ConstructTraining / source /isaaclab /test /terrains /test_terrain_generator.py
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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
"""Launch Isaac Sim Simulator first."""
from isaaclab.app import AppLauncher
# launch omniverse app
simulation_app = AppLauncher(headless=True).app
"""Rest everything follows."""
import os
import shutil
import numpy as np
import pytest
import torch
from isaaclab.terrains import FlatPatchSamplingCfg, TerrainGenerator, TerrainGeneratorCfg
from isaaclab.terrains.config.rough import ROUGH_TERRAINS_CFG
from isaaclab.utils.seed import configure_seed
@pytest.fixture
def output_dir():
"""Create directory to dump results."""
test_dir = os.path.dirname(os.path.abspath(__file__))
output_dir = os.path.join(test_dir, "output", "generator")
yield output_dir
# Cleanup
if os.path.exists(output_dir):
shutil.rmtree(output_dir)
def test_generation(output_dir):
"""Generates assorted terrains and tests that the resulting mesh has the expected size."""
# create terrain generator
cfg = ROUGH_TERRAINS_CFG
terrain_generator = TerrainGenerator(cfg=cfg)
# print terrain generator info
print(terrain_generator)
# get size from mesh bounds
bounds = terrain_generator.terrain_mesh.bounds
actualSize = abs(bounds[1] - bounds[0])
# compute the expected size
expectedSizeX = cfg.size[0] * cfg.num_rows + 2 * cfg.border_width
expectedSizeY = cfg.size[1] * cfg.num_cols + 2 * cfg.border_width
# check if the size is as expected
assert actualSize[0] == pytest.approx(expectedSizeX)
assert actualSize[1] == pytest.approx(expectedSizeY)
@pytest.mark.parametrize("use_global_seed", [True, False])
@pytest.mark.parametrize("seed", [20, 40, 80])
def test_generation_reproducibility(use_global_seed, seed):
"""Generates assorted terrains and tests that the resulting mesh is reproducible.
We check both scenarios where the seed is set globally only and when it is set both globally and locally.
Setting only locally is not tested as it is not supported.
"""
# set initial seed
configure_seed(seed)
# create terrain generator
cfg = ROUGH_TERRAINS_CFG
cfg.use_cache = False
cfg.seed = seed if use_global_seed else None
terrain_generator = TerrainGenerator(cfg=cfg)
# keep a copy of the generated terrain mesh
terrain_mesh_1 = terrain_generator.terrain_mesh.copy()
# set seed again
configure_seed(seed)
# create terrain generator
terrain_generator = TerrainGenerator(cfg=cfg)
# keep a copy of the generated terrain mesh
terrain_mesh_2 = terrain_generator.terrain_mesh.copy()
# check if the meshes are equal
np.testing.assert_allclose(
terrain_mesh_1.vertices, terrain_mesh_2.vertices, atol=1e-5, err_msg="Vertices are not equal"
)
np.testing.assert_allclose(terrain_mesh_1.faces, terrain_mesh_2.faces, atol=1e-5, err_msg="Faces are not equal")
@pytest.mark.parametrize("curriculum", [True, False])
def test_generation_cache(output_dir, curriculum):
"""Generate the terrain and check that caching works.
When caching is enabled, the terrain should be generated only once and the same terrain should be returned
when the terrain generator is created again.
"""
# create terrain generator with cache enabled
cfg: TerrainGeneratorCfg = ROUGH_TERRAINS_CFG
cfg.use_cache = True
cfg.seed = 0
cfg.cache_dir = output_dir
cfg.curriculum = curriculum
terrain_generator = TerrainGenerator(cfg=cfg)
# keep a copy of the generated terrain mesh
terrain_mesh_1 = terrain_generator.terrain_mesh.copy()
# check cache exists and is equal to the number of terrains
# with curriculum, all sub-terrains are uniquely generated
hash_ids_1 = set(os.listdir(cfg.cache_dir))
assert os.listdir(cfg.cache_dir)
# set a random seed to disturb the process
# this is to ensure that the seed inside the terrain generator makes deterministic results
configure_seed(12456)
# create terrain generator with cache enabled
terrain_generator = TerrainGenerator(cfg=cfg)
# keep a copy of the generated terrain mesh
terrain_mesh_2 = terrain_generator.terrain_mesh.copy()
# check no new terrain is generated
hash_ids_2 = set(os.listdir(cfg.cache_dir))
assert len(hash_ids_1) == len(hash_ids_2)
assert hash_ids_1 == hash_ids_2
# check if the mesh is the same
# check they don't point to the same object
assert terrain_mesh_1 is not terrain_mesh_2
# check if the meshes are equal
np.testing.assert_allclose(
terrain_mesh_1.vertices, terrain_mesh_2.vertices, atol=1e-5, err_msg="Vertices are not equal"
)
np.testing.assert_allclose(terrain_mesh_1.faces, terrain_mesh_2.faces, atol=1e-5, err_msg="Faces are not equal")
def test_terrain_flat_patches():
"""Test the flat patches generation."""
# create terrain generator
cfg = ROUGH_TERRAINS_CFG
# add flat patch configuration
for _, sub_terrain_cfg in cfg.sub_terrains.items():
sub_terrain_cfg.flat_patch_sampling = {
"root_spawn": FlatPatchSamplingCfg(num_patches=8, patch_radius=0.5, max_height_diff=0.05),
"target_spawn": FlatPatchSamplingCfg(num_patches=5, patch_radius=0.35, max_height_diff=0.05),
}
# generate terrain
terrain_generator = TerrainGenerator(cfg=cfg)
# check if flat patches are generated
assert terrain_generator.flat_patches
# check the size of the flat patches
assert terrain_generator.flat_patches["root_spawn"].shape == (cfg.num_rows, cfg.num_cols, 8, 3)
assert terrain_generator.flat_patches["target_spawn"].shape == (cfg.num_rows, cfg.num_cols, 5, 3)
# check that no flat patches are zero
for _, flat_patches in terrain_generator.flat_patches.items():
assert not torch.allclose(flat_patches, torch.zeros_like(flat_patches))