# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """Launch Isaac Sim Simulator first.""" from isaaclab.app import AppLauncher # launch omniverse app simulation_app = AppLauncher(headless=True).app """Rest everything follows.""" import pytest from isaacsim.core.api.simulation_context import SimulationContext import isaaclab.sim as sim_utils @pytest.fixture def sim(): """Create a simulation context for testing.""" # Create a new stage sim_utils.create_new_stage() # Simulation time-step dt = 0.1 # Load kit helper sim = SimulationContext(physics_dt=dt, rendering_dt=dt, device="cuda:0") # Wait for spawning sim_utils.update_stage() yield sim # Cleanup sim.stop() sim.clear() sim.clear_all_callbacks() sim.clear_instance() """ Basic spawning. """ def test_spawn_cone(sim): """Test spawning of UsdGeomMesh as a cone prim.""" # Spawn cone cfg = sim_utils.MeshConeCfg(radius=1.0, height=2.0, axis="Y") prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() assert prim.GetPrimTypeInfo().GetTypeName() == "Xform" # Check properties prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetPrimTypeInfo().GetTypeName() == "Mesh" def test_spawn_capsule(sim): """Test spawning of UsdGeomMesh as a capsule prim.""" # Spawn capsule cfg = sim_utils.MeshCapsuleCfg(radius=1.0, height=2.0, axis="Y") prim = cfg.func("/World/Capsule", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Capsule").IsValid() assert prim.GetPrimTypeInfo().GetTypeName() == "Xform" # Check properties prim = sim.stage.GetPrimAtPath("/World/Capsule/geometry/mesh") assert prim.GetPrimTypeInfo().GetTypeName() == "Mesh" def test_spawn_cylinder(sim): """Test spawning of UsdGeomMesh as a cylinder prim.""" # Spawn cylinder cfg = sim_utils.MeshCylinderCfg(radius=1.0, height=2.0, axis="Y") prim = cfg.func("/World/Cylinder", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cylinder").IsValid() assert prim.GetPrimTypeInfo().GetTypeName() == "Xform" # Check properties prim = sim.stage.GetPrimAtPath("/World/Cylinder/geometry/mesh") assert prim.GetPrimTypeInfo().GetTypeName() == "Mesh" def test_spawn_cuboid(sim): """Test spawning of UsdGeomMesh as a cuboid prim.""" # Spawn cuboid cfg = sim_utils.MeshCuboidCfg(size=(1.0, 2.0, 3.0)) prim = cfg.func("/World/Cube", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cube").IsValid() assert prim.GetPrimTypeInfo().GetTypeName() == "Xform" # Check properties prim = sim.stage.GetPrimAtPath("/World/Cube/geometry/mesh") assert prim.GetPrimTypeInfo().GetTypeName() == "Mesh" def test_spawn_sphere(sim): """Test spawning of UsdGeomMesh as a sphere prim.""" # Spawn sphere cfg = sim_utils.MeshSphereCfg(radius=1.0) prim = cfg.func("/World/Sphere", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Sphere").IsValid() assert prim.GetPrimTypeInfo().GetTypeName() == "Xform" # Check properties prim = sim.stage.GetPrimAtPath("/World/Sphere/geometry/mesh") assert prim.GetPrimTypeInfo().GetTypeName() == "Mesh" """ Physics properties. """ def test_spawn_cone_with_deformable_props(sim): """Test spawning of UsdGeomMesh prim for a cone with deformable body API.""" # Spawn cone cfg = sim_utils.MeshConeCfg( radius=1.0, height=2.0, deformable_props=sim_utils.DeformableBodyPropertiesCfg(deformable_enabled=True), ) prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() # Check properties # Unlike rigid body, deformable body properties are on the mesh prim prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetAttribute("physxDeformable:deformableEnabled").Get() == cfg.deformable_props.deformable_enabled def test_spawn_cone_with_deformable_and_mass_props(sim): """Test spawning of UsdGeomMesh prim for a cone with deformable body and mass API.""" # Spawn cone cfg = sim_utils.MeshConeCfg( radius=1.0, height=2.0, deformable_props=sim_utils.DeformableBodyPropertiesCfg(deformable_enabled=True), mass_props=sim_utils.MassPropertiesCfg(mass=1.0), ) prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() # Check properties prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetAttribute("physics:mass").Get() == cfg.mass_props.mass # check sim playing sim.play() for _ in range(10): sim.step() def test_spawn_cone_with_deformable_and_density_props(sim): """Test spawning of UsdGeomMesh prim for a cone with deformable body and mass API. Note: In this case, we specify the density instead of the mass. In that case, physics need to know the collision shape to compute the mass. Thus, we have to set the collider properties. In order to not have a collision shape, we disable the collision. """ # Spawn cone cfg = sim_utils.MeshConeCfg( radius=1.0, height=2.0, deformable_props=sim_utils.DeformableBodyPropertiesCfg(deformable_enabled=True), mass_props=sim_utils.MassPropertiesCfg(density=10.0), ) prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() # Check properties prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetAttribute("physics:density").Get() == cfg.mass_props.density # check sim playing sim.play() for _ in range(10): sim.step() def test_spawn_cone_with_all_deformable_props(sim): """Test spawning of UsdGeomMesh prim for a cone with all deformable properties.""" # Spawn cone cfg = sim_utils.MeshConeCfg( radius=1.0, height=2.0, mass_props=sim_utils.MassPropertiesCfg(mass=5.0), deformable_props=sim_utils.DeformableBodyPropertiesCfg(), visual_material=sim_utils.materials.PreviewSurfaceCfg(diffuse_color=(0.0, 0.75, 0.5)), physics_material=sim_utils.materials.DeformableBodyMaterialCfg(), ) prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() assert sim.stage.GetPrimAtPath("/World/Cone/geometry/material").IsValid() # Check properties # -- deformable body prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetAttribute("physxDeformable:deformableEnabled").Get() is True # check sim playing sim.play() for _ in range(10): sim.step() def test_spawn_cone_with_all_rigid_props(sim): """Test spawning of UsdGeomMesh prim for a cone with all rigid properties.""" # Spawn cone cfg = sim_utils.MeshConeCfg( radius=1.0, height=2.0, mass_props=sim_utils.MassPropertiesCfg(mass=5.0), rigid_props=sim_utils.RigidBodyPropertiesCfg( rigid_body_enabled=True, solver_position_iteration_count=8, sleep_threshold=0.1 ), collision_props=sim_utils.CollisionPropertiesCfg(), visual_material=sim_utils.materials.PreviewSurfaceCfg(diffuse_color=(0.0, 0.75, 0.5)), physics_material=sim_utils.materials.RigidBodyMaterialCfg(), ) prim = cfg.func("/World/Cone", cfg) # Check validity assert prim.IsValid() assert sim.stage.GetPrimAtPath("/World/Cone").IsValid() assert sim.stage.GetPrimAtPath("/World/Cone/geometry/material").IsValid() # Check properties # -- rigid body prim = sim.stage.GetPrimAtPath("/World/Cone") assert prim.GetAttribute("physics:rigidBodyEnabled").Get() == cfg.rigid_props.rigid_body_enabled assert ( prim.GetAttribute("physxRigidBody:solverPositionIterationCount").Get() == cfg.rigid_props.solver_position_iteration_count ) assert prim.GetAttribute("physxRigidBody:sleepThreshold").Get() == pytest.approx(cfg.rigid_props.sleep_threshold) # -- mass assert prim.GetAttribute("physics:mass").Get() == cfg.mass_props.mass # -- collision shape prim = sim.stage.GetPrimAtPath("/World/Cone/geometry/mesh") assert prim.GetAttribute("physics:collisionEnabled").Get() is True # check sim playing sim.play() for _ in range(10): sim.step()