rtx.translucency.enabled = false rtx.reflections.enabled = false rtx.reflections.denoiser.enabled = false rtx.directLighting.sampledLighting.denoisingTechnique = 0 rtx.directLighting.sampledLighting.enabled = false rtx.sceneDb.ambientLightIntensity = 1.0 rtx.shadows.enabled = true rtx.indirectDiffuse.enabled = false rtx.indirectDiffuse.denoiser.enabled = false rtx.domeLight.upperLowerStrategy = 3 rtx.ambientOcclusion.enabled = false rtx.ambientOcclusion.denoiserMode = 1 rtx.raytracing.subpixel.mode = 0 rtx.raytracing.cached.enabled = false # DLSS frame gen does not yet support tiled camera well rtx-transient.dlssg.enabled = false rtx-transient.dldenoiser.enabled = false # Set the DLSS model rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto) # Avoids replicator warning rtx.pathtracing.maxSamplesPerLaunch = 1000000 # Avoids silent trimming of tiles rtx.viewTile.limit = 1000000