ConstructTraining / source /isaaclab /test /utils /test_wrench_composer.py
gerlachje's picture
Upload folder using huggingface_hub
406662d verified
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
from isaaclab.app import AppLauncher
# launch omniverse app
simulation_app = AppLauncher(headless=True).app
import numpy as np
import pytest
import torch
import warp as wp
from isaaclab.assets import RigidObject
from isaaclab.utils.wrench_composer import WrenchComposer
class MockAssetData:
"""Mock data class that provides body link positions and quaternions."""
def __init__(
self,
num_envs: int,
num_bodies: int,
device: str,
link_pos: torch.Tensor | None = None,
link_quat: torch.Tensor | None = None,
):
"""Initialize mock asset data.
Args:
num_envs: Number of environments.
num_bodies: Number of bodies.
device: Device to use.
link_pos: Optional link positions (num_envs, num_bodies, 3). Defaults to zeros.
link_quat: Optional link quaternions in (w, x, y, z) format (num_envs, num_bodies, 4).
Defaults to identity quaternion.
"""
if link_pos is not None:
self.body_link_pos_w = link_pos.to(device=device, dtype=torch.float32)
else:
self.body_link_pos_w = torch.zeros((num_envs, num_bodies, 3), dtype=torch.float32, device=device)
if link_quat is not None:
self.body_link_quat_w = link_quat.to(device=device, dtype=torch.float32)
else:
# Identity quaternion (w, x, y, z) = (1, 0, 0, 0)
self.body_link_quat_w = torch.zeros((num_envs, num_bodies, 4), dtype=torch.float32, device=device)
self.body_link_quat_w[..., 0] = 1.0
class MockRigidObject:
"""Mock RigidObject that provides the minimal interface required by WrenchComposer.
This mock enables testing WrenchComposer in isolation without requiring a full simulation setup.
It passes isinstance checks by registering as a virtual subclass of RigidObject.
"""
def __init__(
self,
num_envs: int,
num_bodies: int,
device: str,
link_pos: torch.Tensor | None = None,
link_quat: torch.Tensor | None = None,
):
"""Initialize mock rigid object.
Args:
num_envs: Number of environments.
num_bodies: Number of bodies.
device: Device to use.
link_pos: Optional link positions (num_envs, num_bodies, 3).
link_quat: Optional link quaternions in (w, x, y, z) format (num_envs, num_bodies, 4).
"""
self.num_instances = num_envs
self.num_bodies = num_bodies
self.device = device
self.data = MockAssetData(num_envs, num_bodies, device, link_pos, link_quat)
# --- Helper functions for quaternion math ---
def quat_rotate_inv_np(quat_wxyz: np.ndarray, vec: np.ndarray) -> np.ndarray:
"""Rotate a vector by the inverse of a quaternion (numpy).
Args:
quat_wxyz: Quaternion in (w, x, y, z) format. Shape: (..., 4)
vec: Vector to rotate. Shape: (..., 3)
Returns:
Rotated vector. Shape: (..., 3)
"""
# Extract components
w = quat_wxyz[..., 0:1]
xyz = quat_wxyz[..., 1:4]
# For inverse rotation, we conjugate the quaternion (negate xyz)
# q^-1 * v * q = q_conj * v * q_conj^-1 for unit quaternion
# Using the formula: v' = v + 2*w*(xyz x v) + 2*(xyz x (xyz x v))
# But for inverse: use -xyz
# Cross product: xyz x vec
t = 2.0 * np.cross(-xyz, vec, axis=-1)
# Result: vec + w*t + xyz x t
return vec + w * t + np.cross(-xyz, t, axis=-1)
def random_unit_quaternion_np(rng: np.random.Generator, shape: tuple) -> np.ndarray:
"""Generate random unit quaternions in (w, x, y, z) format.
Args:
rng: Random number generator.
shape: Output shape, e.g. (num_envs, num_bodies).
Returns:
Random unit quaternions. Shape: (*shape, 4)
"""
# Generate random quaternion components
q = rng.standard_normal(shape + (4,)).astype(np.float32)
# Normalize to unit quaternion
q = q / np.linalg.norm(q, axis=-1, keepdims=True)
return q
# Register MockRigidObject as a virtual subclass of RigidObject
# This allows isinstance(mock, RigidObject) to return True
RigidObject.register(MockRigidObject)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_wrench_composer_add_force(device: str, num_envs: int, num_bodies: int):
# Initialize random number generator
rng = np.random.default_rng(seed=0)
for _ in range(10):
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Initialize hand-calculated composed force
hand_calculated_composed_force_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for _ in range(10):
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random forces
forces_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
forces = wp.from_numpy(forces_np, dtype=wp.vec3f, device=device)
# Add forces to wrench composer
wrench_composer.add_forces_and_torques(forces=forces, body_ids=body_ids, env_ids=env_ids)
# Add forces to hand-calculated composed force
hand_calculated_composed_force_np[env_ids_np[:, None], body_ids_np[None, :], :] += forces_np
# Get composed force from wrench composer
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, hand_calculated_composed_force_np, atol=1, rtol=1e-7)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_wrench_composer_add_torque(device: str, num_envs: int, num_bodies: int):
# Initialize random number generator
rng = np.random.default_rng(seed=1)
for _ in range(10):
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Initialize hand-calculated composed torque
hand_calculated_composed_torque_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for _ in range(10):
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random torques
torques_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
torques = wp.from_numpy(torques_np, dtype=wp.vec3f, device=device)
# Add torques to wrench composer
wrench_composer.add_forces_and_torques(torques=torques, body_ids=body_ids, env_ids=env_ids)
# Add torques to hand-calculated composed torque
hand_calculated_composed_torque_np[env_ids_np[:, None], body_ids_np[None, :], :] += torques_np
# Get composed torque from wrench composer
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, hand_calculated_composed_torque_np, atol=1, rtol=1e-7)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_add_forces_at_positons(device: str, num_envs: int, num_bodies: int):
"""Test adding forces at local positions (offset from link frame)."""
rng = np.random.default_rng(seed=2)
for _ in range(10):
# Initialize wrench composer
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Initialize hand-calculated composed force
hand_calculated_composed_force_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
# Initialize hand-calculated composed torque
hand_calculated_composed_torque_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for _ in range(10):
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random forces
forces_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
positions_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
forces = wp.from_numpy(forces_np, dtype=wp.vec3f, device=device)
positions = wp.from_numpy(positions_np, dtype=wp.vec3f, device=device)
# Add forces at positions to wrench composer
wrench_composer.add_forces_and_torques(
forces=forces, positions=positions, body_ids=body_ids, env_ids=env_ids
)
# Add forces to hand-calculated composed force
hand_calculated_composed_force_np[env_ids_np[:, None], body_ids_np[None, :], :] += forces_np
# Add torques to hand-calculated composed torque: torque = cross(position, force)
torques_from_forces = np.cross(positions_np, forces_np)
for i in range(num_envs_np):
for j in range(num_bodies_np):
hand_calculated_composed_torque_np[env_ids_np[i], body_ids_np[j], :] += torques_from_forces[i, j, :]
# Get composed force from wrench composer
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, hand_calculated_composed_force_np, atol=1, rtol=1e-7)
# Get composed torque from wrench composer
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, hand_calculated_composed_torque_np, atol=1, rtol=1e-7)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_add_torques_at_position(device: str, num_envs: int, num_bodies: int):
rng = np.random.default_rng(seed=3)
for _ in range(10):
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Initialize hand-calculated composed torque
hand_calculated_composed_torque_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for _ in range(10):
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random torques
torques_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
positions_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
torques = wp.from_numpy(torques_np, dtype=wp.vec3f, device=device)
positions = wp.from_numpy(positions_np, dtype=wp.vec3f, device=device)
# Add torques at positions to wrench composer
wrench_composer.add_forces_and_torques(
torques=torques, positions=positions, body_ids=body_ids, env_ids=env_ids
)
# Add torques to hand-calculated composed torque
hand_calculated_composed_torque_np[env_ids_np[:, None], body_ids_np[None, :], :] += torques_np
# Get composed torque from wrench composer
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, hand_calculated_composed_torque_np, atol=1, rtol=1e-7)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_add_forces_and_torques_at_position(device: str, num_envs: int, num_bodies: int):
"""Test adding forces and torques at local positions."""
rng = np.random.default_rng(seed=4)
for _ in range(10):
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Initialize hand-calculated composed force and torque
hand_calculated_composed_force_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
hand_calculated_composed_torque_np = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for _ in range(10):
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random forces and torques
forces_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
torques_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
positions_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
forces = wp.from_numpy(forces_np, dtype=wp.vec3f, device=device)
torques = wp.from_numpy(torques_np, dtype=wp.vec3f, device=device)
positions = wp.from_numpy(positions_np, dtype=wp.vec3f, device=device)
# Add forces and torques at positions to wrench composer
wrench_composer.add_forces_and_torques(
forces=forces, torques=torques, positions=positions, body_ids=body_ids, env_ids=env_ids
)
# Add forces to hand-calculated composed force
hand_calculated_composed_force_np[env_ids_np[:, None], body_ids_np[None, :], :] += forces_np
# Add torques to hand-calculated composed torque: torque = cross(position, force) + torque
torques_from_forces = np.cross(positions_np, forces_np)
for i in range(num_envs_np):
for j in range(num_bodies_np):
hand_calculated_composed_torque_np[env_ids_np[i], body_ids_np[j], :] += torques_from_forces[i, j, :]
hand_calculated_composed_torque_np[env_ids_np[:, None], body_ids_np[None, :], :] += torques_np
# Get composed force from wrench composer
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, hand_calculated_composed_force_np, atol=1, rtol=1e-7)
# Get composed torque from wrench composer
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, hand_calculated_composed_torque_np, atol=1, rtol=1e-7)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100, 1000])
@pytest.mark.parametrize("num_bodies", [1, 3, 5, 10])
def test_wrench_composer_reset(device: str, num_envs: int, num_bodies: int):
rng = np.random.default_rng(seed=5)
for _ in range(10):
mock_asset = MockRigidObject(num_envs, num_bodies, device)
wrench_composer = WrenchComposer(mock_asset)
# Get random number of envs and bodies and their indices
num_envs_np = rng.integers(1, num_envs, endpoint=True)
num_bodies_np = rng.integers(1, num_bodies, endpoint=True)
env_ids_np = rng.choice(num_envs, size=num_envs_np, replace=False)
body_ids_np = rng.choice(num_bodies, size=num_bodies_np, replace=False)
# Convert to warp arrays
env_ids = wp.from_numpy(env_ids_np, dtype=wp.int32, device=device)
body_ids = wp.from_numpy(body_ids_np, dtype=wp.int32, device=device)
# Get random forces and torques
forces_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
torques_np = (
np.random.uniform(low=-100.0, high=100.0, size=(num_envs_np * num_bodies_np * 3))
.reshape(num_envs_np, num_bodies_np, 3)
.astype(np.float32)
)
forces = wp.from_numpy(forces_np, dtype=wp.vec3f, device=device)
torques = wp.from_numpy(torques_np, dtype=wp.vec3f, device=device)
# Add forces and torques to wrench composer
wrench_composer.add_forces_and_torques(forces=forces, torques=torques, body_ids=body_ids, env_ids=env_ids)
# Reset wrench composer
wrench_composer.reset()
# Get composed force and torque from wrench composer
composed_force_np = wrench_composer.composed_force.numpy()
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_force_np, np.zeros((num_envs, num_bodies, 3)), atol=1, rtol=1e-7)
assert np.allclose(composed_torque_np, np.zeros((num_envs, num_bodies, 3)), atol=1, rtol=1e-7)
# ============================================================================
# Global Frame Tests
# ============================================================================
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100])
@pytest.mark.parametrize("num_bodies", [1, 3, 5])
def test_global_forces_with_rotation(device: str, num_envs: int, num_bodies: int):
"""Test that global forces are correctly rotated to the local frame."""
rng = np.random.default_rng(seed=10)
for _ in range(5):
# Create random link quaternions
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_quat_torch = torch.from_numpy(link_quat_np)
# Create mock asset with custom quaternions
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random global forces for all envs and bodies
forces_global_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_global = wp.from_numpy(forces_global_np, dtype=wp.vec3f, device=device)
# Apply global forces
wrench_composer.add_forces_and_torques(forces=forces_global, is_global=True)
# Compute expected local forces by rotating global forces by inverse quaternion
expected_forces_local = quat_rotate_inv_np(link_quat_np, forces_global_np)
# Verify
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, expected_forces_local, atol=1e-4, rtol=1e-5), (
f"Global force rotation failed.\nExpected:\n{expected_forces_local}\nGot:\n{composed_force_np}"
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 100])
@pytest.mark.parametrize("num_bodies", [1, 3, 5])
def test_global_torques_with_rotation(device: str, num_envs: int, num_bodies: int):
"""Test that global torques are correctly rotated to the local frame."""
rng = np.random.default_rng(seed=11)
for _ in range(5):
# Create random link quaternions
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_quat_torch = torch.from_numpy(link_quat_np)
# Create mock asset with custom quaternions
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random global torques
torques_global_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
torques_global = wp.from_numpy(torques_global_np, dtype=wp.vec3f, device=device)
# Apply global torques
wrench_composer.add_forces_and_torques(torques=torques_global, is_global=True)
# Compute expected local torques
expected_torques_local = quat_rotate_inv_np(link_quat_np, torques_global_np)
# Verify
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, expected_torques_local, atol=1e-4, rtol=1e-5), (
f"Global torque rotation failed.\nExpected:\n{expected_torques_local}\nGot:\n{composed_torque_np}"
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 50])
@pytest.mark.parametrize("num_bodies", [1, 3, 5])
def test_global_forces_at_global_position(device: str, num_envs: int, num_bodies: int):
"""Test global forces at global positions with full coordinate transformation."""
rng = np.random.default_rng(seed=12)
for _ in range(5):
# Create random link poses
link_pos_np = rng.uniform(-10.0, 10.0, (num_envs, num_bodies, 3)).astype(np.float32)
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_pos_torch = torch.from_numpy(link_pos_np)
link_quat_torch = torch.from_numpy(link_quat_np)
# Create mock asset
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_pos=link_pos_torch, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random global forces and positions
forces_global_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
positions_global_np = rng.uniform(-10.0, 10.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_global = wp.from_numpy(forces_global_np, dtype=wp.vec3f, device=device)
positions_global = wp.from_numpy(positions_global_np, dtype=wp.vec3f, device=device)
# Apply global forces at global positions
wrench_composer.add_forces_and_torques(forces=forces_global, positions=positions_global, is_global=True)
# Compute expected results:
# 1. Force in local frame = quat_rotate_inv(link_quat, global_force)
expected_forces_local = quat_rotate_inv_np(link_quat_np, forces_global_np)
# 2. Position offset in local frame = global_position - link_position (then used for torque)
position_offset_global = positions_global_np - link_pos_np
# 3. Torque = skew(position_offset_global) @ force_global, then rotate to local
expected_torques_local = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
for i in range(num_envs):
for j in range(num_bodies):
pos_offset = position_offset_global[i, j] # global frame offset
force_local = expected_forces_local[i, j] # local frame force
# skew(pos_offset) @ force_local
expected_torques_local[i, j] = np.cross(pos_offset, force_local)
# Verify forces
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, expected_forces_local, atol=1e-3, rtol=1e-4), (
f"Global force at position failed.\nExpected forces:\n{expected_forces_local}\nGot:\n{composed_force_np}"
)
# Verify torques
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_torque_np, expected_torques_local, atol=1e-3, rtol=1e-4), (
f"Global force at position failed.\nExpected torques:\n{expected_torques_local}\nGot:\n{composed_torque_np}"
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
def test_local_vs_global_identity_quaternion(device: str):
"""Test that local and global give same result with identity quaternion and zero position."""
rng = np.random.default_rng(seed=13)
num_envs, num_bodies = 10, 5
# Create mock with identity pose (default)
mock_asset_local = MockRigidObject(num_envs, num_bodies, device)
mock_asset_global = MockRigidObject(num_envs, num_bodies, device)
wrench_composer_local = WrenchComposer(mock_asset_local)
wrench_composer_global = WrenchComposer(mock_asset_global)
# Generate random forces and torques
forces_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
torques_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces = wp.from_numpy(forces_np, dtype=wp.vec3f, device=device)
torques = wp.from_numpy(torques_np, dtype=wp.vec3f, device=device)
# Apply as local
wrench_composer_local.add_forces_and_torques(forces=forces, torques=torques, is_global=False)
# Apply as global (should be same with identity quaternion)
wrench_composer_global.add_forces_and_torques(forces=forces, torques=torques, is_global=True)
# Results should be identical
assert np.allclose(
wrench_composer_local.composed_force.numpy(),
wrench_composer_global.composed_force.numpy(),
atol=1e-6,
)
assert np.allclose(
wrench_composer_local.composed_torque.numpy(),
wrench_composer_global.composed_torque.numpy(),
atol=1e-6,
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
def test_90_degree_rotation_global_force(device: str):
"""Test global force with a known 90-degree rotation for easy verification."""
num_envs, num_bodies = 1, 1
# 90-degree rotation around Z-axis: (w, x, y, z) = (cos(45°), 0, 0, sin(45°))
# This rotates X -> Y, Y -> -X
angle = np.pi / 2
link_quat_np = np.array([[[[np.cos(angle / 2), 0, 0, np.sin(angle / 2)]]]], dtype=np.float32).reshape(1, 1, 4)
link_quat_torch = torch.from_numpy(link_quat_np)
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Apply force in global +X direction
force_global = np.array([[[1.0, 0.0, 0.0]]], dtype=np.float32)
force_wp = wp.from_numpy(force_global, dtype=wp.vec3f, device=device)
wrench_composer.add_forces_and_torques(forces=force_wp, is_global=True)
# Expected: After inverse rotation (rotate by -90° around Z), X becomes -Y
# Actually, inverse rotation of +90° around Z applied to (1,0,0) gives (0,-1,0)
expected_force_local = np.array([[[0.0, -1.0, 0.0]]], dtype=np.float32)
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, expected_force_local, atol=1e-5), (
f"90-degree rotation test failed.\nExpected:\n{expected_force_local}\nGot:\n{composed_force_np}"
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
def test_composition_mixed_local_and_global(device: str):
"""Test that local and global forces can be composed together correctly."""
rng = np.random.default_rng(seed=14)
num_envs, num_bodies = 5, 3
# Create random link quaternions
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_quat_torch = torch.from_numpy(link_quat_np)
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random local and global forces
forces_local_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_global_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_local = wp.from_numpy(forces_local_np, dtype=wp.vec3f, device=device)
forces_global = wp.from_numpy(forces_global_np, dtype=wp.vec3f, device=device)
# Add local forces first
wrench_composer.add_forces_and_torques(forces=forces_local, is_global=False)
# Add global forces
wrench_composer.add_forces_and_torques(forces=forces_global, is_global=True)
# Expected: local forces stay as-is, global forces get rotated, then sum
global_forces_in_local = quat_rotate_inv_np(link_quat_np, forces_global_np)
expected_total = forces_local_np + global_forces_in_local
composed_force_np = wrench_composer.composed_force.numpy()
assert np.allclose(composed_force_np, expected_total, atol=1e-4, rtol=1e-5), (
f"Mixed local/global composition failed.\nExpected:\n{expected_total}\nGot:\n{composed_force_np}"
)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
@pytest.mark.parametrize("num_envs", [1, 10, 50])
@pytest.mark.parametrize("num_bodies", [1, 3, 5])
def test_local_forces_at_local_position(device: str, num_envs: int, num_bodies: int):
"""Test local forces at local positions (offset from link frame)."""
rng = np.random.default_rng(seed=15)
for _ in range(5):
# Create random link poses (shouldn't affect local frame calculations)
link_pos_np = rng.uniform(-10.0, 10.0, (num_envs, num_bodies, 3)).astype(np.float32)
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_pos_torch = torch.from_numpy(link_pos_np)
link_quat_torch = torch.from_numpy(link_quat_np)
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_pos=link_pos_torch, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random local forces and local positions (offsets)
forces_local_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
positions_local_np = rng.uniform(-10.0, 10.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_local = wp.from_numpy(forces_local_np, dtype=wp.vec3f, device=device)
positions_local = wp.from_numpy(positions_local_np, dtype=wp.vec3f, device=device)
# Apply local forces at local positions
wrench_composer.add_forces_and_torques(forces=forces_local, positions=positions_local, is_global=False)
# Expected: forces stay as-is, torque = cross(position, force)
expected_forces = forces_local_np
expected_torques = np.cross(positions_local_np, forces_local_np)
# Verify
composed_force_np = wrench_composer.composed_force.numpy()
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_force_np, expected_forces, atol=1e-4, rtol=1e-5)
assert np.allclose(composed_torque_np, expected_torques, atol=1e-4, rtol=1e-5)
@pytest.mark.parametrize("device", ["cuda:0", "cpu"])
def test_global_force_at_link_origin_no_torque(device: str):
"""Test that a global force applied at the link origin produces no torque."""
rng = np.random.default_rng(seed=16)
num_envs, num_bodies = 5, 3
# Create random link poses
link_pos_np = rng.uniform(-10.0, 10.0, (num_envs, num_bodies, 3)).astype(np.float32)
link_quat_np = random_unit_quaternion_np(rng, (num_envs, num_bodies))
link_pos_torch = torch.from_numpy(link_pos_np)
link_quat_torch = torch.from_numpy(link_quat_np)
mock_asset = MockRigidObject(num_envs, num_bodies, device, link_pos=link_pos_torch, link_quat=link_quat_torch)
wrench_composer = WrenchComposer(mock_asset)
# Generate random global forces
forces_global_np = rng.uniform(-100.0, 100.0, (num_envs, num_bodies, 3)).astype(np.float32)
forces_global = wp.from_numpy(forces_global_np, dtype=wp.vec3f, device=device)
# Position = link position (so offset is zero)
positions_at_link = wp.from_numpy(link_pos_np, dtype=wp.vec3f, device=device)
# Apply global forces at link origin
wrench_composer.add_forces_and_torques(forces=forces_global, positions=positions_at_link, is_global=True)
# Expected: force rotated to local, torque = 0 (since position offset is zero)
expected_forces = quat_rotate_inv_np(link_quat_np, forces_global_np)
expected_torques = np.zeros((num_envs, num_bodies, 3), dtype=np.float32)
composed_force_np = wrench_composer.composed_force.numpy()
composed_torque_np = wrench_composer.composed_torque.numpy()
assert np.allclose(composed_force_np, expected_forces, atol=1e-4, rtol=1e-5)
assert np.allclose(composed_torque_np, expected_torques, atol=1e-4, rtol=1e-5)