# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """ This script demonstrates how to create a rigid object and interact with it. .. code-block:: bash # Usage ./isaaclab.sh -p scripts/tutorials/01_assets/run_rigid_object.py """ """Launch Isaac Sim Simulator first.""" import argparse from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser(description="Tutorial on spawning and interacting with a rigid object.") # append AppLauncher cli args AppLauncher.add_app_launcher_args(parser) # parse the arguments args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(args_cli) simulation_app = app_launcher.app """Rest everything follows.""" import torch import isaaclab.sim as sim_utils import isaaclab.utils.math as math_utils from isaaclab.assets import RigidObject, RigidObjectCfg from isaaclab.sim import SimulationContext def design_scene(): """Designs the scene.""" # Ground-plane cfg = sim_utils.GroundPlaneCfg() cfg.func("/World/defaultGroundPlane", cfg) # Lights cfg = sim_utils.DomeLightCfg(intensity=2000.0, color=(0.8, 0.8, 0.8)) cfg.func("/World/Light", cfg) # Create separate groups called "Origin1", "Origin2", "Origin3" # Each group will have a robot in it origins = [[0.25, 0.25, 0.0], [-0.25, 0.25, 0.0], [0.25, -0.25, 0.0], [-0.25, -0.25, 0.0]] for i, origin in enumerate(origins): sim_utils.create_prim(f"/World/Origin{i}", "Xform", translation=origin) # Rigid Object cone_cfg = RigidObjectCfg( prim_path="/World/Origin.*/Cone", spawn=sim_utils.ConeCfg( radius=0.1, height=0.2, rigid_props=sim_utils.RigidBodyPropertiesCfg(), mass_props=sim_utils.MassPropertiesCfg(mass=1.0), collision_props=sim_utils.CollisionPropertiesCfg(), visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0), metallic=0.2), ), init_state=RigidObjectCfg.InitialStateCfg(), ) cone_object = RigidObject(cfg=cone_cfg) # return the scene information scene_entities = {"cone": cone_object} return scene_entities, origins def run_simulator(sim: sim_utils.SimulationContext, entities: dict[str, RigidObject], origins: torch.Tensor): """Runs the simulation loop.""" # Extract scene entities # note: we only do this here for readability. In general, it is better to access the entities directly from # the dictionary. This dictionary is replaced by the InteractiveScene class in the next tutorial. cone_object = entities["cone"] # Define simulation stepping sim_dt = sim.get_physics_dt() sim_time = 0.0 count = 0 # Simulate physics while simulation_app.is_running(): # reset if count % 250 == 0: # reset counters sim_time = 0.0 count = 0 # reset root state root_state = cone_object.data.default_root_state.clone() # sample a random position on a cylinder around the origins root_state[:, :3] += origins root_state[:, :3] += math_utils.sample_cylinder( radius=0.1, h_range=(0.25, 0.5), size=cone_object.num_instances, device=cone_object.device ) # write root state to simulation cone_object.write_root_pose_to_sim(root_state[:, :7]) cone_object.write_root_velocity_to_sim(root_state[:, 7:]) # reset buffers cone_object.reset() print("----------------------------------------") print("[INFO]: Resetting object state...") # apply sim data cone_object.write_data_to_sim() # perform step sim.step() # update sim-time sim_time += sim_dt count += 1 # update buffers cone_object.update(sim_dt) # print the root position if count % 50 == 0: print(f"Root position (in world): {cone_object.data.root_pos_w}") def main(): """Main function.""" # Load kit helper sim_cfg = sim_utils.SimulationCfg(device=args_cli.device) sim = SimulationContext(sim_cfg) # Set main camera sim.set_camera_view(eye=[1.5, 0.0, 1.0], target=[0.0, 0.0, 0.0]) # Design scene scene_entities, scene_origins = design_scene() scene_origins = torch.tensor(scene_origins, device=sim.device) # Play the simulator sim.reset() # Now we are ready! print("[INFO]: Setup complete...") # Run the simulator run_simulator(sim, scene_entities, scene_origins) if __name__ == "__main__": # run the main function main() # close sim app simulation_app.close()