--- license: mit pretty_name: Minecraft Chunks tags: - minecraft - terrain-generation - voxel - procedural-generation - 3d - games task_categories: - other size_categories: - 100M` -- every chunk in a square radius (bulk collection) - `/grabbiome ` -- spiral-search targeted collection of rare biomes - `/grabblock ` -- targeted collection of chunks containing a block Filenames follow `__.csv` (targeted collection inserts the biome or material name into the prefix). ## Usage **With the reference pipeline** (recommended -- this is the format its `GT_DATA_DIR` expects): ```python from huggingface_hub import snapshot_download path = snapshot_download("ghosteau/minecraft-chunks", repo_type="dataset") # then: set GT_DATA_DIR to /chunks and run the training notebook ``` **As a plain table:** ```python from datasets import load_dataset ds = load_dataset("ghosteau/minecraft-chunks") # ~200M rows ``` **One chunk as a 3D array:** ```python import numpy as np import pandas as pd df = pd.read_csv("chunks/cluster1_-100_-1.csv") grid = np.full((16, 384, 16), "", dtype=object) grid[df["x"], df["y"] + 64, df["z"]] = df["Block_ID"] # [X, Y, Z] ``` ## Related - Model trained on this data: [ghosteau/STEVE-1](https://huggingface.co/ghosteau/STEVE-1) - Training pipeline, plugin source, and fine-tuning notebook: [github.com/ghosteau/generative-terrain](https://github.com/ghosteau/generative-terrain) ## License and attribution MIT. The data consists of block coordinates, material identifiers, and biome labels exported from procedurally generated Minecraft worlds. Not affiliated with or endorsed by Mojang or Microsoft; "Minecraft" is a trademark of Mojang Synergies AB.