| | import { |
| | Container, |
| | Graphics, |
| | Color, |
| | type ColorSource, |
| | RenderTexture, |
| | Sprite, |
| | type Renderer, |
| | Texture |
| | } from "pixi.js"; |
| | import { type ImageEditorContext, type Tool } from "../core/editor"; |
| | import { type Tool as ToolbarTool, type Subtool } from "../Toolbar.svelte"; |
| | import { type Command } from "../core/commands"; |
| | import { make_graphics } from "../utils/pixi"; |
| | import { get } from "svelte/store"; |
| |
|
| | |
| | |
| | |
| | |
| | |
| | export class ImageTool implements Tool { |
| | name = "image"; |
| | context!: ImageEditorContext; |
| | current_tool!: ToolbarTool; |
| | current_subtool!: Subtool; |
| | async setup( |
| | context: ImageEditorContext, |
| | tool: ToolbarTool, |
| | subtool: Subtool |
| | ): Promise<void> { |
| | this.context = context; |
| | this.current_tool = tool; |
| | this.current_subtool = subtool; |
| | } |
| |
|
| | cleanup(): void {} |
| |
|
| | async add_image({ |
| | image, |
| | fixed_canvas, |
| | border_region = 0 |
| | }: { |
| | image: Blob | File | Texture; |
| | fixed_canvas: boolean; |
| | border_region?: number; |
| | }): Promise<void> { |
| | const image_command = new AddImageCommand( |
| | this.context, |
| | image, |
| | fixed_canvas, |
| | border_region |
| | ); |
| |
|
| | await this.context.execute_command(image_command); |
| | } |
| |
|
| | set_tool(tool: ToolbarTool, subtool: Subtool): void { |
| | this.current_tool = tool; |
| | this.current_subtool = subtool; |
| | } |
| | } |
| |
|
| | interface BgImageCommand extends Command { |
| | |
| | |
| | |
| | |
| | start: () => Promise<void>; |
| | } |
| |
|
| | export class AddImageCommand implements BgImageCommand { |
| | sprite: Sprite | null = null; |
| | fixed_canvas: boolean; |
| | context: ImageEditorContext; |
| | background: Blob | File | Texture; |
| | current_canvas_size: { width: number; height: number }; |
| | computed_dimensions: { width: number; height: number }; |
| | current_scale: number; |
| | current_position: { x: number; y: number }; |
| | border_region: number; |
| |
|
| | scaled_width!: number; |
| | scaled_height!: number; |
| |
|
| | private previous_image: { |
| | texture: Texture; |
| | width: number; |
| | height: number; |
| | x: number; |
| | y: number; |
| | border_region: number; |
| | } | null = null; |
| | name: string; |
| |
|
| | constructor( |
| | context: ImageEditorContext, |
| | background: Blob | File | Texture, |
| | fixed_canvas: boolean, |
| | border_region = 0 |
| | ) { |
| | this.name = "AddImage"; |
| | this.context = context; |
| | this.background = background; |
| | this.fixed_canvas = fixed_canvas; |
| | this.border_region = border_region; |
| | this.current_canvas_size = get(this.context.dimensions); |
| | this.current_scale = get(this.context.scale); |
| | this.current_position = get(this.context.position); |
| |
|
| | this.computed_dimensions = { width: 0, height: 0 }; |
| |
|
| | if ( |
| | this.context.background_image && |
| | this.context.background_image.texture |
| | ) { |
| | const bg = this.context.background_image; |
| | const stored_border_region = (bg as any).borderRegion || 0; |
| |
|
| | this.previous_image = { |
| | texture: this.clone_texture(bg.texture), |
| | width: bg.width, |
| | height: bg.height, |
| | x: bg.position.x, |
| | y: bg.position.y, |
| | border_region: stored_border_region |
| | }; |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | private clone_texture(texture: Texture): Texture { |
| | const render_texture = RenderTexture.create({ |
| | width: texture.width, |
| | height: texture.height, |
| | resolution: window.devicePixelRatio || 1 |
| | }); |
| |
|
| | const sprite = new Sprite(texture); |
| | const container = new Container(); |
| | container.addChild(sprite); |
| |
|
| | this.context.app.renderer.render(container, { |
| | renderTexture: render_texture |
| | }); |
| |
|
| | container.destroy({ children: true }); |
| | return render_texture; |
| | } |
| |
|
| | async start(): Promise<void> { |
| | let image_texture: Texture; |
| | if (this.background instanceof Texture) { |
| | image_texture = this.background; |
| | } else { |
| | const img = await createImageBitmap(this.background); |
| | image_texture = Texture.from(img); |
| | } |
| |
|
| | this.sprite = new Sprite(image_texture); |
| |
|
| | const [width, height] = this.handle_image(); |
| | this.computed_dimensions = { width, height }; |
| | } |
| |
|
| | private handle_image(): [number, number] { |
| | if (this.sprite === null) { |
| | return [0, 0]; |
| | } |
| | if (this.fixed_canvas) { |
| | const effectiveCanvasWidth = Math.max( |
| | this.current_canvas_size.width - this.border_region * 2, |
| | 10 |
| | ); |
| | const effectiveCanvasHeight = Math.max( |
| | this.current_canvas_size.height - this.border_region * 2, |
| | 10 |
| | ); |
| |
|
| | const { width, height, x, y } = fit_image_to_canvas( |
| | this.sprite.width, |
| | this.sprite.height, |
| | effectiveCanvasWidth, |
| | effectiveCanvasHeight |
| | ); |
| |
|
| | this.sprite.width = width; |
| | this.sprite.height = height; |
| |
|
| | this.sprite.x = x + this.border_region; |
| | this.sprite.y = y + this.border_region; |
| | } else { |
| | const width = this.sprite.width; |
| | const height = this.sprite.height; |
| |
|
| | this.sprite.x = this.border_region; |
| | this.sprite.y = this.border_region; |
| |
|
| | return [width + this.border_region * 2, height + this.border_region * 2]; |
| | } |
| |
|
| | return [this.current_canvas_size.width, this.current_canvas_size.height]; |
| | } |
| |
|
| | async execute(context?: ImageEditorContext): Promise<void> { |
| | if (context) { |
| | this.context = context; |
| | } |
| |
|
| | await this.start(); |
| |
|
| | if (this.sprite === null) { |
| | return; |
| | } |
| |
|
| | const { width, height } = this.computed_dimensions; |
| |
|
| | await this.context.set_image_properties({ |
| | scale: 1, |
| | position: { |
| | x: this.context.app.screen.width / 2, |
| | y: this.context.app.screen.height / 2 |
| | }, |
| | width: this.fixed_canvas ? this.current_canvas_size.width : width, |
| | height: this.fixed_canvas ? this.current_canvas_size.height : height |
| | }); |
| |
|
| | const background_layer = this.context.layer_manager.create_background_layer( |
| | this.fixed_canvas ? this.current_canvas_size.width : width, |
| | this.fixed_canvas ? this.current_canvas_size.height : height |
| | ); |
| | this.sprite.zIndex = 0; |
| | background_layer.addChild(this.sprite); |
| |
|
| | this.context.layer_manager.reset_layers( |
| | this.fixed_canvas ? this.current_canvas_size.width : width, |
| | this.fixed_canvas ? this.current_canvas_size.height : height, |
| | true |
| | ); |
| |
|
| | if (this.border_region > 0) { |
| | (this.sprite as any).borderRegion = this.border_region; |
| | } |
| |
|
| | this.context.set_background_image(this.sprite); |
| |
|
| | this.context.reset(); |
| | } |
| |
|
| | async undo(): Promise<void> { |
| | if (this.sprite) { |
| | this.sprite.destroy(); |
| |
|
| | if (this.previous_image) { |
| | const previous_sprite = new Sprite(this.previous_image.texture); |
| | previous_sprite.width = this.previous_image.width; |
| | previous_sprite.height = this.previous_image.height; |
| | previous_sprite.position.set( |
| | this.previous_image.x, |
| | this.previous_image.y |
| | ); |
| |
|
| | if (this.previous_image.border_region > 0) { |
| | (previous_sprite as any).borderRegion = |
| | this.previous_image.border_region; |
| | } |
| |
|
| | await this.context.set_image_properties({ |
| | scale: 1, |
| | position: { |
| | x: this.context.app.screen.width / 2, |
| | y: this.context.app.screen.height / 2 |
| | }, |
| | width: this.previous_image.width, |
| | height: this.previous_image.height |
| | }); |
| |
|
| | const background_layer = |
| | this.context.layer_manager.create_background_layer( |
| | this.previous_image.width, |
| | this.previous_image.height |
| | ); |
| |
|
| | previous_sprite.zIndex = 0; |
| | background_layer.addChild(previous_sprite); |
| |
|
| | this.context.layer_manager.reset_layers( |
| | this.previous_image.width, |
| | this.previous_image.height, |
| | true |
| | ); |
| |
|
| | this.context.set_background_image(previous_sprite); |
| | } else { |
| | await this.context.set_image_properties({ |
| | scale: 1, |
| | position: { |
| | x: this.context.app.screen.width / 2, |
| | y: this.context.app.screen.height / 2 |
| | }, |
| | width: this.current_canvas_size.width, |
| | height: this.current_canvas_size.height |
| | }); |
| |
|
| | this.context.layer_manager.create_background_layer( |
| | this.current_canvas_size.width, |
| | this.current_canvas_size.height |
| | ); |
| |
|
| | this.context.layer_manager.reset_layers( |
| | this.current_canvas_size.width, |
| | this.current_canvas_size.height |
| | ); |
| | } |
| |
|
| | this.context.reset(); |
| | } |
| | } |
| | } |
| |
|
| | |
| | |
| | |
| | interface BgColorCommand extends Command { |
| | |
| | |
| | |
| | |
| | start: () => [number, number]; |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | export function add_bg_color( |
| | container: Container, |
| | renderer: Renderer, |
| | color: ColorSource, |
| | width: number, |
| | height: number, |
| | resize: (width: number, height: number) => void |
| | ): BgColorCommand { |
| | let sprite: Sprite; |
| | return { |
| | name: "AddBgColor", |
| | start() { |
| | container.removeChildren(); |
| | const graphics = make_graphics(1); |
| | const texture = RenderTexture.create({ |
| | width, |
| | height |
| | }); |
| |
|
| | renderer.render(graphics, { renderTexture: texture }); |
| | sprite = new Sprite(texture); |
| | return [sprite.width, sprite.height]; |
| | }, |
| | async execute() { |
| | resize(sprite.width, sprite.height); |
| | sprite.zIndex = 1; |
| | container.addChild(sprite); |
| | }, |
| | undo() { |
| | container.removeChildren(); |
| | } |
| | }; |
| | } |
| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | export function fit_image_to_canvas( |
| | image_width: number, |
| | image_height: number, |
| | canvas_width: number, |
| | canvas_height: number |
| | ): { |
| | width: number; |
| | height: number; |
| | x: number; |
| | y: number; |
| | } { |
| | const image_aspect_ratio = image_width / image_height; |
| | const canvas_aspect_ratio = canvas_width / canvas_height; |
| |
|
| | let new_width: number; |
| | let new_height: number; |
| |
|
| | if (image_aspect_ratio > canvas_aspect_ratio) { |
| | new_width = canvas_width; |
| | new_height = canvas_width / image_aspect_ratio; |
| | } else { |
| | new_height = canvas_height; |
| | new_width = canvas_height * image_aspect_ratio; |
| | } |
| |
|
| | const x = Math.round((canvas_width - new_width) / 2); |
| | const y = Math.round((canvas_height - new_height) / 2); |
| |
|
| | return { |
| | width: Math.round(new_width), |
| | height: Math.round(new_height), |
| | x, |
| | y |
| | }; |
| | } |
| |
|