# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """ Utility to bulk convert URDFs or mesh files into instanceable USD format. Unified Robot Description Format (URDF) is an XML file format used in ROS to describe all elements of a robot. For more information, see: http://wiki.ros.org/urdf This script uses the URDF importer extension from Isaac Sim (``omni.isaac.urdf_importer``) to convert a URDF asset into USD format. It is designed as a convenience script for command-line use. For more information on the URDF importer, see the documentation for the extension: https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/ext_omni_isaac_urdf.html positional arguments: input The path to the input directory containing URDFs and Meshes. output The path to directory to store the instanceable files. optional arguments: -h, --help Show this help message and exit --conversion-type Select file type to convert, urdf or mesh. (default: urdf) --merge-joints Consolidate links that are connected by fixed joints. (default: False) --fix-base Fix the base to where it is imported. (default: False) --make-instanceable Make the asset instanceable for efficient cloning. (default: False) """ """Launch Isaac Sim Simulator first.""" import argparse from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser(description="Utility to convert a URDF or mesh into an Instanceable asset.") parser.add_argument("input", type=str, help="The path to the input directory.") parser.add_argument("output", type=str, help="The path to directory to store converted instanceable files.") parser.add_argument( "--conversion-type", type=str, default="both", help="Select file type to convert, urdf, mesh, or both." ) parser.add_argument( "--merge-joints", action="store_true", default=False, help="Consolidate links that are connected by fixed joints.", ) parser.add_argument("--fix-base", action="store_true", default=False, help="Fix the base to where it is imported.") parser.add_argument( "--make-instanceable", action="store_true", default=True, help="Make the asset instanceable for efficient cloning.", ) parser.add_argument( "--collision-approximation", type=str, default="convexDecomposition", choices=["convexDecomposition", "convexHull", "none"], help=( 'The method used for approximating collision mesh. Set to "none" ' "to not add a collision mesh to the converted mesh." ), ) parser.add_argument( "--mass", type=float, default=None, help="The mass (in kg) to assign to the converted asset. If not provided, then no mass is added.", ) # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app """Rest everything follows.""" import os from isaaclab.sim.converters import MeshConverter, MeshConverterCfg, UrdfConverter, UrdfConverterCfg from isaaclab.sim.schemas import schemas_cfg def main(): # Define conversion time given conversion_type = args_cli.conversion_type.lower() # Warning if conversion type input is not valid if conversion_type != "urdf" and conversion_type != "mesh" and conversion_type != "both": raise Warning("Conversion type is not valid, please select either 'urdf', 'mesh', or 'both'.") if not os.path.exists(args_cli.input): print(f"Error: The directory {args_cli.input} does not exist.") # For each file and subsequent sub-directory for root, dirs, files in os.walk(args_cli.input): # For each file for filename in files: # Check for URDF extensions if (conversion_type == "urdf" or conversion_type == "both") and filename.lower().endswith(".urdf"): # URDF converter call urdf_converter_cfg = UrdfConverterCfg( asset_path=f"{root}/{filename}", usd_dir=f"{args_cli.output}/{filename[:-5]}", usd_file_name=f"{filename[:-5]}.usd", fix_base=args_cli.fix_base, merge_fixed_joints=args_cli.merge_joints, force_usd_conversion=True, make_instanceable=args_cli.make_instanceable, ) # Create Urdf converter and import the file urdf_converter = UrdfConverter(urdf_converter_cfg) print(f"Generated USD file: {urdf_converter.usd_path}") elif (conversion_type == "mesh" or conversion_type == "both") and ( filename.lower().endswith(".fbx") or filename.lower().endswith(".obj") or filename.lower().endswith(".dae") or filename.lower().endswith(".stl") ): # Mass properties if args_cli.mass is not None: mass_props = schemas_cfg.MassPropertiesCfg(mass=args_cli.mass) rigid_props = schemas_cfg.RigidBodyPropertiesCfg() else: mass_props = None rigid_props = None # Collision properties collision_props = schemas_cfg.CollisionPropertiesCfg( collision_enabled=args_cli.collision_approximation != "none" ) # Mesh converter call mesh_converter_cfg = MeshConverterCfg( mass_props=mass_props, rigid_props=rigid_props, collision_props=collision_props, asset_path=f"{root}/{filename}", force_usd_conversion=True, usd_dir=f"{args_cli.output}/{filename[:-4]}", usd_file_name=f"{filename[:-4]}.usd", make_instanceable=args_cli.make_instanceable, collision_approximation=args_cli.collision_approximation, ) # Create mesh converter and import the file mesh_converter = MeshConverter(mesh_converter_cfg) print(f"Generated USD file: {mesh_converter.usd_path}") if __name__ == "__main__": # run the main function main() # close sim app simulation_app.close()