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|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | simulation_app = AppLauncher(headless=True).app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import pytest |
| | import torch |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.actuators import ImplicitActuatorCfg |
| | from isaaclab.assets import ArticulationCfg, AssetBaseCfg, RigidObjectCfg |
| | from isaaclab.scene import InteractiveScene, InteractiveSceneCfg |
| | from isaaclab.sensors import ContactSensorCfg |
| | from isaaclab.sim import build_simulation_context |
| | from isaaclab.utils import configclass |
| | from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR |
| |
|
| |
|
| | @configclass |
| | class MySceneCfg(InteractiveSceneCfg): |
| | """Example scene configuration.""" |
| |
|
| | |
| | robot = ArticulationCfg( |
| | prim_path="/World/envs/env_.*/Robot", |
| | spawn=sim_utils.UsdFileCfg( |
| | usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/IsaacSim/SimpleArticulation/revolute_articulation.usd" |
| | ), |
| | actuators={ |
| | "joint": ImplicitActuatorCfg(joint_names_expr=[".*"], stiffness=100.0, damping=1.0), |
| | }, |
| | ) |
| | |
| | rigid_obj = RigidObjectCfg( |
| | prim_path="/World/envs/env_.*/RigidObj", |
| | spawn=sim_utils.CuboidCfg( |
| | size=(0.5, 0.5, 0.5), |
| | rigid_props=sim_utils.RigidBodyPropertiesCfg( |
| | disable_gravity=False, |
| | ), |
| | collision_props=sim_utils.CollisionPropertiesCfg( |
| | collision_enabled=True, |
| | ), |
| | ), |
| | ) |
| |
|
| |
|
| | @pytest.fixture |
| | def setup_scene(request): |
| | """Create simulation context with the specified device.""" |
| | device = request.getfixturevalue("device") |
| | with build_simulation_context(device=device, auto_add_lighting=True, add_ground_plane=True) as sim: |
| | sim._app_control_on_stop_handle = None |
| |
|
| | def make_scene(num_envs: int, env_spacing: float = 1.0): |
| | scene_cfg = MySceneCfg(num_envs=num_envs, env_spacing=env_spacing) |
| | return scene_cfg |
| |
|
| | yield make_scene, sim |
| | sim.stop() |
| | sim.clear() |
| | sim.clear_all_callbacks() |
| | sim.clear_instance() |
| |
|
| |
|
| | @pytest.mark.parametrize("device", ["cuda:0", "cpu"]) |
| | def test_scene_entity_isolation(device, setup_scene): |
| | """Tests that multiple instances of InteractiveScene do not share any data. |
| | |
| | In this test, two InteractiveScene instances are created in a loop and added to a list. |
| | The scene at index 0 of the list will have all of its entities cleared manually, and |
| | the test compares that the data held in the scene at index 1 remained intact. |
| | """ |
| | make_scene, sim = setup_scene |
| | scene_cfg = make_scene(num_envs=1) |
| | |
| | setattr( |
| | scene_cfg, |
| | "light", |
| | AssetBaseCfg( |
| | prim_path="/World/light", |
| | spawn=sim_utils.DistantLightCfg(), |
| | ), |
| | ) |
| | |
| | setattr(scene_cfg, "sensor", ContactSensorCfg(prim_path="/World/envs/env_.*/Robot")) |
| |
|
| | scene_list = [] |
| | |
| | for _ in range(2): |
| | with build_simulation_context(device=device, dt=sim.get_physics_dt()) as _: |
| | scene = InteractiveScene(scene_cfg) |
| | scene_list.append(scene) |
| | scene_0 = scene_list[0] |
| | scene_1 = scene_list[1] |
| | |
| | scene_0.articulations.clear() |
| | scene_0.rigid_objects.clear() |
| | scene_0.sensors.clear() |
| | scene_0.extras.clear() |
| | |
| | assert scene_0.articulations == dict() |
| | assert scene_0.articulations != scene_1.articulations |
| | assert scene_0.rigid_objects == dict() |
| | assert scene_0.rigid_objects != scene_1.rigid_objects |
| | assert scene_0.sensors == dict() |
| | assert scene_0.sensors != scene_1.sensors |
| | assert scene_0.extras == dict() |
| | assert scene_0.extras != scene_1.extras |
| |
|
| |
|
| | @pytest.mark.parametrize("device", ["cuda:0", "cpu"]) |
| | def test_relative_flag(device, setup_scene): |
| | make_scene, sim = setup_scene |
| | scene_cfg = make_scene(num_envs=4) |
| | scene = InteractiveScene(scene_cfg) |
| | sim.reset() |
| |
|
| | |
| | assert_state_different(scene.get_state(is_relative=False), scene.get_state(is_relative=True)) |
| |
|
| | |
| | prev_state = scene.get_state(is_relative=False) |
| | scene["robot"].write_joint_state_to_sim( |
| | position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) |
| | ) |
| | next_state = scene.get_state(is_relative=False) |
| | assert_state_different(prev_state, next_state) |
| | scene.reset_to(prev_state, is_relative=False) |
| | assert_state_equal(prev_state, scene.get_state(is_relative=False)) |
| |
|
| | |
| | prev_state = scene.get_state(is_relative=True) |
| | scene["robot"].write_joint_state_to_sim( |
| | position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) |
| | ) |
| | next_state = scene.get_state(is_relative=True) |
| | assert_state_different(prev_state, next_state) |
| | scene.reset_to(prev_state, is_relative=True) |
| | assert_state_equal(prev_state, scene.get_state(is_relative=True)) |
| |
|
| |
|
| | @pytest.mark.parametrize("device", ["cuda:0", "cpu"]) |
| | def test_reset_to_env_ids_input_types(device, setup_scene): |
| | make_scene, sim = setup_scene |
| | scene_cfg = make_scene(num_envs=4) |
| | scene = InteractiveScene(scene_cfg) |
| | sim.reset() |
| |
|
| | |
| | prev_state = scene.get_state() |
| | scene["robot"].write_joint_state_to_sim( |
| | position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) |
| | ) |
| | scene.reset_to(prev_state, env_ids=None) |
| | assert_state_equal(prev_state, scene.get_state()) |
| |
|
| | |
| | scene["robot"].write_joint_state_to_sim( |
| | position=torch.rand_like(scene["robot"].data.joint_pos), velocity=torch.rand_like(scene["robot"].data.joint_pos) |
| | ) |
| | scene.reset_to(prev_state, env_ids=torch.arange(scene.num_envs, device=scene.device)) |
| | assert_state_equal(prev_state, scene.get_state()) |
| |
|
| |
|
| | def assert_state_equal(s1: dict, s2: dict, path=""): |
| | """ |
| | Recursively assert that s1 and s2 have the same nested keys |
| | and that every tensor leaf is exactly equal. |
| | """ |
| | assert set(s1.keys()) == set(s2.keys()), f"Key mismatch at {path}: {s1.keys()} vs {s2.keys()}" |
| | for k in s1: |
| | v1, v2 = s1[k], s2[k] |
| | subpath = f"{path}.{k}" if path else k |
| | if isinstance(v1, dict): |
| | assert isinstance(v2, dict), f"Type mismatch at {subpath}" |
| | assert_state_equal(v1, v2, path=subpath) |
| | else: |
| | |
| | assert isinstance(v1, torch.Tensor) and isinstance(v2, torch.Tensor), f"Expected tensors at {subpath}" |
| | if not torch.equal(v1, v2): |
| | diff = (v1 - v2).abs().max() |
| | pytest.fail(f"Tensor mismatch at {subpath}, max abs diff = {diff}") |
| |
|
| |
|
| | def assert_state_different(s1: dict, s2: dict, path=""): |
| | """ |
| | Recursively scan s1 and s2 (which must have identical keys) and |
| | succeed as soon as you find one tensor leaf that differs. |
| | If you reach the end with everything equal, fail the test. |
| | """ |
| | assert set(s1.keys()) == set(s2.keys()), f"Key mismatch at {path}: {s1.keys()} vs {s2.keys()}" |
| | for k in s1: |
| | v1, v2 = s1[k], s2[k] |
| | subpath = f"{path}.{k}" if path else k |
| | if isinstance(v1, dict): |
| | |
| | try: |
| | assert_state_different(v1, v2, path=subpath) |
| | return |
| | except AssertionError: |
| | continue |
| | else: |
| | assert isinstance(v1, torch.Tensor) and isinstance(v2, torch.Tensor), f"Expected tensors at {subpath}" |
| | if not torch.equal(v1, v2): |
| | return |
| | pytest.fail(f"No differing tensor found in nested state at {path}") |
| |
|