# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause import argparse from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser( description="This script demonstrates adding a custom robot to an Isaac Lab environment." ) parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.") # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app import numpy as np import torch import isaaclab.sim as sim_utils from isaaclab.actuators import ImplicitActuatorCfg from isaaclab.assets import AssetBaseCfg from isaaclab.assets.articulation import ArticulationCfg from isaaclab.scene import InteractiveScene, InteractiveSceneCfg from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR JETBOT_CONFIG = ArticulationCfg( spawn=sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/NVIDIA/Jetbot/jetbot.usd"), actuators={"wheel_acts": ImplicitActuatorCfg(joint_names_expr=[".*"], damping=None, stiffness=None)}, ) DOFBOT_CONFIG = ArticulationCfg( spawn=sim_utils.UsdFileCfg( usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/Yahboom/Dofbot/dofbot.usd", rigid_props=sim_utils.RigidBodyPropertiesCfg( disable_gravity=False, max_depenetration_velocity=5.0, ), articulation_props=sim_utils.ArticulationRootPropertiesCfg( enabled_self_collisions=True, solver_position_iteration_count=8, solver_velocity_iteration_count=0 ), ), init_state=ArticulationCfg.InitialStateCfg( joint_pos={ "joint1": 0.0, "joint2": 0.0, "joint3": 0.0, "joint4": 0.0, }, pos=(0.25, -0.25, 0.0), ), actuators={ "front_joints": ImplicitActuatorCfg( joint_names_expr=["joint[1-2]"], effort_limit_sim=100.0, velocity_limit_sim=100.0, stiffness=10000.0, damping=100.0, ), "joint3_act": ImplicitActuatorCfg( joint_names_expr=["joint3"], effort_limit_sim=100.0, velocity_limit_sim=100.0, stiffness=10000.0, damping=100.0, ), "joint4_act": ImplicitActuatorCfg( joint_names_expr=["joint4"], effort_limit_sim=100.0, velocity_limit_sim=100.0, stiffness=10000.0, damping=100.0, ), }, ) class NewRobotsSceneCfg(InteractiveSceneCfg): """Designs the scene.""" # Ground-plane ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg()) # lights dome_light = AssetBaseCfg( prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)) ) # robot Jetbot = JETBOT_CONFIG.replace(prim_path="{ENV_REGEX_NS}/Jetbot") Dofbot = DOFBOT_CONFIG.replace(prim_path="{ENV_REGEX_NS}/Dofbot") def run_simulator(sim: sim_utils.SimulationContext, scene: InteractiveScene): sim_dt = sim.get_physics_dt() sim_time = 0.0 count = 0 while simulation_app.is_running(): # reset if count % 500 == 0: # reset counters count = 0 # reset the scene entities to their initial positions offset by the environment origins root_jetbot_state = scene["Jetbot"].data.default_root_state.clone() root_jetbot_state[:, :3] += scene.env_origins root_dofbot_state = scene["Dofbot"].data.default_root_state.clone() root_dofbot_state[:, :3] += scene.env_origins # copy the default root state to the sim for the jetbot's orientation and velocity scene["Jetbot"].write_root_pose_to_sim(root_jetbot_state[:, :7]) scene["Jetbot"].write_root_velocity_to_sim(root_jetbot_state[:, 7:]) scene["Dofbot"].write_root_pose_to_sim(root_dofbot_state[:, :7]) scene["Dofbot"].write_root_velocity_to_sim(root_dofbot_state[:, 7:]) # copy the default joint states to the sim joint_pos, joint_vel = ( scene["Jetbot"].data.default_joint_pos.clone(), scene["Jetbot"].data.default_joint_vel.clone(), ) scene["Jetbot"].write_joint_state_to_sim(joint_pos, joint_vel) joint_pos, joint_vel = ( scene["Dofbot"].data.default_joint_pos.clone(), scene["Dofbot"].data.default_joint_vel.clone(), ) scene["Dofbot"].write_joint_state_to_sim(joint_pos, joint_vel) # clear internal buffers scene.reset() print("[INFO]: Resetting Jetbot and Dofbot state...") # drive around if count % 100 < 75: # Drive straight by setting equal wheel velocities action = torch.Tensor([[10.0, 10.0]]) else: # Turn by applying different velocities action = torch.Tensor([[5.0, -5.0]]) scene["Jetbot"].set_joint_velocity_target(action) # wave wave_action = scene["Dofbot"].data.default_joint_pos wave_action[:, 0:4] = 0.25 * np.sin(2 * np.pi * 0.5 * sim_time) scene["Dofbot"].set_joint_position_target(wave_action) scene.write_data_to_sim() sim.step() sim_time += sim_dt count += 1 scene.update(sim_dt) def main(): """Main function.""" # Initialize the simulation context sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) sim = sim_utils.SimulationContext(sim_cfg) sim.set_camera_view([3.5, 0.0, 3.2], [0.0, 0.0, 0.5]) # Design scene scene_cfg = NewRobotsSceneCfg(args_cli.num_envs, env_spacing=2.0) scene = InteractiveScene(scene_cfg) # Play the simulator sim.reset() # Now we are ready! print("[INFO]: Setup complete...") # Run the simulator run_simulator(sim, scene) if __name__ == "__main__": main() simulation_app.close()