Population Based Training ========================= What PBT Does ------------- * Trains *N* policies in parallel (a "population") on the **same task**. * Every ``interval_steps``: #. Save each policy's checkpoint and objective. #. Score the population and identify **leaders** and **underperformers**. #. For underperformers, replace weights from a random leader and **mutate** selected hyperparameters. #. Restart that process with the new weights/params automatically. Leader / Underperformer Selection --------------------------------- Let ``o_i`` be each initialized policy's objective, with mean ``μ`` and std ``σ``. Upper and lower performance cuts are:: upper_cut = max(μ + threshold_std * σ, μ + threshold_abs) lower_cut = min(μ - threshold_std * σ, μ - threshold_abs) * **Leaders**: ``o_i > upper_cut`` * **Underperformers**: ``o_i < lower_cut`` The "Natural-Selection" rules: 1. Only underperformers are acted on (mutated or replaced). 2. If leaders exist, replace an underperformer with a random leader; otherwise, self-mutate. Mutation (Hyperparameters) -------------------------- * Each param has a mutation function (e.g., ``mutate_float``, ``mutate_discount``, etc.). * A param is mutated with probability ``mutation_rate``. * When mutated, its value is perturbed within ``change_range = (min, max)``. * Only whitelisted keys (from the PBT config) are considered. Example Config -------------- .. code-block:: yaml pbt: enabled: True policy_idx: 0 num_policies: 8 directory: . workspace: "pbt_workspace" objective: episode.Curriculum/difficulty_level interval_steps: 50000000 threshold_std: 0.1 threshold_abs: 0.025 mutation_rate: 0.25 change_range: [1.1, 2.0] mutation: agent.params.config.learning_rate: "mutate_float" agent.params.config.grad_norm: "mutate_float" agent.params.config.entropy_coef: "mutate_float" agent.params.config.critic_coef: "mutate_float" agent.params.config.bounds_loss_coef: "mutate_float" agent.params.config.kl_threshold: "mutate_float" agent.params.config.gamma: "mutate_discount" agent.params.config.tau: "mutate_discount" ``objective: episode.Curriculum/difficulty_level`` is the dotted expression that uses ``infos["episode"]["Curriculum/difficulty_level"]`` as the scalar to **rank policies** (higher is better). With ``num_policies: 8``, launch eight processes sharing the same ``workspace`` and unique ``policy_idx`` (0-7). Launching PBT ------------- You must start **one process per policy** and point them to the **same workspace**. Set a unique ``policy_idx`` for each process and the common ``num_policies``. Minimal flags you need: * ``agent.pbt.enabled=True`` * ``agent.pbt.directory=`` * ``agent.pbt.policy_idx=<0..num_policies-1>`` .. note:: All processes must use the same ``agent.pbt.workspace`` so they can see each other's checkpoints. .. caution:: PBT is currently supported **only** with the **rl_games** library. Other RL libraries are not supported yet. Tips ---- * Keep checkpoints reasonable: reduce ``interval_steps`` only if you really need tighter PBT cadence. * Use larger ``threshold_std`` and ``threshold_abs`` for greater population diversity. * It is recommended to run 6+ workers to see benefit of pbt. Training Example ---------------- We provide a reference PPO config here for task: `Isaac-Dexsuite-Kuka-Allegro-Lift-v0 `_. For the best logging experience, we recommend using wandb for the logging in the script. Launch *N* workers, where *n* indicates each worker index: .. code-block:: bash # Run this once per worker (n = 0..N-1), all pointing to the same directory/workspace ./isaaclab.sh -p scripts/reinforcement_learning/rl_games/train.py \ --seed= \ --task=Isaac-Dexsuite-Kuka-Allegro-Lift-v0 \ --num_envs=8192 \ --headless \ --track \ --wandb-name=idx \ --wandb-entity=<**entity**> \ --wandb-project-name=<**project**> agent.pbt.enabled=True \ agent.pbt.num_policies= \ agent.pbt.policy_idx= \ agent.pbt.workspace=<**pbt_workspace_name**> \ agent.pbt.directory=<**/path/to/shared_folder**> \ References ---------- This PBT implementation reimplements and is inspired by *Dexpbt: Scaling up dexterous manipulation for hand-arm systems with population based training* (Petrenko et al., 2023). .. code-block:: bibtex @article{petrenko2023dexpbt, title={Dexpbt: Scaling up dexterous manipulation for hand-arm systems with population based training}, author={Petrenko, Aleksei and Allshire, Arthur and State, Gavriel and Handa, Ankur and Makoviychuk, Viktor}, journal={arXiv preprint arXiv:2305.12127}, year={2023} }