File size: 3,459 Bytes
36064ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
import { writable } from "svelte/store";
import type { ImageEditorContext } from "./editor";

/**
 * Base command interface that is added to the command_managers history
 */
export interface Command {
	/**
	 * The name of the command
	 */
	name: string;
	/**
	 * Optionally called when the command is first executed for multi-step commands
	 * @param args arguments to pass to the command
	 */
	start?: (...args: any) => any | Promise<any>;
	/**
	 * Optionally called when the command is continued for multi-step commands
	 * @param args arguments to pass to the command
	 */
	continue?: (...args: any) => any | Promise<any>;
	/**
	 * Optionally called when the command is stopped for multi-step commands
	 * @param args arguments to pass to the command
	 */
	stop?: (...args: any) => any | Promise<any>;
	/**
	 * Called by the command manager to execute the command, can act as a no-op if the work has already been done
	 * This function must be able to recreate the command if the command is undone and redone (`stop`/`start`/`continue` will not be called again)
	 */
	execute(context?: ImageEditorContext): any | Promise<any>;
	/**
	 * Called by the command manager to undo the command
	 * This function must be able to undo the work done by the execute function
	 */
	undo(): any | Promise<any>;
}

/**
 * Creates a command node
 * @param command command to add to the node
 * @returns a command node
 */
export class CommandNode {
	command: Command | null;
	next: CommandNode | null;
	previous: CommandNode | null;

	constructor(command?: Command) {
		this.command = command || null;
		this.next = null;
		this.previous = null;
	}

	push(command: Command): void {
		this.next = null;

		const node = new CommandNode(command);
		node.previous = this;
		this.next = node;
	}
}

/**
 * Creates a command manager
 * @returns a command manager
 */
export class CommandManager {
	history: CommandNode = new CommandNode();
	current_history = writable(this.history);

	undo(): void {
		if (this.history.previous) {
			this.history.command?.undo();
			this.history = this.history.previous;

			this.current_history.update(() => this.history);
		}
	}
	redo(context?: ImageEditorContext): void {
		if (this.history.next) {
			this.history = this.history.next;
			this.history.command?.execute(context);
			this.current_history.update(() => this.history);
		}
	}

	async execute(command: Command, context: ImageEditorContext): Promise<void> {
		await command.execute(context);
		this.history.push(command);
		this.history = this.history.next!;

		this.current_history.update(() => this.history);
	}

	async wait_for_next_frame(): Promise<void> {
		return new Promise((resolve) => {
			requestAnimationFrame(() => {
				resolve();
			});
		});
	}

	async replay(
		full_history: CommandNode,
		context: ImageEditorContext
	): Promise<void> {
		while (full_history.previous) {
			full_history = full_history.previous;
		}

		while (full_history.next) {
			await full_history.next.command!.execute(context);
			full_history = full_history.next;
		}

		this.history = full_history;
		this.current_history.update(() => this.history);
	}

	contains(command_name: string): boolean {
		let current: CommandNode | null = this.history;
		while (current) {
			if (current.command?.name === command_name) return true;
			current = current.next;
		}
		return false;
	}

	reset(): void {
		this.history = new CommandNode();
		this.current_history.update(() => this.history);
	}
}