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|
| | """Launch Isaac Sim Simulator first.""" |
| |
|
| | from isaaclab.app import AppLauncher |
| |
|
| | |
| | simulation_app = AppLauncher(headless=True).app |
| |
|
| | """Rest everything follows.""" |
| |
|
| |
|
| | import pytest |
| |
|
| | from isaacsim.core.api.simulation_context import SimulationContext |
| | from pxr import Usd, UsdLux |
| |
|
| | import isaaclab.sim as sim_utils |
| | from isaaclab.utils.string import to_camel_case |
| |
|
| |
|
| | @pytest.fixture(autouse=True) |
| | def sim(): |
| | """Setup and teardown for each test.""" |
| | |
| | sim_utils.create_new_stage() |
| | |
| | dt = 0.1 |
| | |
| | sim = SimulationContext(physics_dt=dt, rendering_dt=dt, backend="numpy") |
| | |
| | sim_utils.update_stage() |
| |
|
| | |
| | yield sim |
| |
|
| | |
| | sim.stop() |
| | sim.clear() |
| | sim.clear_all_callbacks() |
| | sim.clear_instance() |
| |
|
| |
|
| | def test_spawn_disk_light(sim): |
| | """Test spawning a disk light source.""" |
| | cfg = sim_utils.DiskLightCfg( |
| | color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0 |
| | ) |
| | prim = cfg.func("/World/disk_light", cfg) |
| |
|
| | |
| | assert prim.IsValid() |
| | assert sim.stage.GetPrimAtPath("/World/disk_light").IsValid() |
| | assert prim.GetPrimTypeInfo().GetTypeName() == "DiskLight" |
| | |
| | _validate_properties_on_prim(prim, cfg) |
| |
|
| |
|
| | def test_spawn_distant_light(sim): |
| | """Test spawning a distant light.""" |
| | cfg = sim_utils.DistantLightCfg( |
| | color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, angle=20 |
| | ) |
| | prim = cfg.func("/World/distant_light", cfg) |
| |
|
| | |
| | assert prim.IsValid() |
| | assert sim.stage.GetPrimAtPath("/World/distant_light").IsValid() |
| | assert prim.GetPrimTypeInfo().GetTypeName() == "DistantLight" |
| | |
| | _validate_properties_on_prim(prim, cfg) |
| |
|
| |
|
| | def test_spawn_dome_light(sim): |
| | """Test spawning a dome light source.""" |
| | cfg = sim_utils.DomeLightCfg( |
| | color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100 |
| | ) |
| | prim = cfg.func("/World/dome_light", cfg) |
| |
|
| | |
| | assert prim.IsValid() |
| | assert sim.stage.GetPrimAtPath("/World/dome_light").IsValid() |
| | assert prim.GetPrimTypeInfo().GetTypeName() == "DomeLight" |
| | |
| | _validate_properties_on_prim(prim, cfg) |
| |
|
| |
|
| | def test_spawn_cylinder_light(sim): |
| | """Test spawning a cylinder light source.""" |
| | cfg = sim_utils.CylinderLightCfg( |
| | color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0 |
| | ) |
| | prim = cfg.func("/World/cylinder_light", cfg) |
| |
|
| | |
| | assert prim.IsValid() |
| | assert sim.stage.GetPrimAtPath("/World/cylinder_light").IsValid() |
| | assert prim.GetPrimTypeInfo().GetTypeName() == "CylinderLight" |
| | |
| | _validate_properties_on_prim(prim, cfg) |
| |
|
| |
|
| | def test_spawn_sphere_light(sim): |
| | """Test spawning a sphere light source.""" |
| | cfg = sim_utils.SphereLightCfg( |
| | color=(0.1, 0.1, 0.1), enable_color_temperature=True, color_temperature=5500, intensity=100, radius=20.0 |
| | ) |
| | prim = cfg.func("/World/sphere_light", cfg) |
| |
|
| | |
| | assert prim.IsValid() |
| | assert sim.stage.GetPrimAtPath("/World/sphere_light").IsValid() |
| | assert prim.GetPrimTypeInfo().GetTypeName() == "SphereLight" |
| | |
| | _validate_properties_on_prim(prim, cfg) |
| |
|
| |
|
| | """ |
| | Helper functions. |
| | """ |
| |
|
| |
|
| | def _validate_properties_on_prim(prim: Usd.Prim, cfg: sim_utils.LightCfg): |
| | """Validate the properties on the prim. |
| | |
| | Args: |
| | prim: The prim. |
| | cfg: The configuration for the light source. |
| | """ |
| | |
| | non_usd_params = ["func", "prim_type", "visible", "semantic_tags", "copy_from_source"] |
| | |
| | for attr_name, attr_value in cfg.__dict__.items(): |
| | |
| | if attr_name in non_usd_params or attr_value is None: |
| | continue |
| | |
| | if "texture" in attr_name: |
| | light_prim = UsdLux.DomeLight(prim) |
| | if attr_name == "texture_file": |
| | configured_value = light_prim.GetTextureFileAttr().Get() |
| | elif attr_name == "texture_format": |
| | configured_value = light_prim.GetTextureFormatAttr().Get() |
| | else: |
| | raise ValueError(f"Unknown texture attribute: '{attr_name}'") |
| | else: |
| | |
| | if attr_name == "visible_in_primary_ray": |
| | prim_prop_name = f"{to_camel_case(attr_name, to='cC')}" |
| | else: |
| | prim_prop_name = f"inputs:{to_camel_case(attr_name, to='cC')}" |
| | |
| | configured_value = prim.GetAttribute(prim_prop_name).Get() |
| | |
| | assert configured_value == attr_value, f"Failed for attribute: '{attr_name}'" |
| |
|