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|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | simulation_app = AppLauncher(headless=True).app |
| |
|
| | """Rest everything follows.""" |
| |
|
| | import math |
| | import os |
| | import random |
| | import tempfile |
| |
|
| | import pytest |
| |
|
| | import omni |
| | from isaacsim.core.api.simulation_context import SimulationContext |
| | from pxr import UsdGeom, UsdPhysics |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.sim.converters import MeshConverter, MeshConverterCfg |
| | from isaaclab.sim.schemas import MESH_APPROXIMATION_TOKENS, schemas_cfg |
| | from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR, retrieve_file_path |
| |
|
| |
|
| | def random_quaternion(): |
| | |
| | u1, u2, u3 = random.random(), random.random(), random.random() |
| | w = math.sqrt(1 - u1) * math.sin(2 * math.pi * u2) |
| | x = math.sqrt(1 - u1) * math.cos(2 * math.pi * u2) |
| | y = math.sqrt(u1) * math.sin(2 * math.pi * u3) |
| | z = math.sqrt(u1) * math.cos(2 * math.pi * u3) |
| | return (w, x, y, z) |
| |
|
| |
|
| | @pytest.fixture(scope="session") |
| | def assets(): |
| | """Load assets for tests.""" |
| | assets_dir = f"{ISAACLAB_NUCLEUS_DIR}/Tests/MeshConverter/duck" |
| | |
| | assets = { |
| | "obj": f"{assets_dir}/duck.obj", |
| | "stl": f"{assets_dir}/duck.stl", |
| | "fbx": f"{assets_dir}/duck.fbx", |
| | "mtl": f"{assets_dir}/duck.mtl", |
| | "png": f"{assets_dir}/duckCM.png", |
| | } |
| | |
| | download_dir = tempfile.mkdtemp(suffix="_mesh_converter_test_assets") |
| | for key, value in assets.items(): |
| | assets[key] = retrieve_file_path(value, download_dir=download_dir) |
| | return assets |
| |
|
| |
|
| | @pytest.fixture(autouse=True) |
| | def sim(): |
| | """Create a blank new stage for each test.""" |
| | |
| | sim_utils.create_new_stage() |
| | |
| | dt = 0.01 |
| | |
| | sim = SimulationContext(physics_dt=dt, rendering_dt=dt, backend="numpy") |
| | yield sim |
| | |
| | sim.stop() |
| | |
| | sim.clear() |
| | sim.clear_all_callbacks() |
| | sim.clear_instance() |
| |
|
| |
|
| | def check_mesh_conversion(mesh_converter: MeshConverter): |
| | """Check that mesh is loadable and stage is valid.""" |
| | |
| | stage = sim_utils.get_current_stage() |
| |
|
| | |
| | prim_path = "/World/Object" |
| | sim_utils.create_prim(prim_path, usd_path=mesh_converter.usd_path) |
| | |
| | assert stage.GetPrimAtPath(prim_path).IsValid() |
| | |
| | prim_path = "/World/Object2" |
| | sim_utils.create_prim(prim_path, usd_path=mesh_converter.usd_path) |
| | |
| | assert stage.GetPrimAtPath(prim_path).IsValid() |
| |
|
| | stage = omni.usd.get_context().get_stage() |
| | |
| | axis = UsdGeom.GetStageUpAxis(stage) |
| | assert axis == "Z" |
| | |
| | units = UsdGeom.GetStageMetersPerUnit(stage) |
| | assert units == 1.0 |
| |
|
| | |
| | prim = stage.GetPrimAtPath("/World/Object/geometry") |
| | |
| | pos = tuple(prim.GetAttribute("xformOp:translate").Get()) |
| | assert pos == mesh_converter.cfg.translation |
| | quat = prim.GetAttribute("xformOp:orient").Get() |
| | quat = (quat.GetReal(), quat.GetImaginary()[0], quat.GetImaginary()[1], quat.GetImaginary()[2]) |
| | assert quat == mesh_converter.cfg.rotation |
| | scale = tuple(prim.GetAttribute("xformOp:scale").Get()) |
| | assert scale == mesh_converter.cfg.scale |
| |
|
| |
|
| | def check_mesh_collider_settings(mesh_converter: MeshConverter): |
| | """Check that mesh collider settings are correct.""" |
| | |
| | stage = sim_utils.get_current_stage() |
| |
|
| | |
| | prim_path = "/World/Object" |
| | sim_utils.create_prim(prim_path, usd_path=mesh_converter.usd_path) |
| | assert stage.GetPrimAtPath(prim_path).IsValid() |
| |
|
| | |
| | geom_prim = stage.GetPrimAtPath(prim_path + "/geometry") |
| | |
| | assert geom_prim.IsInstanceable() == mesh_converter.cfg.make_instanceable |
| | |
| | geom_prim.SetInstanceable(False) |
| | mesh_prim = stage.GetPrimAtPath(prim_path + "/geometry/mesh") |
| |
|
| | |
| | |
| | exp_collision_enabled = ( |
| | mesh_converter.cfg.collision_props is not None and mesh_converter.cfg.collision_props.collision_enabled |
| | ) |
| | collision_api = UsdPhysics.CollisionAPI(mesh_prim) |
| | collision_enabled = collision_api.GetCollisionEnabledAttr().Get() |
| | assert collision_enabled == exp_collision_enabled, "Collision enabled is not the same!" |
| | |
| | if exp_collision_enabled: |
| | if mesh_converter.cfg.mesh_collision_props is not None: |
| | exp_collision_approximation_str = mesh_converter.cfg.mesh_collision_props.mesh_approximation_name |
| | exp_collision_approximation_token = MESH_APPROXIMATION_TOKENS[exp_collision_approximation_str] |
| | mesh_collision_api = UsdPhysics.MeshCollisionAPI(mesh_prim) |
| | collision_approximation = mesh_collision_api.GetApproximationAttr().Get() |
| | |
| | assert collision_approximation == exp_collision_approximation_token, ( |
| | "Collision approximation is not the same!" |
| | ) |
| |
|
| |
|
| | def test_no_change(assets): |
| | """Call conversion twice on the same input asset. |
| | |
| | This should not generate a new USD file if the hash is the same. |
| | """ |
| | |
| | mesh_config = MeshConverterCfg(asset_path=assets["obj"]) |
| | mesh_converter = MeshConverter(mesh_config) |
| | time_usd_file_created = os.stat(mesh_converter.usd_path).st_mtime_ns |
| |
|
| | |
| | new_config = mesh_config |
| | new_config.usd_dir = mesh_converter.usd_dir |
| | |
| | new_mesh_converter = MeshConverter(new_config) |
| | new_time_usd_file_created = os.stat(new_mesh_converter.usd_path).st_mtime_ns |
| |
|
| | assert time_usd_file_created == new_time_usd_file_created |
| |
|
| |
|
| | def test_config_change(assets): |
| | """Call conversion twice but change the config in the second call. This should generate a new USD file.""" |
| | |
| | mesh_config = MeshConverterCfg(asset_path=assets["obj"]) |
| | mesh_converter = MeshConverter(mesh_config) |
| | time_usd_file_created = os.stat(mesh_converter.usd_path).st_mtime_ns |
| |
|
| | |
| | new_config = mesh_config |
| | new_config.make_instanceable = not mesh_config.make_instanceable |
| | |
| | new_config.usd_dir = mesh_converter.usd_dir |
| | |
| | new_mesh_converter = MeshConverter(new_config) |
| | new_time_usd_file_created = os.stat(new_mesh_converter.usd_path).st_mtime_ns |
| |
|
| | assert time_usd_file_created != new_time_usd_file_created |
| |
|
| |
|
| | def test_convert_obj(assets): |
| | """Convert an OBJ file""" |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | scale=(random.uniform(0.1, 2.0), random.uniform(0.1, 2.0), random.uniform(0.1, 2.0)), |
| | translation=(random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0)), |
| | rotation=random_quaternion(), |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_conversion(mesh_converter) |
| |
|
| |
|
| | def test_convert_stl(assets): |
| | """Convert an STL file""" |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["stl"], |
| | scale=(random.uniform(0.1, 2.0), random.uniform(0.1, 2.0), random.uniform(0.1, 2.0)), |
| | translation=(random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0)), |
| | rotation=random_quaternion(), |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_conversion(mesh_converter) |
| |
|
| |
|
| | def test_convert_fbx(assets): |
| | """Convert an FBX file""" |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["fbx"], |
| | scale=(random.uniform(0.1, 2.0), random.uniform(0.1, 2.0), random.uniform(0.1, 2.0)), |
| | translation=(random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0), random.uniform(-10.0, 10.0)), |
| | rotation=random_quaternion(), |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_conversion(mesh_converter) |
| |
|
| |
|
| | def test_convert_default_xform_transforms(assets): |
| | """Convert an OBJ file and check that default xform transforms are applied correctly""" |
| | mesh_config = MeshConverterCfg(asset_path=assets["obj"]) |
| | mesh_converter = MeshConverter(mesh_config) |
| | |
| | check_mesh_conversion(mesh_converter) |
| |
|
| |
|
| | def test_collider_no_approximation(assets): |
| | """Convert an OBJ file using no approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_convex_hull(assets): |
| | """Convert an OBJ file using convex hull approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.ConvexHullPropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_convex_decomposition(assets): |
| | """Convert an OBJ file using convex decomposition approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.ConvexDecompositionPropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_triangle_mesh(assets): |
| | """Convert an OBJ file using triangle mesh approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.TriangleMeshPropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_mesh_simplification(assets): |
| | """Convert an OBJ file using mesh simplification approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.TriangleMeshSimplificationPropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_mesh_bounding_cube(assets): |
| | """Convert an OBJ file using bounding cube approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.BoundingCubePropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_mesh_bounding_sphere(assets): |
| | """Convert an OBJ file using bounding sphere""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.BoundingSpherePropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_mesh_sdf(assets): |
| | """Convert an OBJ file using signed distance field approximation""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=True) |
| | mesh_collision_prop = schemas_cfg.SDFMeshPropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| |
|
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|
| |
|
| | def test_collider_mesh_no_collision(assets): |
| | """Convert an OBJ file using bounding sphere with collision disabled""" |
| | collision_props = schemas_cfg.CollisionPropertiesCfg(collision_enabled=False) |
| | mesh_collision_prop = schemas_cfg.BoundingSpherePropertiesCfg() |
| | mesh_config = MeshConverterCfg( |
| | asset_path=assets["obj"], |
| | mesh_collision_props=mesh_collision_prop, |
| | collision_props=collision_props, |
| | ) |
| | mesh_converter = MeshConverter(mesh_config) |
| | |
| | check_mesh_collider_settings(mesh_converter) |
| |
|