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# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
from __future__ import annotations
from typing import TYPE_CHECKING
import torch
from isaaclab.assets import Articulation
from isaaclab.managers import SceneEntityCfg
from isaaclab.utils.math import wrap_to_pi
if TYPE_CHECKING:
from isaaclab.envs import ManagerBasedRLEnv
def joint_pos_target_l2(env: ManagerBasedRLEnv, target: float, asset_cfg: SceneEntityCfg) -> torch.Tensor:
"""Penalize joint position deviation from a target value."""
# extract the used quantities (to enable type-hinting)
asset: Articulation = env.scene[asset_cfg.name]
# wrap the joint positions to (-pi, pi)
joint_pos = wrap_to_pi(asset.data.joint_pos[:, asset_cfg.joint_ids])
# compute the reward
return torch.sum(torch.square(joint_pos - target), dim=1)