# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause import argparse from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser(description="Example on using the raycaster sensor.") parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.") # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app """Rest everything follows.""" import numpy as np import torch import isaaclab.sim as sim_utils from isaaclab.assets import AssetBaseCfg from isaaclab.scene import InteractiveScene, InteractiveSceneCfg from isaaclab.sensors.ray_caster import RayCasterCfg, patterns from isaaclab.utils import configclass from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR ## # Pre-defined configs ## from isaaclab_assets.robots.anymal import ANYMAL_C_CFG # isort: skip @configclass class RaycasterSensorSceneCfg(InteractiveSceneCfg): """Design the scene with sensors on the robot.""" # ground plane ground = AssetBaseCfg( prim_path="/World/Ground", spawn=sim_utils.UsdFileCfg( usd_path=f"{ISAAC_NUCLEUS_DIR}/Environments/Terrains/rough_plane.usd", scale=(1, 1, 1), ), ) # lights dome_light = AssetBaseCfg( prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) ) # robot robot = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot") ray_caster = RayCasterCfg( prim_path="{ENV_REGEX_NS}/Robot/base/lidar_cage", update_period=1 / 60, offset=RayCasterCfg.OffsetCfg(pos=(0, 0, 0.5)), mesh_prim_paths=["/World/Ground"], ray_alignment="yaw", pattern_cfg=patterns.LidarPatternCfg( channels=100, vertical_fov_range=[-90, 90], horizontal_fov_range=[-90, 90], horizontal_res=1.0 ), debug_vis=not args_cli.headless, ) def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene): """Run the simulator.""" # Define simulation stepping sim_dt = sim.get_physics_dt() sim_time = 0.0 count = 0 triggered = True countdown = 42 # Simulate physics while simulation_app.is_running(): if count % 500 == 0: # reset counter count = 0 # reset the scene entities # root state # we offset the root state by the origin since the states are written in simulation world frame # if this is not done, then the robots will be spawned at the (0, 0, 0) of the simulation world root_state = scene["robot"].data.default_root_state.clone() root_state[:, :3] += scene.env_origins scene["robot"].write_root_pose_to_sim(root_state[:, :7]) scene["robot"].write_root_velocity_to_sim(root_state[:, 7:]) # set joint positions with some noise joint_pos, joint_vel = ( scene["robot"].data.default_joint_pos.clone(), scene["robot"].data.default_joint_vel.clone(), ) joint_pos += torch.rand_like(joint_pos) * 0.1 scene["robot"].write_joint_state_to_sim(joint_pos, joint_vel) # clear internal buffers scene.reset() print("[INFO]: Resetting robot state...") # Apply default actions to the robot # -- generate actions/commands targets = scene["robot"].data.default_joint_pos # -- apply action to the robot scene["robot"].set_joint_position_target(targets) # -- write data to sim scene.write_data_to_sim() # perform step sim.step() # update sim-time sim_time += sim_dt count += 1 # update buffers scene.update(sim_dt) # print information from the sensors print("-------------------------------") print(scene["ray_caster"]) print("Ray cast hit results: ", scene["ray_caster"].data.ray_hits_w) if not triggered: if countdown > 0: countdown -= 1 continue data = scene["ray_caster"].data.ray_hits_w.cpu().numpy() np.save("cast_data.npy", data) triggered = True else: continue def main(): """Main function.""" # Initialize the simulation context sim_cfg = sim_utils.SimulationCfg(dt=0.005, device=args_cli.device) sim = sim_utils.SimulationContext(sim_cfg) # Set main camera sim.set_camera_view(eye=[3.5, 3.5, 3.5], target=[0.0, 0.0, 0.0]) # design scene scene_cfg = RaycasterSensorSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0) scene = InteractiveScene(scene_cfg) # Play the simulator sim.reset() # Now we are ready! print("[INFO]: Setup complete...") # Run the simulator run_simulator(sim, scene) if __name__ == "__main__": # run the main function main() # close sim app simulation_app.close()