# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """ This script demonstrates how to use the scene interface to quickly setup a scene with multiple articulated robots and sensors. """ """Launch Isaac Sim Simulator first.""" import argparse from isaaclab.app import AppLauncher # add argparse arguments parser = argparse.ArgumentParser(description="This script demonstrates how to use the scene interface.") parser.add_argument("--headless", action="store_true", default=False, help="Force display off at all times.") parser.add_argument("--num_envs", type=int, default=2, help="Number of environments to spawn.") args_cli = parser.parse_args() # launch omniverse app app_launcher = AppLauncher(headless=args_cli.headless) simulation_app = app_launcher.app """Rest everything follows.""" import isaaclab.sim as sim_utils from isaaclab.assets import AssetBaseCfg from isaaclab.scene import InteractiveScene, InteractiveSceneCfg from isaaclab.sensors.ray_caster import RayCasterCfg, patterns from isaaclab.sim import SimulationContext from isaaclab.terrains import TerrainImporterCfg from isaaclab.utils import configclass from isaaclab.utils.timer import Timer ## # Pre-defined configs ## from isaaclab_assets.robots.anymal import ANYMAL_C_CFG # isort: skip @configclass class MySceneCfg(InteractiveSceneCfg): """Example scene configuration.""" # terrain - flat terrain plane terrain = TerrainImporterCfg( prim_path="/World/ground", terrain_type="plane", ) # articulation - robot 1 robot_1 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_1") # articulation - robot 2 robot_2 = ANYMAL_C_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot_2") robot_2.init_state.pos = (0.0, 1.0, 0.6) # sensor - ray caster attached to the base of robot 1 that scans the ground height_scanner = RayCasterCfg( prim_path="{ENV_REGEX_NS}/Robot_1/base", offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)), ray_alignment="yaw", pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]), debug_vis=True, mesh_prim_paths=["/World/ground"], ) # extras - light light = AssetBaseCfg( prim_path="/World/light", spawn=sim_utils.DistantLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75)), init_state=AssetBaseCfg.InitialStateCfg(pos=(0.0, 0.0, 500.0)), ) def main(): """Main function.""" # Load kit helper sim = SimulationContext(sim_utils.SimulationCfg(dt=0.005)) # Set main camera sim.set_camera_view(eye=[5, 5, 5], target=[0.0, 0.0, 0.0]) # Spawn things into stage with Timer("Setup scene"): scene = InteractiveScene(MySceneCfg(num_envs=args_cli.num_envs, env_spacing=5.0, lazy_sensor_update=False)) # Check that parsing happened as expected assert len(scene.env_prim_paths) == args_cli.num_envs, "Number of environments does not match." assert scene.terrain is not None, "Terrain not found." assert len(scene.articulations) == 2, "Number of robots does not match." assert len(scene.sensors) == 1, "Number of sensors does not match." assert len(scene.extras) == 1, "Number of extras does not match." # Play the simulator with Timer("Time taken to play the simulator"): sim.reset() # Now we are ready! print("[INFO]: Setup complete...") # default joint targets robot_1_actions = scene.articulations["robot_1"].data.default_joint_pos.clone() robot_2_actions = scene.articulations["robot_2"].data.default_joint_pos.clone() # Define simulation stepping sim_dt = sim.get_physics_dt() sim_time = 0.0 count = 0 # Simulate physics while simulation_app.is_running(): # If simulation is stopped, then exit. if sim.is_stopped(): break # If simulation is paused, then skip. if not sim.is_playing(): sim.step() continue # reset if count % 50 == 0: # reset counters sim_time = 0.0 count = 0 # reset root state root_state = scene.articulations["robot_1"].data.default_root_state.clone() root_state[:, :3] += scene.env_origins joint_pos = scene.articulations["robot_1"].data.default_joint_pos joint_vel = scene.articulations["robot_1"].data.default_joint_vel # -- set root state # -- robot 1 scene.articulations["robot_1"].write_root_pose_to_sim(root_state[:, :7]) scene.articulations["robot_1"].write_root_velocity_to_sim(root_state[:, 7:]) scene.articulations["robot_1"].write_joint_state_to_sim(joint_pos, joint_vel) # -- robot 2 root_state[:, 1] += 1.0 scene.articulations["robot_2"].write_root_pose_to_sim(root_state[:, :7]) scene.articulations["robot_2"].write_root_velocity_to_sim(root_state[:, 7:]) scene.articulations["robot_2"].write_joint_state_to_sim(joint_pos, joint_vel) # reset buffers scene.reset() print(">>>>>>>> Reset!") # perform this loop at policy control freq (50 Hz) for _ in range(4): # set joint targets scene.articulations["robot_1"].set_joint_position_target(robot_1_actions) scene.articulations["robot_2"].set_joint_position_target(robot_2_actions) # write data to sim scene.write_data_to_sim() # perform step sim.step() # read data from sim scene.update(sim_dt) # update sim-time sim_time += sim_dt * 4 count += 1 if __name__ == "__main__": # run the main function main() # close sim app simulation_app.close()