ConstructTraining / source /isaaclab /test /sim /test_spawn_lights.py
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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Launch Isaac Sim Simulator first."""
from isaaclab.app import AppLauncher
# launch omniverse app
simulation_app = AppLauncher(headless=True).app
"""Rest everything follows."""
import pytest
from isaacsim.core.api.simulation_context import SimulationContext
from pxr import Usd, UsdLux
import isaaclab.sim as sim_utils
from isaaclab.utils.string import to_camel_case
@pytest.fixture(autouse=True)
def sim():
"""Setup and teardown for each test."""
# Setup: Create a new stage
sim_utils.create_new_stage()
# Simulation time-step
dt = 0.1
# Load kit helper
sim = SimulationContext(physics_dt=dt, rendering_dt=dt, backend="numpy")
# Wait for spawning
sim_utils.update_stage()
# Yield the simulation context for the test
yield sim
# Teardown: Stop simulation
sim.stop()
sim.clear()
sim.clear_all_callbacks()
sim.clear_instance()
def test_spawn_disk_light(sim):
"""Test spawning a disk light source."""
cfg = sim_utils.DiskLightCfg(
color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0
)
prim = cfg.func("/World/disk_light", cfg)
# check if the light is spawned
assert prim.IsValid()
assert sim.stage.GetPrimAtPath("/World/disk_light").IsValid()
assert prim.GetPrimTypeInfo().GetTypeName() == "DiskLight"
# validate properties on the prim
_validate_properties_on_prim(prim, cfg)
def test_spawn_distant_light(sim):
"""Test spawning a distant light."""
cfg = sim_utils.DistantLightCfg(
color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, angle=20
)
prim = cfg.func("/World/distant_light", cfg)
# check if the light is spawned
assert prim.IsValid()
assert sim.stage.GetPrimAtPath("/World/distant_light").IsValid()
assert prim.GetPrimTypeInfo().GetTypeName() == "DistantLight"
# validate properties on the prim
_validate_properties_on_prim(prim, cfg)
def test_spawn_dome_light(sim):
"""Test spawning a dome light source."""
cfg = sim_utils.DomeLightCfg(
color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100
)
prim = cfg.func("/World/dome_light", cfg)
# check if the light is spawned
assert prim.IsValid()
assert sim.stage.GetPrimAtPath("/World/dome_light").IsValid()
assert prim.GetPrimTypeInfo().GetTypeName() == "DomeLight"
# validate properties on the prim
_validate_properties_on_prim(prim, cfg)
def test_spawn_cylinder_light(sim):
"""Test spawning a cylinder light source."""
cfg = sim_utils.CylinderLightCfg(
color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0
)
prim = cfg.func("/World/cylinder_light", cfg)
# check if the light is spawned
assert prim.IsValid()
assert sim.stage.GetPrimAtPath("/World/cylinder_light").IsValid()
assert prim.GetPrimTypeInfo().GetTypeName() == "CylinderLight"
# validate properties on the prim
_validate_properties_on_prim(prim, cfg)
def test_spawn_sphere_light(sim):
"""Test spawning a sphere light source."""
cfg = sim_utils.SphereLightCfg(
color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0
)
prim = cfg.func("/World/sphere_light", cfg)
# check if the light is spawned
assert prim.IsValid()
assert sim.stage.GetPrimAtPath("/World/sphere_light").IsValid()
assert prim.GetPrimTypeInfo().GetTypeName() == "SphereLight"
# validate properties on the prim
_validate_properties_on_prim(prim, cfg)
"""
Helper functions.
"""
def _validate_properties_on_prim(prim: Usd.Prim, cfg: sim_utils.LightCfg):
"""Validate the properties on the prim.
Args:
prim: The prim.
cfg: The configuration for the light source.
"""
# default list of params to skip
non_usd_params = ["func", "prim_type", "visible", "semantic_tags", "copy_from_source"]
# validate the properties
for attr_name, attr_value in cfg.__dict__.items():
# skip names we know are not present
if attr_name in non_usd_params or attr_value is None:
continue
# deal with texture input names
if "texture" in attr_name:
light_prim = UsdLux.DomeLight(prim)
if attr_name == "texture_file":
configured_value = light_prim.GetTextureFileAttr().Get()
elif attr_name == "texture_format":
configured_value = light_prim.GetTextureFormatAttr().Get()
else:
raise ValueError(f"Unknown texture attribute: '{attr_name}'")
else:
# convert attribute name in prim to cfg name
if attr_name == "visible_in_primary_ray":
prim_prop_name = f"{to_camel_case(attr_name, to='cC')}"
else:
prim_prop_name = f"inputs:{to_camel_case(attr_name, to='cC')}"
# configured value
configured_value = prim.GetAttribute(prim_prop_name).Get()
# validate the values
assert configured_value == attr_value, f"Failed for attribute: '{attr_name}'"