import { Container, Graphics, Color, type ColorSource, RenderTexture, Sprite, type Renderer, Texture } from "pixi.js"; import { type ImageEditorContext, type Tool } from "../core/editor"; import { type Tool as ToolbarTool, type Subtool } from "../Toolbar.svelte"; import { type Command } from "../core/commands"; import { make_graphics } from "../utils/pixi"; import { get } from "svelte/store"; /** * Handles adding images to the editor * Only a single image can be added at a time * Adding an image removes the current image is one exists */ export class ImageTool implements Tool { name = "image"; context!: ImageEditorContext; current_tool!: ToolbarTool; current_subtool!: Subtool; async setup( context: ImageEditorContext, tool: ToolbarTool, subtool: Subtool ): Promise { this.context = context; this.current_tool = tool; this.current_subtool = subtool; } cleanup(): void {} async add_image({ image, fixed_canvas, border_region = 0 }: { image: Blob | File | Texture; fixed_canvas: boolean; border_region?: number; }): Promise { const image_command = new AddImageCommand( this.context, image, fixed_canvas, border_region ); await this.context.execute_command(image_command); } set_tool(tool: ToolbarTool, subtool: Subtool): void { this.current_tool = tool; this.current_subtool = subtool; } } interface BgImageCommand extends Command { /** * Initial setup for the bg command * @returns */ start: () => Promise; } export class AddImageCommand implements BgImageCommand { sprite: Sprite | null = null; fixed_canvas: boolean; context: ImageEditorContext; background: Blob | File | Texture; current_canvas_size: { width: number; height: number }; computed_dimensions: { width: number; height: number }; current_scale: number; current_position: { x: number; y: number }; border_region: number; scaled_width!: number; scaled_height!: number; private previous_image: { texture: Texture; width: number; height: number; x: number; y: number; border_region: number; } | null = null; name: string; constructor( context: ImageEditorContext, background: Blob | File | Texture, fixed_canvas: boolean, border_region = 0 ) { this.name = "AddImage"; this.context = context; this.background = background; this.fixed_canvas = fixed_canvas; this.border_region = border_region; this.current_canvas_size = get(this.context.dimensions); this.current_scale = get(this.context.scale); this.current_position = get(this.context.position); this.computed_dimensions = { width: 0, height: 0 }; if ( this.context.background_image && this.context.background_image.texture ) { const bg = this.context.background_image; const stored_border_region = (bg as any).borderRegion || 0; this.previous_image = { texture: this.clone_texture(bg.texture), width: bg.width, height: bg.height, x: bg.position.x, y: bg.position.y, border_region: stored_border_region }; } } /** * Creates a copy of a texture to avoid reference issues */ private clone_texture(texture: Texture): Texture { const render_texture = RenderTexture.create({ width: texture.width, height: texture.height, resolution: window.devicePixelRatio || 1 }); const sprite = new Sprite(texture); const container = new Container(); container.addChild(sprite); this.context.app.renderer.render(container, { renderTexture: render_texture }); container.destroy({ children: true }); return render_texture; } async start(): Promise { let image_texture: Texture; if (this.background instanceof Texture) { image_texture = this.background; } else { const img = await createImageBitmap(this.background); image_texture = Texture.from(img); } this.sprite = new Sprite(image_texture); const [width, height] = this.handle_image(); this.computed_dimensions = { width, height }; } private handle_image(): [number, number] { if (this.sprite === null) { return [0, 0]; } if (this.fixed_canvas) { const effectiveCanvasWidth = Math.max( this.current_canvas_size.width - this.border_region * 2, 10 ); const effectiveCanvasHeight = Math.max( this.current_canvas_size.height - this.border_region * 2, 10 ); const { width, height, x, y } = fit_image_to_canvas( this.sprite.width, this.sprite.height, effectiveCanvasWidth, effectiveCanvasHeight ); this.sprite.width = width; this.sprite.height = height; this.sprite.x = x + this.border_region; this.sprite.y = y + this.border_region; } else { const width = this.sprite.width; const height = this.sprite.height; this.sprite.x = this.border_region; this.sprite.y = this.border_region; return [width + this.border_region * 2, height + this.border_region * 2]; } return [this.current_canvas_size.width, this.current_canvas_size.height]; } async execute(context?: ImageEditorContext): Promise { if (context) { this.context = context; } await this.start(); if (this.sprite === null) { return; } const { width, height } = this.computed_dimensions; await this.context.set_image_properties({ scale: 1, position: { x: this.context.app.screen.width / 2, y: this.context.app.screen.height / 2 }, width: this.fixed_canvas ? this.current_canvas_size.width : width, height: this.fixed_canvas ? this.current_canvas_size.height : height }); const background_layer = this.context.layer_manager.create_background_layer( this.fixed_canvas ? this.current_canvas_size.width : width, this.fixed_canvas ? this.current_canvas_size.height : height ); this.sprite.zIndex = 0; background_layer.addChild(this.sprite); this.context.layer_manager.reset_layers( this.fixed_canvas ? this.current_canvas_size.width : width, this.fixed_canvas ? this.current_canvas_size.height : height, true ); if (this.border_region > 0) { (this.sprite as any).borderRegion = this.border_region; } this.context.set_background_image(this.sprite); this.context.reset(); } async undo(): Promise { if (this.sprite) { this.sprite.destroy(); if (this.previous_image) { const previous_sprite = new Sprite(this.previous_image.texture); previous_sprite.width = this.previous_image.width; previous_sprite.height = this.previous_image.height; previous_sprite.position.set( this.previous_image.x, this.previous_image.y ); if (this.previous_image.border_region > 0) { (previous_sprite as any).borderRegion = this.previous_image.border_region; } await this.context.set_image_properties({ scale: 1, position: { x: this.context.app.screen.width / 2, y: this.context.app.screen.height / 2 }, width: this.previous_image.width, height: this.previous_image.height }); const background_layer = this.context.layer_manager.create_background_layer( this.previous_image.width, this.previous_image.height ); previous_sprite.zIndex = 0; background_layer.addChild(previous_sprite); this.context.layer_manager.reset_layers( this.previous_image.width, this.previous_image.height, true ); this.context.set_background_image(previous_sprite); } else { await this.context.set_image_properties({ scale: 1, position: { x: this.context.app.screen.width / 2, y: this.context.app.screen.height / 2 }, width: this.current_canvas_size.width, height: this.current_canvas_size.height }); this.context.layer_manager.create_background_layer( this.current_canvas_size.width, this.current_canvas_size.height ); this.context.layer_manager.reset_layers( this.current_canvas_size.width, this.current_canvas_size.height ); } this.context.reset(); } } } /** * Command that sets a background */ interface BgColorCommand extends Command { /** * Initial setup for the bg command * @returns */ start: () => [number, number]; } /** * Adds a background color to the canvas. * @param container The container to add the image to. * @param renderer The renderer to use for the image. * @param color The background color to add. * @param width The width of the background. * @param height The height of the background. * @param resize The function to resize the canvas. * @returns A command that can be used to undo the action. */ export function add_bg_color( container: Container, renderer: Renderer, color: ColorSource, width: number, height: number, resize: (width: number, height: number) => void ): BgColorCommand { let sprite: Sprite; return { name: "AddBgColor", start() { container.removeChildren(); const graphics = make_graphics(1); const texture = RenderTexture.create({ width, height }); renderer.render(graphics, { renderTexture: texture }); sprite = new Sprite(texture); return [sprite.width, sprite.height]; }, async execute() { resize(sprite.width, sprite.height); sprite.zIndex = 1; container.addChild(sprite); }, undo() { container.removeChildren(); } }; } /** * Calculates new dimensions and position for an image to fit within a canvas while maintaining aspect ratio * @param image_width Original width of the image * @param image_height Original height of the image * @param canvas_width Width of the canvas * @param canvas_height Height of the canvas * @returns Object containing new dimensions and position */ export function fit_image_to_canvas( image_width: number, image_height: number, canvas_width: number, canvas_height: number ): { width: number; height: number; x: number; y: number; } { const image_aspect_ratio = image_width / image_height; const canvas_aspect_ratio = canvas_width / canvas_height; let new_width: number; let new_height: number; if (image_aspect_ratio > canvas_aspect_ratio) { new_width = canvas_width; new_height = canvas_width / image_aspect_ratio; } else { new_height = canvas_height; new_width = canvas_height * image_aspect_ratio; } const x = Math.round((canvas_width - new_width) / 2); const y = Math.round((canvas_height - new_height) / 2); return { width: Math.round(new_width), height: Math.round(new_height), x, y }; }