# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """ This script tests the functionality of texture randomization applied to the cartpole scene. """ """Launch Isaac Sim Simulator first.""" from isaaclab.app import AppLauncher # launch omniverse app app_launcher = AppLauncher(headless=True, enable_cameras=True) simulation_app = app_launcher.app """Rest everything follows.""" import math import pytest import torch import omni.usd import isaaclab.envs.mdp as mdp from isaaclab.envs import ManagerBasedEnv, ManagerBasedEnvCfg from isaaclab.managers import EventTermCfg as EventTerm from isaaclab.managers import ObservationGroupCfg as ObsGroup from isaaclab.managers import ObservationTermCfg as ObsTerm from isaaclab.managers import SceneEntityCfg from isaaclab.utils import configclass from isaaclab.utils.assets import NVIDIA_NUCLEUS_DIR from isaaclab_tasks.manager_based.classic.cartpole.cartpole_env_cfg import CartpoleSceneCfg @configclass class ActionsCfg: """Action specifications for the environment.""" joint_efforts = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=5.0) @configclass class ObservationsCfg: """Observation specifications for the environment.""" @configclass class PolicyCfg(ObsGroup): """Observations for policy group.""" # observation terms (order preserved) joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel) joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel) def __post_init__(self) -> None: self.enable_corruption = False self.concatenate_terms = True # observation groups policy: PolicyCfg = PolicyCfg() @configclass class EventCfg: """Configuration for events.""" # on prestartup apply a new set of textures # note from @mayank: Changed from 'reset' to 'prestartup' to make test pass. # The error happens otherwise on Kit thread which is not the main thread. cart_texture_randomizer = EventTerm( func=mdp.randomize_visual_texture_material, mode="prestartup", params={ "asset_cfg": SceneEntityCfg("robot", body_names=["cart"]), "texture_paths": [ f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Oak/Oak_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber/Timber_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber_Cladding/Timber_Cladding_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Walnut_Planks/Walnut_Planks_BaseColor.png", ], "event_name": "cart_texture_randomizer", "texture_rotation": (math.pi / 2, math.pi / 2), }, ) # on reset apply a new set of textures pole_texture_randomizer = EventTerm( func=mdp.randomize_visual_texture_material, mode="reset", params={ "asset_cfg": SceneEntityCfg("robot", body_names=["pole"]), "texture_paths": [ f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Oak/Oak_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber/Timber_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Timber_Cladding/Timber_Cladding_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Walnut_Planks/Walnut_Planks_BaseColor.png", ], "event_name": "pole_texture_randomizer", "texture_rotation": (math.pi / 2, math.pi / 2), }, ) reset_cart_position = EventTerm( func=mdp.reset_joints_by_offset, mode="reset", params={ "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "position_range": (-1.0, 1.0), "velocity_range": (-0.1, 0.1), }, ) reset_pole_position = EventTerm( func=mdp.reset_joints_by_offset, mode="reset", params={ "asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]), "position_range": (-0.125 * math.pi, 0.125 * math.pi), "velocity_range": (-0.01 * math.pi, 0.01 * math.pi), }, ) @configclass class EventCfgFallback: """Configuration for events that tests the fallback mechanism.""" # Test fallback when /visuals pattern doesn't match test_fallback_texture_randomizer = EventTerm( func=mdp.randomize_visual_texture_material, mode="reset", params={ "asset_cfg": SceneEntityCfg("robot", body_names=["slider"]), "texture_paths": [ f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Bamboo_Planks/Bamboo_Planks_BaseColor.png", f"{NVIDIA_NUCLEUS_DIR}/Materials/Base/Wood/Cherry/Cherry_BaseColor.png", ], "event_name": "test_fallback_texture_randomizer", "texture_rotation": (0.0, 0.0), }, ) reset_cart_position = EventTerm( func=mdp.reset_joints_by_offset, mode="reset", params={ "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "position_range": (-1.0, 1.0), "velocity_range": (-0.1, 0.1), }, ) @configclass class CartpoleEnvCfg(ManagerBasedEnvCfg): """Configuration for the cartpole environment.""" # Scene settings scene = CartpoleSceneCfg(env_spacing=2.5) # Basic settings actions = ActionsCfg() observations = ObservationsCfg() events = EventCfg() def __post_init__(self): """Post initialization.""" # viewer settings self.viewer.eye = [4.5, 0.0, 6.0] self.viewer.lookat = [0.0, 0.0, 2.0] # step settings self.decimation = 4 # env step every 4 sim steps: 200Hz / 4 = 50Hz # simulation settings self.sim.dt = 0.005 # sim step every 5ms: 200Hz @pytest.mark.parametrize("device", ["cpu", "cuda"]) def test_texture_randomization(device): """Test texture randomization for cartpole environment.""" # Create a new stage omni.usd.get_context().new_stage() try: # Set the arguments env_cfg = CartpoleEnvCfg() env_cfg.scene.num_envs = 16 env_cfg.scene.replicate_physics = False env_cfg.sim.device = device # Setup base environment env = ManagerBasedEnv(cfg=env_cfg) try: # Simulate physics with torch.inference_mode(): for count in range(50): # Reset every few steps to check nothing breaks if count % 10 == 0: env.reset() # Sample random actions joint_efforts = torch.randn_like(env.action_manager.action) # Step the environment env.step(joint_efforts) finally: env.close() finally: # Clean up stage omni.usd.get_context().close_stage() def test_texture_randomization_failure_replicate_physics(): """Test texture randomization failure when replicate physics is set to True.""" # Create a new stage omni.usd.get_context().new_stage() try: # Set the arguments cfg_failure = CartpoleEnvCfg() cfg_failure.scene.num_envs = 16 cfg_failure.scene.replicate_physics = True # Test that creating the environment raises RuntimeError with pytest.raises(RuntimeError): env = ManagerBasedEnv(cfg_failure) env.close() finally: # Clean up stage omni.usd.get_context().close_stage()