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{
  "id": "trimap-editor",
  "name": "Trimap Editor",
  "description": "Draw trimap masks for image matting: foreground, unknown, and background regions",
  "author": "hysts",
  "tags": [
    "trimap",
    "image matting",
    "segmentation"
  ],
  "html_template": "<div class=\"trimap-editor\" tabindex=\"0\">\n  <!-- JSON value slot: updated by Gradio on every postprocess() call -->\n  <script type=\"application/json\" class=\"te-data\">${value}</script>\n\n  <div class=\"te-toolbar\">\n    <div class=\"te-toolbar-row\">\n      <!-- Layer panel: Fg and Un rows vertically aligned -->\n      <div class=\"te-panel te-layer-panel\">\n        <button class=\"te-btn active\" data-layer=\"foreground\" title=\"Foreground layer (F)\">Foreground</button>\n        <span class=\"te-vis-btn\" id=\"te-fg-vis\" title=\"Toggle foreground visibility (1)\">\n          <svg class=\"te-eye-open\" width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z\"/><circle cx=\"12\" cy=\"12\" r=\"3\"/></svg>\n          <svg class=\"te-eye-off\" width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M17.94 17.94A10.07 10.07 0 0 1 12 20c-7 0-11-8-11-8a18.45 18.45 0 0 1 5.06-5.94\"/><path d=\"M9.9 4.24A9.12 9.12 0 0 1 12 4c7 0 11 8 11 8a18.5 18.5 0 0 1-2.16 3.19\"/><line x1=\"1\" y1=\"1\" x2=\"23\" y2=\"23\"/></svg>\n        </span>\n        <span class=\"te-color-swatch\" id=\"te-fg-color\" title=\"Change foreground overlay color\"></span>\n        <input type=\"range\" id=\"te-fg-alpha\" class=\"te-slider\" min=\"0\" max=\"100\" value=\"60\">\n        <span class=\"te-alpha-val\" id=\"te-fg-alpha-val\">60%</span>\n\n        <button class=\"te-btn\" data-layer=\"unknown\" title=\"Unknown layer (U)\">Unknown</button>\n        <span class=\"te-vis-btn\" id=\"te-unknown-vis\" title=\"Toggle unknown visibility (2)\">\n          <svg class=\"te-eye-open\" width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M1 12s4-8 11-8 11 8 11 8-4 8-11 8-11-8-11-8z\"/><circle cx=\"12\" cy=\"12\" r=\"3\"/></svg>\n          <svg class=\"te-eye-off\" width=\"14\" height=\"14\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M17.94 17.94A10.07 10.07 0 0 1 12 20c-7 0-11-8-11-8a18.45 18.45 0 0 1 5.06-5.94\"/><path d=\"M9.9 4.24A9.12 9.12 0 0 1 12 4c7 0 11 8 11 8a18.5 18.5 0 0 1-2.16 3.19\"/><line x1=\"1\" y1=\"1\" x2=\"23\" y2=\"23\"/></svg>\n        </span>\n        <span class=\"te-color-swatch\" id=\"te-unknown-color\" title=\"Change unknown overlay color\"></span>\n        <input type=\"range\" id=\"te-unknown-alpha\" class=\"te-slider\" min=\"0\" max=\"100\" value=\"60\">\n        <span class=\"te-alpha-val\" id=\"te-unknown-alpha-val\">60%</span>\n      </div>\n      <!-- Color palette popup (shared, positioned dynamically) -->\n      <div class=\"te-color-palette\" id=\"te-color-palette\">\n        <span class=\"te-palette-item\" data-color=\"#f44336\" style=\"background:#f44336;\" title=\"Red\"></span>\n        <span class=\"te-palette-item\" data-color=\"#ff9800\" style=\"background:#ff9800;\" title=\"Orange\"></span>\n        <span class=\"te-palette-item\" data-color=\"#ffeb3b\" style=\"background:#ffeb3b;\" title=\"Yellow\"></span>\n        <span class=\"te-palette-item\" data-color=\"#00c853\" style=\"background:#00c853;\" title=\"Green\"></span>\n        <span class=\"te-palette-item\" data-color=\"#00bcd4\" style=\"background:#00bcd4;\" title=\"Cyan\"></span>\n        <span class=\"te-palette-item\" data-color=\"#2196F3\" style=\"background:#2196F3;\" title=\"Blue\"></span>\n        <span class=\"te-palette-item\" data-color=\"#9c27b0\" style=\"background:#9c27b0;\" title=\"Purple\"></span>\n        <span class=\"te-palette-item\" data-color=\"#888888\" style=\"background:#888888;\" title=\"Gray\"></span>\n        <span class=\"te-palette-item\" data-color=\"#ffffff\" style=\"background:#ffffff;\" title=\"White\"></span>\n      </div>\n\n      <div class=\"te-sep\"></div>\n\n      <!-- Tool panel: Brush and Eraser rows vertically aligned -->\n      <div class=\"te-panel te-tool-panel\">\n        <button class=\"te-btn active\" data-tool=\"brush\" title=\"Brush (B)\">Brush</button>\n        <input type=\"range\" id=\"te-brush-size\" class=\"te-slider\" min=\"2\" max=\"200\" value=\"20\">\n        <span class=\"te-size-val\" id=\"te-brush-size-val\">20</span>\n\n        <button class=\"te-btn\" data-tool=\"eraser\" title=\"Eraser (E)\">Eraser</button>\n        <input type=\"range\" id=\"te-eraser-size\" class=\"te-slider\" min=\"2\" max=\"200\" value=\"10\">\n        <span class=\"te-size-val\" id=\"te-eraser-size-val\">10</span>\n\n        <button class=\"te-btn\" data-tool=\"bucket\" title=\"Fill (G)\">Fill</button>\n      </div>\n\n      <div class=\"te-sep\"></div>\n      <div class=\"te-group\">\n        <button class=\"te-btn te-btn-icon\" id=\"te-undo-btn\" title=\"Undo (Ctrl+Z)\">&#8630;</button>\n        <button class=\"te-btn te-btn-icon\" id=\"te-redo-btn\" title=\"Redo (Ctrl+Shift+Z)\">&#8631;</button>\n      </div>\n\n      <div class=\"te-sep te-spacer\"></div>\n\n      <div class=\"te-group\">\n        <button class=\"te-btn te-toggle-btn active\" id=\"te-image-toggle\" title=\"Toggle image (I)\">Image</button>\n        <button class=\"te-btn te-toggle-btn\" id=\"te-view-trimap-btn\" title=\"View trimap (V)\">Trimap</button>\n        <button class=\"te-btn te-toggle-btn\" id=\"te-view-cutout-btn\" title=\"Cutout preview (C)\">Cutout</button>\n        <button class=\"te-btn te-toggle-btn\" id=\"te-cutout-invert-btn\" title=\"Invert cutout (N)\" disabled>Invert</button>\n      </div>\n      <div class=\"te-sep\"></div>\n      <div class=\"te-group\">\n        <button class=\"te-btn te-btn-icon\" data-tool=\"pan\" title=\"Pan (P / Space hold)\"><svg width=\"16\" height=\"16\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\"><path d=\"M18 11V6a2 2 0 0 0-4 0v1M14 10V4a2 2 0 0 0-4 0v6M10 10.5V6a2 2 0 0 0-4 0v8\"/><path d=\"M18 8a2 2 0 0 1 4 0v6a8 8 0 0 1-8 8h-2c-2.5 0-4.3-1-5.7-2.8L3.2 14.8a2 2 0 0 1 2.7-2.7L8 14\"/></svg></button>\n        <button class=\"te-btn te-btn-icon\" id=\"te-fit-btn\" title=\"Fit to view (0)\">&#x2922;</button>\n        <button class=\"te-btn te-btn-icon\" id=\"te-maximize-btn\" title=\"Toggle maximize (M)\">&#x26F6;</button>\n      </div>\n      <div class=\"te-sep\"></div>\n      <div class=\"te-group\">\n        <button class=\"te-btn te-btn-danger\" id=\"te-clear-btn\" title=\"Clear all masks\">Clear</button>\n        <button class=\"te-btn te-btn-icon te-help-btn\" title=\"Keyboard shortcuts (?)\">?</button>\n      </div>\n    </div>\n  </div>\n\n  <!-- Help overlay -->\n  <div class=\"te-help-overlay\">\n    <div class=\"te-help-dialog\">\n      <div class=\"te-help-header\">\n        <span>Keyboard Shortcuts</span>\n        <button class=\"te-help-close-btn\">&times;</button>\n      </div>\n\n      <div class=\"te-help-section\">Layers</div>\n      <table class=\"te-help-table\">\n        <tr><td><kbd>F</kbd></td><td>Foreground layer</td></tr>\n        <tr><td><kbd>U</kbd></td><td>Unknown layer</td></tr>\n        <tr><td><kbd>1</kbd></td><td>Toggle foreground visibility</td></tr>\n        <tr><td><kbd>2</kbd></td><td>Toggle unknown visibility</td></tr>\n      </table>\n\n      <div class=\"te-help-section\">Tools</div>\n      <table class=\"te-help-table\">\n        <tr><td><kbd>B</kbd></td><td>Brush</td></tr>\n        <tr><td><kbd>E</kbd></td><td>Eraser</td></tr>\n        <tr><td><kbd>G</kbd></td><td>Fill (bucket)</td></tr>\n        <tr><td><kbd>P</kbd></td><td>Pan (toggle)</td></tr>\n        <tr><td><kbd>[</kbd> / <kbd>]</kbd></td><td>Decrease / increase brush size</td></tr>\n      </table>\n\n      <div class=\"te-help-section\">View</div>\n      <table class=\"te-help-table\">\n        <tr><td><kbd>I</kbd></td><td>Toggle image</td></tr>\n        <tr><td><kbd>V</kbd></td><td>View trimap</td></tr>\n        <tr><td><kbd>C</kbd></td><td>Cutout preview</td></tr>\n        <tr><td><kbd>N</kbd></td><td>Invert cutout</td></tr>\n        <tr><td><kbd>M</kbd></td><td>Toggle maximize</td></tr>\n      </table>\n\n      <div class=\"te-help-section\">Navigation</div>\n      <table class=\"te-help-table\">\n        <tr><td><kbd>+</kbd> / <kbd>-</kbd></td><td>Zoom in / out</td></tr>\n        <tr><td><kbd>0</kbd></td><td>Reset zoom (Fit button)</td></tr>\n        <tr><td><kbd>Space</kbd> hold</td><td>Temporary pan</td></tr>\n        <tr><td>Scroll wheel</td><td>Zoom at cursor</td></tr>\n        <tr><td>Right / middle drag</td><td>Pan</td></tr>\n      </table>\n\n      <div class=\"te-help-section\">Edit</div>\n      <table class=\"te-help-table\">\n        <tr><td><kbd>Ctrl</kbd>+<kbd>Z</kbd></td><td>Undo</td></tr>\n        <tr><td><kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>Z</kbd></td><td>Redo</td></tr>\n        <tr><td><kbd>X</kbd></td><td>Remove image</td></tr>\n        <tr><td><kbd>Esc</kbd></td><td>Exit maximize</td></tr>\n        <tr><td><kbd>?</kbd></td><td>Show this help</td></tr>\n      </table>\n    </div>\n  </div>\n\n  <!-- Canvas area -->\n  <div class=\"te-canvas-wrapper\">\n    <!-- Upload hint shown when no image is loaded -->\n    <div class=\"te-upload-hint\">\n      <input type=\"file\" id=\"te-file-input\" accept=\"image/*\" class=\"te-file-input\">\n      <label for=\"te-file-input\" class=\"te-upload-label\">\n        <div class=\"te-upload-icon\">&#128247;</div>\n        <div class=\"te-upload-text\">Click or drop an image to start</div>\n      </label>\n    </div>\n    <canvas class=\"te-canvas\"></canvas>\n    <button class=\"te-remove-btn\" id=\"te-remove-btn\" title=\"Remove image (X)\">&#x2715;</button>\n  </div>\n</div>\n",
  "css_template": "/* \u2500\u2500 Trimap Editor \u2014 all rules scoped under .trimap-editor \u2500\u2500 */\n\n.trimap-editor,\n.trimap-editor * {\n    box-sizing: border-box;\n}\n\n.trimap-editor {\n    font-family: -apple-system, BlinkMacSystemFont, \"Segoe UI\", Roboto, sans-serif;\n    user-select: none;\n    width: 100%;\n    position: relative;\n    display: flex;\n    flex-direction: column;\n    outline: none;\n    background: var(--background-fill-primary, #fff);\n}\n\n/* \u2500\u2500 Maximized overlay \u2500\u2500 */\n\n/* te-maximized is set on the Gradio wrapper (outside morph scope)\n   so the DOM diff cannot strip it and cause a layout flash.\n   The & anchor targets the scoping element (#html-xxxxx) itself,\n   so &.te-maximized matches when the wrapper has that class. */\n&.te-maximized .trimap-editor {\n    position: fixed;\n    top: 0;\n    left: 0;\n    width: 100vw;\n    height: 100vh;\n    z-index: 9999;\n    background: var(--background-fill-primary, #fff);\n    padding: 0;\n    overflow: hidden;\n}\n\n&.te-maximized .trimap-editor .te-canvas-wrapper {\n    flex: 1;\n    min-height: 0;\n    border-radius: 0;\n}\n\n&.te-maximized .trimap-editor .te-toolbar {\n    flex-shrink: 0;\n    border-radius: 0;\n    border-left: none;\n    border-right: none;\n}\n\n/* \u2500\u2500 Toolbar \u2500\u2500 */\n\n.trimap-editor .te-toolbar {\n    display: flex;\n    flex-direction: column;\n    gap: 2px;\n    padding: 6px 8px;\n    background: var(--background-fill-secondary, #f7f7f7);\n    border: 1px solid var(--border-color-primary, #e0e0e0);\n    border-bottom: none;\n    border-radius: 6px 6px 0 0;\n}\n\n.trimap-editor .te-toolbar-row {\n    display: flex;\n    flex-wrap: wrap;\n    align-items: flex-start;\n    gap: 4px;\n}\n\n.trimap-editor .te-group {\n    display: flex;\n    align-items: center;\n    gap: 3px;\n}\n\n.trimap-editor .te-sep {\n    width: 1px;\n    height: 20px;\n    background: var(--border-color-primary, #d0d0d0);\n    margin: 0 2px;\n    flex-shrink: 0;\n}\n\n.trimap-editor .te-spacer {\n    flex: 1;\n    width: auto;\n    background: none;\n}\n\n.trimap-editor .te-label {\n    font-size: 11px;\n    color: var(--body-text-color-subdued, #888);\n    white-space: nowrap;\n    flex-shrink: 0;\n}\n\n/* \u2500\u2500 Toolbar Buttons \u2500\u2500 */\n\n.trimap-editor .te-btn {\n    all: unset;\n    display: inline-flex;\n    align-items: center;\n    justify-content: center;\n    height: 26px;\n    padding: 0 10px;\n    border-radius: 4px;\n    font-size: 12px;\n    font-weight: 500;\n    cursor: pointer;\n    color: var(--body-text-color, #333);\n    background: var(--background-fill-primary, #fff);\n    border: 1px solid var(--border-color-primary, #d0d0d0);\n    transition: background 0.15s, border-color 0.15s;\n    white-space: nowrap;\n    flex-shrink: 0;\n}\n\n.trimap-editor .te-btn:hover {\n    background: var(--background-fill-secondary, #f0f0f0);\n}\n\n.trimap-editor .te-btn.active {\n    background: var(--color-accent, #2196F3);\n    border-color: var(--color-accent, #2196F3);\n    color: #fff;\n}\n\n.trimap-editor .te-btn-icon {\n    padding: 0 8px;\n    font-size: 14px;\n}\n\n.trimap-editor .te-btn-danger {\n    color: #c0392b;\n    border-color: #e8a9a3;\n}\n\n.trimap-editor .te-btn-danger:hover {\n    background: #fdecea;\n    border-color: #c0392b;\n}\n\n.trimap-editor .te-btn-danger-confirm {\n    background: #c0392b;\n    color: #fff;\n    border-color: #c0392b;\n}\n\n.trimap-editor .te-btn-danger-confirm:hover {\n    background: #a93226;\n    border-color: #a93226;\n}\n\n.trimap-editor .te-btn-primary {\n    background: var(--color-accent, #2196F3);\n    border-color: var(--color-accent, #2196F3);\n    color: #fff;\n}\n\n.trimap-editor .te-btn-primary:hover {\n    opacity: 0.85;\n}\n\n.trimap-editor .te-btn:disabled {\n    opacity: 0.45;\n    cursor: not-allowed;\n    pointer-events: none;\n}\n\n/* \u2500\u2500 Grouped panels \u2500\u2500 */\n\n.trimap-editor .te-panel {\n    display: grid;\n    align-items: center;\n    row-gap: 3px;\n    column-gap: 6px;\n    padding: 5px 8px;\n    background: var(--background-fill-primary, #fff);\n    border: 1px solid var(--border-color-primary, #d0d0d0);\n    border-radius: 5px;\n    flex-shrink: 0;\n}\n\n/* layer panel: btn | eye | swatch | slider | val */\n.trimap-editor .te-layer-panel {\n    grid-template-columns: max-content max-content max-content 80px max-content;\n}\n\n/* tool panel: btn | slider | val */\n.trimap-editor .te-tool-panel {\n    grid-template-columns: max-content 80px max-content;\n}\n\n/* Bucket (fill) button spans the full tool-panel row */\n.trimap-editor .te-tool-panel [data-tool=\"bucket\"] {\n    grid-column: 1 / -1;\n}\n\n/* Align panel buttons to the left so text doesn't jump */\n.trimap-editor .te-panel .te-btn {\n    justify-content: flex-start;\n}\n\n/* \u2500\u2500 Slider \u2500\u2500 */\n\n.trimap-editor .te-size-group,\n.trimap-editor .te-alpha-group {\n    display: flex;\n    align-items: center;\n    gap: 5px;\n}\n\n.trimap-editor .te-size-val,\n.trimap-editor .te-alpha-val {\n    font-size: 11px;\n    color: var(--body-text-color-subdued, #888);\n    min-width: 28px;\n    text-align: right;\n    flex-shrink: 0;\n}\n\n.trimap-editor .te-slider {\n    -webkit-appearance: none;\n    appearance: none;\n    width: 80px;\n    height: 4px;\n    margin: 0;\n    padding: 0;\n    background: transparent;\n    flex-shrink: 0;\n}\n\n.trimap-editor .te-slider::-webkit-slider-thumb {\n    -webkit-appearance: none;\n    appearance: none;\n    width: 13px;\n    height: 13px;\n    border-radius: 50%;\n    background: var(--color-accent, #2196F3);\n    cursor: pointer;\n    margin-top: -4.5px;\n}\n\n.trimap-editor .te-slider::-webkit-slider-runnable-track {\n    height: 4px;\n    border-radius: 2px;\n    background: var(--border-color-primary, #d0d0d0);\n}\n\n.trimap-editor .te-slider::-moz-range-thumb {\n    width: 13px;\n    height: 13px;\n    border-radius: 50%;\n    background: var(--color-accent, #2196F3);\n    cursor: pointer;\n    border: none;\n}\n\n.trimap-editor .te-slider::-moz-range-track {\n    height: 4px;\n    border-radius: 2px;\n    background: var(--border-color-primary, #d0d0d0);\n}\n\n/* \u2500\u2500 Canvas wrapper \u2500\u2500 */\n\n.trimap-editor .te-canvas-wrapper {\n    position: relative;\n    width: 100%;\n    min-height: 200px;\n    height: 500px;\n    background: #1a1a1a;\n    border: 1px solid var(--border-color-primary, #e0e0e0);\n    border-radius: 0 0 6px 6px;\n    overflow: hidden;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n}\n\n&.te-maximized .trimap-editor .te-canvas-wrapper {\n    height: auto;\n}\n\n.trimap-editor .te-canvas {\n    display: block;\n    cursor: default;\n    /* canvas dimensions set by JS; cursor set dynamically */\n}\n\n/* Hide canvas when no image loaded */\n.trimap-editor .te-canvas-wrapper:not(.te-has-image) .te-canvas {\n    display: none;\n}\n\n/* \u2500\u2500 Remove image button (top-right overlay) \u2500\u2500 */\n\n.trimap-editor .te-remove-btn {\n    all: unset;\n    display: none;\n    position: absolute;\n    top: 6px;\n    right: 6px;\n    z-index: 3;\n    width: 24px;\n    height: 24px;\n    border-radius: 50%;\n    background: rgba(0, 0, 0, 0.55);\n    color: #fff;\n    font-size: 13px;\n    line-height: 24px;\n    text-align: center;\n    cursor: pointer;\n    transition: background 0.15s;\n}\n\n.trimap-editor .te-remove-btn:hover {\n    background: rgba(192, 57, 43, 0.85);\n}\n\n.trimap-editor .te-canvas-wrapper.te-has-image .te-remove-btn {\n    display: block;\n}\n\n/* \u2500\u2500 Upload hint \u2500\u2500 */\n\n.trimap-editor .te-upload-hint {\n    position: absolute;\n    inset: 0;\n    display: flex;\n    align-items: center;\n    justify-content: center;\n    z-index: 2;\n    pointer-events: none;\n}\n\n/* Hide upload hint when image is loaded */\n.trimap-editor .te-canvas-wrapper.te-has-image .te-upload-hint {\n    display: none;\n}\n\n.trimap-editor .te-file-input {\n    position: absolute;\n    width: 100%;\n    height: 100%;\n    opacity: 0;\n    cursor: pointer;\n    pointer-events: all;\n    top: 0;\n    left: 0;\n}\n\n/* Hide file input when image loaded (canvas handles drag/click) */\n.trimap-editor .te-canvas-wrapper.te-has-image .te-file-input {\n    display: none;\n}\n\n.trimap-editor .te-upload-label {\n    display: flex;\n    flex-direction: column;\n    align-items: center;\n    gap: 10px;\n    color: var(--body-text-color-subdued, #888);\n    cursor: pointer;\n    pointer-events: none;\n}\n\n.trimap-editor .te-upload-icon {\n    font-size: 36px;\n    opacity: 0.6;\n}\n\n.trimap-editor .te-upload-text {\n    font-size: 13px;\n}\n\n/* \u2500\u2500 Color swatch + palette \u2500\u2500 */\n\n.trimap-editor .te-color-swatch {\n    display: inline-block;\n    width: 16px;\n    height: 16px;\n    border-radius: 3px;\n    border: 2px solid var(--border-color-primary, #d0d0d0);\n    cursor: pointer;\n    flex-shrink: 0;\n    transition: border-color 0.15s;\n}\n\n/* Default swatch colors \u2014 set via CSS (not inline style) so DOM morph\n   resets to a sane default.  syncUIState() overwrites from JS state. */\n.trimap-editor #te-fg-color { background: #00c853; }\n.trimap-editor #te-unknown-color { background: #2196F3; }\n\n.trimap-editor .te-color-swatch:hover {\n    border-color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-color-palette {\n    position: absolute;\n    z-index: 100;\n    background: var(--background-fill-primary, #fff);\n    border: 1px solid var(--border-color-primary, #d0d0d0);\n    border-radius: 6px;\n    padding: 6px;\n    display: none;\n    grid-template-columns: repeat(5, 1fr);\n    gap: 4px;\n    box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);\n}\n\n.trimap-editor .te-color-palette.te-visible {\n    display: grid;\n}\n\n.trimap-editor .te-palette-item {\n    display: block;\n    width: 22px;\n    height: 22px;\n    border-radius: 4px;\n    border: 2px solid transparent;\n    cursor: pointer;\n    transition: border-color 0.12s, transform 0.12s;\n}\n\n.trimap-editor .te-palette-item:hover {\n    border-color: var(--body-text-color, #333);\n    transform: scale(1.15);\n}\n\n.trimap-editor .te-palette-item.te-selected {\n    border-color: var(--color-accent, #2196F3);\n}\n\n/* White swatch needs visible border */\n.trimap-editor .te-palette-item[data-color=\"#ffffff\"] {\n    border-color: var(--border-color-primary, #d0d0d0);\n}\n\n.trimap-editor .te-palette-item[data-color=\"#ffffff\"]:hover {\n    border-color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-palette-item[data-color=\"#ffffff\"].te-selected {\n    border-color: var(--color-accent, #2196F3);\n}\n\n/* \u2500\u2500 Visibility toggle (eye icon) \u2500\u2500 */\n\n.trimap-editor .te-vis-btn {\n    display: inline-flex;\n    align-items: center;\n    justify-content: center;\n    width: 18px;\n    height: 18px;\n    border-radius: 50%;\n    cursor: pointer;\n    color: var(--body-text-color-subdued, #888);\n    flex-shrink: 0;\n}\n\n.trimap-editor .te-vis-btn:hover {\n    color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-vis-btn svg {\n    display: block;\n}\n\n/* Show open eye by default, hide slash eye */\n.trimap-editor .te-vis-btn .te-eye-off {\n    display: none;\n}\n\n/* When hidden: show slash eye, hide open eye */\n.trimap-editor .te-vis-btn.te-vis-off .te-eye-open {\n    display: none;\n}\n\n.trimap-editor .te-vis-btn.te-vis-off .te-eye-off {\n    display: block;\n}\n\n.trimap-editor .te-vis-btn.te-vis-off {\n    opacity: 0.45;\n}\n\n/* \u2500\u2500 Toggle button (Image) \u2500\u2500 */\n\n.trimap-editor .te-toggle-btn.active {\n    background: var(--color-accent, #2196F3);\n    border-color: var(--color-accent, #2196F3);\n    color: #fff;\n}\n\n/* \u2500\u2500 Processing lock \u2500\u2500 */\n\n.trimap-editor.te-processing .te-canvas-wrapper {\n    cursor: wait;\n}\n\n.trimap-editor.te-processing .te-canvas {\n    pointer-events: none;\n}\n\n.trimap-editor.te-processing .te-toolbar {\n    pointer-events: none;\n    opacity: 0.7;\n}\n\n/* \u2500\u2500 Help Overlay \u2500\u2500 */\n\n.trimap-editor .te-help-btn {\n    font-weight: 700;\n    font-size: 13px;\n}\n\n.trimap-editor .te-help-overlay {\n    display: none;\n    position: absolute;\n    top: 0;\n    left: 0;\n    width: 100%;\n    height: 100%;\n    background: rgba(0, 0, 0, 0.4);\n    z-index: 10000;\n    justify-content: center;\n    align-items: center;\n}\n\n&.te-maximized .trimap-editor .te-help-overlay {\n    position: fixed;\n}\n\n.trimap-editor .te-help-overlay.te-visible {\n    display: flex;\n}\n\n.trimap-editor .te-help-dialog {\n    background: var(--background-fill-primary, #fff);\n    border: 1px solid var(--border-color-primary, #e0e0e0);\n    border-radius: 8px;\n    padding: 16px 20px;\n    max-width: 420px;\n    width: 90%;\n    box-shadow: 0 4px 24px rgba(0, 0, 0, 0.15);\n    max-height: 80vh;\n    overflow-y: auto;\n}\n\n.trimap-editor .te-help-header {\n    display: flex;\n    align-items: center;\n    justify-content: space-between;\n    margin-bottom: 12px;\n    font-size: 14px;\n    font-weight: 600;\n    color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-help-close-btn {\n    all: unset;\n    cursor: pointer;\n    font-size: 18px;\n    line-height: 1;\n    color: var(--body-text-color-subdued, #888);\n    padding: 0 4px;\n}\n\n.trimap-editor .te-help-close-btn:hover {\n    color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-help-section {\n    font-size: 11px;\n    font-weight: 600;\n    color: var(--body-text-color-subdued, #888);\n    text-transform: uppercase;\n    letter-spacing: 0.05em;\n    padding: 8px 0 4px;\n    border-bottom: 1px solid var(--border-color-primary, #e0e0e0);\n    margin-bottom: 2px;\n}\n\n.trimap-editor .te-help-section:first-of-type {\n    padding-top: 0;\n}\n\n.trimap-editor .te-help-table {\n    width: 100%;\n    border-collapse: collapse;\n    font-size: 12px;\n    color: var(--body-text-color, #333);\n}\n\n.trimap-editor .te-help-table td {\n    padding: 3px 0;\n}\n\n.trimap-editor .te-help-table td:first-child {\n    white-space: nowrap;\n    padding-right: 16px;\n}\n\n.trimap-editor .te-help-table kbd {\n    display: inline-block;\n    background: var(--background-fill-secondary, #f3f3f3);\n    border: 1px solid var(--border-color-primary, #d0d0d0);\n    border-radius: 3px;\n    padding: 1px 5px;\n    font-family: ui-monospace, SFMono-Regular, \"SF Mono\", Menlo, monospace;\n    font-size: 11px;\n    line-height: 1.4;\n}\n\n/* \u2500\u2500 Zoom badge drawn on canvas by JS \u2014 no CSS needed \u2500\u2500 */\n",
  "js_on_load": "(function () {\n    \"use strict\";\n\n    // \u2500\u2500 Constants \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var MIN_ZOOM = 0.05;\n    var MAX_ZOOM = 20;\n    var ZOOM_SENSITIVITY = 0.001;\n    var MAX_HISTORY = 30;\n    var DEFAULT_UNKNOWN_COLOR = \"#2196F3\";\n    var DEFAULT_FG_COLOR = \"#00c853\";\n\n    // \u2500\u2500 DOM refs \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var container    = element.querySelector(\".trimap-editor\");\n    var dataScript   = element.querySelector(\"script.te-data\");\n    var canvas       = element.querySelector(\".te-canvas\");\n    var canvasWrapper = element.querySelector(\".te-canvas-wrapper\");\n    var fileInput    = element.querySelector(\"#te-file-input\");\n\n    var brushSizeSlider  = element.querySelector(\"#te-brush-size\");\n    var brushSizeVal     = element.querySelector(\"#te-brush-size-val\");\n    var eraserSizeSlider = element.querySelector(\"#te-eraser-size\");\n    var eraserSizeVal    = element.querySelector(\"#te-eraser-size-val\");\n    var fgAlphaSlider      = element.querySelector(\"#te-fg-alpha\");\n    var unknownAlphaSlider = element.querySelector(\"#te-unknown-alpha\");\n    // Fg group is first in DOM, Unknown second\n    var fgAlphaVal         = element.querySelector(\"#te-fg-alpha-val\");\n    var unknownAlphaVal    = element.querySelector(\"#te-unknown-alpha-val\");\n\n    var unknownColorSwatch = element.querySelector(\"#te-unknown-color\");\n    var fgColorSwatch      = element.querySelector(\"#te-fg-color\");\n    var colorPalette       = element.querySelector(\"#te-color-palette\");\n\n    var fgVisBtn       = element.querySelector(\"#te-fg-vis\");\n    var unknownVisBtn  = element.querySelector(\"#te-unknown-vis\");\n\n    var undoBtn         = element.querySelector(\"#te-undo-btn\");\n    var redoBtn         = element.querySelector(\"#te-redo-btn\");\n    var removeBtn       = element.querySelector(\"#te-remove-btn\");\n    var imageToggleBtn  = element.querySelector(\"#te-image-toggle\");\n    var clearBtn        = element.querySelector(\"#te-clear-btn\");\n    var viewTrimapBtn   = element.querySelector(\"#te-view-trimap-btn\");\n    var viewCutoutBtn   = element.querySelector(\"#te-view-cutout-btn\");\n    var cutoutInvertBtn = element.querySelector(\"#te-cutout-invert-btn\");\n    var fitBtn          = element.querySelector(\"#te-fit-btn\");\n    var maximizeBtn     = element.querySelector(\"#te-maximize-btn\");\n    var helpBtn         = element.querySelector(\".te-help-btn\");\n    var helpOverlay     = element.querySelector(\".te-help-overlay\");\n    var helpCloseBtn    = element.querySelector(\".te-help-close-btn\");\n\n    var ctx = canvas.getContext(\"2d\");\n\n    // \u2500\u2500 Off-screen mask canvases (natural image size) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var unknownCanvas = document.createElement(\"canvas\");\n    var unknownCtx    = unknownCanvas.getContext(\"2d\");\n    var fgCanvas      = document.createElement(\"canvas\");\n    var fgCtx         = fgCanvas.getContext(\"2d\");\n\n    // Temp canvas for colored overlay compositing\n    var tCanvas = document.createElement(\"canvas\");\n    var tCtx    = tCanvas.getContext(\"2d\");\n\n    // Trimap view canvas: composited grayscale (0/128/255), updated on stroke end\n    var trimapViewCanvas = document.createElement(\"canvas\");\n    var trimapViewCtx    = trimapViewCanvas.getContext(\"2d\");\n\n    // Checkerboard pattern for cutout preview (16x16 tile)\n    var checkerCanvas = document.createElement(\"canvas\");\n    checkerCanvas.width = 16; checkerCanvas.height = 16;\n    var ckCtx = checkerCanvas.getContext(\"2d\");\n    ckCtx.fillStyle = \"#ccc\"; ckCtx.fillRect(0, 0, 16, 16);\n    ckCtx.fillStyle = \"#999\"; ckCtx.fillRect(0, 0, 8, 8);\n    ckCtx.fillStyle = \"#999\"; ckCtx.fillRect(8, 8, 8, 8);\n\n    // \u2500\u2500 State \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var state = {\n        image:       null,  // HTMLImageElement\n        imageUrl:    null,  // Python-provided URL (/gradio_api/file=...)\n        objectUrl:   null,  // blob URL (user-uploaded)\n        fileUrl:     null,  // public URL from upload()\n        imageSource: null,  // \"upload\" | \"python\"\n        pendingCommit: false,  // commit queued while image upload in-flight\n\n        layer:       \"foreground\",  // \"foreground\" | \"unknown\"\n        tool:        \"brush\",    // \"brush\" | \"eraser\" | \"bucket\" | \"pan\"\n        prevDrawTool: \"brush\",  // last non-pan tool (for pan toggle)\n        brushSizeBrush:  20,\n        brushSizeEraser: 10,\n        unknownAlpha: 0.60,\n        fgAlpha:     0.60,\n        unknownColor: DEFAULT_UNKNOWN_COLOR,\n        fgColor:     DEFAULT_FG_COLOR,\n        savedFgAlpha:      0.60,  // remembered alpha when visibility toggled off\n        savedUnknownAlpha: 0.60,\n\n        zoom:     1,\n        panX:     0,\n        panY:     0,\n        isPanning: false,\n        spaceHeld: false,\n        panStartX: 0,\n        panStartY: 0,\n        panStartPanX: 0,\n        panStartPanY: 0,\n\n        isDrawing:   false,\n        pendingDot:  null,       // deferred initial dot {x, y}\n        pendingDotTimer: null,   // setTimeout id for deferred dot\n        lastIX:      0,\n        lastIY:      0,\n        mouseInsideCanvas: false,\n        cursorOverImage: false,\n        cursorX:     -1,\n        cursorY:     -1,\n\n        showImage:     true,\n        showTrimap:    false,   // trimap view mode\n        showCutout:    false,   // cutout preview mode\n        cutoutInvert:  false,   // invert cutout (show outside of mask)\n        maximized:     false,\n\n        history:     [],  // [{unknown: ImageData, fg: ImageData}]\n        historyIndex: -1,\n    };\n\n    // \u2500\u2500 Resize Observer \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    var resizeObserver = new ResizeObserver(function () {\n        resizeCanvas();\n        if (state.image) {\n            clampPan();\n            render();\n        }\n    });\n    resizeObserver.observe(canvasWrapper);\n\n    // \u2500\u2500 MutationObserver: value updates from Python \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var dataObserver = new MutationObserver(handleValue);\n    dataObserver.observe(dataScript, { childList: true, characterData: true, subtree: true });\n\n    // \u2500\u2500 MutationObserver: re-assert CSS classes wiped by DOM diff \u2500\u2500\u2500\n    var containerObserver = new MutationObserver(function () {\n        // Re-assert te-has-image on canvasWrapper\n        var shouldHaveImage = state.image !== null;\n        if (shouldHaveImage !== canvasWrapper.classList.contains(\"te-has-image\")) {\n            canvasWrapper.classList.toggle(\"te-has-image\", shouldHaveImage);\n        }\n    });\n    containerObserver.observe(container, { attributes: true, attributeFilter: [\"class\"] });\n    containerObserver.observe(canvasWrapper, { attributes: true, attributeFilter: [\"class\"] });\n\n    // Expose state and canvases on the container element for UI tests (read-only references).\n    container._teState = state;\n    container._teUnknownCanvas = unknownCanvas;\n    container._teFgCanvas = fgCanvas;\n\n    // Handle initial value\n    handleValue();\n\n    // \u2500\u2500 Value handler \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    // Re-assert all dynamic CSS class states onto toolbar elements after a\n    // DOM morph.  Gradio's DOM diff resets every element's class attribute\n    // back to the template defaults, so we must re-apply JS state here.\n    function syncUIState() {\n        // Re-assert button active classes (morph resets to template defaults)\n        element.querySelectorAll(\"[data-layer]\").forEach(function (b) {\n            b.classList.toggle(\"active\", b.getAttribute(\"data-layer\") === state.layer);\n        });\n        var activeTool = state.spaceHeld ? \"pan\" : state.tool;\n        element.querySelectorAll(\"[data-tool]\").forEach(function (b) {\n            b.classList.toggle(\"active\", b.getAttribute(\"data-tool\") === activeTool);\n        });\n        imageToggleBtn.classList.toggle(\"active\", state.showImage);\n        viewTrimapBtn.classList.toggle(\"active\", state.showTrimap);\n        viewCutoutBtn.classList.toggle(\"active\", state.showCutout);\n        cutoutInvertBtn.classList.toggle(\"active\", state.cutoutInvert);\n        cutoutInvertBtn.disabled = !state.showCutout;\n        fgVisBtn.classList.toggle(\"te-vis-off\", state.fgAlpha <= 0);\n        unknownVisBtn.classList.toggle(\"te-vis-off\", state.unknownAlpha <= 0);\n\n        // Re-assert slider values and labels (morph resets to template defaults)\n        brushSizeSlider.value = state.brushSizeBrush;\n        brushSizeVal.textContent = state.brushSizeBrush;\n        eraserSizeSlider.value = state.brushSizeEraser;\n        eraserSizeVal.textContent = state.brushSizeEraser;\n        var fgPct = Math.round(state.fgAlpha * 100);\n        fgAlphaSlider.value = fgPct;\n        fgAlphaVal.textContent = fgPct + \"%\";\n        var unPct = Math.round(state.unknownAlpha * 100);\n        unknownAlphaSlider.value = unPct;\n        unknownAlphaVal.textContent = unPct + \"%\";\n\n        // Re-assert color swatch backgrounds (morph resets inline styles)\n        fgColorSwatch.style.background = state.fgColor;\n        unknownColorSwatch.style.background = state.unknownColor;\n\n        // Re-assert undo/redo disabled state (morph resets to template default)\n        updateHistoryButtons();\n\n        // Re-assert cursor (morph resets inline styles on canvas)\n        updateCursor();\n    }\n\n    function handleValue() {\n        // Re-assert te-has-image which Gradio's DOM morph may have stripped.\n        // (te-maximized lives on the Gradio wrapper, outside the morph scope.)\n        canvasWrapper.classList.toggle(\"te-has-image\", state.image !== null);\n\n        var raw = dataScript.textContent.trim();\n\n        if (!raw || raw === \"null\") {\n            // DOM may have been morphed \u2014 re-assert canvas and UI state\n            if (state.image) {\n                resizeCanvas();\n                clampPan();\n                render();\n            }\n            syncUIState();\n            return;\n        }\n\n        var data;\n        try {\n            data = JSON.parse(raw);\n        } catch (e) {\n            return;\n        }\n\n        // Our own committed value echoing back \u2014 don't reload image\n        if (\"trimapBase64\" in data) {\n            resizeCanvas();\n            clampPan();\n            render();\n            syncUIState();\n            return;\n        }\n\n        // Input from Python (postprocess): {image, width, height}\n        if (\"image\" in data) {\n            // Clean up any previous user-upload state\n            if (state.objectUrl) {\n                URL.revokeObjectURL(state.objectUrl);\n                state.objectUrl = null;\n            }\n            state.pendingCommit = false;\n\n            var imageUrl = data.image;\n            // Store the stripped path for commitValue(); img.src uses\n            // the local imageUrl variable which still has the full URL.\n            var marker = \"/gradio_api/file=\";\n            var mIdx = imageUrl.indexOf(marker);\n            state.imageUrl = mIdx !== -1\n                ? imageUrl.substring(mIdx + marker.length) : imageUrl;\n            state.imageSource = \"python\";\n            state.fileUrl = null;\n\n            var trimapUrl = data.trimap || null;\n\n            var img = new Image();\n            img.onload = function () {\n                // Set up canvas and compute zoom BEFORE setting state.image so\n                // that any ResizeObserver render triggered by canvasWrapper layout\n                // queries finds state.image=null and skips rendering, preventing\n                // a brief zoom=1 flash before the first correct render.\n                initMaskCanvases(img.naturalWidth, img.naturalHeight);\n                clearHistory();\n                canvasWrapper.classList.add(\"te-has-image\");\n                resizeCanvas();\n                var iw = img.naturalWidth;\n                var ih = img.naturalHeight;\n                var cw = canvas.width;\n                var ch = canvas.height;\n                var z = Math.min(cw / iw, ch / ih);\n                state.zoom = z;\n                state.panX = (cw - iw * z) / 2;\n                state.panY = (ch - ih * z) / 2;\n\n                // Set state.image now \u2014 zoom/pan are ready, and the\n                // MutationObserver needs state.image !== null to re-assert\n                // the te-has-image class if a DOM morph fires while we're\n                // still loading the trimap asynchronously.\n                state.image = img;\n\n                // Notify Python that a new image arrived (e.g. for resize\n                // checks). Only .input() handlers fire \u2014 commitValue() after\n                // strokes does NOT call trigger(\"input\"), so drawing never\n                // causes a round-trip.\n                trigger(\"input\");\n\n                if (trimapUrl) {\n                    // Show image immediately (blank mask), then overlay trimap\n                    render();\n                    var trimapImg = new Image();\n                    trimapImg.onload = function () {\n                        parseTrimapIntoCanvases(trimapImg, iw, ih);\n                        updateTrimapView();\n                        snapshotHistory();\n                        render();\n                        // Re-commit so Python sees stripped path + trimapBase64\n                        commitValue();\n                    };\n                    trimapImg.onerror = function () {\n                        // Trimap failed to load \u2014 proceed without it\n                        snapshotHistory();\n                    };\n                    trimapImg.src = trimapUrl;\n                } else {\n                    snapshotHistory();\n                    render();\n                }\n            };\n            img.onerror = function () {\n                // Silently ignore load errors\n            };\n            img.src = imageUrl;\n        }\n    }\n\n    // \u2500\u2500 Mask canvas init \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function initMaskCanvases(w, h) {\n        unknownCanvas.width  = w;\n        unknownCanvas.height = h;\n        fgCanvas.width  = w;\n        fgCanvas.height = h;\n        tCanvas.width   = w;\n        tCanvas.height  = h;\n        trimapViewCanvas.width  = w;\n        trimapViewCanvas.height = h;\n        unknownCtx.clearRect(0, 0, w, h);\n        fgCtx.clearRect(0, 0, w, h);\n    }\n\n    // Parse a trimap image (0/128/255 grayscale) into unknownCanvas and fgCanvas.\n    // Uses generous thresholds (>200 for fg, >64 for unknown) to tolerate slight\n    // value shifts from image format conversions.\n    function parseTrimapIntoCanvases(trimapImg, w, h) {\n        tCanvas.width = w;\n        tCanvas.height = h;\n        var tc = tCanvas.getContext(\"2d\");\n        tc.drawImage(trimapImg, 0, 0, w, h);\n        var trimapData = tc.getImageData(0, 0, w, h).data;\n\n        var unknownImgData = unknownCtx.createImageData(w, h);\n        var fgImgData = fgCtx.createImageData(w, h);\n        var ud = unknownImgData.data;\n        var fd = fgImgData.data;\n\n        for (var i = 0; i < w * h; i++) {\n            var px = i * 4;\n            var val = trimapData[px]; // R channel (grayscale: R==G==B)\n            if (val > 200) {\n                // Foreground (255): paint both canvases\n                ud[px] = fd[px] = 255;\n                ud[px + 1] = fd[px + 1] = 255;\n                ud[px + 2] = fd[px + 2] = 255;\n                ud[px + 3] = fd[px + 3] = 255;\n            } else if (val > 64) {\n                // Unknown (128): paint only unknown canvas\n                ud[px] = ud[px + 1] = ud[px + 2] = ud[px + 3] = 255;\n            }\n            // else: background (0) \u2014 both stay at 0 (default)\n        }\n\n        unknownCtx.putImageData(unknownImgData, 0, 0);\n        fgCtx.putImageData(fgImgData, 0, 0);\n    }\n\n    // \u2500\u2500 Canvas resize \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    // Canvas always fills the wrapper; zoom/pan handle image fitting.\n\n    function resizeCanvas() {\n        var w = Math.round(canvasWrapper.clientWidth  || 800);\n        var h = Math.round(canvasWrapper.clientHeight || 500);\n        // Skip if dimensions unchanged \u2014 setting canvas.width/height clears\n        // the canvas content per HTML5 spec, causing visible flicker during\n        // the echo cycle (commitValue \u2192 DOM morph \u2192 handleValue \u2192 resize).\n        if (canvas.width === w && canvas.height === h) return;\n        canvas.width  = w;\n        canvas.height = h;\n    }\n\n    // \u2500\u2500 Zoom helpers \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function minZoom() {\n        if (!state.image) return MIN_ZOOM;\n        var cw = canvas.width  || 1;\n        var ch = canvas.height || 1;\n        return Math.min(cw / state.image.naturalWidth, ch / state.image.naturalHeight);\n    }\n\n    function resetZoom() {\n        if (!state.image) return;\n        var iw = state.image.naturalWidth;\n        var ih = state.image.naturalHeight;\n        var cw = canvas.width;\n        var ch = canvas.height;\n        // Contain fit: scale image to fit entirely within canvas\n        var zoom = Math.min(cw / iw, ch / ih);\n        state.zoom = zoom;\n        // Center the image\n        state.panX = (cw - iw * zoom) / 2;\n        state.panY = (ch - ih * zoom) / 2;\n        render();\n    }\n\n    function clampPan() {\n        if (!state.image) return;\n        var imgW = state.image.naturalWidth  * state.zoom;\n        var imgH = state.image.naturalHeight * state.zoom;\n        var cw = canvas.width;\n        var ch = canvas.height;\n\n        // Any image point can reach canvas center (half-screen overscroll).\n        // Works for both zoomed-in (imgW > cw) and zoomed-out (imgW <= cw).\n        var maxPanX = cw / 2;\n        var minPanX = cw / 2 - imgW;\n        if (state.panX > maxPanX) state.panX = maxPanX;\n        if (state.panX < minPanX) state.panX = minPanX;\n\n        var maxPanY = ch / 2;\n        var minPanY = ch / 2 - imgH;\n        if (state.panY > maxPanY) state.panY = maxPanY;\n        if (state.panY < minPanY) state.panY = minPanY;\n    }\n\n    function zoomToCenter(newZoom) {\n        newZoom = Math.max(minZoom(), Math.min(MAX_ZOOM, newZoom));\n        var cx = canvas.width  / 2;\n        var cy = canvas.height / 2;\n        state.panX = cx - (cx - state.panX) * (newZoom / state.zoom);\n        state.panY = cy - (cy - state.panY) * (newZoom / state.zoom);\n        state.zoom = newZoom;\n        clampPan();\n        render();\n    }\n\n    // \u2500\u2500 Coordinate conversion \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function clientToImage(clientX, clientY) {\n        var rect = canvas.getBoundingClientRect();\n        var cssX = clientX - rect.left;\n        var cssY = clientY - rect.top;\n        // account for CSS vs pixel dimensions\n        var scaleX = canvas.width  / rect.width;\n        var scaleY = canvas.height / rect.height;\n        var canvasX = cssX * scaleX;\n        var canvasY = cssY * scaleY;\n        // canvas = pan + zoom * image\n        return {\n            x: (canvasX - state.panX) / state.zoom,\n            y: (canvasY - state.panY) / state.zoom,\n        };\n    }\n\n    // \u2500\u2500 Rendering \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    var _rafId = null;\n    function requestRender() {\n        if (_rafId) return;\n        _rafId = requestAnimationFrame(function () {\n            _rafId = null;\n            render();\n        });\n    }\n\n    function render() {\n        if (!state.image) return;\n\n        ctx.setTransform(1, 0, 0, 1, 0, 0);\n        ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n        // Dark background\n        ctx.fillStyle = \"#1a1a1a\";\n        ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n        var iw = state.image.naturalWidth;\n        var ih = state.image.naturalHeight;\n\n        // Apply zoom + pan\n        ctx.setTransform(state.zoom, 0, 0, state.zoom, state.panX, state.panY);\n\n        if (state.showTrimap) {\n            // Trimap view: draw grayscale trimap (0/128/255)\n            ctx.imageSmoothingEnabled = false;\n            ctx.drawImage(trimapViewCanvas, 0, 0, iw, ih);\n        } else if (state.showCutout) {\n            // Cutout preview: active layer mask on checkerboard\n            // Mask canvas: fg or unknown depending on active layer\n            var maskSrc = state.layer === \"foreground\" ? fgCanvas : unknownCanvas;\n\n            // 1. Fill image area with checkerboard\n            var checkerPattern = ctx.createPattern(checkerCanvas, \"repeat\");\n            ctx.fillStyle = checkerPattern;\n            ctx.fillRect(0, 0, iw, ih);\n            ctx.imageSmoothingEnabled = false;\n\n            // 2. Image masked by the active layer (or its inverse)\n            tCtx.clearRect(0, 0, iw, ih);\n            tCtx.globalCompositeOperation = \"source-over\";\n            tCtx.drawImage(state.image, 0, 0);\n            if (state.cutoutInvert) {\n                // Invert: remove mask region, keep outside\n                tCtx.globalCompositeOperation = \"destination-out\";\n            } else {\n                // Normal: keep only mask region\n                tCtx.globalCompositeOperation = \"destination-in\";\n            }\n            tCtx.drawImage(maskSrc, 0, 0);\n            tCtx.globalCompositeOperation = \"source-over\";\n            ctx.drawImage(tCanvas, 0, 0, iw, ih);\n        } else {\n            // Normal view: image + colored overlays\n            if (state.showImage) {\n                ctx.imageSmoothingEnabled = true;\n                ctx.drawImage(state.image, 0, 0, iw, ih);\n            }\n\n            ctx.imageSmoothingEnabled = false;\n            // 2. Draw unknown overlay\n            drawMaskOverlay(unknownCanvas, unknownCtx, state.unknownColor, state.unknownAlpha);\n            // 3. Draw foreground overlay (on top)\n            drawMaskOverlay(fgCanvas, fgCtx, state.fgColor, state.fgAlpha);\n        }\n\n        // Back to screen space for UI elements\n        ctx.setTransform(1, 0, 0, 1, 0, 0);\n\n        // 4. Zoom badge\n        var zoomText = Math.round(state.zoom * 100) + \"%\";\n        ctx.font = \"bold 12px -apple-system, BlinkMacSystemFont, sans-serif\";\n        var tm = ctx.measureText(zoomText);\n        var px = canvas.width  - tm.width - 16;\n        var py = canvas.height - 24;\n        ctx.fillStyle = \"rgba(0,0,0,0.55)\";\n        ctx.beginPath();\n        ctx.roundRect(px - 5, py - 2, tm.width + 10, 18, 3);\n        ctx.fill();\n        ctx.fillStyle = \"#fff\";\n        ctx.textBaseline = \"top\";\n        ctx.fillText(zoomText, px, py + 1);\n\n        // 5. Cursor circle (skip if outside image, pan mode, or bucket tool)\n        var inPanMode = state.isPanning || state.spaceHeld || state.tool === \"pan\";\n        if (state.mouseInsideCanvas && state.cursorOverImage && state.cursorX >= 0 && !inPanMode && state.tool !== \"bucket\") {\n            drawCursor(state.cursorX, state.cursorY);\n        }\n    }\n\n    function drawMaskOverlay(maskCanvas, maskCtxArg, colorHex, alpha) {\n        if (alpha <= 0) return;\n        var iw = maskCanvas.width;\n        var ih = maskCanvas.height;\n        // Composite: mask \u2192 color, then draw with alpha\n        tCtx.clearRect(0, 0, iw, ih);\n        tCtx.drawImage(maskCanvas, 0, 0);\n        tCtx.globalCompositeOperation = \"source-in\";\n        tCtx.fillStyle = colorHex;\n        tCtx.fillRect(0, 0, iw, ih);\n        tCtx.globalCompositeOperation = \"source-over\";\n\n        ctx.globalAlpha = alpha;\n        ctx.drawImage(tCanvas, 0, 0, iw, ih);\n        ctx.globalAlpha = 1;\n    }\n\n    function drawCursor(canvasX, canvasY) {\n        var r = getBrushSize();\n        ctx.save();\n        ctx.setLineDash([3, 3]);\n        ctx.lineWidth = 1.5;\n        ctx.strokeStyle = state.tool === \"eraser\" ? \"rgba(255,60,60,0.9)\" : \"rgba(255,255,255,0.9)\";\n        ctx.beginPath();\n        ctx.arc(canvasX, canvasY, Math.max(1, r), 0, Math.PI * 2);\n        ctx.stroke();\n        ctx.setLineDash([]);\n        ctx.restore();\n    }\n\n    // \u2500\u2500 Drawing \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function paintAt(ix, iy) {\n        var r = getBrushSize() / state.zoom;\n        if (state.tool === \"brush\") {\n            if (state.layer === \"unknown\") {\n                unknownCtx.globalCompositeOperation = \"source-over\";\n                unknownCtx.fillStyle = \"rgba(255,255,255,1)\";\n                unknownCtx.beginPath();\n                unknownCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                unknownCtx.fill();\n            } else {\n                // Foreground: paint both fg AND unknown\n                fgCtx.globalCompositeOperation = \"source-over\";\n                fgCtx.fillStyle = \"rgba(255,255,255,1)\";\n                fgCtx.beginPath();\n                fgCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                fgCtx.fill();\n\n                unknownCtx.globalCompositeOperation = \"source-over\";\n                unknownCtx.fillStyle = \"rgba(255,255,255,1)\";\n                unknownCtx.beginPath();\n                unknownCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                unknownCtx.fill();\n            }\n        } else {\n            // Eraser\n            if (state.layer === \"unknown\") {\n                // Erase unknown AND fg (fg \u2286 unknown constraint)\n                unknownCtx.globalCompositeOperation = \"destination-out\";\n                unknownCtx.fillStyle = \"rgba(255,255,255,1)\";\n                unknownCtx.beginPath();\n                unknownCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                unknownCtx.fill();\n                unknownCtx.globalCompositeOperation = \"source-over\";\n\n                fgCtx.globalCompositeOperation = \"destination-out\";\n                fgCtx.fillStyle = \"rgba(255,255,255,1)\";\n                fgCtx.beginPath();\n                fgCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                fgCtx.fill();\n                fgCtx.globalCompositeOperation = \"source-over\";\n            } else {\n                // Erase fg only (stays unknown)\n                fgCtx.globalCompositeOperation = \"destination-out\";\n                fgCtx.fillStyle = \"rgba(255,255,255,1)\";\n                fgCtx.beginPath();\n                fgCtx.arc(ix, iy, r, 0, Math.PI * 2);\n                fgCtx.fill();\n                fgCtx.globalCompositeOperation = \"source-over\";\n            }\n        }\n    }\n\n    function paintInterpolated(x0, y0, x1, y1) {\n        var dx = x1 - x0;\n        var dy = y1 - y0;\n        var dist = Math.sqrt(dx * dx + dy * dy);\n        var imageRadius = getBrushSize() / state.zoom;\n        var steps = Math.max(1, Math.ceil(dist / (imageRadius * 0.3)));\n        for (var i = 1; i <= steps; i++) {\n            var t = i / steps;\n            paintAt(x0 + dx * t, y0 + dy * t);\n        }\n    }\n\n    // \u2500\u2500 Flood fill (bucket tool) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function floodFillAt(ix, iy) {\n        var px = Math.floor(ix);\n        var py = Math.floor(iy);\n        var w = unknownCanvas.width;\n        var h = unknownCanvas.height;\n        if (px < 0 || px >= w || py < 0 || py >= h) return;\n\n        // Choose the active canvas to read boundaries from\n        var activeCanvas = state.layer === \"foreground\" ? fgCanvas : unknownCanvas;\n        var activeCtx    = state.layer === \"foreground\" ? fgCtx   : unknownCtx;\n        var imgData = activeCtx.getImageData(0, 0, w, h);\n        var data = imgData.data;\n\n        // If start pixel is already painted (alpha > 127), nothing to fill\n        var startIdx = (py * w + px) * 4;\n        if (data[startIdx + 3] > 127) return;\n\n        // BFS\n        var visited = new Uint8Array(w * h);\n        var queue = [py * w + px];\n        visited[py * w + px] = 1;\n        var filled = [py * w + px];\n\n        while (queue.length > 0) {\n            var idx = queue.shift();\n            var cx = idx % w;\n            var cy = (idx - cx) / w;\n\n            var neighbors = [];\n            if (cx > 0)     neighbors.push(idx - 1);\n            if (cx < w - 1) neighbors.push(idx + 1);\n            if (cy > 0)     neighbors.push(idx - w);\n            if (cy < h - 1) neighbors.push(idx + w);\n\n            for (var i = 0; i < neighbors.length; i++) {\n                var ni = neighbors[i];\n                if (visited[ni]) continue;\n                visited[ni] = 1;\n                // Boundary: painted pixels (alpha > 127)\n                if (data[ni * 4 + 3] > 127) continue;\n                queue.push(ni);\n                filled.push(ni);\n            }\n        }\n\n        // Write filled pixels to active canvas\n        for (var j = 0; j < filled.length; j++) {\n            var fi = filled[j] * 4;\n            data[fi]     = 255;  // R\n            data[fi + 1] = 255;  // G\n            data[fi + 2] = 255;  // B\n            data[fi + 3] = 255;  // A\n        }\n        activeCtx.putImageData(imgData, 0, 0);\n\n        // fg \u2286 unknown: if foreground layer, also fill unknownCanvas\n        if (state.layer === \"foreground\") {\n            var uData = unknownCtx.getImageData(0, 0, w, h);\n            var ud = uData.data;\n            for (var k = 0; k < filled.length; k++) {\n                var ui = filled[k] * 4;\n                ud[ui]     = 255;\n                ud[ui + 1] = 255;\n                ud[ui + 2] = 255;\n                ud[ui + 3] = 255;\n            }\n            unknownCtx.putImageData(uData, 0, 0);\n        }\n    }\n\n    // \u2500\u2500 History \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function clearHistory() {\n        state.history = [];\n        state.historyIndex = -1;\n        updateHistoryButtons();\n    }\n\n    function snapshotHistory() {\n        var w = unknownCanvas.width;\n        var h = unknownCanvas.height;\n        if (w === 0 || h === 0) return;\n\n        // Truncate redo stack\n        state.history = state.history.slice(0, state.historyIndex + 1);\n        state.history.push({\n            unknown: unknownCtx.getImageData(0, 0, w, h),\n            fg:      fgCtx.getImageData(0, 0, w, h),\n        });\n        if (state.history.length > MAX_HISTORY) {\n            state.history.shift();\n        }\n        state.historyIndex = state.history.length - 1;\n        updateHistoryButtons();\n    }\n\n    function undo() {\n        if (state.historyIndex <= 0) return;\n        state.historyIndex--;\n        restoreSnapshot(state.history[state.historyIndex]);\n        updateHistoryButtons();\n        updateTrimapView();\n        commitValue();\n        render();\n    }\n\n    function redo() {\n        if (state.historyIndex >= state.history.length - 1) return;\n        state.historyIndex++;\n        restoreSnapshot(state.history[state.historyIndex]);\n        updateHistoryButtons();\n        updateTrimapView();\n        commitValue();\n        render();\n    }\n\n    function restoreSnapshot(snap) {\n        unknownCtx.putImageData(snap.unknown, 0, 0);\n        fgCtx.putImageData(snap.fg, 0, 0);\n    }\n\n    function updateHistoryButtons() {\n        undoBtn.disabled = state.historyIndex <= 0;\n        redoBtn.disabled = state.historyIndex >= state.history.length - 1;\n    }\n\n    // \u2500\u2500 Trimap view & value commit \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    // Composites unknownCanvas + fgCanvas into trimapViewCanvas (0/128/255 grayscale).\n    // Called after each stroke end, undo/redo, clear.\n    function updateTrimapView() {\n        var iw = unknownCanvas.width;\n        var ih = unknownCanvas.height;\n        if (iw === 0 || ih === 0) return;\n\n        trimapViewCanvas.width  = iw;\n        trimapViewCanvas.height = ih;\n\n        var unknownData = unknownCtx.getImageData(0, 0, iw, ih).data;\n        var fgData      = fgCtx.getImageData(0, 0, iw, ih).data;\n        var out = trimapViewCtx.createImageData(iw, ih);\n        var d   = out.data;\n\n        for (var i = 0; i < iw * ih; i++) {\n            var a = i * 4 + 3;\n            var val;\n            if (fgData[a] > 127) {\n                val = 255;\n            } else if (unknownData[a] > 127) {\n                val = 128;\n            } else {\n                val = 0;\n            }\n            d[i * 4]     = val;\n            d[i * 4 + 1] = val;\n            d[i * 4 + 2] = val;\n            d[i * 4 + 3] = 255;\n        }\n        trimapViewCtx.putImageData(out, 0, 0);\n    }\n\n    // Encodes the current trimap as a base64 PNG and stores it in props.value.\n    // No trigger(\"input\") \u2014 value is picked up lazily when another button fires.\n    function commitValue() {\n        if (!state.image) return;\n\n        // Build image reference\n        var imageRef = state.imageUrl;\n        if (!imageRef && state.fileUrl) {\n            imageRef = state.fileUrl;\n        }\n        if (!imageRef) {\n            // Image upload still in progress \u2014 defer until upload completes\n            state.pendingCommit = true;\n            return;\n        }\n        // Strip Gradio file-serving prefix so Python receives a local path.\n        // URL may be relative (/gradio_api/file=...) or absolute\n        // (http://host/gradio_api/file=...) depending on the source.\n        var marker = \"/gradio_api/file=\";\n        var idx = imageRef.indexOf(marker);\n        if (idx !== -1) {\n            imageRef = imageRef.substring(idx + marker.length);\n        }\n\n        var iw = unknownCanvas.width;\n        var ih = unknownCanvas.height;\n        var imageRefCopy = imageRef;\n\n        trimapViewCanvas.toBlob(function (blob) {\n            var reader = new FileReader();\n            reader.onload = function () {\n                props.value = JSON.stringify({\n                    image:       imageRefCopy,\n                    trimapBase64: reader.result,  // \"data:image/png;base64,...\"\n                    width:       iw,\n                    height:      ih,\n                });\n            };\n            reader.readAsDataURL(blob);\n        }, \"image/png\");\n    }\n\n    // \u2500\u2500 File upload \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function loadImageFile(file) {\n        if (!file || !file.type.startsWith(\"image/\")) return;\n\n        // Revoke previous blob URL\n        if (state.objectUrl) URL.revokeObjectURL(state.objectUrl);\n\n        var url = URL.createObjectURL(file);\n        state.objectUrl  = url;\n        state.fileUrl   = null;\n        state.imageUrl   = null;\n        state.imageSource = \"upload\";\n        state.pendingCommit = false;\n\n        var img = new Image();\n        img.onload = function () {\n            // Set up canvas and compute zoom BEFORE setting state.image so\n            // that any ResizeObserver render triggered by canvasWrapper layout\n            // queries finds state.image=null and skips rendering, preventing\n            // a brief zoom=1 flash before the first correct render.\n            initMaskCanvases(img.naturalWidth, img.naturalHeight);\n            clearHistory();\n            canvasWrapper.classList.add(\"te-has-image\");\n            resizeCanvas();\n            var iw = img.naturalWidth;\n            var ih = img.naturalHeight;\n            var cw = canvas.width;\n            var ch = canvas.height;\n            var z = Math.min(cw / iw, ch / ih);\n            state.zoom = z;\n            state.panX = (cw - iw * z) / 2;\n            state.panY = (ch - ih * z) / 2;\n            // Set state.image last: first render() always has correct zoom/pan,\n            // and mousedown's state.image guard blocks clicks until ready.\n            state.image = img;\n            render();\n        };\n        img.src = url;\n\n        // Upload to server in parallel; image is rendered immediately from blob URL\n        uploadToServer(file, url);\n    }\n\n    function uploadToServer(file, capturedUrl) {\n        upload(file).then(function (result) {\n            if (state.objectUrl !== capturedUrl) return; // stale upload\n            state.fileUrl = result.url;\n            // NOTE: Do NOT set props.value = {image, width, height} here.\n            // Doing so would re-trigger handleValue, which would treat the\n            // server path as a Python-provided image and call initMaskCanvases +\n            // clearHistory, wiping any masks the user has already drawn and\n            // causing a visible re-initialization flicker.\n            // props.value is set by commitValue() (with trimapBase64) when\n            // the user draws a stroke or explicitly exports the trimap.\n            if (state.pendingCommit) {\n                state.pendingCommit = false;\n                updateTrimapView();\n                commitValue();\n            }\n        }).catch(function () {\n            if (state.objectUrl !== capturedUrl) return;\n        });\n    }\n\n    // \u2500\u2500 Focus on hover so keyboard shortcuts work without a click \u2500\u2500\u2500\u2500\n    canvas.addEventListener(\"mouseenter\", function () {\n        container.focus();\n    });\n\n    // \u2500\u2500 Canvas mouse/pointer events \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    canvas.addEventListener(\"mousedown\", function (e) {\n        if (!state.image) return;\n        // Note: drawing is allowed in trimap view mode so users can fix holes directly\n\n        var panActive = state.spaceHeld || state.tool === \"pan\";\n        if (e.button === 1 || e.button === 2 || (e.button === 0 && panActive)) {\n            // Middle / right button, Space+left-click, or Pan tool \u2192 pan\n            e.preventDefault();\n            state.isPanning   = true;\n            state.panStartX   = e.clientX;\n            state.panStartY   = e.clientY;\n            state.panStartPanX = state.panX;\n            state.panStartPanY = state.panY;\n            canvas.style.cursor = \"grabbing\";\n            return;\n        }\n\n        if (e.button !== 0) return;\n\n        e.preventDefault();\n\n        // Skip drawing on the 2nd click of a double-click (detail >= 2).\n        // The dblclick handler will undo the 1st click's dot and reset zoom.\n        if (e.detail >= 2) return;\n\n        // Bucket tool: single-click flood fill, no drag\n        if (state.tool === \"bucket\") {\n            var bpt = clientToImage(e.clientX, e.clientY);\n            if (state.historyIndex < 0) snapshotHistory();\n            floodFillAt(bpt.x, bpt.y);\n            snapshotHistory();\n            updateTrimapView();\n            commitValue();\n            requestRender();\n            return;\n        }\n\n        state.isDrawing = true;\n        var pt = clientToImage(e.clientX, e.clientY);\n        state.lastIX = pt.x;\n        state.lastIY = pt.y;\n        // Defer the initial dot so double-click doesn't flash a painted pixel.\n        // The dot is flushed immediately on mousemove (drag) or after a short\n        // timeout (single click without drag).  dblclick cancels it entirely.\n        state.pendingDot = { x: pt.x, y: pt.y };\n        state.pendingDotTimer = setTimeout(function () {\n            if (!state.pendingDot) return;\n            if (state.historyIndex < 0) snapshotHistory();\n            paintAt(state.pendingDot.x, state.pendingDot.y);\n            state.pendingDot = null;\n            state.pendingDotTimer = null;\n            requestRender();\n            // mouseup already fired (click without drag) \u2192 finalize stroke\n            if (!state.isDrawing) {\n                snapshotHistory();\n                updateTrimapView();\n                commitValue();\n            }\n        }, 300);\n    });\n\n    window.addEventListener(\"mousemove\", function (e) {\n        if (!state.image) return;\n\n        if (state.isPanning) {\n            var dx = e.clientX - state.panStartX;\n            var dy = e.clientY - state.panStartY;\n            var rect = canvas.getBoundingClientRect();\n            state.panX = state.panStartPanX + dx * (canvas.width  / rect.width);\n            state.panY = state.panStartPanY + dy * (canvas.height / rect.height);\n            clampPan();\n            requestRender();\n            return;\n        }\n\n        // Update cursor position for rendering\n        var rect = canvas.getBoundingClientRect();\n        if (e.clientX >= rect.left && e.clientX <= rect.right &&\n            e.clientY >= rect.top  && e.clientY <= rect.bottom) {\n            var scaleX = canvas.width  / rect.width;\n            var scaleY = canvas.height / rect.height;\n            state.cursorX = (e.clientX - rect.left) * scaleX;\n            state.cursorY = (e.clientY - rect.top)  * scaleY;\n            state.mouseInsideCanvas = true;\n            // Check if cursor is over the actual image area\n            var ix = (state.cursorX - state.panX) / state.zoom;\n            var iy = (state.cursorY - state.panY) / state.zoom;\n            var iw = state.image.naturalWidth;\n            var ih = state.image.naturalHeight;\n            state.cursorOverImage = ix >= 0 && ix < iw && iy >= 0 && iy < ih;\n        } else {\n            state.mouseInsideCanvas = false;\n            state.cursorOverImage = false;\n        }\n        updateCursor();\n\n        if (state.isDrawing) {\n            // Flush deferred dot on first drag move\n            if (state.pendingDot) {\n                clearTimeout(state.pendingDotTimer);\n                state.pendingDotTimer = null;\n                if (state.historyIndex < 0) snapshotHistory();\n                paintAt(state.pendingDot.x, state.pendingDot.y);\n                state.pendingDot = null;\n            }\n            var pt = clientToImage(e.clientX, e.clientY);\n            paintInterpolated(state.lastIX, state.lastIY, pt.x, pt.y);\n            state.lastIX = pt.x;\n            state.lastIY = pt.y;\n            // Keep trimapViewCanvas current so strokes are visible in real-time\n            if (state.showTrimap) updateTrimapView();\n        }\n\n        requestRender();\n    });\n\n    window.addEventListener(\"mouseup\", function (e) {\n        if (state.isPanning) {\n            state.isPanning = false;\n            updateCursor();\n            return;\n        }\n        if (!state.isDrawing) return;\n        state.isDrawing = false;\n        // If the dot is still pending (click without drag), let the timer\n        // handle painting + snapshotting.  dblclick may cancel it.\n        if (state.pendingDot) return;\n        snapshotHistory();\n        updateTrimapView();\n        commitValue();\n        requestRender();\n    });\n\n    canvas.addEventListener(\"mouseleave\", function () {\n        state.mouseInsideCanvas = false;\n        requestRender();\n    });\n\n    canvas.addEventListener(\"contextmenu\", function (e) {\n        e.preventDefault();\n    });\n\n    // Double-click anywhere \u2192 reset zoom to contain-fit\n    // The initial dot from the 1st mousedown is deferred (pendingDot),\n    // so we just cancel it here \u2014 no undo needed, no visual flicker.\n    canvas.addEventListener(\"dblclick\", function (e) {\n        if (!state.image) return;\n        e.preventDefault();\n        state.isDrawing = false;\n        if (state.pendingDotTimer) {\n            clearTimeout(state.pendingDotTimer);\n            state.pendingDotTimer = null;\n        }\n        state.pendingDot = null;\n        resetZoom();\n    });\n\n    // \u2500\u2500 Wheel zoom \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    canvas.addEventListener(\"wheel\", function (e) {\n        if (!state.image) return;\n        e.preventDefault();\n\n        var delta = e.deltaY;\n        if (e.deltaMode === 1) delta *= 16;\n        else if (e.deltaMode === 2) delta *= 100;\n\n        var newZoom = state.zoom * (1 - delta * ZOOM_SENSITIVITY);\n        newZoom = Math.max(minZoom(), Math.min(MAX_ZOOM, newZoom));\n\n        // Zoom toward cursor\n        var rect = canvas.getBoundingClientRect();\n        var mx = (e.clientX - rect.left) * (canvas.width  / rect.width);\n        var my = (e.clientY - rect.top)  * (canvas.height / rect.height);\n        state.panX = mx - (mx - state.panX) * (newZoom / state.zoom);\n        state.panY = my - (my - state.panY) * (newZoom / state.zoom);\n        state.zoom = newZoom;\n        clampPan();\n        requestRender();\n    }, { passive: false });\n\n    // \u2500\u2500 Toolbar controls \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    // Layer buttons\n    element.querySelectorAll(\"[data-layer]\").forEach(function (btn) {\n        btn.addEventListener(\"click\", function () {\n            state.layer = this.getAttribute(\"data-layer\");\n            element.querySelectorAll(\"[data-layer]\").forEach(function (b) {\n                b.classList.toggle(\"active\", b.getAttribute(\"data-layer\") === state.layer);\n            });\n        });\n    });\n\n    // Tool buttons\n    element.querySelectorAll(\"[data-tool]\").forEach(function (btn) {\n        btn.addEventListener(\"click\", function () {\n            activateTool(this.getAttribute(\"data-tool\"));\n        });\n    });\n\n    // Brush size slider\n    brushSizeSlider.addEventListener(\"input\", function () {\n        state.brushSizeBrush = parseInt(this.value, 10);\n        brushSizeVal.textContent = this.value;\n        requestRender();\n    });\n\n    // Eraser size slider\n    eraserSizeSlider.addEventListener(\"input\", function () {\n        state.brushSizeEraser = parseInt(this.value, 10);\n        eraserSizeVal.textContent = this.value;\n        requestRender();\n    });\n\n    // Unknown alpha slider\n    unknownAlphaSlider.addEventListener(\"input\", function () {\n        state.unknownAlpha = parseInt(this.value, 10) / 100;\n        unknownAlphaVal.textContent = this.value + \"%\";\n        requestRender();\n    });\n\n    // Fg alpha slider\n    fgAlphaSlider.addEventListener(\"input\", function () {\n        state.fgAlpha = parseInt(this.value, 10) / 100;\n        fgAlphaVal.textContent = this.value + \"%\";\n        requestRender();\n    });\n\n    // \u2500\u2500 Color palette \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    var _activeColorTarget = null; // \"unknown\" | \"foreground\"\n\n    function openColorPalette(targetLayer, anchorEl) {\n        _activeColorTarget = targetLayer;\n        var currentColor = targetLayer === \"unknown\" ? state.unknownColor : state.fgColor;\n        // Mark current selection\n        colorPalette.querySelectorAll(\".te-palette-item\").forEach(function (item) {\n            item.classList.toggle(\"te-selected\", item.getAttribute(\"data-color\") === currentColor);\n        });\n        // Position below the anchor swatch\n        var rect = anchorEl.getBoundingClientRect();\n        var containerRect = container.getBoundingClientRect();\n        colorPalette.style.left = Math.max(0, rect.left - containerRect.left) + \"px\";\n        colorPalette.style.top  = (rect.bottom - containerRect.top + 4) + \"px\";\n        colorPalette.classList.add(\"te-visible\");\n    }\n\n    function closeColorPalette() {\n        colorPalette.classList.remove(\"te-visible\");\n        _activeColorTarget = null;\n    }\n\n    unknownColorSwatch.addEventListener(\"click\", function (e) {\n        e.stopPropagation();\n        if (_activeColorTarget === \"unknown\") { closeColorPalette(); return; }\n        openColorPalette(\"unknown\", unknownColorSwatch);\n    });\n\n    fgColorSwatch.addEventListener(\"click\", function (e) {\n        e.stopPropagation();\n        if (_activeColorTarget === \"foreground\") { closeColorPalette(); return; }\n        openColorPalette(\"foreground\", fgColorSwatch);\n    });\n\n    colorPalette.addEventListener(\"click\", function (e) {\n        e.stopPropagation();\n        var item = e.target.closest(\".te-palette-item\");\n        if (!item) return;\n        var color = item.getAttribute(\"data-color\");\n        if (_activeColorTarget === \"unknown\") {\n            state.unknownColor = color;\n            unknownColorSwatch.style.background = color;\n        } else if (_activeColorTarget === \"foreground\") {\n            state.fgColor = color;\n            fgColorSwatch.style.background = color;\n        }\n        closeColorPalette();\n        requestRender();\n    });\n\n    // Close palette on outside click\n    document.addEventListener(\"click\", function () {\n        if (_activeColorTarget) closeColorPalette();\n    });\n\n    // Prevent palette click from propagating to document\n    container.addEventListener(\"click\", function (e) {\n        if (_activeColorTarget && !e.target.closest(\".te-color-swatch\") && !e.target.closest(\".te-color-palette\")) {\n            closeColorPalette();\n        }\n    });\n\n    // \u2500\u2500 Visibility toggles (eye icon) \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function toggleVisibility(layer) {\n        if (layer === \"foreground\") {\n            if (state.fgAlpha > 0) {\n                state.savedFgAlpha = state.fgAlpha;\n                state.fgAlpha = 0;\n            } else {\n                state.fgAlpha = state.savedFgAlpha > 0 ? state.savedFgAlpha : 0.60;\n            }\n            var pct = Math.round(state.fgAlpha * 100);\n            fgAlphaSlider.value = pct;\n            fgAlphaVal.textContent = pct + \"%\";\n            fgVisBtn.classList.toggle(\"te-vis-off\", state.fgAlpha <= 0);\n        } else {\n            if (state.unknownAlpha > 0) {\n                state.savedUnknownAlpha = state.unknownAlpha;\n                state.unknownAlpha = 0;\n            } else {\n                state.unknownAlpha = state.savedUnknownAlpha > 0 ? state.savedUnknownAlpha : 0.40;\n            }\n            var pct = Math.round(state.unknownAlpha * 100);\n            unknownAlphaSlider.value = pct;\n            unknownAlphaVal.textContent = pct + \"%\";\n            unknownVisBtn.classList.toggle(\"te-vis-off\", state.unknownAlpha <= 0);\n        }\n        requestRender();\n    }\n\n    fgVisBtn.addEventListener(\"click\", function () { toggleVisibility(\"foreground\"); });\n    unknownVisBtn.addEventListener(\"click\", function () { toggleVisibility(\"unknown\"); });\n\n    // Sync eye icon state when sliders are adjusted manually\n    fgAlphaSlider.addEventListener(\"input\", function () {\n        var val = parseInt(this.value, 10) / 100;\n        if (val > 0) state.savedFgAlpha = val;\n        fgVisBtn.classList.toggle(\"te-vis-off\", val <= 0);\n    });\n    unknownAlphaSlider.addEventListener(\"input\", function () {\n        var val = parseInt(this.value, 10) / 100;\n        if (val > 0) state.savedUnknownAlpha = val;\n        unknownVisBtn.classList.toggle(\"te-vis-off\", val <= 0);\n    });\n\n    // Image toggle\n    imageToggleBtn.addEventListener(\"click\", function () {\n        state.showImage = !state.showImage;\n        imageToggleBtn.classList.toggle(\"active\", state.showImage);\n        requestRender();\n    });\n\n    // Clear (two-click confirm)\n    var clearConfirmTimer = null;\n    function resetClearBtn() {\n        clearBtn.textContent = \"Clear\";\n        clearBtn.classList.remove(\"te-btn-danger-confirm\");\n        clearConfirmTimer = null;\n    }\n    clearBtn.addEventListener(\"click\", function () {\n        if (!state.image) return;\n        if (!clearConfirmTimer) {\n            // First click \u2014 ask for confirmation\n            clearBtn.textContent = \"Sure?\";\n            clearBtn.classList.add(\"te-btn-danger-confirm\");\n            clearConfirmTimer = setTimeout(resetClearBtn, 2000);\n            return;\n        }\n        // Second click \u2014 confirmed\n        clearTimeout(clearConfirmTimer);\n        resetClearBtn();\n        snapshotHistory(); // save before clear\n        var w = unknownCanvas.width;\n        var h = unknownCanvas.height;\n        unknownCtx.clearRect(0, 0, w, h);\n        fgCtx.clearRect(0, 0, w, h);\n        snapshotHistory();\n        updateTrimapView();\n        commitValue();\n        render();\n    });\n\n    // View Trimap toggle\n    viewTrimapBtn.addEventListener(\"click\", function () {\n        toggleTrimapView();\n    });\n    viewCutoutBtn.addEventListener(\"click\", function () {\n        toggleCutoutView();\n    });\n    cutoutInvertBtn.addEventListener(\"click\", function () {\n        toggleCutoutInvert();\n    });\n\n    function toggleTrimapView() {\n        if (!state.image) return;\n        state.showTrimap = !state.showTrimap;\n        if (state.showTrimap) {\n            state.showCutout = false;\n            viewCutoutBtn.classList.remove(\"active\");\n            updateTrimapView();\n        }\n        viewTrimapBtn.classList.toggle(\"active\", state.showTrimap);\n        requestRender();\n    }\n\n    function toggleCutoutView() {\n        if (!state.image) return;\n        state.showCutout = !state.showCutout;\n        if (state.showCutout) {\n            state.showTrimap = false;\n            viewTrimapBtn.classList.remove(\"active\");\n        } else {\n            state.cutoutInvert = false;\n            cutoutInvertBtn.classList.remove(\"active\");\n        }\n        viewCutoutBtn.classList.toggle(\"active\", state.showCutout);\n        cutoutInvertBtn.disabled = !state.showCutout;\n        requestRender();\n    }\n\n    function toggleCutoutInvert() {\n        if (!state.showCutout) return;\n        state.cutoutInvert = !state.cutoutInvert;\n        cutoutInvertBtn.classList.toggle(\"active\", state.cutoutInvert);\n        requestRender();\n    }\n\n    // Remove image\n    function removeImage() {\n        if (!state.image) return;\n\n        // Exit maximize mode if active\n        if (state.maximized) toggleMaximize();\n\n        // Revoke blob URL if any\n        if (state.objectUrl) {\n            URL.revokeObjectURL(state.objectUrl);\n            state.objectUrl = null;\n        }\n\n        // Reset image state\n        state.image       = null;\n        state.imageUrl    = null;\n        state.fileUrl    = null;\n        state.imageSource = null;\n        state.pendingCommit = false;\n        state.showTrimap  = false;\n        state.showCutout  = false;\n        state.cutoutInvert = false;\n        viewTrimapBtn.classList.remove(\"active\");\n        viewCutoutBtn.classList.remove(\"active\");\n        cutoutInvertBtn.classList.remove(\"active\");\n        cutoutInvertBtn.disabled = true;\n\n        // Reset clear button confirm state\n        if (clearConfirmTimer) { clearTimeout(clearConfirmTimer); resetClearBtn(); }\n\n        // Clear mask canvases\n        unknownCtx.clearRect(0, 0, unknownCanvas.width, unknownCanvas.height);\n        fgCtx.clearRect(0, 0, fgCanvas.width, fgCanvas.height);\n        clearHistory();\n\n        // Remove has-image class to show upload hint\n        canvasWrapper.classList.remove(\"te-has-image\");\n\n        // Reset file input so same file can be re-selected\n        fileInput.value = \"\";\n\n        // Clear display canvas\n        ctx.setTransform(1, 0, 0, 1, 0, 0);\n        ctx.clearRect(0, 0, canvas.width, canvas.height);\n\n        // Reset zoom/pan\n        state.zoom = 1;\n        state.panX = 0;\n        state.panY = 0;\n\n        // Clear component value\n        props.value = \"\";\n    }\n\n    removeBtn.addEventListener(\"click\", removeImage);\n\n    // Maximize\n    //\n    // Gradio adds a \"pending\" class with opacity < 1 on ancestor elements\n    // during server round-trips (.change() handlers).  opacity < 1 creates\n    // a new stacking context, making z-index: 9999 local to that context\n    // and letting other Gradio components render on top of the overlay.\n    // To prevent this, pin opacity: 1 !important on all ancestors while\n    // maximized.\n    var _opacityPinnedEls = [];\n    function pinAncestorOpacity() {\n        _opacityPinnedEls.forEach(function (el) {\n            el.style.removeProperty(\"opacity\");\n        });\n        _opacityPinnedEls = [];\n        if (!state.maximized) return;\n        var el = element.parentElement;\n        while (el && el !== document.documentElement) {\n            el.style.setProperty(\"opacity\", \"1\", \"important\");\n            _opacityPinnedEls.push(el);\n            el = el.parentElement;\n        }\n    }\n\n    function toggleMaximize() {\n        state.maximized = !state.maximized;\n        // Set on the Gradio wrapper (element) so DOM morph cannot strip it.\n        element.classList.toggle(\"te-maximized\", state.maximized);\n        document.body.style.overflow = state.maximized ? \"hidden\" : \"\";\n        pinAncestorOpacity();\n        if (state.image) {\n            requestAnimationFrame(function () {\n                resizeCanvas();\n                resetZoom();\n            });\n        }\n    }\n\n    fitBtn.addEventListener(\"click\", function () { resetZoom(); });\n    maximizeBtn.addEventListener(\"click\", toggleMaximize);\n\n    // \u2500\u2500 Help dialog \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n    function toggleHelp() {\n        helpOverlay.classList.toggle(\"te-visible\");\n    }\n\n    helpBtn.addEventListener(\"click\", toggleHelp);\n    helpCloseBtn.addEventListener(\"click\", toggleHelp);\n    helpOverlay.addEventListener(\"click\", function (e) {\n        if (e.target === helpOverlay) toggleHelp();\n    });\n\n    // Undo / Redo buttons\n    undoBtn.addEventListener(\"click\", undo);\n    redoBtn.addEventListener(\"click\", redo);\n    updateHistoryButtons();\n\n    // \u2500\u2500 File input \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    fileInput.addEventListener(\"change\", function () {\n        if (this.files && this.files[0]) {\n            loadImageFile(this.files[0]);\n        }\n    });\n\n    // Drag & drop on canvas wrapper\n    canvasWrapper.addEventListener(\"dragover\", function (e) { e.preventDefault(); });\n    canvasWrapper.addEventListener(\"drop\", function (e) {\n        e.preventDefault();\n        var file = e.dataTransfer && e.dataTransfer.files && e.dataTransfer.files[0];\n        if (file) loadImageFile(file);\n    });\n\n    // \u2500\u2500 Cursor \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    function updateCursor() {\n        if (state.isPanning) {\n            canvas.style.cursor = \"grabbing\";\n        } else if (state.spaceHeld || state.tool === \"pan\") {\n            canvas.style.cursor = \"grab\";\n        } else if (state.cursorOverImage) {\n            canvas.style.cursor = \"crosshair\";\n        } else {\n            canvas.style.cursor = \"default\";\n        }\n    }\n\n    // \u2500\u2500 Keyboard shortcuts \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    container.setAttribute(\"tabindex\", \"0\");\n    container.style.outline = \"none\";\n\n    container.addEventListener(\"keydown\", function (e) {\n        if (e.target.tagName === \"INPUT\") return;\n\n        // Help dialog shortcuts (work even without image)\n        if (e.key === \"?\") {\n            toggleHelp(); e.preventDefault(); return;\n        }\n        if (e.key === \"Escape\" && helpOverlay.classList.contains(\"te-visible\")) {\n            toggleHelp(); e.preventDefault(); return;\n        }\n\n        // Space hold \u2192 temporary pan mode\n        if (e.key === \" \" && !e.repeat) {\n            e.preventDefault();\n            state.spaceHeld = true;\n            // Visually highlight Pan button while Space is held\n            element.querySelectorAll(\"[data-tool]\").forEach(function (b) {\n                b.classList.toggle(\"active\", b.getAttribute(\"data-tool\") === \"pan\");\n            });\n            updateCursor();\n            return;\n        }\n\n        if (e.key === \"Escape\") {\n            if (state.maximized) { toggleMaximize(); e.preventDefault(); }\n            return;\n        }\n        if (e.key === \"i\" || e.key === \"I\") {\n            state.showImage = !state.showImage;\n            imageToggleBtn.classList.toggle(\"active\", state.showImage);\n            requestRender(); e.preventDefault(); return;\n        }\n        if (e.key === \"m\" || e.key === \"M\") {\n            toggleMaximize(); e.preventDefault(); return;\n        }\n        if (e.key === \"v\" || e.key === \"V\") {\n            toggleTrimapView(); e.preventDefault(); return;\n        }\n        if (e.key === \"c\" || e.key === \"C\") {\n            toggleCutoutView(); e.preventDefault(); return;\n        }\n        if (e.key === \"n\" || e.key === \"N\") {\n            toggleCutoutInvert(); e.preventDefault(); return;\n        }\n        if (e.key === \"u\" || e.key === \"U\") {\n            activateLayer(\"unknown\"); e.preventDefault(); return;\n        }\n        if (e.key === \"f\" || e.key === \"F\") {\n            activateLayer(\"foreground\"); e.preventDefault(); return;\n        }\n        if (e.key === \"b\" || e.key === \"B\") {\n            activateTool(\"brush\"); e.preventDefault(); return;\n        }\n        if (e.key === \"e\" || e.key === \"E\") {\n            activateTool(\"eraser\"); e.preventDefault(); return;\n        }\n        if (e.key === \"p\" || e.key === \"P\") {\n            activateTool(\"pan\"); e.preventDefault(); return;\n        }\n        if (e.key === \"g\" || e.key === \"G\") {\n            activateTool(\"bucket\"); e.preventDefault(); return;\n        }\n        if (e.key === \"x\" || e.key === \"X\") {\n            removeImage(); e.preventDefault(); return;\n        }\n        if (e.key === \"1\") {\n            toggleVisibility(\"foreground\"); e.preventDefault(); return;\n        }\n        if (e.key === \"2\") {\n            toggleVisibility(\"unknown\"); e.preventDefault(); return;\n        }\n        if (e.key === \"[\") {\n            adjustBrushSize(-2); e.preventDefault(); return;\n        }\n        if (e.key === \"]\") {\n            adjustBrushSize(2); e.preventDefault(); return;\n        }\n        if (e.key === \"+\" || e.key === \"=\") {\n            zoomToCenter(state.zoom * 1.25); e.preventDefault(); return;\n        }\n        if (e.key === \"-\" || e.key === \"_\") {\n            zoomToCenter(state.zoom / 1.25); e.preventDefault(); return;\n        }\n        if (e.key === \"0\") {\n            resetZoom(); e.preventDefault(); return;\n        }\n        if (e.ctrlKey && e.shiftKey && (e.key === \"z\" || e.key === \"Z\")) {\n            redo(); e.preventDefault(); return;\n        }\n        if (e.ctrlKey && (e.key === \"z\" || e.key === \"Z\")) {\n            undo(); e.preventDefault(); return;\n        }\n    });\n\n    container.addEventListener(\"keyup\", function (e) {\n        if (e.key === \" \") {\n            state.spaceHeld = false;\n            // Restore the actual tool's active state\n            element.querySelectorAll(\"[data-tool]\").forEach(function (b) {\n                b.classList.toggle(\"active\", b.getAttribute(\"data-tool\") === state.tool);\n            });\n            updateCursor();\n        }\n    });\n\n    function activateLayer(layer) {\n        state.layer = layer;\n        element.querySelectorAll(\"[data-layer]\").forEach(function (b) {\n            b.classList.toggle(\"active\", b.getAttribute(\"data-layer\") === layer);\n        });\n        // Cutout preview follows the active layer\n        if (state.showCutout) requestRender();\n    }\n\n    function getBrushSize() {\n        return state.tool === \"eraser\" ? state.brushSizeEraser : state.brushSizeBrush;\n    }\n\n    function activateTool(tool) {\n        if (tool === \"pan\" && state.tool === \"pan\") {\n            // Toggle off: revert to previous drawing tool\n            tool = state.prevDrawTool;\n        } else if (tool === \"pan\") {\n            // Entering pan: remember current tool for toggle-back\n            state.prevDrawTool = state.tool;\n        } else {\n            // Any non-pan tool: update prevDrawTool\n            state.prevDrawTool = tool;\n        }\n        state.tool = tool;\n        element.querySelectorAll(\"[data-tool]\").forEach(function (b) {\n            b.classList.toggle(\"active\", b.getAttribute(\"data-tool\") === tool);\n        });\n        updateCursor();\n    }\n\n    function adjustBrushSize(delta) {\n        var newSize;\n        if (state.tool === \"eraser\") {\n            newSize = Math.max(2, Math.min(200, state.brushSizeEraser + delta));\n            state.brushSizeEraser = newSize;\n            eraserSizeSlider.value = newSize;\n            eraserSizeVal.textContent = newSize;\n        } else {\n            newSize = Math.max(2, Math.min(200, state.brushSizeBrush + delta));\n            state.brushSizeBrush = newSize;\n            brushSizeSlider.value = newSize;\n            brushSizeVal.textContent = newSize;\n        }\n        requestRender();\n    }\n\n    // \u2500\u2500 Window resize \u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\n\n    var resizeTimer = null;\n    window.addEventListener(\"resize\", function () {\n        if (resizeTimer) clearTimeout(resizeTimer);\n        resizeTimer = setTimeout(function () {\n            if (state.image) {\n                resizeCanvas();\n                if (!state.maximized) resetZoom();\n                else render();\n            }\n        }, 150);\n    });\n\n})();\n",
  "default_props": {
    "value": "{\"image\": \"https://huggingface.co/datasets/gradio/custom-html-gallery/resolve/main/assets/trimap-editor.webp\", \"width\": 960, \"height\": 643, \"trimap\": \"https://huggingface.co/datasets/gradio/custom-html-gallery/resolve/main/assets/trimap-editor-trimap.png\"}"
  },
  "python_code": "class TrimapEditor(gr.HTML):\n    \"\"\"Custom Gradio component for drawing trimap masks on images.\n\n    A trimap is a 3-class mask:\n      0   \u2192 background (definitely background)\n      128 \u2192 unknown (transition region for matting)\n      255 \u2192 foreground (definitely foreground)\n\n    The foreground region is always kept as a subset of the unknown region.\n    \"\"\"\n\n    def __init__(\n        self,\n        value: str | Image.Image | Path | None = None,\n        *,\n        label: str | None = None,\n        **kwargs: Any,\n    ) -> None:\n        html_template = (_STATIC_DIR / \"template.html\").read_text(encoding=\"utf-8\")\n        css_template = (_STATIC_DIR / \"style.css\").read_text(encoding=\"utf-8\")\n        js_on_load = (_STATIC_DIR / \"script.js\").read_text(encoding=\"utf-8\")\n\n        super().__init__(\n            value=value,\n            label=label,\n            show_label=label is not None,\n            container=label is not None,\n            html_template=html_template,\n            css_template=css_template,\n            js_on_load=js_on_load,\n            apply_default_css=False,\n            **kwargs,\n        )\n\n    def postprocess(self, value: Any) -> str | None:\n        if value is None:\n            return None\n\n        # Tuple/list: (image, trimap) \u2014 load both\n        if isinstance(value, (list, tuple)) and len(value) >= 2:  # noqa: PLR2004 \u2014 (image, trimap) pair\n            img = _load_image(value[0])\n            result: dict[str, Any] = {\n                \"image\": _save_image_to_cache(img, self.GRADIO_CACHE),\n                \"width\": img.width,\n                \"height\": img.height,\n            }\n            if value[1] is not None:\n                trimap_img = _load_trimap(value[1])\n                result[\"trimap\"] = _save_image_to_cache(trimap_img, self.GRADIO_CACHE, fmt=\"png\")\n            return json.dumps(result)\n\n        # Single-element list/tuple: unwrap to get the image\n        if isinstance(value, (list, tuple)):\n            value = value[0]\n\n        # Single image (existing behavior)\n        img = _load_image(value)\n        return json.dumps(\n            {\n                \"image\": _save_image_to_cache(img, self.GRADIO_CACHE),\n                \"width\": img.width,\n                \"height\": img.height,\n            }\n        )\n\n    def process_example(self, value: Any) -> str | None:\n        if value is None:\n            return None\n        image_source = value[0] if isinstance(value, (list, tuple)) else value\n        try:\n            img = _load_image(image_source)\n        except Exception:  # noqa: BLE001\n            return None\n        url = _save_image_to_cache(img, self.GRADIO_CACHE)\n        img_style = \"max-height:5rem;object-fit:contain;border-radius:4px;\"\n\n        # Check for trimap in tuple/list input\n        trimap_url = None\n        if isinstance(value, (list, tuple)) and len(value) >= 2:  # noqa: PLR2004 \u2014 (image, trimap) pair\n            try:\n                trimap_img = _load_trimap(value[1])\n                trimap_url = _save_image_to_cache(trimap_img, self.GRADIO_CACHE, fmt=\"png\")\n            except Exception:  # noqa: BLE001, S110 \u2014 trimap is optional; fall back to image-only thumbnail\n                pass\n\n        if trimap_url:\n            esc_url = html.escape(url, quote=True)\n            esc_trimap = html.escape(trimap_url, quote=True)\n            return (\n                f'<div style=\"display:flex;gap:4px;align-items:center;\">'\n                f'<img src=\"{esc_url}\" alt=\"image\" style=\"{img_style}\">'\n                f'<span style=\"color:#888;font-size:0.7rem;\">+</span>'\n                f'<img src=\"{esc_trimap}\" alt=\"trimap\" style=\"{img_style}\">'\n                f\"</div>\"\n            )\n        esc_url = html.escape(url, quote=True)\n        return f'<img src=\"{esc_url}\" alt=\"example\" style=\"max-width:100%;{img_style}display:block;\">'\n\n    def api_info(self) -> dict[str, Any]:\n        return {\n            \"type\": \"string\",\n            \"description\": (\n                \"JSON string. \"\n                \"Input (Python\u2192JS): {image: string (URL), width: int, height: int, \"\n                \"trimap?: string (URL, optional pre-drawn trimap PNG)}. \"\n                \"Pass a (image, trimap) tuple to postprocess() to include a trimap. \"\n                \"Output (JS\u2192Python): {image: string (URL), width: int, height: int, \"\n                \"trimapBase64: string (data URI 'data:image/png;base64,...')}. \"\n                \"trimapBase64 is absent when no trimap has been drawn yet.\"\n            ),\n        }\n",
  "head": "",
  "repo_url": "https://github.com/hysts/gradio-trimap-editor"
}