ConstructTraining / source /isaaclab /test /deps /isaacsim /check_rep_texture_randomizer.py
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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""
This script shows how to use replicator to randomly change the textures of a USD scene.
Note:
Currently this script fails since cloner does not support changing textures of cloned
USD prims. This is because the prims are cloned using `Sdf.ChangeBlock` which does not
allow individual texture changes.
Usage:
.. code-block:: bash
./isaaclab.sh -p source/isaaclab/test/deps/isaacsim/check_rep_texture_randomizer.py
"""
"""Launch Isaac Sim Simulator first."""
import argparse
# isaaclab
from isaaclab.app import AppLauncher
# add argparse arguments
parser = argparse.ArgumentParser(
description="This script shows how to use replicator to randomly change the textures of a USD scene."
)
# append AppLauncher cli args
AppLauncher.add_app_launcher_args(parser)
# parse the arguments
args_cli = parser.parse_args()
# launch omniverse app
app_launcher = AppLauncher(args_cli)
simulation_app = app_launcher.app
"""Rest everything follows."""
import numpy as np
import torch
import omni.replicator.core as rep
from isaacsim.core.api.simulation_context import SimulationContext
from isaacsim.core.cloner import GridCloner
from isaacsim.core.objects import DynamicSphere
from isaacsim.core.prims import RigidPrim
from isaacsim.core.utils.viewports import set_camera_view
import isaaclab.sim.utils.prims as prim_utils
def main():
"""Spawn a bunch of balls and randomly change their textures."""
# Load kit helper
sim_params = {
"use_gpu": True,
"use_gpu_pipeline": True,
"use_flatcache": True, # deprecated from Isaac Sim 2023.1 onwards
"use_fabric": True, # used from Isaac Sim 2023.1 onwards
"enable_scene_query_support": True,
}
sim = SimulationContext(
physics_dt=1.0 / 60.0, rendering_dt=1.0 / 60.0, sim_params=sim_params, backend="torch", device="cuda:0"
)
# Set main camera
set_camera_view([0.0, 30.0, 25.0], [0.0, 0.0, -2.5])
# Parameters
num_balls = 128
# Create interface to clone the scene
cloner = GridCloner(spacing=2.0)
cloner.define_base_env("/World/envs")
# Everything under the namespace "/World/envs/env_0" will be cloned
prim_utils.define_prim("/World/envs/env_0")
# Define the scene
# -- Ball
DynamicSphere(prim_path="/World/envs/env_0/ball", translation=np.array([0.0, 0.0, 5.0]), mass=0.5, radius=0.25)
# Clone the scene
cloner.define_base_env("/World/envs")
envs_prim_paths = cloner.generate_paths("/World/envs/env", num_paths=num_balls)
env_positions = cloner.clone(
source_prim_path="/World/envs/env_0", prim_paths=envs_prim_paths, replicate_physics=True, copy_from_source=True
)
physics_scene_path = sim.get_physics_context().prim_path
cloner.filter_collisions(
physics_scene_path, "/World/collisions", prim_paths=envs_prim_paths, global_paths=["/World/ground"]
)
# Use replicator to randomize color on the spheres
with rep.new_layer():
# Define a function to get all the shapes
def get_shapes():
shapes = rep.get.prims(path_pattern="/World/envs/env_.*/ball")
with shapes:
rep.randomizer.color(colors=rep.distribution.uniform((0, 0, 0), (1, 1, 1)))
return shapes.node
# Register the function
rep.randomizer.register(get_shapes)
# Specify the frequency of randomization
with rep.trigger.on_frame():
rep.randomizer.get_shapes()
# Set ball positions over terrain origins
# Create a view over all the balls
ball_view = RigidPrim("/World/envs/env_.*/ball", reset_xform_properties=False)
# cache initial state of the balls
ball_initial_positions = torch.tensor(env_positions, dtype=torch.float, device=sim.device)
ball_initial_positions[:, 2] += 5.0
# set initial poses
# note: setting here writes to USD :)
ball_view.set_world_poses(positions=ball_initial_positions)
# Play simulator
sim.reset()
# Step replicator to randomize colors
rep.orchestrator.step(pause_timeline=False)
# Stop replicator to prevent further randomization
rep.orchestrator.stop()
# Pause simulator at the beginning for inspection
sim.pause()
# Initialize the ball views for physics simulation
ball_view.initialize()
ball_initial_velocities = ball_view.get_velocities()
# Create a counter for resetting the scene
step_count = 0
# Simulate physics
while simulation_app.is_running():
# If simulation is stopped, then exit.
if sim.is_stopped():
break
# If simulation is paused, then skip.
if not sim.is_playing():
sim.step()
continue
# Reset the scene
if step_count % 500 == 0:
# reset the balls
ball_view.set_world_poses(positions=ball_initial_positions)
ball_view.set_velocities(ball_initial_velocities)
# reset the counter
step_count = 0
# Step simulation
sim.step()
# Update counter
step_count += 1
if __name__ == "__main__":
# run the main function
main()
# close sim app
simulation_app.close()