import { Application, Container, Graphics, Sprite, RenderTexture, SCALE_MODES, Texture, Assets } from "pixi.js"; import { get_canvas_blob } from "../utils/pixi"; import type { Writable } from "svelte/store"; import { writable, get } from "svelte/store"; import { type ImageBlobs, type LayerOptions } from "../types"; import { type Command } from "./commands"; import { type ImageEditorContext } from "./editor"; export class LayerManager { private layers: { name: string; id: string; container: Container; user_created: boolean; visible: boolean; }[] = []; private active_layer: Container | null = null; private active_layer_id: string | null = null; private draw_textures: Map = new Map(); layer_store: Writable<{ active_layer: string; layers: { name: string; id: string; user_created: boolean; visible: boolean; }[]; }> = writable({ active_layer: "", layers: [] }); private background_layer: Container | null = null; private image_container: Container; private app: Application; private fixed_canvas: boolean; private dark: boolean; private border_region: number; private layer_options: LayerOptions; constructor( image_container: Container, app: Application, fixed_canvas: boolean, dark: boolean, border_region: number, layer_options: LayerOptions ) { this.image_container = image_container; this.app = app; this.fixed_canvas = fixed_canvas; this.dark = dark; this.border_region = border_region; this.layer_options = layer_options; } toggle_layer_visibility(id: string): void { const layer = this.layers.find((l) => l.id === id); if (layer) { layer.container.visible = !layer.container.visible; layer.visible = layer.container.visible; this.layer_store.update((state) => ({ active_layer: state.active_layer, layers: this.layers })); } } create_background_layer(width: number, height: number): Container { if (this.background_layer) { this.background_layer.destroy(); } const layer = new Container(); this.background_layer = layer; const bg_texture = RenderTexture.create({ width, height, resolution: window.devicePixelRatio, antialias: true, scaleMode: SCALE_MODES.NEAREST }); const bg_sprite = new Sprite(bg_texture); layer.addChild(bg_sprite); const clear_graphics = new Graphics(); clear_graphics.clear(); clear_graphics .rect(0, 0, width, height) .fill({ color: this.dark ? 0x333333 : 0xffffff, alpha: 1 }); this.app.renderer.render({ container: clear_graphics, target: bg_texture, clear: true }); this.image_container.addChild(layer); layer.zIndex = -1; this.update_layer_order(); return layer; } set_layer_options( layer_options: LayerOptions, width: number, height: number ): void { this.layer_options = layer_options; this.reset_layers(width, height); } /** * Creates a background layer from an image URL * @param url The URL of the image to use as background * @param width The width of the layer (if fixed_canvas is true) * @param height The height of the layer (if fixed_canvas is true) * @param borderRegion Minimum border region to add around the image for outpainting (in pixels) * @returns A Promise that resolves to the background Container when the image is loaded */ async create_background_layer_from_url( url: string, width?: number, height?: number ): Promise { const layer = this.create_background_layer( width || this.image_container.width, height || this.image_container.height ); try { const texture = await Texture.from(url); const sprite = new Sprite(texture); const imageWidth = sprite.texture.width; const imageHeight = sprite.texture.height; const containerWidth = width || this.image_container.width; const containerHeight = height || this.image_container.height; if (this.fixed_canvas) { const effectiveContainerWidth = Math.max( containerWidth - this.border_region * 2, 10 ); const effectiveContainerHeight = Math.max( containerHeight - this.border_region * 2, 10 ); const imageAspectRatio = imageWidth / imageHeight; const containerAspectRatio = effectiveContainerWidth / effectiveContainerHeight; let finalWidth, finalHeight; let posX = this.border_region, posY = this.border_region; if ( imageWidth <= effectiveContainerWidth && imageHeight <= effectiveContainerHeight ) { finalWidth = imageWidth; finalHeight = imageHeight; } else { if (imageAspectRatio > containerAspectRatio) { finalWidth = effectiveContainerWidth; finalHeight = effectiveContainerWidth / imageAspectRatio; } else { finalHeight = effectiveContainerHeight; finalWidth = effectiveContainerHeight * imageAspectRatio; } } posX += Math.round((effectiveContainerWidth - finalWidth) / 2); posY += Math.round((effectiveContainerHeight - finalHeight) / 2); sprite.width = finalWidth; sprite.height = finalHeight; sprite.position.set(posX, posY); } else { sprite.position.set(this.border_region, this.border_region); if (this.background_layer) { this.background_layer.destroy(); } const totalWidth = imageWidth + this.border_region * 2; const totalHeight = imageHeight + this.border_region * 2; const newLayer = this.create_background_layer(totalWidth, totalHeight); sprite.width = imageWidth; sprite.height = imageHeight; newLayer.addChild(sprite); return newLayer; } layer.addChild(sprite); return layer; } catch (error) { console.error("Error loading image from URL:", error); return layer; } } create_layer({ width, height, layer_name, user_created, layer_id = undefined, make_active = false }: { width: number; height: number; layer_name?: string; user_created: boolean; layer_id?: string; make_active?: boolean; }): Container { const layer = new Container(); const _layer_id = layer_id || Math.random().toString(36).substring(2, 15); const _layer_name = layer_name || `Layer ${this.layers.length + 1}`; this.layers.push({ name: _layer_name, id: _layer_id, container: layer, user_created, visible: true }); this.image_container.addChild(layer); const draw_texture = RenderTexture.create({ width, height, resolution: window.devicePixelRatio, antialias: true, scaleMode: SCALE_MODES.NEAREST }); const canvas_sprite = new Sprite(draw_texture); layer.addChild(canvas_sprite); const clear_graphics = new Graphics(); clear_graphics.clear(); clear_graphics.beginFill(0, 0); clear_graphics.drawRect(0, 0, width, height); clear_graphics.endFill(); this.app.renderer.render({ container: clear_graphics, target: draw_texture, clear: true }); this.draw_textures.set(layer, draw_texture); this.update_layer_order(); if (make_active) { this.set_active_layer(_layer_id); } this.layer_store.set({ active_layer: this.active_layer_id || "", layers: this.layers }); return layer; } /** * Creates a new layer with an image loaded from a URL * @param url The URL of the image to load * @param borderRegion Minimum border region to add around the image for outpainting (in pixels) * @returns A Promise that resolves to the layer ID */ async add_layer_from_url(url: string): Promise { const { width, height } = this.image_container.getLocalBounds(); const layer = this.create_layer({ width, height, layer_name: "Layer 1", user_created: true }); const layerIndex = this.layers.findIndex((l) => l.container === layer); if (layerIndex === -1) { console.error("Could not find newly created layer"); return ""; } const layerId = this.layers[layerIndex].id; try { const texture = await Assets.load(url); const drawTexture = this.draw_textures.get(layer); if (!drawTexture) { console.error("No draw texture found for layer"); return layerId; } const sprite = new Sprite(texture); const imageWidth = sprite.width; const imageHeight = sprite.height; let posX = this.border_region; let posY = this.border_region; const effectiveWidth = this.fixed_canvas ? width - this.border_region * 2 : width; const effectiveHeight = this.fixed_canvas ? height - this.border_region * 2 : height; if (imageWidth < effectiveWidth || imageHeight < effectiveHeight) { posX = Math.floor((effectiveWidth - imageWidth) / 2); posY = Math.floor((effectiveHeight - imageHeight) / 2); } sprite.position.set(posX, posY); if (imageWidth > effectiveWidth || imageHeight > effectiveHeight) { const imageAspectRatio = imageWidth / imageHeight; const areaAspectRatio = effectiveWidth / effectiveHeight; let finalWidth, finalHeight; if (imageAspectRatio > areaAspectRatio) { finalWidth = effectiveWidth; finalHeight = effectiveWidth / imageAspectRatio; } else { finalHeight = effectiveHeight; finalWidth = effectiveHeight * imageAspectRatio; } sprite.width = finalWidth; sprite.height = finalHeight; posX = this.border_region + Math.floor((effectiveWidth - finalWidth) / 2); posY = this.border_region + Math.floor((effectiveHeight - finalHeight) / 2); sprite.position.set(posX, posY); } this.app.renderer.render(sprite, { renderTexture: drawTexture }); this.set_active_layer(layerId); return layerId; } catch (error) { console.error("Error loading image from URL:", error); return layerId; } } get_active_layer(): typeof this.active_layer { return this.active_layer; } set_active_layer(id: string): void { if (this.layers.some((l) => l.id === id)) { this.active_layer = this.layers.find((l) => l.id === id)?.container || this.layers[0]?.container || null; this.active_layer_id = id; this.layer_store.set({ active_layer: id, layers: this.layers }); } } get_layers(): typeof this.layers { return this.layers; } get_layer_textures(id: string): { draw: RenderTexture } | null { const layer = this.layers.find((l) => l.id === id); if (layer) { const draw = this.draw_textures.get(layer.container); if (draw) { return { draw }; } } return null; } delete_layer(id: string): void { const index = this.layers.findIndex((l) => l.id === id); if (index > -1) { const draw_texture = this.draw_textures.get(this.layers[index].container); if (draw_texture) { draw_texture.destroy(); this.draw_textures.delete(this.layers[index].container); } this.layers[index].container.destroy(); if (this.active_layer === this.layers[index].container) { const new_active_layer = this.layers[Math.max(0, index - 1)] || null; this.active_layer = new_active_layer?.container || null; this.active_layer_id = new_active_layer?.id || null; } this.layers = this.layers.filter((l) => l.id !== id); this.layer_store.update((_layers) => ({ active_layer: _layers.active_layer === id ? this.layers[this.layers.length - 1]?.id : _layers.active_layer, layers: this.layers })); this.update_layer_order(); } } private update_layer_order(): void { if (this.background_layer) { this.background_layer.zIndex = -1; } this.layers.forEach((layer, index) => { layer.container.zIndex = index; }); } move_layer(id: string, direction: "up" | "down"): void { const index = this.layers.findIndex((l) => l.id === id); if (index > -1) { const new_index = direction === "up" ? index - 1 : index + 1; this.layers = this.layers.map((l, i) => { if (i === index) { return this.layers[new_index]; } if (i === new_index) { return this.layers[index]; } return l; }); this.update_layer_order(); this.layer_store.update((_layers) => ({ active_layer: id, layers: this.layers })); } } /** * Resizes all layers to a new width and height * @param newWidth The new width of the layers * @param newHeight The new height of the layers * @param scale If true, scales the layer content to fit the new dimensions. If false, keeps the content size unchanged. * @param anchor The anchor point to position the content relative to the new size */ resize_all_layers( newWidth: number, newHeight: number, scale: boolean, anchor: | "top-left" | "top" | "top-right" | "left" | "center" | "right" | "bottom-left" | "bottom" | "bottom-right", oldCanvasWidth: number, oldCanvasHeight: number ): void { const oldLayersById = new Map(this.layers.map((l) => [l.id, l])); const oldBackgroundLayer = this.background_layer; const calculateOffset = (): { offsetX: number; offsetY: number } => { let offsetX = 0; let offsetY = 0; const deltaWidth = newWidth - oldCanvasWidth; const deltaHeight = newHeight - oldCanvasHeight; if (anchor.includes("left")) { offsetX = 0; } else if (anchor.includes("right")) { offsetX = deltaWidth; } else { offsetX = Math.floor(deltaWidth / 2); } if (anchor.includes("top")) { offsetY = 0; } else if (anchor.includes("bottom")) { offsetY = deltaHeight; } else { offsetY = Math.floor(deltaHeight / 2); } return { offsetX, offsetY }; }; this.background_layer = this._resize_background_layer( oldBackgroundLayer, newWidth, newHeight, scale, calculateOffset ); const processedLayers: { name: string; id: string; container: Container; user_created: boolean; }[] = []; const oldLayerData = this.layers.map((oldLayer) => ({ id: oldLayer.id, name: oldLayer.name, user_created: oldLayer.user_created, texture: this.draw_textures.get(oldLayer.container), container: oldLayer.container })); this.layers = []; this.draw_textures.clear(); for (const oldData of oldLayerData) { const newLayer = this._resize_single_layer( oldData, newWidth, newHeight, scale, calculateOffset ); if (newLayer) { processedLayers.push(newLayer); } } const currentActiveId = get(this.layer_store).active_layer; const activeLayerExists = processedLayers.some( (l) => l.id === currentActiveId ); if (!activeLayerExists && processedLayers.length > 0) { this.set_active_layer(processedLayers[0].id); } else if (processedLayers.length === 0) { this.layer_store.update((s) => ({ ...s, active_layer: "" })); } else { this.layer_store.update((s) => ({ ...s })); } this.update_layer_order(); setTimeout(() => { Assets.cache.reset(); this.app.renderer.textureGC.run(); }, 100); } /** * Helper method to resize the background layer. */ private _resize_background_layer( oldBackgroundLayer: Container | null, newWidth: number, newHeight: number, scale: boolean, calculateOffset: () => { offsetX: number; offsetY: number } ): Container | null { if (!oldBackgroundLayer) { return this.create_background_layer(newWidth, newHeight); } let backgroundImage: Sprite | null = oldBackgroundLayer.children.find( (child) => child instanceof Sprite && child.texture !== (oldBackgroundLayer.children[0] as Sprite)?.texture ) as Sprite | null; const newBackgroundLayer = this.create_background_layer( newWidth, newHeight ); if (backgroundImage) { const newBgImage = new Sprite(backgroundImage.texture); newBgImage.width = backgroundImage.width; newBgImage.height = backgroundImage.height; if (scale) { newBgImage.width = newWidth; newBgImage.height = newHeight; newBgImage.position.set(0, 0); } else { const { offsetX, offsetY } = calculateOffset(); newBgImage.position.set( backgroundImage.x + offsetX, backgroundImage.y + offsetY ); } newBackgroundLayer.addChild(newBgImage); } return newBackgroundLayer; } /** * Helper method to resize a single regular layer. */ private _resize_single_layer( oldData: { id: string; name: string; user_created: boolean; texture: RenderTexture | undefined; container: Container; }, newWidth: number, newHeight: number, scale: boolean, calculateOffset: () => { offsetX: number; offsetY: number } ): { name: string; id: string; container: Container; user_created: boolean; } | null { if (!oldData.texture) { console.warn( `No texture found for layer ${oldData.id}, skipping cleanup.` ); if (oldData.container && !oldData.container.destroyed) { if (this.image_container.children.includes(oldData.container)) { this.image_container.removeChild(oldData.container); } oldData.container.destroy({ children: true }); } return null; } const newContainer = this.create_layer({ width: newWidth, height: newHeight, layer_name: oldData.name, user_created: oldData.user_created }); const newLayer = this.layers[this.layers.length - 1]; newLayer.id = oldData.id; const newTexture = this.draw_textures.get(newContainer); if (!newTexture) { console.error( `Failed to get texture for newly created layer ${newLayer.id}. Cleaning up.` ); if (newContainer && !newContainer.destroyed) { if (this.image_container.children.includes(newContainer)) { this.image_container.removeChild(newContainer); } newContainer.destroy({ children: true }); const idx = this.layers.findIndex((l) => l.container === newContainer); if (idx > -1) this.layers.splice(idx, 1); this.draw_textures.delete(newContainer); } if (oldData.texture && !oldData.texture.destroyed) oldData.texture.destroy(true); if (oldData.container && !oldData.container.destroyed) oldData.container.destroy({ children: true }); return null; } this.app.renderer.clear({ target: newTexture, clearColor: [0, 0, 0, 0] }); const sprite = new Sprite(oldData.texture); if (scale) { sprite.width = newWidth; sprite.height = newHeight; sprite.position.set(0, 0); } else { const { offsetX, offsetY } = calculateOffset(); sprite.position.set(offsetX, offsetY); } this.app.renderer.render(sprite, { renderTexture: newTexture }); sprite.destroy(); if (oldData.texture && !oldData.texture.destroyed) { oldData.texture.destroy(true); } if (oldData.container && !oldData.container.destroyed) { if (this.image_container.children.includes(oldData.container)) { this.image_container.removeChild(oldData.container); } oldData.container.destroy({ children: true }); } return newLayer; } async get_blobs(width: number, height: number): Promise { const blobs = { background: await get_canvas_blob( this.app.renderer, this.background_layer, { width, height, x: 0, y: 0 } ), layers: await Promise.all( this.layers.map(async (layer) => { const blob = await get_canvas_blob( this.app.renderer, layer.container, { width, height, x: 0, y: 0 } ); if (blob) { return blob; } return null; }) ), composite: await get_canvas_blob( this.app.renderer, this.image_container, { width, height, x: 0, y: 0 } ) }; return blobs; } reset_layers(width: number, height: number, persist = false): void { const _layers_to_recreate = persist ? this.layers.map((layer) => [layer.name, layer.id]) : this.layer_options.layers.map((layer) => [layer, undefined]); this.layers.forEach((layer) => { this.delete_layer(layer.id); }); for (const [layer_name, layer_id] of _layers_to_recreate) { this.create_layer({ width, height, layer_name: layer_name, user_created: this.layer_options.layers.find((l) => l === layer_name) ? false : true, layer_id: layer_id }); } if (!persist) { this.active_layer = this.layers[0].container; this.active_layer_id = this.layers[0].id; } else { this.active_layer = this.layers.find((l) => l.id === this.active_layer_id)?.container || this.layers[0]?.container; if (!this.active_layer) return; } this.layer_store.update((state) => ({ active_layer: this.active_layer_id || this.layers[0].id, layers: this.layers })); } init_layers(width: number, height: number): void { for (const layer of this.layers) { this.delete_layer(layer.id); } let i = 0; for (const layer of this.layer_options.layers) { this.create_layer({ width, height, layer_name: layer, user_created: false, layer_id: `layer-${i}` }); i++; } this.active_layer = this.layers[0].container; this.active_layer_id = this.layers[0].id; this.layer_store.update((_layers) => ({ active_layer: this.layers[0].id, layers: this.layers })); } } /** * Command to add a new layer */ export class AddLayerCommand implements Command { private layer_id: string; private layer_name: string; private width: number; private height: number; private user_created: boolean; private make_active: boolean; private previous_active_layer: string | null = null; name: string; constructor( private context: ImageEditorContext, options: { width: number; height: number; layer_name?: string; user_created: boolean; layer_id?: string; make_active?: boolean; } ) { this.width = options.width; this.height = options.height; this.layer_name = options.layer_name || `Layer ${this.context.layer_manager.get_layers().length + 1}`; this.user_created = options.user_created; this.layer_id = options.layer_id || Math.random().toString(36).substring(2, 15); this.make_active = options.make_active || false; this.name = "AddLayer"; const current_layers = this.context.layer_manager.get_layers(); const current_active = current_layers.find( (l) => l.container === this.context.layer_manager.get_active_layer() ); this.previous_active_layer = current_active?.id || null; } async execute(context?: ImageEditorContext): Promise { if (context) { this.context = context; } this.context.layer_manager.create_layer({ width: this.width, height: this.height, layer_name: this.layer_name, user_created: this.user_created, layer_id: this.layer_id, make_active: this.make_active }); } async undo(): Promise { this.context.layer_manager.delete_layer(this.layer_id); if (this.previous_active_layer) { this.context.layer_manager.set_active_layer(this.previous_active_layer); } } } /** * Command to remove a layer */ export class RemoveLayerCommand implements Command { private layer_data: { id: string; name: string; user_created: boolean; visible: boolean; was_active: boolean; }; private previous_active_layer: string | null = null; private texture_copy: RenderTexture | null = null; name: string; constructor( private context: ImageEditorContext, layer_id: string ) { this.name = "RemoveLayer"; const layers = this.context.layer_manager.get_layers(); const layer_to_remove = layers.find((l) => l.id === layer_id); if (!layer_to_remove) { throw new Error(`Layer with ID ${layer_id} not found`); } const active_layer = this.context.layer_manager.get_active_layer(); const was_active = layer_to_remove.container === active_layer; if (was_active) { const layer_index = layers.findIndex((l) => l.id === layer_id); const next_active = layers[Math.max(0, layer_index - 1)]; this.previous_active_layer = next_active?.id || null; } this.layer_data = { id: layer_to_remove.id, name: layer_to_remove.name, user_created: layer_to_remove.user_created, visible: layer_to_remove.visible, was_active }; this.captureTextureData(layer_id); } /** * Create a direct copy of the layer's texture */ private captureTextureData(layer_id: string): void { const layer_textures = this.context.layer_manager.get_layer_textures(layer_id); if (!layer_textures) return; try { const original_texture = layer_textures.draw; const texture_copy = RenderTexture.create({ width: original_texture.width, height: original_texture.height, resolution: window.devicePixelRatio || 1 }); const sprite = new Sprite(original_texture); this.context.app.renderer.render(sprite, { renderTexture: texture_copy }); this.texture_copy = texture_copy; sprite.destroy(); } catch (e) { console.error("Failed to copy layer texture:", e); this.texture_copy = null; } } async execute(context?: ImageEditorContext): Promise { if (context) { this.context = context; } this.context.layer_manager.delete_layer(this.layer_data.id); } async undo(): Promise { const dimensions = get(this.context.dimensions); const container = this.context.layer_manager.create_layer({ width: dimensions.width, height: dimensions.height, layer_name: this.layer_data.name, user_created: this.layer_data.user_created, layer_id: this.layer_data.id, make_active: this.layer_data.was_active }); if (this.texture_copy) { try { const layer_textures = this.context.layer_manager.get_layer_textures( this.layer_data.id ); if (layer_textures) { const sprite = new Sprite(this.texture_copy); this.context.app.renderer.render(sprite, { renderTexture: layer_textures.draw }); sprite.destroy(); } } catch (e) { console.error("Failed to restore layer content:", e); } } if (!this.layer_data.visible) { this.context.layer_manager.toggle_layer_visibility(this.layer_data.id); } if (!this.layer_data.was_active && this.previous_active_layer) { this.context.layer_manager.set_active_layer(this.previous_active_layer); } } /** * Clean up resources when the command is no longer needed * This would need to be called by a garbage collection mechanism */ destroy(): void { if (this.texture_copy) { this.texture_copy.destroy(); this.texture_copy = null; } } } /** * Command to reorder layers */ export class ReorderLayerCommand implements Command { private original_order: string[]; private new_order: string[]; private layer_id: string; private direction: "up" | "down"; name: string; constructor( private context: ImageEditorContext, layer_id: string, direction: "up" | "down" ) { this.layer_id = layer_id; this.direction = direction; this.name = "ReorderLayer"; const layers = this.context.layer_manager.get_layers(); this.original_order = layers.map((l) => l.id); const index = layers.findIndex((l) => l.id === layer_id); if (index === -1) { throw new Error(`Layer with ID ${layer_id} not found`); } const new_index = direction === "up" ? index - 1 : index + 1; if (new_index < 0 || new_index >= layers.length) { this.new_order = [...this.original_order]; } else { this.new_order = [...this.original_order]; [this.new_order[index], this.new_order[new_index]] = [ this.new_order[new_index], this.new_order[index] ]; } } async execute(context?: ImageEditorContext): Promise { if (context) { this.context = context; } this.context.layer_manager.move_layer(this.layer_id, this.direction); } async undo(): Promise { const current_layers = this.context.layer_manager.get_layers(); if ( this.original_order.join(",") === current_layers.map((l) => l.id).join(",") ) { return; } const layer_index = current_layers.findIndex((l) => l.id === this.layer_id); if (layer_index === -1) return; const original_index = this.original_order.indexOf(this.layer_id); const move_direction = layer_index > original_index ? "up" : "down"; this.context.layer_manager.move_layer(this.layer_id, move_direction); } }