diff --git "a/crtranscriptVera.txt" "b/crtranscriptVera.txt" new file mode 100644--- /dev/null +++ "b/crtranscriptVera.txt" @@ -0,0 +1,44481 @@ +MATT: Welcome to Critical Role, where a bunch of +us nerdy-ass voice actors sit around and play + +Dungeons & Dragons. + +TRAVIS: Dungeons & Dragons! + +MATT: Travis is in a good mood. Glad you guys can +join us. Before we jump into tonight’s episode, + +let’s get through some quick announcements. First +and foremost, we have our first sponsor for the + +evening: our recurring friends at the wondrous D&D +Beyond. Sam, you said you were prepared in advance + +for this one. + +SAM: Well, I’ve been getting a lot of questions +lately about, like, how do you write these ad + +things? I make it sound like, “Oh, I just come up +with it on the fly!” It’s not true. I spend a lot + +of time. In fact, I have a file here of rejected +ads that I didn’t deem good enough to use to + +promote our friends at D&D Beyond. dndbeyond.com. +Go there, sign up, use their service like we do. + +Here’s just a few. I’m just going to rifle through +my files. This one’s terrible. It was a pirate + +one, I was going to wear an eye patch, and go, +“Ahoy and welcome to D&D be-yarrrgh! Grab your + +“duffel, set the binnacle and follow the +freebooters to DnD beyond dot carrrrrrm!” But it + +didn’t make sense. + +LAURA: No, that’s terrible. + +SAM: This one was– I was going to do a Travis +impression. + +TRAVIS: Oh! + +SAM: “Yo bros, how about that Cowboys game, right? +When Prescott hit Hurns on that outside post-route?” + +TRAVIS: Hurns doesn’t play for them yet. + +SAM: Fuck. “I nearly spilled my Natty Lite all +over my Emmitt Smith commemorative Snuggie.” + +TRAVIS: It’s a Troy Aikman Snuggie! + +SAM: “Man, I love sports. The smell of grass, the +sound of marching bands, the sight of 22 men + +"pounding each other for–” All right. Here’s an +early draft of the now-famous D&D Beyond jingle. I + +went through many drafts of the lyrics before I +landed on the primo ones that we got. + +(sings) You got your perfect wizard, his tomes and his +supplies. But he burned his entire family to death + +and now he’s traumatized. + +(laughter) + +SAM: I thought that was a little too dark. + +LAURA: Yeah. + +SAM: This one? What was this one? Our tests +indicate that your rash has spread to the groin + +ar– Nope, that’s not it. That was a different +file. I had this one, this one’s really + +conceptual. Here, I’ll do it. Matt. + +MATT: Yes. + +SAM: Matt. + +MATT: Yes. + +SAM: Matt. + +MATT: Yes. + +SAM: Matt. + +MATT: Yes. + +SAM: That’s all it says. It just keeps going and +saying Matt. It wouldn’t have worked! This is why + +it’s rejected! Oh, this one. This one is specific +for– + +MATT: Very Tim and Eric of you, I respect that. + +SAM: We’re all excited to meet Laura and Travis’s +baby. + +LAURA: Oh, okay. + +SAM: So I consulted with some computer whizzes. We +did some facial recognition to find out what their + +baby might look like. + +LAURA: Oh no. + +MARISHA: Please tell me this is true. + +LAURA: No, what did you do? + +SAM: It’s got Travis’s eyes, Laura’s eyebrows, and +why don’t you just feast your eyes? + +LAURA: Oh jeez. + +SAM: On this beauty. + +LAURA: That is so terrifying. + +TRAVIS: That is some Planet of the Apes. + +LAURA: It looks like a ferengi from Star Trek. + +SAM: It is definitely your mouth. That’s Travis’s +beard. + +TRAVIS: It’s like just the chin strap part. That’s +really Abe Lincoln of me. + +SAM: Then the other one I had was flowers for you +to say sorry for that last bit. + +LAURA: Aww, they’re wonderful. They’re real! + +SAM: That concludes the file, that’s all I’ve got. +The other things in here were just the pictures + +that I cut out. + +LAURA: Oh jeez, that’s all– + +SAM: Yep. + +LAURA: Oh, I like that one. + +SAM: This is the final one. There’s more rejected +ones, but I’ll read you those another day. + +MATT: There we go. + +LIAM: BB! I want shaved ice, BB! + +SAM: I got my flask for tonight. + +LAURA: You asshole. + +MARISHA: Anthony Kiedis! That’s who that picture +looked like! I had to remember his name. Show it + +again! It’s Anthony Kiedis! I’m just saying! + +MATT: Yeah, I can see it. + +LAURA: The flowers are a little more bitter right +now. + +TRAVIS: Yeah, it is. + +MARISHA: Look look look! + +TRAVIS: That’s Anthony Kiedis. + +SAM: It really is Anthony Kiedis. We’ll do a side +by side. We’ll put it on Twitter. We’ll post it + +later. But all of that is to say, D&D Beyond. +Thank you. + +MATT: Thank you, Sam. Thank you, D&D Beyond. + +TRAVIS: What a look into the future. And what a +bright future at that. + +MATT: Our second sponsor for the night actually +comes from inside the family. Those of you who are + +familiar with our first campaign got to see him +performing as Garthok for one of our guest + +episodes, and he’s been on a number of shows here +at Geek & Sundry. He helped write the theme song + +for Critical Role. Actually, he wrote the theme +song for our show, amongst many other songs for + +the series. Jason Charles Miller has a new album +coming out this week called In the Wasteland. + +SAM: That’s amazing. + +MATT: The art looks really cool, the design there. +It’s available now. You can find it wherever else + +music is streamed or sold; you can buy an +autographed physical CD copy of it from Jason’s + +website, which is jasoncharlesmiller.com. If you +like rock, country or metal music, anything in + +between, you’ll probably like this album. If +you’ve ever heard his previous work, it’s pretty + +badass actually. I’m very picky with my music and +his stuff is great so check it out, I hope you + +like it. We have a great little video at the break +also to discuss this fantastic album. So thank + +you, Jason, and I hope you guys enjoy his new +stuff. Moving on. We made the really exciting + +announcement earlier this week. If you haven’t +seen: we launched our new online store and we’re + +working on brand new shows for our YouTube +and Twitch channel. + +LAURA: Are none of us wearing the new shirt? + +SAM: Oh wow. + +MARISHA: Shit. + +TRAVIS: (with mouth full of food) I’ll put it on +at the break. I’ve got it right here. I’ll put it + +on when we get to the break. I’ll put it on. + +LAURA: Wow. + +LIAM: Gobble Gobble. + +LAURA: Keep going, Matt. + +MATT: We have also put up on Critrole.com shop the +new Mighty Nein shirt. It’s already selling out + +really fast in a lot of sizes, but we already have +more ordered that are coming in, so we’ll update + +you guys as soon as those come in. + +LAURA: Only small, medium and 4XL are sold out +right now. Everything else is still in there. + +MATT: If you are of those sizes that are sold out, +we’ll have more soon. We’re super excited about + +all the things coming up. Critical Role and Talks +Machina will still be here on the Geek & Sundry + +Twitch and in Alpha, so do not worry. All the new +stuff will be coming on our own channels and let + +you guys know as soon as things come forward. +Super stoked about that. Also, wanted to let you + +guys know friends of ours in the community, I know +that some of you guys are familiar with Web DM + +they do fantastic work, fantastic streams and +they’re doing, on June 24th at 1:00pm Central + +Time, this weekend, a fantastic fundraiser D&D +stream. With a wonderful all-female cast: we have + +Satine Phoenix, Lysa Chen, Autumn Umphress, Syd +Shields and the DM Emma Lambert will be running + +for the benefit of The Girls Empowerment Network +in Texas. Tune in at twitch.tv/webdm or + +twitch.tv/criticalrole. We’ll be hosting them as +well so you can check it out. It’s going to be a + +wonderful game with good people involved and a +great charitable event that you can help be a part + +of the cause. So look forward to that. + +LIAM: Not to be confused with WebMD. + +MATT: No. The standard editions of Vox Machina: +Origins, the comic, are still available through + +Geek & Sundry and Alpha online shops. Details are +at critrole.com. Talks Machina is every Tuesday + +evening at 7:00PM Pacific where our fantastic host +Brian W. Foster talks about the episode that’s + +happening tonight next week. Watch us next week +and a few of us will be there, present, to discuss + +what will transpire. I believe that is it and that +is all for the announcements. Anything else guys + +or shall we–? + +SAM: Short and sweet. + +MATT: Then, without further ado: let’s jump in to +tonight’s episode of Critical Role. + +[click, TV static] + +[groovy Critical Role theme] + +MATT: Hello everyone, and welcome back. That’s +good. Last we left off: The Mighty Nein had + +completed their first of two ventures they agreed +to complete in the name of The Gentleman. Heading + +northward towards Berleben, traversing the +dangerous Labenda Swamp, freeing the once + +endangered safe house from the encroaching merrow +dangers that had destroyed and decimated the + +people that were working there at the time and +freeing it up for future use. You had acquired a + +bird friend in the tiny Kiri that is along with +you, dagger in hand. + +TRAVIS: Six hit points. + +MATT: Yeah. That’s fine. You’ll be fine. + +MARISHA: She’s going to die. + +MATT: You gathered your things and went back to +the open road where you headed to the crossroads, + +did some trading. Through the evening, jumped into +a few old friends who were looking to rob you, + +sent them on their way. Then continued northward +until eventually you came upon the outskirts of + +the– what was it– Silberquel Ridge– there we +go, brain not working– to the gnomish city of + +Hupperdook. Upon arriving in the city, you took in +the industrial sites: the elements of it that are + +heavy machinery and the creation of new types of +clockwork-based technologies, the stacks of soot + +and steam sent outward, the war machines being +developed for use to the eastern lines where the + +conflict with Xhorhas is now brewing. You made a +friend by the name of Rissa who said, in exchange + +for a round drinks in the evening, would show you +around the town for a bit. Upon making your way to + +the upper level, you were given a brief tour of +the vicinity which seemed strangely empty. The + +streets very well decorated for some seeming +celebration, but nobody present. As the sun slowly + +went down, the town came to life as all the work +whistles blew, the sounds of merriment began. And + +suddenly, as the sun goes vanishing behind the +distant mountains, the golds and oranges and + +subtle purples of the sunset begin to take over, +the sound of music and laughter begins to take the + +streets. So, Mighty Nein, what would you like to +do? + +TRAVIS: Laughter and music? I don’t trust laughter +and music. + +SAM: Were we on our way to something? Were we +going to some place? + +LAURA: The Blushing Tankard? Is that where we were +going? + +SAM: Blushing Tankard, is that a place to stay? + +LAURA: It was a tavern. Rissa? + +MATT: “Right, yeah?” + +LAURA: There’s a big party happening now! + +MATT: “Like I said, welcome to Hupperdook.” + +LAURA: Wha– Should we– Should we party? + +MATT: “Well, I mean, what else is there to do for +the night here but that?” + +SAM: We don’t know. We just got here. + +MATT: “There’s nothing else to do! You’ve arrived, +go and get your stuff somewhere and let’s have a drink!” + +TALIESIN: Let’s go get out stuff somewhere. + +MATT: “You owe me a round anyway.” + +TRAVIS: Is this every night or just– It is. + +MATT: “Yeah. It’s part of our culture, our gnomish +heritage.” + +LAURA: Why? + +MATT: “Why? Because it keeps us working hard every +day. Sure, maybe our general longevity, for + +"gnomes, is a little shorter than most, but what a +life we lead.” She reaches out and she’s leaning + +out the cart as you guys are heading through the +street. These kids run by with sparklers in their + +hands and she reaches out and plucks them from +their hand and picks it up it’s all (popping) + +around and she passes it over. + +SAM: Ooh what– (yelling and blowing) + +LAURA: No, it’s cool! + +SAM: Oh, are you drawing something? It’s a dick. + +LAURA: (gasping) + +SAM: I knew it! + +LAURA: I was going to write dick! + +SAM: Oh, you didn’t even need to. + +LAURA: I didn’t! + +MATT: “I can already see I’m going to like you +folks!” + +TRAVIS: Wow. Work hard, play hard. + +MATT: “That’s the way we do here.” + +LAURA: I like this town. + +TRAVIS: Should we drop our shit off and– + +SAM: Where are we dropping? Can we stay at this +place as well or do we– + +MATT: “You can.” + +SAM: Give me that! I want to smell it. + +TRAVIS: Quick question. This Blushing Tankard +tavern, the doors lock, right? There’s privacy, + +it’s not like some fucking free-for-all all night, +is it? + +MATT: “Well, in the tavern.” + +TRAVIS: Upstairs, in the rooms, I assume they +have– + +MATT: “Oh, you can lock the doors!” + +TRAVIS: I’m just asking. I don’t know! Could be +free love and a bunch of crazy people roaming + +around, I don’t know! + +MARISHA: It is called the Blushing Tankard. + +TRAVIS: Right? + +MARISHA: Why is it blushing? + +MATT: “Because you put your lips to it.” + +TRAVIS: Oh, shit. + +LAURA: Because why? + +SAM: Because you put your lips to it. + +LAURA: Oh. + +TRAVIS: Yeah. We’re in for a fucki– Okay. + +LAURA: Lead the way! + +MARISHA: Do I see anyone selling glow sticks? + +MATT: Make a perception check. + +MARISHA: Light up swords. + +TRAVIS: Fiber optic whips. + +MARISHA: I want a fiber optic whip. + +MATT: Candy necklaces, big giant pacifiers. + +MARISHA: That’s not great. Nine. + +MATT: What you see is waves of fast moving +families and people. Gnomish, some dwarves, a few + +human-sized folks rushing by. It looks like some +of them are rushing from work to get home to + +disrobe from all their dirty clothes and jump back +out with their party attire, or they’re already on + +their way to wherever their destination is. You +hear fireworks going off in the distance and the + +occasional flashes in the sky. But you don’t see +any vendors at this juncture. At this point, who’s + +helming the cart and the horses? + +LAURA: Fjord. + +TRAVIS: I am. + +MATT: Okay. Rissa saddles up, sits right in the +little bench next to you at the front of the cart + +and takes part of the reins. “Helping to guide you +to where you’re trying to get to go. Follow me. + +"Tug to the right and it’s got about two blocks +down that way. It’s going to be hard to miss. Look + +"for the large arch with the various spiraling ivy +vines against it.” + +TRAVIS: Very nice of you. Can I keep an eye on her +hands just to make sure she’s not going through my + +pockets while she’s up here? + +MATT: Yeah, make a perception check. + +TRAVIS: 15. + +MATT: During this travel, as you’re keeping an eye +out, she seems to be just focused on the task at hand. + +TRAVIS: I feel a little guilty, but not much. + +LAURA: That means that her sleight of hand is +better than your perception. That’s all it means. + +MATT: That’s what it could mean, or she could just +not be trying to steal from you, but it could be + +either. You don’t know. After pulling around the +side, you come to this large celebration square + +where there are three stages set up. There is a +large maypole in the center, and they’re currently + +lifting up and tethering these large colorful +streamers of multiple colors. People are gathering + +baskets of flowers. A few get tossed and you catch +it, and they’re made of cloth. You get the sense + +here that they don’t have access to a lot of fresh +flowers here in Hupperdook based on the rocky + +terrain and the perpetual tossing of soot and ash +into the atmosphere. Also, if the celebration is + +that often they probably continue to reuse the +same elements over and over again. As you come + +over into this corner, there are bands starting to +play, music being set up on the outside, people + +are starting to sit down with blankets and +families are starting to gather in this area. To + +your left, you see the large ivory archway with +the ivy that’s twisting across the top of it. + +Rissa reaches and tugs your hands to the left to +gear the cart in that direction and goes, “All + +"right, Blushing Tankard right up this way.” +There’s more laughter and there are two vendors + +now on the outside, one of which is currently +selling flower necklaces or bands. The other has + +clusters of sparklers and firecrackers. + +TRAVIS: There’s some of them now. Am I stopping? + +MARISHA: Just keep it going, I’m just going to– +and I just roll off. + +TALIESIN: I’ll follow. + +LAURA: Beau, get me some too, Beau! Get me some, +too. + +MARISHA: Okay, I go up to the sparklers and +firecrackers. + +MATT: You walk up, and there’s a young gnomish man +in what would be the equivalent of his late teens, + +or early twenties, got a very prominent Adam’s +apple, and very thin for some of the gnomes you’ve + +seen around there. He glances up to you, holding a +small barrel filled with various small-scale + +explosives. “Hi, can I help you?” + +MARISHA: I want three of everything. + +MATT: “Three, all right. I’ll just get this +together.” + +MARISHA: How much comes in a pack? + +MATT: “Well, do you want three of everything, or do +you want a pack?” + +MARISHA: They come in packs? + +TRAVIS: We’re going to lose a finger before the +night’s done. + +SAM: Did you just change your shirt, Travis? + +TRAVIS: Yeah, bitch. + +SAM: How did that happen? + +TRAVIS: Hocus pocus, motherfucker. + +SAM: Sorry, focus! + +MATT: “Packs of ten.” + +MARISHA: Ten? Ten sparklers or ten poppers? + +MATT: “Packs for both of ten.” + +MARISHA: Yeah, I want one of each. Pack of each. + +MATT: “All right, pack of each. That will be five +silver.” + +MARISHA: Okay, thank you. + +TRAVIS: I slow down just a little bit and give her +time. + +SAM: I don’t think she’s coming. + +MARISHA: Then I also get a flower necklace for +Jester. + +MATT: “Oh that’s–” on the other side, the next +person over there, a portly-looking fellow in his + +middle ages or so, resting inside of his neck, +rescinded inside. “Hi, yeah, the flowers are going + +to run about five copper per string. So do you +want just one?” + +MARISHA: I’ll, ah– + +TRAVIS: Bring him with us! + +MATT: He’s got a bunch of them tied up in his +hair and hanging off his neck. + +MARISHA: Do you also do braids? + +MATT: “Braids are across the way over there. Cindy +does the braids.” + +MARISHA: I’ll just take one. + +MATT: “All right, that’s five copper, thank you.” + +TRAVIS: Please tell me he has a shortsword and can +fight. + +MATT: You’re going to keep collecting pathetic +characters to fight with you? + +TRAVIS: Yes, please, bring Kiri and that guy I’ll +be happy every fight. + +MATT: It’s the best front line you can hope for. + +MARISHA: I catch up, and I give Jester the flower +necklace. + +TRAVIS: As she starts to roll up I go: Hyah! And +just take off. + +MARISHA: (grunting) + +LAURA: Oh, no I’m get– (grunting) Is that for me? +Beau, its beautiful! + +MARISHA: It looked like you. I’m sorry if it +smells weird. + +LAURA: Wait, I guess it’d have to be like this. +It’s beautiful! + +MARISHA: I take out one of the poppers, and I throw +it! On the ground, what happens? + +MATT: (bouncing) + +MARISHA: Shit! I jump out, and I go pick it up, +it’s too valuable. I run back. + +MATT: You go back and look at it, and you realize +there is actually a tiny little fuse on it. + +MARISHA: Oh, there’s a process, okay. I jump back +on. Caleb, light it! + +LIAM: No, you throw it. + +MARISHA: Okay! Oh, like skeet shooting! + +LIAM: Yeah, throw it in the air. + +MARISHA: Okay! (whoosh) + +LIAM: Fire Bolt. + +MATT: Roll for an attack. + +SAM: Fire Bolt? + +TRAVIS: It incinerates the fiber. + +LIAM: Pretty good. That’s 19 plus something. + +MATT: You don’t even have to roll damage. She +tosses it in the air and it arcs, this tiny little + +firecracker, this little gray rod and then this +little streak of flame fires up and hits it. It + +detonates with this loud pop! sound and you see +sparks around it. It dissipates a moment after and + +in the vicinity, about seven or eight nearby +gnomes, two of which children, all go, “(gasp) + +"Yeah!” Start clapping and cheering. + +MARISHA: You see that? I’m their hero. + +LIAM: How did you do it? + +TRAVIS: Yeah, different fingers, but sure. I like +it. + +MARISHA: This is amazing, these could be useful. + +LIAM: For shits and giggles or what do you have +in mind? + +MARISHA: For distractions. We could do that again +and like when we’re fighting people– + +TRAVIS: Diversions. + +MARISHA: Yeah. + +LIAM: Sure, it went very good in the swamp with +that little one. + +SAM: Well. Can I have one to examine? + +TRAVIS: Say no. + +SAM: You have a bunch of them. + +MARISHA: How many is in a pack? + +MATT: Ten, so you have nine now. + +MARISHA: I might have to get more before we leave +this town. + +LAURA: I think that’s smart. + +SAM: Matt, how much do we know about black +powder? + +MATT: Well, communally, not much at all. You, make +an intelligence check and have advantage because + +of your alchemical history. + +SAM: Okay, I’ll take the first roll. +Intelligence? + +MATT: Yes. + +SAM: 18. + +MATT: You know it’s had minor applications for a +while, but it’s only really been applied in very + +condensed and common use for, like the explosives +you found in the mine, clearing out spaces in + +underground caverns, or for the detonation of +localized rocks that are in the way of paths + +trying to be put in mountain ranges. Small scale +black powder like this you haven’t encountered, + +really, so this seems to be a relatively new use +of this particular compound. + +SAM: Up to this point, it’s been rare that I or +we’ve come across anything? + +MATT: You’ve barely come across it at all. You’ve +read about it. Actually, the dynamite sticks you + +found in the mine were probably the first ones you +encountered in your experience. Not a lot of use + +for it in the small farming town of Felderwin. + +LAURA: Would I have seen fireworks before in +Nicodranas? + +MATT: You have before, but they’re saved for very +rare occasions, like the coming of a ship that’s + +been long gone from shore or particular times of +the year for celebrations they would go off and + +for that in particular they would put ship barges +out on the water and they would fire them up from + +the waterfront. Having it this close is intense +and even that small burst right there, there was a + +flash of heat that you haven’t really had before +and it’s really exciting. + +LIAM: Are we just in an ocean of gnomes; is it +like 98% gnomes all around us? + +MATT: Most everyone you see here is gnomish. +You’ve seen a handful of dwarves, that’s the next + +prominent people that live here and then a +smattering of human and half-elf. Right now, you + +guys have just come to the outside of The Blushing +Tankard. + +LIAM: I’m traveling with my hood up, minor detail, +as you were. + +LAURA: Let’s go inside! + +TRAVIS: Yeah, we’re here. Is there a hitching post +in the front? + +MATT: There is. + +TRAVIS: Yeah! Hitch up the horses. + +MATT: Okay. + +LAURA: You think it’s safe? I don’t think it’s +safe. + +TRAVIS: They seem real jovial-like. + +LIAM: When people have libations they get up to +hijinks at night, and that seems like the main activity here. + +TRAVIS: You want to go in and secure us some +rooms, and I’ll watch the carriage. Figure out if + +there’s somewhere else we need to keep it? + +LIAM: I pull out the silver thread and I start +going around the horses. + +TRAVIS: Oh! Or that. + +LAURA: Hey Nott, have you ever been dancing +before? + +SAM: Have I ever been dancing before? Like to a +place like this? + +LAURA: Yeah. + +SAM: I’ve danced. + +LAURA: Okay, just making sure. + +SAM: Why, are we dancing? + +LAURA: I figure we’re going to dance tonight. + +TALIESIN: Probably inevitably. + +SAM: All right. I might need some liquor. + +MATT: You guys, leaving Caleb and– you’re staying +with Caleb while he sets up the perimeter. + +TRAVIS: Yeah, while he does the string. + +SAM: Do we need to choreograph something? + +LAURA: (gasps) We probably should. We should +probably get Kiri involved. + +SAM: That sounds adorable. + +LAURA: Come on Kiri. + +TALIESIN: Definitely going to need a drink for +this. + +TRAVIS: We’re going to lose her tonight. + +MATT: As you guys enter the Blushing Tankard +Tavern, it is one of the larger taverns you’ve + +been in. The floor space has 20 or so round tables +scattered amongst the floor. There is a stage in + +the far back where the music hasn’t quite started +yet, but there are musicians setting up. You can + +see a violinist who’s currently tuning. There is a +piano in the back, and outside a couple of taverns + +you saw in Zadash, and your experiences from when +you were on the coast, pianos aren’t as common in + +tavern spaces. Usually reserved for the upper +class, for private performances or higher-end + +social events. However, the tables are filling up +already, people are rushing in there. Food is + +passed around left and right. In the back, there’s +a group of gnomes that are currently clapping the + +ground on their table, singing some sort of tune, +a shanty. One of them is up on the table, clapping + +his legs there. One of the barmaids comes by and +slaps him. “Get off the table!” + +LAURA: This place is great! + +SAM: It’s really nice. + +MATT: What would you guys like to do? + +MARISHA: Try to get some rooms. + +TALIESIN: Let’s get some rooms and stow our stuff +and get out there. + +LAURA: I want to go try to play the piano. + +MATT: All right. + +SAM: Right away? + +LAURA: Yes! + +SAM: Do you play the piano? + +LAURA: I’ve played it a little bit at home. + +LIAM: I want to listen. I’m going to sit close +by. + +MARISHA: Molly and I will go. + +LAURA: I have a lot of really good songs that I +learned when I was growing up. I’m going to sit + +down and try to play Chopsticks. + +MATT: Okay, go ahead and make a performance +check. + +LAURA: Oh yeah, it’s an eight! + +MATT and LAURA: (poorly playing Chopsticks) + +MATT: There’s a few moments of this going on +before you suddenly hear this (throat clearing). + +You turn over your left shoulder and +there is a half-elven gentlemen in a very nice + +doublet, who is currently holding a handful of +sheet music. “Um, you’re at my piano.” + +LAURA: (poorly playing Chopsticks) + +MATT: He twitches at the off-tune hammering of the +keys. “I’ll be right back.” He turns around and + +wanders off for the moment, clearing his ear with +his pinky. You guys go to get rooms? + +TALIESIN: Yeah. + +MATT: You head to the front, it’s a very long bar +that wraps around the right side of the entire + +chamber. It has two hatches that can open up. From +the inside, you see two individuals. You see a + +male gnome with a massive mane of red hair. Clean +shaven, middle age, and he’s smiling and running + +around, getting drinks, sliding them down the bar, +filling things. He’s the gnomish redhead + +equivalent of Tom Cruise. Spinning the bottles and +pouring them out. On the other side you see a + +female dwarf, with this awesome, well-kept, +chinstrap beard who has beautiful eye makeup on + +and this very colorful, silk, billowing blouse +that tapers at the wrist with a flourish. She’s + +currently filling out drink and snack orders, and +they’re both workhorses. They both have smiles on + +their faces, and they’re chatting with regulars. +You haven’t quite caught their eye yet, they’re in + +the midst of other business. + +LAURA: Did you say she was a dwarf? + +MATT: A dwarf, yeah. + +MARISHA: Who do we talk to? Do we talk to the +gnome or the dwarf? + +TALIESIN: Whichever one we catch the eye of +first. + +MARISHA: Yeah, we should do the bar lean in +thing. + +TALIESIN: All right, I’m in. + +MARISHA: Shove some other people around, do that +thing. + +MATT: For the hell of it, both of you guys roll +charisma checks, please. + +TALIESIN: Oh, this is going to be funny. + +MARISHA: Something we’re great at. Just straight +checks? + +MATT: Just roll a d20 and add your charisma +modifier. + +TRAVIS: That dice just is the biggest tease. + +TALIESIN: Want to go at the same time? + +MARISHA: It rocks back and forth. Okay. + +TALIESIN: Three, two, one. Six. + +MARISHA: Eight. + +MATT: So the better part of 15 minutes pass of you +guys waiting there and being overlooked until + +eventually the dwarf woman stops and goes, “All +right, sorry about that, didn’t see you there. + +"You’re a bit higher than the usual folk. What can +I do for you?” + +MARISHA: That seems oddly backwards. We need a +couple of rooms, a few rooms, a handful of rooms. + +And some drinks. + +MATT: “Both of those can be done, lassie.” + +MARISHA: How many rooms do we need? Three, four? + +TALIESIN: (counting) + +MARISHA and TALIESIN: Four. + +MATT: “Four rooms, all right. Let’s see then. +That’s one gold piece per room per night.” + +TALIESIN: I just put down four gold pieces. + +MARISHA: Does it come with amenities? Does it have +a mini bar? Do you charge? + +MATT: “This is the mini bar, my dear. But don’t +worry. We can bring drinks up, we can bring + +"companions up, we can bring what you need up, just +let us know.” + +TALIESIN: You’re in a tourist town; things are +going to cost something. + +MARISHA: All right. + +LIAM: On the other side of the bar I cast Haste on +Jester while she is playing the piano. + +LAURA: I want to start playing The Entertainer. + +MATT: All right. + +SAM: (playing The Entertainer) + +MATT: But really fast. + +SAM and LAURA: (speedily playing The Entertainer) + +MATT: It’s impressive. A little off-key, but +overall impressive, the speed of the composition. + +Right as she starts crescendoing, about to get to +the quiet part (speedily playing The Entertainer), + +a hand slams down on the keys, and that same +half-elven gentlemen leans in once more and goes, + +“If I might please request my instrument returned +to me, my dear.” + +LAURA: This is a really good piano. + +MATT: “Thank you.” + +LAURA: You should be really proud it’s yours. + +MATT: “I am.” + +LAURA: Do you have a tip jar? + +MATT: “I have a tipping hat.” He pulls off from +the side this wide-brimmed hat that comes to a + +point in the front and floppy in the back, and he +sets it up on top of the piano. + +LAURA: I really think the first couple tips should +be to me because I really set up the room for you. + +MATT: “Well then, I certainly hope the first few +tips come while you’re at the bench.” + +LAURA: Fabulous. + +MATT: And he sits down at the bench and pushes you +off of it. + +LIAM: I toss one gold in and say: This one’s for +the lady. Very good. + +LAURA: Did you see? + +MATT: “I saw.” Cracks his knuckles, sets his music +down in front, starts getting ready. The other + +performers to the side are watching this out of +the corner of their eye and laughing. They’re + +enjoying the tension that’s brewing. + +LAURA: I run over and give Caleb a kiss on the +cheek. Thank you, Caleb. + +MATT: You guys get your rooms situated. As the +keys are being passed out to the different rooms, + +drinks are being handled. “So are you looking for +something strong or something strong?” + +TALIESIN: Amaze me, baffle me, make me forget +where I am. + +MATT: She leans into you and goes “I like you. +You’re colorful.” + +TALIESIN: Bless you. You’re colorful yourself. I +love everything you’re wearing. + +MATT: “Thank you. First one’s on me, how about +that?” + +TALIESIN: Bless you. I’ll happily pay for hers as +well because I want to drink her under the fucking table. + +MATT: “Hold that till later on. That event’s not +till later tonight.” + +TALIESIN: What happens later tonight? Other than +more drink. + +MATT: “Is this your first time here?” + +TALIESIN: Are we that obvious? + +MATT: “A bit. Well, we have some performances +going on, and then we have our contest. Our weekly + +"Hour of Honor. So just don’t drink too much if +you’re looking to compete.” She pops the top + +button off the top of her blouse and gives a +better look at her dwarven cleavage. + +LAURA: I love that you did it. + +TALIESIN: Brava! + +MATT: I realized that I could do it as I was doing +it. As she does that, she reaches down and pulls + +out a dark red glass bottle with a large cap, +which she pulls off. This tiny glass, passes it + +over to you, and you look at it. You’re used to +seeing liquid splash quite often, this sloshes at + +a slower pace. It’s a thicker liquor. + +TALIESIN: I dip a finger. + +MATT: It’s surprisingly sweet. Strong, the burn +kicks in afterward. You like it. + +TALIESIN: Shoot or sip? + +MATT: “That’s up to you.” + +MARISHA: Sorry to interrupt your incessant +flirting. Can I please have a damn drink?! + +MATT: “Would you like one of the same?” + +MARISHA: Yes, one of the same, yes! + +MATT: “All right, that’ll be five silver pieces.” + +MARISHA: I thought he paid for me; I thought you +paid for me. + +TALIESIN: I am paying for you. I just put a gold +down. Keep the tip as well. + +MATT: “Oh my goodness, thank you!” She puts it in +her cleavage. Pours you another shot of it as + +well, hands it over. + +MARISHA: I just kill the whole thing. + +MATT: All right, it burns, but it’s good. It’s +like a sweet thick honey liquor that coats the + +throat, and the coating at first feels nice until +the burn hits. + +MARISHA: It’s kind of medicinal. + +TALIESIN: Challenge accepted. (satisfied grunt) + +MATT: It’s good. + +TRAVIS: Caleb and I have come in at this point and +I turn to Caleb and go: I feel like I may be + +regretting my roommate choice tonight. It’s just a +hunch. I think he’s in his element. + +LIAM: Well, the odds are that you are not going to +even see him in your room tonight, so I wouldn’t + +worry about it so much. + +TRAVIS: You think? He’ll just like tear into the +night and maybe not come back until the sun comes up? + +LIAM: He’s like a coyote. You know what that is? + +TRAVIS: Yeah, it’s like– + +LIAM: (funny accent) Diplomatic Immunity. + +(laughter) + +SAM: (funny accent) I don’t know what that means. + +(laughter) + +TALIESIN: Wow. Okay. + +TRAVIS: I do. + +LIAM: Yeah, they like to fuck a lot is my point. + +TRAVIS: I thought those were rabbits. + +MARISHA: I thought so, too. + +TRAVIS: We’re going to have to work on our +analogies, I feel like there is something missing + +here. Yeah, okay, a bunny coyote. + +MARISHA: That sounds cute. + +TRAVIS: It does sound cute. + +LIAM: But if you want a quieter evening, you can +certainly share the room with Nott and I for once. + +It’s probably not as raucous a room, but you’re +welcome to it. + +TRAVIS: Yeah, just in case he goes full monty, I +might have like a secret knock or something. + +LAURA: Where did Yasha go? + +MATT: Yasha is with you, but the player’s in +Japan, filming. As you glance around, Yasha’s + +sitting towards the back, and towering over most +of the clientele here, and not necessarily + +uncomfortable, but unsure what to make of the +jovial atmosphere. There is the faint corner of a + +smile, but the awkward, anxious smile of not +knowing what to do and afraid to step any + +direction and crush somebody. + +TRAVIS: Yeah. + +TALIESIN: She’s turning on the charm. + +TRAVIS: Fair enough, I appreciate that. + +LAURA: There are four rooms. + +MARISHA: I really like it when she crosses her +arms like that, it makes her biceps look good. + +LAURA: So Molly can have a room all to his own, if +he really wants to, you know (clicking) (whistle). + +TRAVIS: Oh. + +TALIESIN: Oh, are we talking about that, I’m not +going to invade your space if you don’t need it, + +don’t worry about it. + +TRAVIS: No, I mean half of me’s interested, the +other half’s terrified, so I’m just kind of curious. + +TALIESIN: And if you drink enough, you won’t +remember either way. + +TRAVIS: Yeah. + +MATT: At this point, Rissa’s like, “Well, if +you’ve got your rooms taken care of, we’re looking + +"for a place to sit, then.” She glances past and +you can see patrons are starting to get really + +rowdy. They have these rope-hung chandeliers in +three different spots, and you can see one person + +is jumped up onto one and is hanging back and +forth off of it. Some people are like, “Yeah!” All + +of a sudden, the dwarf woman at the bar goes, “Oh, +for the love of–” clambers over with a speed you + +didn’t expect from her, rushes over and grabs the +ankle and tears him down, off onto the ground. + +“Not in my bar!” + +MARISHA: You know, I’ve never seen anyone +actually swing from a chandelier. I just thought + +it was a metaphor. + +TALIESIN: No, that’s entirely something you can +do. It’s more common than you’d think. + +LAURA: Is it allowed in other bars? + +MATT: Are you talking to Rissa? “I imagine if +they’re not paying attention.” + +TALIESIN: There was some pub. I don’t remember +what town I was in, but I do remember the pub + +because it was actually called the Swinging +Chandelier. I don’t remember what town it was, + +though. But it was a great pub. It had the best +chandelier. + +MATT: “My gnomish eyes spot what looks to be one +open table across the way, right there.” Rissa + +points, and you can see, past the way, there’s one +table that two people are just getting up from and leaving. + +SAM: I will dart at full speed, full dash to get +that table. + +MATT: You and Rissa go into a full run. You +beating her easily. You get to the table and scoot + +into the side. As she approaches, you watch as two +male gnomes intercept her, and block her path. One + +of them goes, “Uh-uh, sorry Tinkertop, table’s not +for you.” She goes, “Fuck off, Fitz! I’ve worked + +"hard enough. I saw this table fair and square.” +The other one goes, “You don’t work, Tabletop, + +"just like your brain-sick dad. This table’s for +working folk.” Fitz glances over and says, “Go ask + +"your pops to make you a table to drink at alone. +Might buy you an hour before it breaks.” + +TALIESIN: I’m going to walk right into the middle +of this. Gentle persons, are you harassing our + +employee right now? + +MATT: They both look wildly confused. “No, no.” + +TALIESIN: We have employed the services of this +person right here, and I would agree that you + +should probably leave right now and get another +table for yourselves. + +MATT: Make an intimidation check. + +TALIESIN: Nope, that’s a four. + +MATT: As you lean forward in that tense glare, a +little bit of a liquor-based burp comes up + +abruptly and breaks the intensity of the moment. +“Oh, someone’s starting early, not too bad. No, + +"from what I’ve heard about these folks, their +blood’s fire, but on the inside they’re nothing + +but cold and clammy.” He goes and flicks the edge +of your nose, these two little gnomish punks. + +TALIESIN: (demonic voice) + +LAURA: I use my tail to– + +TALIESIN: If you want to go, too, at the same +time. I say a little bit of Infernal, and I’m + +going to use a blood maledict and make him go +blind for a second. + +LAURA: I was going to smack him on the ass with my +tail at the same time. + +MATT: All right, which one? + +LAURA: I’ll do the other one. + +TALIESIN: The one on the left for me. + +MATT: The one that just flicked you in the nose, +his eyes go black and you can see the bit of + +crimson pooling at the corner of the eyes. He +goes, (stuttering), stumbles back, and hits the + +stool, and falls onto his ass. “What’s going +on?!” + +SAM: I’m going to jump on top of him and start +rifling through his pockets. + +TALIESIN: Thank you. I was hoping for it. + +MATT: Go ahead and make a sleight of hand check. + +TRAVIS: The table, Sam, the table! + +SAM: 23. No, 27. + +MATT: You manage to pull six silver pieces and +three gold pieces out of his pocket. + +SAM: Anything other than money? + +MATT: Right now, no. Strangely enough, it’s only +money, and only that amount. + +LIAM: I’m watching Nott, and as soon as I see that +she has found everything that she is looking for, + +I’ve got the copper wire ready, and I mutter +through it, to the one on the ground: They’re + +going to kill you. You have to run, now. + +MATT: The one that gets slapped in the ass by +Jester is like, (stuttering) “I apologize. Rissa, + +"we didn’t know,” reaches over and goes and grabs +the friend. As soon as Nott jumps on and starts + +thrashing around on him, “Get that thing–” goes +and pushes you off of its body, picks up the other + +gnome. At this point, his eyes come back, and the +little strings of blood are curling down the side + +of his cheek. He goes, “What happened?” + +TALIESIN: Some people can’t hold their liquor. +It’s really embarrassing. + +LAURA: It’s sad, really. + +MATT: They both just get lost into the crowd. + +LAURA: No, stay, play with us longer! + +MATT: Rissa looks over her shoulder at them leave +and (laughing). + +TRAVIS: Wow, that took a turn fast. + +TALIESIN: I like the way that worked out. + +MATT: “Me too, indeed!” + +SAM: Who were they? + +MATT: “Fitz and Ashton. They’re both a couple of +punks. I’ve known them since I was a kid.” + +TRAVIS: They called you “Tabletop.” + +MATT: “Well, Tinkertop.” + +TRAVIS: Tinkertop. + +TALIESIN: Both equally mysterious. + +LAURA: Wait. So your dad is, what, rich or +something? + +MATT: “Eh–” + +LAURA: It’s nothing to be ashamed of. It’s okay if +he is. + +MATT: She curls into the bench around the table +and leans one shoulder onto it. “My father’s an + +inventor, a tinkerer of some renown at one time. +He’s had a rough few years.” + +TRAVIS: He said he was brain-sick. + +MATT: “That’s just him being an arsehole.” + +LAURA: What kind of stuff does he make? + +MATT: “All sorts of things, toys, contraptions, +occasionally whatever he’s told to make by the + +"Starosta, but he’s just a bumbling twat, really.” + +LAURA: Can we meet him? + +MATT: He’s probably in nap time right now. +Tomorrow, maybe? + +LAURA: Okay! + +MARISHA: I bring over a round of drinks for +everybody. + +MATT: Another round of just traditional ale drinks +for everybody would probably run you, we’ll say + +three silver pieces. As you guys gather around for +a second, Rissa livens up a bit after that + +conversation. “But anyway, you’ve asked me a bit +about myself, what about you? What are you here + +"for? What brings you to this godforsaken place?” + +TRAVIS: We’re actually here for a spot of work. + +MATT: “Looking for work?” + +LAURA: Yes, of course, work, that’s what we’re +doing. + +SAM: Not looking for work, we’re just on a job. + +TRAVIS: I said for a spot of work. + +SAM: Yeah. + +LAURA: Oh, yes. + +LIAM: Honestly, the name really sells this place. +We have been fascinated with it for quite some time. + +MATT: “That’s not the first time we’ve heard +that.” + +LAURA: I was really hoping you would have houses +of mushrooms. Do you have any? + +MATT: “I’m just going to call that unintentional +ignorance, but, no, gnomes don’t live in + +"mushrooms. Don’t be saying that around here very +loudly, not all folks will be taking kindly to that.” + +LIAM: She’s set in her ways. + +LAURA: No, I just thought Hupperdook sounded like +a mushroom sort of town. + +TRAVIS: Didn’t she just say not to– + +LAURA: I’m going to stop, though. + +SAM: They prefer the term “toadstools.” + +MARISHA: I somehow feel like that’s worse. + +MATT: She grabs one of the tankards and starts +drinking heavily from it. “Anyway!” The music + +begins to kick in even louder. The celebration has +kicked into a second gear here, once I can find + +the music transition. + +MARISHA and TRAVIS: (heavy metal guitar melodies) + +TALIESIN: Oh, so it’s the Noise Room. (heavy bass +thudding) + +MATT: The crowd begins to hush for a moment. From +one of the back rooms, a door opens and a range of + +brightly-colored gnome dancers come rushing into +the room to a swell of cheers and applause. You + +see four dancers emerge, across the spectrum of +gender, and take to tabletops and begin to stomp + +and click their feet to the rhythm of the music. +The musicians begin to finally pick up and build. + +The pianist you met earlier is starting to make +his music happen. It’s beautiful and echoes + +through the room, the placement of it. You get the +sense now, whether it be some enchantment or some + +intentional acoustic presence in the room, but the +music carries well and seems to bleed from + +everywhere. As the dancers are up on the tables, +these silk scarves rainbow-colored, from their + +arms, twirl into large circles and shapes, and +they have this worked out, fantastic choreography + +in unison. They begin to leap from tabletop to +tabletop in a circular fashion, making these large + +arching foot leaps and landing again. Folks cheer +with each land, the music whirring itself into a + +frenzy. Folks are starting to toss coins towards +them on the table. They, in the middle of it, will + +spin, catch one and pocket it and move back into +the dance. You get the sense this a very practiced + +and fairly often performed as to how well-oiled +this machine of a performance is. + +LIAM: They are almost as nimble as you. + +MARISHA: What? + +LAURA: I toss a silver. + +MATT: Snatched out of the air. + +TALIESIN: I toss two at the same time. + +MARISHA: I see if I catch one. Missile Snare. I’m +going to try to catch one of Molly’s coins. + +TRAVIS: Did you just take a dancer’s tip? + +MATT: Make a dexterity check. This is going to be +a contested dexterity check between you and a dancer. + +TALIESIN: Yeah, I’m into it. Especially if it +fails, please! + +MARISHA: Natural one. + +TALIESIN: Yeah! + +TRAVIS: That’s justice. + +MARISHA: It is. + +MATT: As you reach for the coin, your fingers +almost touch it before everything goes dark as a + +wooden shoe-covered foot (slamming) across your +face from the dancer who catches it between two + +fingers, looks down, retracts the foot, and as you +get your vision back and look up, the dancer gives + +you a wink and goes back into a spin. + +MARISHA: I wink back. You know, I kind of liked +that. It was kind of hot. + +MATT: As the dancers begin to gather, leaping from +table to table, they start getting closer to the + +center of the room. They begin to spin together +until eventually they clasp hands. Some of the bar + +hands grab the tables and start pushing them +together in the center, telling the patrons to + +step back a bit. As they do, the circle continues +to get tighter as they leap from table to table, + +holding each other wrist to wrist, arm to arm. As +they do, the silks are billowing out and you can + +see them extending. The silks they’ve been holding +seem to have been a bunch hidden within their + +sleeves. As they billow out, they widen until +it’s like a parachute of rainbow colors that just + +spin in this circle. It completely engulfs them; +all you see is the tip of their heads within this + +swirl of color until eventually the music comes to +a climax and with a heavy stomp, all the colors + +fade, and the dancers bow. Everyone in the room +starts cheering and clapping. + +(applause) + +TRAVIS: Hot damn! + +MATT: The dancers smile and step off, walking +around with hats in the front, taking tips from + +people at tables as they adjust the tables back to +their original point. Everyone else goes back to + +their meals, and you see them tossing the odd +copper or silver piece into their hats. + +SAM: I don’t know if we can learn that dance. + +LAURA: I think we can do it. + +SAM: Let’s just work on something simple. We’re +going to take a moment to work out a couple of + +moves in case it comes up. Just some basic hand +moves. + +MATT: Kiri is off to the side. (chirping) + +LAURA: We can have her stand on one shoulder +each– + +SAM: I’m much shorter than you. + +LAURA: I’ll be on my knees. Then we can do these +things. Kiri can have a ribbon, and she’ll do this + +while we do it. + +SAM: I like it. + +LAURA: It’s basically the same as what they just +did. + +SAM: Caleb maybe can do some special effects. + +LIAM: Will it be dark where we are doing this? I +worry about– you know what I worry about. + +SAM: Maybe I should sit it out. + +LIAM: No, it just depends on the situation. This +happens all over the city, outside, everywhere, ja? + +MATT: “For the most part, yeah. As the evening +goes on it tends to gather around the places where + +"drink is running freely, until everyone passes +out, then wakes up, hair of the dog, usually takes + +"himself a bit of Fuse and then gets back to +work.” + +TRAVIS: A bit of Fuse? + +MATT: “A Fuse is the hair of the dog drink that we +brew here to get everyone waking up and back to work.” + +TRAVIS: I know what Molly’ll be having in a couple +hours. + +MATT: “I don’t know how it’s going to mingle well +with non-gnomish tracts, but I’m willing to watch and try.” + +TALIESIN: I’m very excited to find out. + +MATT: “Me too.” (laughs) + +TRAVIS: Rissa, can I ask you about the– what’s it +called– honor hour that comes up later? + +MATT: “Hour of Honor?” + +TRAVIS: Hour of Honor, yeah. What’s that about? + +MATT: “Look over there.” She points to the far +wall, and they’re starting to set up lights on it, + +these glowing lanterns they have on pikes. It’s a +collection of wooden name plates. She goes, “Once + +"a week, there’s a contest where the previous +holders of the Hour of Honor can take challenges. + +"Whoever provides the most monetary amount to the +challenge gets to go one-on-one with their team, + +"drink to drink, until only one’s left un-puking or +un-passed out.” + +SAM: A team drinking competition? + +MATT: “The remainder gets the coin, I think a +percentage goes to the house and gets to take the + +"title and a token. That token is worth a free +drink to each member of that team in this bar + +"every night.” + +LAURA: Every night? + +LIAM: It is almost like a drunken CrossFit gym. +I’m sorry. It is almost like a CrossFit gym. + +TRAVIS: There you go. + +LAURA: We should probably do that. For this, I +would make an exception. + +TRAVIS: It could cost a lot of money. + +LAURA: How much? + +TRAVIS: Well, he said whoever contributes the most +monetarily gets to take a shot at the honor. + +LAURA: How much do people usually contribute? + +LIAM: I have two gold. + +MATT: “From what I’ve seen, it can depend on if +people are that interested or that competitive. + +"Some folks put up the few gold they’ve earned for +a few days if they’re feeling lucky. I’ve seen + +"people put upwards of 20, 25 gold sometimes, which +is quite a sizable sum.” + +LAURA: Are you a big drinker, Rissa? + +MATT: “I can hold my weight, but I’m not much of a +competitor, if that’s what you’re asking.” + +TRAVIS: Is it happening relatively soon, or do we +have a few more hours to explore a bit? I just + +have the feeling if we were to engage, that all +activities after that would not be documented in + +the ol’ brain so well. + +MATT: You’ve probably been here for the better +part of an hour or two, just getting your paces, + +having drinks and taking in the performances and +the music. “I’d say you probably have another hour + +"before it begins.” + +TALIESIN: Want to do a little runaround? + +TRAVIS: I figure, if we’re going to do that. + +TALIESIN: I think we’re going to do that. + +TRAVIS: All right. + +MARISHA: Let’s go. Who’s going to put Kiri either +on their shoulders, or we need to– + +TRAVIS: To bed! + +LAURA: We can’t put her to bed! + +TRAVIS: Why not? + +LAURA: Because she’ll just come out of the room. +Won’t you, Kiri? + +SAM: Why would she come out of the room? + +TALIESIN: Because Hupperdook. + +LAURA: Because there’s so much noise and stuff. + +TALIESIN: It’s family friendly. + +TRAVIS: There’s no drop-off daycare. Is there a +daycare here, Rissa? + +MATT: (like Jester) “I am Kiri.” + +TRAVIS: Oh, god. + +LAURA: Yes, you are very sweet. + +MATT: (like Jester) “Yes, I am very sweet.” + +LIAM: Perhaps our feathered friend is a little +more important than the horses and I could leave + +my threads around her room and she would be safe +there. I would know if there was a problem. + +MATT: (like Caleb) “Doesn’t matter, though.” + +LIAM: No, but it does matter, because you are a +young child and you need to get your rest, and we + +are going to be doing things that are, quite +frankly, not for your eyes. + +MATT: (like Jester) “Okay.” + +LAURA: She would come out of the room. I know her. + +MATT: (like Jester) “I know her.” + +MARISHA: What if we get her one of those child +leashes? + +SAM: Ooh! They said that they would send someone +to the room, right, Molly? + +TALIESIN: Did they? + +SAM: Didn’t you say that they would send someone +to the room? + +LIAM: We could get a babysitter. + +SAM: Like a babysitter. You could pay one of their +women to watch our little Kiri. + +TALIESIN: I have done some ridiculous things in my +life; that might take the top of it, though. + +SAM: They’re working women; we rent them for a +time. + +MATT: Rissa, at this point, goes, “Well, +first off, you’re assuming they’re all women.” + +SAM: Oh yeah, that’s true! We could get a sturdy, +strapping gigolo man to go up there and + +watch out for Kiri! + +LAURA: I don’t think that’s a bad idea. + +TRAVIS: Rissa, do you know how much one of these +evening companions might run per hour? + +MATT: “I can honestly say I do not. Sorry.” + +TRAVIS: Should I go ask? + +SAM: Yes. + +TRAVIS: Yes, all right, fine. I’ll be right back. +I’ll make my way up to the bar, to the one with the– + +TALIESIN: I’ve got an idea. I’ve got an idea. +There is one member of our party who is probably + +not going to want to go out and see this +ridiculousness. + +SAM: She is a wallflower tonight. + +MARISHA: She does seem very uncomfortable, yeah. + +TRAVIS: I still want to check the price, so I go +up to the bar. + +MATT: As you approach the bar, the dwarven woman, +who’s in the process of cleaning a spill on the + +side, looks over and sees you and does a +triple-take, like– “Well, would you look at this + +"strapping mass of green and tooth.” (laughter) + +TRAVIS: Thank you kindly, ma'am. + +MATT: “What can I do for you?” + +TRAVIS: It’s a little early in the evening, but I +thought I might get a head start and inquire what + +some friendship might run me. + +MATT: “Mighty forward, but I can’t say I’m not +interested. I’ve got a few more hours on my shift, + +"but if you hang around–” + +TRAVIS: I would hate to remove you from your +duties. Plus, my companions are also interested in + +the same. You said there might be– + +MATT: “Well, it’s been a while since I’ve–” + +TRAVIS: Oh! No, yeah, let me clarify. (stammering) +I need– + +MATT: She goes and starts pouring herself a +drink. + +TRAVIS: Multiples– not multiples! I need +individual companions for my friends, not just + +your beautiful self. + +MATT: “How many?” + +TRAVIS: Three. + +MATT: “Three companions? All right. I have to go +and connect with a friend here and see what’s + +"available, but that’s certainly doable.” + +TRAVIS: Great, and do you know how much that might +run? + +MATT: “Well, that depends on what you’re asking +for. Is it only for the hour, is it for the + +"evening, what the requests are–” + +TRAVIS: Per hour is good, yeah. + +MATT: “For an hour? Three? That’d put you about, +say, 20 gold.” + +TRAVIS: Boy, that sounds like a fun night. +Outstanding. I will be sure to return. I turn my + +head and leave. + +LAURA: What did she say? + +TRAVIS: That was the most horrible thing I’ve ever +had to do. I’m not prepared to talk to people + +about those things. + +LAURA: What did she say? + +TRAVIS: It’s 20 gold for three people for an +hour. + +LAURA: That’s it? + +SAM: Three man-hours? + +TRAVIS: Nope. At one hour, three people: 20 gold. +So that’s– yeah. + +LIAM: Are you all right? + +TRAVIS: God, it’s real uncomfortable. + +LAURA: Why do we need three people to watch Kiri? + +TRAVIS: Look, I was just making shit up on the +fly, all right? + +TALIESIN: Yasha, I know you’re not into this. I +know that you want to have a night out. Do you + +just want to sit and keep the young one out of +trouble? + +MATT: “I can do that, yeah. She’s small. I can +hold her down.” + +TALIESIN: It’s going to be fine. That’s a joke. + +LIAM: Are you sure? I was planning to go out, but +it’s awkward for me. I thought you would be going. + +MATT: “It’s awkward for me, too.” + +LIAM: I thought that we could give each other +moral support, you know what I mean? + +MATT: “Good, then you go out and have a good time. +I’ll hold the bird down.” + +TRAVIS: Is that a phrase, or does she actually +mean she’ll hold the bird down? + +TALIESIN: Only one way to find out. + +LIAM: I think the child will be dead by the +morning. + +LAURA: Kiri, are you cool with staying with Yasha +for the whole night? + +MATT: (like Jester) “I can send a message.” + +LAURA: Do you promise you won’t try to leave her, +and you won’t try to come out and find us? + +MATT: (like Jester) “Okay. I don’t know if it’s +smart.” + +LAURA: I don’t think it is either, Kiri! + +TRAVIS: Jester, come on. She is just trying to tug +on your heart strings. She’ll be fine. + +MATT: (chirping) + +LAURA: Oh, I just love her so much. + +TRAVIS: I know. She’ll be safe. + +LAURA: You be good. + +MATT: She holds her little dagger in front of +her. + +TALIESIN: I’ll bring you back something, Yash. + +MARISHA: Blade pointed down, Kiri. Good job. + +MATT: (like Jester) “Okay.” + +MARISHA: There we go. + +SAM: Caleb, we may need a third person to join our +dance now. + +LAURA: Oh, that’s right. Now me and Caleb will do +it. You stand on our shoulders. You wave the ribbon. + +LIAM: No, that is not a thing that is happening. +You could ask Beauregard. That’s not going to happen. + +SAM: You can’t dance? You’re not a dancer? + +LAURA: Have you ever danced, Caleb? + +LIAM: Ja. + +LAURA: (gasps) You have? I can’t picture you +dancing. + +TALIESIN: He’s never going to dance again. + +TRAVIS: (singing) He’s never going to dance +again. + +MARISHA: There’s too many dance puns! + +TALIESIN: You can dance if you want to. + +MATT: He’s not going to leave his friends behind. + +LIAM: Yeah, that is the key: if I want to. No, +perhaps Beauregard is fleet of foot. She could + +round you out. + +SAM: Are you sure? + +LAURA: But Caleb, we want to dance with you. + +TRAVIS: Fucking Pet Sematary up in this bitch. + +LIAM: I played with Mommy, and I played with Judd, +and now I going to play with you. I will take a + +rain check on that. No thank you, Jester. It is +tempting, but no. + +LAURA: We’ll figure it out. + +SAM: I guess we can– Beau? + +MARISHA: Yeah? No, I know, I’m your second +choice– + +SAM: No, third. It was Kiri first, Caleb second. +You’re three. + +LAURA: You’re very dexterous and I think you’ll be +a very good dancer. + +MARISHA: Feels like you had to reach for that. You +stammered a little. + +LAURA: Plus, you have already lots of scarves on +you, so you can do a lot of the things + +the people were doing. + +TRAVIS: You got scarves on you? + +MARISHA: I do have a lot of scarves. + +LIAM: No, that’s truthful. It’s obvious how +dexterous you are; you’re just gruff. + +LAURA: Yeah! So should we dance in the street? + +SAM: We should rehearse. We don’t know when we’re +going to need the dance yet. + +TALIESIN: We’re going outside to see what this +place has to offer before it’s time for a drinking + +contest that we’ll– + +TRAVIS: We’re going to need a beagle to lead the +charge. I’m assuming that’s you? + +TALIESIN: (shouting) Onward and outward! + +TRAVIS: Jesus. (dog baying) + +MATT: As you’re making your way out, the dwarven +lass reaches out in your direction, Fjord, to flag you down. + +TRAVIS: Oh! Ma'am. + +MATT: “So, just asking: how soon are you wanting +this companionship sent to your rooms, and–” and + +her finger’s playing with the front of your armor +on the edge of the bar, and goes, “I could give + +"you a discount.” + +TRAVIS: (stammering) + +LAURA: You know, here’s the thing. He’s already +been with the Ruby of the Sea, so probably nothing + +you do could compare to that. Kind of sad, +really. + +MATT: “Would you like me to cancel your request, +then?” + +TRAVIS: No, no. I’d like to put a deposit down. I +don’t know when we’ll be back. Maybe four gold to + +hold the reservation? + +LIAM: Ask if there’s a cancellation fee. + +TRAVIS: No, I can’t. I’m terrified. + +MATT: “All right, I’ll hold on to this until then. +Well, hopefully see you around.” Gives a hint of + +grinning stink-eye in your direction, Jester, and +back to Fjord: “Take care of yourself, lad.” + +TRAVIS: Yeah, okay. + +MARISHA: Did you just put a hooker on layaway? + +TRAVIS: I think I did. I feel like I did. Did you +just say I’d been with your mom?! + +LAURA: I know. As soon as I said it, it was really +creepy. + +TRAVIS: Yeah, that’s fucked up! + +LAURA: But you know what? It was just a power +play, and it didn’t really work out. + +MARISHA: I will say, normally being like, “You +slept with my mom” is an insult or something, or + +“Don’t talk about my mom.” + +LAURA: Yeah, but people that have slept with my +mom are really rich and really powerful, usually, + +so it’s a compliment for them. + +LIAM: Also, you have to embrace “yes, and,” Fjord. +“Yes, and,” not “no, but.” + +SAM: This is good. You have an opportunity for +later, if you choose to use it. + +LAURA: Yeah, I could sit in the room and let you +know if they’re any good or not! + +LIAM: Are you honestly okay? You seem very +perturbed. + +TRAVIS: I’m not real comfortable with this sort of +stuff. + +SAM: Have you ever been with someone? + +TRAVIS: Yeah, totally. + +SAM: Are you sure? + +TRAVIS: Yep. + +SAM: Insight check. + +TALIESIN: Thank you. + +(laughter) + +LAURA: Oh, that’s pretty good. + +SAM: 20. + +TRAVIS: I have. + +SAM: Okay. He seems to be telling the truth. + +TRAVIS: Maybe not many, though. + +LAURA: Have you ever paid for anybody before? + +TRAVIS: No. + +TALIESIN: Like Captain America, not many? + +TRAVIS: Yep. Pretty close. + +TALIESIN: Frozen in ice, man. It’ll happen. + +LIAM: Was it someone special? + +TRAVIS: No. + +MATT: At this point, Kiri, who’s not that far from +you because you’re still in the bar, says (like + +Jester) “Don’t eat humans, okay?” Yasha goes, “I’m +going to take her upstairs,” and heads off to the chamber. + +TRAVIS: I’m going to let you guys take the lead on +this. I’m more of a spectator, at this point. + +SAM: With the hooker? + +TRAVIS: No, I thought we were going out for an +hour! + +MARISHA: Sorry, you jumped conversations. You have +to specify. + +TRAVIS: Thought we were going to warm up into this +thing! + +SAM: With the hooker? + +TRAVIS: No, we’re going out for a bit, right? + +LAURA: Why did you give them money, though? + +MATT: There’s a big, bassy (impact) that you can +feel in your chest. There’s a flash of color + +outside, and there, out maybe 20 feet, looking up, +Molly. There’s a flash of the firework in the sky + +going across his horns and form. + +TALIESIN: (maniacal laughter) + +TRAVIS: Oh, jesus. It begins. + +SAM: Okay, let’s go make the rounds. + +MATT: You walk out in this fair. Most people who +have gathered here, they’re sitting there, they’re + +eating food, and they’re watching the fireworks as +they go off. There’s a few folks out there, candle + +dancers, they have these light candles, and it’s +this very slow, meticulous dance. They’re moving + +in the darkest places of the corner and give this +almost will-o’-wisp-type performance. It’s really + +enchanting, and borderline creepy at times, when +you can’t actually make out the forms of the + +dancer in the shadow. People are watching and +keeping an intent look on it. Otherwise, the rest + +of this thoroughfare is apparently here, though +you’re not sure how much businesses are open, + +since most people are in the process of recovering +from a day of business. What do you want to do? + +LIAM: Predictably, I would like, as I follow this +group around, to keep one eye open for a bookstore. + +SAM: The nerdiest raver. + +TRAVIS: Can we get you a card, and hold it up? +Bookstore. + +TALIESIN: It needs dónde está la biblioteca? + +MATT: What else are you guys going to do? + +TALIESIN: I’m looking for vendors. I’m looking for +things that are amusing. Bright lights, colors. + +SAM: If there’s any more of those sparklers or +poppers around– + +MATT: Oh, yeah. There aren’t a lot of them, +meaning there’s not an endless supply, but you go + +back to the same people that are just up the road +to the right from the outside of the tavern. You + +can find the same two vendors you spoke with +earlier. + +MARISHA: You want to buy them out real fast? Let’s +go! + +SAM: Steal some? + +MARISHA: We can just pay for it. + +TALIESIN: You said there were silk flowers? +There’s fake flowers? I want to see if I can find + +the best looking– that New Orleans, Halloween +night, crazy beautiful, overproduced– + +MATT: Make an investigation check, and you make a +perception check, Caleb. + +TALIESIN: (blows a raspberry) Goddamn it! No. + +SAM: That is not the Snitch. Just because it’s +gold, doesn’t mean it’s a Snitch. + +MATT: Was it a natural one? + +TALIESIN: That was a two. + +MATT: Oh, so not quite a natural one. You come +upon a number of vendors that have already given + +out all their flowers, so you’re having a hard +time finding anybody that still have any for sale + +in this main central area. + +TALIESIN: If anybody sees, I’m looking for silk +flowers. Really, something nice. Something super + +fancy, if you see anything. + +LAURA: I want to look for flowers too, then! + +MATT: We’ll come to that in a little bit. + +LIAM: I rolled a 19 for Buch. + +MATT: Okay, good to keep that in mind as we move +on. + +MARISHA: We go pick up some more snappers and +poppers, poppers and snappers. + +MATT: You go back to those two vendors. They’re +both set up on the side. The one guy with the + +sparklers is still set up there, and the guy with +the fireworks is still resting there on the edge, + +and the other guy with the flowers is set up on +the side. There’s one guy with the sparklers and + +the fireworks who’s there, the thin, somewhat +dopey-looking, young gnomish guy, and you have the + +flower vendor, who’s slowly settled into himself, +like a barrel of a gnome. + +MARISHA: Nott, the flower guy’s creepy. Just felt +like throwing that out there before we approach. + +SAM: Okay. All right, thank you. + +MARISHA: I go up to the snapper and popper guys. + +MATT: “Hey! Welcome back.” + +MARISHA: Need more packs. + +SAM: No. I want something more powerful. + +MARISHA: Plus all the packs. + +MATT: “I don’t really have anything more powerful +than these.” + +MARISHA: Where do you find more powerful? + +SAM: Can you make something? + +TRAVIS: We’re arms dealing on fucking party +night. + +MATT: He’s, at this point, locking eyes with you, +Nott, and there’s like a look of recognition in his face. + +SAM: Gulp. + +MATT: “I don’t have anything of that variety. I’m +sorry.” + +MARISHA: Hey, Nott, do you want to– just stand by +me. + +SAM: I swoop back into the shadows and mingle. + +TRAVIS: Narc. + +MARISHA: Hey, don’t– why are your eyes wandering +at her? What was that? + +MATT: “Sorry, we’re closing shop up for the +night.” + +MARISHA: No, give me your packs! + +MATT: Then he goes and closes up his little +satchel and walks away. + +MARISHA: Oh, you piece of shit. + +SAM: Sorry, that was my fault. + +MARISHA: Hey, don’t ever apologize for who you +are, man. + +SAM: No, I– + +MARISHA: You can’t help that shit, first off. + +SAM: I should have known. I can’t talk to people. + +MARISHA: You can’t predict when people are going +to be shitty. + +SAM: They’re always shitty. It’s a 100% accurate +prediction. + +MARISHA: That’s pretty– that’s a good point. + +SAM: By the way, Beau, thank you for the other +day. + +MARISHA: When? + +SAM: For talking to Caleb through his, you know. + +MARISHA: Yeah, he’s a good guy. + +SAM: Just be sensitive around him. I know that +that’s not your strong suit, but he doesn’t deal + +well with harsh criticism all the time. + +MARISHA: And you think you do? + +SAM: I’m used to it. + +MARISHA: That’s true. + +SAM: Tell me something, how did you know about +this place? + +MARISHA: Hupperdook? + +SAM: Yeah, how did you know that the gnomes here +get down with the funky fresh rhythm all night? + +MARISHA: The job that I had before I met up with +you guys, in Zadash, information passes through. + +You hear things. + +SAM: What job? + +MARISHA: I worked at a library, the Cobalt Soul +library. + +SAM: What’s a Cobalt Soul? + +MARISHA: It is a faction of monks. + +SAM: What kind of a faction of monks? + +TRAVIS: Is Nott slurring her words? + +SAM: Are you evil? Are you a bad guy? + +MARISHA: No, I hope not. I think it differs from +day to day, depending on what I’m doing. Do you + +think I’m a bad guy? + +SAM: I don’t think so. + +MARISHA: That’s all that matters, right? + +SAM: But I don’t know, you seem to know a lot +about a lot of things and sketchy things, too. + +MARISHA: That has to do with the job that I had +before the job that I had. + +SAM: What was that job? I thought you grew up– +didn’t your parents make wine or something? + +MARISHA: Yeah. + +SAM: What was this about a job? Wait, little +townsgirl, her parents are wine makers, now you’re + +a brutal assassin martial artist who can kill +anything. What happened in between those two things? + +MARISHA: Yeah, there’s definitely something +missing, right? + +SAM: Yeah, right? + +MARISHA: Let’s catch up with the others while we +walk and talk. + +SAM: Sure. + +MARISHA: My dad was super protective and I was an +asshole and rebelled a lot. + +SAM: You? No! + +MARISHA: Yeah. You know, so when interesting and +different people would pass through my hometown I + +started making some connections, started getting +involved in some mainly illegal trading. + +SAM: Like what? What kind of stuff? + +MARISHA: I got in really big trouble from my +parents because I started syphoning his cases of + +wine and selling them underground for half the +cost, without tariffs. + +SAM: You were bootlegging your old man’s hooch? + +MARISHA: Yes, I was. + +TRAVIS: Industrious. + +SAM: Wow. + +MARISHA: Yeah. On top of other things, that was +like my big denouement, you know? I don’t know, I + +just grew to hate the town that I was in and the +system that my father was a part of + +and so everything– + +SAM: Is he a bad person? + +MARISHA: He wasn’t a bad person. I think he just +had bad direction. I don’t know, he could’ve been + +a good dad. He was a shitty dad and a good +businessman. + +SAM: So you took matters into your own hands? + +MARISHA: Yeah. + +SAM: And got in trouble, and were sent off to +boarding school? + +MARISHA: Yeah, kind of. + +SAM: With monks who are librarians and taught you +how to kill with your fists. + +MARISHA: One day, he found out about what I was +doing after I’d already gotten in trouble for, you + +know, a little bit of mild extortion, and a little +bit of trading, little bit of trafficking. So I + +think he was already pretty irritated with me. +Then he found out about my smuggling scheme with + +his wine. One day, he called me down into the +living room and there was a whole group of monks + +and people in black. I tried to fight them off and +they grabbed me and they drug me away. + +SAM: Wait, this was not by choice? You were +abducted by monks?! + +MARISHA: My dad paid to get me abducted by monks, +yeah. + +SAM: Oh my gosh. + +MARISHA: He wasn’t very proud. + +SAM: Are you okay? + +MARISHA: Sure. Great. + +SAM: Was it hard? + +MARISHA: Yeah. I mean, there were elements that +were hard, but everyone has had hardships, right? + +What’s it matter? Besides, he sent me off to the +monks. I think he was hoping that they were going + +to beat my indiscretions out of me. Instead, I +think all of the things that my father saw in me + +that he hated, the monks saw as a potential +advantage. So, in a weird way, I think it might’ve + +been the nicest thing he ever did for me. + +SAM: I’ve never thought of you as an optimistic +person, but that’s a very positive way of looking at it. + +MARISHA: I mean, I still never really want to see +him again, and I don’t think he wants to see me + +again, either. In fact, he told that he didn’t +want to see me again. So it’s good. Yeah. + +MATT: At this point, you guys are caught up with +the rest of the crowd as you guys have meandered + +your way and look up and you can see the rest of +your party has been wandering the street. + +MARISHA: But, I do have a nice little wineskin +that I keep reserved, of my family’s wine, + +if you want to taste. + +SAM: I would. Very much. + +MARISHA: I toss Nott the wine. + +SAM: I’ll just take a little sip, in case we have +to do the Hour of Power later. + +MATT: It’s pretty damn good wine. + +SAM: Wow. That’s amazing. + +MARISHA: Anybody else wants a sip of my heritage? + +TALIESIN: Is that code for something? + +LIAM: It is hard to believe, but I was able to do +the– I danced the waltz and the tarantella. + +It’s been many years. + +LAURA: Well, you should show me sometime, because +I want to see it. + +LIAM: I am very much out of practice, and– + +LAURA: We can do it when nobody’s watching, okay? + +TALIESIN: I could see you as a waltzer. That make +sense. + +LIAM: It does. A little bit. + +LAURA: I’m really good at the waltz. + +LIAM: I believe it. + +LAURA: Yeah. They taught me the same time I +learned piano. + +LIAM: Is there anything else that you’re hiding +from us? Any other quirks or skills? + +LAURA: So many. Lots of skills. + +LIAM: What are three more? + +LAURA: I can paint. I’m really good at baking +scones. Specifically scones. + +TRAVIS: With cinnamon, right? + +LAURA: With cinnamon. + +MARISHA: Scones are hard to make. + +LAURA: I know. It’s a very tough recipe, but I’m +good at it. + +SAM: The trick is to not overmix. You don’t want +to overmix. Oh, sorry. We’ve been walking with + +your friend, Beau. + +LIAM: Wait. Hold that thought. So that’s two +things. + +LAURA: Yes. + +LIAM: And the third is? + +LAURA: The third thing is something that I want to +talk to Fjord about. Because if he’s that + +inexperienced, then maybe he should take some +lessons or something. + +TRAVIS: Oh my god. + +SAM: Time is of the essence. He might be with a +lady of the night later tonight. You might have to + +teach him quickly. + +LAURA: That’s true. + +LIAM: And was that skill learned or innate? + +SAM: Cram school. + +LAURA: No. It really was more of a learning sort +of thing. + +LIAM: Yeah, study is key. + +LAURA: Yes. It’s all about studying. + +LIAM: That’s true. + +MATT: At this moment, Caleb, in listening to this +conversation, your eyes focus on a sign post + +behind her on a building that reads Bent Binders. + +LIAM: I’m done here. I walk towards the store. Is +it open? + +MATT: No. The windows are closed. + +LIAM: Oh my gosh. I press my nose to the glass and +try to see what I can see. Is there a lot of books + +in there? Or just a few books? Or– + +MATT: Make a perception check. + +LIAM: Okay. + +LAURA: I’ll go put my nose next to his nose on the +glass. What are we looking for? + +LIAM: That’s a 16. + +MATT: As you look through, the combination of the +two of you, eventually the glass fogs up and you + +can’t see anything. But from the brief moment you +had, on the inside, it looks like there are a few + +shelves that contains some books. It looks like +there is actually a binding press and tools for + +bookbinding in there. + +LIAM: From what I can tell, does it look like a +technical place where they are just making books + +or do they have books for sale? + +MATT: It looks like they have books for sale, but +it’s too dark for you to see if they are blank or + +if they are actual books at the moment. + +LIAM: I cannot tell if it’s a happy or a sad +bookstore. + +MATT: You cannot tell yet, no. Just like +Christmas, you must wait ‘til the morning. + +(laughter) + +LAURA: Are there any silk flowers? I was looking +for those. + +MATT: Make an investigation check. + +TALIESIN and LAURA: Yay! + +SAM: Yeah. Tonight, when it doesn’t matter, you +roll great. + +LAURA: Shut up. 15. + +MATT: Actually, as you guys are fogging up the +window, you pull back and look to the left, and + +you can see this adorable little gnome girl with +deep tan skin, her hair pulled in these cute + +little puffy buns in the side of her head, and she +has this little basket that is just filled with + +these different-colored silk-material flowers. +She’s standing there, smiling, and you can see an + +older gnome sitting in a rocking chair behind her +with a big old pipe coming out of his mouth as the + +hat is half-covering his face and he’s just +sitting there, rocking next to her. + +LAURA: I hop over next to her. (gasps) I’ve been +looking everywhere for you. + +MATT: “Really?” + +LAURA: Mm-hmm. + +MATT: “Hi.” + +LAURA: You have the best flowers I’ve ever seen +and I would like to buy some. + +MATT: “Oh, my goodness. Thank you so much. Okay.” + +LAURA: How much is a flower? + +MATT: “Dad, how much is a flower?” The guy sitting +there rocking goes, “Take them a silver apiece. + +"Sorry, copper.” + +LAURA: A copper apiece. + +MATT: “Yeah.” + +LAURA: I will buy– + +MATT: “Copper.” + +LAURA: I will buy ten flowers from you. + +MATT: “You will get ten flowers from me. +Lickety-split.” She goes and takes out a handful, + +counts them in your hand, “One, two–” + +LAURA: How old are you? + +MATT: “–three– I am five.” + +LAURA: You are five? That’s wonderful. Does your +dad take good care of you? + +MATT: “Yes. He’s a good dad.” + +LAURA: Are you a good dad? + +MATT: “What number is that?” + +LAURA: I think that– I don’t know. I wasn’t +counting. + +LIAM: 13. That was 13. + +LAURA: 13. I’ll buy 13. I give her two silvers. +You know, I happen to have a little girl with me + +who is very cool and I think she would like to +play with you. + +MATT: “What?” + +LAURA: Mm-hmm. She’s extra special, though, so +you’d have to be very nice to her. + +MATT: “Oh, I’m very special, too.” + +LAURA: (gasps) Really? + +MATT: “Yeah!” + +LAURA: Where do you live? Because I could bring +her over and you could play together tomorrow. + +MATT: “The house is two buildings down that way +and back one street. You could see it has the red + +"brick on the base, by the door.” + +LAURA: Red brick on the base by door. I’ll come +see you guys tomorrow. + +MATT: “Okay. What’s your name?” + +LAURA: My name is Jester. What’s your name? + +MATT: “Tara.” + +LAURA: Tara, so nice to meet you. + +MATT: “Nice to meet you, too.” + +LAURA: Red brick by the door. + +MATT: There’s this pause, and she goes, “Okay. +Bye.” + +LAURA: Okay. See you! + +MATT: Then runs back and goes, “Dad, dad, dad,” +and starts taking the copper and puts it in his + +hand and he’s, like, “Oh, that’s a fine job.” He +pulls his hat up a bit and takes the coin. He + +looks over to you as you walk away and– + +LAURA: Does he seem like a nice dad? + +MATT: Make an insight check. + +TALIESIN: No. + +LAURA: Ooh, that’s good. 22 + +MATT: Seems like a nice enough dad. Yeah. + +MARISHA: Happy Father’s Day. + +MATT: Anything else you guys wish to do? It’s +starting to get relatively close to that hour window. + +LAURA: Do you want many of them? Because I just +bought a bunch. + +TALIESIN: I’ll take two, then. Yep. + +LAURA: Flowers? + +SAM: Yes, please. + +LAURA: Flower? + +LIAM: One, please. + +LAURA: Flower? + +TRAVIS: Are there any authorities walking the +street? Any crownsguard or kingsguard or–? + +MATT: There are crownsguard. It’s interesting, +because there are half and half. For the large + +gnomish population here, you see half of the +crownsguard are gnomish, and many of them have + +some form of firearm slung over their back and +shoulders. The other half appear to be human or + +half-elf. The human/half-elf crownsguard appear to +be less jovial and really paying attention to the + +chaos and generally trying to keep an eye out for +anything untoward. + +TRAVIS: Just like sentry, though. They’re not +concerned or turgid or stiff? + +MATT: In comparison to the rest of the people that +are currently celebrating, yes. But even the + +gnomish crownsguard seem to be taking their job +seriously, but they’re still part of the event. + +TRAVIS: Among their folks? + +MATT: You get the sense here that everyone else +gets to celebrate and party at this hour and they + +don’t get to, so they cheat a little bit. +Honestly, there’s more crownsguard at night than + +you expected. When you came into the city, it +didn’t seem that heavily guarded, but now they’re + +out in a pretty serious force. You gather probably +a combination of there being wartime, or because + +the nature of what this city builds. As you’re +glancing out, on the outside of the ledge of this + +upper area, looking down, there are a number of +torches out by where the construction yards are + +down below. Either people are working through the +night down there, or there’s a fairly heavy + +presence of crownsguard present around these +partially-constructed devices and machines of war + +that you saw being worked on earlier in the day. + +TRAVIS: Looks like they even go through the night. +That’s some dedication. + +TALIESIN: That seems like a bit much, doesn’t it? + +TRAVIS: Yeah. Work ethic can choke you in that +way. Well, it’s about that time. Should we make + +our way back for whatever this is going to be? + +TALIESIN: I got what I needed. I’m ready. + +LIAM: Just a second. Nott, come here for a +moment. + +SAM: Yes, Caleb, what is it? + +LIAM: Are you going to dance? + +SAM: Well, I think we’re going to drink first. + +LIAM: Yeah. But later, it seems like you want to. +I think you should. + +SAM: I do like to dance. + +LIAM: Well, you should try it. You should enjoy +yourself, but make sure that either Jester or I + +ties your mask on very tightly, yeah? + +SAM: Should I do the spell that you told me, the +disguising spell, before the dance? + +LIAM: I mean, it would not be a bad idea. + +SAM: All right. I’ll do that. + +LIAM: All the same. Maybe stay away from direct +light, you know? If you can stay a little bit away from it. + +SAM: Oh, because the shadows won’t match. + +LIAM: Ja, and some people are smart and it won’t +work. + +SAM: Okay. I will. But you’ll keep an eye out in +case anyone– + +LIAM: That is exactly what I will do. + +SAM: All right. Thank you. + +LIAM: You should enjoy yourself. + +SAM: I’ll try. If you want to join us, you could +just point and clap, off to the side. You don’t + +have to dance. You can be there to, like– + +MARISHA: You guys know that dancing is about +spontaneity and you are planning this dance, like + +when this is going to happen, so hard. + +LIAM: I am not dancing, so it is not really an +issue. + +MARISHA: Let your heart go. + +LAURA: When you’re performing, you have to have +specific moves. + +MARISHA: Sure. + +SAM: You saw the guys who kicked you in the face. +They had planned-out moves that were really cool. + +LAURA: Yeah. Like choreography. That’s what we’re +talking about here. + +TALIESIN: They kick someone in the face every +time. + +MARISHA: I like dancing to dance. + +SAM: All right. We’ll do choreography to the right +and left, and you two be in the middle and just freestyle. + +LAURA: I think that will work out well. Make sure +you use your scarves, though. + +MARISHA: Do you guys still have one of those +wands? + +SAM: What wands? The Wand of Smiles? + +LAURA: I have that. I hit a random person with the +Wand of Smiles as we walk by them. + +MATT: The gentleman who’s selling the flower bands +is sitting, already smiling, and goes– + +LAURA: That guy knows. + +MARISHA: Here. I take off my belt ribbon and I tie +it around your Wand of Smiles. Now you have a + +ribbon dancer of smiles. + +LAURA: Ah! + +TRAVIS: How many charges does that thing have? + +LAURA: I don’t remember. + +SAM: That’s probably it for the day. + +MARISHA: It recharges, right? Over time? + +MATT: Yeah, it has a few uses on it per day. You +guys return to the Blushing Tankard Tavern. The + +music’s still blaring. Drinks are being thrown +around. A bunch of people are singing big, old + +songs and clanking their tankards together and +spilling onto the tabletops. The floor is already + +slick with spilled liquor here and there. It is a +party that hasn’t stopped since you left. As you + +guys begin to enter, the dwarven woman who you had +spoken with earlier gets onto one of the central + +tables and slams her foot on the table. Everyone +starts looking over and she goes, “Attention, + +"arseholes! Might I have your leering eyes upon +this supple and available specimen of a woman?” + +You hear some whistles. “Oh, thank you.” She bends +forward with a wink to the crowd. “It’s as you’ve + +"all been waiting for: The Hour of Honor!” “Yeah!” +Cheers, clapping. “The tokens and titles are at + +"stake. Ol’ Blemmy and his crew hold this winner’s +tokens for the last three weeks,” and she gestures + +over and you can see a team there, mostly of +gnomes. Ol’ Blemmy is this dwarf with one giant + +gash down his face, and the snow-blind eye in that +socket is sitting there with this tuft of a beard + +that has been so unkempt that you can’t see his +mouth. It’s this gray-black, salt-and-pepper bush + +that disappears into a chin beard. You assume he’s +grinning beneath there. + +TALIESIN: Like Bread Papa? + +MATT: Kind of, yeah. Beard Papa? + +TALIESIN: Yeah, it’s all Beard Papa. + +MATT: “They’re not willing to let them go! Who +wants to put up their coin and their balls to + +"topple these nobodies?” (chuckling) Folks start +standing up and tossing some coin on the table at + +her feet and shouting out, “Five silver!” “A gold +piece!” “Three gold over here!” People are + +standing up and their groups are starting to get +amped up and ready. She’s like, “Keep them coming, + +"keep them coming!” + +TALIESIN: Ten gold? + +TRAVIS: Sure. + +TALIESIN: Ten gold. + +MATT: “Whoa. By the colorful newcomers– hi there, +sweetie!” + +TRAVIS: Oh god. + +MATT: “Do we have more than ten gold here to try +and take down these giants of drinking?” There’s a + +moment, and this one group in the corner, these +coal-smeared gnomes that come from– you can + +assume now this is probably a heavy mining town. +They’re sitting there with elements of their + +leather work clothes still on, and they’re all +thinking and talking amongst themselves, and they + +all pull in a few more coins, and one of them +comes forward, still wearing leather gloves from + +the day and pops down, “15 gold.” + +TRAVIS: Hmm, shit. + +MARISHA: 16! + +MATT: “18.” + +LAURA: 20 gold! + +MATT: He goes back, talking to them. Comes back, +“25 gold pieces.” + +LAURA: Oh, come on! I don’t even know if I want to +do that for 20 gold. + +TALIESIN: I just don’t know how to walk away from +something like this. + +MARISHA: 25 and five silver! + +SAM: So petty. + +TALIESIN: Oh for god’s sake, 30 gold. + +TRAVIS: Price is right. + +MATT: At that point, everyone goes, “Whoa!” With a +flourish, you place the rest of the 30 gold piece + +pot on the table. “Ooh.” + +TALIESIN: So you’ll all be giving me a little bit +of gold for this later. + +MATT: “So?” Turns back and looks back at the +miners, and they all go (heavy sigh). + +TALIESIN: We’ll be out of town in a week. + +MATT: They gather their gold off the table back +again, and Irena goes, “Well, if that’s it, it + +"looks like our contenders for the night are– +(quietly) what are you called?” + +TALIESIN: The Mighty Nein. + +MATT: “The Mighty Nein!” + +TALIESIN: If I want to be known for something, +this is exactly what I want to be known for. + +MATT: Cheers and clamoring continue around, and +everyone starts shouting and yelling. + +“All right, let’s set up these drinks people!” +With that final slam on the table, she leaps off + +onto the ground and starts heading off towards the +bar on the side. The other bartender– the gnomish + +gentleman there is rapidly clearing out tankards +and drinks, and he’s starting to pull up bottles + +onto the countertop. They start pushing tables +into the center again once more as the crowds + +begin to circle around, and Ol’ Blemmy and the +rest of his rather rough-looking crew that have + +seen some life in their time– + +TRAVIS: Fraternity all-stars. + +MATT: They’re all pretty much gnomish middle-age, +which could be anywhere between 100 to 200 years + +old, and you can see the weathering on their faces +and their clothing. They look like they nearly + +drink professionally. They step up to the table +and they figure out what order they’re going to go + +in. You guys figure out what order you’re going to +go in? + +SAM: Are we all going? + +TRAVIS: Anybody who wants in. + +MATT: There’s five on their team, and talking to +her a bit, she goes, “All right, + +there’s five competitors. You need to pick five of +your team to compete.” + +SAM: Who’s the worst at drinking? + +LAURA: Well, I’ve never been drunk. + +SAM: Then maybe you should sit this one out. + +LAURA: But maybe I’m really good at it, you don’t +know! + +SAM: Do we want this to be the thing that we find +out on? + +TRAVIS: Probably not, Jester. + +TALIESIN: Caleb, how’re you feeling? + +LIAM: I don’t think I should go late in the game, +but I feel capable of this challenge. + +TALIESIN: Excellent. + +TRAVIS: I can drink. + +MARISHA: I’m pretty good at it, too. + +TALIESIN: I’m ready for this. + +SAM: I’ve never had a drink in my life. + +TRAVIS: Our fucking team captain over here! + +MATT: Who’s sitting it out amongst you guys? + +LAURA: I guess it will be me. + +TRAVIS: Well, we need five. + +MATT: You need five, yeah. + +LIAM: We have eins, zwei, drei, vier, und fünf. + +SAM: Maybe you can be– + +LAURA: I’m taking my five gold back from him, and +I’m stomping upstairs. + +SAM: You could be the manager of the team! + +TALIESIN: You can also drink along since we’ll +have to buy your drinks for you. + +MARISHA: I can also give you some magic mushrooms +if you want to slip them in their drinks. + +TRAVIS: It’s fungus, actually. + +LAURA: Oh, but I can work distraction. + +SAM: Yes. You can use your clerical mysticism to +confuse and disrupt our enemy. + +LAURA: I stomp back down the stairs, and I join +them. + +MATT: As you’re coming down, you notice, Jester, +the crowds are all gathering, and there’s this big + +circle appearing around the central– they have +two tables that are set up with a single bench + +each end. You can see a third table behind it +where there’s probably going to be the dwarf woman + +overseeing this venture. You do see this little +gnome girl that’s walking through the crowd, and + +her hands open, and people are– + +LAURA: Is it Tara? + +MATT: It’s not Tara, actually, but it’s a rather +dirty-looking gnome little girl who’s thumbing + +through and getting pushed around a little bit, +her hands are out in front. + +LAURA: I give her a little money. I give her a +silver. + +MATT: She takes it and, “Thank you,” barely +audible voice, and continues wandering in the + +crowd. So, the five of you guys are doing it? + +SAM, TALIESIN, TRAVIS, MARISHA, and LIAM: Yes! + +MATT: At this point, the dwarf woman comes back to +the top of the tables there, looks out, “All + +"right, friends! I am but your humble evening +mistress, Irena Clommop. And it is my pleasure to + +"present to you tonight’s esteemed head-to-head +drinking battle between Ol’ Blemmy and crew, and + +"The Mighty Nein. First up of Blemmy’s crew, we +have Duncan!” You see this one gnome gentleman + +come forward. Patchy beard, more of a Stonewall +Jackson type, missing the centerpiece there. His + +eyes are bloodshot and red. His hair’s slicked +back with some sort of a thick oil, and he’s + +wearing a leather apron over a white, stained +shirt with the sleeves rolled up past his elbows. + +He sits up, gets on one end of the table, puts one +hand on his tankard, and is waiting for his + +competitor. “And on The Mighty Nein’s side, who’s +competing against old Duncan?” + +TRAVIS: Listen, the anchor needs to be you, Nott. +You’re our ringer. + +SAM: All right. So I’ll wait until there’s– + +TRAVIS: Molly, do you want to kick us off? + +TALIESIN: I’ll take this in. I’m going to Riker +right over the chair and sit down. + +MATT: “What’s your name?” + +TALIESIN: Molly, dear. + +MATT: “Molly! All right. So we’ll take turns.” She +grabs this small barrel– it’s a handheld barrel– + +she pours both of your drinks to the brim. “When I +clap hands together, you both drink! It’s not + +"first to finish, but it’s one drink after the +next. First to pass out or lose their drink + +"forfeits. So with your drinks full, let’s begin!” +With that, I need you to roll a constitution + +check. Roll a d20, add your constitution +modifier. + +TRAVIS: Warm it up. + +TALIESIN: Ten. + +MATT: You watch as Duncan, takes it (gulping). + +LAURA: No wait, add your constitution. 12! + +TALIESIN: Oh, 12, sorry. + +MATT: You’re drinking it and getting through it +fine. You’re partway through your drink and he’s + +already finished (slam) on the table. It was a +natural 20 on his end. + +ALL: Oh! + +MATT: You finish the drink, and you’re like +(burp), a little effervescent, but it’s there. So + +that’s one loss on your end. How the rules work is +that the first to three losses is the one– in + +these competitive spaces. + +MARISHA: So you have to drink fast? I thought you +just said it didn’t matter how fast– + +MATT: No, that was just how fast he finished. The +idea is you both make competitive constitution + +checks and the first to three losses in that +competition is the one that either barfs or passes out. + +LIAM: Barf saves. + +MARISHA: Copy. + +MATT: Yeah, essentially. At that point, as soon as +you guys drop the drinks, “Next round!” + +Fills up both of them, the crowd starts cheering. +Go ahead and roll. + +MARISHA: Come on, Molly. + +TALIESIN: Ugh, goddamn it. Eight. + +MATT: He rolled a two plus two, so, four. + +TRAVIS: Yeah! + +MATT: This time around, you manage to finish a +little sooner than him. You put it down; he’s like + +(burp, then chuckling). Roll again. Fills up for +the third round. + +TALIESIN: 20. + +MATT: You finish your drink a little bit sooner +than him, plop it down. (burping, grunting) From + +behind him you hear Ol’ Blemmy go, “Don’t you lose +it, boy!” A voice that grates like it’s been + +slammed across a hundred years of seawater. + +TRAVIS: Molly, how is it? + +TALIESIN: It’s rough. + +MATT: Roll off again. + +TALIESIN: 19. + +MARISHA: Yes! + +MATT: You finish your drink. He takes his next +one, pops it down, and you both stare for a + +moment. (coughing and spitting) Down the front of +his shirt, the crowd’s goes like, “No!” Tries to + +scoop it back up, and they’re like, “No, and +you’re out!” Irena kicks him out of the chair, + +“And he’s done! First round goes to The Mighty +Nein!” + +TRAVIS: Oh, shit! + +MATT: He gets off the ground, dazed. You are +fucking drunk, Molly. + +TALIESIN: I’m very drunk. + +MATT: He topples back to you guys, you see Duncan +get pulled back in the crowd, and Ol’ Blemmy’s + +like (inaudible muttering) and under his breath, +you can hear a string of curse words. + +“Next up, we have Ruth!” You watch as this rotund, +tough-looking, oval of a gnomish woman comes up + +there, her hair pulled into really tight braids in +the side, with bright freckles and this grimace. + +This woman has seen some shit and lived. She gets +up to the side, takes the same tankard, and goes, + +“I’ll show you how it’s done, Duncan. Fill it!” + +TRAVIS: She’s got nothing on you. She’s nothing! +You got this! + +MARISHA: My resting bitch face is stronger! And I +jump in. + +LAURA: I hop up on the table next to her and start +yelling: Beau! Beau! + +ALL: Beau! Beau! + +MATT: Make a persuasion check. + +LAURA: I use Thaumaturgy to make it sound like +other people are chanting with me. + +MARISHA: Yes, girl, yes! + +TALIESIN: That’s a roll. + +LAURA: That’s a 21! + +MATT: With that, the crowd starts picking up on +Beau, and the name, “Beau! Beau! Beau!” begins to + +resonate through the crowd. You lock eyes with +this gnomish woman and you can see there should be + +color, but the irises are gray– slate gray– and +it puts you off. There’s this intensity to her + +that you’re like, “Oh. This is–” + +MARISHA: Fjord, she has crazy eye. + +MATT: Go ahead and roll. + +MARISHA: Do I have advantage because people are +chanting my name? + +MATT: No. But people are definitely invested in +this victory. Go ahead and make your first roll. + +MARISHA: Don’t fuck me, Gil. 16. + +MATT: You both chug, slam it down at the same +exact time. Both hold tight. It was a tie. + +TRAVIS: Oh no, you’re getting shithoused during +this round! + +MARISHA: Yeah, I am! + +MATT: They fill up the drinks. “And next round, +go!” Roll for it. + +MARISHA: Blue die. Okay! 21. + +MATT: You both (gulping)– you finish just before, +slam the drinks down. (heavy exhaling) + +MARISHA: I’m not as tough as Beau. + +MATT: That’s one victory on your end there. Roll +again. + +LIAM: Snap. + +MARISHA: Fuck. Seven. + +MATT: This time, she doesn’t even break eye +contact with you. She tilts to the side (fast + +gulping), finishes it in seconds and slams it down +(heavy slam, belch) and burps in your direction + +while you’re still drinking, and it catches you. +That’s a loss on your end. + +TRAVIS: Burns your eyes a little bit. + +MATT: Yeah. Next one. + +TRAVIS: You got this. + +MARISHA: Don’t fuck me, Gil. I’m going to let it +go, I’m going to let it live, 19. No, 20! No, 17, + +18, 19! I know math. + +MATT: Nice rolls! These are not saving throws, +right? This is the actual check. + +MARISHA: Plus three. + +MATT: Got it. On that, as you both fill this next +set of tankards, you drink, and you finish just + +before she does. Both slam down, and she’s +starting to have to tough into it. You can see her + +grinding her fingers into the woodwork. This is a +lot of drinking. + +MARISHA: I wipe the sweat off with my robe. + +MATT: That’s two victories to you, one victory to +her. Fill up the next batch, the crowd’s still + +shouting, “Beau! Beau! Beau!” Next roll. + +MARISHA: Nine. + +MATT: This time she toughs it in, she grabs with +both hands and chugs it down. The foam catches the + +corner of her mouth and she finishes it and she +wipes it off and sips it off her finger. + +TRAVIS: Brutal. + +MATT: That’s a victory on her end. You guys are +both tied, the next roll’s going to see who takes it. + +TRAVIS: Win or go home, Beau. Eye on the Cobalt +Soul, here we go! + +MATT: “Beau! Beau! Beau!” Her left eye’s twitching +as she’s glaring at you. + +MARISHA: All right, Gil. Comes down to you, boy. + +LIAM: Come on, Beauregard. + +MARISHA: Did she already roll? + +MATT: She did. + +MARISHA: (frustrated noise) Six. No, five. + +MATT: With that, you both chug, maintaining eye +contact. You get partway into it, and then + +(coughing and retching) and you begin backing up +into the tankard. You try and pass it off, and + +then as you drop the tankard to gather yourself, +(spitting) it sprays onto the table. + +MARISHA: Sorry! + +MATT: “Oh!” The whole crowd worked up for Beau’s +victory falls into a series of sad awws. Ruth + +finishes her drink, sets it on the table and +(teeth sucking) turns around and goes back. + +TRAVIS: I’m sure we’ve got bread around here +somewhere, just find something to soak all of that up. + +MARISHA: Ugh. Okay. + +MATT: “Next up, we have Valkin!” You see now, this +very young– looks like the runt of his family + +line of gnomes– comes forward. Looks very thin, +bright-eyed, and very stark contrast to the rest + +of them, as he gets closer to the table and +sits down. “Who’s my competitor?” + +LIAM: Ja hello, my name is Caleb. + +(laughter) + +MATT: Puts out a hand, “Caleb, it’s a pleasure.” + +LIAM: It’s a pleasure. + +MATT: “Best of luck. May the best gnome win.” + +LIAM: Let’s enjoy a good game. Did you just say, +“May the best gnome win?” + +MATT: “Yes.” + +SAM: He’s trash talking! Don’t listen to him! + +TRAVIS: Keep him out of your head! + +LIAM: I am a very skinny man. Let’s do this. + +MARISHA: High metabolism. Use it! + +LIAM: Do not let me fall asleep face down in the +gutter tonight. + +LAURA: Won’t happen. + +TALIESIN: That was an option? + +TRAVIS: For you. + +MATT: As you guys gather, the crowd begins to pull +in a bit. The evening mistress leans down at you + +and goes, “Don’t worry lad. I can see you’re +nervous, but just let the throat open and take it + +"in.” Leans back, “And first batch, go!” Roll off. + +LIAM: Grog die! Yes! 21! + +MATT: Oh shit! Unexpectedly so, little Caleb finds +his taste for alcohol in this one, and with but a + +moment’s notice, downs the entirety of his glass, +finishing it before Valkin does. Who says, “Oh, + +"well done. That’s impressive.” + +LIAM: Yes, it’s a good game. It’s just a game. + +MATT: Fills both of them again. Next round, go for +it. + +TRAVIS: So polite. + +LIAM: (singing) Laurentia, liebe Laurentia mein. +Wann woll- + +MATT: Your confidence overtakes you as you go into +the second round of cups, and you manage to + +finish, but you have to stop halfway through. You +have to actually go (heavy breathing) for the + +second serving. You take it down and finish it; +however, as you pull your glass down, you can see + +Valkin’s there, leaning. + +LIAM: Enjoying the fumes. As they waft up again. + +MATT: “I can tell that. Well done, well done.” + +SAM: Maybe we should do our dance to distract his +competitor now. + +LAURA: That’s a good idea. + +MATT: Their drinks are filled. Go for it. + +LAURA: Directly in front of Valkin, we start– + +(laughter) + +MATT: Both of you guys make individual performance +checks. + +LAURA: 19! + +SAM: It was 15, but 12. + +MATT: He does not seem to be distracted, +unfortunately. What did you roll? + +LIAM: 13 for me. + +MATT: As you take a moment and (grunting and +huffing)– + +LIAM: Nighty Mein never says die! + +MATT: You manage to finish the last bits of it, +and it takes a moment. You can feel all the suds + +of the mixtures of drinks you’ve had tonight +billowing in your stomach and churning. You hear + +the (gurgling) in your stomach. You’re like, oh +that’s not good. That’s a second loss on your end. + +SAM: Oh no! No, Caleb, no! + +LIAM: I feel like it might go out the back exit +instead of the front. + +MATT: They fill it up. Next roll. + +LIAM: Aw! 14! + +MATT: 14? With this, you see Valkin– he rolled a +nine, plus three, so you win this one. He goes and + +takes it, finishes it. You both, within a second +of each other, finish the drink and, “I got this. + +"You got this? I got this.” + +TRAVIS: Caleb, steady. + +LIAM: I swat him on the side of the face. + +MATT: “No, don’t! Don’t touch.” + +LIAM: I do it again. It’s good! + +MATT: “Ah no! Don’t do it please!” + +LIAM: It’s good for you! Drink! + +MATT: Fill up the last batch. You guys both, final +roll. + +LIAM: Natural 20. + +(cheering) + +MATT: Natural 13 on his end. With that, he +finishes the drink and goes, “Told you! Boo yah!” + +Gets up from the table, turns around, and (thud) +faceplants right in the ground. Crowd goes, “Yeah! + +"Caleb!” Pick him up. + +LIAM: I nod, cooly, for a second, and I just turn +and go (spitting). + +MATT: You pull your way away from the table. +Success is yours. That’s now two victories on your + +end. One for Ruth there and two final competitors. +“Second to last competitor, the powerhouse, The + +"Walking Brick herself, Tanya!” This dwarven woman, +who looks like Rosie the Riveter on steroids, + +comes around the corner. She has her sleeves +rolled up past the deltoids. She has these massive + +hands with a bit of the dwarven hair gathered on +the outside of the forearm. Big, square jaw, + +missing the two front teeth, and she grins as she +sits down. She has most of her hair up and tied + +into this cloth. She got a bit of the coal smears +on her cheeks. + +MARISHA: Yeah Tanya! Woo! + +TRAVIS: Okay. I’ll throw my leg over the chair and +sit down. Evening. + +SAM: All right, Fjord! + +MATT: “Ah. Evening to you.” + +MARISHA: I like Tanya! + +TRAVIS: You ever done this before? + +MATT: “Oh, like all the time. You?” + +TRAVIS: No. + +MATT: “Well, good luck then. I’m happy to see how +long you last, big boy. Fill it up!” They fill the + +drinks. Take your first swig there. + +TRAVIS: 16. + +MATT: You both finish neck and neck, but you still +manage to get it down faster. As you both stand + +there, she looks at you with a nod of being +impressed. “Not bad, not bad.” + +TRAVIS: Is that all there is to this? + +MATT: “Oh, we’ve just gotten started.” + +TRAVIS: Fill her up! + +MATT: “Fill her up!” Fill the next round. + +MARISHA: Nott, she said you were bad! + +TRAVIS: 13. + +MATT: She beats you with a 16. As she goes ahead +and finishes off, sets it down and just waits for + +you to finish, fingers crossed, and goes, “Cute, +cute. Not as strong as coming out of the gate. Is + +"that all you got? You going to lose the wind in +your sails there, green boy?” + +TRAVIS: I admit, I feel a little weak. I can’t +tell if it’s the drink or if it’s your beautiful + +visage sitting in front of me. + +MATT: You hear this voice go, “Ah, ey ey! He’s +mine.” + +TRAVIS: Shit. Fill her up. + +MATT: They fill up the two drinks. + +LAURA: I want to cast Mirror Image on myself in +front of… her. What’s her name? + +SAM: Tanya. + +LAURA: Tanya, and wiggle to make it look like her +vision’s starting to double. + +MATT: Make a deception check. + +LAURA: Oh no, that’s bad. Yeah, that was the goal. +Eight! + +MATT: Eight. You manage to do so. She doesn’t seem +to be paying attention to you. Caleb, you’re + +getting really nauseous watching Jester do this +little dance off to the side. + +LAURA: Whoa-oa-oa. + +MATT: Make your roll. + +TRAVIS: Natural 20. + +MATT: No shit! Okay! + +LIAM: That is one smooth seaman. + +MATT: That’s two victories to you, one victory to +her. With that one, you finish it abruptly, slam + +it down, and you’re like oh, you’re actually +gaining a round. That weird swirling in your + +stomach has faded and you’ve come into your own in +this game. She’s looking– you see the sweat + +appearing on her brow. She’s like, “That’s okay. +There’s more where that came from! Fill it up! I + +"got his number, come on!” Make a roll off. + +TRAVIS: Natural 20. + +MATT: What the shit! + +MARISHA: Fucking champ! + +TALIESIN: Eye contact never broken! + +MATT: And with that, Tanya goes down. She gets +halfway through the drink before, “No. Sorry,” and + +looks back towards Ol’ Blemmy before she leans +forward and stumbles out of the chair. One of the + +other people picks her up and pulls her to the +side, and Ol’ Blemmy’s just sitting there, fuming. + +TRAVIS: Never get into a drinking game with a man +of the sea. + +MATT: She goes, “And with that, it looks like Ol’ +Blemmy’s team has fallen! That’s three victories– ” + +at which, Ol’ Blemmy puts up a hand and goes, +“Not yet! I haven’t competed. One of theirs hasn’t + +"competed. How ‘bout we make a deal? Last fight: +double or nothing.” + +LAURA: Wait, we can win money from this thing? + +SAM: It was always about money. + +LAURA: I thought we only got tokens or something +for free drinks. + +TRAVIS: Nah, we win money. There’s money in it. I +like it. I say we go for it. + +LIAM: I like it as well, but only if you can match +this diamond worth, oh… about 100 gold. + +TRAVIS: Are you putting in the f– well. + +LIAM: Give me something like that or there’s no +deal. + +MATT: They look at each other going, “I think +that’s a little rich for our tastes.” + +LIAM: Oh. + +LAURA: Aw, no, fuck it! Let’s just do it without +that deal! Double or nothing! Go Nott! Yeah! + +SAM: She’s the worst negotiator ever! + +TALIESIN: This is such a change of pace from last +year. It’s so exciting. + +LAURA: All my mirror images are like, yeah! +Drink! + +MATT: “Who’s going to come after me then?” + +SAM: I’m scared. + +LAURA: You’ve got it Nott! + +SAM: All right. I’ve looked in the– by the way, +Matt– I’ve looked in the thing. The– + +TRAVIS: The dodecahedron. + +SAM: The dodecahedron. + +MATT: Okay. + +SAM: All right, I’ll try. Hello, sir. + +MATT: “This? This is what you bring before me as +an offering?” + +TRAVIS: You know, she’s called the Bottomless Pit. +(hiccups) + +MATT: “I’m going to crush you, little green one.” + +MARISHA: Fuck his shit up, Nott! Fuck his shit +up! + +SAM: All right, I’ll try! + +LAURA: Are you under Disguise Self? + +SAM: No! + +MATT: It’s great. When he talks, you see the +bristles of the beard– You can see as the evening + +mistress up at the top goes, “All right! Looks +like we’re going to get to see Ol’ Blemmy strain + +"through his baleen after all! Get to the sides of +the table. Let The Whale take a drink.” + +MARISHA and TRAVIS: The Whale?! + +MARISHA: Oh shit! + +SAM: I don’t have this. + +TRAVIS: You already have this! + +MARISHA: Bottomless pit! + +MATT: The dwarf sits down. His mitt completely +encompasses the tankard with his giant dwarven + +hand. “Against Ol’ Blemmy we have?” + +SAM: (stammering) Hello. I’m Otto. + +MATT: “Otto!” + +LAURA: Woo! + +SAM: Sorry. + +TRAVIS: Otto the Bottomless Pit! + +SAM: Yes. + +MATT: “And drink!” Pours the drinks, make a roll. + +SAM: It’s a five. + +LIAM: You could use it now? + +MATT: Are you going to go with it? + +SAM: Yeah, I’ll use it now! Okay, that’s better. +That’s 17. + +MATT: 17? You both chug down. You manage to finish +quickly, slam it down. Oh, this isn’t as bad as + +you thought. You’ve have much harder liquors than +this. The froth is filling at the edges of his + +mustache and as he pulls it down, there’s a +coating of foam from the drink resting there. A + +tongue comes out of nowhere, this Cousin Itt +broom-like beard, the tongue takes the suds in. + +That was a victory on your end. + +SAM: I feel good. This feels right. + +TRAVIS: Otto! + +LIAM: Get it, von Bismarck! + +MATT: Next batch. Make the roll. + +SAM: I take out a bit of fleece and rub it and +cast Silent Image on myself, to make a pussy eye, + +something real gross that looks real disgusting. +That’s an 18. + +MATT: 18? That’s pretty damn good. Ol’ Blemmy +finishes his drink. That’s two for two victories + +on your end there. He’s not had the best luck +rolling these last two rounds. He finishes it + +down, “You’re small, but I can see why they call +you the Bottomless Pit.” + +MARISHA: Yeah, BP! + +MATT: He grabs the barrel from the person and +fills his own last tankard, hands it off. “Let’s + +"go.” Take the roll. + +SAM: Can I drink this with Mage Hand pouring from +way up there? + +MATT: If you really want to, sure. + +SAM: I do. + +MATT: So you’re like, “Ah!” catching it +underneath. The crowds like, “Yeah!” clamoring. Go + +ahead and make your roll. + +SAM: Only 14. + +MATT: As it’s coming down, it’s splashing on your +face a bit. You’re trying to catch it all. + +SAM: I got too cocky! + +MATT: You manage to catch most of it and you +finish it. You realize that the liquors that + +you’ve been having are not been mixing well with +this particular drink. You’re starting to feel– + +oof. That’s a victory on his end. + +SAM: Oh no! + +MATT: All you hear is this subtle (chuckling). +Roll for the next one. + +SAM: I don’t think I can do it! + +TRAVIS: Jester cut him! He can’t see you out +there, cut him! + +SAM: Cut my eyes! Cut my eyelids off! + +LAURA: What? No! You got this, Nott! I’m going to +cast Bless. + +SAM: Oh, what does that do? + +LAURA: I think it gives you advantage on saving +throws. Is this a saving throw? + +MATT: No, but you’re blessed. + +LAURA: But I cast it on you! + +MATT: All right, make your roll. + +SAM: That’s a 21. + +MATT: He rolled a natural 16 with a plus four +modifier, that puts him at 20. + +(cheering) + +TRAVIS and MARISHA: (chanting) Break the tank! +Break the tank! + +MATT: As you both finish the drink, everyone is +like, “Yeah! Oh–” The whole crowd backs up for a minute. + +TRAVIS: Nott! + +SAM: Sorry. + +MATT: Ol’ Blemmy leans forward and goes, “Wait a +minute. Are you a fucking green–” and passes out + +on the table, the saliva pools before him. The +crowd goes wild! + +(cheering) + +MATT: Irena leans does and fiddles through his +pockets and pulls out his token. He goes, “I do + +"believe that you’ve earned this!” + +SAM: Thank you. + +MARISHA: (drunkenly) And we get our names on the +board! + +SAM: What does this get me? + +MATT: “Oh, it get you free drinks here for the +rest of the week. Or until someone takes it from you. + +TRAVIS: Free drinks? + +SAM: Guys, we can drink more! + +MARISHA: (drunkenly) Yeah. + +TRAVIS: (drunkenly) Yep. + +LAURA: You guys look like shit. + +LIAM: There’s three of you. + +LAURA: There are, yes. + +MARISHA: My mouth is watering. + +SAM: Let it be known that The Mighty Nein can take +on any competitor and win! Victory will be + +ours in any arena! + +MATT: "Yeah!” Cheers go up there. Already, there’s +somebody off in the corner who’s whittling a block + +of wood and carving “The Mighty Nein” into it to +put on the wall. The rest of Ol’ Blemmy’s team + +begrudgingly come up and drunkenly pass forward +their tokens and pass them over to you. You have + +five drink tokens. Five of you can drink for free +at this bar. + +SAM: Well worth it. + +LAURA: Is there money involved here? + +MATT: It was double or nothing, so that’s 60 gold. +They end up having to pony up the rest of it. + +There’s a 20% cut for the house though, so that’s +60 gold, losing 20% of that. + +TALIESIN: I’ll take 20 of that because I put in– + +MATT: That’s 48 gold go back to you guys. + +LAURA: I take five because I gave Molly five. + +MATT: Okay. Everyone claps you on the back and +starts cheering and shaking your hands and stuff. + +“Oh, that was amazing!” + +TRAVIS: Tell me you have biscuits and gravy or +something. + +MATT: “We will in the morning.” + +TALIESIN: Oh, that will be perfect. + +MATT: “Well, if you’re looking for a meal– ” + +SAM: Oh yeah! + +MARISHA: She wants to fuck your brains out. + +TRAVIS: You know, I think I have some more +libations in me. + +SAM: Fjord, why not? We’re in Hupperdook. Dook it +up! + +TRAVIS: I know. The night is young! It’s young! + +TALIESIN: I can crash in another room. It’s +perfectly fine. + +TRAVIS: It’s young, Molly! + +LAURA: We do have an extra room. + +TRAVIS: No, it’s fine! + +MARISHA: He’s too drunk to fuck. + +TRAVIS: Well, that’s not true. I’m fine. + +MARISHA: He’s a little embarrassed. His penis gets +a little limp after a few drinks. + +TRAVIS: Wow. Not at all. + +MARISHA: It’s nothing personal. + +TRAVIS: She doesn’t know me like that. It’s not +real. + +MATT: “I have a friend who’s an herbalist who has +something could help with that.” + +TALIESIN: You have a friend who’s an herbalist? + +MARISHA: Do you have a topical cream? Nevermind, +that’s a different problem. + +TRAVIS: Where’s your pisser? + +MATT: “Oh! It’s up, third floor. There’s a bit of +a water closet. Just aim for the hole, please.” + +TRAVIS: I’ll be right back. I go. + +MARISHA: It’s his penis problem again. What?! + +MATT: You guys are trashed. + +LIAM: You– you are very– you are– you are very +drunk. + +MARISHA: That’s very observant. + +LIAM: Am I also very drunk? + +MARISHA: Can you feel this? Slap! + +LIAM: I assume I take one hit point of damage. Or +1d4, from a monk. + +MATT: I’d say you take a hit point. + +LIAM: Okay. + +TRAVIS: You’re drunk. You’re real relaxed. + +MARISHA: Did you feel that? My hands are stinging +now. + +LIAM: (singing) Oh, The Mighty Nein is The Mighty +Nein. The Mighty Nein is The Mighty Nein. The + +mightiest nine that ever neined! + +SAM: I like that song! + +LIAM: (singing) Nine mighties, mighties nine! + +LAURA: Do you guys need to go to bed or +something? + +MARISHA: I think I’m going to puke. + +SAM: I’m totally fine. + +LAURA: You sound pretty normal, actually, Nott. + +SAM: This is great. + +MATT: Nott, you are intoxicated. You are +fearless. + +LIAM: I thought we were going dancing. + +SAM: I can do anything! + +TRAVIS: Holy shit! + +SAM: I can surf on a truck! + +(laughter) + +MARISHA: Give me five minutes. I’m going to go +out. I’m going to go behind the alley. I’m going + +to barf. I’m going to clean myself up, and then +I’m going to go back in a little bit more put together. + +TRAVIS: Puke and rally! + +MARISHA: Yep! + +LAURA: I’m going to ask Caleb to waltz with me. + +LIAM: Okay. + +TALIESIN: Nott, I’m so proud of you. I’m so proud +of you! So well done! + +SAM: You were great out there. + +MATT: In the midst of everything dying down, +people are starting to get pretty sloshed, and the + +energy level, while still rather rowdy, some folks +are starting to tap out for the night. Jester + +drags Caleb into the center of the tavern floor, +takes hands, and Caleb, almost running out on + +autopilot, who does have some minor experience in +the past. Go ahead and make a performance check + +with disadvantage, Caleb. + +LIAM: That’s cocked. That’s okay. With advantage, +you say? + +MATT: Disadvantage, because you’re drunk. + +LIAM: That’s very low. Very low. That is a five. + +MATT: Caleb, a moment passes before Jester begins +leading you, but you guys continue, the two of + +you, to have a very nice little waltz in the +middle of the area. Quietly, the music begins to + +change. What was once the rowdy bar music +transitions into an actual waltz piece as the + +musicians notice this happening. The three fourths +begins to pick up. One two three, one two three. + +As you guys continue to dance, a few other couples +begin to get up and start faking it. They don’t + +seem to know, but they’re watching, playfully +making up their own waltz-type maneuver. An + +impromptu, half-assed waltz begins to develop here +in the center of the tavern. + +SAM: Mollymauk? + +TALIESIN: I’m in! + +SAM: We’ll dance a bit. + +MATT: You guys begin to join this as well. Which +one of you is leading? + +TALIESIN: I’ll lead. + +SAM: Absolutely! + +MATT: Molly’s leading. Nott’s at his beck and call +as you guys begin to dance around in a circle. + +Beau and Fjord, you’re drunkenly staring at this. + +TRAVIS: I actually did not come back down. + +MATT: Oh, that’s right. You’re still upstairs. +Fjord is passed the fuck out upstairs. + +TRAVIS: I might have passed out in the pisser. + +LIAM: Out there dancing: You were always a better +dancer than me, Astrid. You were always so good. + +LAURA: Astrid? + +LIAM: Ja. + +LAURA: Oh, well, you know, Caleb– + +LIAM: I break away. I’m sorry. I’m sorry. + +LAURA: Caleb, do you need to go to sleep? + +LIAM: I stumble away. + +LAURA: No, no, no! I grab his jacket. + +SAM: Yes, you’re way stronger! + +LAURA: You are not going to go pass out in the +street. You told me to be in charge of this. I + +walk him upstairs and makes sure he gets in bed. + +MATT: Jester goes and tucks Caleb into one of the +rooms, in bed comfortably. + +LIAM: You are blue. + +LAURA: Yes, I am, and you are very nice and a +little stinky. + +LIAM: (singing) One of those things is true, and +you are blue. + +LAURA: I’m sure Astrid loves you very much. I tuck +him in. + +TALIESIN: I’m going to grab Beau before we head +up. + +MARISHA: I’m coming in the door. Let’s keep going! +What? + +TALIESIN: Is it all right if I try something? No, +nothing like that. I just wanted– + +MARISHA: I will fucking punch you if you try and +kiss me. + +TALIESIN: Oh god! + +MARISHA: I know I’m attractive. + +TALIESIN: How is your hangover? Whatever team your +on, I’m not sure I play for that one. It’s Team + +“fuck off,” I’m well aware. How are your hangovers +normally? + +MARISHA: Normally, I’ll wake up and I sweat it +out. + +TALIESIN: I got a weird thought. This may feel +weird. I’m going to try my blood maledict. + +MARISHA: What? + +TALIESIN: I’m going to do the Purgation advanced +to see if I can cure a hangover with it. I don’t + +know if it will work. Technically, it’s a poison, +and I’m willing to drop some HP into this. It gets + +a little fancy and it’s mostly to see if I can +clean it up a little bit. Maybe it’ll work, maybe it won’t. + +MATT: Are you going to amplify it or not? + +TALIESIN: Oh, yeah. I want to see if it works. + +MARISHA: I’m a hot mess and I like it! + +MATT: Make a constitution saving throw, Beau. + +MARISHA: Saving throw? + +MATT: Yes. + +MARISHA: God, this one does this every time. + +TRAVIS: It’s a fucking tease. + +MARISHA: It’s kind of a dick. Six. + +MATT: You manage to sober her up a little bit, but +you’re still pretty tipsy. From going blackout + +drunk, you’re now heavily buzzed and right at +drunk. + +TALIESIN: I feel like this could be very useful. +I’m going to work on this. + +MATT: What’s interesting is, as you finish this, +out of some of the pores, the actual alcohol is + +drawn out, hovers in the air for a second before +dropping on the ground. + +MARISHA: No! No, that was a party foul! + +TALIESIN: I wouldn’t touch that! + +MARISHA: Was that inside of me? Did you touch +inside me? Oh, fuck. + +TALIESIN: Thank you for being part of my little +experiment. + +MARISHA: All right, now what? + +TALIESIN: I was just curious if I could pull +liquor out of people. I’m going to go throw up on + +Fjord, excuse me. + +MATT: Oh, no! + +TALIESIN: I’m going to find Fjord and make sure +that however I throw up, it makes it so it looks + +like he did it to himself. + +(groaning) + +MATT: No! Not like that! + +LAURA and MATT: Not like this. + +MATT: Do you leave Fjord in the bathroom? + +TALIESIN: Oh, god no. I bring him back in. + +MATT: Okay. You guys all make yourselves back to +your rooms. As you check inside, Yasha is asleep + +in a corner, there with her sword at the side, +ready. Curled up against her chest is Kiri, also + +asleep, bundled up, a little bustle of feathers. + +LAURA: She tried to shave her. + +MATT: You guys eventually find yourselves to rest +for the night, sleep. Long arduous morning comes + +to, as the sun comes up through the windows. The +sound of distant, wandering roosters crowing at + +daybreak break you into consciousness. The +hangovers are real. Beau’s doing okay. There’s a + +little bit of a hangover, but not too bad. +Jester’s totally sober. Yasha’s sober. + +LAURA: Sober! I’m doing ribbon dances in the +bedroom. + +TALIESIN: Fuck off. + +MATT: Jester, as you and Beau start to get ready, +you guys start gathering your things. Beau, your + +coin purse is missing. + +(gasping) + +MARISHA: Motherfucker. Who did it? Jester! My +coi– fuck. Fuck, I’m still hungover! Goddamn it! + +LAURA: What? + +MARISHA: My coin purse is missing! + +SAM: Her koi pond! + +MARISHA: My koi pond! + +LAURA: Your money is gone? Is my money still on +me? + +MATT: You still have your money on you. + +LAURA: I still have my money. What happened to +yours? + +MARISHA: Motherfucker, there was 300 gold in +there! + +LAURA: You should really spread it out, Beau! +That’s really not good! Should we go looking for + +it? Maybe you dropped it under the bed. Can I +start looking around the room? + +MATT: Make an investigation check. + +MARISHA: Someone’s going to fucking die. + +LAURA: 16. + +MATT: You spend a few moments looking around, and +it’s nowhere to be seen in the room. + +LAURA: I think somebody might have taken it from +you. + +MARISHA: Yeah, I think that’s exactly what +happened. + +LAURA: Oh no. I wonder if that’s a common thing +when people get drunk like that. + +MARISHA: We’re going to go talk to Irene right +now. I bet she knows the motherfucker. We’re going + +to fucking track him down. + +LAURA: Irena? + +MARISHA: Whatever that bitch’s name is. Let’s go! + +MATT: All right, is everybody else waking up? + +SAM: Sure. + +LAURA: Hey! I knock on the doors really loud. +Check your coin purses! + +(groaning) + +LAURA: Make sure you have your money still! + +TRAVIS: What’s wrong with you? + +SAM: Do we have our money? + +MATT: No. + +SAM: Wait, all of our money is gone? + +MATT: Nott, Molly, Fjord, your coin purses are +gone, and we’re going to take a break! + +TRAVIS: You! + +MARISHA: I lied; I had way more in there than +that. We just got fucking– (exhales deeply) + +TRAVIS: That’s a lot of money. + +TALIESIN: That’s a lot of money. + +LAURA: What about Caleb? Does Caleb have his +money? + +TRAVIS: (screaming) + +MARISHA: All two gold? + +LIAM: All five of my gold. Do I have my +motherfucking books? + +MATT: Your books are still with you. + +LAURA: What about your diamond? + +MATT: Your diamond you keep with your components. +That wasn’t missing. It was just the coin purse missing. + +MARISHA: All right guys, here’s the deal– + +LAURA and MATT: We’re taking a break. + +MARISHA: No, fuck! I’m so angry! Fuck! + +MATT: Hold it! + +(laughter) + +MATT: I love that woman. All right, guys, we’ll be +back here in a few minutes. Stay tuned for the + +break. We have Jason Charles Miller’s video about +his awesome album. Check it out, and we’ll see you + +here in a few minutes. + +[break] + +MATT: And welcome back. Returning to where we +were, The Mighty Nein, coming to consciousness, + +most of them with a roaring hangover, have come to +realize that all of their money has been pilfered. + +Other than Jester and Yasha, everyone else appears +to, at some point during the evening, lost their + +monetary gains. As you guys are finding this out, +what do you do? + +SAM: I accuse Jester of stealing our money! + +LAURA: Me? Why would I steal your money? + +SAM: You’re right. It’s stupid. + +LAURA: That is really dumb. + +SAM: We, as detectives, should think clearly about +this and figure out: when was the money stolen? + +Did you all have your money after the competition? + +MARISHA: Yeah, we put our winnings– we split it +up and threw it in the pack. + +SAM: Between the competition and bedtime, our +money was stolen. + +LAURA: So it had to be somebody that seems +inconspicuous, walking around the room and + +stealing people’s money! + +TRAVIS: It’s that damn bird. + +LAURA: Kiri? I think she’d be noticeable +downstairs taking people’s money. + +SAM: Is Kiri with us? + +MATT: Kiri is with Yasha. + +SAM: Kiri, did you steal our money? + +MATT: (chirping), (like Jester) “Go fuck +yourself!” + +TRAVIS: Don’t stop there. She’s a kleptomaniac. I +can tell! + +LAURA: I might be able to help us. Also, there was +this little girl who seemed really sweet, but she + +was walking around inconspicuously throughout the +room, and maybe she did it. + +MARISHA: I also don’t think this was necessarily a +one-person job. Normally there’s a couple people + +doing stuff like that, or one person is a runner, +and one person is a looker. + +LAURA: Maybe we should ask Irena if it happens +often when these things go on. + +TRAVIS: I thought you said you had something. + +LAURA: Oh, yes. I have a spell that can locate +objects. + +SAM: That cuts down on our detective work a lot. + +LAURA: Well, I could locate potentially a money +purse. + +MARISHA: Do you remember what my bag looked like? +It matches my sash that you still have on your wand. + +LAURA: It’s on this wand, yes! + +MARISHA: I almost forgot we tied that on! That was +funny. Man, we were drunk. + +TRAVIS: Can we bring the volume level down? + +MARISHA: Sorry. + +SAM: But it was only the five who competed who +were robbed. + +LAURA: It was only the five who got stupid +drunk. + +MARISHA: We were super drunk. + +SAM: It could be because we won, and Blemmy’s crew +stole our money. + +LAURA: We should find out if Blemmy’s crew also +got stolen from. Do we remember if Blemmy’s crew + +hung around the tavern afterwards? + +MATT: To your memory, they didn’t. Shortly after +the competition, tucking their tails, they went to + +find another place to drink and not have to be in +the eyes of people that watched them lose. + +LAURA: Okay. + +SAM: So we’re going to talk to Irena, and then +we’re going to maybe find Blemmy, or maybe just + +follow Locate Object. + +LIAM: We are not going to start with the spell +that will lead us to it? + +TALIESIN: I say we start the spell now in case +they decide to throw away the coin purses. Unless + +somebody knows something that was in their purse +that was of actually of value that they could + +recognize. I need some bacon. Does anyone have +money for bacon? + +LAURA: I still have money. + +MARISHA: Nott, did you have any of those trinkets, +like my jade bracelet, in your bag? + +SAM: I’m wearing it. + +MARISHA: Fuck! + +SAM: No, I only keep my valuable things in other +pockets. + +LAURA: It has to be within a thousand feet, and it +only lasts for ten minutes. + +SAM: Within how many feet? + +LAURA: A thousand. Which is not that far. + +MARISHA: Let’s see if we can get some tips, and +that’s something later. + +LAURA: What if I cast Zone of Truth on Irena? + +MARISHA: That’s not a bad idea. + +SAM: Well, let’s sees if she talks first. + +TRAVIS: Yeah, that’s a good idea. + +LAURA: But how will we know if she’s telling the +truth? She seems shady as fuck. + +SAM: Does she? I haven’t talked to her. + +LAURA: Yeah, I don’t like her at all. + +TALIESIN: Let’s try not to escalate anything too +quickly yet. + +SAM: Molly could use his masculine wiles to talk +to– + +LAURA: I think Fjord should do it. + +TALIESIN: Do I have masculine wiles? + +SAM: You have pan wiles? + +TALIESIN: I’m into it. I’ll take it. + +LAURA: “The affected creature is aware of the +spell.” Always? + +TALIESIN: Why don’t we save that for the moment +that we have somebody we definitely want to + +interrogate, instead of somebody who might tell us +they don’t know anything. + +TRAVIS: Let’s go down and talk to Irena. + +TALIESIN: And get breakfast. + +LAURA: We go looking for Irena. I think she did +it. + +MATT: You guys head down to the bottom floor of +the tavern, and it is empty. From seeing it so + +busy the night before, it is just 20-odd empty +tables. There is Irena at the bar, who’s + +currently sitting down in the process eating a +sandwich, probably looking a little hungover + +herself. Sitting at a far table, in the middle of +cleaning out her fingernails, is Rissa. + +LAURA: Rissa did it. + +TRAVIS and TALIESIN: No. + +SAM: She did it. + +LAURA: We should get them at the same table and +ask them questions, because they have to be within + +15 feet of me. + +TRAVIS: I don’t think it was her. She’s been +nice. + +TALIESIN: If it was Rissa, what is she still doing +here? + +LAURA: Oh, good point. + +SAM: I still think she did it. + +TRAVIS: I’m thankful for your seedy background +right now, Molly. + +TALIESIN: Let’s get some breakfast, before +anything happens. + +MARISHA: With what fucking money, Molly? + +LAURA: With my money. I’ll buy you guys breakfast. +(singing) Irena! + +MATT: You walk up. “Good morning. You’re all +looking appropriately fucked.” + +MARISHA: Yeah, in a few ways. + +MATT: “What can I get for you?” + +SAM: Bacon. + +MATT: “Breakfast can be done, let me grab that. +Sid! Sid, more breakfast!” + +LAURA: Irena, did you see anybody taking all of +our money last night? + +MATT: “No, why? Did someone take all your money +last night?” + +LAURA: Does it happen all the time when people do +this drinking game? + +MATT: “If you’re not paying attention and you have +a lot on you, well, that’s your own fault.” + +MARISHA: Do you know anyone where that’s their +little side hobby? + +MATT: “I don’t know anyone particularly, but it +happens sometimes. That’s why most folks that go + +"out only take a few coins with them.” + +TRAVIS: The fucking kids had, like, six coins on +them. Happens all the time. + +MATT: “If you’re walking around with a bank in +your pocket, I mean, you’re asking for it.” + +LAURA: Wait, what did you guys do with our cart? + +TRAVIS: It’s out front. + +TALIESIN: It was strung up. + +TRAVIS: It was tied to the hitching post. + +LAURA: Would you have woken up in your drunken +stupor? + +LIAM: Of course I would. + +SAM: We’ll go check. + +LAURA: Yeah, we go look at the cart. Is it still +there and protected? + +MATT: You turn around and the cart is protected. +There are crownsguard that patrol the main area. + +It’s not as busy as it was last night, of course. +It seems they come out in full force. A lot of + +them seem to sleep during the day and then come +out at night to keep watch, because that’s when a + +lot of things happen, but there are a few. There’s +one that’s posted on the far corner. It looks like + +nobody’s messed with the cart because it is out in +the open. + +LAURA: Should’ve left our money in the cart. + +TRAVIS: Excuse me! Can I have a mi– (hiccups) +minute of your time? + +MATT: Are you referring to– + +TRAVIS: The crownsguard. + +MATT: Okay, so you’ve exited the tavern. + +TRAVIS: Yeah, I’m walking out. + +TALIESIN: I’m sitting down to breakfast. + +LAURA: I’m going back in the tavern. + +SAM: Me too. + +MATT: The food is being brought out to you slowly +over the next 30 minutes or so. The crownsguard + +looks to you. He’s human, a bushy, not really +well-kept blond beard. + +TRAVIS: Morning. + +MATT: “Morning.” + +TRAVIS: You go first, yeah. (breathing deeply) + +MATT: “You all right there, buddy?” + +TRAVIS: We tied one on last night, in a harsh +way. + +MATT: “I can see you’re newcomers to the town, +then.” + +TRAVIS: Indeed. So much so that we seem to have +been relieved of our coin during last night’s revelry. + +MATT: “You don’t say.” + +TRAVIS: Yeah. Does that happen a lot around here? + +MATT: “To conspicuous folks? Maybe. It happens +every now and then, we try and keep an eye out + +"there. As with any place of business, there is +always going to be some element of theft. Nothing + +"we saw out of the ordinary, but we can begin to +investigate if you like.” + +TRAVIS: Well that might not be necessary. I +believe it was our fault. But just out of + +curiosity, is there anywhere in town that, I don’t +know, there might be an infestation of this sort + +of problem? Do you know any common areas where +folks engaged in this sort of activity might + +gather at night or in the day? Areas of trouble +that you’ve dealt with before– oh god, am I sweating? + +MATT: “You are, profusely. I can’t say there’s a +specific region. If anything, the workplaces here + +"are not teeming with that element. The industrious +nature of the city keeps itself busy in a very + +"visible place. Perhaps, somewhat here in the +Idleworks Shelf, there’s the residential areas of + +"Silver Falls. Those are probably the more likely +areas. I wouldn’t look in the lower half. Up here + +"in this shelf and beyond would probably be the +most– Are you sure? I don’t mind, I could + +"probably keep an eye out. Is there any information +you have about these individuals who robbed you may be?” + +TRAVIS: (sighs) We’re a little light on details, +unfortunately. You know what, I’m going to go eat + +a half a cow, and then maybe once that’s soaked up +some of this I’ll return. If I remember anything else. + +MATT: “Yeah, I think you should go do that.” + +TRAVIS: All right, thank you, have a good +morning. + +MATT: “You too.” He sits back into his post, +looking a bit confused. + +SAM: Ask Irena about the little girl. + +LAURA: Irena, what about the little girl? + +MATT: “I don’t know what you’re talking about. +Which little girl?” + +LAURA: There’s a little girl that was walking +around last night that was asking for money and stuff. + +MATT: “Oh yeah, the beggar. She comes in every now +and then. Some folks help her get along.” + +LAURA: She doesn’t steal things? + +MATT: “Not that I’ve seen. She’s like a waif. +What’re you talking about?” Make an insight check. + +MARISHA: Is she lying to me? Does she know more? +12. + +MATT: I mean, as best as you can read she seems to +be forthright. As best as you can read. + +LAURA: I’m going to cast Zone of Truth. + +MATT: Okay. So what’s the saving throw on that? +What’s the DC? + +TRAVIS: I like it. + +LAURA: Charisma… + +TRAVIS: Cut to the fucking chase! + +LAURA: 15. + +TRAVIS: Trim the fat! + +MATT: No, she fails. She goes like, “What’s going +on?” + +LAURA: What are you talking about? + +MATT: Because if I recall, yeah, she is aware of +the spell. She’s like, “What sort of trickery are + +"you doing here? I don’t like this. I’ll ask you to +leave.” + +LAURA: Oh, I don’t think you need to do that. I’m +just, you know, curious about what happened last + +night, if you have ever seen any shady figures in +here. + +MATT: “There are many shady figures that come +through here. It’s a town.” + +TRAVIS: (cooing) More specific! + +LAURA: Do you know of anyone who would’ve stolen +coins from people? + +SAM: Who was here last night? + +MATT: “There was a lot of people here last night. +I know you’re asking me– Look, I’m a + +"shady-looking character sometimes as well. I can’t +pick it. There’s a lot of hard-working people here.” + +LAURA: Did you steal the money? + +MATT: “I did not steal your money!” + +LAURA: I’m just checking. Do you know who stole +our money? + +MATT: “No, I don’t know who stole your money!” + +LAURA: Hey Rissa, come here for a second! + +TALIESIN: But if you were going to suspect +somebody, who would it be? + +MATT: “I don’t know. You damn well pissed off Ol’ +Blemmy. He’s a possible one. Otherwise, I don’t + +"know if anyone got too friendly with you last +night. I mean you’ve got to get close to take your money.” + +LAURA: Was anyone friendly with you guys? + +TALIESIN: Not with me. + +MATT: “I didn’t send any people up to your rooms, +because you told me not to pay for– I was holding + +"your cash, which I’ve still got by the way. And +the offer still stands. But–” + +MARISHA: Is there a thieves’ guild? + +MATT: “I don’t know, probably.” + +LAURA: Rissa, come here! + +MATT: Rissa comes up. “I can help you?” + +SAM: Irena, if Molly was interested, would you +like– + +LAURA: Snip his– + +SAM: No, just like– + +TALIESIN: I don’t understand what you’re trying to +imply here. + +SAM: Nevermind, let’s go to Rissa. + +LAURA: No seriously though, what was this? Why is +this having sex? + +SAM: Don’t you guys use scissors when you have sex +with each other? + +MARISHA: Is this a goblin thing? + +TALIESIN: This might be a goblin thing. + +SAM: This is real. + +LAURA: Stop it. + +LIAM: Just a boulder parchment shears reference. +It’s simple. + +LAURA: Rissa! Do you know of anyone who steals +money from drunk people? + +MATT: “Not personally. I’m sure there are folks +out there.” + +LAURA: Did you see anyone taking our friends’ +money last night? + +MATT: She rubs her temples and you can tell she is +a little hungover herself, too. She’s like, “No…” + +TALIESIN: Did those two gentlemen come back into +the bar at any point? + +TRAVIS: Fitz and Ashton. + +LAURA: Ooh, good call. + +MATT: “I saw them come in at one point, but then +leave when they noticed I was still hanging with + +"you folks, so thank you for that. I appreciate +that.” + +TALIESIN: I mean, at the very least that’ll be +fun. + +LAURA: Man. Do we have any other questions to ask? +Who are you all attracted to. Do you guys like me? + +SAM: That’s what I was trying to get to. Wait, us? +We have to answer truthfully? + +LAURA: Yeah, because you were standing next to me +anyway. + +LIAM: If you’re within 15 feet. + +SAM: You’re not my type. + +MATT: If all the rest of you are in the area? + +TALIESIN: Everybody’s my type. I’m really pretty +easy. + +LIAM: I was at the door. I don’t know how big the +place is. + +MATT: If anybody else steps into that zone, you +have to make a saving throw. + +LIAM: I was going to do something before Jester +did what she did. + +MARISHA: What was your question? + +LAURA: Who are you attracted to? Do you like me? +Are we friends? Do you really like me and stuff? + +MATT: Make a saving throw. + +MARISHA: Wow, that was a layer of questions. + +SAM: I like you. You’re nice. + +LAURA: Really? + +SAM: Yes. + +MATT: Charisma, right? + +LAURA: Yeah. + +MARISHA: What is it, charisma saving throw? 16. + +MATT: Yeah, you resist it. + +MARISHA: I like you a lot. Here’s the deal. + +(laughter) + +MARISHA: Has there been a raise in criminal +activity? Is there something in the town that + +would start provoking people to want to pickpocket +more? Is the rise in the war effort bringing + +people down? There’s got to be some reason. + +MATT: Rissa goes, “I mean, it’s possible, I +imagine. People are distracted. They’re working + +"hard. They’re having to push out double time in a +lot of their work to get things out to the front + +"lines. It’s possible.” + +TALIESIN: Whoever took our purses has our drink +tokens too. + +MARISHA: They do have our drink tokens. That was +in the bag. + +TRAVIS: You didn’t need to remind her, she’s ready +to pop as it is, all right? + +TALIESIN: I’m just saying that if drink tokens +come back to the bar– + +LAURA: Then you know. (gasps) + +MARISHA: I wouldn’t come back the next night if it +were me. I would want to make sure that we were gone. + +TALIESIN: But somebody’s got them. + +LIAM: How could they even use them? Because only +the winners that everyone saw won them. + +SAM: They’re probably not going to use them. +They’re just one drink. They would keep + +all the hundreds of gold. + +TALIESIN: I would keep it, though. + +MARISHA: But I think that could be a better +target for your lost object spell. + +That’s what I was thinking. + +LAURA: Yeah. Because it probably blends in. Are +they the same sort of shape as regular coins? + +MATT: They are, but they’re wooden and a little +bit bigger than an actual gold coin. + +TALIESIN: Anytime I’ve stolen something I +couldn’t use later I’ve always kept it for + +sentimental reasons. I’m not sure why. + +MARISHA: Yeah, it’s a prize. It’s a reminder of +your good job. + +LAURA: That’s smart. Should I cast it? + +TALIESIN: I don’t steal anymore. Much. +Sometimes– + +MARISHA: Hang on. Irena. + +MATT: “Yes? What you asking?” + +MARISHA: Do you have any new staff members? + +MATT: “No, it’s just me and Syd.” At this point +Syd brings out the last of the food, the male + +gnome who you saw when you first entered. He’s +like, “So, all of your food is ready. Enjoy.” + +MARISHA: You mentioned being able to get us +friends and other type of services. Where do you + +find those resources? + +MATT: “Through a friend of mine.” + +MARISHA: What’s her name? + +MATT: “Why are you asking me all these +questions? I didn’t send anyone up to your room, + +"and I’m not going to spill all of my business +propositions your direction.” + +MARISHA: I don’t think you did any of that at all. +I just think you might know who did. Even if you + +don’t consciously know, I think you have an idea. + +MATT: “Not really, lass.” + +LAURA: She’s telling the truth. + +LIAM: Do you give a shit about our problems? + +MATT: “No.” + +TRAVIS: Rissa, do you know where this Ashton and +Fitz stay? + +MATT: She nods and takes another sip of her +morning coffee, and goes, “Aye, they’re about two + +"blocks down from my father’s… shack. A couple of +kids that– although at this hour they’re probably + +"working at the anvil.” + +MARISHA: If I wanted to go hock some stolen goods, +where would I go? + +MATT: “I don’t know. I haven’t hocked stolen goods +around here. I’m sorry.” + +SAM: One more question! + +MATT: To which one? You have both Rissa– + +SAM: Irena. Where does the pianist live? + +MATT: “What, of the band?” + +SAM: Yeah, the guy playing the piano. + +MATT: “Here! He has a room on the third floor.” + +LAURA: Well, maybe if I cast Locate Object we’ll +find out. + +SAM: What’s his name? We never asked. + +LAURA: He was really talented, though. I mean, +like, super duper. + +MATT: He was Weimar. + +LAURA: Weimar. + +TALIESIN: He had to flip a page for that one. It +was exciting. + +TRAVIS: Why don’t we start by going around where +Fitz and Ashton lived and then maybe we can pay a + +little visit to Rissa’s pops? + +TALIESIN: Yeah, she said they lived by her pops’ +place. + +LAURA: Yeah, we’ll go and I’ll cast Locate Object +and maybe we’ll just pass by something. + +TALIESIN: I wanted to meet Pops anyway. He sounds +interesting. + +MATT: She’s like, “Oh, all right. Fair warning– +pardon me, rough morning.” + +TALIESIN: We feel that. + +MATT: “So where are you wanting, are you looking +for the boys? The Steelbringer’s Forge first, or + +"going to my pop’s place?” + +TALIESIN: We’ll go to your father’s place first. I +think we’ll maybe, if we’re in the mood, pop into + +their place while they’re not home, perhaps. + +MARISHA: Who? What, the Fitz and that guy? + +MATT: “Okay, follow me.��� She gets up and finishes +her coffee, sets it back down, and you guys take + +whatever scraps remain of your breakfast and make +your way back out into the street. + +LAURA: Pocket bacon! Before we leave, I ask Irena, +who’s still in the Zone of Truth, are you really + +interested in Fjord or are you just flirting with +him because it makes you some money and stuff? + +MATT: “Both? I’m a businesswoman, but I’ve got my +needs.” + +LAURA: Oh. Okay. Thank you. I cast Locate Object +on the coins. + +SAM: Already? We’re not there yet. Now? Okay. + +LAURA: It lasts for ten minutes. What if it’s in +the tavern still? + +SAM: Makes sense. + +MATT: Okay, so you cast it. You’re in the tavern. +You’re not getting anything. + +SAM: Let’s run! + +TALIESIN: We’re going to put you on a cart, and +we’re going to take the cart. + +LAURA: I feel like we’ll walk faster than the cart +will go. + +TALIESIN: Will we walk faster than the cart will +go? + +MATT: In the town, getting the cart around can be +a bit of a pain. It’s comparable, but you also + +have to deal with a cart. + +LAURA: Let’s walk quickly! + +MATT: Rissa leads you further through the Shelf. At +this point, once again, the town is fairly quiet, + +and most folks you do see in the street are in the +process of carrying supplies. There are a few + +horse-drawn carts that have stacks of metal ingots +that are being taken from above or below, or vice + +versa. You can see partially made metal plates and +curved structures of larger things that are being + +developed and created separately and then all +being brought to a singular location, probably + +down near the artillery yard. It’s a very +interesting black and white, day and night + +separation of how the people live in this city. A +short jaunt around, probably the spell does fade + +before you get there, but you’re still not picking +up any blip. About a few minutes after the spell + +fades, you get to the outside of a small shack. +It’s got metallic siding, there are rivets in it. + +You see it has a roof that is metal sheets. There +is a smokestack on top that’s giving out this lazy + +smoke drip that makes its way into the sky, and a +sign out front that says “Tinkertop Inventions.” + +MARISHA and LAURA: Aw! + +TRAVIS: When we get there after our run, I chuck +up a little salsa into the back of my throat and + +swallow it down. + +TALIESIN: Really? All right. + +MATT: She goes (sighs). Rissa rolls her eyes, and +knocks on the metallic door. “Yes? Come in.” “Dad, + +"it’s me. I have some friends here, they just want +to say hi. They got thieved.” “Oh, that’s all + +"right, come on in, certainly!” (sighs) She opens +the door, and on the inside, you already hear the + +whirring of hundreds of tiny clockwork objects. On +the inside, you can see, wall to wall, clocks of + +all sizes. Some broken, springs exposed. Some that +are fixed, and clicking away. Some that have small + +sculptures that move in a circle around a central +area. You can see partially made pulleys, small + +toys that are set up on the corner, some wooden, +some metal, and all of them have some sort of + +built-in clockwork locomotion to them, though they +are currently still. There are two sets of + +lanterns that are hanging in the back, giving the +faint light which is, as you enter, giving this + +dark silhouette to a lot of these objects, but as +you walk into the light and look behind you, you + +can see the detail work in them, and they’re very +beautiful and very well-made. It’s at that point you + +hear a (crash) “Ah! Ugh!” You glance over and you +can see, hopping up and down, running his hand + +like this, this older gnome character with patches +of white-gray hair, this big bush of a white + +beard. It’s well-trimmed up here and then comes to +a point at the bottom. Very large spectacles with + +a number of smaller and even smaller lenses in the +front of it. He’s currently wearing a leather + +apron and sleeves that are rolled up, and one of +his hands is currently now bleeding on the edge + +and he’s like (distressed noises). “I’m terribly +sorry about that! Come forward! She said you’re + +"the friends of my lass there. How are you doing? +What’s your names?” + +TRAVIS: Morning. We’re The Mighty Nein. We had the +pleasure of meeting your daughter yesterday. She + +showed us a great time last night. + +MATT: “Oh, did you, dear? That’s so nice! You’re +making friends.” Rissa’s like, “Dad, please stop + +"it. Look, they just wanted to come by, they had +some questions, I think. Do what you’re going to + +"do, please, so we get going.” + +TALIESIN: How close are we to the other houses at +this point? To the boys? + +LAURA: Probably not within a thousand feet. + +MATT: The boys, she mentioned earlier, are a few +blocks down, or a few buildings down and up from + +where you are. “Well, at the very least let me +introduce myself! I’m Mastermaker Cleff Tinkertop!” + +LAURA: Cleff or Cliff? + +MATT: “Cleff.” + +TALIESIN: I was excited to see what sort of +stuff– + +MATT: “Creator and experimenter of all things +metallic and clicking!” + +LAURA: Your shop is beautiful! + +MATT: “Thank you so much! I appreciate that! So +yeah, what can I do for you?” + +LAURA: Do you have any little toys that Kiri would +like?“ + +MATT: "What’s–?” + +SAM: Kiri’s our little daughter, she’s a bird.“ + +LAURA: Kiri is right here. + +MATT: You look over and Yasha’s still behind. Kiri +(chirping). He’s like, "That’s a mighty big bird!” + +LAURA: She’s a little girl. + +MATT: She leans forward, looks up to him. (like +Cleff) “She’s a mighty big bird!” He’s like, + +“That’s a nice trick on that one! I like that.” + +LAURA: She’s very talented. + +MATT: “Do you like–” and he pulls this small +contraption, it’s actually a miniature version of + +what you saw those large bolt throwers that were +constructed out front, where it has this bowed arc + +and there’s a small, blunted stick in it. He goes, +“All you do is pull back on this trigger.” Ping! + +It fires off, narrowly missing the side of Beau’s +head, hits something, and you hear glass shatter + +in the background and he goes, “Oh, maybe not that one.” +Puts it back. (cranking) And hands something over + +to Kiri, who accepts it. There’s a moment where +things are awkward and there’s a tension, and + +you’re about to go– before it opens up and from the +inside you see this tiny metallic bird, its wings + +flap up and down. A music box begins to play +(metallic song) and Kiri, looking at this, begins + +mimicking exactly the sound of the music box +(metallic song). It’s almost one beat behind it, + +until it synchronizes, and she’s mimicking at such +an incredibly fast pace behind it that they’re + +almost in unison, until eventually it slows down +and comes to a stop. Kiri looks back to you (chirping). + +LAURA: Do you like it? How much is that? + +MATT: “Oh, that one, it’s a beautiful piece. I’ll +be happy to let it go for about three gold pieces.” + +LAURA: Three gold pieces. I think that’s worth it, +Kiri. Okay. Three gold pieces. + +MATT: There’s a whole smattering of cool +contraptions, now that you’re looking at the back, too. + +Some that look like they could be armaments, +almost. Some that look like they’re the insides of + +larger machine pieces. + +TALIESIN: What’s the thing you’re most proud of? + +MATT: “Ah, proud of, now? I have one thing I’m +working on, if you want to see it.” + +TALIESIN: Oh, absolutely! + +MATT: “Okay! I’ve been hoping they’d pay attention +to this. Since the whole war’s going on, I think + +"it’d be quite useful. I’ve lost some good favor +with folks in power, but I hope maybe this will + +"turn my fortune around.” He goes around, off to +the shelf, and pulls this down, and a bow of some + +kind that’s affixed to this large device. It looks +like a crossbow, but it’s got a heavy crank on one + +side, and it has all these extra grooves put in +where it’s easy to assemble a bolt in there. The + +actual shaft of it is made of this polished, +treated wood, with metal casing where the grip is. + +It’s like a half-clockwork, gear-based crank hand +crossbow. + +TRAVIS: A repeating crossbow. + +MARISHA: It’s a repeating crossbow. + +SAM: How does it work? + +MATT: “Well, you lower the bolt into here, and you +crank it back real fast,” and it’s like + +(squeaking) as he cranks it, “I probably have to +oil this. Crank it. Then, you just release!” This + +one goes, just parting Caleb’s hair, into the roof +above. + +LIAM: How many gold is that toy? + +MATT: “Well, this one, you see, I had a friend of +mine go ahead and help prepare it + +"with some magical enchantment.” + +LAURA: (distorted) Whoa! + +SAM: What the fuck was that? + +LAURA: I don’t know, it sounded like a cow, or +like a manatee was at the table, I don’t know. + +MATT: “I call this one The Tinkertop Boltblaster +1000.” + +LAURA: Whoa! + +TALIESIN: What happened to the other 999? + +LAURA: How much is it? + +MATT: “This one runs just over 2000 gold.” + +LAURA: Whoa, that is a lot of gold. + +MATT: “Well, it’s my prototype, so if I’m going to +let it go…” + +SAM: Am I allowed to rob him? + +MARISHA and TALIESIN: No. + +MATT: Rissa’s like, “Dad, they don’t want it, it’s +fine. No one wants all your bullshit, please.” + +TRAVIS: That’s not true, it actually is quite +impressive. + +MATT: “You wouldn’t say that if you’d known what +some of his other things have done.” He gets quiet + +for a second and recoils, quietly hurt. He goes, +“It comes with the job sometimes. Not everything + +"works out like you hope.” + +TRAVIS: You said you’d lost some favor with people +in power. I don’t mean to pry, but would you mind + +sharing what happened? + +MATT: “Uh–” and Rissa’s like, “Ah, it’s– you +don’t have to answer him. We can go find the + +"boys.” “It’s all right.” Make a persuasion check. + +TRAVIS: Come on. Shamone! Oh, yeah, that’s a 20. + +MATT: 20? You see his trepidation there, and he +goes, “You look like you’ve got an honest face, + +"so: I was working on a job here for the wardens of +the Gearhold Prison down below. I was helping them + +"and came up with, at their request, what would be +a clockwork warden. Something that could help keep + +"watch over some of the more dangerous and +difficult inmates of the prison below. And I did + +"it. I was very proud of it. On its first foray, it +had some faults I didn’t see coming, and we + +"couldn’t control it. It began to just destroy +whatever was in its way.” + +LIAM: Are you speaking of an automaton? + +MATT: “More or less.” + +LAURA: Did it kill people? + +MATT: “They tell me. They keep it down there +still. They’ve sealed it off and it’s been + +"there for the better part of two years and every +now then, they like to remind me. I didn’t mean + +"anything bad by it. I was just doing my job and I +thought I was very proud of my work. I didn’t see + +"the problems there. I was just trying to help.” + +MARISHA: How do they remind you? + +MATT: “They come by and tell me.” + +TRAVIS: Are there punishments levied against you? + +MATT: “Thankfully, not many. I’m still paying off +my fine. They were going to try and destroy the + +"thing, but unfortunately they’ve had to allocate +their attention to many places, and now with the + +"war coming, I don’t know if they’ll ever get to +it. But as long as it’s down there, it’s a black + +"spot on my name, and her name.” Rissa goes, “Dad, +just please stop it.” + +LAURA: We could destroy it. + +SAM: Or get it back for you. + +LAURA: And then you could give us the crossbow. + +MATT: “I don’t want to send any more people to +their death, at the very least.” + +LAURA: We’re really strong. + +TRAVIS: Yeah, we’re kind of death-adverse. + +MARISHA: Plus, we would love to pay for your +crossbow, but we’re currently light. + +TRAVIS: Fuck, we’re broke. + +LAURA: All of our money was stolen. All of their +money was stolen. I was sober. + +MATT: “Good for you.” + +LAURA: Thank you. + +MATT: “A learned lesson for the rest of you.” + +LAURA: It was a choice, you know. Everybody else +was like, “Let’s get drunk!” and I was like, “That + +"is really bad and I should probably stay sober.” + +MATT: “I’m very proud of you. I mean, that sounds +very kind of folks that wandered in here naught + +"but a few moments ago.” + +SAM: What would you do if you had the thing back, +or– + +MATT: “Oh, I don’t want it back, I just want it +gone. I want it destroyed, I want it taken care of + +"and buried. I don’t want to touch it.” + +MARISHA: Wait, who wandered in here before? + +MATT: “You.” + +LAURA: Yeah, he was just talking about us. You’re +still drunk, aren’t you? + +TRAVIS: Are you afraid this clockwork warden could +be used for malign purposes? + +MATT: “I don’t think it could be used for anything +but just killing what’s in front of it right now.” + +LIAM: So they have it penned in, but it is out of +their control? + +MATT: “From what I know. You’d have to go ask the +Wardenhelm. I don’t go down there places. I mean, + +"I can’t expect you to do something like that. It’s +very sweet of you to offer.” + +TRAVIS: It’s tit for tat. In this case, we’re +short on coin, and you make mighty fine objects. + +Seems to have caught the eye of most of our +group. + +MATT: “I mean, in a theoretical space, which is +where I live most of my days, if you were to put + +"this blight to rest, I’d be happy to give this to +you free of charge and my thanks.” + +TRAVIS: We will take it under consideration. + +MARISHA: And, just while we’re talking, you +wouldn’t happen to know of any criminal + +undergrounds, thieves’ guilds, pickpocketers, +people of the night? + +MATT: “I don’t–” + +MARISHA: Roamers of shadows? + +MATT: “I don’t delve in those places. I’m sorry.” + +LAURA: Vampires, zombies? + +MATT: “I don’t know what’s going on!” + +SAM: It’s okay. Calm down. + +TRAVIS: Cleff, do you also have simple arms? + +MATT: “I deal with more detailed arms. If you’re +looking for simple, you’re probably going to go to + +"the Steelbringer’s Forge.” Rissa goes, “That’s +where the boys will probably be. That’s where they work.” + +TRAVIS: Probably heading that way anyway. The +anvil. + +SAM: Cleff, you know, you seem to have a fine eye +and talent for mechanical devices. + +MATT: “Thank you very much.” + +SAM: Do you ever have any need of alchemical +combinations with your mechanical devices? + +MATT: “I’m always looking for fine oils. Clockwork +tends to need to be lubricated.” + +SAM: I think I have a little oil, if you need it. +As a sign of good faith. Didn’t we get oil at some point? + +LAURA: I don’t think so. + +MARISHA: I threw mine at a troll. + +SAM: Wait. Oh, wait, no. I have holy water. That +is not the same thing. + +MATT: “That’s all right. Don’t worry about it. +That’s okay. If you come across some oil, I could use it.” + +SAM: All right. + +MATT: “Rissa. I like your friends.” She’s like, +“Thank you, Dad.” + +TRAVIS: You raised her good. She’s been taking +good care of us. + +MATT: “Have you found work yet?” “No, Dad. I’m +working on it.” + +TRAVIS: Awkward. + +SAM: She’s working for us. + +MATT: “Right, I’m working for them.” + +TALIESIN: At the moment. + +MATT: “Good, good. Proud of you.” + +MARISHA: Subcontractor work isn’t too bad of a +living. + +MATT: “Oh, no. It’s still a living. That’s more +than some folks in the Empire can say.” + +SAM: We need her Social Security Number for a 1099 +by the way. + +(laughter) + +TRAVIS: I believe she’s incorporated. She’s +incorporated. + +SAM: Well, okay. Then we’re fine. + +MATT: Any good gnome is incorporated. I mean, +that’s a cultural thing. + +LIAM: Fucking Hupperdook bureaucracy. + +MATT: 13th birthday they get their S Corp set up. +It’s great. + +(laughter) + +LAURA: Okay okay okay. + +TRAVIS: Cleff, we appreciate your time. We are +going to venture out. + +MATT: “Of course. I expect nothing. I really +appreciate you being so kind. Good luck.” + +TRAVIS: Our compliments on your work. It is truly +spectacular. + +MATT: “Take care of my Rissania.” She’s like– + +ALL: Rissania! + +TRAVIS: There it is. + +TALIESIN: That was what I was hoping for, and it +happened. + +MATT: You can see her shiver at the door and then +just run out. “Goodbye! Take care!” (ping) + +Something shoots off. “Oh, damn it.” As you all +leave and exit out, she’s out there fuming outside. + +SAM: He’s adorable. + +MATT: “He’s something. He’s certainly something.” + +MARISHA: As we leave, I grab the bolt that he shot +into the wall over Caleb’s head. + +MATT: Okay. You pocketed a bolt. + +MARISHA, TALIESIN, and LIAM: Pocket a bolt. + +TRAVIS: So Lasagna, should we try and find our way +over to the– + +LAURA: Steelbringer’s Forge? + +MATT: “Right. Come on, I’ll lead you over to where +the boys are. You going to rough them up again?” + +LAURA: They’re only a couple blocks away? + +MATT: “Right. Just right around the corner. Come +on, I’ll show you.” + +LAURA: Should I try casting it again? + +SAM: Yes. + +TRAVIS: Wait a minute. + +TALIESIN: Not yet. + +MARISHA: As we walk over there, I say: Hey, +Rissa. + +MATT: “Aye.” + +MARISHA: You got a good dad. He really loves you. + +MATT: “I know. He’s just… he’s difficult at +times. It’s hard to scrape under a family name + +"when it’s been through the ringer.” + +MARISHA: Sometimes family names aren’t all that +they’re cracked up to be. + +MATT: She gives you a look over. “I agree.” + +MARISHA: What’s more important is that he really +cares for you. Don’t take that for granted, all + +right? And I slap her on the back and keep +walking. + +LAURA: Yeah, and the fact that you know him is +really cool, too. Anyway. + +SAM: Wow, so many daddy issues. + +MARISHA: I was going to say, me and Jester hold +hands and we skip off. + +MATT: You guys are led down past a few buildings +and then around the corner, and while most of the + +heavy metalworks is done down below on the ground +floor of the base of the mountain, the more + +refined metalworks are done up here on the Shelf. +As you approach, you can already see the + +Steelbringer’s Forge, which has a number of +shields and swords on display, armor bits, and you + +can see simple tools are crafted here. As you +step, already looking into the main chamber door– + +which is open, because it’s so hot in there, they +have to keep a breeze going through– there are + +two forges going at any given point in time. There +are two anvils set up. You see a few gnomes at + +work and indeed, both Fitz and Ashton are both +working as assistants. They’re not actually + +banging the hammer, but they’re both helping move +things and quenching into the water and then + +helping gather materials and holding the metal and +rotating it on the anvil as their bosses are + +hammering down. They don’t seem to notice your +arrival. + +LAURA: I use Thaumaturgy to make it sound like +whispers of Infernal all around them. + +MATT: (hammering) + +ALL: (speaking Infernal) + +MATT: “Hold back, boys!” There is one male gnome +and one female dwarf that are both sitting there, + +grabbing their nearby warhammers, look around. +They look over and see the shadows in the corner. + +“What beast brings their way into our workplace? +Name yourself!” + +LAURA: Oh hi! + +MATT: They look at each other. The dwarf female +goes (hammering) back to work. You see the two + +assistants look over and go– and put their heads +down and keep focused on their work. The gnome + +says, “Just take a break. Hi, can we help you?” + +TALIESIN: We’re here to talk to those two. + +MATT: “What did you do?” He slaps with a cloth, +and the assistant’s like, “Ah! I didn’t– gah!” + +“What did the boys do? What’d they do?” + +LAURA: They might have been party to a crime, we +don’t know. We’re investigators. + +MATT: You can see across the way Ashton’s like, +(gasps) and the dwarf goes, “Well then, best go + +"talk to them.” Gives them a little kick to the +side, and they both take their hammers down. They + +take the metal off and put it back in the forge to +heat, and they both rest and cross their arms and + +watch. The two boys look at each other and +sheepishly step forward. “Hi, miss. What can we + +"do? What are you asking about?” “Yeah, what can we +do?” + +MARISHA: We talk in here, or are we going to take +them outside? + +MATT: Rissa goes, “I don’t know. Kind of like to +do it in a place of business, that way we can keep + +"it above the board, you know?” + +TRAVIS: Indeed. I’m sure their employers are not +fond of thieves in their midst. + +MARISHA: I look back at the boys and I say: Sit +the fuck down. + +TRAVIS: Ooh, it’s on! + +MATT: They both grab nearby stools and sit down. + +MARISHA: Here’s the deal. This guy’s super fucking +charming. He’s going to talk to you first. You + +don’t want to talk to me. + +SAM: She’s not charming. + +LAURA: At all. + +TALIESIN: In the least. + +MARISHA: Deal? + +MATT: “Deal.” “Deal.” + +MARISHA: My man Fjord is up! + +LIAM: I wave my hands a little bit and say, “I +suggest you help this one find the things that we + +"are looking for,” and I cast Suggest. + +MATT: What’s the DC on that? + +LIAM: That is 16, wisdom. + +SAM: On one of them or both? + +LIAM: One of them. + +MATT: Which one, Ashton or Fitz? + +LIAM: Fitz. + +TRAVIS: Yeah, Fitz did seem like a prick, didn’t +he? + +TALIESIN: I like that it was not even a question. + +MATT: Fitz looks at you and goes– and looks right +to Fjord, the spell seemingly taking effect. + +MARISHA: I crack my knuckles, intimidate them a +bit from behind. + +TRAVIS: Fitz, I understand that you might have +felt a little slighted by last night’s encounter. + +MATT: “Oh, no, you know, I’m just–” + +TRAVIS: I didn’t say you could talk. What I want +to know is, when you came back into the bar last + +night, did you see fit to rummage your way through +some good, hard-working people’s coin purses? + +MATT: His eyes go wide. “No, not at all, no. What? +I wouldn’t. I earn my money.” + +TRAVIS: How about your friend Ashton over there? + +MATT: Ashton looks back. “No, sir, we were just +looking– we were just joshing, we were just + +"playing with Rissa, that was all!” + +MARISHA: I pull out my staff. Do a cool little +flourish. + +TRAVIS: See, now we’re in a dangerous territory, +because once that staff comes out, she’s got to + +hit something with it, and it’s not going to be +me. Listen, Fitz. The best thing you can do here + +is wrack your brain real hard, and think: have +you ever seen anyone around that establishment + +that might take advantage of some people enjoying +some good imbibements? + +MATT: (whimpering) + +TRAVIS: Oh, Fitz. Tick tock, tick tock. + +MATT: “I don’t know! Maybe, um–” + +MARISHA: I take a few steps forward. + +TRAVIS: Oh no. + +MATT: Make an intimidation check. + +MARISHA: Oh, Jesus. It’s not really my strong +suit. + +TRAVIS: I know, it’s mine. + +MATT: I’ll let you both make one, because you’re +doing it together. + +MARISHA: Oh, that’s not too bad. 13? + +TRAVIS: 16. + +MATT: They both look at each other and like, +(stuttering) “There are probably some people who + +"could’ve taken things. I don’t know. There are +shady folk in there all the time! We don’t have + +"your money! I swear I didn’t do anything!” +(sobbing) + +TRAVIS: We’re making kids cry. This is amazing. + +MATT: Ashton’s like, “Come on! Get it together!” +and kicks him and is like, “We’re being completely + +"honest. We saw nothing, we took nothing. We were +just getting our rocks off freaking people out, + +"and then we went back and got some drinks.” + +TRAVIS: You don’t know anyone else that has made a +habit of doing this regularly, then? + +MATT: “Not personally, no. Most of them end up in +the Gearhold.” + +SAM: Should I pour this vial of acid on them? + +MATT: (screaming) + +TRAVIS: You might get it ready, Nott. I feel like +we’re not getting anywhere here. + +LAURA: You know where Ol’ Blemmy is from? + +MATT: They both look at each other. “Well, +originally, he used to be an ice sailor up north, + +"by Ice Haven, but he retired ten years ago.” + +SAM: No! Now! Where does he live now? + +MATT: “I don’t know!” + +SAM: By the way, ice sailor sounds like the +coolest job. What does that even mean? + +MATT: Ice sailor would be a person that forges the +frozen depths up north. + +LAURA: Whoa! + +MATT: The people you see on The Deadliest Catch? +It’s that kind of a job. + +SAM: Mixed with Ice Road Truckers? + +MATT: Sure. + +TRAVIS: Fitz, I’m going to talk to my colleague +here. If you move, Beau is going to take your head + +off. Don’t. Move. (whispering) Okay, we got them +right where we want them. Just fucking act like + +you don’t like what I’m saying. Look agitated. + +MARISHA: Okay. + +TRAVIS: Look more agitated, right now. More +grimace. Give me nostrils. Nasolabial fold. Really + +work it. There it goes. (louder) All right. I +talked to her, Fitz. Listen, she will stay her + +staff if, in the next 24 hours, you work your ass +off and you find out who took our money. + +MATT: “Okay, okay.” + +MARISHA: God, my staff is just vibrating– + +TRAVIS: Easy, Beau. Remember what you said! + +MARISHA: I don’t know about this, Fjord! + +TRAVIS: This is not going to go well for you +unless you can produce some results. + +MATT: He looks to Ashton. Ashton’s like, “Okay! +(stuttering) No, we’ll ask around! We’ll do– + +"that’s okay! When the bosses– ” “You can look +when you’re done with the forge. When the whistles + +"blow? Have at it.” + +LIAM: Fitz, I suggested that you do everything in +your power to help my friend Fjord, and for the + +next eight hours, that is what you will do. + +MATT: Fitz is like, “I have to work! It’s my +livelihood!” + +TRAVIS: Well, if you got to work, you got even +less time. Better be motivated. + +MARISHA: You know, in this case, I would weigh +between your livelihood and your life. Can’t have + +one without the other. + +LAURA: Oh no. You guys, you guys. + +SAM: What? What’s wrong? + +MATT: Their spirits are pretty crushed right now, +and they’re both like– + +LAURA: They’re going to get fired. + +SAM: You feel bad? + +LAURA: I do. + +LIAM: How much do these young men make in a day +here? + +MATT: They both look at each other. “On a good +day? We give them about a gold for a day’s work.” + +LIAM: I want this one, particularly, working now. +Why don’t we stake their salary for the day? We + +take care of that, double it even. We need these +two. We pay for the loss of their work today? + +MATT: They nod. The gnome steps forward, takes the +coin, if you present it. + +SAM: We don’t have any. + +LAURA: Oh god, guys! + +MATT: That’s four gold, so that’s three of them +for the two gold. He goes, “Okay, you boys go get + +"your work done here and we’ll find some +replacements, and you hope they aren’t better than + +"you are.” The boys are like, “Yes! Yes, sir!” +“Yes, sir!” + +MARISHA: I crack my staff on the floor and I say: +Get fucking moving, then! + +MATT: They get up and grab their stuff and then +dart out into the street. + +TRAVIS: Excellent. + +SAM: Should I shoot them down while they run? + +TALIESIN: Not yet. + +MATT: The two forge workers– + +TALIESIN: Now. + +MATT: There’s a pause, like the two workers at the +forge look at each other and look at you guys and + +go (laughs). “I’m not going to lie, those boys are +going to be pissing their pants for a week after + +"that. That was enjoyable.” + +TRAVIS: Yeah, might scare them straight. + +MATT: “I hope so. They need it. They’re a couple +of pissants. Anyway, we’ve got to go find some + +"replacements, but thank you for helping out with +the transition, at least.” + +TRAVIS: It’s our pleasure. + +TALIESIN: We hate to bother you, also, but we did +actually get robbed, and if you have any idea + +where we should start looking to actually– + +SAM: Everyone. Everywhere. + +MATT: They both look at each other and be like, +“Maybe ask down at the Assembly Yard? There’s a + +"bunch of weird folks that wander down there.” + +TALIESIN: I like weird folks. + +MATT: “Lifelong industrial hammer workers. Not a +lot of craft and skill. Mind gets a bit addled.” + +TALIESIN: Bless you. + +LAURA: Thank you. + +MATT: “Of course. Anyway, we’ve got to go get back +to work.” + +TRAVIS: We take our leave. + +MATT: You guys wander outside? + +SAM: On the way out, can I just ask that gentleman: +Do you make any of those things that we’ve seen + +around here? + +TALIESIN: Scissors? + +LIAM: Octopi? + +SAM: (stammering) The pistols. Do you make those +here? + +MATT: “Oh, no. We don’t specialize in firearms. +Those are all regulated by the Empire. Those are + +"designed down in the Assembly Yard.” + +SAM: Oh. Thank you. Good day. + +MATT: Or that would be the Iron Lot is where that +would be made. + +SAM: The Iron Lot. + +TRAVIS: Yeah, when we were in there, the shields and +swords, they looked fairly standard, or were there + +some that were like “holy shit!”? + +MATT: No, they seemed pretty standard. I mean, +well-made. Looks like a lot of places like this + +are in the process of developing weaponry, not +just for home use, but probably sending it out for + +the field. + +TRAVIS: Yeah. Rissa, how far are we from this +Assembly Yard? + +MATT: She goes, “The Assembly Yard is down in the +bottom half of the city, so it’s say about an + +"hour, hour and a half walk?” + +TRAVIS: And just out of curiosity, the Silver +Falls, the residential area, how far is that? + +MATT: “Well, that’s that way, about 25 minutes to +get to the actual Falls themselves, and you see + +"all the little towers over there, those are where +all the homes are assembled in that place.” + +TRAVIS: Ol’ Blemmy’s over in the Silver Falls, +that residential area. Do we want to go there, or– + +SAM: Our list of suspects is as follows! + +TRAVIS: (softly) Oh, shit. + +SAM: The pianist! Blemmy! Rissa! The girl! + +LAURA: The little girl that was asking for money. + +SAM: Fitz and Ashton! We’ve eliminated as possible +suspects: Fitz and Ashton, really, they’re really + +lame. The pianist! + +LAURA: Why? + +SAM: Because you did Locate Object within his– + +LAURA: You’re right, that’s true, we did do that. + +SAM: Rissa! Because she was in Zone of Truth. + +TRAVIS: Yep. + +MARISHA: Yeah. + +SAM: That leaves our suspects Blemmy! And the +girl. + +TRAVIS: But we have no leads on the girl, correct? +No one saw her, knows her name– + +MARISHA: Blemmy might know the girl. + +LAURA: I saw her. But I did not ask her name. + +SAM: But! She has your copper pieces! + +LAURA: I gave her silver! + +TRAVIS: You did. + +SAM: You did! Could you find those specific +silver pieces? Or the money she stole from us. + +TRAVIS: Do you bite your silver pieces before you +put them in your coin purse? + +MARISHA: Did you lick it? + +LAURA: I don’t. But I do draw dicks on a lot of my +money. But I don’t think I did it to those. + +TRAVIS: Like, little tiny dicks? + +LAURA: Well, I have really good paint, you know. + +SAM: So we go find Blemmy! + +TRAVIS: Silver Falls. + +LAURA: Yeah. + +SAM: Silver Falls. That’s the residential area. +Where the finger towers apartments are. + +TALIESIN: We can keep asking, has anyone had +anything purchased– + +LAURA: That was a lot of money! + +TALIESIN: With dicks on it. + +LAURA: That, too. No, wait, because they didn’t +steal my money. + +TRAVIS: If there was a way to ask about– + +LAURA: I have a whole pouch full of money, you +guys, right here. + +TRAVIS: If you could ask about large purchases, +that would be a good idea. + +LAURA: Big pouch. + +TRAVIS: Silver Falls? + +SAM: Silver Falls! + +SAM, MATT, and LAURA: (singing to tune of Silver +Bells) Silver Falls… + +MATT: With Rissa guiding you guys back, you manage +to make your way outside of the main Idle Shelf + +area and in towards the cluster of the Silver +Falls. As you approach, you can see the beautiful, + +very wide waterfall that cascades down about a +thousand feet, across the mountainside, until + +eventually it falls into this large lake, where +you can see columns of steam are rising up. The + +closer you get, you begin to realize that there is an +element of this lake, this waterfall, and some + +sort of a steam engine-type mechanism built into +the surrounding rock that they use to fuel + +probably the furnaces and elements of the +technology within this city. As you begin to hit + +the residential area, you can see these large, +somewhat crooked-looking towers that themselves + +are maybe what would be the equivalent of 1500- to +1000-square-foot apartments, but stacked four or + +five on top of each other, with spiraling stairs +on the outside to go to each level. There aren’t a + +lot of folks currently at home, other than +stay-at-home dads or moms that are watching + +children, some folks that are putting out laundry +on lines that are connecting between multiple + +towers and are dangling up two or three stories +above the street. But they’re all made of dark + +irons and blacker metals, so it gives the district +this very weirdly– what’s the word I’m looking + +for? A whimsical Industrial Revolution feel. It’s +a unique mixture. + +LAURA: Dr. Seuss meets– + +MATT: Kind of. Or a hint of Howl’s Moving Castle +in places. There’s also that spray of the + +waterfall hitting the lake behind, which gives +occasionally this light misting of water through + +the air. You can see faint bits of rainbow that +come through where the mist hits the sunlight as + +it makes its way across the waterfall spray. + +LAURA: You said the waterfall goes up a thousand +feet. + +MATT: Mm-hmm. + +LAURA: And the apartments don’t go as high as +that. + +MATT: No, not at all. + +LAURA: So if I got in the middle of the area and +cast Locate Object, it would do a really big + +radius. It would reach at least the top of the +buildings. + +MATT: Oh yeah, very much so. + +SAM: Let’s go. + +LAURA: Okay. + +MATT: Okay. As you make your way through, you’re +not entirely sure where Ol’ Blemmy is, but you + +make your way towards where the middle, Rissa +says, of the district is– + +TRAVIS: Keeping an eye out for old, craggly +sailor-types. + +MATT: Sure. Make a perception check. + +TRAVIS: Me? Yep. + +LAURA: Should I cast Locate Object while we’re +walking around? + +LIAM: In a center spot? + +SAM: Will you be able to cast it again? + +TRAVIS: Eight. + +LAURA: Yeah. I mean, if I use up all my spells +today as like, this kind of thing. + +SAM: Why did you– + +MATT: It’s a 2nd-level spell. Do you want to cast +it again or not? + +LAURA: I can. + +SAM: Just while we stroll through the town? + +MARISHA: Through the residential district. + +SAM: Sure. I guess. What are you searching for? + +LAURA: The drinking coins, right? + +LIAM: Yeah, the tokens. + +MATT: The tokens? + +MARISHA: I think it’s the best way to go. + +LAURA: Cast spell. + +MATT: Okay, you cast Locate Object. You +concentrate and focus, extending your + +consciousness, focusing on one of these wooden +tokens, the one that was won by one of the members + +of your party. (pop) You get a blip behind you. +Not quite in the district, but right where the + +Idleworks Shelf transitions into the residential +area on the Idleworks Shelf. You get (boop). + +LAURA: (gasps) Ah! I turn around and start running +towards it. + +SAM: Follow her! She’s a bloodhound! + +TRAVIS: Throwing up while we do it. + +MATT: You guys dart after Jester, making your way +down the road, running, (panting). You’re closing + +the distance. You weave through a couple +buildings. You’re out of the residential part of + +the district again and you’re back into the Idle +Shelf, but on the very back end of it. There’s + +warehouses and there’s small buildings, and +eventually, you come to the destination and it + +looks like it’s a small building. There’s a sign +out front that just says, “Butcher.” And it’s + +boarded up. + +TRAVIS: Yep. That motherfucker had leather apron +with shitty-ass sleeves. + +MARISHA: He totally fucking did. + +SAM: Was it Blemmy? + +MARISHA: No, it was the guy with the nasty fucking +beard. + +SAM: They all had nasty beards. Duncan, Valkin, +Ruth, and Tanya. + +LAURA: It was Duncan! + +MARISHA: Duncan! That was his name! Right, the guy +that you drank across? + +LIAM: We should probably keep our voices down in +the street– + +TRAVIS: Let’s turn it down. + +MARISHA: Wait, was Duncan the nerdy guy? + +SAM: The first guy was Duncan. Valkin was the next +guy. + +LAURA: Valkin was the guy that fought Caleb. Okay, +let’s go. Should we just go in? + +TRAVIS: No. Who’s going to guard the back? + +SAM: Oh, we’re going to circle around? + +TRAVIS: Fuck yeah! If she’s getting a beacon. + +MATT: You see Kiri pulls out her knife and goes, +(like Jester) “I can send a message.” + +TRAVIS: Oh no. No, Kiri, this is where we’re +stealthy, all right? Knife goes away. Shh. Nice. + +MATT: (like Fjord) “Shh. Nice” + +LIAM: Do we want to send Nott or a cat in? + +MARISHA: Is there a roof to this thing? + +MATT: There is a roof, yeah. + +TRAVIS: Two story? One story? + +MATT: It’s one story. It’s not a huge building. +It’s maybe three rooms? + +MARISHA: I parkour on the roof. + +MATT: Make an acrobatics check. + +SAM: No, wait. Can we surround it first? Jesus. + +MATT: She’s already up. + +TRAVIS: She hops up there, I run around the back. + +MATT: Okay. + +SAM: We surround the building. + +LAURA: I’m going to stay in the front. + +MARISHA: Ooh! 25. + +MATT: All right. You guys surround it. (landing +footfalls) + +MARISHA: Are there any chimneys? Soft spots in the +floor? Skylights? + +MATT: There isn’t a skylight, per se, but you do +see there is a little smokestack that’s about + +three feet wide or so. Two and a half feet wide. + +MARISHA: I’m going to peek in. Can I see down? + +MATT: Make a perception check. + +MARISHA: (fake coughs) Okay. 14. + +MATT: 14. Glancing inside, it’s dark, except for +you can see the little beams of sunlight that are + +coming through the slats of wood on the roof. + +MARISHA: Goggles. + +MATT: Glancing inside, looking through, you can +see four figures in there that are currently not + +moving and they’re all clustered together in the +far corner. + +MARISHA: What do they look like? + +MATT: They look gnome in size. + +MARISHA: Okay. They’re just huddled together, you +said? + +MATT: They’re huddled together, and they’re not +moving. + +SAM: I will take out my wire and– + +MATT: You look and they’re starting to look +around, like they might have heard a noise. + +SAM: I whisper to Beau using Message, “What do you +see? You can reply to this message.” + +MARISHA: (whispers) Four individuals. Huddled +around. They’re either the assholes or hostages, + +it’s hard to say. + +LAURA: (whispers) Should we all go in at the same +time? Oh you can’t hear me; we’re not Messaging + +together. + +SAM: No. + +LAURA: (whispers) I’m just talking to myself. + +MARISHA: Hey, I’m going to– + +SAM: We don’t know what you’re doing. + +TRAVIS: Is there a door or a window on the back at +all, or is it just like–? + +MATT: No, there’s a door in the front, and a door +at the back. The door in the front is like a + +sectional door, a top and a bottom, looks like it +can be opened separately to sell out or wants to + +bring and sell meat over that side. The back is +just a general door; it looks almost like a + +storage space or a back entry to it. + +TRAVIS: Outstanding. + +LIAM: No open windows? + +SAM: Should we draw them out? + +MATT: There are windows, but they’re boarded +over. + +SAM: We’re just going to bust in? What if they +have traps and bombs? + +MARISHA: I’m going to very gingerly lean over the +edge of the roof where Fjord is. I’m going to say: + +(whispers) On the boom! + +TRAVIS: (whispers) Okay. + +MARISHA: I’m going to go back over to the chimney +very gingerly, pull out one of the firecrackers, + +one of the bottle rockets, light it with the +tinderbox, and drop it in. + +TRAVIS: Awesome! + +MARISHA: Is the chimney wide enough for me to fit +in? Santa Claus-style? + +MATT: You can try, yeah. You can certainly try. + +LIAM: There was a back door, too? + +TRAVIS: Front door, back door. + +LAURA: He’s at the back door. + +MARISHA: You guys are at the front. + +MATT: (loud popping) It goes off. On the inside is +a flash of light. You hear screams. + +LAURA: We’re going in! + +MATT: You guys all burst inside. As you break +through the doors, wood splinters on the inside, + +light breaks in, and in the corner you can see +what looks to be four gnomish children. + +MARISHA: Fuck! + +MATT: Two of them teenage, two of them younger, +all scared out of their minds. The teenagers are + +trying to protect the two younger ones. You can +see a pile of gold around them on the ground. + +They’re just like (panting). + +LAURA: You took the money! It was the little +girl! + +TRAVIS: Easy. Easy. Easy. We’re not going to hurt +you. + +SAM: I will kill them all! + +TRAVIS: No, Nott! It’s fine. You’re not in any +danger. + +MATT: There is a gnome girl, the equivalent of +like 17 or so with very brown, curled hair, it’s + +this uncontrolled mass, dirty on the cheek. A +younger boy with short red hair is the other + +protector of the two. Their clothes are pretty +dirty. Then there’s the younger girl that you saw + +wandering through the tavern, who’s on the ground +clutching a stuffed bear. + +LAURA: Didn’t I say it right away? I said it right +away! + +MATT: You see a boy that’s a little older than +her, about nine you would say, equivalent, with + +very long, brown hair that’s around the shoulders, +and they all just look scared. + +TRAVIS: Nott Detective Agency always gets their +man! It’s all right. + +LAURA: Hey. I know you, I saw you. Right? I gave +you some money? + +MARISHA: (coughs) + +MATT: She’s not talking. + +LAURA: You. Stole. From. Our. Friends. Not. Cool. + +SAM: You went down a chimney. + +LIAM: It’s not in character. + +MARISHA: (coughing) Sorry, wrong pipe. Keep +going. + +LAURA: I totally thought you were just doing the +“went down the chimney.” + +MARISHA: (coughing) As I cough my way down the +chimney, “I’m coming!” + +MATT: You look up as she comes out the bottom in a +big old plume of soot. Just covered. + +MARISHA: I’m a little late and I look at the girl +and I say: It was you! + +TRAVIS: No, Beau, we’re already winning. + +MARISHA: Sorry. + +MATT: The older girl, “Look, we don’t mean +nothing, we’re just trying to get by, okay? We + +"didn’t realize how much you had on you, and to be +honest, it was both exciting and scary. Just don’t + +"hurt anyone, please.” + +LAURA: We’re not going to hurt you. Just give it +all back. + +MATT: “Take it.” + +LIAM: No parents at all? + +MATT: The girl looks sad for a moment, saying, +“Not for a little while.” + +LIAM: How much have you hoarded up here? Just us, +or more? + +MATT: “We’ve scrambled coins here and there over +time, keep on by. Most everyone here only keeps a + +"few coins in their pockets. Hence our surprise +when this came about.” The younger boy goes like, + +“Yeah, we don’t expect this kind of a payload.” + +TRAVIS: How old are you? + +MATT: The older girl goes, “I’m Gail. I’m 17.” + +LAURA: Gail! + +MATT: The older boy goes, “I’m Austin.” The little +boy with longer curly hair goes, “I’m Jude.” The + +older girl points to the little girl and goes, +“That’s Layla.” + +TRAVIS: You said you haven’t had your parents +around for a while now? What happened to them? + +MATT: They all look at each other, and the older +boy sits forward and goes, “Well, they got + +"arrested.” + +TRAVIS: Doing what? + +MATT: “Got arrested for idol worship. False +worship.” + +TRAVIS: Here? In Hupperdook? + +SAM: What god were they worshiping? + +LAURA: Was it the Traveler? + +MATT: “No. Changebringer.” + +TRAVIS: The Changebringer? + +MATT: “Avandra. It’s been in the family for a long +time. Every six months, the tithe collectors come + +"through, and they noticed they’d forgotten to put +away their idol worship. They locked them up. + +"They’ve been in the Gearhold ever since.” + +TRAVIS: Tithe collectors? + +MATT: You know about those. Those of you who’ve +been in the Empire, part of living in the Empire + +is about every six months or so, there’s a tax +man, a tithe collector that goes through, usually + +with a couple crownsguard. You recognize them by +black cloak with gold trim, usually dark clothing. + +They go building to building, business to +business, inspect ledgers, ask about their + +business, look at the means in which they’re +living, and then make an estimation of what they + +owe. They then collect the money and move on their +way. But you know this from your studies, this is + +also used as a means of inspecting for any illegal +activity and anything that goes against the Crown. + +Often a lot of people get arrested for that. + +TRAVIS: You all brothers and sisters? + +MATT: “We are.” + +TRAVIS: And your parents’ names? + +MATT: “Gilda and Wallace Schuster. We’re +Schusters.” + +TALIESIN: How long have you been pickpocketing, +then? + +MATT: “Only about three months.” + +TALIESIN: Mostly success at this point? + +MATT: “So far, so good. Most people don’t seem to +pay much attention to the younger kids.” + +TALIESIN: Well, this is good. This is a very +valuable lesson. If you ever come across a purse + +like this again, you just take a tiny bit of it, +and then leave the rest. + +MATT: “We just grab it and run, we didn’t know how +much was here until we got back.” + +TALIESIN: Well then, you just bring it back +immediately. Obviously you take five percent. + +MATT: “Right, no, I understand.” Gail says, “We +understand, sir! We’ve learned our lesson!” + +MARISHA: Look, because you were so good at your +job, keep this. I hand him 20 gold. Look, I + +appreciate good work when I see it, all right? You +got our shit. That was pretty damn good. + +MATT: “Thank you.” + +TRAVIS: Gail, you been taking care of your younger +siblings this whole time? + +MATT: “I’ve been trying, best we can. Our parents +worked as butchers, so we had some food to keep us + +"going for a while, but when stuff got thin and +begging wasn’t working out, we, you know, did what + +"was necessary. And I’ll do what it takes to make +sure my siblings stay healthy.” + +TRAVIS: You been holed up here, or you on the +move? + +MATT: “We’ve held up here. This is where we grew +up.” + +TRAVIS: How long before the tithe man comes back? + +MATT: “Anytime now, really. It’s been six months. +But we ain’t much of a business at this time.” + +MARISHA: Is there anywhere they take kids? Kids +separated from their parents? Or do they just not care? + +MATT: “I hear stories, they round them up and +throw them to Rexxentrum in orphanages, and we + +"don’t want to go there.” + +MARISHA: So you’re just avoiding them. + +TRAVIS: Gilda and Wallace. Let me ask you, if we +were to somehow get your parents out of the + +Gearhold prison, would you stay here? + +MATT: (nervous chuckle) “How would you intend on +getting my parents out of the prison?” + +TRAVIS: I’m the one asking questions here. + +MATT: “I mean, legally? We’d probably stay here +and reopen the shop.” + +TRAVIS: You don’t seem to be taking my meaning. If +we were to reunite you with your folks, would you + +get out of town right quick? + +MATT: “If it were by means where people would come +looking for us, we would definitely be heading + +"somewhere other than here.” + +TRAVIS: Give us a moment, will you? + +MATT: “All right.” + +TALIESIN: How soft are you getting? + +SAM: It’s very clear. We have Kiri already. We +take these four children with us, and we keep going. + +MARISHA: And we start a children’s band. + +TRAVIS: The Partridge Family. + +MARISHA: Yes, exactly! + +LAURA: We can teach them the dances that we have +been learning, and working on! + +TALIESIN: If I’ve learned anything, you don’t work +with animals or children, and we’re rapidly + +getting both! + +MATT: Hey man, attach them all by chains to your +armor, and you guys are the new Dread Emperor! + +LIAM: Throwback! + +TRAVIS: Keyleth! No, but seriously. Listen, +they’ve obviously done a fair job of + +taking care of themselves. We could toss them some +coin and wish them well. + +TALIESIN: I see no problem with that. + +TRAVIS: Or, if we’re serious about returning Cleff +with his (tongue click), might as well see if we + +can get a little extra friend or two out. + +TALIESIN: Let’s make no promises, but again– + +TRAVIS: No promises, but man, if we have an +opportunity to reunite these kids with their + +parents, that’s a pretty special deed, don’t you +think? + +TALIESIN: You are so soft! + +LAURA: Can I ask a shitty question? + +TALIESIN: Oh, please! + +LAURA: If we take the time right now to break +their parents out and get that automaton, are we + +going to lose time on the thing for The Gentleman? + +LIAM: Yes, we are. + +TRAVIS: Man, I entirely forgot. + +SAM: But we still have weeks left, don’t we? + +MARISHA: But it’s still another three or four +days. + +SAM: You have a means of contacting The Gentleman. +You could ask for a three-day extension. + +TALIESIN: I tend to find these sorts of jobs, +asking for a three-day extension does not go well. + +You’re given the time, you do the job, you finish +it, you don’t ask questions, you don’t ask for special– + +LIAM: Haven’t you been working for the circus for +two years? + +TALIESIN: That’s what I’m talking about. When +you’re in a circus, sometimes you get paid to do + +gigs. Things have happened. I’ve run a couple +things in my time. + +LAURA: Insight check. + +MATT: Insight check? + +TRAVIS: I think it’s, “Do I believe him?” right? + +MATT: Yes. Do I believe him? + +MARISHA: But insight check has become such a +thing! + +TALIESIN: I’m into it. + +MATT: Frustratingly so, yes! + +TRAVIS and MARISHA: But the DM hates it! + +MATT: I find it amusing. + +LAURA: Sorry. Do I think he’s lying? + +TALIESIN: We’re a circus! Of course we’ve robbed +people! My god, we have robbed, swindled, we’ve + +been robbed, we’ve gone back and found the people +who’ve robbed them, sometimes we don’t! Oh my god, yes. + +LIAM: Does that mean that your cards are bullshit? + +MARISHA: Of course they’re bullshit, they’re +fucking cards. + +LAURA: No they’re not, they’re super true! + +LIAM: I am asking Mollymauk. + +TALIESIN: You’re asking if my cards are bullshit? +My cards are not bullshit. + +LIAM: I want to say “insight check” so bad, but I +won’t say it! + +TALIESIN: I know you do! But you won’t say it. + +SAM: Caleb, you have a photographic memory, as you +remind us every session. How long do we have until + +our time is up with The Gentleman? + +LIAM: DM will fill that information in. + +MATT: Let’s see, we had about three days traveling +there. Since you left, you have about two and a + +half weeks, I’ll say, estimated at the moment. + +SAM: How long would it take, do we think, to get up +north there, if we went straight? A week? + +MARISHA: From Hupperdook? + +MATT: I would say, off the top of my head, a +little under a week. + +SAM: So we’ve got a couple weeks! We have a day +or two to spend on some prison breaking. + +TALIESIN: We’ve got a day or two to spend on this, +but not a week. + +MARISHA: Hang on. This thing has been a problem +for years, the clockwork warden? Why don’t we just + +go, finish our stuff, we have to cross back +through here, anyway. + +LAURA: And come back? + +MARISHA: And come back and finish the job. + +LIAM: We already have a job. + +SAM: Beauregard, don’t you think they should be +reunited with their father who loves them very + +much, and wants to be with them? + +MARISHA: Of course I do. They’ve been scrappy for +long enough. They can be scrappy for another week + +or two. + +LAURA: They don’t even have to be that scrappy +now. + +TRAVIS: They said the tithe man could return any +day. + +SAM: And take them to an orphanage. + +TRAVIS: What if we come back and they’re gone? + +SAM: It would be horrible if they were taken away +from their home and given to some people who would + +do horrible things to them, or mistreat them for +their whole childhoods, leaving them as cold, + +heartless, resting bitches. + +TALIESIN: Didn’t you almost open fire on these +children not more than 30 seconds ago? + +SAM: That was an intimidation tactic. I would +never hurt a child! + +TALIESIN: Of course you would! + +SAM: No, I wouldn’t! I love children. + +TRAVIS: You’d eat a child. + +SAM: That was an accident! + +TRAVIS: I knew I saw you drooling! + +TALIESIN: This is why I don’t miss the circus. + +LAURA: Okay. What are we doing? + +LIAM: It depends on how altruistic this group is. +We already have a job. I mean, I will defer to the + +group, but we have a job and we are on a time +table. + +TRAVIS: I would really like the opportunity to +leave this place better than we found it, + +especially for these kids. + +TALIESIN: I’m not saying no, I’m just saying +remember that we are hired hands. + +TRAVIS: I understand. If it goes sideways, it goes +sideways, and we run. But if we can keep them out + +of an orphanage, I would be most grateful to all +of you. + +TALIESIN: I’ve done dumber shit. + +LAURA: All right. + +MARISHA: I mean, Nott’s over here trying to pull +my heart strings, but it seems like you should be + +the target. You have a thing with kids and +orphanages? + +SAM: Were you an orphan? + +MARISHA: Separated from dad? + +TALIESIN: Have you ever eaten an orphan? + +LIAM: Ja, so much for sticking to the plan. + +SAM: Were you an orphan? + +TRAVIS: Yes. I was. They’re terrible fucking +places. + +SAM: Sorry. + +TALIESIN: Say no more. I’m in. + +MARISHA: You know, I’m interested if there’s a +master lever to this prison. Just prison break, + +see what happens. + +TALIESIN: That sounds like a terrible idea. + +LAURA: Maybe we can negotiate our way into the +prison and say we’ll take care of the automaton, + +and while we’re in there, we can sneak around and +set the parents free. + +MARISHA: All right, if we do this, I think we need +to give ourselves a hard time limit that we all + +stick to, because the last thing that I want is +for the fucking Gentlemen with his vials of our + +DNA coming after our asses. + +TRAVIS: Agreed. + +LAURA: As long as we give him some notice, I think +it will be okay. + +MARISHA: I have a feeling The Gentleman isn’t a +guy that negotiates on time periods. + +TRAVIS: The effort is all I ask for. We’re a +clever group. Surely we can survey, come up with a + +plan, try something. If we fail, we fail, and +we’ll move on with our objective. I can’t leave + +here without trying. + +LIAM: I would like it to be predicated on us +coming up with at least a respectable plan, not + +willy-nilly, fly in with our balls out. + +TALIESIN: I’m also in it for a crossbow. + +MARISHA: I guess it doesn’t hurt to ask The +Gentleman, if worst comes to worst. + +TALIESIN: Just remember, you either get the +nickname “The Gentleman” because you are one, or + +because you’re really not. + +LAURA: Ooh, good point. + +TRAVIS: How about we bring the kids back in, we +give them a little coin so they stay out of + +trouble, for the next– + +MARISHA: They have 30 gold on them. + +LAURA: They got a lot of gold on them. + +LIAM: That’s a lot of money. + +TRAVIS: We tell them to stay put, unless they’re +getting food. + +TALIESIN: I’m gonna give them– nope, never mind. +I’m not going to give them that, because that + +would be a terrible idea. + +MARISHA: Caleb, how long does your string theory +work? + +LIAM: String theory? + +SAM: Eight hours, right? + +LIAM: Eight hours, yeah. + +MARISHA: What time is it? + +MATT: At this point, it’s probably pushing one or +two in the afternoon. + +LIAM: Do we have any food we can leave for them, +so they don’t have to–? + +SAM: I have some human jerky left over. + +LAURA: I did pocket some of the breakfast from +this morning. + +MATT: You did, yeah. Do you give that to them? + +LAURA: Yeah. + +MATT: The kids hungrily accept, and devour, evenly +dividing amongst them. They feed the younger kids + +first and then whatever is left over, the older +ones take. They say, “Thank you, I really + +"appreciate that.” + +TALIESIN: I’ve got a good idea. I’m going to give +the older one one of my rings. I’ve got these + +strange little rings that I left over. Keep that +on you, sell it if you have to, but see if you can + +hold off for a while. If things go wrong, get +within 1,000 feet of the Blushing Tavern, hide and + +wait, and we’ll find you. + +MATT: “All right.” + +TALIESIN: Hide. + +MATT: “We’ll keep that in mind, thank you. Thank +you kindly.” Is it a ring finger, a finger ring? + +TALIESIN: It’s a finger ring. + +LAURA and MARISHA: It’s a fingering? + +TALIESIN: It was one of the rings that we found in +the cave. + +MATT: He puts it over his thumb. For his body and +size, it goes over his thumb. It’s still a little + +loose, but it’ll stay. “Thank you. I don’t know +how we’ll repay you, but–” + +LAURA: Question: what are we going to do with Kiri +right now, if we’re going down into the jail? + +LIAM: I think she has a sleepover– + +TRAVIS: With the girl we found, right? + +MARISHA: And Yasha? + +LAURA: Or with these fabulous kids right now? No, +Yasha needs to come with us. We need her help. + +MARISHA: Oh, that’s true. + +MATT: Yeah, Yasha’s like, “No, if we’re going into +a prison to kill something, I want to be there.” + +MARISHA: That’s true. Sorry. Forgot what time it +was! + +SAM: Well, we know how much the prostitutes cost +to watch Kiri. + +TALIESIN: She said it. + +TRAVIS: Or we could drop Kiri off with the little +girl that– + +LAURA: Or Kiri can stay here with these wonderful +children. + +LIAM: They are very capable children. + +MATT: Kiri goes, (like Nott) “That sounds +adorable!” + +LAURA: (gasps) Do you want to stay with them?! + +MATT: (like Jester) “Okay!” + +LAURA: Oh my gosh. + +SAM: The children do owe us a little bit. + +LAURA: Children, oh, Schusters. + +SAM: Oh Schusters! + +LAURA: Do you guys want to watch our little friend +here as well? + +MATT: (chirping) The little girl walks up and +touches the feathers, and you see the feathers of + +Kiri’s head (rustling) and her eyes close for a +second as she’s scratching the side of her head. + +LAURA: She’s like you, though, so she’s not like a +pet or anything. She’s a real little girl, okay? + +MARISHA: Hey Kiri, show them your music box. + +MATT: (cranking) (music box chiming) It starts +playing, and the little girl leans in and they all + +close in quickly. For a moment, you can see this +little unit of kids meeting a new friend, and a + +friend meeting new kids. You’re like, okay, they +might be okay for a little bit. + +TRAVIS: You take care of each other. You’re a +little temporary family for now. + +MARISHA: He’s going to make some protection. + +LIAM: Kinder, this is a thread I am going to put +around the chamber that you are living in, and I + +will know if our little feathered friend or you +all leave. You’re perfectly welcome to. I’m just + +letting you know that I will know, ja? Okay. + +MATT: They all nod to you. Kiri looks to Fjord and +(dagger unsheathing). + +LAURA: (whispers) Don’t stab any of the other +kids, okay? + +MATT: (whispers) (like Jester) “Okay.” + +TRAVIS: Remember, stay quiet. + +MATT: (like Fjord) “Stay quiet.” + +TALIESIN: Oh! So weird! + +MATT: Leaving the kids there, you all quietly exit +the building, reaffirming the doors you had kicked in. + +SAM: Oh yeah! Going to lean those up against the +door jamb. + +LAURA: Oh! I cast Mending on the doors! + +MATT: There you go! You manage to get the doors +back into a sizeable place and begin to discuss how + +you’re going to tackle this next endeavor. And +that���s where we’ll finish this week’s episode. + +We’ll pick up next week. + +MARISHA: Such a good game! + +MATT: Well done, guys! + +MARISHA: That was funsies. + +MATT: We’ll see if– + +LAURA: Hey, we got the money back! + +MARISHA: We got the money back! + +MATT: See if you can earn your Tinkertop +Boltblaster 1000. + +MARISHA: Oh my god! + +TRAVIS: Could have just gone back and bought it, +but no, we want to go the expert level! + +MARISHA: Yo, you can buy it or you can collect all +48 pinecones and then you just unlock it. It’s + +like that. + +MATT: Hey man! Good game, guys! Awesome! + +LAURA: We should definitely rest before the next +part because I just used up all my 2nd-level spells. + +SAM: We’ll do recon for the afternoon and then +we’ll attack tomorrow morning. + +LAURA: Okay. + +MARISHA: Yeah, plan. + +SAM: Unless this guy comes in the next week! + +LAURA: Hey! + +SAM: If that happens! + +MATT: Oh my goodness. + +MARISHA: (bass guitar melody) + +MATT: My God! And on that note! Have a wonderful +week, guys. We’ll see you next Thursday for the + +next stage of this crazy adventure. Remember, we +love you, and is it Thursday yet? Good night. + +[music] + +MATT: Hello everyone, and welcome to tonight’s +episode of Critical Role, where a bunch of us + +nerdy-ass voice actors sit around and play +Dungeons & Dragons. And Sam makes noise from his + +phone over there. Strangely. + +SAM: I can’t turn it off! It won’t stop! + +MATT: So a couple things. One, you’ll notice that +we’re down two players tonight. That’s because + +apparently some babies can’t wait! So there is +currently a new addition to the Critical Role team + +right now– + +(cheering) + +MATT: More information will be made available as +the parents see fit. I’m glad that I worked + +towards a narrative exit for them that they +couldn’t be there for. So anyway– + +ASHLEY: We love you, Travis and Laura! + +MATT: Super excited. We love you guys so much, +seriously. + +MARISHA: We love you! + +MATT: You’re amazing, and we look forward to +meeting the new one very soon. + +MARISHA: I love that you can’t emote. + +SAM: I can’t smile. + +TALIESIN: Just saying, they could’ve held the baby +five more hours. I feel like they could’ve done it. + +MATT: I’m just saying, then we could’ve shared a +birthday. + +LIAM: It is the best day! So much is going on. My +nephew is here, so many things are happening + +behind the scenes. It is the best day! + +MARISHA: It’s crazy. + +TALIESIN: We’re so tired and it’s great. + +MATT: So anyway, let’s get through our +announcements real fast. First and foremost, a big + +thank you to our returning fantastic sponsors of +this campaign, D&D Beyond! Sam, if you don’t mind. + +SAM: Guys, I didn’t know this. The D&D Beyond +discount code, 826LA, is still active for the 25% + +off the legendary bundle. I did not know that. It +will be expiring soon, so please make sure to + +check out the legendary bundle on the D&D Beyond +marketplace. Also, the site will be undergoing + +some maintenance tomorrow, Friday morning, starting +at 7:00am Pacific for a few hours. The site will + +be in read-only mode at this time. So, I don’t +know what that means. Also, the product director + +Adam Bradford will be hosting a stream at 9:00am +Pacific during maintenance with some exciting + +announcements! Be sure to tune in to +twitch.tv/dndbeyond (not and) to check it all out. + +And just for my little extra here tonight, not +getting lost in the fact that Travis and Laura are + +having the most magical day of their lives and +Liam is gone, I wanted to pay special tribute to + +our little Ashley who’s leaving us for a while. I +feel like she should get some love too on her way + +out the door. I composed a song for you in the +style of your favorite band, Boyz II Men. + +ASHLEY: Ah, yes! + +TALIESIN: How did you know? + +SAM: (singing) How do I say goodbye… shit. To +our sweet, innocent harbinger of death fallen + +angel? On NBC you play a geek, but you’re a real +one here with us every week. If we get to visit + +Xhorhas, I hope Blindspot will let you play. But +until then, I hope Patterson dies every day! + +ASHLEY: Yay! + +MATT: Thank you, Sam. + +SAM: That’s hard to do in a mustache. + +ASHLEY: I can see the– + +MARISHA: Are you committing to this all night? + +SAM: This is what I did the first time through the +campaign, so that’s what I gotta do this time! + +MARISHA: Holy shit. I thought this was for your +opening gag. + +ASHLEY: Me too! + +SAM: This is what I wore this time in the first +campaign. + +MARISHA: I remember! + +LIAM: So on this show where Ashley is about to +leave, baby Baileyham has just been born, I’m in + +the woods, and we’re about to move, you decided to +wear that for the entire episode? + +SAM: I did not decide. This was put upon me by the +fates. + +MARISHA: You made that, though! + +SAM: Yeah. I can’t un-make it. + +MATT: Yep, it is a thing. Congratulations. + +TALIESIN: It’s been a while, is the monkey Smokey +or the Bandit? I can never remember. + +SAM: Oh, the monkey’s here, right? Okay, good. + +LIAM: As long as that is on your face, you will +get no sugar from me, Sam Riegel. + +MATT: No. Well, thank you very much, D&D Beyond. +Thank you, Sam. A couple other announcements: + +because we’re doing this move, there will not a +Critical Role or Talks Machina next week. So we’ll + +be missing you guys that week. We’ll see you on +social media and stuff and having chats to keep us + +all through our withdrawal that we’ll be +suffering, and some of you I’m sure will as well. + +But we’ll be back the week after that, the second +week of July we’ll be picking up with the Talks + +Machina of tonight’s episode, then hosted by our +fantastic Brian W. Foster. Then the following + +Thursday, the following episode, in which we will +have a guest, maybe two, joining us. + +SAM: Oh, what? Okay. Will one of them be a baby? + +MATT: No. I’m not that good at teaching this game. +I think language is an important barrier in + +teaching D&D. + +SAM: You’re pretty good, though. + +MATT: Anyway, just so you guys are aware. Also, +for those who haven’t seen on social media, + +welcome, we just launched a Kickstarter with our +good friends at Steamforged Games. + +MARISHA: Holy shit, that’s right, that’s also +going on! Every day feels like a year. + +MATT: So if you guys don’t know, we launched a +Kickstarter, it’s a short-form Kickstarter for our + +line of Vox Machina and Mighty Nein miniatures. +For those who aren’t aware or familiar, we have an + +entire line of highly detailed, super high quality +plastic minis of all of Vox Machina including + +Trinket, and all of Mighty Nein. There are +stretch– I was going to say stretch goals. + +There are Kickstarter exclusive rewards that +include Pumat Prime for The Mighty Nein, and his + +three simulacrum! As well as a fantastic Taryon +Darrington and Doty for the Vox Machina side. Go + +ahead and check it out, it’s going to be up there +for another week or so, I believe. If you can’t + +afford it right now, you can even put a dollar in +there and we’ll have opportunities down the road + +hopefully for you to jump in if you missed it the +first round. But when it comes down to it, you get + +eight minis for Vox Machina, you get the Mighty +Nein minis as well, another eight minis, with + +Shakäste involved in there. All the Pumats as +well, and the extra bonus features of Tary and + +Doty, all for $60. Which is a pretty fantastic +package for the quality of these and for the + +collectable aspect of it. If you like it, help +make it happen more! It’s already exploded, it’s nuts. + +MARISHA: The boxes are looking so cool. + +MATT: I haven’t seen the boxes yet. + +MARISHA: I probably shouldn’t spoil that, but it’s +pretty cool. + +MATT: I should see that. We’re super excited about +it. You guys have already blown it out of the + +water. If you haven’t had the opportunity, now’s +the time to jump in and I hope you enjoy them. So + +I believe that’s all the rest of the announcements +we have. + +MARISHA: I’m so emotional. + +MATT: So let’s bring it in to tonight’s episode of +Critical Role! + +[groovy Critical Role theme] + +MATT: And welcome back. + +TALIESIN: That was a good one. + +MATT: That was great. So last we left off: The +Mighty Nein, in making their way northward towards + +their eventual goal of Shadycreek Run to complete +their second mission that they accepted from The + +Gentleman in Zadash, have been traversing the +countryside and made their way to the city of + +Hupperdook, the largely gnomish cultural city +there of industry and currently construction of + +war machines to send towards the conflict with +Xhorhas to the east. There you saw the very hardy + +work atmosphere of the gnomes, and then the +evening very crazy party atmosphere in which many + +of you dove into a hard drinking contest. You won +the title of the Blushing Tankard Tavern, beating + +out their old champions, and woke up with terrible +hangovers, and realizing that most of your gold + +had been stolen. Upon doing some sleuthing around +the town, you had bullied a couple of bullies that + +were pushing Rissa around, they had been a problem +for a while, sent them peeing their pants and + +rushing. You spoke with Rissa’s father in his +tinkering inventor’s store, in which you + +discovered a shiny object, a fantastic +experimental hand crossbow construct of his that + +he would be interested in relinquishing without +payment if you do him the favor of correcting a + +mistake he made a while back. Apparently he +crafted, on the request of the Starosta of the + +city, a powerful Gearkeeper, a construct-like +entity that was meant to help be a warden within + +the prison that went crazy, killed a bunch of +people and they sealed it off, and it’s been there + +forgotten ever since. You said you’d take a look +at this. Eventually you discovered that the money + +you had lost had been taken by four children, who +currently are without parents, who have been + +living on the streets here in the city of +Hupperdook while their folks had been sent to the + +prison six months before for being caught +worshiping unapproved deities within the Empire. + +You, after having this conversation with them, +retrieving your money, and leaving Kiri with them + +for the time being for safekeeping, decided to see +if you had the possibility to prevent them from + +being sent to an Empire-run orphanage, in the +hopes of freeing their parents in some way, shape + +or form from their binds. That was where we had +left off. + +MARISHA: Where are we now? Are we still in the +butcher? + +MATT: You guys have stepped out of the butcher +home, leaving the kids behind with Kiri, and you + +are now out in the open streets of Hupperdook, +late morning, midday. What would you like to do? + +MARISHA: Is Rissa still there? + +MATT: Rissa is still with you. + +MARISHA: Rissa? Sorry. Okay. + +SAM: You said late morning? Midday? So we could at +least go check out this prison and do some + +scouting before nightfall, yeah? + +MARISHA: We were talking about planning, and then +sleeping, and then going. + +TALIESIN: If we see those teenagers also, we +should probably call them off. + +SAM: Oh, the teenagers. + +MARISHA: I really would hate for our problem with +them to end up coming and finding the kids. My + +words aren’t really here right now, you know what +I mean. + +SAM: Yeah, you just had a baby, I understand. + +MARISHA: Emotionally. + +LIAM: Do we want to leave it up to chance that +we’ll run into those two kids, that they will not + +succeed, or we’ll find them? + +TALIESIN: At the very least, we can leave word +with their employer and if we run into them, we’ll + +call them off. + +MARISHA: I say we send Rissa to go talk to them. + +SAM: Rissa knows the town, though, she might be +able to help us scout out this prison. + +MARISHA: That’s true. Maybe we go back to their +employer? + +TALIESIN: We’ll have Rissa meet us at the prison +maybe later. She can call them off and we can head + +to the prison. + +SAM: Why don’t we have Fjord and Jester go tell +their employers! + +TALIESIN: (as Fjord) “Yeah, that sounds great!” +(as Taliesin) Never mind. (as Fjord) “Yep. Well. + +“Great. Yep” + +SAM: Which one are you? Are you Jester? + +TALIESIN: I don’t know anymore. Who wants the +node, by the way? + +SAM: Oh, yes. Well, let’s find out if we need it +yet. + +MARISHA: Yeah, let’s hold on to it. Maybe there’s +going to be some sort of emergency situation. + +TALIESIN: Fair. + +MARISHA: Use node in case of emergency. + +LIAM: Jester, could we perhaps hold on to your +backpack before you go so that we have that in + +case we need it? + +MATT: “No! I am going to hold onto this. Why would +I give it to you?” + +LIAM: Well, I feel it is fairly obvious, but okay, +as you were. + +MATT: “I’m not going anywhere, why would I give it +to you? This is my bag, I paid for it.” + +LIAM: Ja. Okay, so what are we doing now? + +SAM: I guess we’re all going. + +MARISHA: This is revenge for any time we haven’t +let Matt go on an NPC, just saying. + +TALIESIN: Let’s go take a look at this prison. + +SAM: All right. + +MATT: Rissa goes, “All right, I can go ahead and +lead you to it. Can’t say I’ve been too close to + +"it, personally, so far. Follow me.” Rissa guides +you through the rest of the shelf back to the + +walkway that winds down the front of the mountain +to the bottom half of the city of Hupperdook. + +SAM: Lowerdook. + +MATT: Lowerdook, if you will. + +MARISHA: Wait, are Fjord and Jester going to go +call off the employers? + +MATT: They’re with you guys. You can go head that +way if you want to call them off, unless you want + +to send them on their own wild goose chase. + +SAM: Fuck those guys. They’ll be fine. + +MARISHA: I would just hate for them to find the +kids and then do something to the kids. + +SAM: How would they find the kids? + +TALIESIN: They’re literally on a mission to find +the kids right now. + +SAM: Hmm. + +MARISHA: I mean, we put Caleb’s Alarm across it, +but still. + +SAM: We did. + +ASHLEY: Still, if they get across. + +MARISHA: Exactly. I don’t know. + +MATT: “I could maybe send them a message?” + +SAM: Oh, yes. You have that spell, don’t you? + +MATT: “I do!” + +MARISHA: Can you do it to the kids? + +SAM: To Fitz and Ashton. + +MARISHA: Yeah. + +TALIESIN and MARISHA: Let’s do that. + +SAM: To Fitz. + +MATT: “Okay.” + +MARISHA: Man, that solves that problem. + +MATT: She quietly tugs on the symbol of the +Traveler and goes like, “Okay, Fitz? This is the + +"girl with the people that were making you +angry–” + +SAM: You have, like, eight words left. + +MATT: “We… found it so…” + +MARISHA: We don’t need help. + +MATT: “Everything is good!” + +SAM: Go back to work. + +MATT: “I think that’s all of it. +Go-back-to-work!” + +TALIESIN: Technically, “go back to work” can be +one word if you say it fast enough. + +SAM: That’s true. A lot of that was hyphenated. + +MATT: “The Traveler is very forgiving.” + +TALIESIN: Grammar. + +MATT: Rissa leads you down this path to the Iron +Lot, which is– you’re guided to the basement. + +You’ve seen it as you approached and there was the +large platform elevator that rose up to the second + +layer. It’s currently not being used; it’s locked +on the upper floor. As you head into that area, + +the smokestacks are billowing strongly, business +is in the process of being done full-throttle in + +the understanding that this coming conflict or the +now arrived conflict on the eastern side has put + +everyone into overdrive to prepare whatever sort +of equipment or weaponry they can send that + +direction. + +SAM: And the stuff they’re making is catapults or +guns? + +MATT: Well, from the outside, all you can see, +because you haven’t been inside any of the + +warehouses– There is the Iron Lot and there’s the +Assembly Yard. The Assembly Yard is the one that’s + +the open space where they’re building these large +siege engines. You see mobile carts that are + +either horse-drawn or powered by something you +don’t quite understand yet that have other large + +weapons attached to them. + +MARISHA: We saw bolt-throwers, those giant +bolt-throwers. Like, Lord of the Rings-style. + +Siege towers. Also Lord of the Rings-style. + +TALIESIN: Very Lord of the Rings. + +MARISHA: Battering ram, like every fantasy +movie-style, but definitely Lord of the Rings and + +the huge cannons. + +TALIESIN: Not very Lord of the Rings. + +MARISHA: Pirates. + +SAM: Cool. + +MARISHA: That’s what we saw last– or that’s what +I think I saw when we did a perception check or + +something. + +MATT: Mm-hmm. + +TALIESIN: And it looks like a big factory that +looks like a evil Willy Wonka factory kind of thing. + +MARISHA: Uh-huh. + +MATT: Yes. So as you are being led down, Rissa’s +pointing out some elements of it. She goes, “Okay, + +"so over that side is the Omnismelter.” She points +over to a cluster of a dozen or so warehouses that + +are scattered in a spider web-like formation that +are connected by a series of hallways between each + +other and then towards a central piece. She goes, +“That there is where most of the foundries of the + +"city lie. Where all the various mined ingots or +those imported are melted down and utilized. The + +"foreman there is a bit of a tool. There’s the +Armavault.” She points to the far northern side of + +the mountain base and you see a 25, 30-foot tall +by 60-foot across iron door that is solid and + +jammed into the side of this mountain. It looks +like it’s very well protected from this glance at + +the distance. From what you can see, there’s maybe +two dozen or so crownsguard that are stationed at + +its base. “That’s where most of the funds that are +saved for the uses of the city maintain as well as + +"a number of the not currently being used devices +of war. Means of defending the city should it come + +"under attack, if you will.” Points over there. You +can see what looks to be where most of this smoke + +and steam is rising from. There is this one large, +two-story black tower that has a single column of + +fast moving smoke pouring out of it. You can see +areas where the smoke seems to be pulsing or + +darkening and widening at certain places. She +goes, “That there is the Underbellows. That’s + +"where they utilize a number of the forges and +furnaces for the factories here. They’ve harnessed + +"some of the volcanic activity beneath the mountain +and that maintains a consistent heat for the + +"forges. Smells downright awful, to be honest. Over +there’s the Firemark Facility.” She points over to + +a building that looks a little simpler. It’s not +super tall and ominous-looking. It’s very plain, + +made of cheap metals. You notice all the buildings +here are mostly metal, probably because there’s a + +lot of dealing with heat, fire, sparks, and the +last thing you need is any of these things to + +catch fire. She points, though, to the Firemark +Facility and she goes, “This is where they’re + +"developing a majority of certain explosive and +black powder-based technologies.” + +SAM: What’s that place called again? + +MATT: “It’s called the Firemark Facility.” + +MARISHA: Firemark. + +SAM: Is it heavily protected? + +MATT: “(chuckles) Most everything is here. Then +right over there,” and she points to the southern + +side of the mountain base of the Iron Lot to a +smaller doorway. Similar in shape and construction + +as to the Armavault, but it’s a little more +localized. Maybe about 15-foot high and about + +20-foot wide. “That is the Gearhold Prison. The +one you were asking about. The one where my father + +"done fucked up.” + +TALIESIN: What do you know about that machine he +built, anyway? + +MATT: “It’s– have you ever seen an automaton +where they’re made of stone or made of clay?” + +TALIESIN: Come across a couple. + +MATT: “Imagine one that’s made of metal and gears +and blades. Lots of blades.” + +MARISHA: What? Blades? + +MATT: “Blades.” + +MARISHA: Oh, god. + +TALIESIN: Vampire Hunters. Sorry. + +MATT: “It is covered in Daywalkers, yes.” + +MARISHA: Do the blades spin? + +MATT: “They do. The whole thing spins, actually. +It doesn’t have feet.” + +SAM: It just rolls and cuts. + +MATT: “Basically.” + +MARISHA: Oh my god. + +LIAM: It is animated by magical means? + +MATT: “Partially magical and partially +clockwork.” + +TALIESIN: Is it steam-powered? Or is it– + +MATT: “The power source is magical, but most of +its actual locomotion is done through clockwork + +"and various internal gears. It’s actually quite a +marvel to behold. It’s just–” + +TALIESIN: It’s a magical power source, then. + +MATT: “As far as I know. It’s not my mastery. It’s +my daft father’s.” + +MARISHA: So where’s the source? + +SAM: It’s inside of it, I would assume, right? + +MARISHA: So if we get the source– + +TALIESIN: Maybe? + +SAM: What did your father call this “robit”? + +MATT: “He referred to it as the Gearkeeper.” + +SAM: The Gearkeeper. + +MATT: “It was designed to be one of the +threatening wardens to help quell any sort of + +"breakouts of the prison. Meant as an intimidation +device for those who attempted to rise up against + +"their captors and possibly be its first initial +run to be a defensive sentinel for the city. If + +"these things worked properly, having five or six +of them just rapidly on the outskirts of the city + +"would probably keep anyone from trying to break in +here or make any sort of lawless act in its + +"boundaries. Unfortunately, they’ve only made one +and it went crazy and killed a bunch of people. So + +"there’s that.” + +MARISHA: Yeah. Doesn’t sound like a city I’d want +to live in. + +MATT: “Yeah, that’s why I’m trying to fix it.” + +MARISHA: (sighs) + +TALIESIN: They just let it– they’ve cornered it +into a– + +MATT: “They sealed it off. They’ve been trying to +get back to it, but there’s a lot of distraction + +"and honestly it’s out of sight, out of mind, I +think.” + +TALIESIN: Honestly, we could just show up and say +we’ve been hired to try and take care of it and go in. + +SAM: Would anyone believe that? + +TALIESIN: We technically have been hired to go in +and take care of it. We’re just working in trade. + +SAM: Not by the city. + +TALIESIN: No, they know not by the city, so by a +private contractor. + +LIAM: I am sorry, I don’t understand. You say +they’re too busy to deal with it. Have they got it + +locked away in a vault while it just stomps +around? + +MATT: “As far as I know, yeah. They’d originally +had it placed in the bottom floor in one section + +"which had more of the very violent criminals and +killed a bunch of them. Not too bad. Killed a + +"bunch of guards. That’s pretty bad. At the time, +they didn’t have the manpower to fight it off, so + +"they sealed the doors and haven’t had a problem +since.” + +ASHLEY: So was anyone else left in there with it? +That it maybe didn’t kill or– + +MATT: “It’s been there for quite some time. A +couple years at least, I think. Two or three + +"years? So if anyone was, they’ve expired, I’m +pretty sure. Sorry.” + +ASHLEY: That’s fine by me. + +SAM: Hmm. + +TALIESIN: I think we’re going to have to do a +little more research, but I’m feeling pretty good + +about our prospects. + +SAM: Well, the main concern is getting in the +prison. I don’t know if walking up to the front + +door and saying, “Hi, we’re here to take care of +your spinny death problem,” is going to work. + +TALIESIN: We heard you have a bug problem. We’re +here to take care of it? + +SAM: Do we need outfits or something? + +TALIESIN: I mean, I suggest we wear shoes and +pants, but you know. + +SAM: What, like Orkin man outfits, or do we need +to look like we’re official? + +ASHLEY: Like a uniform of some sort? + +TALIESIN: We could have a letter from your father, +perhaps? + +MARISHA: Can we go get suits? + +MATT: “That’s true.” + +SAM: But they don’t like her father. + +TALIESIN: Yeah, but they’d be perfectly happy if +we– We’re going in knowing full well what we’re + +getting into. There’s no harm, no foul there. + +MARISHA: Awesome black suits. + +LIAM: Yeah, they certainly have nothing to lose. +We are a group of people claiming we’re here to + +deal with their issue. We either die doing it or +solve the problem. + +SAM: Heist-type maintenance workers uniforms? + +TALIESIN: Okay. You really want to break into a +prison? + +SAM: I just want to wear a onesie. + +MARISHA: Yeah, yeah. + +TALIESIN: I feel like we can make that dream come +true. + +MARISHA: Something with a big lapel. Maybe double +breasted. Sounds great. We would look so handsome, + +you guys. + +MATT: Jester leans in to Rissa and goes, “Rissa? +Do you have any examples of your father’s writing + +"because I can copy it pretty well.” + +SAM: Ooh. That sounds like something that’s way +too smart for Laura to say. + +MARISHA: Oh. + +TALIESIN: You’re so lucky she’s not watching right +now. + +MATT: She’ll be watching. + +ASHLEY: She probably is. + +TALIESIN: She’s probably watching. Hi, Laura. I +would love to see if there’s any + +sort of sketch or blueprint of this thing that we +could just take a look at first and maybe have a + +thought of our plan of attack. + +MATT: “I can guarantee you they’re not going to +have any publicly available blueprints of a prison.” + +TALIESIN: No, I mean of the machine. + +MATT: “Oh!” + +MARISHA: Would your dad? + +MATT: “We can certainly ask.” + +TALIESIN: Just to sort of see what we’re getting +into. + +MATT: You see that spark in her eye of a good idea +and then thinking about having to go back to her + +father she’s like (sighs). + +TALIESIN: We can go on our own, if you like. + +MATT: “No, it’s fine. I’ll go. I’m used to him. +It’s okay. Come on.” + +MARISHA: Does your dad like pastries? Does he have +a sweet tooth? + +MATT: “I imagine he does. I’ve seen him eat a +few.” + +MARISHA: Does he like pies? + +MATT: “Probably.” + +MARISHA: Let’s pick up your dad a pie on the way +home. + +MATT: “Okay.” + +MARISHA: People like pies, right? + +SAM: I love a pie. + +TALIESIN: I mean, I like pies but I’m a bad +example of so many things. + +ASHLEY: I really like meat pies. + +MARISHA: Meat pies. Would your dad like a meat +pie? I just hear people bring pies. + +MATT: Fjord kind of leans in and goes, “That’s +good, Jester.” + +MARISHA: Thank you. + +TALIESIN: (snickers) + +MARISHA: Beau. But that’s okay. It’s been a long, +emotional day. + +MATT: Has been. + +MARISHA: Hasn’t it, Fjord? + +MATT: I have too much in my head right now, guys. +It’s been a long day. + +SAM: Why? You playing five characters at the same +time? + +MATT: It’s fine. + +TALIESIN: This brings me back to some home games. + +MATT: Thanks, Baby Willingham. + +MARISHA: Oh man. So much, it’s been the longest +day. + +MATT: It’s been the longest day. + +LIAM: (chuckles) + +MARISHA: We stop and get a meat pie on the way. + +MATT: All right. Easy enough as you’re wandering +through the street, following the scents of food + +that are being cooked in advance of the current +lunch hour happening. You hear a few whistles go + +off in the distance and in that moment, Rissa +goes, “We best be hurrying before the rush hits.” + +And you pick up the pace as you start hearing the +different steam whistles go off and you watch a + +lot of the buildings begin to just swarm out with +all their workers on their brief lunch break. You + +manage to stay ahead of most of the wave making +their way up to the top shelf of the city, + +eventually coming to one of the vendors on the +outside who is swarmed by about 12 or 13 different + +gnomes. You wait patiently for about a good 15, 20 +minutes or so as they prepare and get all their + +meat pies ready, sweet pies ready. Sell a few +things, a couple of their regulars cut in line in + +front of you, not paying much attention or caring +that you’re waiting patiently. But there is a + +large crowd behind you and you manage to get to +the front and the two gnomes that are currently in + +the process of divvying this up look to the +rest of you and go, “Oh, you’re a right + +"interesting team. What brings you here? You +looking for pies? We got pies. You want pies?” + +SAM: We’d like a hospitable meat pie. + +MATT: “Single?” + +SAM: Oh. + +MATT: “It’s not enough to go around, I can tell +you.” + +ASHLEY: Well, we might need a couple. + +MARISHA: One for us, one for him? Two meat pie– +sorry, three meat pies! + +MATT: “All right!” Turns around and pulls out +three gnome-sized meat pies which are about that big. + +ASHLEY: Oh. + +MARISHA: Can we make that a double? + +MATT: “Six gnomish meat pies!” + +MARISHA: Thank you. + +MATT: Passes them over. + +SAM: We have money again, don’t we? + +TALIESIN: Yes, we have our money back. + +MARISHA: I throw down for the pies. + +MATT: Okay. We’ll say for the total of that, it’s +maybe a silver. + +SAM: When the whistles blew, Matthew, did we see +any guards do a shift change at the prison? + +MATT: Because you were rushing to get the pies, +make a perception check with disadvantage at this + +distance. + +MARISHA: Mm. + +SAM: Seven. + +MATT: Seven. You have no idea. + +MARISHA: That was super smart though. + +TALIESIN: Yeah, no. That’s a good thought. + +MATT: You have your meat pies. You want to make +your way over back to the Tinkertop. + +MARISHA: I pass out meat pies to anyone who wants +one, but save one. + +MATT: All right. So you have one ready. You guys +snack as you walk along. Interesting point of + +noticing, as you guys come by, you do see a +familiar sight for you and for those who’ve been + +in the Empire for a bit. You’re familiar with this +as well, Nott and Caleb. + +SAM: Oh. + +MATT: You see a crew. It’s two crownsguard that +are flanking one figure you see wearing a black + +cloak with gold trim that goes just past the +shoulders. It’s almost like a shawl or a um… + +brain escapes the term. But it’s like a short +cloak. + +SAM: Okay. + +MATT: These are the tithe collectors. + +SAM: Oh, yes. + +MARISHA: Taxman. + +MATT: They’re referred to colloquially as Reapers +behind their back, but you see them exiting one + +home and moving onto the next door and knocking. + +MARISHA: Are they heading towards the butcher? + +MATT: A ways away, but they’re present. It seems +that the time of year has come, the + +every-six-month window seems to be coming or has +arrived. Nevertheless, you travel with meat pie in + +hand, eventually making your way back to Tinkertop +Inventions, the door still partially ajar. You see + +the faint light of the two lanterns in the back as +you enter, and there in the back you see, in the process + +of sketching something down, your good friend, +Mastermaker Cleff Tinkertop. “Ah, you’ve returned! + +"Certainly good to see you! What can I help you +with?” + +SAM: We’ve brought gift. + +MATT: “Oh, that’s so kind! Thank you so much!” + +MARISHA: It was Rissa’s idea. + +MATT: “Rissa, for your old pops, did you?” She’s +like, “Well, it was sort of a group decision. Hope + +"you like it, Dad.” “It’s cold, but tasty. Anyway.” +He takes it and starts eating it, stuffing it in + +chunks through his gnomish maw, getting bits of +the gravy dripping off of the chin. + +TALIESIN: We’re going to take a stab at this death +machine. We were curious if you could– + +MARISHA: I love that that’s what we’re calling +it. + +TALIESIN: I like the description. + +MARISHA: Spinning death machine. + +TALIESIN: If there’s any information you can give +us about the machine, just so that we’re not going + +in cold, like if you know if it has any +vulnerabilities to anything. + +MATT: “Plenty! I built the thing myself. Don’t +worry!” + +TALIESIN: If you can sketch it for us so we can +get a sense of– + +MATT: “Oh, I’ve already got it. Don’t worry there, +friend. I’ll be right back!” Turns around and + +disappears behind a– + +SAM: We could steal the crossbow. We don’t have to +do the mission at all. + +TALIESIN: Please don’t tell me that you’re going +to do that. + +SAM: I could, just saying. + +MATT: You hear some rustling and some things +falling over. A couple of banging noises, and then + +you hear a (clattering), “Damn it.” + +SAM: Is that a cymbal crashing? + +LIAM: Being as the man’s daughter is standing +here with us, perhaps we will pass on that idea. + +MATT: “Yeah, I can hear you, just so you’re aware. +I’m right next to you, little one.” + +SAM: She’s clever. + +MARISHA: No, she just has hearing. + +SAM: No. She’s a wily one. + +MATT: A moment later, Cleff returns, clutching an +armful of rolled pieces of paper and prints and + +parchment and goes, “Here’s about everything I’ve +got on the thing.” Throws it down in front of you, + +some of it unrolls. There’s various stages of +design, the breakdown of the mechanics and the + +interior of this. It’s extremely intricate and +very impressive clockwork. Roll an intelligence check. + +TALIESIN: Okay, but I’m not going to be able +to make heads or tails of any of this shit. + +LIAM: Yes, I have questions about it as well. + +MARISHA: Yeah. + +MATT: Caleb, you are the one who is the most +proficient with understanding systems. If you + +could make an intelligence check for me as well, +both you and Molly, since Molly was the first to + +grab them. + +LIAM: Oh. Natural one. + +MARISHA: Oh no-sies! + +SAM: He’s eating that extra meat pie. + +TALIESIN: Eight. + +MATT: You both take a moment and look over it. +One, it’s all written in Gnomish. Do either of + +you guys understand Gnomish as a language? + +TALIESIN: Does anybody understand Gnomish? + +SAM: Gnome. + +MATT: Secondly, a lot of the blueprints are in +shorthand, and the design work– while it’s very + +beautiful to see– the actual sketching of each +stage of its construction and the interior + +mechanisms about it are very beautiful, it is very +intricate. Paying attention to it and looking it + +over, the best you can ascertain is there is a +core. There is some sort of a device that powers + +it. Through the notes around it, it’s supposed to +power for about 200 years before it needs + +replacing. + +SAM: Just wait it out. + +LIAM: It’s a good half-life. + +MARISHA: It’s a Duracell. + +MATT: However, around it is layer after layer of +metallic iron rings that are joined at certain + +hinge points so they can spin and shift in the +inside like a gyroscope. + +TALIESIN: It’s very hard to get a spell in there. + +MATT: Yes. It’s not impossible if you pull enough +of the armor away, which is the next stage, the + +layers of armor. There’s three different layers of +articulated armor that can shift and move because + +on the inside there are about a dozen bladed arms +that, at any given point in time, can fold out of + +the armor and strike like small scythes or sickles +and then retract inside. + +SAM: You are fucking crazy, Cleff! + +MATT: “That’s certainly not the first time I’ve +heard that!” + +LIAM: Yeah, so Herr Tinkertop, once we are to +get past these defenses, would dispelling its + +arcane nature shut the machine down? + +MATT: “I mean, that’s possible. Oh, curses! I +should’ve thought of some way of a fail-safe to + +"prevent that from happening. Well, next design! +Next design, it’ll be dispel-proof. Thank you for + +"that! You’re a good–” + +LIAM: The nutshell protecting that core needs to +be defeated first? + +MATT: “I imagine to a certain extent. There is a +base level of insulation from impactful or various + +"magical intrusions that could affect the core, +that I did think of. But there’s only really one. + +"I should’ve put three.” + +TALIESIN: We start pulling plates off– + +MATT: He starts making notes feverishly. + +TALIESIN: – start cutting our way through one +specific spot, we could eventually get to a point + +where you could get some spells in there. + +SAM: Or maybe Yasha could hit it with her sword. + +TALIESIN: You may have to tank this. + +ASHLEY: I will certainly try, this does seem like +a very– + +TALIESIN: Is there a front and back to this thing, +or is it just a whirling dervish? + +MATT: “The front and back is–” Dervish! That’s a +great pirate word, dervish! He looks to you and + +goes, “There is, kind of.” He goes through one of +the papers and pulls it open and there are plates + +of the armor– certain plates that fold up from +the inside. They open and there is a small lens, + +like a crystal-type lens, that recesses on the +inside when it’s moving and then seems to push out + +from it to see. + +MARISHA: Okay. + +SAM: Question. Can it climb? + +MATT: “Depending on the terrain, probably. If it’s +flat-walled surfaces, it’s not designed for + +"climbing. It’s designed for intimidation and +slaughtering. Perhaps my design was a bit + +"unfocused for the reason they asked me to build +it, but, ah! Next time. Climbing? I don’t know, + +"probably not.” + +LIAM: And does it have any capabilities of +attacking at range? + +MATT: “As far as I know, no, but it moves very +fast.” + +MARISHA: These lenses, I’m assuming they’re +regular lenses? I don’t know, they can still be + +blinded, right? + +MATT: “Maybe. They’re made of a very thick +crystalline substance that had to be imported from + +"up north from the remnants of one of the old elven +societies there that specialized in making strong + +"crystal.” + +MARISHA: So it’s super cheap and easy to break. +Imported. Great. + +TALIESIN: It could possibly be blinded by +obscuring the lens? + +MATT: “Maybe.” + +MARISHA: I was going to say, if we can get +something to blind it, it’s still just a lens. + +MATT: Starts writing down more notes. “Make sure +lens can’t be obscured in a future design.” + +SAM: Cleff, when you were building this thing, you +were building it off-site I assume, right? + +MATT: “No, I built it here!” + +SAM: No, I mean off the prison site, not– + +MATT: “Oh, right.” + +SAM: So you don’t know any extra secret entrances +or exits to the prison itself? + +MATT: “No, unfortunately, they keep us away from +all of that for security reasons. So I couldn’t + +"help people break in or out. Like now. +That would’ve been very helpful. Sorry.” + +LIAM: Would it be foolish to have you speak on our +behalf to usher us in? + +MATT: “I don’t think they’re going to let me in.” + +TALIESIN: Not you in per se, but if we show up as +representatives here to dismantle the machine? + +LIAM: Yes, you’re finally ready to make amends, et +cetera. + +TALIESIN: And you hired us to go in and do some +work. + +MATT: “Maybe.” He looks at Rissa. “Rissa, would +you mind bringing your old pops with you?” She’s + +like, “Only to the door, Dad, then you can come +back.” She glares over the two of you. “If that’s + +"necessary.” + +TALIESIN: Whatever works. + +MATT: “Fine, come along, then. We’ll close up +behind, get your keys.” “Oh, I haven’t been down + +"for a proper walk with friends in some time, I’m +so excited!” + +TALIESIN: We should get some honey or something. I +bet some honey on the lens would be a real pain in + +the ass. + +MATT: He takes the last bit of meat pie and shoves +it in his mouth real fast. + +TALIESIN: Do you have any honey? + +MATT: (unintelligible shouting) + +LIAM: I have honey. + +TALIESIN: Of course you do. + +LIAM: Yeah. + +MARISHA: Why not something darker? Like ash, +charcoal, black powder. + +LIAM: I have that as well. + +TALIESIN: What do you have? + +LIAM: I have molasses. + +MARISHA: That is darker. + +TALIESIN: Why do you have molasses? This is +suddenly very exciting. + +LIAM: I will tell you that in a few minutes, +actually, if that’s all right. + +MATT: Jester goes, “This entire time you’ve been +holding out on delicious molasses?” + +LIAM: It’s industrial grade, it is not for +baking. + +MATT: “Are you sure?” + +LIAM: I am quite sure. Did I stutter? + +TALIESIN: Is this why your skin is so smooth? +You’ve been giving yourself a facial every night. + +ASHLEY: Wait, what’s the difference between baking +and industrial grade? + +LIAM: That is a good question, Yasha. I don’t cook +with it, I use it for arcane things. + +TALIESIN: Magic molasses. + +MARISHA: Actually, this brings up a– how much +molasses do you have? + +MATT: (as Fjord) “Yeah, how much you carrying?” + +MARISHA: That’s so weird. It’s so abrasive +sometimes. + +LIAM: I have about the amount of a plum, wrapped +in– + +SAM: That’s enough to smear a lens. + +TALIESIN: I was thinking if we had a small glass +jar of it, we could give it a throw. + +ASHLEY: We could also put a meat pie in the– + +SAM: I could put a meat pie on the end of one of +my bolts and shoot it at it. + +MATT: (as Fjord) “Pie-chucker.” + +MARISHA: I feel like molasses would gum up +something that’s clockwork, right? + +TALIESIN: It could help, it depends on how strong +the clockwork is. + +SAM: Or just tar or something. + +MARISHA: Yeah, something sticky. + +TALIESIN: Bubble gum. + +LIAM: That would be even better, if we could get our +hands on– + +SAM: Maybe on the walk, we can see if we can find +a tar restaurant. + +MATT: Rissa goes, “I mean, tar is not uncommonly +used in some of the industrial districts down in + +"the Iron Lot.” + +TALIESIN: And we do have some friends over there +that we just sent their young interns away on a– + +MATT: “Well, the forge masters, they’re mainly in +metalwork. As far as tar use, that’s going to be + +"down in the Iron Lot, and that’s going to be– +you’re on your own there.” + +MARISHA: I mean, how do we transport it? + +SAM: In a bucket? + +TALIESIN: In a very gentle bucket or pot. + +MARISHA: Heated tar? In a bucket? + +TALIESIN: It doesn’t have to be hot. It just has +to be– + +SAM: It has to be a little hot. + +TALIESIN: Has to be a little hot. + +MARISHA: Yeah, it gets hard. It’s tar. + +MATT: Fjord goes, “If only we knew someone around +here who is pretty decent with fire.” + +SAM: Hey, you could heat up a bucket of tar as we +walk into a prison. That wouldn’t be suspicious at all! + +MARISHA: Once we get down! Once we get down! + +LIAM: That is a good idea, Fjord. Also, Fjord, +congratulations on this, your most auspicious day. + +MATT: “Why thank you. I appreciate you being so +forthright and appreciative, Caleb.” + +LIAM: Yeah. Get your sleep while you can, and +don’t use the exercise ball to rock him to sleep + +because then they get addicted to it, and that’s +the end of your sleep life yourself. + +MATT: “I have no idea what the hell you’re talking +about.” + +ASHLEY: Did you babysit a lot as a kid, Caleb? Is +this how you know so much? + +LIAM: Oh, no. + +TALIESIN: There’s so many walls being broken. +There’s like fourth wall, fifth wall, sixth wall. + +It’s too deep. + +MATT: You just broke the Prismatic Wall. + +TALIESIN: We’re in the eleventh dimension now. +This is getting a little heavy. + +MARISHA: He totally just took a thank you for not +his baby being born! + +SAM: This is the worst night ever! + +TALIESIN: Can I remove that? + +ASHLEY: Please take it off! + +SAM: No! I’m committed! + +MARISHA: I feel like at break time last time, it +came off. + +LIAM: Yeah. + +MARISHA: You made it to break, I think. + +SAM: I’ve got two spares if I need it! + +MARISHA, ASHLEY, and TALIESIN: No! + +MARISHA: Don’t do this to yourself. + +MATT: At this point, as you guys are having this +awkward conversation, Cleff is rushing around + +grabbing a coat and grabbing some other things, +filling the inside of his apron with various tools + +and utensils, “Oh, I can probably use that. All +right, I think I’m ready to come with you.” + +SAM: Let’s go. + +MATT: You all step outside, and you get about 30 +or so feet before you see Cleff’s pace is slowing. + +He takes another step and keeps looking around. + +MARISHA: When was the last time you left your +house, Cleff? + +MATT: “It’s been a while. It’s starting to get a +little warm.” Rissa is like, “He’s kind of a– + +"what’s the term?” + +MARISHA: Agoraphobic. + +MATT: “Agoraphobic, if you will. He’s a bit iffy +on the outside. Are you sure you’re all right, + +Dad? You can still stay.” “No, no, it’s fine. I +want to hang out with my friends here. (nervous laugh)” + +SAM: Do you need a drink to soothe your nerves? + +MATT: “I don’t– I’ve never had a drink. I don’t +need a drink, but thank you.” + +SAM: But it would really help. + +MATT: “Well I–” and looks over. + +TALIESIN: How about just a huddle up? Huddle up, +let’s just– + +MARISHA: Just us? + +TALIESIN: No, we can put him in the center. + +MARISHA: Huddle around him, okay. We perform a +protective– + +MATT: You all get really close to him. He’s like, +“Oh, this is really warm. This is a lot of attention.” + +MARISHA: No, not that close. We’re making a safety +bubble. + +MATT: “Oh, all right.” + +TALIESIN: I mean, it could be warm. + +LIAM: This is silly. I take off the cloak that +I’ve been wearing for a week or so now, and I just + +put it over the man’s head. + +MATT: (muffled yelp) + +LIAM: No, oh, sorry. + +SAM and MATT: In a comforting way. + +(laughter) + +LIAM: To disguise his appearance. + +SAM: In a smothering way. + +MATT: He takes it and pulls it over his head. “All +right,” and he, “Let’s go (nervous chuckle).” And + +is like, “One step, two step.” He’s basically Bill +Murray in What About Bob? at this point. He’s + +concentrating on each step he makes going +forward. It’s slowing you down a little bit, but + +he’s making it forward. Rissa is like, +(exasperated groan). You eventually make your way, + +further and further. + +SAM: We’re just going to walk up to the guards and +say we’re here to dismantle the “robit,” right? + +TALIESIN: We are professional robot dismantlers. + +SAM: All right, let’s do it. Who’s going to be +doing the talking? + +TALIESIN: Well, we’re going to stop and pick up +some tar on the way there and– I nominate the + +human to talk. + +MARISHA: Ah, I can’t nominate Fjord? + +SAM: Yeah. Yeah, no, I think Fjord would agree +with that. + +MARISHA: Do you believe in me, Fjord? + +MATT: “You know, if I have learned anything it is +that you are full of surprises. So by all means.” + +MARISHA: All right, tar first. + +SAM: Tar first. Where do we go for tar, the Iron +Lot? + +MATT: Rissa looks. “Iron Lot’s most likely. I’ll +keep an eye out, follow me.” She leads you guys + +down the switchback path, once more down to the +Iron Lot, the bottom shelf of the city. There, + +upon keeping an eye out, Rissa is looking back and +forth. On the outskirts of the Firemark Facility + +she’s like, “No, I don’t think they’re going to do +much as far as tar goes. Honestly, a lot of it’s + +"probably based somewhere in the Assembly Yard. +That’s where they’re making the bigger constructs + +"and having to piece together wood exteriors.” + +MARISHA: Is that far from here? + +MATT: “No, it’s on the northern side of the bottom +shelf.” She leads you guys over to the outskirts, + +and there is a big fence that wraps around the +Assembly Yard, where a lot of these thin standing, + +skeletal towers of metal are placed against some +constructs that are in partial levels of + +construction. Others are empty and not currently +in use. Other ones seem to have been near + +completion, and they’re in the process of +preparing and breaking down the various siege + +engine for transport to the east. Who’s keeping an +eye out to see if there’s anything that could be + +used like tar? Who’s looking for this? + +SAM: I’ll look for that. + +MATT: All right, make a perception check, please. + +SAM: 18. + +MATT: 18, not too bad. You take about five minutes +or so to case the vicinity, and looking between + +the gate, you can see, two towers over, there is one +partially constructed, wide bolt-thrower cart that + +only has one that’s currently bolted to it. You see that +they’re taking leather elements and tarring them + +around the edges to prevent any sort of impacts +from splintering the wood that’s carrying it. It + +looks like from there, they go with a leather case +and put metal over that and bolt it down. But in + +the process they do have what looks to be a couple +of small pails that have some thick, black, + +tar-like substance that they’re putting around the +edges. + +SAM: And we’re behind a gate? And there’s +workers everywhere? + +MATT: There’s probably, within current view of the +open portion of this side of the Assembly Yard, + +about 20 or so workers that are in the middle of +focusing on their work at hand. But it’s in an + +open space, with maybe 20 to 30 feet open between +each project tower. So, it’s pretty open. You’d + +have to be creative. + +SAM: This is at the Assembly Yard? + +MATT: Correct. + +MARISHA: I take my staff out. And I go (vibrating +ring) across the gate. + +SAM: Ah, why would you– no. + +MATT: As you do so, (vibrating ring) across it, +Rissa goes, “Ah!” And you look at the nearby + +tower, maybe 25 or 30 feet ahead to the north of +you, one of the gnomes at the top of the tower is + +currently hammering away at one of the large +constructs, siege tower-like structures. Looks + +over, pulls the goggles up, “Hello?” + +MARISHA: Good money or trade for some supplies! + +MATT: “Piss off.” Puts the goggles down. +(hammering) + +SAM: We could just walk in and pretend to be a +worker and just grab a bucket. + +MARISHA: I thought we’re behind a gate, like +locked out. + +SAM: We could just sneak in the gate. + +MARISHA: Just sneak in? + +LIAM: I have an idea. I could summon Schmidt, and +it would be a slow process, but he could carry it + +a couple of inches, low to the ground, and wait, +and then go a couple of feet. + +SAM: What’s his range? + +LIAM: Oh, let’s see. + +SAM: How far is it, Matt? + +MATT: The nearest– the one little part of the +yard that they’re currently using this material is + +about 60 feet away from you. 60 to 70 from your +immediate guess at a glance. + +LIAM: Oh, it is about that distance. + +MATT: Okay. + +LIAM: So it might be just shy or– let’s give it a +whirl. Just give me ten-ish minutes. + +SAM: Ten minutes!? Oh, okay. + +LIAM: That’s not bad. I pull a book out of my +holster and flip to the right page and start + +muttering. Does anyone want to do anything in +those nine minutes left? + +SAM: I’ll walk around and see if there’s a way +through the gate that’s hidden. + +MATT: Make an investigation check. + +TALIESIN: I’ll keep an eye on the guard– not on the +guard, I’ll keep an eye on the worker. + +SAM: Ten. + +MATT: Ten. You take the ten minutes to look +through, but this part of the gate is pretty + +solidly locked in. It’s about six and a half, +seven feet tall, and it’s just metal bars with + +almost a cross-lattice of even thinner metal +strips that are about a quarter-inch thick. The + +openings are about that big, so you can still see +through like portholes, but it’s not quite large + +enough for most of you to slip through. You might +be able to if you’re careful and squeeze, since + +you’re small enough. + +MARISHA: And they’re mainly gnomes working this– + +MATT: Gnomes, and you see a handful of dwarves, +but the dwarves seem to be mostly doing oversight, + +supervision. + +MARISHA: Okay. So I like, as a plan B, you +disguising yourself as a gnome worker. + +SAM: Okay, let’s see if Schmidt can– + +MARISHA: Do it first? + +MATT: So you complete your spell ritual. You +summon your Unseen Servant. + +LIAM: Ja. Schmidt, one second. You two, circus +people. Mollymauk. + +TALIESIN: Yeah, yeah. + +LIAM: Could– ah, that’s cute. Could the two of +you do something fabulous over there? + +ASHLEY: Make a distraction? + +LIAM: Ja. + +SAM: Juggle something? + +ASHLEY: Yeah, I could have you stand on my +shoulders. + +TALIESIN: We could do that thing. Do you remember +the vaulty thing? Let’s do the vaulting thing. All + +right, you’re going to do the thing over the– +vault up. + +ASHLEY: Okay. Ready? + +MATT: At which point, Cleff goes, “Oh! We’re going +to see a performance.” + +ASHLEY: Yeah. Get ready– + +LIAM: I preemptively send Schmidt over to the +closest bucket. + +MATT: And the range on that is– It cannot get +more than 60 feet than you, right? + +LIAM: Ja, that is correct. + +MATT: Okay. So, what are the two of you doing? + +TALIESIN: If you get near the fence, I’m going to +try and jump on top of the fence. + +ASHLEY: Great. + +TALIESIN: All right, we’re going to need the +(mumbling). + +SAM: Wait, you’re going to jump the fence? No, +this is a distraction. You’re not supposed to jump + +in the– + +TALIESIN: I’m going to jump on top of the fence. + +SAM: Oh god. + +ASHLEY: Are you going to go in or are you just +going– + +TALIESIN: No, I’m just going to do the +(mumbling). + +ASHLEY: Razzle dazzle? + +TALIESIN: Yeah, like the razzle dazzle. + +MATT: All right. So– + +LIAM: Here’s a question. I’m sorry. How wide +apart– is it bars, the fence? What kind of fence + +do we have? + +MATT: There are large metal poles incrementally, +about every 12 or so feet. In between there it + +looks like there are cross lattices of an inch +wide and a quarter-inch thick metal bars that + +weave across to form the fence. + +LIAM: So that bucket is not going between any of +that. + +MATT: Probably not. + +LIAM: Nott, would you be able to use your +invisible hand to lift that up and over? + +SAM: When Schmidt comes close enough, yes. + +LIAM: Okay. + +MATT: All right. You guys are prepared? + +TALIESIN: Yep. + +MATT: I would like you to make an acrobatics check +with advantage because you’re being aided by + +Yasha. + +MARISHA: I’ll keep watch. + +TALIESIN: Oof, ten. + +MATT: Ten. As you reach down, grabbing the foot of +Mollymauk, with one big (grunt) you lift him, and + +he tosses in the air, gracefully, arms out, almost +like a reverse swan dive into the air. You land + +and (impact). + +(groaning) + +MATT: Land legs open, you manage to miss the vital +areas, but it definitely wracks the inside of the + +thigh a little bit, a painful landing. + +TALIESIN: Can I try and push up into a handstand? + +MATT: You manage to do so, but it lacks the +presentational and grace element of it. Make a + +performance check, but with disadvantage from the +impact. + +LIAM: So when he crashes, right at that moment, I +ask Schmidt to move the bucket three feet closer + +to us. Low to the ground. + +TALIESIN: All right. + +ASHLEY: Can I aid him– okay. + +TALIESIN: Yeah, natural 20. Oh, no, disadvantage. +15. + +MATT: 15, okay. Still pretty good. So in spite of +the (strained) impact, you slowly stagger back up + +to the top, balance yourself. + +TALIESIN: Up and flipping back up, and I’m going +get the swords out. I’m going to start slowly + +working on moving down the fence, with both swords +doing a spin and trying to actually get a little + +flip going. A little acrobatic– + +LIAM: Oh boy, another ten feet towards me. + +TALIESIN: I’ll need you spotting, ‘cause I’m not +great at this. + +MATT: All right, you’re turning it around. It’s +starting to work into your advantage. As this is + +happening, Schmidt is slowly dragging, on its own, +the Unseen Servant is dragging this bucket three + +feet at a time (scraping). + +MARISHA: I’m keeping watch for any workers who +might be noticing the bucket. + +MATT: None seem to be noticing the bucket at the +moment, but you do see about three or four that + +are looking over at this very colorful, flashy, +performing, nearly wracked tiefling who is in the + +process of juggling swords in the air and doing a +series of completely spontaneous performance art + +for no reason. + +MARISHA: Bravo. Bravo! + +MATT: You see two of the nearby workers start +looking over confused, start talking to each + +other. You can hear the muttering. One of them +runs off to one of the supervisor dwarves who’s + +about 80 to 100 feet off to go tell him what’s +happening. He looks over and eventually you hear, + +as Schmidt is getting closer and closer, the +bucket of tar is maybe 20 feet from the + +fence-line, and you hear a voice go, “Hey! Hey! +What are you doing!? Get down from there! Get– go + +"on, get, get, get!” + +TALIESIN: I’m going to jump onto your shoulders +now. So, I take a jump and try and land on the + +shoulders. Straight acrobatics? + +MATT: Straight acrobatics for this. + +TALIESIN: All right. You go away; I’m trying you. +That’s a natural 20. + +ASHLEY: Ooh. + +MATT: (flipping) (impact) Landing right onto +Yasha’s shoulders. She catches you there, and + +you’re still, from their perspective you jumped +off of the fence and landed behind the fence, and are– + +ASHLEY: I’m going to do a little side by side +walking to make it look like he’s– + +TALIESIN: Sorry, you had a great fence, and we’re +working on an act! + +MATT: Make a deception check. + +TALIESIN: It’s true. + +MARISHA: Nott, how close does Mage Hand have to +be? + +SAM: It could go now, but we can’t go fast, +they’ll see a moving bucket. + +LIAM: Yeah, we don’t want it off the ground. + +TALIESIN: That’s nine. + +MATT: Nine, okay. It’s not that they don’t buy it, they’re just +more caught off-guard by your presence, and not + +listening to the words you’re saying. The one +supervisor who keeps rushing forward goes, “You + +"know, lad, you don’t have permission. Show me +your–” At which point you see Cleff, looking + +nervously, steps forward and goes, “Hello there. +Cleff Tinkertop, we’re all right. They’re with + +"me.” The dwarf comes to a slow jog, to a stop, and +goes, “Cleff, what the fuck are you doing down + +"here?” Schmidt drags the bucket about 15 feet off +to the side, and it is near the base of the fence. + +SAM: Okay, I’ll cast Mage Hand. + +MATT: Okay. + +SAM: Are people looking right now? + +MATT: Yes, they are looking. + +SAM: Okay. + +MATT: It’s about 15-20 feet to the left, but +they’re currently focused on your group, which is + +gathered at the edge of the yard where they +assemble all of their very powerful military + +weapons. + +TALIESIN: We should be at separate ends of the +fence right now, because I made my way down the + +fence with Yasha. + +MATT: Right, so it was about 30 feet, we’ll say. +So are you attempting to– + +SAM: I’m just going to wait until they finish +their conversation. + +MATT: All right. + +LIAM: I’ll try to edge it a little closer still. +I’d like to get it near the fence, if I can. + +MATT: It’s actually right now, with that final +scoot from Schmidt, it’s right up against the + +fence on the opposite side. + +LIAM: Okay, then I’m just going to wait for the +right moment. Then I’ll have Schmidt lift it over + +his head, but not yet. + +MATT: Okay. At this point, the dwarf rushes up to +the edge and peers through and goes, “So, strange + +"arrivals you got here, Cleff, and a couple of +loonies diving off the outside of our very + +"well-protected fence, but sure. Cleff, what’s your +business with these assholes?” He’s like, “We’re + +"making our way to try and make right some mistakes +I’ve made, certainly, hopefully.” He glances through + +with a bit of a tightened gaze and goes, “All +right. Well, just keep them off my fence.” + +TALIESIN: A lovely fence it is. + +MATT: Turns around and starts walking back to his +post. + +SAM: As he starts walking, I’ll nod to Caleb and +try to do the lift over the fence. + +LIAM: Oh, jeez, I go– + +MATT: Make a sleight of hand check to see if you +can make the right timing and do so swift enough + +to where nobody seems to notice. + +SAM: Sleight of hand? 22. + +MATT: With that, as soon as the dwarf turns around +and all the rest of the workers go right back + +simultaneously, seeing that this encounter is +over, turn back to their work. (whooshing) Without + +a sound, rises over the fence and is now at your +disposal on the opposite end. + +SAM: Yeah! + +ASHLEY: Hopefully that will do something. + +SAM: We have a bucket of tar! Part one of our plan +is complete. + +LIAM: That’s how you do it. You set them up, and +knock them down. + +SAM: Look at that teamwork. + +MARISHA: It was pretty good. + +SAM: Yeah, everybody contributed a little. Except +for Jester and Fjord, everyone was really good. + +TALISIN: When do they ever contribute, really? + +MATT: (laughter) Rissa goes, “All right, that’s the first +part of it. What’s next?” + +ASHLEY: I guess we head to the prison. + +MARISHA: To the prison! + +SAM: Let’s put the tar bucket in the haversack of +holding, if that’s possible. If it will fit. + +MARISHA: Will it tip over in the bag? + +MATT: She takes it and slowly puts it inside. It +will fit in the larger one, so it slips inside the + +bag. She closes it. “Okay. Are you sure it won’t +turn over?” + +MARISHA and TALIESIN: No. + +SAM: I don’t know. + +MATT: “I don’t want to ruin my bag.” + +TALIESIN: Then we don’t have to put it in. We’ll +just carry it. + +MATT: “I paid good money for it, and it’s so +pretty.” + +TALIESIN: We’ll carry it. + +SAM: Then we’re carrying a bucket of tar. Is that +weird? + +TALIESIN: We’re going in to kill a robot. It’s +fine. + +SAM: All right. We’ll just carry it. + +TALIESIN: What else do you bring into a – What do +they think we’re going to do with a bucket of tar? + +ASHLEY: I’ll take it. + +MATT: Carefully hands it to Yasha. + +TALIESIN: Let’s lean into it. + +ASHLEY: Yeah. + +MATT: Rissa continues pushing you now away from +the Assembly Yard, back into the Iron Lot, and + +towards the exterior of the Gearhold Prison. +There, on the outside of this doorway, there’s + +about a dozen crownsguard, mostly gnomish, two +human. It looks like they’re both currently + +decorated with a bit more detail, probably sent +from the capital, or at least are given a little + +more of import to the outside of this guarding +post. As you approach, you can see these large + +metal doors. There are two of them, and they open +in the center, and there are a set of smaller + +doors built in the base of each of the sides. As +you approach, some of the crownsguard look over + +curiously at this interesting, wayward group +making their way towards the outside. Three of + +them begin to approach, and one of the humans in +the more intricate crownsguard uniform approaches, + +throwing the cloak over his shoulder, and you can +see his hand resting on the handle of his + +now-sheathed sword. “Hey, who goes there? What is +your business?” + +MARISHA: We are a contracted group of workers, +working for this man right here, Cleff. We’re here + +to take care of the problem that we heard you guys +had with the clockwork warden. + +MATT: Cleff pulls the hood back a bit and goes, +“Hello.” Guy takes a moment and looks. Make a + +persuasion check with advantage, because Cleff is +helping you. + +SAM: Yeah. Persuasive Beau. + +MARISHA: I stole this die that I got you from +forever ago. It’s got the little d20 inside of it. + +I’ll take the 12, for 13. + +MATT: The guard steps back a bit, looks you over. +“All right. Hold tight a second, I’m going to + +"summon the warden. Just a moment.” He steps to one +of the small doors that opens, and he disappears inside. + +SAM: How many doors are there? + +MATT: There’s the two large main doors, about 15 +feet tall, about 20 foot wide, and then there’s + +smaller doors, normal person-sized, almost +gnomish-sized, doors built into it from that + +point. You actually watch as the human crownsguard +has to duck a little bit to go through the smaller + +door frame. He’s gone for about five minutes or +so, and then returns and says, “The Wardenhelm + +"would wish to speak to you, if you wouldn’t mind +stepping inside. Don’t mind the escort; it’s + +"common business.” + +MARISHA: What did you say the warden’s name was? + +MATT: It’s Wardenhelm Poppin Drokrusher. + +MARISHA: Wardenhelm Poppin– + +MATT: Poppin Drokrusher. + +MARISHA: Drokrusher. + +TALIESIN: Poppin Drok– I won’t. I won’t speak. +I’m not going to speak. + +MATT: He’s like, “Gnomish names.” + +TALIESIN: I feel that. + +MATT: At that point, you guys are led inside the +dark interior. As soon as you step into the shadow + +of the entryway of this prison, you go from the +industrial and somewhat colorless Iron Lot that + +you’ve been traveling through to this very +low-lit, reddish, almost oxidized iron interior + +that is just shadow and torches. You can see these +large support beams of metal put against the rock + +and stone that has been carved out of the interior +of the mountain. It’s just one long hallway that + +splinters off into a number of hallways to the +right and left before it reaches the outside of + +your current visual range to make any more detail +out of it. At this point, as you enter, about five + +more of the crownsguard follow behind you and keep +you all as a small pack traveling. At this point, + +he begins to move forward and gestures for you all +to follow, saying, “This way.” Leads you down the + +hall, scooting to the right and heads to the right +at the very first branching hallway of the + +interior of the prison. Heading further down, +there’s a few doors that are open, and on the + +inside they appear to be empty, or there’s a few +other guards. On the interior, you don’t see much + +in the way of crownsguard, you see a different +type of guard. Similar garb, but more drab, and + +you get the sense that they’re– this is an +internal prison guard, this isn’t part of the + +paid, trained, citywide guard. These are the +interior Hupperdook prison guards. No more than + +maybe another 40 or so feet down, there’s a +doorway that’s open that leads into an office. On + +the inside of this office, which itself is also +super darkly lit, you see two ember torches that + +give this very dull red glow on the inside of the +room, so it has this somewhat ominous and dreary + +interior presence to it as you step into this +chamber. The desk is facing away from you, and + +there you see an older and grizzled gnome, who is +in the process of wearing these series of robes + +and cloak over him with these gold-colored tassels +and epaulets that shoot off the sides, seems to be + +giving out an air of station and importance, even +though it’s just in the process of filing what + +looks to be either prison transfers or people that +have been arrested and figuring out who’s to be + +put in here and why, or whose business is going to +come to an end soon. He’s in the process of + +shuffling through papers before turning around to +you and goes, “All right, so, you have come to my + +"prison.” Stands up and turns around to you, +clicking his feet together as he does so at + +attention, arms crossed. “Hello. I’m the +Wardenhelm Poppin. You have bothered me from my + +"work, and I would like to know why.” As you look +at him, you can see his hair has receded almost + +entirely to the back, and what bits of clustered +gray hair on the sides he’s currently attempted to + +slick and comb back, and one large part of it is +trying to cover the massive bald spot, but as he + +spins around and talks to you, with any sort of +movement it wobbles and has to settle itself back + +into place. + +TALIESIN: Beau– + +MARISHA: First off– + +TALIESIN: I tap Beau on the back and make her bow +a little bit. + +MARISHA: You don’t have to– okay. + +MATT: “Respectful. I appreciate that.” + +TALIESIN: Pull her back up. + +MATT: Rissa has backed away to the doorway and is +like– and doesn’t want any part in this. + +MARISHA: Yeah. Same, Rissa, same. We will not take +up much of your time if you just let us in to go + +kill this clockwork warden that this guy made. We +heard he was quite a problem. Just let us in; + +we’ll be out of your hair, and you can get back to +your work. + +MATT: “Wait, what are you–” And he looks over +towards the cloaked gnomish figure to the side. + +“What?” + +MARISHA: Remember this guy? + +MATT: He leans forward, and as the cloak is pulled +back, Cleff reveals his face a bit. He goes, + +“Hello there. It’s been a while. How are you +doing, Poppin?” He’s like, “Interesting riffraff + +"you’re bringing to my home this day.” + +MARISHA: Why do people keep calling us that? + +TALIESIN: To be fair, we are. + +MATT: “I was referring to Cleff! Cleff, why do you +come and bother me with my day’s work? What do you + +"want? You’re saying something about your little +mistake, your problem?” + +MARISHA: Look, this guy is funding to take care of +the spinning death machine that’s in your guys’ + +basement. This should be a city-funded issue, but +this guy is being a good, noble citizen and + +funding it himself so we can come and make a quick +buck and kill your death robot. Can we please just + +go kill your damn death robot? + +MATT: He looks at Cleff. “Is this true?” Cleff +nods. “Actually, yes. I know it’s been a problem + +"for a while and I figured, about time I cleaned up +that mess myself, if you don’t mind.” The + +Wardenhelm stops for a second and looks amongst +the rest of you. “Right, okay. You have what + +"appears to be an interesting crew of exterminators +you’ve brought to me. What do you want from me? I + +"assume you have come here for trade or for looking +for some sort of recompense. I would like to know + +"what that is before we move further into this. No +one steps inside here wishing to do us, how you + +"say? Charity work.” + +TALIESIN: Oh, of course. That makes perfect sense, +and of course a man of your stature would be smart + +enough to know that such a thing is true. We, +honestly– we will admit we may have a favor, a + +very minor favor, to ask if everything goes well +and we do, in fact, survive this encounter. In + +return, also, we will be gathering very valuable +data on how to defeat these sort of automatons, + +which will be put into your possession and would +definitely help you deliver something that could + +help with the war effort. This sort of data could +get back to the people in charge and help them + +defeat machines in the future. We’re trying new +techniques, new ways to defeat these sort of automatons. + +MARISHA: You look like a man who’s willing to +climb a ladder. + +TALIESIN: I think you could go far. We’d be happy +to help. + +MARISHA: War is a great time for opportunity, my +friend. + +TALIESIN: We may discuss, perhaps, if we can +help– we have two friends who are currently in + +your system, and we would be more than happy to +discuss a means of maybe resolving their issue + +with you. Not innocence, but just coming to a +conclusion that is mutually agreeable. + +MATT: Make a persuasion check with advantage, +with aiding from Beau and a very persuasive + +argument, actually. + +TALIESIN: Man, I love bullshitting. + +MARISHA: (laughs) High-fivesies from across the +table. + +TALIESIN: Persuasion? God, please, for once in +your miserable life. Oh man, eight. + +MATT: Oh, buddy. + +LIAM: Not life, just this campaign, Taliesin. + +TALIESIN: I know. + +MATT: “Well, perhaps we can discuss, but I would +like to see possibly this deed you wish to do done + +"first. I do not wish to talk contracts with those +who are about to die, if you know what I’m saying.” + +TALIESIN: Hardly waste your time. + +MARISHA: Who would? + +MATT: “Very well.” He looks past you to the escort +of guards that have followed you in. “Lead them to + +"the subterranean sealed chamber. Allow them to +encounter our issue, and should they survive, + +"return them to me with proof of the deed. Should +they not survive, we will not speak of this ever + +"again. Good luck. I will be here waiting to hear +of your successful endeavor. Now, leave me to my + +"work.” He goes and sits back down in his chair. + +SAM: We’re doing this now? + +TALIESIN: Of course we are. Anyone want the node? + +SAM: If I’m going to be throwing tar at this +thing, maybe I should have it. + +TALIESIN: Or Caleb. Well, who’s going to be +throwing – + +MARISHA: Who’s going to be throwing the tar? You +with your Mage Hand, maybe? + +SAM: I could. + +TALIESIN: We’ll heat it up. Caleb will heat it up, +you’ll throw it in, and then I’ll be using some + +ice to try and cool the thing down once it’s in +there. + +MARISHA: Yasha and I can try and pin it down, +maybe corner it. + +TALIESIN: Once it starts opening up the armor, +we’ll just go to that one particular plate and + +start ripping a hole in it. + +MARISHA: Start ripping the plates off. + +TALIESIN: Chopping the plates off. + +ASHLEY: Okay. + +LIAM: Let’s heat that tar up before entering. + +MARISHA: Let’s get to the door, heat it up– + +TALIESIN: We’ll get through doors, set the node, +set everything we need into action. + +MATT: Cleff and Rissa balk there as you guys are +having this conversation. Rissa goes, “If it’s not + +"a problem, I’ll stay here with my dad and we’ll +just wait to hear what happens. We’re not much in + +"the way of charging into the fray.” + +LIAM: Of course. You have tasked experts with this +job. + +MATT: Of course. Cleff pushes past and goes, “But +before you go, I just want once more to express my + +"extreme gratitude for your putting yourself out +there for my well-being. A Tinkertop never forgets + +"these deeds, and should you return safely, I will +be in your debt.” He bows and the cloak (thumps) + +onto the ground,and he goes, “Oh.” He picks it +back up and bows a little less this time. + +MARISHA: Any last tips, Cleff? + +MATT: “Be careful?” + +MARISHA: That’s a good one. + +TALIESIN: What kind of feet does it have again? + +MATT: “Oh, it doesn’t have feet. It rolls.” + +TALIESIN: Ball bearings? + +MARISHA: Hamster ball. + +TALIESIN: We’ll see. Slow it down. I don’t know, +we’ll find out. + +MARISHA: I don’t know. + +SAM: All right. So the guards will take us down? + +MATT: You guys currently have a group of six +crownsguard from the outside and a couple of + +prison guards that will lead you there. + +TALIESIN: Tank this, and you’ll be all right. It’s +just swords. + +ASHLEY: I want to get a good look at it, but this +sounds like a fun challenge. + +TALIESIN: Fjord, you got a plan? Jester? + +MATT: Jester goes, “Well, don’t die, and if you +fall over, I’ll try to get you not on the ground anymore.” + +SAM: She can’t. She’s out of spells. + +MATT: How is she out of spells? You guys took a +long rest. + +SAM: Didn’t we use a bunch? + +TALIESIN: No, we took a long rest. + +MATT: She used two Locate Objects, I know that. + +SAM: Those are high-level spells. + +MATT: They’re 2nd-level, I think. Isn’t it? + +SAM: Okay. Does it say how many spells she has +left? + +TALIESIN: It should. + +MATT: Yeah, Locate Object is 2nd-level. + +MARISHA: To be fair, I think we were going to +rest, and we decided against it. We decided to go. + +SAM: Oh, it reset, but she definitely had used +some. + +MARISHA: We know she used two– + +MATT: She’s used two 2nd-level spells. + +ASHLEY: She has used two 2nd-level spells? + +MATT: So we’ll mark those in there. If she had +another, it’s fine. She’s not here to keep track. + +TALIESIN: Do we want her to have anything +pre-cast? I don’t think Duplicity will matter, but + +maybe a Spiritual Weapon already called up? + +LIAM: Spiritual Weapon is a good idea. + +TALIESIN: Just have it already. Let’s– + +MATT: Well, it only lasts for a minute. + +TALIESIN: Oh, then let’s wait then. All right. + +SAM: In case this all goes tits-up, do we want to +try to talk to these guards and maybe figure out + +what cell the Schusters are in? + +TALIESIN: You’re welcome to try. + +SAM: I’m not talking to them. But someone with +more charisma than me? + +TALIESIN: Certainly not me. + +MARISHA: Fjord’s literally the only one that can +charm a guard. Unless we bribe a guard. + +LIAM: That is incorrect. + +SAM: Oh. Charming Caleb. + +LIAM: (clears throat) I can speak when I have to. + +MARISHA: Do some Suggestion stuff? + +SAM: I mean, is that worth doing now? + +LIAM: No I can just talk. + +TALIESIN: I mean, if we die, does it matter? + +SAM: No, but I mean if the warden doesn’t give us +what we want. + +TALIESIN: We can talk to the guards on the way +out. + +SAM: Okay. But we’re in the prison. + +TALIESIN: Yeah, but we’re going to be in the +prison when we’re done. + +SAM: All right. + +TALIESIN: That’s fair. + +SAM: Okay. + +TALIESIN: (laughs) Assuming we live. + +MATT: The guards have led you away from that end +of the chamber, down the hall, back to the main + +hallway that enters deeper into the Gearhold +Prison. Following that down for another 80 or so + +feet, that main open hallway comes to an end, and +there are a number of other small hallways that + +protrude. The guards lead you down the one on the +left. You can see two immediately that branch off + +on the far end of that main open way. That +left-side pathway leads to a set of stairs that + +spirals down to a second floor. Then a third +floor. Then a fourth floor. The fourth floor is + +the bottom of these stairs, and you’re now +probably guessing, from the time it’s taken you to + +descend the spiral staircase, maybe an additional +100 to 120 feet below the entrance and the actual + +level base of the mountain. At this point, you +continue down a hallway and there are cells to + +your right and left. As you enter the space, the +cells are very well-fortified, and behind the + +bars, in the dark, dark red ember-like torchlight +that faintly glows and lights elements of this + +hallway, as you continue down, you can see shapes, +humanoid shapes locked behind bars, of all shapes + +and sizes. As you begin to pass one on the right, +you watch as a figure lurches up to the bars, + +pushes up to the edge, and what faint bit of red +light you can see illuminating a face that looks + +scarred by a large, heavy clawmark down one side, +the eye glued shut from the healing process. You + +see this toothy, rotten grin underneath as a nasty +smell of breath emanates from its heavy breathing, + +and as you pass by, it says, “Hey. Are you going +to come back, are you? Where are you going? Where + +"are you going? Come back!” And you walk past. One +of the guards takes their shortsword and clangs it + +across the metal and goes, “Keep back, keep back.” + +TALIESIN: Mr. Schuster, you look terrible! I yell +very loud to see if anybody responds to the name. + +MATT: To what name? + +TALIESIN: Mr. Schuster. + +MATT: Schuster? Okay. You listen. Make a +perception check. + +SAM: Yeah, sure. + +TALIESIN: Oh, that’s a 15. + +MATT: Okay. You listen out, and you hear a few +voices chuckle and some shifting of people that + +are now making their way to the front of the cell +to see what this arriving group of strangers is, + +but nothing out of the expected ordinary reacting +to that name. + +TALIESIN: Worth a shot. + +MATT: A few other figures push their way to the +face, and you can see men and women, you can see + +decrepit half-elves that look poorly nourished. +You can see humans that look like they’ve smeared + +themselves with their own foul excrement. You can +see a whole nature of people that are in the + +process of dealing with being locked down here in +the subterranean basement level of this prison. + +And then, at the end, you come to what looks to be +an iron door that is currently sealed shut, with + +what looks to be rung after rung after rung of +chains pulled through, across bars, locked with + +three padlocks. + +MARISHA: Is this the door? + +MATT: The main guard sitting there goes, “Aye, it +is.” He pulls out a ring of keys. + +TALIESIN: When’s the last time you opened it? + +MATT: “When we sealed it.” + +ASHLEY: Which was–? + +MATT: “About a little over two years ago.” + +MARISHA: How big is this chamber in here? + +MATT: “It leads down, splits in the middle, and +has two more sets of cells in the back side.” + +MARISHA: Splits in the middle, two more sets of +cells on the back side. So it looks like a big + +fork. Does it have a common way? Or is this thing +patrolling halls? + +MATT: “I don’t know.” + +LIAM: And what will happen when we go inside here? +Are you locking us in? + +MATT: “Damn right.” + +TALIESIN: Until we knock on the door, I imagine. + +LIAM: Until which. + +MATT: With that, one latch, and one lock comes +free, pulls it off, and hands it to the guard. + +SAM: I’m going to look at the– + +MATT: Second lock, comes free. + +SAM: –the dodecahedron while we’re at it. + +MATT: You take a moment to concentrate on it. + +MARISHA: Should we heat up the tar? + +TALIESIN: Let’s heat up the tar. + +LIAM: Okay Nott, can you lift that thing up for +me? + +SAM: Lift? + +TALIESIN: I’ll hold it since you’re doing the +thing. + +SAM: Oh, sure. + +LIAM: Well, it’s going to scald the bejeezus out +of your hands if I– + +SAM: Okay, I’ll use Mage Hand to hold it up. + +TALIESIN: I also have immunity to flame, so, or +not quite immunity, but I don’t really mind flame. + +LIAM: Well, I could semi-burn your hands, or not +burn Nott’s make-believe one. + +SAM: Yeah, I’ll hold it with my Mage Hand. + +MATT: All right. So with that, the bucket of tar +is now being held aloft from the floating, + +spectral Mage Hand that Nott is controlling. + +TALIESIN: We’ll probably need some light in here, +too. + +MARISHA: So, he can cast two spells; they have to +be at third level. + +MATT: Correct. + +MARISHA: And his cantrips are– So if he casts +Armor of Agathys, it’s going to take up one + +of his levels. + +MATT: Correct. + +MARISHA: And Hex would be another one? + +MATT: Correct. + +LIAM: Everybody back away from this bucket. And I +crackle my hands and send a Fire Bolt at the + +bottom of it. + +MATT: All right. So being careful not to destroy +the bucket itself, which, while it is made of + +metal, you’re uncertain of its structural +integrity, but you do focus on a little, slow burn + +of this flame, controlling the Fire Bolt to be a +gradual burn. As you do, you watch as the metal + +iron of the bottom of this bucket begin to heat to +a dull orange, into a brighter orange. And after a + +few moments of concentrating, you can see a faint +(bubbling). The tar seems to be heating and to a + +fairly more liquidy consistency than its rather +cold and more solid form that you found it in. + +TALIESIN: Excellent. + +LIAM: That is the most relaxed that spell has ever +gone. + +MATT: (laughs) At which point the third lock comes +off. The guards begin pulling the chains through + +the various loops until eventually the door is +exposed, (creaking) opens. And on the inside, + +there’s a few steps that descend into what looks +to be a double door beyond that. One of the doors + +is partially opened and it is darkness with a +faint red glow beyond that. + +MARISHA: This place is creepy as shit. + +TALIESIN: I turn to one of the guards. Is there +any light in there, or are we going to need to + +bring our own? + +MATT: “There’s probably some light, but it +wouldn’t hurt to bring your own, especially for + +"that one.” And points to Caleb. + +LIAM: Yasha, could I borrow a torch from you? + +ASHLEY: Yes, of course. + +LIAM: So your hands are free to work. + +ASHLEY: Yes. Good idea. Here. + +LIAM: Danke. + +MARISHA: Fjord’s going to cast Armor of Agathys on +himself. + +MATT: So as Fjord touches the front of his chest +armor, you watch as the cold air solidifies, + +getting this mist and bits of ice crystal +protruding from his leather armor. + +MARISHA: Hope that is a good call. What would +Fjord do? And Beau puts on her goggles. + +MATT: You got it. + +MARISHA: (like Fjord) Eldritch Blast. + +MATT: As all of you are ushered past the metal +door, the guards all gather on the opposite side, + +and the lead guard of the unit goes, “Very well. +May the Platinum Dragon guide you.” Closes the + +door and you hear the chains on the opposite side +being locked, as you all turn back, looking down + +the six or seven feet of descending stairs before +it levels into the double doors, partially opened + +and the darkness beyond. And that’s where we’re +going to take a quick break. + +SAM: Ah! Oh, but we were about to fight. + +MATT: Well, we’re going to dive into that, just +because if we go into a battle, it might take a + +little while. We’ll take the break now, before +that, and then we can dive into it immediately as + +we return. + +LIAM: Let’s try diplomacy. + +MATT: Perfect. Shiny blade balls are easy to talk +to. + +MARISHA: Dear spinning death machine. + +TALIESIN: Fantasmagoria. I’m definitely having +some, yeah. + +MATT: All righty, guys. So, we’ll be back here in +a few minutes, we’re going to take a five or ten + +minute break to get ourselves comfy, (like Rissa) “food, +water, and other releases of functions.” + +MARISHA: Thanks, Rissa. + +MATT: And we’ll see you guys here in just a +moment, so hang tight in the chat if you want to. + +We’ll have a couple of fun videos to watch, and +once again, if you haven’t seen the Kickstarter of + +these awesome minis, you can go to critrole.com +for all that information. They have the links + +there to the Kickstarter. The guys at Steamforged +have done an amazing job and we hope you like + +them. All right, we’ll see you here in a few +minutes. + +[break] + +MATT: And welcome back. Wow. + +(laughter) + +LIAM: Wow indeed. + +MATT: Indeed. So welcome back. Coming back into +the game. You have all descended down and reached + +the double doors, partially open, and stepped +quietly into the interior chamber of this sealed + +portion of the Gearhold Prison. There is what +looks like a faint flicker of those same + +ember-light torches that give off faint bits of +red glow, but a number the walls seem to have been + +damaged. Actually, as you step inside, you get a +quick look. The doors that are behind you and the + +walls around you are scraped and gashed from +hundreds and hundreds of blade marks. It looks + +like whatever in here has spent a lot of time +grinding around and looking of a means of escape + +or patrolling with its blades out over and over +again. Parts of the walls have fallen in a bit and + +there is rubble in areas where it’s starting to +erode away the interior of this sealed chamber. + +But everywhere you look: to the right, left, and +along the ground all you see are hundreds and + +hundreds of blade-like grooves in the stone. + +SAM: That’s not good. + +ASHLEY: This is as, you know, I’ve heard the kids +say these days: Creepy AF. + +TALIESIN: Actually, it’s got eyes and not ears, I +don’t think. When we saw the blueprints was there + +any way for it to detect sound or was it all +visual? + +MATT: Without your massive intelligence roll, you +weren’t able to discern that information, unfortunately. + +TALIESIN: All right. + +MARISHA: (whispering) I’m going to assume yes. Hey +Jester! (cooing) + +TALIESIN: Let’s pretend we’re whispering. + +MARISHA: (cooing) Okay. Maybe Pass Without a +Trace, Jester? (cooing) + +TALIESIN: We can do that. Let’s cast Pass Without +a Trace. I’m going to light up my sword. + +MATT: That is a 2nd-level spell, if I recall. + +TALIESIN: That would be our last 2nd-level spell. +Wait, let’s– + +MARISHA: Maybe not. + +TALIESIN: Maybe not Pass Without a Trace, because +once it sees us it doesn’t matter anymore. + +So let’s not do that yet. + +MARISHA: Okay. Nevermind. Keep going. + +TALIESIN: I’m going to light up my swords. + +MATT: Both of them? + +TALIESIN: Yeah, with ice. + +MATT: Okay. + +TALIESIN: That brings me down to 49 hit points, so +that’s fun. Wow, that’ll be a lot of fun. That’s + +thrilling. There’s a door over there. Do you want +to sneak over and see? + +SAM: Sure. I’ll sneak over to the door and try to +unlock it. + +MATT: Over here? + +SAM: Or see if it’s locked. + +MATT: All right. It is a set of prison bars. There +is a gate that is currently locked. The bars + +themselves, once again, you can see rows and rows +of gashes and scrapes across the metal. They’re + +bowed in a bit from impacts repeatedly. It’s +slightly bent inward. You can attempt to pick a + +lock, if you’d like. + +SAM: I’ll pick a lock. + +MATT: Go ahead and roll. That’s proficiency bonus +plus dexterity. + +SAM: That’s is a 14. + +MATT: A 14. (clicking) It’s not triggering the +lock. These are not easy locks to get through. + +They’re designed to hold prisoners, unfortunately, +so they’re fairly hardy locks. You spend a while + +with it and are unable to hit those tumblers. It +looks like it’s not going to open. Make a + +perception check as you’re looking through the +bars. + +SAM: Four. + +LIAM: I sneak up behind Nott. + +MATT: All right. + +LIAM: (whispering) I can open this if you need me +to. I just like to save my shit. + +SAM: I don’t know what’s in it. I can’t see +anything through it, can I? + +MATT: Not with that perception roll, no. You see +bits of rock. You see some cloth on the ground, that’s it. + +MARISHA: Caleb, maybe save your shit for +afterwards. + +LIAM: Also if I were to unlock it, it would be +loud, so that’s not good. + +TALIESIN: Can we put some light in there and maybe +take a look at what’s in there? + +SAM: What’s in that room? + +TALIESIN: Yeah. Since we have an orb up, don’t we? +No, we have a torch. + +MATT: Yasha, you have the torch right? No, Caleb +has the torch. + +TALIESIN: Caleb, you want to use the torch to take +a look in there, maybe? I’m keeping an eye through + +this hallway and I think I’m going to slowly start +scooting. + +MATT: Start scooting this way? + +TALIESIN: But against the wall. + +SAM: What an amazing mini. + +TALIESIN: Thank you. + +MATT: Yeah. These are the painted prototypes to +give you a little bit of a glance of what these + +will look like. There are a few changes for the +final designs, of course, but these will give you + +an idea. All righty. There’s Molly on that side. +Caleb, as you hold the torch up at the bars and + +look through, make a perception check with +advantage. As you’re following off Nott’s lead and + +it’s small chamber, you can make out quite a bit +of detail. + +LIAM: Oh, that’s good. 19. + +MATT: Good. Glancing inside, you see that whatever +scrape marks that mar the interior of this main + +chamber, there are none within this cell. Whatever +this creature, this Gearkeeper construct is, it + +did not manage to breach these gates. However, on +the opposite side you see three different bed + +set-ups for prisoners. Some that seem, either they +were trying to claw their way out, or the impact + +of slamming on the other walls caused bits of it +to fall in and collapse. There are piles of stone + +and fallen earth on the other side. You see three +skeletons. They look like they’ve been decomposing + +for quite some time. Probably prisoners that +couldn’t escape, and had no other way out. + +ASHLEY: That’s sucks. + +SAM: That’s rough. + +LIAM: Okay, we can check this off our list, +probably. There are some dead inmates in here. + +SAM: If the thing comes out here we’re all dead so +we should probably figure out a way to stop it. + +TALIESIN: We can all get in that room if we have +to. + +SAM: All right, but I can’t open it. + +MARISHA: Normally you don’t want to get trapped in +a room with something bigger and spinning with + +12 blades. I think we’d be better off holding +this choke point. + +TALIESIN: That’s the hope, but we have these other +options over here. Is there anything I can see + +from my perspective, from where I’m standing right +now? + +MATT: Make a perception check. + +TALIESIN: I knew you’d say that. That’s a 16. + +MATT: Your dark vision is 60 feet correct? You can +just make out the details of another interior + +chamber. Looking within, portions of the walls +inside are also equally scraped apart. Edges of + +the fine, well-set stonework have been marred with +repeated gashes all over. It looks like beyond + +that there was another prison cell, but those bars +have been breached, as they are currently bent, + +gnarled, and twisted and pulled out of place. The +cell beyond it appears to be open. + +MARISHA: I’m going to move up and go to the +opposite side of where Molly is and peek down the + +opposite way, just like he did. + +MATT: Anybody else moving anywhere? + +LIAM: While people are moving around the room I +whisper: Just for our options here. If we want to + +kick this off and don’t mind getting its +attention, I can magically unlock this door here, + +which will make a sound, and then instantly lock +it. If we wanted to, we could all hustle inside + +here, and maybe attack at range? Just as an +option. + +SAM: Does the door have holes? + +MATT: The door is open but there are bars on +this. + +SAM: That’s not a door, it’s just a cage. + +MATT: Yes, and it’s partially bent inward from the +impact. It looks like it sustained quite a bit of + +brunt force to it over time. + +LAIM: That would put Beau and Yasha at a +disadvantage, but the rest of us could take pot + +shots at it from in here. + +MARISHA: You know, I like that idea. Maybe Yasha +and I can stand and hide and crouch in the corners + +while you guys get its attention and shoot it from +range. What I would be afraid of is if we were all + +in there, and it eventually did what it did to +those bars over there, and busted in. And we were + +all sitting ducks on the inside. + +LIAM: Well I could be wrong, but with what I know +how to do, I don’t think it can do that to this + +door, for a short amount of time. + +MARISHA: It looks like it– + +TALIESIN: Do you have a plan? + +LIAM: Well, I’m talking about magic. I can +magically seal this door. Unless it has a way to + +deal with that, it will not be able to get +through. + +SAM: That’s pretty good. Let’s move quickly, +though. + +MATT: Make an intelligence check, Caleb, if you +don’t mind. + +LIAM: That is 15. + +MATT: 15. Okay. You were referring. I believe, to +the spell Arcane Lock, right? + +LIAM: “Impassable until it is broken, or the spell +is dispelled or suppressed.” + +MATT: Yep. It can still be forced open; it’s just +a higher DC to do so. It’s possible, but it makes + +it a much harder door to break through. + +LIAM: Okay. + +MATT: You have a valid point to what you’re +saying, yes. + +MARISHA: Can I still complete my perception check +and see if I see down here? + +MATT: Go for it. Make a perception check. + +MARISHA: Not great. Seven. + +MATT: Seven? Unfortunately, even with your +darkvision, it’s hard to look past that way. You + +can see another chamber. At your current vantage +point, it’s a little bit out of the way. It looks + +like there’s not enough information. You’d have to +get a little closer to make out the details. + +MARISHA: Is there anything that would warrant a +couple people hiding while some people got in the + +thing? Is there something that looks like Yasha +and I could maybe hide? I’m a little disadvantage + +looking at this angle. + +MATT: There are some piles of rubble and portions +of the walls that have collapsed inwards. + +TALIESIN: So you can get up and get a little +height if you want and we can also– + +SAM: If we went inside that room, though– + +TALIESIN: Those with range. + +SAM: The creature would probably give up and go +back into hiding until we came out, I would assume. + +TALIESIN: Maybe, maybe not. Maybe it would keep +pounding until you died. + +MARISHA: You could still Mage Hand the tar between +the bars, right? + +SAM: Sure. + +MARISHA: Let’s try it! + +TALIESIN: We don’t even have to put the tar +inside, it could be outside. + +MARISHA: That’s what I’m saying. Caleb, can you +lift that gate spell if we need to get back out? + +LIAM: Yeah, instantly. + +TALIESIN: All right, Yasha, we’re going to be on +the outside, then? + +ASHLEY: Yep. + +SAM: That’s scary and dangerous. + +TALIESIN: This is scary and dangerous work. + +MARISHA: Wait, are you and Yasha going to be on +the outside? + +TALIESIN: Well, we don’t have any range. + +MARISHA: Neither do I. + +TALIESIN: You’re going to be on the outside too. I +thought we’d put all the ranged people in there + +and draw its attention to attack them, and then +while it’s there we can all gang up on it. + +ASHLEY: Three Amigos? + +SAM: It’s a terrible idea, but go for it. + +MATT: So, what are you guys doing? + +MARISHA: Yeah, let’s do it. + +LIAM: So you bruisers, you’re staying out here? + +MARISHA: But we’re going to hide amongst this +rubble on the opposite side and you guys are going to start. + +MATT: Yasha, where are you moving to? + +ASHLEY: We’re going to hide behind the rubble. + +MATT: Right here? + +ASHLEY: And Beau as well. + +MATT: Beau, you’re moving over here as well? + +MARISHA: Yeah. Can I get up on top of the rubble +and crouch down? + +TALIESIN: I’m going to attempt to hide in the +corner. + +MATT: It’s going to be hard to hide and climb it +as well. We can do about there, as good as we can get, there. + +TALIESIN: Oh, Yasha, before I forget, I got you +something. + +ASHLEY: You did? + +TALIESIN: I hand her one of the silk flowers from +the festival. It doesn’t press well, but, you know. + +ASHLEY: It is going to be very special. Thank you, +Molly. + +TALIESIN: Got for you if we live. + +MATT: Molly, are you staying there? + +TALIESIN: Yeah. I’m going to stay super crouched. + +SAM: Does Jester have her Spiritual Weapon out? + +MATT: She doesn’t yet. + +SAM: Okay. Maybe we should get it ready. + +LIAM: Wait. + +SAM: Wait, what? + +LIAM: I do not have the components I need for +Arcane Lock. Damn it. + +MARISHA: What do you need? + +LIAM: A lot of gold dust. + +MARISHA: A lot of gold dust? + +SAM: We can make some, right now! + +MARISHA: I know! Can we grind some gold really +fast? File some? + +SAM: Quietly! + +MARISHA: Quietly file down gold coins? + +SAM: All right, well, plan B. + +ASHLEY: Plan B. That’s fine. + +SAM: Do you want me to scout ahead to the area +that you’ve seen? + +TALIESIN: Or the cat. + +SAM: Or the cat, yes. How about the cat goes to +the area where Molly has seen. Which, Liam, for + +you, is the bottom left of the picture I sent +you. + +MATT: So where are you sending Frumpkin? + +LIAM: Into the last unexplored room. + +SAM: No, this is the one that– + +TALIESIN: The first unexplored room. + +SAM: The first explored room, that Molly has seen +a little bit of. + +LIAM, Sorry. I was looking at my spellbook and not +paying attention to you lot. What were you + +hoping me to do? + +SAM: Send the cat. + +TALIESIN: Sending the cat to take a look– + +MARISHA: Scout with the cat. Kitty scout. + +TALIESIN: This may be the end of the cat. + +LIAM: Yeah, okay. I’m going to back as far away +from that door as I can, and I will send Frumpkin in. + +MATT: Moving back in the corner with Beau and +Yasha. Right about there, we’ll say. + +LIAM: Ladies. + +MATT: You begin to focus and Frumpkin heads to the +right side of the fork into the chamber you’ve + +already looked into, towards the open cell doors +that are currently pried off that archway. As + +Frumpkin glances past, make a stealth check for +Frumpkin. + +LIAM: Yep. Oh. I don’t have the cat paper with me +in this state that I’m in, because I didn’t know + +I’d be playing. + +MATT: That’s okay. + +LIAM: So I rolled a 15. + +MATT: Rolled a 15? Okay. + +LIAM. Yeah. Let’s go with that. + +TALIESIN: 15 plus cat. + +MATT: All right. Frumpkin glances inside this +busted cell and sees– what I’m using as an + +interpretation of– a large spherical metal object +that’s about eight feet diameter on any side. It + +looks like a series of overlapping metal plates +that look clustered together at odd angles. + +Elements of it look scraped and dented. It looks +like it’s been doing some serious damage to it + +over time. As it sits there, resting, and Frumpkin +approaches, you watch one of the tiny little metal + +plates (squeak) open, a lens pokes out towards +Frumpkin, withdraws back in. The plate closes and + +about six of these long blade-like spider legs +stick out of it as it pulls back and begins to + +roll forward at a very extreme pace. + +LIAM: I snap Frumpkin out of there. + +MATT: It rolls forward. Frumpkin just manages to +bamf out of this dimension as the object slams + +into the opposite wall. You guys feel the entire +chamber suddenly (crash) from the impact and you + +hear this scraping of metal in the distance. + +SAM: I’m going to re-cast Mage Hand and pick up +the bucket of tar. + +MATT: It rolls across the way and disappears into +the other chamber. + +MARISHA: I’m going to stealthily move forward, +back where I was across from Molly. + +MATT: Go ahead and make a stealth check, please. + +MARISHA: Jesus Christ. This just got really– + +TALIESIN: I have an interesting idea. + +MATT: Nott, where do you want to go? + +SAM: Towards the narrower hallway. + +MATT: Here? + +SAM: Yeah, just on the edge of it. Do I hear any +movement or anything? + +MATT: You do hear the same object shifting on the +other side. + +MARISHA: 15. + +MATT: 15? Okay. + +MARISHA: Oh no. + +MATT: Nott, as you’re there at the edge, and +Beau’s there. You glance in, now that you guys are + +close enough you can see shifting in there. You +pay attention and you can see this other chamber + +is open with another cell off to the side. It +slams into that door, spins around, and one of the + +lenses peeks around the corner right at where Beau +had just moved into the far corner. + +TALIESIN: Jester is going to cast her Spiritual +Weapon and put it right in the center of– + +SAM: The room? + +TALIESIN: Yeah. A big nice shiny object to +distract. + +MATT: Where’s Fjord going? Because we’re about to +go into combat. + +TALIESIN: Are we all pulling against the walls? + +MARISHA: Where is Fjord going? Make Fjord go by +the gate, maybe. Back a bit. Then Beau is going to + +take out those ball bearings. + +ASHLEY: Can we put Jester in the corner? + +MATT: Jester can back up there. + +MARISHA: Let’s not kill our friends’ D&D +characters. + +MATT: I need all of you to roll initiative. + +MARISHA: If we still have a bit of an action, I’m +going to toss my bag of ball bearings and try and + +throw a bunch of ball bearings right here. + +LIAM: Sam, can you take a new picture and send it +to me? + +MATT: You throw the ball bearings out clattering. +As that happens, the legs, which are still out, + +rear backward and they retract as it runs itself +rolling forward in your direction, ricocheting off + +that wall. The ball bearings, as it grinds across +the bottom, get fired off like small impact + +bullets from the grinding of the metal plates and +the force of it hitting. I need both Nott and Beau + +to make dexterity saving throws. + +SAM: Oh god! Save? 21. + +MATT: 21. + +MARISHA: Oh wait, not with advantage, or no? + +MATT: Not with advantage. Just a single roll. + +MARISHA: Okay, 18 then. + +MATT: You guys both manage to just duck out of the +way, they don’t seem to hit you. It’s only a + +handful of them that upon the impact of it hitting +stone and being pressured beneath, they shoot off + +in your direction. + +MARISHA: Molly, ball bearings didn’t work! Rolling +for initiative? + +MATT: Initiative rolls, guys. Roll for yourself, +Beau, and then roll for Jester and Fjord as well. + +TALIESIN: I’ll roll for Jester. + +MARISHA: I’m rolling for Fjord. + +MATT: 25 to 20? + +MARISHA: Hang on. + +TALIESIN: So fucked. + +MARISHA: Sorry. Another person’s character. + +MATT: 25 to 20 anybody? 20 to 15? + +ASHLEY: 19. + +SAM: Whoa! Who are you? + +ASHLEY: I don’t know! But I don’t know what to do +this early on. + +TALIESIN: It’s going to be a lot of dodging. + +MATT: 15 to ten? + +MARISHA: Fjord is 14. Beau is ten. + +MATT: All right. Ten to five? + +SAM: Seven. + +LIAM: Six. + +TALIESIN: Seven for me as well. And Jester is +six. + +MATT: Caleb and Jester are in the same– + +SAM: Caleb and Jester are six, Molly and Nott are +both seven. + +MATT: Seven, got it! Top of the round, as you see +it come riding and curve around the corner and + +slam into that wall, the stone bends inward even +further and bits of the masonry flake and fall off + +to the ground, clattering and small bits of stone. +It turns, and you can see now the six spider-like + +blade legs sticking out of it. Six more shoot out +of the top of it, and all begin whirling around + +and begin spinning. There, amongst this chaos, you +see the lens sitting right there, just barely + +peeking through its armored shell. Yasha, you’re +up first. + +ASHLEY: Okay, I would like to rage. + +MATT: All righty. + +ASHLEY: It’s the time. Do I just go in? + +SAM: This is it. + +ASHLEY: Can I get to it? + +MATT: (counting) You just barely get into its +range with your barbarian speed. You rush in, + +anger on your face. You draw your Magician’s Judge +blade in the air. + +ASHLEY: Oh no. + +TALIESIN: Do you have advantage? + +ASHLEY: I didn’t reckless. 11. + +MATT: 11, unfortunately, does not hit. Your blade +scrapes across its armored exterior, not finding + +purchase in any of its innards. + +ASHLEY: Divine Fury, can you do it on the first or +only if the first– + +MATT: The first attack that hits. + +ASHLEY: That first attack that hits. + +MATT: Correct. + +ASHLEY: Can I use my extra attack? + +MATT: Yeah, you get that every round. + +ASHLEY: That’s better. That’s 21. + +MATT: 21 hits! Roll damage. + +SAM: This is it. + +TALIESIN: We’re so fucked. + +SAM: Kick it in the ball! + +ASHLEY: Okay! 12. + +MATT: You roll 2d6 for the weapon, 3d6 for the +Divine Fury. Oh no, it’s additional half your level. + +ASHLEY: Yeah. Plus three. It’s 2d6 plus three. + +MATT: 2d6 plus three, right? + +ASHLEY: Yeah. So 12. + +MATT: 12, and then your rage damage, which is +two. + +ASHLEY: Oh right! Yeah, 14. + +TALIESIN: Is it Divine Fury still? + +ASHLEY: No, because that’s only the first. + +MATT: Well no, it’s the first attack that hit. +That’s what I’m saying. You get Divine Fury for + +this hit because your first one hit, this one does +get it. + +ASHLEY: Okay! So an extra d6. Oops. Okay, an extra +two. So 16 total. + +MATT: Okay. With that– + +SAM: Clang! + +MATT: The first strikes off. The second one you +bring down. The blade carves down and one of its + +metal arms bends off to the side. The blade digs +into the gears. Yasha’s blade finds its way in. + +Sparks go streaking off and the blade gets +jettisoned off. You have to hold it before it gets + +shot off the side of it, the clockwork pushing it +out of its innards. The armor plate clicks over + +and guards its space. + +ASHLEY: Okay. I’ll stay. + +TALIESIN: Did it lose a blade just now? + +MATT: It looks like it’s bent back a bit. That +ends Yasha’s turn. Fjord is up next. + +SAM: Yeah, Fjord! + +MARISHA: Fjord’s going to cast Hex! + +TALIESIN: Hex, ma’am! + +MARISHA: I’m going to Hex that “robit.” + +TALIESIN: Hex the “robit.” + +MATT: The “robit” is a-hexed. + +MARISHA: Hang on, wait. That doesn’t– no. It +doesn’t mess with Armor of Agathys, just checking. + +MATT: You have a concentration on Fjord for this. + +MARISHA: This is Hex. Then he’s going to take his +falchion, he’s going to flip it, and from the + +hilt, he’s going to go (firing). He’s going to +cast Eldritch Blast because I saw him do that once before. + +MATT: Like a from-the-hip-shotgun. I like it. + +MARISHA: He did it before. I’m ripping it off from +Travis. + +MATT: That’s two shots. Fire twice. + +MARISHA: Pew pew! 15? Seven plus eight. + +MATT: Seven plus eight, 15? You fire, the blast +hits and disperses against the armor. It does not hit. + +MARISHA: Right, that magic shit. He’s going to try +it one more time. That bounced. Okay, that’s + +better. 13 plus seven. + +MATT: 20? 20 does hit. Roll a d10 plus four plus +another d6 for Hex. Not a d4, plus four damage to + +whatever you roll on the d10. + +MARISHA: I’m sorry. Me don’t know how. Six, sorry. +Five plus four is nine damage. + +SAM: Plus three from? + +MARISHA: No, that’s it. I rolled a three and a two +plus a four. It’s not a lot of damage. I rolled crappy. + +MATT: The second one does manage to pierce some of +its armor. Within the interior of it, there’s a + +flash of green on the inside. You see it curl +around from the interior, looking like cracks in + +the armor are suddenly glowing and then no more. +That finishes Fjord’s action and bonus action. + +MARISHA: What did you roll to hit? + +ASHLEY: Say again? + +MARISHA: What did you roll to hit? + +ASHLEY: Rolled a 21. + +MARISHA: 21. So we know 20 hits. + +TALIESIN: Thank you. + +MARISHA: Now, Beauregard– + +MATT: Is Fjord going to stay where he is? + +MARISHA: Yes, because I’m scared. Beau is going +to– + +MATT: Beau doesn’t go yet because it’s now the +Gearkeeper’s turn. + +MARISHA: I’m sorry. + +MATT: That’s okay. + +MARISHA: I didn’t know. + +MATT: That’s all right. + +SAM: The Gearkeeper. + +MATT: Beginning of its turn, it’s going to attempt +to roll over Yasha to go into the chamber. Yasha, + +you need to make an athletics or acrobatics +check. + +ASHLEY: Okay, okay, okay. + +MATT: You’re raging, so you have advantage on your +acrobatics check. + +TALIESIN: That athletics is already sweet, +though. + +ASHLEY: Oof. Oh. Nine. + +MATT: No. First off, you suffer– + +ASHLEY: I rolled the wrong ones. + +MATT: Seven points of piercing damage as it rolls +over and the blades kick into you. + +ASHLEY: Is that halved because I’m raging? + +MATT: It is halved. An additional three points of +bludgeoning damage as you are crushed beneath its + +weight, and you are knocked prone. + +ASHLEY: That’s a total of– you said three and– +I’m sorry. + +MATT: It was seven before three. So it’ll be ten +halved, so you take five points of damage. + +ASHLEY: Five points of damage, okay. + +MATT: It does roll past here, stopping at this +point. It’d be about here, I think. As it spins in + +this direction, the things that drew its attention +originally, which is Beau and Nott in that corner. + +Nott, you do get an attack of opportunity with a +melee weapon, if you have one, but you + +have your crossbow out? + +SAM: I probably have my crossbow out. + +MATT: So yeah, you don’t do much of an attack +there. + +SAM: I’ll hit it with my crossbow. + +MATT: Roll an attack. Improvised weapon for a +melee. + +SAM: Yeah. 18. + +MATT: 18 just hits. + +MARISHA: 18 is what hits, y’all! + +SAM: Do I get a point of damage? + +MATT: You get a point of damage on it. + +SAM: Yeah! Eat it! + +MATT: Your hand crossbow, as you slam into it, you +look back and it looks like some of the wood is + +splintered somewhat. You’re like, “Oh.” It’s not +enough to the point where it looks like it’s not + +going to function, maybe, but it’s going to need +some repairs. + +SAM: I need a new crossbow, is what I need. + +MATT: Well, there you go. As it turns around, the +front of it, where the lens is, the lens retracts + +in. The plates in front suddenly open, leaving +this open, black, vacuous space, like a mouth or a + +gate, opens in front. You hear this very high, +whirring, winding sound. You see sparks inside, + +and a blast of heated shrapnel shoots outward in a +30 foot spray. + +SAM: It can do that?! + +MATT: Against both of you, right there. + +SAM: Cleff, you madman. + +MATT: I need you both to make a dexterity saving +throw, please. + +SAM: Oh, rough. 12. + +MARISHA: That’s not too bad. 22. + +MATT: Success, so you take half damage. + +MARISHA: Okay. + +MATT: That is 25 points of piercing damage to you +Nott. + +SAM: Because I hit it with my thing, do I no +longer have a reaction? + +MATT: Correct. + +SAM: Oh, shit. + +MATT: Now you know about the reactions. + +ASHLEY: 25 points of damage? + +MATT: Of piercing damage, and halved for you, so +you take 12. + +MARISHA: 12. + +MATT: Its shrapnel blast is done. That’s the end +of its turn. That brings us to Beau. You’re up. + +MARISHA: Okay. Being hit with hot shrapnel, I’m +going to do a cool pole vault over Nott. + +MATT: Over this way? + +MARISHA: I guess. Wait, where’s Yasha? Yasha’s +here? + +MATT: Yasha’s prone on the ground. + +MARISHA: I’ll get on the other side of where Yasha +will eventually be. + +MATT: Oh, so around here? + +MARISHA: Uh-huh. On this side of it. + +MATT: You’re moving into melee? + +MARISHA: Yep. + +MATT: Got it. + +MARISHA: Then attack! + +MATT: Go for it. + +MARISHA: Whack it with my stick. I’m going to try +and jam it up in between one of those gears. + +TALIESIN: You also have the mouth you can throw +the tar up in there. + +MARISHA: That’s terrible. That doesn’t hit, that’s +like, ten. + +MATT: Ten misses. The first strike with your staff +just scrapes off of its armor, no impact. + +MARISHA: I’m going to readjust and try and go for +it again. That’s the exact same roll. Those are + +two twos in a row. + +MATT: The second one, you strike again. This time, +one of the blades swings outward, and thankfully, + +the blade doesn’t hit the staff to cut the wood, +however, it does, the backhand, impact it and + +prevent the blow from actually striking its body. + +MARISHA: Two twos. + +MATT: That’s not fun. + +MARISHA: I guess I will do an unarmed attack. + +MATT: You go and punch the armored sphere. + +MARISHA: So frustrated that I can’t get my staff +up there, I’m just going to go and try and whack + +it with my fist. + +MATT: Go for it. + +MARISHA: 17, which just misses. + +MATT: It just misses. Well, not so much a miss. +You hit it, but you go (metallic clang), “Oh!” You + +can feel that from the knuckles right to the funny +bone. + +MARISHA: Do I have any more movement? + +MATT: From there, you have ten feet. + +MARISHA: Can I back up towards, or even get this– +I’m just going to stay where I am. + +MATT: Okay. Finishing Beau’s turn, that brings us +to Nott and Molly– + +MARISHA: Oh wait, hang on, as a bonus act– no. I +used my bonus action. Fuck. Okay, keep going. + +SAM: Is its lens out? + +MATT: Its lens appears to be out currently, just +surveying the scenario, yes. + +SAM: So go for the lens? + +TALIESIN: Go for it. + +SAM: Bonus action, I will use the Mage Hand to +deliver the tar right on that lens. + +MATT: I’ll say, for the purposes of aiming on +this, with your intention, go ahead and make a d20 + +attack roll adding your perception bonus. + +SAM: There is no bonus to that. Well that’s– how +do you feel about that? Well, it fell so we’ll + +never know what it was. 17! + +MATT: 17! I’ll say, for the purposes of that, +because it’s not armor you’re trying to strike + +through, it’s just trying to aim for a position, +that will be enough. The tar, with a toss, + +(splashing) all across the lens. You see the +sticky, still warm, thick tar spray onto it, and + +get inside the interior of its armor for the +moment. The lens starts (swift movements), and you + +hear what previously was, now that it’s close to +you, you can hear there’s hundreds and hundreds of + +small clicks and winding sounds on the inside. +There’s now a rapid (zipping movements) as the + +lens is trying to find some sort of direction. It +is currently blinded. + +(cheering) + +SAM: Our plan worked perfectly. How far am I from +the thing? + +MATT: Technically, you are ten feet from it. + +SAM: Do you think I’m in melee range? + +TALIESIN: Probably. + +MATT: The blades have a bit of reach, so you are +technically in melee. + +TALIESIN: That’s a ten-foot blade reach. + +SAM: Can I use my action to disengage? + +MATT: You can use your action to disengage, yeah. +Disengage generally is an action. + +SAM: Okay. I will disengage and run. + +MATT: Which direction? + +SAM: Straight to the place I just came from. + +MATT: All right. You can get there. You can go one +more, if you want to. + +SAM: Sure. + +MATT: All right, there you go. You can still keep +it in your visual range, but that’s 30 feet back. + +Now you spin around with your crossbow, not +suffering any attack of opportunity. All right, Molly. + +TALIESIN: Can I see anywhere where there seems to +be a crack in the armor and make a– + +MATT: You may, yes. Well, you can try and +inspect. + +TALIESIN: I want to see if there’s anything that +looks like a good target to start doing some + +damage to. + +MATT: At the moment, it hasn’t taken a lot of +damage, and it’s hard to see if any– + +TALIESIN: Is there a plate open or anything at the +moment near me? + +MATT: The only plate that’s open is the one that +has the lens visible, but it’s really close to the + +body and right now there’s blades spinning in its +space. + +TALIESIN: I’m going to try and get to the side +without the blade. I’m going to try and chop open + +one of the plates on the back. I’m going to start +hacking away at it. Actually, even with the + +blades, there’s an open place right now? Is there +a place for me to start poking the tender insides? + +MATT: At the moment, not really. It’s still fresh +in battle, and its armor plates are pretty much + +protecting all of it. + +TALIESIN: I’m going to try and find one armor +plate and start going to town. + +MATT: Where are you going to attack its +construction? + +TALIESIN: I want to get to its left hind quarters. +I’m going to run over to the opposite side, flank + +it with the lollipop. + +MATT: Oh, with the lollipop? All righty. You’re +going to be right there, on top of the door? + +TALIESIN: Mm-hmm. + +MATT: All righty, take your attacks. + +TALIESIN: First attack is a natural 20! + +MATT: Nice! Make your damage on that and roll the +second attack. That’s– + +TALIESIN: 2d6 with ice damage. That’s (counting) +17 points of damage. + +MATT: 17 points of damage. Nice! + +TALIESIN: Next attack with the same sword. +Actually, I’m so sorry, that’s the wrong sword. + +That’s 18 points of damage because of the Summer’s +Dance. + +MATT: Correct. + +TALIESIN: Then the next one, Summer’s Dance again, +is not quite as good, 12. That does not hit. + +MATT: 12 does not, but first strike carves through +and some of the armor bends inward. As you cut + +through, plates bend inward, and have to try and +retract to protect, but they’re locked in place. + +You’ve actually bent them to the point where they +cannot reform this armored mesh. It’s trying to + +correct itself, but busted in place. The second +strike, as you come down, one of the blades + +catches and parries it off to the side. No impact +on the second blow. + +TALIESIN: Okay. Going for a third strike. + +MATT: Go for it. + +TALIESIN: 14. + +MATT: 14 does not hit. This is a tough mother. You +go to strike a third time. You do hit, but it just + +doesn’t cut through. The blade shakes a bit. You +pull back, cursing yourself. + +TALIESIN: Is it worth seeing if it’s going to– +well, it’s blinded, so it’s got disadvantage if it + +tries to even hit me with an attack, so I’m going +to try and back off and climb up that little hill. + +MATT: For those questioning, even though it is +blinded, it lowers its attack, because some people + +are like, “Attacking things with blindness have +advantage!”. Because it is nothing but a spinning, + +whirring of blades, and technically it has +multiple forms of sight, it is not granting + +advantage on the attacks against it. + +TALIESIN: I’m going to try and hop up that hill +really quickly. + +MATT: All righty. You try and move this way? + +TALIESIN: Yep. + +MATT: All right, you’re hopping up this edge. + +TALIESIN: As high as I can get to get out of its +range. + +MATT: Okay, so that will be probably over here, +best you can for this. + +TALIESIN: Yeah. Right over there is good. + +MATT: You manage to scoot yourself up to that side +and climb away. It does swing out towards you. It + +does have disadvantage on the attack because of +the blindness. That will bring it to a 13 to hit. + +TALIESIN: That does not hit. + +MATT: You manage to duck out of the way. + +TALIESIN: And now it doesn’t have a reaction +anymore. + +SAM: Ooh, nice. + +MATT: That ends your turn there. That brings us to +Caleb and Jester. + +LIAM: [no audio] + +SAM and TALIESIN: We can’t hear you. + +SAM: Why can’t we hear you? + +MARISHA: Yeah, we can hear you now. Oh wait, do it +again. + +LIAM: Can you hear me right now? + +ALL: Yes! + +LIAM: Yeah! Okay. I’ll go, but I can’t see. The +map is a pixelated mess of shit from my point of view. + +After Mollymauk cleared the way, is the thing on its +own? Is it in a 40-foot cube of empty space, or + +are any of my allies in it? + +MATT: No, it is surrounded. There’s Beau to one +part of it, it’s about ten feet from Yasha, and + +about 15 feet from Molly. + +MARISHA: It’s a pretty tight box we’re in. + +TALIESIN: We’re in a tight box. + +LIAM: Slow is out the window. I pull out my clay +cat’s paw and mutter a few words, and I will cast + +Maximilian’s Earthen Grasp. A soil cat’s paw comes +up out of the ground and swipes. It needs to make + +a strength save. 16. + +MATT: Strength save. That is a 15. What is your +DC? + +LIAM: 16. It’s held in place, and it takes 2d6 +damage. Hold on. It takes five points of + +bludgeoning damage. + +MATT: Five points of damage, got it. It is held in +place. + +LIAM: It has to use an action to break out. + +MATT: That it does. That ends your turn, Caleb. +Are you going to stay back in the corner where you are? + +LIAM: If I can squish even one square further away +from it, I would. + +MATT: You are backed up into the current corner, +as far away as you can get. That ends Caleb’s + +turn. Jester’s up. What are you guys doing with +Jester? + +TALIESIN: First off, we’re going to have the +Spiritual Weapon take a swipe right at where the + +plates are already broken, and hit it again. Which +is a bonus action, and a plus seven to hit. Oh, + +that’s not it. It’s around here somewhere. There +it is. That’s a 15. + +MATT: That was 15 to hit? + +TALIESIN: Wait, wait. (counting) Yeah, 15. + +MATT: That does not hit. The lollipop swings down, +and then bounces down off the armor. The Spiritual + +Weapon is not able to penetrate its armored hide. +That’s your bonus action. Jester still has an action. + +TALIESIN: I don’t think this is going to do +anything. + +MARISHA: (singing) Playing with your friends’ D&D +characters! + +TALIESIN: I was thinking of trying maybe a– + +SAM: Simple Sacred Flame? + +TALIESIN: We could do Sacred Flame, or if you were +nearer I’d say Cure Wounds. Or we could do a + +Guiding Bolt. + +ASHLEY: Hey, that’s a classic. + +TALIESIN: (like Jester) “We’re going to do Guiding +Bolt.” You roll this one. + +SAM: (imitating Taliesin) We’re going to do +Guiding Bolt. + +ASHLEY: That’s a 26. + +MATT: 26 definitely hits! Roll damage on that. + +TALIESIN: That’s 4d6 radiant damage. + +MATT: Yes, and the next attack on it has +advantage. + +ASHLEY: Okay. Come on, Jester. Any pluses? + +TALIESIN: No, just 4d6. + +ASHLEY: 14. + +MATT: 14 points of damage. Nice. As the released +Guiding Bolt slams into the side of it, the blast + +of divine energy explodes. Some of the plates dent +inward and now you see this glittering energy + +that’s entwining its body, giving you a glimmer of +some of the weak points to help you hit where + +it’ll hurt the most. Does that finish Jester’s +turn? She going to stay where she is, or is she + +going to move? + +TALIESIN: I feel like we should open up a little +bit. I think she’s going to see if she can crawl + +over to the door, so she can hide behind it in +case something bad happens. + +MATT: Okay, so she tries to move into the +doorway. + +SAM: That door actually opens and closes, Matt? + +TALIESIN: In fact, she might be smart– she has to +keep the Spiritual Weapon in visual range, right? + +MATT: Yeah. + +TALIESIN: Okay. She’s going to just use that as +some cover. + +MATT: Sounds good. So that finishes Jester’s turn. +Top of the round, Yasha. + +ASHLEY: Okay. So I’m going to (stuttering) pick +myself up. + +MATT: That’s half your movement, so you still have +20 feet of movement. + +ASHLEY: Can I flank? Get around so Beau and I +are– yeah. + +MATT: Right there. You are now flanking with Beau. +Your first attack has advantage anyway, because of + +the Guiding Bolt. + +ASHLEY: Right. That’s right. + +SAM: Up the butt. Does it have a butt, Matt? + +MATT: You cannot discern any sort of rear end or +exhaust port. + +SAM: Does it poop? + +MATT: You’ll find out, I’m sure. + +ASHLEY: 22. + +MATT: 22 hits. Roll damage on that first strike. + +TALIESIN: That’s a lot. + +SAM: Everyone poops. + +MARISHA: We can’t see the sphincter! + +TALIESIN: Oh wait, no! Everybody poops unless +they’re an android, because then they must be destroyed. + +MARISHA: Oh yeah, sure. That’s right. + +TALIESIN: Poop, poop. + +ASHLEY: 16. + +MATT: 16 points of damage. Cutting through bits +and pieces of it. Nice. That’s your first strike + +on it. As you jam down, grinding off, some of the +metal plates pull away from it, and once again + +lock, unable to push back into place. There’s +small places where you’re starting to buckle parts + +of its exterior armor, so its AC actually does go +down by one. + +SAM: Ooh! + +ASHLEY: Oh, okay. So I get another attack? + +MATT: That’s your first strike. You get a second +attack. + +TALIESIN: So we now know at least a 17 will hit. + +ASHLEY: That does not have advantage, right? + +MATT: You do, because you’re currently flanking +with Beau. + +MARISHA: (singing) Because we’re flanking, bitch! + +ASHLEY: That’s a 25. + +MATT: 25 does hit. Roll damage. + +ASHLEY: Not an extra, because not Divine Fury? + +MATT: Correct. Just 2d6 plus five. + +ASHLEY: Okay. That’s 11. + +MATT: 11 points of damage. Nice! Yasha, busting it +out. All right, that finish your turn? + +LIAM: Just a reminder that everyone is rolling at +advantage while the Cat’s Paw holds it. + +ALL: Ooh. + +MATT: Oh, because it’s restrained? Right! + +TALIESIN: Blinded and restrained right now. + +MATT: Good to know. That finishes Yasha’s turn. +It’s now Fjord’s go. + +MARISHA: (exaggerated Texan drawl) I do a cowboy +saunter up behind the– I go under the lollipop + +and I use the magical field of the lollipop to +make it like me walking through a glitter fog + +machine. I walk up to him, thank you. I walk up, +and I’m going to attack with my falchion. + +MATT: Go for it. Make two strikes with the +falchion. First attack with advantage. + +MARISHA: I’m sorry, Travis. + +SAM: That’s exactly how he talks. + +MARISHA: I’ll take that 18, plus that seven. + +MATT: All right, that hits. The first attack, +that’s a d8 plus– + +MARISHA: Plus Hex. + +MATT: A d8, plus four, plus Hex. + +MARISHA: And then I’m going do Booming Blade with +my action. Is that not how this works? + +MATT: No. + +MARISHA: Okay, no. I’m going to do damage. + +MATT: Booming Blade is a cantrip that only gives +you one attack as part of the action. + +MARISHA: Never mind, then I’m just going to hit it +real hard. + +MATT: That’s okay. + +MARISHA: Six plus two plus five, so eight plus +five. + +MATT: All right, that’s 13 damage. + +MARISHA: See my math? I can only do half. I’m so +tired. + +MATT: It’s been a long day. I know. Fjord comes up +holding the falchion, hand swings down, carving + +through, the shadows of the Hex helping the blade +dig in that much more. You have a second attack. + +MARISHA: Okay, it’s still advantage, right? + +MATT: Yep. + +MARISHA: Yeah, hyuck hyuck hyuck. I’ll take that +16. + +LIAM: Meanwhile, Travis is somewhere singing “Dear +Theodosia.” + +MARISHA: Yeah, somewhere he’s getting a nosebleed +while this happens. Four plus four plus five, so 13? + +MATT: 13 points of damage? That hits again. With +that, with Fjord carving into it twice with the + +blade, each time the falchion is carving through +each section, more and more armored pieces are + +pushing inward. It’s not enough to lower its AC, +but it is taking more and more damage. Slowly + +you’re piercing its heavily protected exterior. + +MARISHA: Do I have any more movement? + +MATT: Fjord would have, yeah. + +MARISHA: Like ten more? + +MATT: Ten more feet. + +MARISHA: He’s going to back up to that gate a +little bit. + +MATT: One or two steps? + +MARISHA: Two, if he can. + +MATT: All right. Still in melee. + +MARISHA: He’s still in melee? Okay. + +MATT: It’s a ten foot range. That ends your turn? + +MARISHA: Yep. That’s Fjord’s turn. + +MATT: All right. That brings us to the Gatekeeper +construct. The lens has retracted back into its + +armor, and you hear this sound (whirring) the lens +comes out, and it has cleared the tar from its lens. + +MARISHA: Cleff, you sick bastard! + +ASHLEY: Damn it! So he did think of that! He put +that in his notes! + +MARISHA: He did! Yeah, he said he didn’t have a +failsafe. That lying old bastard. + +ASHLEY: Lying sack of shit. + +MATT: The lens retracts and pops out the back +side, immediately scanning the source of what’s + +currently clutching it, and its dirt-driven arcane +paw. The blade arms on the top retract in, and + +instead these two heavy iron spears lock into +place, and both go firing outward towards Caleb. + +SAM: Oh no! Not my sweet boy! + +MATT: They have disadvantage, because it is +restrained. With disadvantage, it’s going to be an + +18 to hit for the first one. + +LIAM: Shield. + +MATT: All right. + +LIAM: So it misses. + +MATT: All righty. Second one, 16 and 18. 16 plus +eight; it’s going to be 24. + +LIAM: Oh, that will hit. Those will hit. + +MATT: The first one, the shield (clang). It +ricochets off and floats off in the background + +spinning. The second one, however, pierces through +the shield and hits you in the chest. + +LIAM: That’s not going to be good. + +MATT: That’s going to be 17 points of piercing +damage. + +LIAM: Good, good, good. + +MATT: And you are pinned to the wall. It actually +pierced through your chest and is now holding you + +into the stone. Your movement is zero, and you are +considered restrained against the wall. + +LIAM: I also have to make a concentration check. + +MATT: You do. So go ahead and make a constitution +check. With the damage taken, it has to be at + +least a ten or higher. + +LIAM: Hold on. I rolled a three. + +MATT: No, and with that, the paw is broken. + +SAM: (cat yowl) + +MARISHA: Shit. + +LIAM: Well, it’s still there. It’s just not +holding it. Wait, no, it’s gone. + +MATT: No, it’s gone. You’ve lost concentration on +the spell. And it did recharge its shrapnel blast. + +MARISHA: I was really wanting advantage on all my +attacks. Oh, but I have Yasha flanking. Okay. + +MATT: That being the case, that’s going to finish +its turn. It’s going to stay put. Because the + +blades now grind out again and begin whirring and +spinning around its orb-like body. That brings us + +to Beau. Beau, at the top of your turn, because +you are within five feet of it, you automatically + +take whirling blade damage by being in proximity. + +LIAM: Matt, was that 17 points of damage? + +MATT: That was, yes. + +ASHLEY: I’m also in proximity. + +MATT: Yes. So at the top of your turn, you’ll take +it as well. That’s six points of slashing damage + +to you, Beau. Now take your turn. + +MARISHA: Six. Apply changes. (singing) D&D Beyond! + +SAM: My mustache is falling off, so I better hold +it on with another mustache. + +TALIESIN: No, stop. + +MATT: Fuck you, Sam! + +MARISHA: Okay. I’m having internet problems. View. +Okay, I get advantage on this attack, right? + +MATT: You do, because you’re flanking. + +MARISHA: Okay, I’m going to try and once again get +up in those plates. + +SAM: Get up under them plates! + +MARISHA: That one’s cocked underneath. Okay! + +MATT: A four and a six. + +MARISHA: No, it was cocked underneath. It was +tilted. + +MATT: Okay. That dice is weird for that because +then you rolled the d20 twice. + +MARISHA: Then I won’t use it. + +MATT: All right. So roll the second one. + +MARISHA: Okay, 17 plus seven. + +MATT: For the second strike? + +MARISHA: I rolled both at the same– No, first to +strike. + +MATT: The first roll you had was a four on the +top, so roll for your second die. + +MARISHA: Okay. + +MATT: Just keeping it kosher. + +MARISHA: Okay. It’s still an 18. + +MATT: 18 hits, yeah. Go ahead and make your strike +with your staff. + +MARISHA: Okay. Four. + +MATT: Four points of damage? + +MARISHA: Plus another four. + +MATT: So that’s eight. As your staff strikes +across it, the wood of it, while damaging, doesn’t + +seem to be having as strong an impact as you’d +hope against its armored form. + +MARISHA: Because it’s not magical? + +MATT: It seems to be resistant to something that +is not magical. + +SAM: Oh no. + +MARISHA: Even though I still hit, can I try to +stun it with a Stunning Strike? + +MATT: Sure. Let’s go ahead and– I’m pretty +sure– + +MARISHA: I haven’t hit anything in so long and I +just want to stun something. I’ve had such bad + +luck the past two fights. + +MATT: I’m so sorry. + +MARISHA: I haven’t been such a good monk. + +LIAM: Yeah. (coughing) That’s rough, buddy. + +SAM: So far we’ve learned today that Fjord sounds +like this: (goofy chuckling) + +MATT: By the rules as written, because it mentions +the ki of the inside of the body– there is no ki, + +but there is a magical core. I’ll say that when +you strike the body intending to stun it, while + +you’re not affecting the ki of a soul, the ki that +you’re expending might interfere with its central + +energy core. So it has to make a constitution +saving throw. + +MARISHA: Okay. + +MATT: That’s going to be a 17. What’s the DC? + +MARISHA: Yeah. + +MATT: It’s a 12 plus five, I’m sorry. + +MARISHA: Yeah, it saves. + +MATT: You have another attack. + +MARISHA: I’m going to do that. Still have +advantage, right? + +MATT: You do. + +MARISHA: Man, it will be really awesome when that +monk ability, that’s core of my class, actually + +works. 17 plus seven. + +MATT: That hits. Go ahead and roll damage for +that. Second strike with your staff. + +MARISHA: Six. + +MATT: All right, six. + +MARISHA: Plus another four, so ten total. Sorry. + +MATT: It takes five points of damage as the second +strike is still somewhat deflected by the + +armor of its body. + +MARISHA: Since I have two hits, can I do Extract +Aspects? Spend a ki point? + +MATT: You can. You spend a ki point. Since we’ve +changed or errata-ed it, it does not make a saving + +throw. You just get to learn– + +MARISHA: I get to learn two things now? + +MATT: At level six you get to learn two things. + +MARISHA: Can I learn its lowest saving throw +ability? + +MATT: The lowest saving throw ability it has would +be charisma. + +(laughter) + +SAM: Useless! + +MATT: Not against some spells. + +MARISHA: Hey Molly, you want to mock this asshole +to death? + +TALIESIN: I think it would still go poorly, but +let’s see if it comes to it. + +MARISHA: Okay. I’m going to take my last attack. + +MATT: Okay, go for it. + +MARISHA: Still at advantage, right? + +MATT: Yep. + +MARISHA: Okay, I hit with a 15 plus seven, so a +22. + +MATT: That hits. + +MARISHA: I have a d6 now. Five damage. + +MATT: Five damage reduced to two. This time, you +hit with your fists. Again, it scrapes through the + +armor, and you’re bleeding at the knuckles from +the impact. It’s hard to break through its shell. + +MARISHA: I’m feeling so useful, you guys. + +MATT: This is a rough fight for a monk at level +five, unfortunately. + +TALIESIN: I got a crazy idea. + +MATT: That finish your turn, Beau? + +MARISHA: Yeah, I’m going to stay exactly where I +am. + +MATT: Okay, that finishes Beau’s turn. Nott and +Molly, you’re up. + +TALIESIN: You first, please. + +SAM: I’m going to scoot around and fire a crossbow +at it. + +MATT: Go for it. + +SAM: That’s a 15 plus seven to hit. + +MATT: That hits. Go ahead and roll damage. + +SAM: Is it within melee and stuff? + +MATT: It is. + +SAM: Well, that wasn’t good at all! + +TALIESIN: Hey, Beau. + +SAM: That’s eight. + +MATT: Eight points of damage, reduce that in half +because it’s a non-magical source. That’s four + +points of piercing to it. + +SAM: I’ll use my Fury Of The Small. That’s another +five points. + +MARISHA: Are you using my friend’s success to try +and make me feel better? + +TALIESIN: No, he actually only did four points of +damage. Sam only did four. + +MARISHA: Oh, you’re trying to use my friend’s +failure to make me feel better. + +MATT: It gets stuck in some of the gears. You see +some sparks from the inside, but it doesn’t fully + +pierce its shell. + +SAM: Terrible. I can’t really do anything. You +know what, I’ll take out my last burning bolt, + +that should be magical, load it up and fire that. + +MATT: Go for it. That is a magical bolt. + +SAM: But that doesn’t hit. I just wasted it. It’s +14. + +MATT: The bolt doesn’t impact. It just glides off +the armor. It lands somewhere in the distance. You + +don’t know if it’s retrievable or not yet. + +SAM: Damn it! + +MARISHA: It’s impossible to take you seriously. + +SAM: What are you talking about? + +TALIESIN: I can’t even– I’m rooting for Nott, +then I look at you and I feel weird. + +MATT: Molly, you’re up. + +SAM: I’m going to duck back a little bit. + +TALIESIN: I’m going to run in and try to do a +little bit more damage in here. I’m coming in and + +taking three more shots. I caught it. It’s all +good. That one misses. + +MATT: All right, you move in. Go for it. + +TALIESIN: That one hits. That’s a 19. + +MATT: First strike it dodges; it moves out of the +way. The second strike actually makes an impact, + +so roll for that. + +TALIESIN: That’s okay. (counting) That’s 12 points +of damage. + +MATT: 12 points of damage, all righty. Carves +through with the second strike. + +TALIESIN: For a third, slightly less exciting +attack. Natural 20! + +MATT: This is your off-hand, so it’s not a magical +weapon. + +TALIESIN: But its magicked up. + +MATT: Correct, so the extra rite damage is +magical, but the actual blade will be halved. + +TALIESIN: Okay, that’s fine. + +MATT: So roll the d6 for your blade. + +TALIESIN: That’s two to three, so that’s five. + +MATT: Five reduced to two. So two damage plus +this, doubled. Well no, sorry, the two is doubled + +because it was a crit. So it would have been four +plus three, which is seven. + +TALIESIN: So it was a five. + +MATT: Sure, it’s five damage. + +TALIESIN: And then six because this is doubled. + +MATT: So 11 points of damage. Now the armor is +reduced to 16 as you’re carving away at its + +armored shell. It’s starting to look pretty hurt. +You see it shifting rapidly trying to figure out + +its situation and tactically maneuver best it +can. + +TALIESIN: I’m going to see if I can hop back up +out of– am I ever getting out of melee, or am I + +not getting out of melee? + +MATT: If you back all the way up to here, you can. +Or all the way up to the top. + +TALIESIN: It will still get an attack of opportunity +on me, though. Without disadvantage now. + +MATT: At the moment, no. + +TALIESIN: You know, I’m going to stick around for +now. + +MATT: Okay. + +TALIESIN: I’m going to keep a flanking point. I’m +going to move a little bit, so that we’re spread + +out around it. So it has to make some decisions. + +SAM: Can he use the rest of his movement to work +on his Jester accent? + +MATT: Sure. + +TALIESIN: That’s going to be a lot of movement. + +MATT: Caleb and Jester, you’re up next. Caleb, +you’re currently pinned to the wall. You’re muted + +also, I can’t hear you. + +LIAM: What comes after Jester and I in the +initiative order? + +MATT: Yasha does. + +LIAM: Yasha does, and then the thing? + +MATT: Yes, Yasha, Fjord, and then the thing. + +MARISHA: And Jester is with you. + +LIAM: Yeah, I know. I’m having trouble thinking +straight because there is a blade through my gut + +and my rib cage. So I grasp the cat’s paw again, I +don’t try to pull myself loose, and I cast + +Maximilian’s Earthen Paw again. Strength save. + +MATT: As the paw reaches out once more to grab +it– that is a 19. 14 plus five. Sorry, man. + +You’re still maintaining concentration, but it did +not seem to grasp it at this moment. All right, + +that ends Caleb’s turn. Jester’s up. + +MARISHA: No, don’t do that! Go back. Sorry, keep +going. + +TALIESIN: Should I try something offensive or +healing-based, do you think? How are you doing, Caleb? + +LIAM: Bad. + +TALIESIN: Okay, so we’re going to do this. We’re +going to run out and cast Healing Word on Caleb. + +MATT: Okay, so step back through the door a little +bit there. What level? + +TALIESIN: Level one. + +MATT: So a d4 plus four to Caleb. + +TALIESIN: Yes, 1d4 plus four. So that’s seven +points. + +MATT: Caleb, you heal seven points. That’s a bonus +action from Jester. What’s next? You can only use + +a cantrip since you’ve cast a bonus action spell. + +ASHLEY: So the Spiritual Weapon? + +MATT: Spiritual Weapon is a bonus action spell. +You’ve already used the Healing Word, unfortunately. + +TALIESIN: But I can use my action for the bonus +action. + +MATT: It doesn’t work that way. + +TALIESIN: You can’t up a bonus action to an +action? + +MATT: No. + +TALIESIN: Man! So I can’t cast anything higher +than level one either, can I? + +MATT: Or a cantrip. + +TALIESIN: I can only cast cantrip at this point. I +would have done that in the reverse order if I had + +been thinking about things. Well, what do I got? I +got a– oh! + +MATT: But Caleb’s healed a little bit. + +TALIESIN: Caleb’s healed and that’s good. Do we +want to try? + +ASHLEY: Yeah, I say give it a go. + +TALIESIN: Let’s try Toll the Dead. + +MATT: Constitution saving throw? + +TALIESIN: It’s a wisdom saving throw. + +MATT: Wisdom to Toll the Dead? + +TALIESIN: You point at one creature you can see +within range, and the sound of a– you succeed at + +a wisdom saving throw or take 1d8 of necrotic. + +MATT: It is wisdom, you are right. So that would +put it at a 14. Because it has no wisdom modifier. + +ASHLEY: 15. + +MATT: 15, so it takes the damage! Go ahead and +roll. + +TALIESIN: If the target is missing any of its hit +points, it instead takes 1d12 necrotic damage. + +MATT: You’re level five, so it technically– + +SAM: (Jester voice) Technically! + +MATT: It’s a 5th-level character, so it’s– + +MATT and TALIESIN: 2d12. + +TALIESIN: All right. That’s 17 points of necrotic +damage. + +MATT: Not bad for a cantrip! + +TALIESIN: Boom! + +MATT: “It’s not too bad.” All right, that’s going +to finish Jester’s turn. Does she want to move? + +TALIESIN: I think she’s going to back up again. + +MATT: Back into the door? You got it. Jester is +just on the side there. All right, finishes + +Jester’s go, Yasha you’re up. + +ASHLEY: Okay, I am going to attack with my– + +MATT: At the top of your turn, you take blade +damage because you’re in proximity to it. That’s + +ten. You take ten points of piercing damage. So, +reduced to five. + +TALIESIN: You’re a beast. You’re great. + +ASHLEY: All right, so, question? I would like to +try to use the Dispel Magic portion of my + +Magician’s Judge. + +SAM: Now? + +ASHLEY: I don’t know; is that bad? + +SAM: I don’t know, can you get in there? Is the +guts exposed? + +TALIESIN: Is there enough gut to hit? + +MATT: There are a couple of pockets where you can +see inside of it, but you don’t see the power + +source. It’s risky. + +ASHLEY: Okay, I’m going to wait. + +MATT: So you’re just taking a strike with it? You +have advantage because you’re flanked with Beau. + +MARISHA: I think that’s the best thing I’ve done +this whole fight, is flanking. + +MATT: Some fights aren’t great for every class, +I’m sorry. + +ASHLEY: 19. + +MATT: 19 hits! Roll damage. + +TALIESIN: 16 to hit, so that’s not bad. + +MATT: Yep, 16 AC. + +ASHLEY: Okay. 17 points. + +MATT: 17 points! Carving past with the blade. You +have a second strike, if you’d like. + +ASHLEY: I would like– Does that also have +advantage, or no? + +MATT: Yeah it is, because you’re flanking. + +ASHLEY: Okay, ooh! 22. + +MATT: Yeah, that hits. Roll damage again. + +ASHLEY: 16. + +MATT: 33 points of damage in one round. Yasha +doesn’t mess around. That finishes your turn? + +ASHLEY: Yes. + +MATT: Fjord’s up. + +MARISHA: Okay, Fjord is going to walk up. “I’m a +warlock.” First, he’s going to do– I don’t think + +this is a concentration thing, it’s a bonus +action. He’s going to do Hexblade’s Curse. + +MATT: Correct, you can do that. + +SAM: It’s pronounced– + +SAM, MARISHA, and TALIESIN: (exaggerated Texas +drawl) Hexblade’s Curse. + +TALIESIN: So much fun to make fun of him when he’s +not here. I think, at some point, you may need + +another mustache. + +MARISHA: I gain a bonus to damage rolls that +equals my proficiency modifier. + +MATT: So an additional three damage per strike. + +MARISHA: An additional three damage! I should have +done this forever ago. + +MATT: Yeah, but now you know. + +MARISHA: I’m not a warlock! First attack, still +with advantage, right? + +MATT: No! You’re not flanking with anybody. + +MARISHA: Oh, he’s not. It’s just Yasha and I. + +MATT: So first attack with the falchion. + +MARISHA: Plus seven. + +MATT: That’s two attacks there. + +MARISHA: Oh wait, sorry. But I’ll take it. Those +first two attacks, 17 and 14. + +MATT: Yeah, both will hit, so roll damage on each. +So a d8 plus– + +MARISHA: d8 plus six. + +MATT: d8 plus seven on each attack, plus a d6 on +each. So roll that. + +MARISHA: Six plus seven, so 13 on the first one. +Same, 13 on the second one. + +MATT: Nice! Starting to look pretty rough now, as +parts of it are breaking down a bit. It’s shaking + +and you see little sparks on the inside as gears +are starting to connect where they’re not supposed + +to and grind against each other. That finish +Fjord’s turn? + +MARISHA: Yeah, can he back up again? + +MATT: Five feet or ten? + +MARISHA: Ten? + +MATT: One more and it’ll take an attack of +opportunity. Up to you. + +MARISHA: If he does an attack of opportunity, if I +move Fjord back, than we get a Sentinel strike, right? + +MATT: Technically, if he takes it. + +MARISHA: Yeah, let’s do it! Sorry, Fjord. He +hasn’t taken any damage, step back. He still has + +Armor of Agathys, too. + +TALIESIN: Step all the way back. Might as well, +because you can always run back there. + +MARISHA: I think that’s as far as he can go, +movement speed-wise. + +MATT: No, he can move farther than that. + +MARISHA: Sure. + +MATT: Okay, it’s not going to take an attack of +opportunity. It’s currently focused on everything + +else around it. + +MARISHA: What?! Okay. + +MATT: That finishes Fjord’s turn? + +MARISHA: Yes, it does. + +MATT: This entity is going to attempt to shift +back this way. Which means Beau and Molly both get + +attacks of opportunity against it. + +ASHLEY: I get one? + +MATT: You do not, because it’s still in melee with +you. + +TALIESIN: Do you get to try and make it not move? + +MARISHA: I do. Do I still get advantage because +flank? + +MATT: No, because it’s moved out of that range. + +MARISHA: Okay. Yeah, that’s a 17 plus seven, so +24. + +MATT: 24 hits, so roll damage. It does not move. + +MARISHA: That’s an eight on an eight. Plus four, +so 12 damage. + +MATT: 12 reduced to six, got it. + +MARISHA: And he does not move. + +MATT: Nope, he gets stuck there. The bane of all +GMs everywhere. + +TALIESIN: I don’t still get to take my attack of +opportunity, even though that happened? + +MATT: No, he did not technically move out of– +it’s sticky. It’s one of those weird things where + +he doesn’t technically move beyond the range, but +he tries to. + +TALIESIN: He tried to and I try to make a jab. + +MATT: I’ll let you have it, sure. + +TALIESIN: I’ll take no advantage. + +MATT: You have no advantage. + +TALIESIN: I thought I might be flanked. + +MATT: Currently, no. You would need something +right there in that corner to flank. + +TALIESIN: That’s a (counting) 24 to hit. + +MATT: That hits. Roll damage. + +TALIESIN: That’s (counting) nine points of damage. +Yeah, nine. + +MATT: It angrily is going to open to do its +shrapnel blast. + +SAM: Yeah. Where? Oh no, Caleb, you’re in that +cone. + +MARISHA: Ah, Caleb! + +SAM: Oh no, he’s dead already! + +MARISHA: Oh god! How long has he been like that? + +MATT: It was that powerful! I need Molly, Beau, +Fjord, and Caleb, and technically Jester, as + +well. + +ASHLEY: Isn’t she behind the door? + +MATT: She didn’t close the door there. She stepped +into the space to maintain eye contact. + +SAM: (singing) Open the door on your mystery date. +Caleb, you have to make a dex save. + +TALIESIN: Dex save? + +MATT: Dex save, please. + +LIAM: 20. + +MATT: That’s a success. + +MARISHA: 14. + +MATT: That is a failure. + +SAM: How? You’re pinned to a wall! + +TALIESIN: Dex save? 22 for me. + +MATT: Success. Oh, you’re not there. Nott? + +LIAM: I spun myself like a pinwheel. + +MATT: Fjord and Jester, if you could. + +SAM: Marisha, do one for Fjord. + +MARISHA: Don’t fuck Fjord, Gil! Oh, good. 17 for +Fjord. + +TALIESIN: Ten for Jester. + +MATT: Okay, so everyone saves except for Fjord. +Sorry, Jester. 27 points of piercing damage, + +halved to be 13 points of piercing damage to +everybody. + +MARISHA: Do I save? + +MATT: You rolled a–? + +MARISHA: 14. + +MATT: No, you do not, so you take the full 27 +points of piercing damage. + +TALIESIN: Okay, so 14 points of piercing damage. + +MARISHA: I had 27 hit points left. + +MATT: No shit? + +ASHLEY: You’re unconscious? + +MARISHA: Beau’s unconscious again. + +SAM: How about you, Cay? Cay-Cay? + +LIAM: Low. + +SAM: Low, okay. + +MATT: And still pinned. Jester took a full 27. + +SAM: How’s she? + +ASHLEY: Jester took a full 27? + +MATT: She rolled low for her dexterity check. 27 +points of damage. + +TALIESIN: Is that the whole, or did you not do the +whole thing? I’m up. I’m fine. + +MATT: That’s its action. It is locked in place and +it can’t move. Its speed is zero, frustratingly. + +Caleb, I need you to make another concentration +check, please, from the damage you took. + +LIAM: On what? Nothing’s up. + +MATT: I thought your other cat hand? + +LIAM: That failed last time, didn’t it? + +MATT: It failed, but can you still try it for +every turn after, or is it a one-time cast thing? + +LIAM: It can use a strength save to break out of +it and it exists, but if I fail my concentration + +check, it goes, right? + +MATT: But you’ve recast it. + +LIAM: The second time it succeeded immediately. + +MATT: Right, but when you create it in space, it +stays there. + +LIAM: It stays there? + +MATT: Yeah, and then as an action you can cause it +to try and do things– + +LIAM: Great! Then that means it’s staying there. + +MATT: Make a concentration check to see if you +maintain the spell. + +LIAM: Yes, sir. + +MATT: Higher than a ten. + +LIAM: 12. + +MATT: All right, you succeed. You maintain +concentration. That finishes your turn. Beau, + +you’re up first. + +SAM: Do that thing you do, Beau. + +MARISHA: Roll a death saving throw? That is the +thing I do. + +MATT: You don’t have to roll. You take damage from +proximity to it, so you automatically fail a death + +saving throw from the blades carving into your +now-unconscious body nearby. + +MARISHA: Do I roll again? Can I take the roll I +just used? + +MATT: Yeah, whatever you rolled on your death +saving throw. + +MARISHA: 14. + +MATT: Yeah, so that’s a failure and a success. +That brings us to Nott and Molly. + +TALIESIN: You want to go first? + +SAM: Sure? + +TALIESIN: Got any thoughts? + +SAM: I mean, I don’t have much. I’ll walk up +there, poke around the corner, shoot a crossbow + +bolt, do my thing. That’s a big hit. 25. + +MATT: That’ll do. Roll damage with sneak attack. + +MARISHA: Should have brought more tar. + +SAM: Ten, halved. + +MATT: Five points of piercing damage on the first +strike. Do you want to bonus action attack as well? + +SAM: I guess? These attacks are so weak. I don’t +know what else to do. I don’t have anything else + +to do. Yeah, I guess I’ll shoot another one. Why +not? That hits, 23. + +MATT: 23? Go ahead. That’s 1d6 plus– + +SAM: That’s another six points, halved. + +MATT: Halved to three, all righty. Sparks are +flying. It’s starting to shake. Molly, top of your + +turn, the swirling blades spin around and you take +eight points of slashing damage. It’s your turn. + +TALIESIN: (counting) Eight points of slashing +damage. Oof, that’s rough. I’m going to take two + +swipes at– I’m going to try and move. I’m going +to try and move somewhere where I’m flanking. Is + +there any flanking available at the moment? + +MATT: At the moment, for you, if you move over +Beau’s body. It’s a tough call. I mean, I’ll let + +you do it, if you want to. You’ll have to be +standing over her unconscious body. + +TALIESIN: I was about to say, is it in any way +that going to give her a little cover, at the very + +least? + +MATT: Probably not. + +TALIESIN: I’ll move in and then move around– +well, no, goddamn it. + +MATT: It’s up to you. + +TALIESIN: I’m going to take a couple shots and see +how this goes. + +MATT: Go for it. Take those shots, Molly. + +TALIESIN: Because I can use some hits that are all +right. + +SAM: Take those shots, Mollymauk. + +TALIESIN: Yeah, that’s what we’re doing. First +hit. + +LIAM: Don’t throw away your shot. + +TALIESIN: I’m not throwing away my shot. That’s a +22 to hit. + +MATT: That hits. + +TALIESIN: Let’s get that first thing. That’s 12 +points of damage? + +MATT: 12 points of damage, all righty. Next +strike? + +TALIESIN: Next strike. That definitely hit. That’s +24. + +MATT: Yep, roll damage on this one. + +TALIESIN: (counting) That’s ten points of damage. + +MATT: Ten points of damage. How do you want to do +this? The blades are spinning, grinding around. + +TALIESIN: I’ve got that one really soft blade and +I’m rolling it, and I want to see that one little + +opening and I want it to bend. The sword bends and +does that Chinese martial art thing where it goes + +and pops all the way into the center of it, and I +go wrist deep into the thing. + +MATT: The edges of the armor scrape against your +flesh, pushing and cutting past skin, causing + +blood to drip down your arm, but this is a natural +state for you. As the arm pushes into the center, + +there’s a flash of blue light, and the interior of +its armored shell (electricity crackling). It’s + +like a glow on the inside of a cracked, dark orb, +as all the individual sections where the plate + +armors meet suddenly glow with a bright, vibrant +blue-white light, and then go dark, and the whole + +metal object hits the ground. All the legs go +limp, and it rolls a little bit to one side, now + +inert and no longer functioning as a construct. + +LIAM: That was a Chow Yun-Fat moment. + +TALIESIN: I got a new die, baby. Does it look +familiar, motherfucker? + +SAM: Is it the Snitch? + +TALIESIN: It’s the nega-Snitch. + +MATT: The nega-Snitch. + +SAM: Where did you get that? + +TALIESIN: I found the place where the Snitch came +from. I had the woman make me one out of iron. + +MATT: I love it. + +TALIESIN: Boom, motherfucker. + +MATT: We’ll see how it fares. + +TALIESIN: It’s been middly, but it’s done okay +today. + +SAM: Ecks versus Sever. + +TALIESIN: Gil has been a help today. + +MATT: All righty. You all take a moment. Beau is +bleeding out. + +TALIESIN: Oh, no, we’re immediately going to +help. + +MATT: Jester runs up. + +ASHLEY: Jester runs up and casts Cure Wounds. + +SAM: Does she have a Cure Wounds? + +TALIESIN: Yeah, we got 1st-level Lay on Hands to +get her up. + +ASHLEY: At 1st-level, because I feel like that’s +what she would do. + +MARISHA: You really get tired of this dying thing. +I guess unconscious thing. + +TALIESIN: You did so well. No, really. You did +some good stuff in there. You kept it sitting. + +LIAM: Yasha. + +ASHLEY: Yeah? + +LIAM: Could you please come cast Pull This +Lamppost Out of My Stomach? + +ASHLEY: Oh, yes, yes. I go over and I– here. + +MATT: Yasha puts her foot up on the wall, and with +one big yank, pulls it out of your torso, Caleb. + +It was about two inches from the side of your body +and thrust through your abdomen. You begin to + +bleed, but Jester comes over and helps close up +that wound before you bleed out too much further. + +SAM: I’m going to run back and see what was back +over there. + +TALIESIN: Yeah, I want to take a look in the other +room too, and give them a proper look. + +MATT: Glancing into the chamber, that is another +closed gate that is bent inward from the repeated + +slamming of this centurion trying to make its way +in. Looking past the inside, you see four + +decomposed bodies. + +SAM: Can I open the thing? + +MATT: Make an attempt to do so. + +TALIESIN: Liam, you get ten hit points, and you +get 12. + +MARISHA: Dope. + +LIAM: Who gets what now? + +TALIESIN: You get ten. + +MARISHA: I get 12. + +SAM: 13. + +LIAM: From Jester? + +TALIESIN: From Jester. + +MATT: These prison locks are a pain in the butt. +You haven’t encountered something quite so heavily + +fortified as these cells. + +SAM: Caleb, I need you to come open this door. + +TALIESIN: I’m going to walk over to the door and +start beating it with a sword. + +MATT: Okay, make a strength check. + +TALIESIN: You can’t dex cut this thing? You can’t +pop it in? + +MATT: No, you have to force it. + +SAM: Yasha, I need you to come kick in this door. + +ASHLEY: If this big thing couldn’t kick it in, how +could I? + +LIAM: I’m coming. + +SAM: You’re bigger. + +TALIESIN: Eight. + +MATT: It is not budging. + +SAM: You’re bigger in spirit and heart. + +ASHLEY: Okay, I’ll come and try to open the door. + +MATT: You go over, see where Molly has failed, and +you go and try to fill that void. Make a strength check. + +SAM: I believe in you. Oh, wait! + +ASHLEY: What? + +TALIESIN: No, go ahead. + +ASHLEY: It’s not going to budge. + +SAM: I’m going to use this, Matt. I’m going to try +to bend fate and try to repick the lock. + +MATT: Okay. It’s a little late, but I’ll allow it, +sure. + +SAM: I know. + +MATT: Why not? Go for it. + +SAM: It’s a lot. + +(laughter) + +SAM: It’s 26. + +MATT: 26, okay. As Yasha comes forward and slams +her foot into it, it jostles the lock just enough + +for you to slip past the tumblers, and with a +(creaks) it opens a few inches on the inside. The + +bottom of it is scraping against the stonework, +the way it’s been bashed and bent has actually + +forced it out of the frame of the door, and it’s +going to take a bit more force to push it open + +enough to move inside, but you manage to do so. + +TALIESIN: The three of us will get that door +open. + +LIAM: Caleb stops mid-somatic gesture and says, +“Ah, fuck this,” and goes back to the first door + +and has a short rest. + +MATT: Okay. + +MARISHA: Yeah, Beau is going to deliriously– +still really messed up, like a drunk person doing + +a pointless task– is going to try and scoop up +some ball bearings that she threw, and then after + +maybe she picks up like ten– + +MATT: Make an investigation check. + +MARISHA: Okay. + +LIAM: Eins, zwei, drei, vier. + +MARISHA: 12? + +MATT: How many ball bearings did you throw out? + +MARISHA: I tossed my baggie– + +MATT: Your entire bag? + +MARISHA: My pouch. And did one of these things. So +I’m going to get my pouch back, and then– + +MATT: Okay. You get your pouch back and you manage +to scoop up– you have, we’ll say, 814 ball bearings. + +MARISHA: Okay. + +MATT: (laughs) Most of which because it’s such a +ridiculous item. + +MARISHA: Then after I, deliriously tired of +scooping up ball bearings, I’m going to stumble + +back and collapse next to Caleb and also take a +short rest. + +MATT: Okay. + +ASHLEY: May I go over and see the room where this +thing was staying in, on the other side? + +MATT: Sure, so you make your way to the opposite +end. + +SAM: Anything near the bodies? + +MATT: Make an investigation check. + +SAM: This I’m good at. One. + +(laughter) + +MATT: You find– at first you think it’s dried +compost, but you eventually realize, no, it’s just + +very old human excrement. + +MARISHA: Ooh. + +TALIESIN: At some point we’ll cast Detect Magic– + +MATT: You found prison poop. + +SAM: Old prison poop. + +MATT: Yes. Yasha, you head off to the other side +where the gate is open, and as you go inside, you + +can see the interior of this chamber is as scraped +up as the rest of them from where this sentry was + +attempting to scan and break out. On the inside– +make an investigation check? First time for you? + +ASHLEY: I think it is. 11. + +MATT: 11, okay. Looking around on the inside, you +take a glance– and there are these little pieces + +of things everywhere, some hard, some soft, and +you start pulling it up, and you notice that a lot + +of these are tiny torn slivers of blanket or sheet +or pillow, and the other hard pieces are tiny + +shards of bone. Whatever prisoners who were in +here who could not keep this at bay, their remains + +have been, time and time again, ground, battered, +and destroyed by this creature as it ran through. + +It has torn apart their bedding and their bodies, +but beyond that, nothing else of interest. + +LIAM: Back at the front gate, leaning against +Beauregard: Eh, what is that? Is that your blood– + +or is that mine? + +MARISHA: (slurring) I don’t know, it might be +yours. It’s hard to tell. + +LIAM: (snoring) + +MATT: Fjord pats you on the shoulder next to you +and goes, “Hey, I just wanted to let you know, I + +"appreciate what you did, taking the brunt of it, +because it didn’t even hurt me.” + +MARISHA: (slurring) That’s very true. I’m going to +remember that next time. + +MATT: “And that’s because of you.” + +MARISHA: (slurring) You’re the best, Fjord. + +MATT: “I know.” All righty, so what else are you +guys doing? + +SAM: Should we retrieve the magic core or anything +as proof of what we did here? + +TALIESIN: I mean, the fact that we’re going to +leave the door open and it’s not coming up, but + +yeah, we’ll go get the core and I figure we’re +going to do a thorough investigation of the whole + +thing once Caleb can do a Detect Magic. + +MATT: Okay. While Caleb’s taking a moment to +finish his short rest, you begin to peer inside + +and pull back some of the loosened armor plates. +Now that the machine is open, there’s not tension + +holding it together, and you see that each of +these armored plates, on the inside, are attached + +to its own arm-like pole. Once it collapsed, all +the armor plates went limp and fell open. It’s a + +tension-held bit of armor, that it could expand +and push out different areas to leave openings and + +then retract again. It’s a pretty ingenious +design, and you can see why Tinkertop is a + +talented man, though flawed sometimes in his +designs. This is pretty revolutionary. + +TALIESIN: It’s like a weaponized version of one of +those balls that you throw up in the air and it + +turns inside out. + +MATT: Similar to that, I guess you could say. +Looking inside, it’s hundreds of these little + +poles, and gears, and little servos, and a lot of +them are ground, bent, and damaged from the impact + +that you left inside. There in the center, you see +a cracked open, and partially destroyed, bluish + +crystal sphere. That was where your final blow +impacted to destroy it. + +TALIESIN: I’m going to keep cutting off the arms +so we can get to it. + +MATT: It’s yanking and bending pieces, pulling +them out and (pinging). On the inside, with the + +damage you’ve done, it’s not too hard to pry a few +off, but you manage to get to it, and there is the + +cracked and shattered crystal core. + +ASHLEY: Couple questions. I really like some of +the armor pieces that he has on his shoulders, + +like with the skulls and things. Is that just part +of his– + +MATT: That’s just part of the miniature. That was +my representation for it. I did not have a mini of + +a spherical ball made of armor. I’m sorry, that’s +the best I could do for size and intimidation. + +I’ve been very busy, didn’t have time to make an +entire mini of a tiny spherical metal ball covered + +in blades. + +TALIESIN: What could you have possibly have been +doing, Matt? Sorry! + +MATT: Sorry, no. It’s fine. + +MARISHA: Your mustache is traveling. + +SAM: Wherever it stays. Well, let’s take this +stuff back up to the warden? + +TALIESIN: We’ve had a short rest, and we’ll do a +quick search. Can you do a Detect Magic spell, Caleb? + +LIAM: Yeah, I have a little bit left in me, +Mollymauk. Will you help me up, please? + +TALIESIN: Oh, yeah come on, that’s all right. + +MARISHA: No, he’s my pillow! Fuck you, Molly. + +TALIESIN: Go fuck yourself, Beau. Come on. + +LIAM: (grunting) Okay. Point me at the thing. + +MATT: You do a scan of Detect Magic through the +room over the next 15 minutes or so. You do a + +thorough pass around. Nothing magical catches your +attention. Most of the interior here is– + +Actually, no, that’s not true. Very faint magical +auras from two ember light torches that are on the + +wall. That faint red light that you’ve seen is +essentially a very low light Everburning torch. + +LIAM: I turn to Mollymauk and say: Yeah, the only +thing magical here is you, friend. Pat pat on the + +cheek. I wander back over to Beauregard, and I go +to sleep again. + +TALIESIN: All right, come on, we’re going to get +you guys out of here. (strained) We’re going to go. + +MARISHA: (groaning) Okay. + +MATT: You pick yourselves up, and make your way +back to the heavy metal door. On this side, you + +can see the heavy scraping across it as this ball +has also been pushing repeatedly into this one + +exit point. As you approach, it is still closed +and presumably locked. + +SAM: (knocking) We’re done. Let us out. Guards! + +MATT: You hear some shifting behind it, and +eventually hear the familiar grinding of chains + +against metal. (creaking) It opens slightly and +the guards peer out. “You alive?” + +TALIESIN: I hold up the glowing crystal. You +should see the other one. (laughs) + +MATT: “Go check it out.” A few of the gnomish +guards push past and head down. Another one of the + +gnomish guards goes, “Well, fucking A. Is it +done?” The other gnomes rush past him and say, + +“Sure enough. They killed the thing!” He’s like, +“Oh, all right. I’ll lead you back to our boss. + +"Come on, follow me.” + +MARISHA: Beauregard goes: I just– it took a lot +out of us. I pass out in Yasha’s arms. + +ASHLEY: Okay. + +MARISHA: Yasha? + +TALIESIN: Do I buy this? + +MARISHA: You have to carry me. + +ASHLEY: I got you. + +MATT: Fireman carries you. + +TALIESIN: I want to have an insight versus +deception check on you. + +MATT: Make an insight check. + +TALIESIN: All right. I ain’t going to mess with +you, I just want to know. Nope, that’s an eight. + +Unless you roll really poorly. + +ASHLEY: As I’m holding her– + +MARISHA: I rolled way better. + +ASHLEY: –I will cast Healing +Hands. + +MATT: Okay. Go ahead and roll for that. + +ASHLEY: Regain number of hit points equal to +your level. So you gain an extra five hit points. + +MARISHA: You make me feel so warm inside. + +TALIESIN: Come on, Nott. + +MARISHA: How many hit points? + +MATT: Five. + +ASHLEY: A whole five. + +SAM: On our way out, do I see my bolt anywhere? + +MATT: Make an investigation check as you glance +around the space. + +SAM: 12. + +MATT: Because it’s a small space, you do manage to +recover it, so you get one bolt back. It did not trigger. + +SAM: It only triggers if it hits? + +MATT: If it hits an intended target, possibly, or +something hard enough. You rolled low enough where + +it didn’t seem to truly impact. + +LIAM: Make a Fu-Manchu check. + +MATT: You guys slowly make your way, guided back +by the various guards of the Gearhold Prison, to + +the office of the Wardenhelm, where both Rissa and +her father are waiting. As they walk in, you + +glance over and can see Cleff. He’s like, “So +how’d it go? Any luck with the thing? Oh, you + +"broke it!” + +TALIESIN: We did. We may need that later, sadly. + +MATT: “I’m simultaneously impressed and kind of +sad, but impressed mostly.” + +TALIESIN: It did work us over quite well. + +SAM: It was an incredible device. + +ASHLEY: It really was. + +SAM: You could have told us the eye had a +protective windshield wiper device. + +MATT: “It’s more for when it’s raining. I didn’t +think it would be for tar, but good to know.” He + +takes out the note in his little pad. + +TALIESIN: I’m going to take the crystal back. I’m +so sorry, we may need this. + +MATT: At this point, you see turning in the office +vicinity, Wardenhelm Poppin turns and goes, “It + +"appears my guards say you are successful in this. +That is very good. I am impressed. What is your + +"names, if I might be of curious?” + +MARISHA: We’re The Mighty Nein. + +MATT: “The Mighty Nein. All right. Good to know +that The Mighty Nein can be relied upon in such + +"situations. Are you staying in town for quite a +while?” + +MARISHA: I don’t know how long we might be staying +in town, so maybe we should go ahead and talk + +about that deal while we’re here? + +MATT: “Right. While you were down there, I got +approval for about 200 gold from the Starosta for + +"payment. I hope that is enough?” + +MARISHA: To get out the Schusters? + +TALIESIN: He doesn’t know about the Schusters. + +MARISHA: Oh. But you talked about getting people +out. + +TALIESIN: No, we mentioned vaguely that we might +want something. + +MATT: “I am curious as to what you are referring +to.” + +TALIESIN: We have some friends that are currently +interred here for financial troubles? Nothing + +dangerous, nothing violent. We were wondering if +we could make a deal for maybe some leniency. If + +that’s possible. + +MARISHA: Take that 200 gold, consider it their +bail and time served. + +TALIESIN: Also, we do have a bit of the mechanism, +and if everybody here is all right, I am of the + +opinion that if anybody asks us, it was your +brilliant idea to let us into that cell in the + +first place to take care of this problem. If +anybody asks, we know who is absolutely + +responsible for this. + +LIAM: You picked us specifically. + +SAM: Poppin Drokrusher. + +TALIESIN: You saw something in us. You took a +chance, and we’re grateful for it. + +MARISHA: And this guy will agree to that. Right, +Cleff? I elbow Cleff. + +MATT: “Oh! Of course, great deal. Ooh, sternum, +it’s a bit pain–” Go ahead and make a persuasion + +check with advantage. + +TALIESIN: All right, come on, man. For fuck’s +sake. That’s a six. + +MARISHA: Total? + +MATT: A six. + +TALIESIN: I don’t have any persuasion. I don’t +know why– + +MATT: Why you keep leading these social +encounters? + +TALIESIN: Somebody should pick up, but we don’t +have our talker here right now. + +MATT: Well, you got a talker, but that’s okay. He +takes a keen look at you, goes over, and starts + +thumbing through papers. Goes through his books, +picks one, and goes, “Schuster, Schuster, + +"Schuster. All right, I found the report here.” He +turns the page, “That looks like they were + +"arrested for false idol worship. That is not a +minor offense.” + +LIAM: Look at it this way: one path we could take +is that you are the mastermind who hired the right + +people for the job and everything is perfect. The +other path, we talk about how we came in and fixed + +things you could not. + +MATT: “The Schusters are still to serve a two-year +sentence, both of them. To pay the amount to bail + +"them out would be, at this point, about 350 gold. +With the 200 that were offered, that would put you + +"at a 150 bail amount should you wish to indeed pay +for these very important friends of yours.” + +MARISHA: Well, considering you have a hunk of +metal down in your basement that is worth at least + +100 gold worth of scrap that I’m sure the Assembly +Yard would love to have– + +MATT: “And they will, because it’s still +technically commissioned originally by the prison, + +"so we own the rights to its carcass. However, the +moment of negotiation is over. This is my price as + +"it stands. Either you receive the 200 and walk +away, or you can continue to pay the bail and they + +"will be released. That is up to you–” + +LIAM: Ja, I think that’s a fair deal. Jester, +would you mind settling this debt for us? + +TALIESIN: Yeah, that’s no problem. Jester will be +happy to pay. + +(laughter) + +TALIESIN: 150 gold? + +MATT: 150 gold. + +TALIESIN: Laura, you can text right now. + +ASHLEY: Oh no! + +TALIESIN: That’s okay. Laura will text if she has +a problem with that. + +MARISHA: Fjord can foot half, since he’s +sympathetic. + +TALIESIN: Fjord will pay half! So 75 gold each. + +MATT: That’s true. + +MARISHA; Fjord says, “You know what? To keep them +out of that orphanage?” + +LIAM: Your gold, Laura, or your maternal bond. You +choose! + +TALIESIN: Seven. Okay. So that’s all right. Bump +bump. Oh, and look at that! It’s all done! Look at + +that, it’s all done. That all happened! + +MATT: Look at that. It’s beautiful. + +MARISHA: He’s like, “No money was spent!” + +TALIESIN: It’s as if it never was! + +ASHLEY: What a bunch of assholes. + +TALIESIN: That’s what you get for getting knocked +up, man. Right there. Sorry. + +(laughter) + +MATT: At this point, he– + +MARISHA: Kids are expensive! + +TALIESIN: Kids are a deep financial drain, man! + +MATT: It’s true! + +LIAM: Man, don’t I know it. + +MATT: He accepts the coin, shouts out to– he +says, “Micahl!” And this female halfling comes + +rushing in. He says, “I would like for you to +write a writ for me of success in clearing the + +"lower regions of the prison under the watchful eye +of the Wardenhelm Poppin Drokrusher. I thank you. + +"And also, could we please have sent up immediately +a,” he leans forward, “Gilda and Wallace Schuster. + +"They are on the second level in cell 12B. They +have had their bail paid.” The halfling rushes + +off, some of the guards leave with her, and about +20 or so minutes later you hear the footsteps + +return and there you see this couple. They pull +forward, dirty, sallow, not very well-fed, but + +alive, and they both look bewildered. The man, +who’s got a thick graying brown scruff and the + +hair a bit shaken from his form, he glances up at +the rest of you. “I don’t understand what’s happening.” + +SAM: It’s all right. + +TALIESIN: We never understand what’s happening, +either. + +MARISHA: Gilda? Wallace? + +MATT: The woman looks over. She has this long, +curled, and tangled brownish-red hair. She goes, + +“Is this true? We’re free?” + +MARISHA: Why don’t we get outside and then we’ll +talk? + +SAM: Let’s have a meat pie. + +(laughter) + +MATT: With that, you guide the now +no-longer-prisoners outside of the Gearhold + +Prison, and as the small door opens to lead them +out into the late afternoon air, the sunlight hits + +them. And you see them blink and wince, and then +look up and smile, as this is probably the first + +sunlight they’ve seen in six months. You can see a +bit of glimmer as tears begin to form at the edge + +of their eyes and the two, the couple, look at +each other and smile, and hold each other, and + +look back at the group of you and say, “Thank you, +but why?” + +MARISHA: Let’s just say your kids made an +impression on us. + +MATT: “Are they all right? Where are they?” + +SAM: They’re at your house, the butcher place? +Don’t worry, we’ll take you there. They’re being + +kept safe by a tiny bird with a dagger. + +MATT: They look at you, and look both frightened +by the words you say, and then equally frightened + +by the creature they now realize that is saying +it, and go, “Right, right.” + +TALIESIN: Best not to think about it. + +SAM: Sometimes the people that help you are the +least expected. + +MARISHA: I was going to say eclectic, but sure. + +MATT: “Thank you.” + +LIAM: Thank heavens for little blessings. + +MATT: “Thank you very much. Can we go to our +children, please?” + +ALL: Yes. + +MATT: With that, you guys all make your way back +up the switchback path to the Idleworks Shelf, + +just as the sun begins to hit the mountains, the +skies turning to the oranges and reds of the + +coming sunset. At this point, the people of the +city begin to rise in energy once more as the + +whistles of a day’s work come to a close. The city +beings to liven up once more into an air of + +celebration, music blasting around you on all +sides. + +MARISHA: It’s like being in Vegas for more than 24 +hours. You’re like, “No! Not again! I can’t do + +"this for a third night in a row! Ugh!” + +TALIESIN: Roll for dubstep. + +MATT: As you guys push through the streets now, +the celebration expanding and exploding throughout + +the vicinity, your still-lingering hangovers from +the night before, mixed with your physically + +damaged selves, make you less jovial in this +space. Eventually you make your way to the back to + +the location of the previously boarded-up butcher +shop. It appears to be left alone, closed, locked, + +and as you left it. + +(whistling) (knocking) + +MARISHA: Oh, your way was way more cool. + +(whistling) (knocking) + +TALIESIN: It’s us. Open it up! + +MATT: You hear some shuffling and the door opens. +Austin and Gail look past and open the door. As + +soon as Gail can say, “You’re back–” they look, +and you can see their parents, right there, smile + +back at them. With that, they rush out, Gail and +Austin, and wrap their arms around their mother + +and father. Behind them, skittering, Layla and +Jude look past, and they run up as well and hold + +them. Now this family unit of six all brought +together again, as filthy as they may be in their + +current garb and lifestyle, hold themselves +amongst the glowing of distant fireworks going + +off, an unknowing celebration that the city holds +for this family. Behind, you see Kiri shuffle out, + +see what’s happening, then also come forward and +put her arms around the family and looks back at + +you with a smile. (like Jester) “Yes, I am a good +girl.” + +ASHLEY: Oh my goodness. + +MARISHA: This is making me really emotional. + +LIAM: This could be our chance to find a good home +for her. + +SAM: Yes! + +MATT: Kiri steps away from the group, looks at the +rest of you, takes the dagger out, steps forward + +and goes, (like Nott) “The Mighty Nein!” + +MARISHA: Kiri. (exhales) + +LIAM: You like these kids, Kiri? + +MATT: (like Jester) “Okay.” + +LIAM: Ja? + +MATT: (like Caleb) “Ja.” + +LIAM: You know, you spend enough time with us– +Beauregard and I here almost died tonight. You’re + +just a little girl. You should be playing with +these kids, not playing with us. What about you, + +Mom and Dad? + +MATT: At this point, they’re barely paying +attention. They look back and say, + +“I’m sorry, what?” + +TALIESIN: We have a request. + +MARISHA: A favor. In return– + +LIAM: In exchange– Beauregard. + +MARISHA: No, you were nailing it. We did a jinxies +thing, yeah. + +MATT: Fjord steps in next to you as well, and +goes, “Look, no children should be without their + +"parents, and we’re happy to have brought you back +together. Be more careful. Make sure that if you + +"do anything that could put your kids at risk, +don’t.” He looks over and defers back to you, Caleb. + +LIAM: We get into trouble quite a bit. I feel +guilty bringing this young girl with us. We’ve + +gone to great lengths to get you out and all– I +can’t speak for the group, but all I ask is that + +you give this girl some parents. + +MARISHA: Fjord’s right. No child should be +separated from their parents. Unfortunately, this + +little one was. + +MATT: The parents look at each other, and down at +the kids. The little girl, Layla, with her curled + +red hair, goes, “Does this mean she can stay?” and +looks over at Kiri. Kiri looks between them and + +you, and looks temporarily conflicted and +confused, but you can see a bit of understanding + +wash over. Kiri reaches over and takes from her +pocket the dagger, steps forward, and turns it + +around, handle forward. Holds it out. + +MARISHA: You’ve learned. + +MATT: (like Jester) “Yes, I am very sweet.” She +reaches down, and pulls out the music box. Slowly + +opens it after winding it. + +[music box plays] + +TALIESIN: Oh, that’s just mean. + +MATT: (like Caleb) “She’s a pretty good egg.” +Looks up at Caleb and rushes forward, and gives a + +big, warm hug. + +MARISHA: Shit. I turn to Gilda and Wallace and +say: Look, I know another mouth to feed is a lot. + +It would mean a lot if you take her, but we’ll +help you out. I reach in and I give them 50 gold + +from my stash. Should be enough to help for a +little bit. Hopefully make up the difference. + +MATT: She accepts it, wide-eyed. “I don’t know +what to say.” + +MARISHA: Well, I stole 75 gold from my friend +without him being here to speak for it, so I feel + +like it’s fair. + +MATT: She steps back, and they look like they’re +in shock still from these strangers that have come + +to their aid so heavily. Kiri pulls back and looks +to you. (like Jester) “Don’t eat humans, okay?” + +MARISHA: Go give Jester a hug. I know she wished +she’d be here for it. + +MATT: Jester, you see her arms twisted up and the +eyes filled with water and she goes, “Oh! We’re + +"going to come back, right?” + +SAM: Yes, we’ll come back and check on Kiri. Be a +good girl, Kiri. + +MATT: She gives a big hug and goes, “Kiri, you’re +going to be so beautiful as you grow up, and this + +"family is going to take care of you and is going +to be your new mother and father and you’ll have + +"this whole family here for you. Remember that no +matter what’s happening and what you are doing, + +"the Traveler is always looking over you, and we +are always– always thinking of you with love.” + +Jester turns around, and you can see the tears +welling up in her eyes. + +MARISHA: I give Jester a hug. + +MATT: She takes you in there. Fjord steps forward +and ruffles the feathers on the head and says, + +“You’re always a member. Maybe one day, you’ll be +able to come back and use that dagger for + +something that’s alive.” Kiri turns back and looks +to you. (like Nott) “Yeza was his name.” + +SAM: I guess everyone knows at this point, so it’s +okay now. + +MATT: She gives you a hug. + +SAM: Thank you for listening to us. + +MATT: Looks to Molly and gives this distant +stare. + +TALIESIN: I’m so glad we understand each other. +Take care of them. + +MATT: (like Molly) “Take care of them.” Looks to +you, and comes up and cuddles up against your + +chest where she had slept the night before and +(chirping). + +ASHLEY: Scratch those feathers. + +MATT: The feathers fluff up a bit. + +ASHLEY: Goodbye, Kiri. We will send you treasures +from all of our travels. + +MATT: (like Jester) “Okay.” + +ASHLEY: We will miss you very much. + +MATT: Kiri turns back and steps beside the kids. +The family looks out and goes, “If there’s ever + +"the opportunity to pay this back or forward, we +will. Thank you.” + +MARISHA: You already are. Look at this handsome +lot. You look like you need to be a vinyl decal on + +the back of a minivan. + +LIAM: A what? + +TALIESIN: I’m not even going to go there. + +MATT: More fireworks go off and the whole family +looks up again, and there’s a moment where the + +family, as one single unit, pulling Kiri into it, +Gilda looks at them all and says, “It’s been a + +"long time since I felt the need to celebrate. How +about we all wash up and go out and take you for + +"flowers?” The kids brighten up, excited, and Kiri +looks up happily and curiously looks back. They + +all shuffle into the house. The last look +as Kiri looks back over her shoulder. + +(like Jester) “I am Kiri.” The door closes. + +SAM: That felt really good, guys! + +ASHLEY: It sure did. + +SAM: It’s nice being good people. + +MARISHA: That might be the first nice thing I’ve +ever done. + +TALIESIN: Explains why your face is doing that, I +suppose. + +MARISHA: I don’t know what this emotion thing is. +It’s weird. + +TALIESIN: It’s not a good look on you. + +MARISHA: It probably isn’t. + +TALIESIN: Come on, let’s go find a quiet place to +sleep. I’m exhausted. + +MATT: Fjord, as you’re walking along back to your +inn, goes, “Now, I know y'all did this because I + +"asked you to, and you weren’t sure if you wanted +to. I want you to know that’s appreciated. You + +"went out on a limb for me and these kids. I’ll +remember that. Anyway, come on.” As you guys make + +your way back to a more solemn evening, the +celebration is wild. The Blushing Tankard Tavern + +is in the same crazy energy and music you possibly +can expect, but you are too exhausted emotionally + +and physically. You get a drink, find your way +back to your room, and crash out hard. + +TALIESIN: Long rest. + +MATT: Long rest to you all. The next morning you +come to consciousness, your first morning not + +hungover for a lot of you, here in the city of +Hupperdook. Now the city is yours to make your + +final business with. + +SAM: We can do more things in this city? + +MATT: Well, you haven’t gotten back to Tinkertop +for your half of the deal. + +SAM: Yes, that’s right. I guess we should go visit +Cleff. + +TALIESIN: Get your tinker toy. + +SAM: Who says it’s mine? It could be any of ours. +I mean, mine’s a little busted, though, so it + +would be nice. + +MATT: As you hold it up, it goes (snapping). + +SAM: I can fix that. Probably. + +TALIESIN: Going to take it away. + +MARISHA: On the way, I look for someone who wasn’t +the guy who hated us before selling more of those + +poppers, because I want to stock up before we get +out of this godforsaken town. + +LIAM: I tag along with Beauregard. + +MATT: All right. You get another set of ten. + +MARISHA: Another set of ten. Yeah! + +MATT: I think it was two copper. + +TALIESIN: I will only stop if there’s something +interesting in a window. Otherwise, I figure we’re + +heading back to pick up the crossbow. + +LIAM: Hey, Beauregard. + +MARISHA: Yeah, Caleb? + +LIAM: That felt pretty good last night. Helping +somebody. + +MARISHA: Oh, yeah. + +LIAM: Do something good. + +MARISHA: Yeah, it wasn’t too bad. + +LIAM: I get the sense that you have bigger plans +than that, even. Cobalt. Monk. I get a sense. + +MARISHA: Honestly, I don’t really have a lot of +plans. My entire life has been plans being made + +for me. So it’s nice not having plans. I ran away +from the Cobalt Soul. I have ideas. I don’t know + +if ideas would count as plans. + +LIAM: Well, that’s just semantics. I have a feel +about you. You and change. I don’t think that you + +and I have the same plans, but I think they might +overlap. I would be willing to help you. + +MARISHA: I’d be willing to help you, under one +condition. Can we agree to keep each other straight? + +LIAM: How do you mean? + +MARISHA: If either one of us tries to turn and do +something stupid, or lean a little bit more evil. + +LIAM: Evil? + +MARISHA: Chaotic, whatever you want to call it. + +LIAM: Surely neither of us are evil, Beauregard. + +MARISHA: Anarchists? Let’s just make a pact if +either one of us do anything stupid that maybe + +we’re each other’s failsafes. + +LIAM: Yeah, I like that. + +MARISHA: I don’t think I want to hurt any more +people and I don’t think you do either, so maybe + +if we keep each other from hurting other people. +That’s not true. I do want to hurt people, just + +not people I like. Let’s hurt bad guys. + +LIAM: I think I can help you. I think you can help +me. I think we can do some good here. + +MARISHA and LIAM: Deal. + +SAM and MARISHA: Skype high-five! + +MATT and TALIESIN: Skype-five. + +TALIESIN: Skype force five. + +MARISHA: Can you do the– give me a– + +LIAM: I will do my best, Beauregard. + +MATT: That’s amazing. Awesome. As that’s +happening, you guys have reached the exterior of + +the Tinkertop Inventions shop. + +TALIESIN: If there was possible to buy some food, +I want to have some camping food for the rest, + +like good stuff. + +MATT: High-quality provisions for the rest of the +trip? + +TALIESIN: Oh yeah, just really good food. + +ASHLEY: Stews. + +TALIESIN: Some meat, veggies. Just (grunts). + +MATT: If you drop a solid two gold– + +TALIESIN: Done! + +MATT: You have good road meals that’ll last– + +TALIESIN: We’re eating good! + +MATT: Oh, for the whole group? For the whole +group, put five gold down and I’d say you guys + +have some of the finest fucking food you could +have on the road going north. That is good eating. + +TALIESIN: Yep. We’re going to be eating really +good. + +MATT: On the outskirts of the Tinkertop Inventions +shack, you make your way on the inside and you + +see, in the process of feverishly sketching out +designs, Cleff Tinkertop barely look up from his + +page. “Oh! Hello, good to see you all again. Thank +you. Thank you for helping with that. I think, + +"based on some of these new designs I’m coming +forward, they might be interested in a new + +"version! Perhaps a new design! Perhaps an update, +if you will, based on the notes you gave me, so + +"here’s to hoping!” + +SAM: Okay. Worth a shot. + +MARISHA: Don’t know if a lesson was learned here, +but all right, let’s continue on. + +TALIESIN: Maybe the lesson was for us. I’m not +sure. + +MATT: “Can I help you with anything?” + +SAM: Well, we just came to say goodbye; we’re +probably rolling out of town soon. And, you know, + +I mean, if you had an extra crossbow lying +around. + +MATT: “Ha ha! Right, sorry, I forgot entirely! +I’ll be right back.” He goes back and rummages and + +pulls out the fantastic, previously displayed +Tinkertop Boltblaster 1000 and goes, “Thank you + +"for your help. I hope it serves you well. By the +way, if there’s any problems, if you wouldn’t mind + +"making notes, and feel free to mail them off to me +so I can perhaps improve on the next iteration.” + +SAM: A beta testing sort of a thing? + +MATT: “If you don’t mind. That’d be fantastic.” + +TALIESIN: I’m so excited. + +SAM: Mm-hmm, mm-hmm. + +TALIESIN: Ooh, nice. + +SAM: Sure. + +TALIESIN: Woo! + +SAM: Okay. Yes. Ugh. + +TALIESIN: That can happen. That’s okay. + +SAM: I love it. It’s great. + +TALIESIN: That’s very you. It’s very you. + +SAM: Thank you. Thank you, Cleff. + +MATT: “Of course, and thank you as well. Wherever +you’re off to, safe travels!” + +MARISHA: Cleff, maybe if in the future we come +back and need a repair or something spiffy, you’ll + +cut us a deal? + +MATT: “I think something can be arranged. I’ll be +here!” + +MARISHA: And hey, I don’t know if you know the +Schusters at all, but if you see a family walking + +around, little bird child, maybe watch over them +for us. + +MATT: “That’s a very curious series of words +you’ve strung together, but I’ll keep an eye out for you.” + +MARISHA: I acknowledge that, and thank you. + +MATT: “Course.” + +TALIESIN: Look at you, becoming a people person. +Or at least a bird person. + +MARISHA: Fuck you, Molly. + +TALIESIN: Fuck you, too. + +MATT: “Well, if you’re leaving, you should say +bye, Rissa!” Behind him, Rissa sits up with her + +goggles on. She was in the back currently working +on something. Goes, “Oh, right, you’re off + +"already? You’re leaving?” + +TALIESIN: We got to get on the road. + +MATT: “Oh, well, it’s been fun.” + +TALIESIN: We can’t thank you enough. We’ll +definitely come back in contact next time we’re + +rolling through town. + +MATT: “Do. Thank you for showing me a good time +and for getting this old coot back to some sort of + +"interesting means of constructive work.” + +SAM: I’m sure he’s going to invent many new, +excellent devices. + +TALIESIN: We leave her the drinking tokens. + +MATT: She goes, “Well, I mean, drinking by proxy, +I’ll certainly take that!” + +TALIESIN: They need use. I think it’s fair. + +MATT: “Well. Next time, I’ll owe you a round.” + +TALIESIN: Very much taking you up on that. + +MATT: “Well, be safe. Take care. And ‘til the next +time.” As you guys exit, you hear her say, “I + +"don’t think this design’s going to work, Dad.” He +says, “No, trust me!” And the door closes behind you. + +TALIESIN: That’s going to end well. + +SAM: I think they’re on the road to recovery. + +TALIESIN: Something very positive’s going to come +out of that relationship. + +SAM: Yes. + +LIAM: Yasha! + +ASHLEY: Yeah? + +LIAM: What is on your mind? You’re very quiet. +You’re not thinking about leaving us again, are you? + +ASHLEY: Why would you think that? + +LIAM: Well, you tend to go mum for a while, and +then you’re gone. You’re very useful for us! We + +could do great things together, the not-nine of +us. I hope you’re not thinking of leaving. + +ASHLEY: Well, I’m not at this moment. I think– +and if I did, I would find my way back to you. + +Sometimes things need to be done. + +LIAM: Well, no one’s going to bully you into a +decision, but we’re all happy to have you here. + +You know, my muscles are big. They can accomplish +a lot, but we do better with you around. + +ASHLEY: Thank you, Caleb. I think you can manage +just fine, but I will– I’m here for now. + +SAM: She’s not going anywhere! What are you, +crazy, Caleb? She’s fine! Come on! + +LIAM: It was just a feeling I had. + +SAM: You’re crazy! + +LIAM: I understand. + +SAM: It’s fine! + +ASHLEY: What a strange feeling. + +MARISHA: What time is it? + +MATT: At this point– well, no, you slept through +the night and you’ve woken up the next morning, so + +it’s pushing close to midday. + +TALIESIN: Let’s get on our way soon. + +MARISHA: Yeah. To Shitty Creek? + +TALIESIN: Let’s make our way. + +SAM: Is that where we’re going next? + +MATT: Fjord musters the cart, the horses, +retrieves them from where they were stored during + +your stay here. + +SAM: Are we making our way out of town? + +MATT: Looks like it, unless you guys have anything +else planned. + +SAM: On the way out of town– you said when we +came into town there were some guards with + +pistols, with guns? + +MATT: Yes. + +SAM: Do we see any on the way out? + +MATT: Make a perception check, as you make your +way through the bottom end of the city. + +SAM: 14. + +MATT: 14? Glancing through, there are two +crownsguard that walk by, both gnomish. One of + +them appears to be carrying a heavy sword on the +back. The other one does have some sort of strange + +contraption, like a firearm pistol at its side. + +SAM: I’m going to try to steal it. + +MATT: Make a sleight of hand check. + +MARISHA: Yes! + +SAM: With either Mage Hand, or my own hand, +whatever’s– + +MATT: Up to you. + +SAM: Mage Hand. + +MATT: All right. + +SAM: What am I doing? Sleight of hand? + +MATT: Sleight of hand, so your proficiency +modifier plus your dex. + +SAM: Oh. 19, then. So not sleight of hand, this is +a dexterity check. + +MATT: Well no, sleight of hand is– I’m sorry, no, +it’s a sleight of hand check. + +SAM: Oh, well then it’s 22. + +MATT: 22, yeah. My brain. I was thinking of +unlocking. It glides past over you. The guard’s + +none the wiser. + +SAM: Okay. + +MATT: It is loaded with a single shot. + +SAM: Great. + +MATT: So you have a single-shot pistol with no +ammunition. + +SAM: It’s loaded with a bullet, though, right? + +MATT: Yes. + +SAM: Okay, cool. Great. That’s all I care about. + +MATT: All right. With that– + +MARISHA: If you’re deserted on an island, to kill +yourself with? + +MATT: In those final dark moments! This campaign +goes really dark suddenly! With that, you guys + +head out past the fences, the artillery +construction ranges, the plumes of smoke and + +steam, the dual-shelved levels of the gnomish city +of Hupperdook, with the people, adventures that + +you met and left behind, and forge your way on +further up the Crispvale Roadway heading towards + +the Glory Run Road, that heads north, towards +Nogvurot and the Shadycreek Run. Heading on for + +the next better half of the day, you make a fair +amount of travel, before the sun eventually sets + +before you can reach the crossroads. Eventually +having to pull off to the side of the road to make + +camp for the first night there. You head off your +general curious range there, you set up a small + +camp. Who’s taking first watch? + +LIAM: Nott and I. + +MATT: Okay. Nott and Caleb, if you wouldn’t mind +rolling a perception check with advantage, or both + +of you roll it individually. + +SAM: You go. + +LIAM: With advantage? + +MATT: No, he rolled, and now you. + +SAM: I got a nine. + +LIAM: You got– okay. Here comes. Oh, big eight. + +MATT: All right. You guys take your first watch. +Nothing. Though you’re not paying much attention, + +nothing seems to transpire during that first watch +period. You finish it without issue. The second + +watch come up. Fjord goes ahead and says, “I’ll +take it.” + +ASHLEY: I’ll join you. + +MATT: “You’ll join as well, Yasha?” + +ASHLEY: Yeah. + +MATT: All right. You guys take your second watch. +Fjord and Yasha are currently situated there. Two + +of you are up. It’s now pushing past maybe one or +two in the morning. The fire is burned low to + +embers at this point, and you’re both staying +close for heat. Fjord’s sitting there looking, and + +goes, “I’m kind of proud of all this, you know?” + +ASHLEY: I am, too. I’m actually very surprised at +the choices we’ve made. Especially the choices + +that I’ve made. + +MATT: “Yeah. A lot of these folks have surprised +me.” A little voice goes like, (as Jester) “Some + +"people are trying to sleep.” + +ASHLEY: Sorry, Jester. + +MATT: “But I’m awake now.” Fjord goes like, “Let’s +take a walk.” Fjord stands up, Jester stands up, + +and the three of you step away for a minute. Fjord +looks up at the stars and goes, “Dreams’ve been + +"weird. For all the visions, the darkness out +there, it’s good to know that, somehow maybe we’re + +"all putting a little bit of light in there too.” + +ASHLEY: That’s a very nice way to put it. + +MATT: “Who knows? Maybe we’ll find ourselves a +path somewhere along the coast in the long run. + +"Could show you some of my hometown. Maybe some of +yours, but maybe not quite as well put together.” + +Jester interjects at this point and goes, “Well, +if we do go back, I could show you– if it is safe + +"depending on what my mom says– the places where I +grew up, the beautiful shorelines. Have you been + +"to the Menagerie Coast before?” + +ASHLEY: “I’ve never been to the Coast.” + +MATT: “Oh, it is so beautiful. It would be +incredible.” + +ASHLEY: I’ve seen– + +MATT: Her mouth isn’t making noise. You go to +talk. No sound comes out of it either. There’s a + +look of confusion amongst the three of you. I need +you to make a wisdom saving throw, Yasha. + +What did you roll? + +ASHLEY: I rolled 11. + +MATT: In that moment of panic, you go to reach for +your weapon, and suddenly your muscles seize up + +and your body is unable to move. Your eyes glance +back at Fjord, who seems to be in the same + +position. The falchion apparates in his hand, but +he is unable to move. Jester is the only one who + +is like– As she turns to run for the group, and +impacts the chest of a dark humanoid figure who’s + +standing there who grabs and holds her in place. +Four other dark figures emerge from the shadows + +around and grab and immediately put their arms +around you. You try and resist from the spell. In + +fact, make another wisdom saving throw. + +SAM: Oh god. + +ASHLEY: Natural 20. + +SAM: Whoa! + +MATT: Fjord maintains it, but all this in absolute +silence. There is no sound, just shadows and + +starlight. As you’re now being grappled by two +men, the spell breaks from you. However, they’re + +still holding you. As you feel a gag pulled over +your mouth from one of them, the other one begins + +to throw rope around you. You’re looking over the +side and you can see another gag showed into + +Fjord’s mouth. Manacles are being shoved onto his +arms and legs. He’s unable to move. Jester tries + +to break free off the opposite– not with a +natural seven. She’s kicking and screaming, but + +there is no sound coming out and as she’s pushed +down, another figure comes up and throws shackles + +onto her arms behind her and her legs. She’s +yelling and yelling and a gag is pulled over her + +mouth. What are you doing? + +ASHLEY: Am I–? + +MATT: There’s two people that are now coming to +grapple you. + +ASHLEY: I take out my weapon and I’m ready to go. + +MATT: All right. You pull your weapon. Make an +attack, if you want. + +ASHLEY: Yes. Okay. 25. + +MATT: 25 hits. Roll damage on that. + +TALIESIN: Where was this? + +SAM: She’s a bad motherfucker. + +ASHLEY: 18? + +MATT: 18 damage. Oof! You have a second attack, if +you like. + +ASHLEY: Oh, that’s a nine. + +MATT: Your first one impacts one guy and there’s a +splash of blood, silent. Once again, no sound + +here. The second one swings wide and the other guy +captures it. He grabs your arm and pulls you in. + +He’s going to make an athletics check against you. +Make an athletics or acrobatics check to try and + +not be grappled. + +ASHLEY: 13? + +MATT: That’s not going to make it. He grapples and +holds you in place. The other one takes and slams + +manacles onto your wrists and pulls it back, +wrenching the blade from your grasp. Your arms are + +now locked behind you into these metal manacles. + +ASHLEY: Can I try to scream out in some way to the +Stormlord? + +MATT: You go ahead and scream. Make a straight +wisdom check. + +ASHLEY: Three. + +MATT: In that moment, as you try and scream out, +your vocal cords strained by the sheer force of + +your voice, no sound comes out. Looking up in the +sky, there isn’t a single cloud in sight. Probably + +for the first time in weeks, since you’ve been in +this side of Wildemount, it is a clear night. No + +sign of clouds. No sign of storm. In that moment, +as you’re screaming out, the gag gets put into + +your mouth and tied behind your head. You glance +over and you can see Jester being dragged. Now the + +manacles affixed to the back of her ankles and +she’s being pulled through the grass, Fjord a few + +feet behind her. Still unable to really make out +the shapes of these hooded figures that are + +pulling them through and you are shoved to the +ground. + +ASHLEY: Are my legs still free? + +MATT: Your ankles are about to be manacled. + +ASHLEY: Can I kick? + +MATT: Make another athletics check. + +ASHLEY: 25. + +MATT: 25, all righty. With that, you manage to +kick free and they can’t quite get ahold on it and + +one figure steps forward, shorter than the others, +stout looking, and goes, “Oh for the–” and his + +voice dissipates as he gets closer. I need you to +make another wisdom saving throw. + +ASHLEY: 17. + +MATT: You’re still kicking and breaking free. +They’re going to try to restrain you once more. + +Roll one more athletics check. + +ASHLEY: Eight. + +MATT: No, that’s not going to do it. As much as +you struggle right now, you’re by yourself. Now it + +looks like two figures holding you down, and the +third one that is frustrated that you have + +resisted a spell a second time. They get the +manacles on the back of your legs. Your arms are + +held behind, your ankles are now pulled up towards +where your hands are, and you are face down in the + +wet grass in the middle of the night, as you feel +your body now being dragged by the chains. + +Dragged, dragged. Your mouth is filled with the +taste of the sweat that’s poured down, that’s + +soaked into the gag that’s now forced in your +mouth. Grass and grime and mud are grinding + +against your face. All you can see is the dark +shadow there and the bits of star and sky ahead, + +until eventually you’re lifted upright, right back +once more. Immediately, you can see a series of + +wide carts, large travel caravan carts that are +low set, covered with piles of goods. Looks like + +sacks and a couple of crates, fairly +sparse-looking for travel caravan crates, but what + +you see travel up and down the roads all the time. +There are three of them with horses to the front + +of them. You can see about eight other figures +around these carts. As you’re up held there, with + +your mouth gagged and your arms and legs bound, +you look off to the side and you can see Fjord and + +Jester also struggling and unable to find their +way about. Jester begins to flex against it and + +you can see her strong physique pushing against +it, and she gets smacked upside the cheek by one + +of the men that pulls her and holds her in place. +You hear a voice speak up and say, “Hey, look what + +"we found, eh?” You see a dark figure step closer +to you. Glancing up, through the minimal light, a + +human man, tall and brutish. His head is +completely bald on top, revealing a scarred and + +tattooed design across one side that curls down +into his lightly leathered armored chest. His + +thick brow hangs over two cold, uncaring eyes. He +nods in approval to these three acquisitions that + +you are, revealing a number of golden teeth +between his cracked lips. His muscular body is + +mostly obscured by a cloak and hood beyond that +armor. The thug goes, “Lorenzo, your instincts are + +"sharp. Looks like we found ourselves a sudden +bounty.” The heavy figure, who hasn’t spoken at + +this point, kneels down and grabs the chins of +each of you. Grabs Jester, who is now shaking, + +with anger and fear in her eyes, looks both sides +of her face, goes to Fjord and lifts the chin, + +comes to you and grabs– + +ASHLEY: I spit in his face. + +MATT: The gag is right there, so you– (coughing) +“Looks like this one’s got some spirit too. + +”(chuckles) Our prospects are good with this find. +Two divine-blood and one half-beast. I’m pleased. + +“Toss them in with the others. We’ll head back. Our +cages are at capacity now.” He stands back up and + +turns around and heads back to the carts, as +you’re all being thrown to your sides again and + +being dragged through the wet grass and dirt, over +rocks. You can feel gashes being pulled across + +your face and shoulders as you’re being pulled +through the dirt. You���re righted once more and two + +more goons lift you up towards the back of this +mostly empty cart. It seems just small piles and + +boxes, and then suddenly your vision shifts, as if +you’re being pulled through a curtain and these + +carts are piled high with cages. And the opened +one that the three of you are showed into clangs + +behind you, this five feet by five feet box. As +the three of you are jammed into each other + +uncomfortably, you look about inside, under what +looks to be a darkened tarp that covers the cages. + +Glancing out the side of your eye, you can see in +the one next to you, that there are other dark + +humanoid figures quietly whimpering and not +moving. You hear “Heyup!” and the horses begin to + +pick up speed, as the creaking of wheels turning +get faster and the feel of the cart beginning to + +move. And that’s where we’re going to finish +tonight’s session. + +(groaning) + +SAM: Was she taken and Fjord and Jester? + +TALIESIN: The three of them, yep. + +SAM: All in the same cart. + +TALIESIN: Yep. + +ASHLEY: Fuck. + +MARISHA: My heart. + +SAM: We heard it with our passive perception. + +MARISHA: They were in a Silence spell. + +SAM: Oh, I forgot to tell you that I never went to +sleep and I was watching the whole time! + +MARISHA: Better be some dope investigating at the +top when we come back. + +TALIESIN: Maybe you hit him enough so that you +left a clue. + +MATT: It’s possible. + +SAM: Well yeah, blood. + +MATT: There were some struggle. + +MARISHA: Blood! Splatter! Some CSI shit! Up in +here! + +SAM: Yeah, we’ll get a black light. + +(laughter) + +SAM: We’re going to name it Caruso. + +MARISHA: Yeah, we’ll have dope one-liners. + +ASHLEY: Yup. + +MARISHA: The Who. It’s going to be great. + +LIAM: Oh man, what a foursome. Holy shit. + +MATT: It’s going to be interesting. + +ASHLEY: This was too much! Kiri and then this? + +LIAM: We did the right thing with Kiri. + +ASHLEY: My heart. + +TALIESIN: Yes. + +MATT: Love you guys. + +MARISHA: We didn’t kill Fjord and Jester, though! +By puppeting them. We took some money, but that’s + +a good cost for not killing them. + +LIAM: We did drain Laura’s coffers, though. + +ASHLEY: Just a little. + +LIAM: There was that. + +TALIESIN: To be fair, it’s not like the money +would do her any good right now. + +MARISHA: That 75 gold? + +TALIESIN: They’re going to take all of that, so if +anything– + +MATT: Well, she didn’t take her haversack with her +when she parted with you guys. + +MARISHA: So we have the haversack. And if they get +disarmed– + +TALIESIN: Really, it’s our money now. + +SAM: Mm-hmm. + +MATT: You can take that up with Laura. + +TALIESIN: I’m going to have access to this +haversack for a while, I’m just saying. Sorry. + +MATT: Oh boy. + +TALIESIN: Oh boy. I’m going to get in trouble. + +MATT: Love you, Ashley. + +ASHLEY: Love you. + +TALIESIN: Oh god! No! + +MATT: She goes back to New York. You’ll hop in +when you can. + +ASHLEY: I’ll hop in when I can. + +LIAM: No, she doesn’t! Is that true? + +ASHLEY: What? + +LIAM: You’re leaving? + +ASHLEY: Yep. + +MATT: He knows that. + +LIAM: Don’t go. + +MATT: I know. + +LIAM: Stay here! And play D&D for weeks and years +at the old folks’ home. + +MATT and ASHLEY: I know. + +MARISHA: We’re just selfish. + +LIAM: Yeah, we are. + +ASHLEY: But Skyping isn’t the same, yeah? + +LIAM: No, I feel like I’m in a bunker underneath +the ocean. + +MATT: I know. + +MARISHA: You sound like it. + +LIAM: There’s just a half a second of delay and +that’s all it takes to make feel like I’m 80 feet away. + +TALIESIN: No, it’s like playing D&D with General +Zod. I mean I’m happy to do it, but it is a little weird. + +(laughter) + +TALIESIN: It’s a little much. + +LIAM: Can I be Terence Stamp? + +MATT: It’s true. + +TALIESIN: Bless you. + +MATT: Thank you, Liam, for making it. + +MARISHA and ASHLEY: Thank you, Liam! + +SAM: Thank you, Matt for making this game work +with half of a crew. + +LIAM: –Baryshnikov of Dungeons & Dragons. + +MARISHA: Congrats to Laura and Travis! + +SAM: I’m sure they’re sound asleep right now. Just +getting a good night’s sleep. + +(laughter) + +MATT: Oh yeah, the dads get to laugh now. + +TALIESIN: Never again. + +SAM: The first night is rough! + +LIAM: Just you wait, Travis Willingham! The +chickens are all coming home to roost! + +TALIESIN: This is the most complicated revenge +plan I’ve ever heard. + +MARISHA; I know! These fucking assholes are like, +“One of us! When are you going to join our + +"misery?!” And I’m like, “No!” + +MATT: We’re good! + +LIAM: Not misery. + +TALIESIN: Sleep is all gone. + +MARISHA: No, it’s not misery. It’s beautiful and +amazing and incredible. + +MATT: All right, we’re going to go so I can go to +sleep because it’s been a very long day. + +TALIESIN; It’s been a very long day! + +MARISHA: The day’s not over! + +ASHLEY: No! + +MARISHA: For me, at least! + +MATT: I know. That’s okay. + +MARISHA: Let’s move. + +MATT: Okay. Well guys, we’re off next week. We’ll +miss you then. We’ll leave you on this fantastic + +cliffhanger for the next two weeks and we’ll pick +up from there with a guest or two which we’ll + +announce as we finalize the schedule. Yeah! It +means we have two guests and one guest may have + +on-camera work that is waiting to hear if they can +make that first session, so we’ll find out. + +(singing) The life of the actor! But yes, we’ll +have announcements soon on that. In the meantime, + +guys, thank you so much for coming with us. We +love you, and is it Thursday yet? Good night! + +[music] + +MATT: Hello everybody, and welcome to tonight’s +episode of Critical Role, where a bunch of us + +nerdy-ass voice actors sit around and play +Dungeons & Dragons. + +(cheering) + +MATT: Now from our own studio! + +TALIESIN: It’s so weird! + +MATT: I know, not a whole lot has changed at the +moment. A few things, a few little bells and + +whistles here. But yeah, we’re at our own place, +which is crazy. + +TALIESIN: This is a crazy thing above us. + +MATT: I know. + +LIAM: We’re surrounded with people in white robes. +I don’t know why. + +SAM: Just keep saying Fidelio. + +TALIESIN: Fidelio. + +MATT: Perfect. So welcome, glad you guys can join +us. Guys, still with the clap thing too much. + +Before we jump into tonight’s game, let’s get +through our announcements. First and foremost, our + +fantastic sponsor for this evening, and has been +for quite some time, our friends at D&D Beyond! + +SAM: D&D Beyond! + +MATT: Sam, if you want to take that away. + +SAM: Yes, D&D Beyond wanted to announce that their +826LA donation campaign has officially come to an + +end, and they’ve raised $11,400 for 826LA based on +114 natural ones rolled through the end of June. + +We are terrible, but our bad luck is the kids’ +good fortune. The main thing that people have been + +wondering and talking about on The Facebooks and +stuff is the new baby. Travis and Laura aren’t + +here, you guys might have noticed, and everyone’s +like, “How was the birth? How did it all go down + +“two Thursdays ago?” So I have taken a little +license, but I have scripted a bit of a radio play + +that we’re all going to participate in to show our +viewers how it all went down two Thursdays ago, + +and how the birth came to be. Taliesin will be +narrating, I will be playing the role of Travis, + +Marisha will be playing the role of Laura. + +MARISHA: Sorry, Laura. + +SAM: Liam will be the doctor. + +LIAM: A real job, Dad! + +SAM: And Matt will be a couple of different roles, +including Matt Mercer. + +MATT: Oh, I can probably do that. + +SAM: We’re going to see what happens, this is a +first performance of its kind. Take it away, Taliesin. + +TALIESIN: Exactly two weeks ago, at the Willingham +house. + +SAM: Babe, can you bring me some onion rings and +Miller Ice with lime? The Cowboys game starts in + +six weeks and I want to be ready. + +MARISHA: Darling, something magical is happening. +Our boy, the magical light that will illuminate + +the universe, will join us soon. + +SAM: Huh, what?! Right now?! But the Cowboys! + +MARISHA: Travis, dear, your stallion is galloping +to earth, humanity must welcome him with loving arms. + +SAM: Ugh, I’ll get the stupid hospital bag. + +TALIESIN: Later, in the hospital waiting room. + +SAM: Hey, Matt, heads up, Laura’s having that +stupid baby. + +MATT: Oh yeah, no problem, I’ll just throw out the +next three weeks of story I planned out and + +totally rework everything to accommodate this. I +don’t need to sleep. Ever. + +SAM: Cool, bro. Hey, can you also tape the Dallas +Cowboys game for me? + +TALIESIN: Meanwhile, inside the delivery room. + +LIAM: Okay, Mrs. Willingham. + +MARISHA: It’s Bailey. + +LIAM: Oh right, sorry. Anyway, I have checked your +charts and you should be in a lot of pain right now. + +MARISHA: I feel nothing but the sweet nectar of +Mother Nature coursing through me. My love + +radiates like luminescent rainbows that will +create a new life this day. + +LIAM: Really? Well, you should get ready for a +long labor, this one could take up to 36 hours– + +MATT: (infant crying) + +MARISHA: It is done. + +(laughter) + +MARISHA: The mortal world has received its divine +cherub. + +LIAM: What?! That’s medically impossible! You +didn’t even push! + +MARISHA: Does one need push for the summer to +shine down its radiance upon us? No, we merely + +bask in its glory. Lo, my baby is perfection. + +MATT: Yes, I am perfection. Mother, I bring news +from the womb. The newly revamped digital + +character sheet from D&D Beyond has released! +What’s been added: improved desktop and tablet + +views, better at a glance information, additional +ad hoc customization, custom themes, shareable + +links, and an updated PDF export. To celebrate, +D&D Beyond is giving away a complete legendary + +bundle to a random viewer. To enter to win, go to +Twitter.com/DnDBeyond (‘n’, not ’&’), and reply to + +the pinned tweet with a shareable link for one of +your D&D Beyond characters. The giveaway ends this + +Sunday at midnight PM. + +MARISHA: You are a miracle baby. I love you. + +MATT: I love you, Mama Willingham. + +MARISHA: It’s Bailey. + +TALIESIN: And scene. + +SAM: Thank you guys, this was great. That was +theater! + +MATT: And strangely accurate. + +MARISHA: That was handed to us two minutes ago. + +SAM: You were fantastic as Laura Bailey. + +LIAM: It was like Travis was here! + +SAM: Yeah, my Travis is pretty good. Also from D&D +Beyond, next Wednesday, July 18 at 1:00 PM + +Pacific, & BEYOND, a new weekly stream hosted by +Adam Bradford and Todd Kenreck, kicks off with + +super-special guest Matthew Mercer. + +MATT: Yay! + +SAM: Did you know that? Okay, cool. Each week, the +show will cover not only D&D, but also the guest’s + +other passions outside of D&D, like D&D. + +MATT: Maybe they shouldn’t have started with me. + +SAM: Shenanigans will ensue, so don’t miss it. Be +sure to check it out at Twitch.tv/dndbeyond to + +watch. That’s our sponsor shoutout. + +MATT: Boom! Well done, Sam. Laura and Travis, +direct all that fury at Sam, please. + +LIAM: Send your emails. + +MATT: Thank you, Sam. A couple of quick notes +here: we are headed to San Diego Comic-Con next + +week for our Critical Role panel and, as we +announced today, we’re also going to New York + +Comic-Con later this year. For details on either +of those events, go to Critrole.com for all the + +information. It’s there for you. The “Nott the +Best Detective Agency” shirt is up in the store + +right now. Once again, head to shop.critrole.com +to check it out. Our fantastic, terrible detectives. + +SAM: We’ll see. Tonight. + +MATT: We’ll see. Yeah. Starting this week, the +Wyrmwood giveaways are back for Critical Role + +intermission. The giveaways will be hosted on the +Critical Role Twitch channel, however, and moving + +forward, so when we’re coming to the break, if you +want to jump over to the Critical Role Twitch, + +it’s Twitch.tv/criticalrole. There, you can enter +the Wyrmwood giveaways. Keep an eye out for that + +and we’ll remind you before we jump to the break +as well. You can watch our hosted stream and our + +sweepstakes there, at that location. As a +reminder, Talks Machina, our after-discussion show + +about whatever transpires here at this table, is +every Tuesday evening. The next episode will be + +next Tuesday at 7:00 PM Pacific time, hosted by +our fantastic Brian W. Foster, if he can get away + +from Lancaster long enough. He’ll be giving out +prizes for Gif of the Week, for Fanart of the + +Week, and all that fun stuff, so check it out on +Tuesday. Other than that, let’s go ahead and jump + +in to tonight’s episode of Critical Role. + +SAM: (baby-like wailing) + +[click, TV static] + +[groovy Critical Role theme] + +MATT: And welcome back. + +SAM: Come in, Harry, come in. Take off your +robes. + +MATT: So. Welcome back. Last we left off, The +Mighty Nein were making their way north after + +making a deal with the Gentleman in Zadash. They +had completed the first of two tasks for him, the + +second one requiring them to make their way to the +northern city of Shadycreek Run, outside of the + +Empire, to meet with a business operative of his, +who had been busy with some other elements and + +needed some help to reconnect about what their +business together was. Along this journey, you had + +made a stop in the gnomish city of Hupperdook, +where you discovered the work-hard-play-hard + +gnomish society, got all your money taken from +you, got it returned to you as you found out the + +thieves were the young children of a family, the +parents of which had been arrested and had been + +imprisoned for a while. You went to the prison, +helped destroy one of their long-haywire + +guardians, and paid off the rest of the fine for +those parents, to set them free, returning them to + +their children, and decided to leave your +temporary companion for a while, Kiri, with them, + +as a safer means of continuing her journey, now +with her new family. + +With that, you gathered your things, found +yourself a better crossbow, and began heading back + +on the trail along the Crispvale Road and making +your way northward. There, you had set up camp for + +the evening about a day’s travel outside of +Hupperdook, and during the night, while Yasha and + +Fjord were taking their watch, wakening Jester +with their conversation, and the three of them + +deciding to step away from the camp as not to wake +the rest of you, they were… Well, they went missing. + +SAM: We don’t know. + +MATT: We begin today’s story as morning slowly +creeps over the distant mountains. The cold, + +frosted dew on the tops of the nearby grasses +glistening like tiny crystals, the bits of + +sunlight begin to just break past the ridge. The +sky, previously clear the night before showing the + +stars above, now is matted with cloud cover and +small breaks that show the blue sky above. The + +cold weather is definitely shaking you awake as +you all begin to come to, rubbing your eyes. + +Glancing about the cold atmosphere, you come to +the hard, dirt ground patch that you had cleared + +out for your evening’s rest, your packs and tents +ready to be reassembled… But it’s just the four + +of you. + +SAM: Jester, I need some pocket bacon for +breakfast. Jester? Jester– oh, she’s probably + +taking a dump in the woods. + +MARISHA: I think I have some pocket bacon still. + +SAM: Oh, can I have some? + +MARISHA: Yeah. It’s a little moldy. + +SAM: Oh, that’s even better. (eating noises) + +MARISHA: Okay. + +TALIESIN: Fjord never came back after watch last +night. + +LIAM: I stand up and scan the area. + +MATT: Make a perception check. + +LIAM: What is that? That’s a six plus something. +Nine. + +MATT: Looking about, there is a faint mist that is +still burning off that clouds your vision far + +enough to the point where you can’t quite see some +elements of the mountain range you had just come + +from, but glancing about around you, there’s no +sign of your three companions. There’s no visuals + +that guide you to where they might be. + +MARISHA: Where’s Yasha? She’s gone too. + +SAM: She does that sometimes. I’m sure it’s +nothing. + +MARISHA: Yeah, but– + +TALIESIN: Fjord? + +MARISHA and TALIESIN: Jester? + +TALIESIN: The Traveler’s bullshit! + +SAM: That’s playing– + +TALIESIN: That really would’ve worked. + +SAM: That’s playing with fire. + +TALIESIN: I’m going to check the tents. I’m going +to check the tents to see if their stuff is still there. + +MATT: As you go about to their sleeping +arrangement spaces, everything except for whatever + +they had on them as they took their watch is still +there. The haversack is left behind, the rest of + +their goods lying on the ground where they were +left. + +SAM: Their personal belongings and stuff? + +MATT: Yep. + +MARISHA: Falchion? + +MATT: The falchion’s always with him. + +MARISHA: Right, but his holster thingy. Right? +Didn’t he have a holster thing, or did I just + +imagine that because he’s Texblade? + +MATT: He would have a belt with pouches and such, +but no, that was on him at the time. + +SAM: His spats and spurs? + +MATT: Those are not there, unfortunately. + +SAM: Oh, wow. + +MATT: Essentially, everything but the equipment +they had on them– in fact, if you look, you can + +see Jester’s shield is there, currently +untouched. + +MARISHA: It’s not right. + +TALIESIN: Yasha’s stuff is still here? + +MATT: Yasha doesn’t have much on her. Whatever she +does have, she generally keeps on her, so she + +hasn’t left anything behind. + +TALIESIN: So there’s nothing behind? + +LIAM: Are their weapons here? + +MATT: You don’t see any weapons. Yasha keeps her +weapon on her at all times; Fjord, from what you + +understand, weirdly never seems to have need. But +Jester’s weapon is left next to the shield as well + +as you begin to rummage through. + +SAM: I’ll take a swig to calm my morning nerves +and start searching around to see if there’s any + +notes or any signs of anything around. + +MATT: Make an investigation check. + +SAM: Okay. That’s terrible. + +TALIESIN: That’s unbelievably bad. + +SAM: That’s an eight. + +MATT: All right then. As you begin to rummage +around in the nearby grasses, tossing over the + +remains of their left behind materials, even +pushing through the fire just in case some of them + +may have fallen in, no sign. + +TALIESIN: I’m going to check the road for fresh +tracks, see if anything looks like it was disturbed. + +MATT: You’d make an investigation check then. + +MARISHA: Are there trees nearby? + +MATT: Not within the next mile or so. + +TALIESIN: Oh, for fuck’s sake. Same roll. Two. + +MATT: Okay. + +LIAM: I am going to sit down and bring Frumpkin +out, and pull out my book and begin to do what’s + +needed to cast it again– Find Familiar– but I’m +going to turn Frumpkin into, uh… a peregrine falcon. + +MATT: Okay. + +SAM: Whoa. + +MARISHA: That was very specific for an “uh” to +come before it. + +MATT: (laughs) So, as you are both losing +yourselves amongst the nearby grasses, and trying + +to look for any sign of where they may have been, +you are focusing on your spell. What are you + +doing, Beauregard? + +MARISHA: Can I see if I see any grass that’s been +laid down, like a direction that there might be + +people who have walked through? + +MATT: Go ahead and make an investigation check. + +MARISHA: That’s a natural one. + +SAM: Oh my god, we’re not even going to know +they’re gone. + +(laughter) + +TALIESIN: They’re literally scarecrows in the +background. + +LIAM: They’re probably skinny dipping somewhere! + +MATT: This is amazing. + +SAM: We got a two, a two, a one. What was your +first roll? + +LIAM: I rolled a six, which turned into a nine. + +SAM: Okay, so six is our top roll so far. + +MATT: Knocking it out of the park, y'all. + +TALIESIN: We are children lost at a Ross Dress for +Less. We’re never going to see our parents again. + +It’s all over. + +MARISHA: First roll in the new studio, it’s a +one! + +MATT: We’ll get them out now! In the time that you +guys have begun to shout, you’re continuing to + +shout their names out, and forge through the +nearby grasses. Caleb, you complete your spell, + +and Frumpkin’s form suddenly, slowly shifts, then, +with a puff of steam and smoke, turns into the + +falcon. Lands on your shoulder. (caws) + +LIAM: I know, I am sorry. I will change you back +as fast as I can. I need you to look for the three + +that you do not see here. The green one, the blue +one, and the goth one. Go! + +MATT: You watch as Frumpkin takes off into the sky +and does a few loops. Go ahead and make a + +perception check from a bird’s eye view, which +makes it a little easier. + +TALIESIN: (cawing) + +LIAM: Natural 20. + +TALIESIN: Hey! Thank God. + +MATT: There you go! When humanity fails, bring in +the hawks. + +MARISHA: We know nature is better at everything. + +MATT: With a quick, singular pass overhead, you +watch as Frumpkin sends you an immediate bit of + +information. You focus through the eyes, and +glancing down, you see a clearing where a large + +portion of grass, maybe about 60 or so feet from +where you guys are, has been pushed down. And you + +see tracks and drag marks and grooves in the dirt. + +LIAM: Oh shit. There was a– This way! I come out +of it so I don’t trip on rocks. There’s a struggle + +this way. And I lead the group back to this. + +MATT: All right. You guys rush over, and there you +can see on the ground this patch of disturbed + +grass that has been pushed down, along with the +dirt that has been jammed and shoved up into small + +side piles and trenches that were dug in. There’s +definitely signs of a struggle here. At a quick + +glance, looking around, footprints and signs, +there looks to be somewhere between five to eight + +sets of footprints you can see from all different +angles. And you can see three grooves being + +dragged through the dirt into the grass, towards +the road a little bit northward. + +SAM: Can we follow those grooves? + +MATT: Yeah. You guys go ahead and follow these the +best you can, eventually making your way to the + +outer side of the Crispvale Road, the path that +you were on already, but a little ways north of + +where you were. And there you can see the grooves +end, and a number of sets of heavy wagon wheels + +begin, or at least have previously pulled off the +trail and then pushed themselves back onto the road. + +MARISHA: So it’s impossible to tell if it’s the +same one? + +SAM: Can we see which direction those wagon tracks +went in? + +MATT: It’s hard to tell which direction wagon +tracks go in, necessarily. Make a survival check. + +SAM: Survival. Nine. + +MATT: (laughs) Could be going north. Could be +going south. You’re not entirely sure. + +SAM: That narrows it down! It’s not east or west, +guys! + +MATT: Northeast or southwest. + +SAM: God damn it! + +MARISHA: Well, that’s more narrow. When it was +going on the road, was it going towards the + +direction we were going, or were we following it? + +MATT: You’re not entirely certain. The tracks seem +to be traveling either in the northeast direction + +that the road goes that you were traveling, or +heading back towards Hupperdook. What you do + +notice, though, and what keys you in that this has +something to do with this, is the tracks grind off + +the road by about five or ten feet, and that’s +where the grooves of these dragged individuals or + +sacks stop. And then it pushes back onto the +road. + +LIAM: Here is what I am wondering: why we are +still here. Yasha and Jester and Fjord, they + +didn’t know each other before a month ago. + +SAM: Who was on watch? It was Fjord and Yasha, +right? + +MARISHA: Yeah. + +SAM: So they would have been awake. But what about +Jester? She was asleep, right? + +MARISHA: She also has a big old crushie on Fjord. + +LIAM: If they were taken, that means they came to +our camp and took her, possibly. And even if they + +did not, it’s not like we were hiding. + +MARISHA: Why couldn’t we hear anything? + +SAM: Maybe they weren’t targeting anyone specific, +just coming to grab folks, and those were the ones + +that were awake, or closest to the road, or– + +LIAM: You’d take the three beefiest of a group of +strangers? + +SAM: Well, they took the three ugliest ones. I +mean, they left us. + +TALIESIN: First, thank you. Second, they may have +just taken the ones that were furthest away from + +the light. They just picked them off, maybe? You +walk away from camp, that’s what happens. I mean, + +it’s not the biggest or strongest. It’s the– + +SAM: Wait. I’m going to examine the tracks for +blood. + +MATT: Make another investigation check. + +SAM: Mmm. That’s an 11. + +MATT: It’s better. In looking through near where +these cart tracks begin, there’s no signs of + +blood. Going back and following the grooves +through the dirt, you find a few small traces. + +SAM: Anything weird about the blood? Is it green +blood, purple blood, blue blood? + +MATT: No, just standard dark, dusted-over blood at +this point. + +MARISHA: Censored video game blood. + +SAM: That means that they weren’t bleeding when +they were dragged, which means that either they + +were killed by vampires and all their blood was +sucked out of them first, or they were still alive. + +MARISHA: And that blood was far away from our +camp. Maybe they were just triggered by a sound + +that they heard, and they went to go investigate +it. + +TALIESIN: I’m going to freak out. Is there any +trash or anything on the road? I’m just going to + +look for any– + +MATT: Make a perception check. + +TALIESIN: That’s better. 14. + +MATT: 14? As you look off, looking for any sign of +change, there’s the fog at the far peripheral of + +where you’re watching. Nothing on the road, except +for a couple of tufts of scrub brush, catch your + +eyes, until you see a dark shape on the road to +the south. + +TALIESIN: Moving? + +MATT: Moving. It looks to be a shadowed outline of +a person. + +TALIESIN: I’m going to draw both swords and head +towards it. + +SAM: Seeing that, I will draw my new crossbow. +Turn it on. I imagine it’s battery-powered. + +(powering-up noise) + +(laughter) + +MARISHA: Four D batteries. It’s very obnoxious. + +MATT: They run out in half an hour. It’s like a +Game Gear. + +LIAM: Do you want my not-cat to go look first? + +TALIESIN: I may have already moved. I didn’t think +of that. + +MATT: I think Molly’s already off. + +MARISHA: I’m following Molly. As I follow Molly, I +turn to Nott and Caleb, and I say, just stay back + +for a second. Back us up if we need it. + +SAM: Sure. + +MATT: So you’ve nocked your bolt into your +crossbow for the first time. As it winds back, you + +crank it, and it slips into place. You hear this +faint spring tension. + +SAM: Ooh! + +MATT: As you’re preparing for this, Molly and Beau +start rushing up. + +TALIESIN: Yeah. I’m just going to be obvious. + +MARISHA: I flank. + +MATT: Okay, so you head off into the brush? + +MARISHA: Stealth. + +MATT: Make a stealth check. + +LIAM: I send Frumpkin to do a lazy circle. + +MARISHA: Man. This feels like last game. 12. + +MATT: 12, okay. Good to know. Molly, as you get +closer, the shape takes more form. As the mist + +fades and your proximity grows closer, you see a +squat figure. Wide and muscular, armored, with a + +sack over the shoulder. Ashly, if you want to +enter? + +SAM: What?! Whoa! + +TALIESIN: That was fast. + +LIAM: This is Your Life! + +MATT: Ashly Burch joins us at the table. + +LIAM: Hey, Ashly. Welcome. + +MATT: So Ashly, if you’d like to describe what +Molly sees as he approaches? + +ASHLY: What Molly sees is a dwarven woman with a +five o'clock shadow, a cigarette hanging out of + +her mouth, extremely battered, bloodied, rusted +armor, full armor, and short, greasy hair. And she + +has a big ol’ axe in one hand, and a big ol’ +hammer in the other. Does she see these folk now? + +MATT: Roll a perception check for me. + +ASHLY: I don’t have dice. + +MATT: Oh! We should get that for you. + +SAM: How? This is terrible, here. + +LIAM: The Laura Bailey bladder was right here. +Where’d it go? + +MARISHA: Yeah, do you want–? Pick a dice bag. + +MATT: We got plenty. + +TALIESIN: And here, have a thing. + +ASHLY: Oh, hey, thanks guys! It’s like I’m part of +the crew. Okay. So I’m rolling perception? + +MATT: Yes. So roll a d20, add your perception +modifier. + +ASHLY: Okay. + +SAM: So much better than us. + +ASHLY: It’s 18. + +MATT: So you see one figure coming towards you, +difficult to make out gender, of lavender skin, + +curled horns filled with jewelry, big long coat of +multi-colors, maroon, but then it goes into a + +rainbow pattern almost, with two glowing scimitars +to each side, staring you down. Behind that, you + +see two figures a little bit beyond your sight to +make out all the details, but one seems to be a + +tall humanoid, the other seems to be much shorter +and smaller, probably halfling, gnome. And then + +off in the bushes, not hiding very well, you see +another figure, keeping low to your left. + +ASHLY: Ah, son of a dick. All right, let’s get +this over with. And then she holds up her + +battleaxe and her warhammer. + +SAM: Oh, she’s challenging us. + +MARISHA: As I make eye-contact, I’m like, Aw, +shit. Was it the blue? Was I too tall? + +ASHLY: I mean, you guys have your weapons drawn. +I’m assuming– Are we going to do this or what? + +MARISHA: I would just like a little bit of +feedback so I know how to perfect it later. + +ASHLY: Are you asking about your hiding? + +MARISHA: Yeah. + +ASHLY: It’s shit, man. You gotta choose a new– + +MARISHA: Fuck. All right. + +ASHLY: I saw you. I thought you weren’t trying +to hide. + +MARISHA: You’ve got great eyesight. + +ASHLY: Not really. + +MARISHA: I’m complimenting you. + +TALIESIN: What the fuck is going on? + +MARISHA: What’s your name? + +LIAM: Through the wire I whisper– + +ASHLY: What’s your fucking name? You guys got +weapons out. What’s going on? + +MARISHA: What’s your fucking name?! + +ASHLY: What’s your fucking name?! + +LIAM: I put the wire away. + +(laughter) + +SAM: What’s going on up there?! + +TALIESIN: We don’t know! + +SAM: Should I kill something? + +TALIESIN: Probably! + +ASHLY: I got a place to be, so if we could move +this along. Are we fighting or not? + +MARISHA: Molly, ask her. We’re at an impasse. + +TALIESIN: I haven’t really thought this through. +Where did you come from? What are you doing in the + +bloody bushes by our campsite? + +ASHLY: I was walking up the road, man. I didn’t +expect to see a bunch of poorly hidden weirdos + +with fucking weapons drawn. + +LIAM: (shouts) Just make conversation. + +MARISHA: How’s your day? + +(laughter) + +ASHLY: Weird now! + +MARISHA: Sorry. Happens sometimes. + +ASHLY: Wait, where are you guys from? Are you from +the Run? + +MARISHA: What’s the Run? No, really, what’s the +Run? That sounds fascinating. + +ASHLY: So you’re not from the Run. + +SAM: (shouts) I think she means Shadycreek Run. + +ASHLY: Yeah, that. + +MARISHA: Oh, shit. We should have thought about +that. I don’t know your street lingo. + +ASHLY: It’s just a shortened version of the name. + +MARISHA: Yeah, you’re right again. + +TALIESIN: I’m putting down one of the swords. +We’re having a very weird day. + +SAM: Just one? + +TALIESIN: Just one. There’s still one glowing +sword. + +ASHLY: Here, I’ll put away the hammer. + +(laughter) + +MATT: The de-escalation has begun. + +TALIESIN: We more or less got robbed last night +and you’re the first living human being that we’ve + +seen– or, not human being. + +ASHLY: Dwarf. + +MARISHA: And by “robbed,” he means half of our +party got abducted. “Robbed?” That’s such a light + +way of putting it. + +ASHLY: Whoa! Your party got abducted? When? + +MARISHA and TALIESIN: Last night. + +ASHLY: Son of a bitch. Yeah, okay. + +MARISHA: We were actually headed to the Run. It +does sound pretty cool. + +ASHLY: All right. + +SAM: I’m going to walk up next to Molly. + +MARISHA: (shouts) Yeah, hey, Caleb! Nott! + +MATT: This tiny figure, hooded, with wrappings, +and a creepy porcelain doll face that covers– + +ASHLY: All right, I pull my hammer back out. + +SAM: Should I kill her? + +TALIESIN: Not yet. But keep it drawn. + +ASHLY: So all you guys are trying to do right now +is to try to get these people back that got got? + +Is that right? + +LIAM: (shouts) They have great sentimental value! + +SAM: You can come up now, Caleb. + +LIAM: (shouts) No, I’m good! + +TALIESIN: We’re having a very bad morning. I +apologize if we came off a little terse. All + +right, fine. + +MARISHA: We’re a little on edge, considering +family– I mean, party members– were abducted. + +ASHLY: All right, I got a question. Does anyone +have booze? + +SAM: (smug giggling) + +TALIESIN: Oh no. + +SAM: Why? + +ASHLY: Because I’m more partial to talking… I’m +out. My flask is done. + +SAM: Oh, your flask runs out? + +ASHLY: Yes, weird creepy doll girl! + +SAM: (smug giggling) + +ASHLY: Can anyone explain this shit to me? The +fuck is happening right now? + +SAM: Sorry. + +LIAM: (calling) It’s complicated! + +ASHLY: Can you come out of the bush?! Please?! + +SAM: He’s very weak. + +(laughter) + +LIAM: Frumpkin lands on Nott’s shoulder. + +MATT: A giant falcon (caw) lands. + +ASHLY: Ah! + +SAM: Don’t worry. It’s a cat, usually. + +ASHLY: What?! + +TALIESIN: I have an idea. We’ve all had a bit of a +morning. Let’s sit down. Have a drink. We can get + +you liquor. We can talk about anything you’ve seen +traveling on the road in the last day or two. + +ASHLY: What’s your name? I like you. + +TALIESIN: I’m Molly. + +ASHLY: Pleasure. + +TALIESIN: Is your name Pleasure, then? + +ASHLY: No. + +TALIESIN: Oh, okay. That would’ve been very +inconvenient parenting. + +ASHLY: I’m trying this thing where I’m trying to +be more polite, and people say shit like that I guess. + +TALIESIN: There’s weird parents that do things. + +ASHLY: My name’s Keg. + +SAM: Ooh! + +ASHLY: As in powder or booze. + +TALIESIN: Never mind. They’re very weird parents. + +SAM: I like you already. Here, do you have a cup +or something I could pour into? + +ASHLY: Yeah, I got a flask. + +TALIESIN: Let’s sit. + +SAM: All right, I’m going to take out my flask and +pour a good, healthy, half quantity. You have to + +drink it fast. It will disappear soon. + +ASHLY: What? + +TALIESIN: Is that true? + +SAM: Yes. + +ASHLY: What the fuck is with you people? All +right, Keg knocks it back. + +MATT: It’s harsh but functional. + +ASHLY: Okay. I know who took your friends. + +SAM: What? I am the greatest detective of all +times! I poured one drink, and I solved the case! + +(laughter) + +ASHLY: I know who took your friends. They’re not +nice people, as you may have gathered. Good thing + +you were heading to Shadycreek Run because that’s +where they operate out of. + +SAM: How do you know? Who are they? + +ASHLY: I know. Okay? I know. I’m looking for them +too. + +SAM: Did you lose someone? + +ASHLY: (quietly) Yeah. + +MARISHA: Wait, I thought you were coming from +Shadycreek Run. + +ASHLY: No. I ain’t been there in a while. + +MARISHA: Ah. But you’ve been there. + +ASHLY: Yeah, I’ve been there. I know it pretty +well. It ain’t a nice place. It’s probably the + +least nice place that you could all possibly go +to, so– + +MARISHA: It’s named Shady. + +ASHLY: Shady. Aptly named. + +TALIESIN: Well we’re not necessarily nice people, +so that’ll work out fine. + +LIAM: We are well traveled. + +ASHLY: Okay. Are you tough? Because you don’t look +it. + +SAM: (weak growl) + +TALIESIN: We’re not. + +ASHLY: Was I supposed to be scared? + +SAM: Oh, I should take off the mask. It’s more +scary that way. (growl) + +ASHLY: Ah! Okay, yeah, that works. + +MARISHA: Molly doesn’t speak for me. I feel like I +can hold my own pretty well. + +LIAM: Yeah, she’s all right. + +MARISHA: I might actually be the only tough one +here. Shit. + +ASHLY: That’s not great to hear. Okay. How much do +these people mean to you? + +MARISHA: Well, they’re the only people I’ve had in +my life since my father, so. Parents. + +TALIESIN: We don’t leave people behind, and that’s +the deal. + +ASHLY: All right. What are your names? + +MARISHA: Plus, we had to go up there anyway. + +ASHLY: So it’s Molly– + +TALIESIN: Molly, pleasure. + +ASHLY: What’s the creepy little one? + +SAM: (stuttering) Jeff. + +TALIESIN: Nott. + +ASHLY: Thank you, Molly. + +SAM: It’s Nott. + +ASHLY: You’re going to be a fucking piece of work. +What’s your name? + +MARISHA: Beau. + +ASHLY: Beau. And Bush Man? + +LIAM: Ah, I like that. + +ASHLY: All right, Bush Man. Okay. + +LIAM: My name is Caleb, but you could still call +me Bush Man. + +ASHLY: Do you prefer Bush Man? + +LIAM: Well, let’s think about it. + +SAM: Herr Bush. Why don’t you come back to our +camp? + +ASHLY: Ain’t I at your camp? + +TALIESIN: We are at the camp right now. + +SAM: No, aren’t we in the road? Oh, did we come +back? + +LIAM: Yeah. + +MATT: Walked over as you poured the drink. + +SAM: Oh, okay. Cool. + +TALIESIN: I’m going to nervously pack while this +is going on. + +LIAM: Yeah, I’m scooping up the haversack. + +ASHLY: So here’s the deal. Shadycreek Run is full +of a bunch of shitty lowlifes. They’re all + +murderers. They’re all pieces of shit. The people +that took your friends are the biggest pieces of + +shit in the entire place. + +MARISHA: That’s nice. + +SAM: Who are they? + +ASHLY: They’re called the Iron Shepherds. Slavers. +Murderers. Basic pieces of shit. They’re very good + +at what they do. They are the scariest, most +powerful people that I’ve probably ever met, and + +I’ve met a lot of people. I grew up in Shadycreek +Run. + +LIAM: When you say powerful, are you talking about +ability, or connections, or both? + +ASHLY: Both. + +LIAM: Shit. + +ASHLY: Everybody knows them there. + +MARISHA: You said slavers? + +ASHLY: Yeah. Sorry to break it you, but your pals +just got taken into slavery. + +SAM: Why are they operating this far from “the +Run?” Also what kind of slavers– These are + +powerful people that they just kidnapped. + +ASHLY: Yeah. That’s what they want. + +LIAM: This is why maybe they took the beefy ones. + +ASHLY: They’re not trying to find weaklings on the +side of the road. Which is why it seems like most + +of you people got spared– + +SAM: Okay, okay. You don’t know us. + +ASHLY: Hey, you bared your teeth at me five times, +little man! + +SAM: I gave you a little bourbon! I’m a lady. I +gave you some booze. The least you could do is + +afford us the benefit of the doubt. + +ASHLY: Sorry. + +TALIESIN: She does have a fair point, though. We +are a little squishy. + +ASHLY: I’m not really good at the people thing. + +TALIESIN: You’re in good company right now. + +SAM: Beau is terrible with relationships and +social interactions! + +MARISHA: That’s why we clearly got off to a great +start. Sorry. + +LIAM: I’m not very good at it either, and you are +an exile. + +MARISHA: I’m also trying to work on the manners +thing. + +ASHLY: Cool, all right. + +MARISHA: The guy who actually got taken from us +was helping me. + +TALIESIN: We lost the charm. + +SAM: Do you know any of their names, the +Shepherds? + +ASHLY: Yeah, I know all of them. + +SAM: Who are they? + +ASHLY: Okay. Before that, here’s the deal. I have +some beef, as you may have gathered, with this + +crew. I’m not interested in just getting your +friends and getting out. I want to fucking kill + +every single last one of them. If you want any +more information from me, I’m going to need a + +little bit of buy-in. + +TALIESIN: I just toss 20 gold and I’m like, throw +me a cigarette please. + +SAM: 20 gold is expensive. Wait, so if you could +rescue your friends, or friend, or whatever– + +ASHLY: There ain’t nobody left to rescue, man. + +SAM: Are you sure? + +ASHLY: Yeah, pretty fucking sure. + +SAM: So it’s revenge, then. + +ASHLY: Yeah. + +MARISHA: If Shadycreek Run is full of a bunch of +criminals, and you said you lived there for a + +while, what were you doing there? + +ASHLY: It’s not important. + +MARISHA: Well that’s pretty clear. + +ASHLY: No one there did anything nice. Okay? So +fucking imagine something shitty, and I probably + +did it, okay? I’m not proud of it! I’m trying to +turn a new leaf, as it were. + +SAM: I just imagined some crazy shit. + +(laughter) + +MARISHA: It’s like a horror film. The more you +leave it up to your imagination, the worse it is. + +TALIESIN: I’m not one to interrogate someone’s +past. Information’s information. We could use some help. + +ASHLY: If you want my aid, I know that place like +the back of my hand. I need some kind of assurance + +that when we find these motherfuckers you’re not +just going to grab your friends and run. Because + +I’m going to need some backup if I’m going to take +them out. + +MARISHA: How about equal assurance that you don’t +fuck us over? + +TALIESIN: You could also hire us. + +ASHLY: Hire you? + +TALIESIN: 20 gold. + +ASHLY: You just gave me 20 gold. + +TALIESIN: Yes, that’s how I know you can afford +us. + +(laughter) + +ASHLY: 20 gold, all told? + +TALIESIN: And we split whatever we find. + +MARISHA: And you don’t fuck us, and we don’t fuck +you. Unless, like… you know… + +TALIESIN: You pay at the end of the deal. + +ASHLY: All right, deal. + +MARISHA: It’s been a while. + +SAM: You’re confident that you can lead us to +these Shepherds. + +ASHLY: I’ve been tracking them for a while. + +LIAM: You know, we are, some of us, a +self-deprecating lot. We have some skill between + +the four of us, but it would help a lot to know +what kind of people– not just assholes; we are + +assholes– what kind of assholes we are talking +about. + +ASHLY: Sorcerers. Barbarians. There’s a little +shit that’s a rogue. + +SAM: How many of them are there? + +ASHLY: There’s five. + +SAM: Hey, we’re five! + +ASHLY: Yeah, kind of. We’re probably a good three +and a half, if we’re being honest. + +SAM: Don’t put yourself down like that. I’m sure +you can hold your own. + +ASHLY: I’m talking about you mostly, sweet cheeks. +There’s five. + +LIAM: Are they part of a larger organization, or +are they off themselves? It’s just them? + +ASHLY: They work for someone, a family in Shady +Creek Run. They’re powerful. + +MARISHA: They’re mobsters! + +Weird question: have I heard about this +group, considering my background? + +MATT: Make a history check. + +MARISHA: History. My history changed here +recently. That’s my second natural one in a row. + +I’m going to get rid of this one. Where’s Laura +with her dice jail when you need it? That’s an 18 + +that I just rolled now. + +MATT: You have not heard of the Iron Shepherds +before. You have some base knowledge of some + +families that might do business in the outside, +but the information you’ve been given so far, the + +Iron Shepherds don’t ring a bell. + +MARISHA: Okay. + +SAM: You know, when we were in Zadash, we heard +the town crier talking about kidnappings in + +Nogvurot. That’s close to Shadycreek Run. Could +that be the same people, do you think? + +ASHLY: I mean, possibly. There’s a lot of folks +doing the same kind of work. These folk happen to + +be the best at it. + +MARISHA: Do you know all of the members of this +Iron Brigade– what’s it called? + +ASHLY: Close enough. + +MARISHA: Iron Shepherds. + +SAM: Iron Chef. + +MARISHA: Iron Shep. + +ASHLY: That’s my favorite travelling cuisine +entertainment. + +LIAM: I prefer Iron Fem Shepard. + +MARISHA: For sure. + +(laughter) + +ASHLY: This is my favorite D&D game on the +Citadel. + +MATT: There it was. I was waiting for it. If +someone else wasn’t going to get there, I was + +going to do it. So thank you for taking it. + +MARISHA: One of them wouldn’t happen to be named +Ophelia Mardun, were they? No? Okay. That’s the + +woman we have to find for The Gentleman. That’s +part of the reason we’re going. + +TALIESIN: I try not to learn their names. I don’t +want to get attached. + +ASHLY: No. + +MATT: There is an aspect of that name that does +ring a bell: the last name. + +ASHLY: Oh shit, say that again? + +MARISHA: Mardun. + +SAM: Here, let me pour you some more booze. + +ASHLY: Thank you. + +SAM: Does that help? + +ASHLY: Yes, I suddenly remember that name. I know +the family. They’ve got connections there. In + +fact, the folks that the Iron Shepherds work for +happen to hate that family. + +SAM: This is all connected! + +MARISHA: Rival mob gangs! + +SAM: It’s like a conspiracy, and we’re in the +middle of it! + +ASHLY: You being a detective, you hear other +people say information and then you remark upon + +it, and then that’s you saying you’re a great +detective? + +TALIESIN: Yes. + +SAM: In large part. The subject was confused as to +what a detective is. I’m not writing. I don’t have + +a quill. It’s something that me and one of our +lost friends talked about a lot. Sorry. + +ASHLY: Sorry. Again, I’m not great with people. + +LIAM: Do we have an arrangement here? A deal? + +SAM: We’ll kill these folks, or try to anyway. + +ASHLY: I don’t like that last part. + +SAM: What if one gets away? We’re going to hunt +them down over our lifetime? I don’t know, what if + +they go far away? Are we indebted to you forever +now, or can we put a 30 day cap on this? + +LIAM: These three are of great value to us and +they are our friends, and we are better off with + +them, and it is worth the trouble. We cannot +accomplish what we’ve come out here to do in the + +first place without them. What? + +SAM: Nothing. You sure sound like our new leader. + +MARISHA: Wait, what about me? + +TALIESIN: Don’t panic about it, it’s going to be +fine. + +SAM: Oh yeah, no. + +MARISHA: Aw, cool. Real cool, Nott. + +SAM: I mean, he’s got the intelligence. + +LIAM: You be the leader. But do we have a deal? + +ASHLY: Yeah, we have a deal. + +TALIESIN: I’m all in for this. + +ASHLY: All right. Well, let’s get going, then. + +SAM: Are you just walking? Do you have any means +of transportation? + +ASHLY: Do I look like I have– no! + +TALIESIN: We have spare horses now. + +SAM: We do. + +MATT: At which point, you look over past the camp +where they are, and there’s a cart and there are a + +number of horses that are currently hitched to it +at the moment. For a brief moment, you’re like, + +Oh, the thought of not having to travel on foot +sounds fantastic. + +ASHLY: Let’s do that. Let’s please, god, do that. + +TALIESIN: We’re half packed already. + +MATT: As you guys pack up your goods, get the rest +of your material packed up, couple things to keep + +in mind. Looking at the map, if you want to pull +it out and get an idea of the direction you’re traveling. + +SAM: Oh, we have a map of some sort? Should we lay +it out on the table and see if– + +MATT: As long you guys can see it is more the job +here. You can travel with your horses– + +SAM: Weights? + +MARISHA: Sam take one side. + +MATT: With your horse and cart– + +MARISHA: Sponsored by Wyrmwood. + +MATT: Look at that! Timing. + +TALIESIN: That’s how it’s done. + +SAM: Thank you. + +TALIESIN: There you go. + +MATT: You guys are currently right… here. So you +just left Hupperdook, you’re on the Crispvale + +Roadway making your way to the Crispvale Thicket +which is the large forest at the crossroads. You + +can travel about 24 miles per an eight hour day at +a normal pace with the horses and cart, you can go + +30 miles at a fast pace, and you can force a march +to go for another hour, or two, or three afterward + +but you start making constitution saving throws or +take exhaustion points at that point. But you can + +get quite a good distance depending on how fast +you’re going. The cart keeps you at a slower pace. + +If you were to leave the cart behind as an option, +you could go faster. + +SAM: But we’d have to ditch some gear, or do we +have enough horses to carry everything including shields? + +TALIESIN: We would have to ditch some. + +LIAM: Yeah, I think we ditch the cart. They’ve got +hours on us, we need to make time. + +MARISHA: I agree. + +TALIESIN: How much can we carry? + +SAM: Can we carry all of our friends’ stuff on a +horse? We have six horses, I think. + +MATT: You have six horses between five of you, as +long as one of you takes the horse head you can + +have a pack horse, essentially. It’s going to be +hard to direct it, unless someone keeps it hitched + +on the side. Having an additional horse right now, +how are you going to get that to come with you at + +a fast pace… without a rider? + +LIAM: And we can’t carry their stuff without. + +MATT: You can probably carry a few things. You +still have horses to help carry things, most of + +your gear you can still put on yourself. Are there +any large things? You’re not carrying a manticore + +head anymore. + +LIAM: We leave the shield. It’s not a magical +shield, it’s not special. + +SAM: It’s not? + +MARISHA: Jester’s? + +LIAM: It’s run of the mill. + +MARISHA: Well, hang on. + +SAM: It’s not special to her in any way? + +MARISHA: I open the haversack. + +LIAM: Life is more special. + +MARISHA: And start trying to shove as much as I +can in the haversack. + +LIAM: Ow, what are you doing? + +MARISHA: I’m trying to– Just wait, don’t move. + +MATT: The main pack, I’d say you can– I’m going +to say the shield’s not going to fully fit in it + +unfortunately. It’s a fairly wide shield and won’t +quite fit. + +MARISHA: What about a tent? Can I shove a tent in +here? + +MATT: A tent you can probably mangle and push in +there and you manage to get the tent in. But the + +shield someone will have to wear on their back or +strap to a horse. + +MARISHA: Yeah, let’s strap it to a horse. + +TALIESIN: Are we going to try and pack horse this? +Is that how we’re–? + +MARISHA: No I think we can… + +LIAM: Go faster without a spare horse. + +MARISHA: I think the shield and– + +SAM: The big things we’re leaving? + +MARISHA: We put a tent in there and if we want to +attach another tent to the back. + +LIAM: DM, you said we could put the shield on the +side of a horse? + +MATT: You can put the shield– strap it to a +horse, it’s fine because it’s just an additional + +thing you’re strapping on to it. It’s up to you. + +LIAM: Okay. + +MATT: It’s just the additional horse is going to +be a problem if you’re going to travel at a fast pace. + +LIAM: Well then, we shouldn’t do that, we should +go as fast as we can right now. + +SAM: All right. + +MARISHA: So we’re leaving behind a horse and a +cart. + +TALIESIN: Or we take the horse and cart at +reasonable speed. + +SAM: No, we should leave them. + +MARISHA: Is there a town coming up? Or some place +where we can quickly sell the horse and cart? + +TALIESIN: Or stow it. + +MATT: No, there is the Crispvale Thicket ahead +which has the crossroads, but there’s no town + +there– Hupperdook behind you, or, honestly, +Nogvurot or Shadycreek Run. + +MARISHA: We lead the horse to water, we force it +to drink, we give it some food, hope it lives. + +LIAM: We set it free. + +MARISHA: Maybe come back and find it. + +LIAM: Or it’s free or somebody gets a new horse. + +MARISHA: We hang a sign on it. “Free horse.” + +SAM: Why don’t we kill it and take some meat? All +right, let’s just leave it. + +ASHLY: I mean, not to put a damper on it, but if +you leave a horse around here, it’s probably going + +to get killed. There’s a lot of shady folks around +here. + +SAM: I mean, the horses are all named after– + +MARISHA: Poop. + +SAM: Poop. So we can probably– + +MATT: So which one do you leave behind then? + +SAM: I believe we’re going to take WC, Loo, John, +Crapper, and Toilet, but we’re going to leave Loaf. + +(laughter) + +TALIESIN: So we’re going to drop a Loaf. + +SAM: We’re going to drop a quick Loaf, then go. +It’s always better to drop a Loaf before you go. + +TALIESIN: Let’s leave a marker. + +ASHLY: I’m starting to rethink my agreement to +work with you guys. + +MATT: Welcome to the Mighty Nein. + +TALIESIN: If he’s going to die, we have to leave a +marker so we can come back and find where he’s + +been interred. + +SAM: Sure. + +TALIESIN: Poop joke. + +SAM: Skidmark. + +MATT: As you say goodbyes to Loaf… + +LIAM: Pinch him off. + +(laughter) + +TALIESIN: We squeezed about as much as we can out +of that one. + +MATT: You strap your materials to the horses you +are taking with you. + +TALIESIN: It’s been a while. + +MATT: So you’re going at a fast pace. That’s 30 +miles. + +SAM and MARISHA: Yep. + +MATT: You travel in day. Which will get you well +within the Crispvale Thicket. As you guys are + +riding, who’s guiding this trip? Who’s keeping an +eye on the road ahead of you as you go? + +SAM: Is one of us steering the journey, and can +another one of us be looking for clues or things + +along the way? + +MATT: You can do that. Sure. + +TALIESIN: I was going to say– + +MARISHA: Keg should lead. + +TALIESIN: Keg’s been on this road before. + +ASHLY: Yeah, can someone do me a favor? Does +anyone have a piece of cloth or something they’re + +not using? + +TALIESIN: I have a giant dragon tapestry. + +ASHLY: Could I borrow that maybe? + +SAM: Are you cold? + +MATT: This is the one thing you see strapped, +laying over the back of his horse. This giant, + +rolled up, thick, blue and silver tapestry. + +ASHLY: Okay, I wrap my head around it– with it, I +should say. So you can’t really see my face. + +TALIESIN: You now have a cape, it’s huge. + +ASHLY: Okay. + +MATT: As you take the full tapestry or just a +piece of it. + +TALIESIN: I think the full tapestry. + +MATT: All right, so yeah– it’s you are just– + +SAM: Swimming in it. + +MATT: Yeah. + +SAM: Why are you hiding your face? + +ASHLY: I didn’t leave with a lot of friends last +time I was here. So I’m trying to keep a low profile. + +TALIESIN: You’re well disguised as a stoner’s +bedroom at the moment. A dragon on a sheet. + +ASHLY: Perfect, I’ll fit right in. + +MATT: There you go. + +ASHLY: I guess I can lead, since I know where I’m +going. + +MATT: Okay. You’ve traveled this path before, so +it’s well known. Who’s keeping watch? + +MARISHA: I’ll keep watch. + +MATT: Okay. Go ahead and make a perception check +for me, Beau. + +MARISHA: Hopefully there are no more ones hiding +in there. + +SAM: Do you want to look at the thing, the orb? + +MARISHA: 18. + +SAM: Okay, you’re good. + +TALIESIN: Yeah, the orb, we haven’t– + +SAM: We have to look at the orb at some point too +or hexagon. Dexa– + +MATT and TALIESIN: Dodecahedron. + +SAM: Thank you. + +MATT: All right, as you’re heading down into the +center part of the northern side of the Marrow + +Valley. Keeping a look ahead, you can see just as +you crest over this one little embankment, the + +Crispvale Thicket ahead of you. This beautiful +cluster of dark-green trees. The clouds have + +completely taken the sky back and it’s this low, +gloomy gray as the air gets chilly, as the day + +progresses onward getting closer and closer to +dusk. You manage to get to the outskirts of the + +thicket itself. You see the trees growing thicker +and the actual canopy of dark green pine trees + +starting to gather. You now have the opportunity, +if you want to, you can travel into the crossroads + +and head north, or you can skirt around the forest +off the path. Those are your– because you + +haven’t– you’re basically having to go to the +center and then back north, but you’re on the road + +the whole time. Or if you wanted to skip past it, +you’ll travel a little slower– basically a + +similar pace. + +SAM: But we won’t encounter as many foes. + +MATT: Well you don’t know. + +SAM: Okay. + +MATT: It just depends on your– + +SAM: Are we trying to avoid people or– + +TALIESIN: I’m more than happy to kill something at +this point. I’ve got some anger and aggression to + +work out. + +MARISHA: What’s the faster route? + +MATT: Make a survival check. + +MARISHA: 12. + +MATT: Looking about, you gather the faster route +would probably be to skirt around the outside of + +the forest. Because you don’t have to switch back +even though the terrain isn’t quite as well tread. + +However, you’ve left the cart behind which means +the one factor that would’ve really come into + +that, is no longer an issue. + +MARISHA: We’re on horses, let’s just cut through. + +ASHLY: Do we get a sense of where they’re headed? +Do we see any sign of– + +MATT: At this point, in the main road, there are a +number of tracks. Whether it be horse, foot, and + +cart and wheels of all different sizes. You’re not +able to really tell what’s the freshest from a + +glance. If you want to get off your horse and +inspect you can try. + +ASHLY: I’ll try. Would that be– + +MATT: That would be survival. + +ASHLY: How good is my survival? Eh, it’s okay. A +natty one. + +TALIESIN: Welcome to the team. + +ASHLY: I don’t even know what horses are anymore. + +MARISHA: This is a donkey. + +MATT: You glance down– From atop your horse you +look down and see these smattering of patterns, + +and as you get down closer it just becomes dirt, +and you have no idea how to discern what came when. + +ASHLY: I’m drunk. That was pointless, let’s keep +going. + +TALIESIN: (vomit sound) + +MATT: So, which path do you guys wish to choose? + +SAM: Caleb, you’re in charge. Which way are we +going? + +TALIESIN: Oh, for gods’ sakes. + +SAM: Well he’s so– + +LIAM: Which way are we going? + +MARISHA: I say we go through the woods, but you’re +the leader. + +LIAM: I said you were the leader. + +SAM: Caleb. + +LIAM: I’m not a leader. + +TALIESIN: Oh, for gods’ sakes, I’m going to start +going through the woods. + +MATT: So you’re going through the thicket or +around the outside of it? + +MARISHA: Sorry, around. The shortcut. + +MATT: Okay. So you’re skirting the outside of the +thicket. + +MARISHA: Yes. + +MATT: Okay. As you start cresting around the side +of the forest, within the first mile or so, you + +see an abandoned homestead. Maybe 200 feet or so +away from the forest on the northern side. It may + +have been at one time a small farmhouse, but part +of the roof is caved in. There once was a window + +that had pane glass that has since been shattered, +and you can see jagged edges along the bottom side + +of its sill. + +TALIESIN: What time is it? + +MATT: Right now? I’d say it’s probably close to +four or five in the afternoon. You have a couple + +hours before dusk really starts hitting. + +TALIESIN: Do we want to head a couple hours or +have this unbelievably safe place. What looks like + +a very safe place, although– never mind. We’re +going to– terrible things are just going to + +happen. I’m accepting it, this is going to be a +cursed trip. Do we want to stay in the haunted house? + +MARISHA: Do you want to send in Frumpkin, bird +Frumpkin, see what he finds? + +LIAM: Does it look like Frumpkin could make it +through that window? + +MATT: Frumpkin could, yeah. And it’s a one story +farmhouse. It’s a modest home. Single story, maybe + +from first glance, three to four rooms, and the +partially collapsed roof on one side shows you + +that’s it’s been in disuse for some time. Who +knows how weathered it may be on the interior. + +LIAM: And what hour is it? + +MATT: About four or five in the afternoon. + +LIAM: In the afternoon. I don’t see anything in +there. I mean, you want to raid an old house or + +keep going? + +MARISHA: Sleep in it, is what we’re thinking. + +LIAM: You want to cut for the day? + +SAM: We want to keep going, don’t we? As fast as +we can. + +TALIESIN: Well here’s the question: do we just go +until we have to stop and then we camp wherever + +we’re going to camp, or do we find something like +this, which is possibly a little safer and then + +just wake up very early and run and go further? + +ASHLY: If you ask me, keep going. No place in this +area is going to be safer than any other. + +MARISHA: All right, let’s keep going. + +LIAM: She’s the local. + +TALIESIN: Trust the local. + +MATT: So you guys continue. + +MARISHA: As we go by it– we’re headed that way, +right? + +SAM: Was there anyone in that house? + +MATT: You didn’t get close enough to inspect. + +SAM: Oh. + +MARISHA: Should we check it out and see if there’s +anything good? + +TALIESIN: Throw a falcon through the window. + +LIAM: Well that’s what I was asking. You described +a window that was jagged glass, ja? + +MATT: Yeah. + +LIAM: But if my smallish falcon went in there, is +he going to get cut up? + +MATT: You can certainly try. + +TALIESIN: Chimney. + +LIAM: Going to get cut. + +MATT: Yeah, Frumpkin’s wingspan in this form is +pretty wide, wider than the window. So Frumpkin + +would have to land on the window and then probably +gingerly step in. + +TALIESIN: Or you could go through the chimney or +the collapsed roof. + +ASHLY: Or I can just go in. + +TALIESIN: We have– + +ASHLY: Keg just goes to the door and kicks it +open. + +MATT: You guys watch as the horse rides off to the +edge. Keg leaps off the horse. + +TALIESIN: I like her. + +MATT: Stomps up and just kicks the door open. The +door is already partially ajar so it (creaks) and + +it falls off the top end and leans against the +back inside of the farmhouse. There’s a brief + +moment where you feel a couple things settle, a +slight creak and the fall of dust, and as you step + +inside you can see the furniture is in disarray. +There is a layer of dust everywhere. There is a + +smell of old rot and mildew. And glancing inside, +you can see there’s another window on the opposite + +side that’s also been busted out. This place is +pretty thrashed. + +ASHLY: There’s nothing in here! + +LIAM: Are there any books? + +TALIESIN: I’m going to hop in there as well. + +SAM: I’ll go take a look. + +LIAM: Books! + +SAM: I’ll look for you. + +TALIESIN: We always know to look. + +ASHLY: I’m not going to look for boo– Oh god. + +MATT: Are you looking for– + +ASHLY: Keg sits down on one of the pieces of +furniture. + +TALIESIN: I also want to see if there’s– does it +look like people have been in here recently? + +MATT: Well you make an investigation check on +that. And you make an investigation check to look + +for things. And if you want– + +ASHLY: Can I look for booze? + +SAM: 18. + +MATT: Yeah, go for it. + +TALIESIN: Nothing of value. + +ASHLY: Three. + +MATT: Oh. Sadly no booze. + +ASHLY: Damn it. + +MATT: What did you roll? + +TALIESIN: A two. + +MATT: Hard to tell in this space. + +TALIESIN: That’s not fair. + +MATT: A lot of the furniture looks damaged, some +of it looks burned weirdly. As you, looking around + +on the inside, you’re rummaging around for any +possible books or anything that can be useful. You + +don’t find any books, you do manage to find a +bundle of unused torches, five. You have a handaxe + +that’s a little old and rusted, but it’s still +functional. It’s well made. That was left under + +one of the shelves that had fallen over. And you +find a mostly filled oil lantern. While the glass + +of the actual lantern is broken, it still is +pretty filled with oil. So if you wanted to– if + +you had a container, you could fill it and have a +flask of oil. + +SAM: I have an extra flask. + +MATT: Then you can go ahead and fill it with oil. + +SAM: I will fill that with oil. + +MATT: Now you have a flask of oil at your +disposal. + +SAM: Nice. + +TALIESIN: Is there a crest on the fireplace or +anything like that? Any markings of who might have + +lived here at one point? + +MATT: No crests. You glance and you do see a +small, iron symbol that looks like a star or sun. + +You recognize it to be the symbol of Pelor. It +probably was a mantle of worship here, but it’s, + +looking on it, the metal looks scarred, strangely. +It’s almost like elements of– as you pick it up + +and glance at it, the pockmark scarring on it is +strange. And the mantle around it, you can see, a + +lot of the wood and stonework seems to have been +smoothed over in its damage. + +TALIESIN: Can I remove the piece? + +MATT: Yeah. It snaps off. + +TALIESIN: I’m going to take it. Well this +obviously brought luck to whoever was here. + +(quietly) I have a symbol of Pelor. + +SAM: I’ll just go around and ask: does anyone need +any torches? I found a bunch. + +MARISHA: I’ll take a couple torches. + +TALIESIN: I’ll take a torch. + +SAM: You can each have one. + +ASHLY: Sure, I’ll take a torch. + +MATT: You get a torch, and you get a torch. + +SAM: And how about a handaxe, anyone? + +LIAM: Nein. + +MARISHA: Nah, I’m good. + +TALIESIN: Caleb, you want to do a little scan +while we’re here? See if anything tingles your fancy? + +LIAM: (sighs) We’re killing time but yes I do. I +take the ten minutes to take the book out of the + +holster, and set it on the ground and while +everyone just sits there in the dust, I cast + +Detect Magic. + +MATT: Okay. So how long does it take for that? + +LIAM: Ten minutes. + +MATT: Ten minutes, okay. + +LIAM: Wait. Wait. + +TALIESIN: Wait. + +MATT: Wait. + +MATT: As a ritual I believe it’s ten minutes, +correct? + +LIAM: Yeah. + +MATT: All right, so Caleb– you’re having this +moment where you’re waiting as he’s just poring + +over this tome and drawing a circle on the ground +and inscribing strange symbols in the air. It + +doesn’t make any sense. You’re like, “Ah, magic +stuff.” + +ASHLY: Right. + +SAM: Want another drink? + +ASHLY & TALIESIN: Yes. + +SAM: (pouring noise) + +ASHLY: Thank you. + +TALIESIN: Bless you. + +MATT: Everybody else roll a perception check, if +you don’t mind. + +SAM: Okay. + +TALIESIN: Ah. + +SAM: 13. + +TALIESIN: 14. + +ASHLY: 17. + +MATT: 17, what did you get? + +TALIESIN: 14. + +ASHLY: (counting) 19 actually. + +MARISHA: 16. + +MATT: Beau and Keg, you guys hear some noises out +back. The horses are getting a little restless and + +nervous. They’re like (anxious chuffing) and you +see two of them are starting to clomp back a bit + +away from the house. Starting to pull at the reins +that have been hitched off to the side of the home. + +ASHLY: Hey, you might want to finish your fairy +shit. There’s something going on outside. + +MATT: At that point, trying to take in what is +sending these horses into a weird tizzy, and you + +feel this faint vibration in the ground, this very +subtle quaking. + +MARISHA: I’m still outside on my horse. So I’m +going to ride around to the back of the house, and + +see if I see anything. + +ASHLY: I’m going to run outside, and see if I see +anything. + +MATT: Okay, still utilizing the same perception +checks you have, looking in both directions, + +nothing. There is– you’re maybe a little over a +hundred feet or so from the tree line. Which is + +what you were staying close to, to not be out in +the middle of the open field. But you don’t see + +anything coming or going. + +TALIESIN: I’ll pull a single sword and guard +Caleb. + +MATT: Okay. + +MARISHA: I’m going to jump off my horse and get on +the ground and feel the ground. Do I feel any vibrations? + +MATT: You do. There’s this faint (soft rumbling), +and it seems to be moving in shifts or in pulses + +of intensity, getting more intense and some of +them longer and some of them shorter. + +MARISHA: I– were you going to keep going? + +MATT: No, that’s what you’re sensing. + +MARISHA: I say: Get off the ground! + +TALIESIN: All right. + +MARISHA: And I run, and I’m going to try and +parkour up onto the roof of this thing. + +TALIESIN: I’m going to try and push Caleb awake +and go for a tree. + +LIAM: Oh yeah, I hear everything. + +TALIESIN: Yeah. + +LIAM: Okay, what– + +TALIESIN: Let’s go! let’s go! And we’re going to +head for a tree. + +MATT: Okay, you guys are headed for the trees? + +TALIESIN: Oh, yeah. + +LIAM: Dispel the spell. + +MATT: Spell’s lost, Molly and Caleb start running +out of the home to the tree line. And you’re just + +going up on the roof? + +MARISHA: Is there a roof to be got upon? + +MATT: You’re still on horseback, you can jump off +your horse. + +MARISHA: No, I jumped off my horse to feel the +ground. + +MATT: Right, right. So you’re leaving your horse +there and if– you can try and look up on the + +roof. Part of it’s collapsed. You don’t know the +state it’s in, but you can try. + +MARISHA: I’ll get on my horse and head for the +tree line with everyone else. + +MATT: Okay (galloping). You start heading back to +the tree line. What are you guys doing? + +ASHLY: So we can’t tell if this is a creature or +a– we just can feel the ground rumbling. + +MATT: You can’t, you haven’t sensed anything. +Everyone has just started getting nervous and + +rushing for the tree line. You can hear the faint +rumbling, and it is getting louder. + +MARISHA: I’m going to take– as I get closer to +the tree line– how far away am I? + +MATT: You’re about 20 or so feet from the tree +line. + +MARISHA: Okay, I’m going to take my horse and I’m +going to whip it around the opposite way, going + +away from us, and I’m going to give it a good kick +and jump off of it. And head towards the tree line + +with everybody else. I’m going to head it away +from us. + +MATT: Okay. Your horse begins to head in a +southward direction. + +ASHLY: I’m staying where I am, and I’m taking out +my battleaxe and my warhammer. I’m going, “Come + +“out, you piece of shit!” + +MATT: So you’re staying by the house? + +ASHLY: Yeah. + +SAM: I’m staying in the house, and I’m going to +cover myself up with some detritus of different + +chairs and things, near the window. I’m hiding. + +MATT: Make a stealth check. + +LIAM: What are we running from? + +SAM: 13. + +MATT: Caleb and Molly, you guys are riding towards +the treeline. + +TALIESIN: We’re getting some distance from +whatever. + +MATT: First thing you notice is a splash of dirt +to the south. You see a small detonation out of + +the earth in the direction of where your horse had +been traveling off. You see something emerge from + +the ground and your horse ride up and hoof down +and begin to run back in your direction away from + +it. It seemed to cut it off at the south. As it is +running towards you– + +MARISHA: Come on, WC, come on! + +MATT: You see something spray or splash in its +direction as it turns, and it whinnies in horrible + +pain before it collapses onto the ground, +spinning. + +MARISHA: Water Closet! + +SAM: Aw. + +MATT: It lies there on the ground, making this +horrible (squealing) sound. As you’re watching, + +from what you can see in the distance, its flesh +burning. + +ASHLY: Is it dying? + +MATT: It looks in a really bad place. At this +point in time, Molly and Caleb, you hear the + +vibration as the ground bursts to the right and +left of you. Let me get the map, since that’s + +where we’re going now. + +SAM: Oh! Should we move this map? + +MATT: Yeah, we’re going to move this map out of +the way. + +SAM: Oh boy. + +TALIESIN: Oh man. + +ASHLY: Ah! + +SAM: Oh gosh! + +ASHLY: Ah jeez! + +SAM: Ashly, welcome to the show. + +ASHLY: Hey, thanks for having me, guys. + +SAM: It’s been a while. + +ASHLY: I know. It’s been a minute. Since your +one-shot, right? + +SAM: Yes, but that doesn’t count. Weren’t you on +the show-show at some point? + +ASHLY: Mm-mm. This is my first time on the +show-show. + +MARISHA: Yeah, she did that goblins thing with +us. + +ASHLY: I’ve done three one-shots, but no +show-show. + +SAM: (gasps) That’s terrible. + +ASHLY: (laughs) I’m here now. + +SAM: I mean, we’re rectifying it right now. + +ASHLY: Goblins, The Screw Job, and then the Ass +Sailor? What was it called? + +SAM: The romantic cruise thing. + +ASHLY: Yeah. + +SAM: Yeah. + +TALIESIN: The Ass Sailor? + +SAM: Yeah, The Ass Sailor was the name of the– +Oh! You were in the bar! The bar was, yes, The Ass Sailor. + +LIAM: I keep looking over at you and thinking I’m +on the Jerry Lewis telethon. + +SAM: I thought we were all going to dress up +tonight. + +MATT: There is Caleb. There’s Molly, just on the +outskirts of the forest, this way. Bursting to + +each side of you, you see these large insectoid +creatures that burst out of the dirt and ground. + +Beau, you are right over on this side, as you left +your horse on a southern direction there. Both + +Nott and Keg are about 100 feet that direction. + +MATT: Your horses are currently– + +ASHLY: Oh, so they went after them? + +MATT: Yeah. + +ASHLY: Oh. + +MATT: While you guys are over by the house, you +watch as this is going on, and there doesn’t + +appear to be any action immediately near you, so +you’re quite a distance away. + +ASHLY: Can I rush forward now? + +MATT: You can. If your horse is still right by +the– No, your horses rushed off towards the– + +TALIESIN: Her horse is still there. + +ASHLY: I think my horse is still there. + +MATT: Your horse is still there, that’s right. You +still have your horse there. You can jump on your + +horse and head that direction, if you want to. + +ASHLY: Okay, I’m going to do that. + +MATT: All right, so you rush onto that. I need +everybody to roll initiative, please, because we + +are now in combat. + +ASHLY: God! I think I spent all of my 20 juice on +all these one-shots. + +SAM: You got that. + +ASHLY: I know, but it’s still a one! + +MATT: 25 to 20? + +MARISHA: 20. + +MATT: Beau’s up first. 20 to 15? + +TALIESIN: 16. + +MATT: Molly’s up next. 15 to ten? + +SAM: Ten. + +TALIESIN: It’s the anti-snitch. + +SAM: Nega-snitch. + +MATT: Caleb, what did you get? + +LIAM: Drei. + +MATT: All right. And? Ooh. + +ASHLY: Yeah. It makes sense. I’m riding in late. + +MARISHA: You’re also three? + +ASHLY: I’m three, yes. + +MATT: Not so great for Keg. That’s all right. Top +of the round, Beau. + +MARISHA: Okay. So I have this one in front of me. +Oh, man. Oh my god. + +MATT: There’s a third one down that way that’s +maybe about 30 feet away from you that is heading + +your direction. It’s up to you if you want to +pursue that or come help out your friends. + +MARISHA: No, I’m going to go for this one here. I +should have enough speed to clear it, 40 feet. + +MATT: Yeah, you should. Yeah, you can easily get +there. + +MARISHA: Pop, pop. Okay, so first attack. 15? + +MATT: 15 hits. + +MARISHA: Okay. I’m going to spend a ki point to +stun this thing, and hopefully it doesn’t save again. + +MATT: That is a six, a five plus one. It does not +save. + +MARISHA: It’s stunned! Finally! + +MATT: As you rush up to the side, you look for +what– and what you see now, at a close look, is + +this massive almost eight to nine feet tall to its +head, insect-like, large cockroach-type creature. + +Its chitinous armored body is segmented in places. +There’s large antennae and these massive pincers + +come out of its mouth, with its strange insectoid +eyes, this gooey saliva that’s dripping out of the + +center of its mouth. As it spins around towards +you, you see a moment where, between its plates + +and its body, seems to be a soft, muscle-like +underbelly. You jam your fist in there and attack, + +and it seems to lock up its body for a moment. +Roll damage. + +MARISHA: Oh, right. Oh god, I rolled a one in +damage. So that’s plus four, five damage. I’m so nervous. + +MATT: All right, so that’s your first strike? + +MARISHA: Yeah. Then second strike. That’s a +natural 14, so I’m pretty sure that hits, plus + +seven, so 21. Ooh, that’s an eight; it’s the total +other end of the spectrum. I keep getting there. + +Sorry, my brain is all over the place. 12 damage. + +MATT: Nice. The first strike ends up as just +enough to cut past its defenses to stun it. As + +it’s reeling from the impact, your other blow, +crack! with your staff to the side, hits it, and + +part of its armor cracks inward, exposing more of +its tender underbelly. + +MARISHA: Okay, and then I am going to spend +another ki point and do extract aspects. + +MATT: Okay, you want to learn three things from +it. What do you want to learn? + +MARISHA: Three things, okay. What is its dexterity +modifier, or its dexterity saving throw? + +MATT: Dexterity saving throw is zero. Plus zero. + +MARISHA: Okay. Sorry. Dex zero. What is its +constitution saving throw? + +MATT: Plus one. + +MARISHA: Does it have any vulnerabilities? + +MATT: No vulnerabilities. + +MARISHA: Okay. I still have a bonus attack, +right? + +MATT: Still have a bonus attack. + +LIAM: Oh, wow. The suspense. + +MARISHA: 13. + +MATT: 13. Technically, your attacks have advantage +while it’s stunned, so you get to roll again. + +MARISHA: Oh, that’s right! That’s even worse. + +MATT: Does not hit. Even while stunned, you swing +back with your fist, and your knuckles glide off + +of part of the armor that is still hardened, and +it hurts your knuckles and you pull back a second, + +but it’s not immediately able to do anything back +at you. That’s your turn, I believe? + +MARISHA: Yeah. I yell to everybody and be like: +These guys don’t seem very quick and shifty! + +SAM: Okay. + +MARISHA: Not too dex-y or anything. They seem +clumsy as fuck. + +MATT: All right, that ends your turn? + +MARISHA: It has shitty dexterity. + +MATT: Molly, you’re up next. + +TALIESIN: I’m going to try something fancy. I’m +going to tap my new fancy sword, and I’m going to, + +like a Pepper’s ghost effect, fade out and +disappear, and move right into what would be– get + +some advantage on the one that Beau’s been +hitting. + +MATT: (counting) 30, so you’re just out of range +of it, but you can use your movement to move up to it. + +TALIESIN: I’ll use my movement to get right where +I need to be. + +MATT: There you go. + +TALIESIN: So I have advantage now? + +MATT: You do. You watch as Molly fades out of +existence and then appears, Nightcrawler + +teleport-style right behind Caleb. + +SAM: They killed Molly! + +TALIESIN: I’ll take two attacks. + +MATT: Go for it. + +TALIESIN: All right. First one, a natural one and +an 18, yeah, so one hits. + +MATT: Yep. + +TALIESIN: Ooh! That’s ten damage plus three. + +MATT: So 13 damage? + +TALIESIN: Yeah, 13, ten plus three. Next attack. +That’s a 19. + +MATT: 19 hits. + +TALIESIN: That’s nine plus two, so that’s 11. + +MATT: 11 points of damage. All right, that’ll do +it. With that, you teleport next to it and carve + +it asunder. It screams as you slice through it all +three times, and you bisect it in the center of + +where its thorax begins. Falls to the ground and +crumples into pieces, its greenish blood spilling + +into the dirt and floor of the forest underbrush. + +MARISHA: Clink! Take her staff and clink weapons. + +TALIESIN: Yeah, we have a little clink, and turn +and face the other one. + +MATT: All right, ends Molly’s turn. Nott, you’re +up. + +TALIESIN: Actually, do I have any movement left? + +MATT: You do. You have 25 feet of movement. + +TALIESIN: I’m going to pull back, and I’m going to +get ten feet in front of Caleb, right between + +Caleb and the insect. No, the other side of that. +Right there, to make a wall there. + +MATT: Perfect. There you go. Finishing your go. +Nott, you are way off that way. + +SAM: Yeah, I’m looking through the window of the +house, the homestead, and I’m 100 feet away? + +MATT: You’re about 100 feet away, yeah. + +SAM: There’s nothing I can do. I’ll start walking +towards the fight. + +MATT: That’s 30 feet. You could dash as a bonus +action, if you wanted to. + +SAM: Yeah, that’ll take me 60 feet. + +MATT: It does seem to lose your stealth, +unfortunately. + +SAM: Sure. + +MATT: You could be low in the brush, but you’re +not moving quiet, carefully. + +SAM: I’m going fast. + +MATT: We’ll say at that point, that’ll get you +about to the edge of the board there. + +TALIESIN: Hey, you might be able to– oh, you +burned your move, though. + +SAM: Where is Keg? Did I just run past Keg on my +way? + +ASHLY: I’m on a horse. + +MATT: Keg is going to be catching up to you at +this point. + +SAM: Can I hold my action until Keg gets in range? +You’re on a horse? + +ASHLY: Yeah, I jumped on a horse. Before we rolled +initiative, real fast-like. + +SAM: I’ll hold my action until someone gets within +melee range of the thing, and then I will fire a crossbow. + +MATT: Okay. Got you. That ends Nott’s turn. It’s +now their turn. As one of them that previously + +killed Beau’s horse– + +MARISHA: Rest in peace, Water Closet. + +MATT: To that side there. Another one bursts from +the ground– + +SAM: Aw, come on! This is not fair. + +MATT: –On this side, and skitters over this +direction. This one’s going to move up to there. + +If your horse is there, it can’t quite move to +that space, which is frustrating it. That’s fine. + +It’ll pull back a bit, then, and stay there. +Actually, no, because you killed the fourth one, + +so it’s not present. As they all turn around and, +watching its one friend get cut down, they begin + +to line up, all three of them pull back and its +pincers open as it releases this splashing stream + +of deep green-like liquid that sprays out in front +of it, for 30 feet, five foot wide. + +TALIESIN: This is not anything I can try and give +them disadvantage on? + +MATT: Nope, this is a saving throw scenario. I +need Molly and Caleb to make dexterity– actually, + +for this one, it’s just Molly and the horse, +because it doesn’t quite get to Caleb on that one. + +TALIESIN: Dexterity saving throw? + +MATT: Yep. + +TALIESIN: Yay! That’s a 22! + +MATT: Okay, so you take half damage. There you go. +You take seven points of acid damage. + +TALIESIN: I can live with that. + +MATT: As it streaks across your body. Your horse +does not make the saving throw. Your horse gets + +sprayed on the side and makes a horrible, pained +neighing sound as it falls to the ground, its body + +now acidically burning away. + +TALIESIN: Loo! No! + +MATT: It’s not surviving this. + +TALIESIN: That’s the end of Loo. + +SAM: Now we’re down to John, Crapper, and Toilet. + +MATT: This one right here is going to spray you as +well, Molly. Another dexterity saving throw, please. + +ASHLY: I really hope Toilet makes it. + +TALIESIN: 11. + +MATT: 11 does not succeed. You suffer 14 points of +acid damage as another stream blasts into your + +back and shoulder, burning through your flesh, and +the side of your face begins to pull away and + +smoke. Back here, this one is going to shoot in a +stream that hits Beau, Caleb, and the horse. I + +need you to– + +LIAM: Can I use my natural 20 now? + +MARISHA: Dex saves? + +MATT: Dex save, yes. + +LIAM: That time it’s a three. + +MARISHA: That’s a natural one. + +MATT: Your horse made it, though. + +MARISHA: Hey, Crapper! + +MATT: That is 14 points of acid damage to both of +you. The horse takes seven. It’s hurt, still + +surviving. That’s going to end their go. It’s now +the horses’ turn. + +SAM: The horses’ turn? + +MATT: Yeah. + +ASHLY: I got worse initiative than the horse? + +MATT: This one’s running. Yep. And it’s going to +run off the battlefield there. + +SAM: Run, Crapper, run! + +MATT: He’s dead. + +SAM: Run like the wind! + +MATT: All righty. That’s going to end their go. +Caleb and Keg, you guys are up. + +LIAM: Oh, guests first. + +ASHLY: Oh, thank you. So how far can I go on this +horse? + +MATT: On horseback? + +ASHLY: Yes. + +MATT: That’s a fairly good distance speed of 60 +feet. + +SAM: Wow. + +MATT: That’ll get you up to… we’ll say up to +there. Pretty much right to the edge of where that + +is there. + +ASHLY: So I can’t get up on any of these boys? + +MATT: I’ll say because a horse doesn’t get any +attack on– and it would normally get an action, + +I’ll let the horse dash. + +ASHLY: Ey! + +SAM: That’s nice. + +MATT: So that’ll get you right up next to this +one. + +ASHLY: Okay. So can I leap off the horse and come +down with the axe? + +MARISHA: Yes! + +MATT: Yeah. Just for the hell of it, make an +acrobatics check for me. + +ASHLY: Okay! Why not? + +MATT: What could possibly go wrong? + +ASHLY: Natural 20. + +(cheering) + +SAM: That’s like Cirque du Soleil shit. + +MATT: So as the horse is galloping, you watch– + +ASHLY: She goes like this. + +MATT: You watch as Keg gets up on top, holding the +reins. (hoofbeats) Pulls the warhammer out and + +then at the right moment just leaps off while +pulling the battleaxe out, doing a flip in the + +air, landing and coming down with both weapons. Go +ahead and make your attacks on the opposite side + +of it. + +ASHLY: 17? + +MATT: 17 hits. + +ASHLY: And then the other attack is an 18 +naturally. + +MATT: Yeah, that hits. So go ahead and roll both +those damage. + +ASHLY: So that’s six… and then help me do math, +12. + +MATT: Six and 12? + +ASHLY: Yeah. + +MATT: Nice. Still have your bonus action. + +ASHLY: So I get to attack again, right? + +MATT: Yeah, because you’re dual wielding. So you +attack, attack, and then attack. + +ASHLY: Eight plus seven. Does that hit? + +MATT: 15. Still hits. + +ASHLY: Hey! + +MATT: Yep. Armor class of… + +ASHLY: Nine. + +MATT: Nine points of damage. Oof! So as you come +down, both weapons (whack) clanging onto it, you + +hear the armor crack from underneath and you watch +as its light green blood begin to seep through the + +wounds you left. As it turns around, this weird +clicking, sucking sound out of its face, you laugh– + +ASHLY: Shut up! + +MATT: –and slam it in the side of the face with +your warhammer. (screech) It pulls back and it’s + +now bleeding out of its jaw as it looks pretty +hurt. + +ASHLY: Nice. + +SAM: I will release my bolt. At disadvantage +because more than 30 feet away. + +MATT: It is, yes. + +SAM: (inhale through teeth) Ooh, that’s only a +12. + +MATT: 12 misses, unfortunately. (ping) The bolt +streaks off– actually, it hits the side of Keg’s + +armor– + +ASHLY: Hey! + +MATT: Shearing off. + +SAM: Sorry, sorry! That’s– that’s on me. + +ASHLY: Who are you aiming for? + +SAM: I did not– + +ASHLY: It’s nine feet tall! + +SAM: I’m sorry! I’m just drunk. I’m drunk, I’m day +drunk. + +TALIESIN: This is your perfect opportunity for +“New crossbow, who dis?” + +(laughter) + +SAM: Oh yeah, I got a new crossbow. + +MATT: All right. Caleb, you’re up. + +LIAM: Yeah. I go rummaging through my pack really +quick and I pull out a licorice root and stick it + +into my mouth and bite onto and I start muttering +to myself and I say, “Pick up the pace,” and I + +cast Haste on Beauregard. + +MATT: All righty. + +MARISHA: Aw, I hate licorice. (groaning) Why is +that taste in my mouth? That’s weird. + +LIAM: And then I will move as far as I can towards +Nott. + +MATT: All right. So you are Hasted there. You’re +going to move as far as you can to Nott. + +LIAM: Towards Nott, ja. + +MATT: There you go. + +LIAM: Okay. + +MATT: That finishes your turn. Top of the round, +Beau you’re up and hasted. + +MARISHA: (panting) I’m going to turn to this guy +and I’m going to lay into him. + +MATT: You step around the trunk of the tree. + +MARISHA: So that means, do I get three attacks? +Base attacks? + +MATT: You get three base attacks, correct. + +TALIESIN: Woo. + +MATT: (singing) Haste. (hits) + +MARISHA: (hits) First one! + +LIAM: Advantage on dex saves too. + +MARISHA: And advantage on dex saves. 15. + +MATT: That hits. + +TALIESIN: It will come in handy with these– + +LIAM: Yes. + +MARISHA: That is… nine damage. Nine! Second one. +Ooh. Yeah, yeah. that’s 16. + +MATT: All righty. + +MARISHA: And that is… 11 damage. + +MATT: Nice. Third strike. + +MARISHA: That’s a natural 14. + +MATT: Yep, that’ll hit. + +TALIESIN: Yeah! + +MARISHA: Okay. Seven damage. + +MATT: Seven points of damage on that, fantastic. +And you still have your bonus. + +MARISHA: Yep and I’m going to spend a ki point +again to do flurry of blows and get two more attacks. + +MATT: Two more attacks. + +(cheering) + +MATT: Hasted monks. (blows) Just full on Wang +Chung over here. + +MARISHA: Mm. One’s a natural 19, the other’s a +two. + +MATT: So you do get one more hit. So roll damage +for that. + +LIAM: Get it. + +MARISHA: Aw, yeah! 11 damage. + +MATT: 11 damage. + +MARISHA: No, ten damage. Sorry. + +MATT: That’s okay. + +LIAM: Right in the ball sack. + +MARISHA: Is he dead? + +MATT: That’ll do it. + +MARISHA: Is he dead? + +(cheering) + +MATT: You just spin around, the adrenaline pumping +through your veins from Caleb’s spell instilling + +you with unnatural speed. You rush forward and +just (hits) and just do the fastest full on combo. + +You watch as she basically pummels this giant nine +foot insect creature into submission. + +MARISHA: (hits) + +MATT: It falls to the ground as you’re just +pummelling its face until it eventually collapses + +and sputters out the remaining breath before it +stops moving. + +LIAM: Street Fighter combo. + +TALIESIN: Epic combo. + +MATT: Fantastic. You still have… + +MARISHA: Oh, movement! + +MATT: 75 feet of movement. + +SAM: Oh wow. + +ASHLY: Holy cow. + +SAM: Because you’re fast. + +MATT: Because you’re hasted. + +MARISHA: Oh my god. + +TALIESIN: It’s a fresh one. + +MARISHA: I am going to make my way behind this +guy… if I can. + +MATT: Oh, yeah. + +SAM: (car zoom) + +MARISHA: Yeah. + +LIAM: Wow. + +MATT: You go around the tree and then tap it on +the shoulder. + +TALIESIN: Circle the tree a couple times, holding +onto it. + +MARISHA: Yeah. + +MATT: Just to be a dick. + +MARISHA: (singing) Singing in the rain. + +MATT: All right. That finishes your turn, Beau? + +MARISHA: Yes. + +MATT: All right. Molly, you’re up next. + +TALIESIN: I’m going to run and get into flanking +position with this one over here. + +MATT: All righty. + +TALIESIN: Thumpety, thumpety. + +MATT: So move over and push into this space– + +TALIESIN: Yep. + +MATT: Because it’s an ally, I’ll let you move into +the horse’s space there. + +TALIESIN: And now we’re going to take a slice at +this one. And that’s… that’ll do it. (counting) + +25 to hit. + +MATT: That’ll hit. + +TALIESIN: So. (counting) Ten plus four, 14. + +MATT: 14 points of damage, nice. + +TALIESIN: And again. 19 and a one. + +MATT: That’ll hit. + +TALIESIN: Why I love advantage. + +MATT: Advantage is nice. + +TALIESIN: And that’s… 14 points of damage. + +SAM: Wow. + +ASHLY and MATT: Ooh. + +MATT: All right. + +TALIESIN: It’s got to be dead by now, right? + +MATT: No, it’s still alive. + +(groans) + +TALIESIN: How is that– the one that… really? + +MATT: That one hadn’t taken any damage. + +TALIESIN: It had! + +MATT: Oh wait, no! Oh sorry. I was writing that +down under the wrong one. + +TALIESIN: (explosions, screeching) + +MATT: My apologies. Yes, it is dead. + +ASHLY: (laughter) + +MATT: I was writing it under the wrong one. So as +you dart off behind, the first two strikes you + +unleash carve it into two pieces. You watch as the +creature, as it’s turning around to hiss and rear + +back, its pincers about to carve into your face, +you watch as the head just rolls off of its body + +and there behind you see Molly standing there with +the blades out. + +ASHLY: Whoa. + +TALIESIN: I needed this. And I’m going to hide +behind the tree trunk from the other one. + +MATT: Okay, you’re going to– right there? + +TALIESIN: Last of my movement. Yeah. + +MATT: Okay. That finishes your go, Molly. Nott, +you’re up. + +SAM: I’ll move within range, crossbow bolt range. +You know what? + +MATT: The inner range is what? + +SAM: 30. + +MATT: It’s just out of your 30 range. + +SAM: No, you know what? I’ll stay put and I will +cast… I will cast Silent Image in a flanking + +position to Beau. And I will create a second Beau +just standing there in front of the creature and + +try to help Beau. + +MATT: So mysteriously… + +MARISHA: It’s a different color palette? Color +palette swaps. + +TALIESIN: It’s Street Fighter-style. + +SAM: Yeah. + +TALIESIN: Beau and Ken. + +(laughter) + +MATT: Perfect. All right, so. As the image of Beau +appears before, just standing there quietly + +shifting, holding its space. + +SAM: And I’ll bonus action hide, just behind that +little– + +MATT: You can use your movement to go behind and +then hide if you want to. + +SAM: Sure, great. + +MATT: All right, so go ahead and roll a stealth +check. + +SAM: Natural 20. + +(cheering) + +TALIESIN: Oh! This is cool. + +MATT: You teleport through campaigns. You’re +somehow in campaign one. + +SAM: Great. Ooh. + +MATT: All right. That finishes Nott’s turn. + +SAM: It’s not as emotionally deep as this one. + +TALIESIN: Give it time, give it time. + +MATT: All right. + +TALIESIN: Nice patronus, by the way. + +LIAM: Time travel too far. + +SAM: Yep. + +MATT: So it’s now that guy’s turn. Currently +surrounded by Beaus– + +TALIESIN: Too many Beaus. + +MATT: Too many Beaus. It’s going to go ahead and +see if it can gather which one is the real threat. + +Rolls a natural 19. So even with its low +intelligence, it can discern the nature of which– + +TALIESIN: That palette swap’s terrible. + +(laughter) + +MATT: Really? Puce? It’s going to go ahead and +make a bite attack towards you, Beau. + +MARISHA: Okay. + +MATT: That is going to be a 12 to hit? + +MARISHA: Miss. + +MATT: Yeah. It just reaches out with its pincers. +You manage to go ahead and duck out of the side + +and slam your bo into it, causing it to just +completely miss you. It rears back. It does not + +regain its acid spray and that’s its turn. + +SAM: Wow. That’s great. + +MATT: Both horses just go running off the board +into the fray. Or away from the fray. + +TALIESIN: We have oats, they’ll come back. + +SAM: Maybe. + +MATT: All right, that brings us to Keg. + +ASHLY: Can I get there with the 25 feet speed? + +MATT: You can. + +ASHLY: Delightful. I’m going to smack him. + +SAM: Nope. + +ASHLY: I won’t smack him. I’ll try again to smack +him. + +SAM: Ooh. + +ASHLY: I will smack him. And then I’m going to do +nine damage to that boy. + +MATT: Nine damage to that one. + +ASHLY: As a bonus action, I’ll smack him again. I +will smack him, and then I’ll smack him one more + +time, and that’s going to be seven damage. + +MATT: Seven points of damage. The first one swings +wide, no impact. The second one slams as a + +backhand into its armor, causing it to crack. +Using that opening, you pull back with your + +battleaxe and jam it into the wound, carving in +deeper. It’s looking pretty hurt, but it’s still + +standing. Anything else you wanted to do in your +turn? + +ASHLY: No, I’m going to hang. + +MATT: You’re going to hang back? + +SAM: You’re going to keg stand there? + +ASHLY: I’m going to keg stand there. I’m proud of +you, Sam. + +MATT: That’s what happens when you get Emmy award +winners at the table. You get that. + +ASHLY: That’s the height that we can accomplish +though. + +MATT: Yeah, that’s about it. You’ve peaked at this +point, we’re done after this. It’s all downhill. + +SAM: There’s horses around, there might be a pony +keg at some point, I don’t know. We’re going to + +work on it. + +MATT: We’ll work on it. That ends your go, Keg. +Caleb, you’re up. + +LIAM: I feel the wind and then shoot three Magic +Missiles out of my hand at the thing. + +MATT: As you finish your attacks, you glance over +your shoulder as you hear this sound. You look in + +the distance; you see Caleb– who at this point +has been this dirty hobo in the background– all + +of a sudden, fire these three mystical arcane +missiles that glow and arc off anime-missile + +style, through the woods, avoiding trees, and all +three slamming into the sides of this creature. Go + +ahead and roll damage. + +LIAM: That’s a four and also (counting) six– I’ve +got to change this dice, that is a ten total. + +MATT: Ten total. (multiple impacts) It sits there +for a second after the impact, leaving these large + +craters in the side of its chitinous armor where +it’s cracked and bits of liquid are spilling out + +of it. It looks heavily wounded, but it’s still +alive. + +LIAM: Was ist los? + +MATT: You’re going to stay where you’re put? + +LIAM: I will go crouch by Nott. + +MATT: Revealing her position. + +SAM: Hey! Get away from me! No! + +LIAM: I didn’t make any noise. I just sit down. + +MATT: That’s all good. That finishes Caleb’s go. +Beau, you’re up. + +MARISHA: First attack. 14. + +MATT: That just hits. + +MARISHA: Wait, no, 13. Sorry, my math is wonky +today. That doesn’t hit, does it? + +MATT: 13 does not hit. + +SAM: There’s no advantage because my Silent Image +is there? + +MATT: Unfortunately, no. Nothing is actually +flanking it. + +MARISHA: Second attack. That hits, that’s 18. + +MATT: 18 hits. + +MARISHA: That is– what did I roll on that one? I +forgot. I don’t know what it was. Sorry, 15 damage + +for the first one. + +MATT: 15 points of damage on the first hit? + +MARISHA: Yes. + +MATT: Beau, how do you want to do this? As you and +Keg are both there clamoring on two sides of it, + +the image of yourself on the opposite end, what do +you want to do? + +MARISHA: As I see Keg bash it in a little bit of +its insect armor, I take my staff and I get up + +under its exoskeleton and I start prying it off +and I punch it to death. + +MATT: As you crowbar off a large part of its +exterior insectoid armor skeleton, it exposes this + +horrible yellowish, sinewy muscle interior as all +the striations are pulling off of the armor. As + +it’s exposed, it tries to go in to protect itself, +but you’re too quick, and you zero in and plunge + +your fist into its body as it falls to the ground +with a horrible sucking, guttural, slimy death and + +pull it out. + +TALIESIN: If you squeeze and twist, you can make +it stand up again and you can make the arms move. + +MATT: Technically– + +LIAM: (singing) Hello my baby! + +ASHLY: You guys nasty, I like it. + +MARISHA: Does anybody have a Wet-Nap? + +TALIESIN: Use the ground. + +SAM: I’m going to take off running after the +horses to see if I can catch up with them. + +MATT: Okay. + +MARISHA: Please check on Water Closet! + +TALIESIN: This is a dead horse or can it be +revived? + +MATT: You can go ahead and make a medicine check. + +TALIESIN: I’m going to make a medicine check for +my horse. + +LIAM: Does it have Jester’s shield on it? + +SAM: Didn’t we leave the shield? + +MATT: No, the shield was strapped onto one of the +horses. + +TALIESIN: My medicine check is nine. + +MATT: You’re not sure but it looks dire. + +ASHLY: Can I check? + +MATT: Sure, if you want to go ahead and step up to +the horse. Make a medicine check. + +ASHLY: 13? + +MATT: Unless this horse gets some serious +treatment, it’s done. + +LIAM: It’s suffering, put it down. + +ASHLY: I take my axe and I slam it down on its +neck. + +MATT: Instantly mercy killed. + +TALIESIN: Neigh. + +MATT: Nott, you do manage to catch up to the other +horses. They didn’t go full sprint into infinity. + +They slowed down and once they got a safe distance +from the action– you manage to recover two of + +them. There’s still your horse by the house; you +still have three horses. + +MARISHA: Check Water Closet. + +SAM: John, Crapper, and Toilet. Water Closet’s +dead. + +MARISHA: Oh, he’s very dead. + +MATT: You can go check. + +TALIESIN: Water Closet is possibly new pocket +jerky at this point. + +SAM: We can go check Water Closet I guess? + +MATT: Go ahead and make a medicine check as you +approach. + +SAM: That would be a three. + +MATT: Water Closet looks not long for this world. + +SAM: I’m going to try to cut out the tongue. Maybe +that’s something I can eat later. + +MATT: Okay. Water Closet is still technically +holding onto life. + +SAM: Ugh. I don’t know that. + +MATT: No. Water Closet’s final horrible moment is +its riders cutting its tongue out. + +SAM: (sobbing) + +ASHLY: Why do you hang out with this guy– lady. + +MARISHA: He came up with this one; they were a +package deal. + +ASHLY: Why do you hang out with it? + +LIAM: She is extremely useful. + +ASHLY: At cutting out horse tongues? + +SAM: (eating noises) + +LIAM: Among other things, yeah. + +ASHLY: That’s the most fucked-up shit I’ve ever +seen, and I grew up in Shadycreek Run. + +MARISHA: We have three horses, and there’s five of +us. + +MATT: Correct. + +MARISHA: Can we double up? + +MATT: It’s possible. + +MARISHA: Nott doubles up with Caleb. + +SAM: Maybe the two smalls should– + +ASHLY: I’m not going on a horse with her. + +SAM: What? I’ve bonded with its essence now. + +ASHLY: I’m not going on a horse with her! + +TALIESIN: Keg can ride with me, this is not a +problem. If you want. + +ASHLY: Yeah, that’s fine. + +SAM: I’ve got the booze. + +ASHLY: You know, for the first time in my life, +I’m willing to sacrifice booze– + +LIAM: Scared straight. + +ASHLY: Scared straight. You can take that shit on +the road. + +TALIESIN: You’re already taking a good hard look +at your decisions. This is good. + +MATT: As you guys begin to try and work out your +arrangements and the horses, unfortunately, due to + +the heavy nature of your armor and the broad form +and heavy body of Keg, it looks like you won’t be + +able to fit Keg and one other individual on a +horse. But there are other combinations that might work. + +MARISHA: Nott, team up with Caleb. + +TALIESIN: I’ll ride with you then. + +SAM: Would that work? + +TALIESIN: You get your own horse. + +ASHLY: Ay. + +MARISHA: Can me and Molly team up? + +MATT: You and Molly can do it, yeah. + +MARISHA: Okay. + +TALIESIN: I have their armor. + +SAM: Wait, we have three– yeah, okay. + +TALIESIN: Yeah, that’ll do it. + +MATT: Keg’s about as dense as two of you. + +TALIESIN: That’s fair. + +(laughter) + +SAM: I noticed back there that you were using your +hands and weapon stuff and things. You’re not a + +healer or anything? + +ASHLY: You cracked the case, my man. + +TALIESIN: Truly nothing escapes your astute +observation. + +SAM: You don’t have any potions of healing or +anything that could maybe heal someone if anyone + +needing healing would– + +ASHLY: Who needs healing? + +SAM: No one now, but in the future– it’s a +frequent occurrence for us. + +TALIESIN: Going to go back to that cabin and take +a short rest for a minute. + +SAM: Do any of us have any potions? + +MARISHA: I have a potion. + +LIAM: I have a potion. I start to look to see what +Jester’s got inside the haversack other than the + +dodecahedron and our tent. + +MATT: Unless I am mistaken– + +SAM: She had a Greater Healing potion, however, I +don’t know if she had that on her or kept it in + +the sack. + +TALIESIN: It would have been in the sack. + +LIAM: She had a Heroes’ Feast in there, I think. + +MATT: I’m going to go ahead and check one element +of this because it will– + +SAM: I think we have her notebook in the locker. + +TALIESIN: Do you want me to go look at the +locker? + +MARISHA: Yeah, her notebook might even be– + +SAM: No, I felt around in there. + +MARISHA: Oh, it might be in the locker then. + +ASHLY: What time is it now, after all the +bug-battling? + +MATT: The battle was pretty quick. You still have +probably another hour and a half, two hours, + +before sundown. + +ASHLY: Of daylight? Is there anything to harvest +from those bugs? + +MATT: If you want to go ahead and take a shot at +trying– + +SAM: Did the light just change in here? + +MATT: Yeah. + +MARISHA: It was in battle mode, did you notice? + +ASHLY: Ooh, fancy! + +TALIESIN: Look at the fancy. + +SAM: The light is moving. + +MATT: New toys. + +TALIESIN and MARISHA: New toys. + +MATT: I’ve wanted to have a setup like that since +high school. And now I can. + +MARISHA: 12. + +MATT: You’ve never encountered these creatures; +you don’t have much of an understanding of their + +anatomy beyond the experience you had extracting +the aspects from them, which actually would give + +you a little better idea of their physicality in +some places. Because you looked at their + +constitution and dexterity, I’ll say that you know +that the tendons and some of the muscle sinew that + +they use in the inside of their body is very +strong and very tight and can be used as cording. + +It can be used for anything that would involve a +very strong piece of cord or rope. + +MARISHA: What about their acidic venom situation, +their venom sacs? + +LIAM: Caleb comes up behind. + +MATT: That could possibly be harvested. It’s a +dangerous process, you can certainly try. + +MARISHA: Like I might die trying? + +MATT: I don’t know, you can certainly try. It’s +trying to carefully remove a giant sac of natural + +acid from a creature’s body. You want to roll the +dice? + +TALIESIN: Are you feeling lucky, punk? + +LIAM: Hold on. Here, there’s the dodecahedron. + +MARISHA: Okay. + +MATT: All right. Well, you have to pull it out. +You have to remove it. + +MARISHA: I did. + +SAM: Just stare back. + +MATT: You watch as they pull this pack out and +Beau, reaching in, pulls out this strange, + +12-sided construction. It looks like it’s some +sort of an opaque crystal, almost like a marble + +type of color. It’s grayish and it’s undulating +with some slight pulsing light, like a faint + +heartbeat, with these golden handles affixed to +it. As she pulls it out and begins to focus on it, + +there’s this moment of distant meditation before +she comes back with a breath and places it back + +in. It’s a strange sight. + +ASHLY: You’re all into some freaky shit. + +LIAM: Made by gnomes. + +MARISHA: Okay. + +MATT: Do you have a blade to harvest? + +LIAM: I have a dagger. Here, use mine. + +MARISHA: I do have a dagger. + +LIAM: I shoot out the globules of light to float +around the corpse. + +MARISHA: And I put my goggles on. Safety first. + +LIAM: It’s very bright. Super bright. + +MATT: Super bright right now. + +MARISHA: Pull up the hood and I buckle myself up. +I take my scarf from around my waist and tie it + +around me for a facemask. + +LIAM: You can do this, and I walk twenty feet +back. + +MATT: I will say, because of your understanding of +its body from extracting the aspects of it, do you + +wish to utilize nature or medicine for this roll? +Giving you the choice. + +MARISHA: Medicine, it’s higher. + +MATT: Go ahead and make your check. + +MARISHA: Just a straight check? + +MATT: Just a straight check. Skill check with +medicine bonus, whatever that may be. + +MARISHA: Natural 20! + +ASHLY and TALIESIN: Whoa! + +TALIESIN: Finally! + +MARISHA: I’m back! + +MATT: You’ve seen Beau be pretty precise in combat +and pinpointing the weak elements of an opponent’s + +body. This is almost poetry. The surgical +precision in which Beauregard takes the dagger and + +cuts, pulls, rips, pulls and lifts. Tucks, finds, +cuts, removes, and within a matter of about a + +minute, a minute and a half, there is a sac about +the size of a basketball– the ends have been tied + +off and feels like a water balloon. + +ASHLY: Keg is aroused. + +MARISHA: Got the sac, now what? Do you have any +more flasks or anything to put it in? + +SAM: I have a couple of empty vials, but they’re +small. I’ve worked with chemicals before, I could + +try to put this acid in the vials and stopper +them. + +MARISHA: If we poke– if you have a little tube or +something that is straw, a little bamboo straw, + +put it in there, and go down? + +SAM: Sure. Would three vials of acid be useful to +us? + +MARISHA: I think it would be useful to you for +sure. + +SAM: Sure, all right. I’ll try to make a little +needle prick in the bladder and try to pour them + +into these vials that I got from The Gentleman. + +MARISHA: Can I help with my natural 20? + +MATT: Make a dexterity check, just a straight +dexterity check. + +SAM: Okay. That’s 16. + +MATT: That’s good. You do not just puncture a +balloon while looking directly at it. You manage + +to find one of the areas that taper within this +organ, whatever it is that was removed, and manage + +to siphon it off in a way where you can fill the +rest of your vials, however many empty vials you have. + +SAM: I have three from The Gentleman. + +MATT: Yeah. You have three vials of acid now. + +SAM: Okay. Great. Would you like one? You did +this. + +MARISHA: I think they’re better to be used on your +bolts and things like that. + +SAM: I don’t know how I would put it on there. + +MARISHA: Can’t he–? + +MATT: It’s more of a tossed weapon or used to +dissolve things. + +SAM: Why don’t you take one? + +MARISHA: All right, I’ll take one. + +SAM: Molly, do you want some acid? Do you want to +drop some acid? + +TALIESIN: I feel like if you give it to me, I’m +going to end up dropping it and it’s not really + +going to be that useful. + +SAM: Caleb, do you want–? + +LIAM: You’re far more dexterous than I. + +SAM: How about I’ll give you two, and I’ll keep +one since I already have one that I made. + +ASHLY: You didn’t ask me if I wanted some acid. + +LIAM: Are you dexterous? + +ASHLY: Yeah? + +LIAM: Show us. + +ASHLY: 15. I do a back flip, I don’t know. + +(laughter) + +ASHLY: It’s acrobatics, but fuck it. + +LIAM: I’d say she earned one, yeah? + +SAM: All right. Here you go. + +ASHLY: Thank you. + +SAM: Are we friends again? + +ASHLY: Were we ever? + +(laughter) + +TALIESIN: I’m very happy. + +MATT: You guys have taken a short time– it’s +taken about half an hour or so for you to go + +through this process of extracting that and +carefully filling these vials and discussing + +amongst yourselves who would get what. You have +about an hour until dusk hits. + +TALIESIN: I say we just camp at the house, at this +point. I need rest and we have… Not going to get + +much further. + +MARISHA: It’s fine with me. You guys fine with +that? + +LIAM: Short rest, you said? Sorry, was reading my +book. + +TALIESIN: I say we wake up early. It’s going to be +dusk in less than an hour. + +ASHLY: The house feels a little exposed to me. + +TALIESIN: Well… + +ASHLY: Plus all the weird buggy guys were around +there. If there are more, they would come back. + +LIAM: I’m sorry, did we get any horses? Just +enough to fit us all on, condensed, right. + +SAM: What time is it? Sorry. + +MATT: About an hour until dusk. + +SAM: Oh, well, we can make some more headway on +the road and then go at full dark. We could camp + +at full dark. + +TALIESIN: Wherever we happen to find ourselves. + +ASHLY: Are we within range of the forests? + +MATT: Yes, about here is where the forest begins, +and that is where you began your confrontation. + +You’re right on the edge of the forest. + +LIAM: I think we should continue to make time as +well. + +MARISHA: Okay. Can I climb a tree and do I see +anything on the horizon in where we’re going, like + +another tree clearing that looks like it might be +up ahead? + +MATT: Make an athletics check. + +MARISHA: Athletics? + +MATT: Yes. + +MARISHA: 24. + +SAM: Jesus. + +MARISHA: Rolled an 18. + +MATT: Like a monkey that was raised in the jungle, +you watch Beauregard leap from branch to bough, + +effortlessly diving through this forest. + +ASHLY: Keg is aroused. + +MARISHA: Whatever you cast on me, Caleb, is +like… I feel so good! + +MATT and LIAM: It’s gone. + +MARISHA: But the lingering effects, you know, I’m +in the afterglow! + +MATT: The afterglow of Haste. + +TALIESIN: It was just tea. We just gave you tea to +smoke, it wasn’t really… + +(laughter) + +TALIESIN: Herbal tea, man. Just chamomile tea. + +MARISHA: So relaxed. + +MATT: You make it up into the canopy. Make a +perception check. + +MARISHA: Okay. 17. + +MATT: Even at the tallest tree, most around you, +all you can see are other trees of varying + +heights. Looking in the northeast direction, +beyond where you just came from, you can see the + +house, you can see bits of natural rock that maybe +had either been left by some long-ago volcanic + +detonation in the distance, or pushed up through +the ground by tectonic movement, you’re not sure. + +You see elements of stone that have broken through +bits of the grass and open fields, part of the + +natural fields here. You haven’t actually traveled +this far north, so it’s unfamiliar topography to + +you– you’ve only heard about it– but it’s +interesting to see that the further north you get, + +the more rocky the terrain seems to get in the +direction you’re traveling. You do see, far in the + +distance, what could possibly be the road that +you’re getting to, but it’s a ways off to get to + +that direction. + +MARISHA: I climb back down. I say we gather some +branches, some scrap wood for firewood, in case + +this might be the only forest we come across in a +while. See as far as we can get, maybe we can hide + +under a rock for shelter or something. + +TALIESIN: I’ve still got my tent, so, sure. + +MARISHA: I shoved one in the haversack too. + +TALIESIN: All right. + +MATT: You guys continue for the next hour or so, +skirting along the forest. + +MARISHA: I gathered some stuff. + +LIAM: As they leave, Caleb scooches Frumpkin on +the head and says: You know, she always forgets + +about you, but I do not. + +MARISHA: It’s such a quiet bird. I’m used to very +loud birds. + +MATT: You guys gather some kindling, get back to +your three horses and your comparatively + +uncomfortable riding arrangement, and continue on +for another hour on the outside of the forest + +before the sun does eventually vanish. The graying +sky is getting darker and darker, the faint bits + +of orange that poke through– it’s not a beautiful +sunset, you only catch the faint hues that manage + +to push through the gloom, but the sky grows dark +enough to the point where you think you should set + +up camp. Are you setting up camp at the edge of +the forest, on the inside of the forest, on the + +outside of the forest, what’s your preference? + +LIAM: Off inside, I think. + +ASHLY: Yeah, I think inside as well. + +MATT: Okay. You guys set up camp. Who’s keeping +first watch? + +LIAM: I will. + +TALIESIN: I’ll also do first watch. + +LIAM: I will begin it by putting out the silver +thread around the group. + +MATT: You guys want to both individually roll +perception or one aid the other? With the help action. + +SAM: Help action! + +LIAM: Individual. + +TALIESIN: Individual. + +LIAM: Because I can’t decide. + +MATT: Go for it. + +TALIESIN: Natural 20. + +LIAM: Better than my 16. + +MATT: Plus? + +TALIESIN: Oh. Plus… three. 23. + +MATT: All righty. As everyone’s settling in, +begins to find their initial portions of rest, you + +guys have your small fire there on the edge. +Molly, you glance off deeper into the forest… + +and your eyes, even at this distance, catch a +faint glimmer of matching flame. You see a faint + +bit of firelight sparkling about 200 feet deeper +into the forest. + +TALIESIN: There’s another… there’s another +campfire. + +LIAM: How far away? + +TALIESIN: 200 feet, give or take. + +LIAM: Uh… + +TALIESIN: Do you want to send a bird, maybe? + +LIAM: I would send one of two things. One is our +little friend here, or– + +TALIESIN: She’s sleeping. + +LIAM: Or I… lose the peregrine and go back to +something else a little less noticeable. + +TALIESIN: I’d say go ahead. I figure if they were +meaning us any harm they wouldn’t set a fire. + +LIAM: And it’s dark out now, yeah? + +MATT: It is dark, yeah. It’s probably pushing +10:00, 10:30. + +LIAM: (sighs) I would know if an owl– Owls can +see in the dark? + +MATT: Owls are nocturnal yes. You would know +that. + +LIAM: Yeah, okay. Okay. I’m going to change +Frumpkin again, out of peregrine into an owl. I + +will mark that off on my supplies. I’ve got one +more after this that I can do. + +MATT: Okay. + +TALIESIN: We get a long rest. + +LIAM: And uh– No, I mean I need incense but +anyway– + +MATT: You don’t have your long rests yet, so don’t +mark that yet. + +TALIESIN: Yeah. + +LIAM: Yeah. I send Frumpkin tree to tree in that +direction. Maybe, 20 feet and wait a moment and + +then another 20 feet. + +MATT: Okay. So as Frumpkin begins to crawl through +the forest in the direction of the fire, we’re + +going to go ahead and take a break. + +SAM: Oh. Wait, no. What? Huh? Oh. + +(laughter) + +MATT: Yeah. It’s almost nine o'clock so we’re +going to take a break. + +SAM: Okay. + +MATT: So we’ll be back here in a few minutes. +Thank you for coming along with us for this bit so + +far. We’ll be back to continue from where we left +off there. We do have our first giveaway at our + +first break in the new studio. + +(cheers) + +MATT: There are some changes and such so reminding +you guys that moving forward we’ll be doing the + +Wyrmwood giveaway at the Critical Role Twitch +chat. So you need to head to + +twitch.tv/criticalrole for the break to enter. If +you’re watching on Alpha or Geek & Sundry just + +switch over and you can head on back over when +you’re done. Right now, the offer, once again, + +only stands for people in the US and Canada +excluding Quebec because of weird giveaway rules + +and laws. However, tonight’s prize is a Wyrmwood +cherry dice tower with this fantastic cartography + +burned in of maps designed by our fantastic Deven +Rue, who you may recognize, who’s done the map of + +the Dwendalian Empire that we have here as well as +other amazing bits and also designed the compass + +rose on our map. She’s amazing. Her work’s amazing +and while this isn’t available with Wyrmwood yet, + +keep an eye out because cool stuff like this might +be showing up more often. So this will be given + +away to some lucky person in the break. Need to go +into the Critical Role Twitch chat and enter only + +one time. Enter the key phrase “Kegstand.” So +enter it once. Magnets, it’s magic. So enter it + +once; more than once, you’ll be disqualified and +we’ll announce the winner here at the end of the + +break so we’ll see you here in a few minutes. + +ASHLY: That’s cute. + +SAM: Wait, which chat? + +MATT: Critical Role. + +SAM: Okay, cool. You’ve said that. You said that, +right? + +MATT: I did. Like twice. All righty. Break time +guys, let’s go. + +[break] + +MATT: Welcome back, everybody. We have our winner +of our giveaway for this fantastic Deven Rue + +map-etched dice tower by Wyrmwood. It is +GottaBeKD18. Congratulations, GottaBeKD18, you are + +the winner! Danoba will get your contact +information and we’ll get this sent out to you + +ASAP. Well done! You’ve won the first giveaway in +the new studio. I am excited for you to try it + +out; it’s quite delightful. All righty. Bringing +us back into where we left off. Frumpkin wanders + +off through the darkened forest. + +SAM: (hooting) + +MARISHA: Oh yeah, he’s an owl now. He’s so cute. + +SAM: One, two, three. + +MARISHA: Mr. Owl was a dick. It was a dick move. + +ASHLY: Yeah, it really was. + +MATT: One, two, three, fuck you. As Frumpkin +begins– + +[owl hooting] + +SAM: What the fuck was that, Matt?! There was an +owl that just hooted on the soundtrack. + +MATT: Yeah. We’re in a forest at night, guys. +Frumpkin makes his way through the dark tree + +bottoms, eventually coming upon– actually, this +would be a more creepy setting for this, I think. + +That’s better. Frumpkin slowly comes upon the +warmth of this distant fire, closer and closer + +until coming around the corner, seeing a small +fire heating a cauldron of some kind, some metal + +bowl. A bit of steam is rising off of whatever +liquid is in the interior. You see an elderly + +woman in darker, tattered clothing that drapes off +of the body, hunched but tall, very tall, like six + +and a half feet tall at a hunch. Make a perception +check for Frumpkin, please, at this distance with disadvantage. + +LIAM: With disadvantage? + +MATT: Yes. + +LIAM: Okay. Perception, you said? 14. + +MATT: The skin of this woman is a faint gray +color, almost a gray-blue tint. The hair is this + +matted mess of tangled white and gray that is +pulled back and tied behind the head where it + +cascades over the shoulders. The ears are long and +pointed, out to the sides a bit. The nose is wide + +and pressed up into the face. She is going back +and forth from this little hovel that’s on the + +opposite side, that’s built between two trees: a +large thick one and another that seems to have + +fallen and come to rest at an angle next to it. In +that small cranny between the two trees, you can + +see this little hut built of thatch and sticks and +rope to construct this little home. It’s almost + +like an arch that’s holding it up. Near the ground +of this cauldron, you see a child of some kind + +that is sitting on the ground, holding knees to +its chest. It looks to be a boy. + +LIAM: Knees to chest? + +MATT: Yes. + +LIAM: Okay. She is paying him no mind at the +moment? + +MATT: At the moment, no. It looks like she is +going to and from this little homestead and + +putting things into this cauldron. + +LIAM: I whisper in fragments what I saw through +Frumpkin’s eyes the whole time, but I’m still + +looking and I can’t hear anybody. + +MARISHA: Do you have any awake? + +TALIESIN: Just us. + +LIAM: Oh, right, I would be holding onto Molly. +This is reminding me of stories that my mother + +told me when I was very young. Not good ones, +things to scare me into following the rules. I + +come out of it. + +TALIESIN: A child? + +LIAM: And a woman, or not. + +TALIESIN: That does have a vibration, doesn’t it? +I’m not at my best right now. If they’re human, + +even if they’re friendly, I’m not the first face +you’d want to see. + +LIAM: Quickly. Have to think here, because +everyone else is sleeping and that didn’t look + +good for that little boy, but then it doesn’t +really help us with what we are doing, but then + +the child. What to do? + +TALIESIN: You have a friendly owl. + +LIAM: I go back into Frumpkin to see what’s going +on. + +MATT: Okay. You watch now as the woman takes a +small clay cup and dips it into this cauldron and + +pulls out this steaming mass of liquid that she’s +contained within it, turns to the child, walks + +over and kneels down beside. Places the long +fingers along the shoulder and hands the cup to + +the child. The child takes it, looking at her, and +slowly sips from it. Burns the mouth a little bit. + +LIAM: I swat at Molly and say: Wake the others. + +TALIESIN: Fine. I start quietly waking. + +MARISHA, SAM, and ASHLY: What? What? + +TALIESIN: I somehow woke everyone at the exact +same time. It’s one of my many powers. + +SAM: We were all spooning. + +TALIESIN: Left hand, right hand, tail. I got it +all working at once. We’ve got a bit of a + +situation outside. + +SAM: Where? + +TALIESIN: It’s going to require some delicacy. + +SAM: Is Caleb gone? + +TALIESIN: Caleb’s dead. It’s all over. + +SAM: No! + +MARISHA: You’re looking at him. + +SAM: Okay. I didn’t know if he was a phantom or +something. + +ASHLY: What’s going on? + +TALIESIN: There’s a boy, there’s an old woman. + +LIAM: I’m not sure, but I think there is a young +child that’s in danger there. We seemed to care + +about the bird child, maybe we care about this +one. I don’t know. + +SAM: Of course. + +ASHLY: Why do we give a shit? + +SAM: It’s a baby. + +ASHLY: Ah, fuck. + +LIAM: We got to act right now. + +ASHLY: What does the woman look like? + +MARISHA: I’m going to groggily stumble over, put +on my googles as I start stumbling towards the light. + +LIAM: She looked dead. She did not look natural. + +TALIESIN: I’m going to stay 30 feet behind and try +and stealth. + +MATT: Beauregard, you’re leading up? + +MARISHA: Yeah, I’m going to walk and I’m like: +It’s bright enough, and I got to pee anyway. I’ll + +be right back. + +MATT: So not stealthing? + +SAM: Maybe you should not go first. + +MARISHA: Okay, no, I’ll stealth a little bit. + +MATT: Roll a stealth check, Beau. + +MARISHA: Okay. That was almost good. 11. + +MATT: Who else is following Beau? + +SAM: I’m going to not follow, but go off to the +side and try to go around the other way. + +MATT: Stealth check from you. + +TALIESIN: We have not had a short rest yet, have +we? + +MATT: Nope. + +TALIESIN: Okay, just checking. + +LIAM: A short rest? I thought we did, back at the +house. + +MATT: A short rest– You didn’t call it out. + +MARISHA: But he was on first watch. + +LIAM: I happily went, “I get to use arcane +recovery” in my head because of the conversation + +that was happening. + +MATT: I will allow a short rest before you guys +went to bed. It’s fine, I’ll allow it. + +SAM: 16. + +LIAM: Thank you, Matt. + +MATT: The two of you have branched off and are +stealthing, you think. What are you doing, Caleb? + +LIAM: I wanted to go with Nott, about 20 feet +behind, and cast Mage Armor as I go. + +MATT: Okay, and what’s your stealth check? + +LIAM: It is a big ten. + +MATT: Okay. What are you doing, Keg? + +ASHLY: I pick up my battleaxe and there’s a little +medallion hanging from the bottom of it and I look + +at it and I go: Goddamn it, and I try to stealth +after them. Natural 20. + +MATT: You have disadvantage, however, in your +armor. + +ASHLY: Natural 20. + +ALL: Whoa! + +TALIESIN: That die never does that for me. + +LIAM: You did this last time. You’re not human! + +MATT: The anti-Wheaton has been found. + +LIAM: You can’t come back! + +MATT: You can never touch Wil Wheaton, or you guys +will cancel each other out like the bad guy in + +Time Cop. Oh my god. Strangely, the stealthiest of +all of you is the dwarf in plate armor. + +MARISHA: Amazing. It’s lubricated with all the +blood of her enemies. + +MATT: Exactly. All right, Molly, you’re staying 30 +feet back? + +TALIESIN: I’m staying 30 feet back and attempting +a stealth check. That’s cocked. That’s better. + +That’s (counting) 12. + +MATT: You all slowly begin to approach this fire, +seeing the shapes and the figures described by + +Caleb previously. Beau, you step forward and your +foot catches an under root and stumble for a + +moment. You hear the scrambling of her arms across +the bottom of the forest floor, the moving and + +shifting of leaves and branches. The old woman +looks up in that direction and looks back at you, + +immediately making eye contact with you about 30 +feet away. Her arms immediately jump up in your + +direction as she begins to shout, “You! You will +not take any more of us! I will sooner die!” + +MARISHA: I reach back out to her and I go: Yes, +right?! We are so going to die. I’m with you. + +MATT: Make a wisdom saving throw. + +MARISHA: Saving throw? + +MATT: Yes. + +MARISHA: 15? + +MATT: You feel some sort of magical force suddenly +penetrate your mind, and this sparkle of colors + +begin to spray in front of your face that +completely distract you and obscure your vision + +momentarily, but you blink out of it and find the +effect drift off of your brain. The old woman goes + +“(panting),” and reaches down and puts herself in +front of the boy, between you and the child. + +MARISHA: Yeah, I’m not bad. I’m not one of the bad +guys… That you were definitely talking about. + +That I’m aware of, right? What bad guys are you +talking about? + +MATT: Make a persuasion check. + +MARISHA: Okay. + +LIAM: Ooh, that’s craziness. + +MARISHA: That’s in the middle of nowhere. Okay, +18. + +MATT: Her immediate tension drops slightly. She’s +still maintaining a very defensive position in + +front of the child. One hand is still up, but it +seems that she’s pulled back a bit from the + +aggressive stance she was previously in. As she +lifts her face a bit, you can see a bit more of + +her expression in the light as the hair pulls away +as she lifts her chin. You can see that the face + +is humanoid, but with a wider nose. The skin is +grayish, almost a blue tint, with bits of a soft + +fur. It takes you a second to recognize where +you’ve seen these features before. This appears to + +be the same type of race that Pumat Sol is. + +MARISHA: Firbolg? + +MATT: It is a firbolg. + +MARISHA: Amazing! + +MATT: You can see there is a series of necklaces +that looks to be bones and rocks and stones that + +have been polished that dangle around her neck as +adornments and trinkets. A few bird skulls hanging + +on it, as well. The child, also you see, is a +young firbolg, as well. Knees tucked against his + +chest. You can see that the child looks scraped up +and bruised, and appears to have been injured. + +MARISHA: I say, Bad guys kidnapping kids, right? +That’s scary stuff. Trying to protect your son? + +MATT: “Not my son, but we have lost a few, yes.” + +MARISHA: Who– + +MATT: Looks past you, for a second, to Molly, who +is not being stealthy, either. “How many are you?” + +TALIESIN: One, two, three, four, five– + +MARISHA: Currently five– + +TALIESIN: Five! + +MARISHA: But just call us the Nein. The Mighty +Nein. + +MATT: “Very well.” + +MARISHA: Here, M. Nein? (whistles) + +TALIESIN: I’m just walking out at this point. + +SAM: I’ll slowly emerge from the shadows. + +ASHLY: I’m staying in the forest. + +LIAM: Same. + +MATT: Okay. “I apologize, I’ve been on edge for a +number of days. You seem to know these people or + +“have heard of them at least?” + +TALIESIN: We’ve lost a few recently. + +MATT: “I’m sorry. I am Jumnda. I’m a healer in my +aged years for the Guiatao Clan. We are small in + +“number and, now, yet smaller still.” + +MARISHA: The Guitaya Clan? + +MATT: Guiatao. + +MARISHA: Guai– + +MATT: G-U-I-A-T-A-O. + +MARISHA: Guiatao Clan. + +MATT: “This little one is Umbo. He is awake now, +which is good fortune. I’ve been trying to bring + +"him back to health for a couple of days.” + +MARISHA: You say he’s not your son, but part of +your clan? + +MATT: “Yes, he is under my care now.” + +MARISHA: Is the whole clan wiped out? Who’s left? + +MATT: The woman, Jumnda, looks around for second +and takes a deep breath. “Three days back, the + +"clan was in celebration for the coming of age for +young Duma. Roasted boar was prepared, and the + +"twenty of us were dancing around the fire when the +murderers came. Slew Toffah and Wolya with their + +"arrows as they danced together. Others fought. +Fennis died protecting me, and I managed to grab + +"Ombo here as he had been beaten within an inch of +his life to unconsciousness. We fled. But I + +"watched as they grabbed others in nets, pulling +them away as they screamed and yet made no noise.” + +You know exactly who and what she’s talking about. +The methods are very familiar. “When they left, I + +"returned to nurse those I could back to health. +Nila, by some luck, was off when the attack + +"happened. She returned to find her love and child +taken. + +MATT: "Nila went off to find them alone. I begged +her to stay, else she join their fate, but it’s + +"impossible to stop a mother when the child is in +danger. So I fear for her life but I understand + +"her drive. So here I am, here he is, and a few +survivors care to what remains of our village a + +"ways back that direction.” She points deeper into +the forest. “So, you know my story, what’s yours?” + +MARISHA: Other half of our party members were +taken from us in the middle of the night, just + +last night. Seems very similar ways, considering +neither of the rest of us heard anything. + +TALIESIN: Just woke up and they were gone. + +MATT: “They were lucky.” + +TALIESIN: We’ll see. + +MATT: “Had you been awake, you might have had the +urge or instinct to defend them.” + +TALIESIN: Well, we’re making our way to see if +something can be done. + +MARISHA: Yeah. + +MATT: “Well, you’re as brave as Nila.” + +MARISHA: Nila? She’s the one going after them? + +MATT: “She was. I don’t know where she is or if +she has fared well– if they’ve found her. I think + +she overestimates her capability.” + +MARISHA: What was her son’s name? + +MATT: “Her son was Dua.” + +ASHLY: Can I do an insight check just to make sure +that she’s telling the truth? + +MATT: You may. + +ASHLY: 15. + +MATT: 15? + +SAM, TALIESIN, and MARISHA: Whispers? + +SAM: Guys, D&D Beyond is a wonderful platform, in +which you can organize your statistics and your + +equipment and they’ve just recently done a revamp +of their layout. Liam, how do you like it? + +LIAM: I like it. It feels like I am looking at the +paper. + +SAM: And it’s customizable! + +LIAM: It’s customizable. I haven’t customized mine +yet. + +ASHLY: We’re talking about D&D Beyond? + +LIAM: Always. + +SAM: Nice. + +LIAM: Yes, Keg, we are. + +ASHLY: I heard it’s a wonderful service. + +MATT: “Well, if we indeed have an enemy in common, +you are welcome to stay with us.” And she glances + +across you. “I can perhaps maybe tend to some of +your wounds. We have tea that’s ready that may + +"help you in your journey ahead.” + +TALIESIN: I genuinely don’t know how to say no to +tea. + +MARISHA: You couldn’t bring a horse back from the +dead, could you? Just didn’t know how far your + +abilities stretch. + +MATT: “I’m afraid that is beyond my capability.” + +TALIESIN: You can’t heal a dead horse. + +MARISHA: Water Closet’s gone forever– + +SAM: Yes. + +TALIESIN: Downtrodden. + +MARISHA: He saved our lives a lot. (laughing) +Downtrodden. + +SAM: Stop! (whispering) Bastard. + +ASHLY: Keg comes out from the forest. + +SAM: Ah! I forgot you were with us! + +ASHLY: Thanks a lot, Nott! What are we doing +here? + +SAM: Well these people have suffered the same fate +that our frie– + +ASHLY: We going to help every single person we see +along this road? + +SAM: We’re mutually– We’re going after the same +people that have affected them. + +LIAM: (yelling) We were going to camp back there, +but instead we are going to camp over there! + +MARISHA: That’s Caleb. He always stands about 20 +feet back. + +LIAM: (yelling) At least! + +MATT: “Well, if there are more of you, they are +welcome as well. I do not know if I have enough + +"tea for everyone if there is more, but–” + +TALIESIN: I’m feeling all right, but– + +LIAM: It’s just the five Neins. + +ASHLY: So you’re just offering us a place to stay? +You don’t want anything out of this? + +MATT: “No.” + +ASHLY: All right. + +SAM: Some people are just good. + +TALIESIN: Some people make tea. I’m going to head +in. + +MARISHA: Can you do anything about this acid burn? +And I sit down next to her. + +MATT: “I see that you have encountered some of the +ankheg variety.” + +MARISHA: Oh! They are called ankhegs, you guys! + +SAM: Related to you? + +ASHLY: No, Nott. Keep trying, you little +detective. You’ll get it one day. + +SAM: The subject seems to be exhibiting signs of +distress, or at least annoyance. + +ASHLY: Annoyance! + +MATT: You gather over to their space. It’s a nice, +lived-in space. You get the sense this is the home + +for this medicine woman, who doesn’t live directly +with the rest of the village. She inspects your + +wounds, has some balms and natural remedies to +help prevent infection. The tea, while it is not + +necessarily delicious by any means– it is very +herbal and medicinal– it does fill you with a + +sense of rest and relief, and what restlessness +you may have been struggling with through a + +night’s rest is absolved. + +MARISHA and TALIESIN: Chamomile. + +MATT: As you guys manage to say here for the +evening, you get the benefits of a long rest. You + +come to consciousness. Now in the morning day, +which is a little more peaceful. + +TALIESIN: I have cards. We could have played +cards. + +MATT: You awaken. Over by the fire the little boy, +Ombo, is sitting there, currently with these two + +small wooden pikes that are jammed into the side +and some squirrel-like critters that are hanging + +on them that are put towards the fire, cooking. As +you awaken, Ombo turns and smiles. Doesn’t say + +anything, but looks over and inspects them and +then brings them back and hands them out to you. + +SAM: It’s breakfast. + +TALIESIN: I will definitely take some. + +SAM: I’ll take one. Yes, thank you. + +LIAM: Do you understand what I am saying? Do you +speak? Is his ward awake? + +MATT: You don’t see her at the moment, but you do +hear a bit of rustling in the actual little hovel + +in the tree archway. + +ASHLY: Can I make a perception check around to +make sure everything is copacetic? + +MATT: You can. + +ASHLY: 16. + +MATT: You notice that the horses have actually +been brought closer. They’ve been hitched together + +to one of the local stumps, to the circle here. It +seems that in your rest, your very deep rest + +through the evening, a lot of things have been +tended to and taken care of in your presence. + +TALIESIN: They’ve got turn-down service here. + +MATT: As part of your long rest, and the tea which +you took in the evening, you do have advantage on + +perception checks for the next eight hours. + +LIAM: I bring Frumpkin– without saying a word, +telepathically, I have Frumpkin come down in front + +of the child, and do a little owl nonsensical +shimmy dance on the ground, just for ten seconds, + +to catch his attention, then have Frumpkin flutter +up and land on his head and gently find purchase + +and sit. + +MATT: Okay. He freezes on the arrival. + +LIAM: I smile. + +MATT: He seems to smile again, looking up at you, +looking up at Frumpkin. Stays frozen in place. At + +which point, the doorway opens from the hut and +Jumna emerges with a small pouch of some kind. + +Steps up to the rest of you. “I see you have +awoken. I know you’ll be on your way shortly, but + +"maybe this can help.” She pulls back the top of +the leather pack and reaches in, and pulls out a + +cluster of moss that has been dried, and holds it +out to whoever’s closest or wishes to take it. + +LIAM: Mollymauk will take that. + +TALIESIN: Always. + +SAM: What does it do? + +MATT: “Should you find yourself in a wounded +state, this should help you with some rapid + +"recovery of the wounds.” It acts as a greater +healing potion, but it takes a minute to + +administer, so it’s a non-combat scenario. + +SAM: Do you smoke it? + +MATT: “No, it is crumbled and then ingested. You +can also put some in the actual wounds, if you + +"like, but it is meant for ingestion.” + +SAM: See? People are just nice sometimes. + +ASHLY: Never in my experience. + +LIAM: Only sometimes. + +TALIESIN: Do you know which way this friend of +yours was heading to find them? It was north on + +the path, I suppose. + +MATT: “Just north is what I know. North, +northeast?” + +TALIESIN: We’ll see what we can do. + +MATT: “If you find her and whatever state you find +her… if it’s not a good state, will you promise + +"me to at least bring her back so we can give her a +proper burial?” + +ASHLY: This ain’t part of my deal. + +TALIESIN: If it’s possible we’ll see what we can +do. + +MATT: “That’s all I can ask.” + +TALIESIN: All things being equal. + +MATT: “Anyway. I thank you. Ombo thanks you. +And–” + +TALIESIN: I look at the kid. Is he freaked out by +the way I look? Is he–? + +MATT: No, not at all. + +TALIESIN: I’m going to go down and try something. + +MATT: He does have a giant owl on his shoulder and +is currently preoccupied with the owl. + +TALIESIN: I’m going to try this. I haven’t tried +this yet. I’m going to hold up the moon card, and + +I’m going to try and do a sleight of hand trick +and flip it to one of my little moon trinkets, + +moon baubles. + +MATT: Ooh. Make a sleight of hand check. + +TALIESIN: It would be the most hilarious natural +one– eight. + +MATT: Eight? Okay. It happens but– + +TALIESIN: It’s not beautiful yet– + +MATT: The trick is very visible, what you did, the +kid still seems amused. + +TALIESIN: I give him the bauble. + +MATT: Smiles. Frumpkin ruffles his feathers, looks +a bit spooked. + +TALIESIN: I give him a little scratch. The +horses? + +SAM: Yes, we should keep going to find their +friends. + +LIAM: Thank you both. + +MATT: “Thank you for hopefully doing some good in +a very dark world.” + +LIAM: Well. Dark business at hand. + +SAM: Do you know someone named Pumat Sol? + +MATT: “Uh… that does not ring a bell?” + +SAM: How about one of his friends Pumat Sol or +Pumat Sol or Pumat Sol? + +MATT: “I apologize, I do not.” + +SAM: I just thought maybe they knew each other. + +LIAM: They all know each other. + +SAM: I don’t know how many of these there are! + +SAM: Me? I’m– + +LIAM: Do you know a goblin named Furgle Burgle? + +SAM: No! I don’t know every goblin! There’s lots +of goblins! I never– All right, all right, point + +taken, point taken. + +(laughter) + +MATT: As you guys gather your things, get the +horses ready, Ombo approaches and gives a little + +wave. You watch as Jumma approaches from behind +and rests her hand on his shoulder. Looks up to + +you and says, “Please, be safe.” + +MARISHA: We’ll try. Thank you. Man, normally Fjord +is here to do this part. + +SAM: No, that was really good! + +TALIESIN: You did very well. + +LIAM: That is the best you ever did. + +MARISHA: Thank you. that does feel good. I did +something today. + +TALIESIN: You were nearly charming. + +MATT: Charming adjacent? + +MARISHA: All right. We leave. + +LIAM: As we leave, Frumpkin’s head does that crazy +owl thing that goes 180 and flips around and just + +looks as– + +MATT: As you vanish into the treeline, Ombo the +child seems transfixed by the owl’s behavior + +before disappearing behind the trees, and you guys +find your way back to the open fields of the + +northern Marrow Valley. So. Now back on horseback, +what pace are you traveling at? Are you still + +going at a fast pace? + +LIAM: We are well-rested. + +MARISHA: We’ve already lost two of our horses, why +not lose a few more? + +TALIESIN: We’re the Three Amigos is really– + +LIAM: Now all of us know– ooh I went Vax. All of +us know, what you already knew, which is– yes, + +still hurts– that these people are terrible. And +deserve no mercy. + +SAM: Not the firbolgs we just met, right? You were +talking about the people who kidnapped our friends. + +LIAM: What do you think? + +SAM: I think– we’re still talking about the +people who kidnapped our friends. + +TALIESIN: Everybody’s doing so much better +suddenly. It’s as if the vacuum means other people + +have to start pulling some slack. It’s nice. + +MARISHA: What? + +TALIESIN: Well suddenly you’re being kind of +charismatic. Nott’s making moralistic judgments + +that are in the direction of reasonable. + +SAM: Sure, sure. + +ASHLY: I will say that I don’t want to get hung up +trying to help those people while we’re in Shady Run. + +LIAM: Oh, you know. If we can. We’re not +altruistic by nature, either. + +ASHLY: All right. + +MARISHA: You know, if we stumble upon one of them +maybe be like, “Hey. Met your grandma.” + +TALIESIN: Some days it’s not hard to do a good +turn. + +LIAM: But let’s be clear, we’re going to eliminate +the problem. + +TALIESIN: Cheers. + +LIAM: Save our friends. And if we can do something +extra, we do something extra. When we can. + +SAM: And maybe even complete our mission. + +TALIESIN: I’d forgotten about that. + +MARISHA: I know that’s a big deal, that whole +mission completing thing. + +TALIESIN: Been a little distracted. + +MARISHA: Yeah. + +LIAM: All right, let’s run these bastards down, +ja? + +MATT: All right. Are you going at a normal pace, +or a fast pace? + +MARISHA: Fast pace. + +SAM: At a fast pace Matthew– I’m on horseback +with Caleb right? Could I be on the back, maybe + +just flipping through Jester’s sketchbook? + +MATT: Sure. + +SAM: Okay, I’m going to look through the whole +thing. + +MATT: All right. It is absurd. There are sketches +across the spectrum of silly-faced interpretations + +and caricatures of the people you’ve met, of each +of you. There are little notes to The Traveler + +throughout. You see people that you’ve liked in +the past looking beautiful, with tiny bodies, you + +see people who you’ve hated in the past getting +stepped on by a poop monster. It’s childish in all + +the delightful ways that you’d expect from +Jester’s capability. + +SAM: Is it all drawings? Are there any notes, or +letters, or clues to her past? + +MATT: There are notes. (pause) I will say, Laura +is not here to specify necessarily, that there are + +passages in Common to The Traveler. What languages +do you know? + +SAM: Common, Goblin, Halfling. + +MATT: And there are a number of passages in a +language you don’t understand. Meatier passages. + +Longer ones. + +TALIESIN: If only there were a tiefling here, who +possibly spoke and read the same language. + +LIAM: Or a wizard who can read anything. + +LIAM and TALIESIN: Keep it to yourself. + +SAM: Keep it to myself. [yelling] Keep steering +Caleb, I’m looking at nudie pictures! + +MATT: So you carry on at a pretty good pace, and +you’re traveling rather swiftly. Though traveling + +at this speed, it’s harder to perceive things at a +distance. Thankfully, this renewed vigor from the + +tea that you had for the evening may help you in +that endeavor as well. So, who is keeping watch on + +the roads ahead of you? + +LIAM: I am. + +MATT: All right. Go ahead and make a perception +check with advantage, and minus five to whatever you– + +LIAM: So advantage minus five on both? + +MATT: Correct. + +LIAM: Okay that’s not good; that’s a one. Okay, +that means I got a seven. + +MATT: Okay then. + +MARISHA: Seven? + +LIAM: At advantage minus five on both the rolls I +rolled a nine, and a one. So hey. + +MATT: For the next eight hours or so, you guys +continue on the trek on the outskirts of the + +Crispvale Thicket. Eventually coming to meet up +with the Glory Run Road that heads northward to + +the direction of Nogvurot. You can see there’s a +road sign that specifically points up to Nogvurot, + +southward to the crossroads. Following the map and +the path you’ve charted out, in your experience as + +well, you travel for quite a ways along Glory Run +and then just head straight north towards the + +Quannah Breach, so you’ll be going off into just +grassland and scrubland at a certain point. + +TALIESIN: Off-roading. + +MATT: Essentially. About then eight hours hit, you +have another hour or so before the sun begins to + +go down. You can continue to push for another hour +if you’d like to, and all take constitution saving + +throws, it’s up to you. + +LIAM: If we do the one more hour it’s constitution +checks? + +MATT: You can do the one more hour, or you can +stop and set an early camp and get another + +evening’s rest. But, you do not spot anything along +the way. It’s a beautiful open field. + +LIAM: I’m sharp. I should always do this. + +SAM: Are we getting close to where you think their +headquarters are? + +ASHLY: How far do we have to Shadycreek? + +MATT: You probably have maybe two days’ more travel +before you get there. + +ASHLY: I’m down to push the other hour, but my +constitution is (clicks tongue). + +MARISHA: I’m down as well, but– + +TALIESIN: Let’s do it. + +LIAM: Same. + +MARISHA: And in that hour we can look for a place +to rest? It’s like pushing for the next rest stop. + +LIAM: Yes, one more. We push it one more hour. + +TALIESIN: Do we want to go at a steady pace for +this last hour, or do we want to push for a fast pace? + +LIAM: Fast equals a constitution check, right? + +MATT: No, you travel for another hour of +additional movement, which will get you probably + +another six miles ahead, then we’ll see if you get +a point of exhaustion. + +SAM: Let’s do it. + +MATT: You push for the ninth hour. I need you all +to make constitution saving throws, please. + +MARISHA: Can we look for a good camping spot? + +ASHLY: Natural 20. + +MARISHA: Oh shit! + +LIAM: Natural 20? I don’t want to hear it! + +TALIESIN: Natural 19. 21. + +SAM: 13 total. + +MARISHA: 18. + +LIAM: Eight. + +ASHLY: Oh no! + +MATT: Caleb, you take a point of exhaustion. The +rest of you do not. + +LIAM: Sweet, this is my first. What happens to me? +Do I die on the spot? + +MARISHA: Disadvantage on your checks. + +MATT: On ability checks, that’s all. + +TALIESIN: And you’re hangry. + +LIAM: That’s my secret, Taliesin. I’m always +hangry. + +MATT: As the sky grows dark, the still gray clouds +that have taken the sky overhead, the temperature + +is dropping significantly. It looks like it’s +going to be a particularly cold night. Do you wish + +to continue pushing on? + +MARISHA: Along the way, do we see anything that +looks like a good alcove or somewhere that would + +be nice? + +MATT: Make a perception check. + +MARISHA: Which we have advantage on, right? + +LIAM: Eight hours, and you said the eight hours +was–? + +MATT: You’ve push now past hour nine, so you +cannot have advantage. + +MARISHA: A six and– oh, no advantage? I’ll take +that six with my add perception of three, so nine. + +MATT: Nine. + +MARISHA: Nein. + +MATT: Best you can find looking around, there are +a few small boulders or pieces of natural rock + +formations that have pushed up out of the local +hills, as you are moving through this more hilly + +area of the northern valley, but there’s no +alcoves or caves that you’re catching a vision of + +that would give you safe and out of the public +eye. + +TALIESIN: Does it look like if we push a little +bit further, there’s any change in terrain? + +MATT: There’s only one way to find out. + +TALIESIN: Even in far distance? + +MATT: You can travel for another hour. + +LIAM: Yeah, there’s a way to do that. + +TALIESIN: Want to do one more hour and call it? + +ASHLY: Or Owl Boy. + +MARISHA: He’s hangry. + +LIAM: We could push it, too. I’m good. + +TALIESIN: Let’s send the owl. + +LIAM: Okay. Five minute little fly-ahead? + +MATT: Okay. Make a perception check. + +LIAM: I hold on to my horse and stop hearing +everybody. Disadvantage? + +MATT: It’s the owl, technically, not him. + +LIAM: It’s terrible. It’s perception, was that +what I was doing? Five. + +MATT: At this distance, it looks like it’s +straight, moving, rolling hills and bursts of stone. + +LIAM: It’s getting dark out here, and I’m tired. + +TALIESIN: If we can find a stone for cover, +maybe. + +ASHLY: I’ll take watch. + +TALIESIN: We’ll set up a proper camp. + +SAM: I’ll take watch with Keg. + +ASHLY: Great. + +LIAM: Before I go to sleep, I do the silver +thread. + +MATT: First watch is you two. Do you wish to +combine your perception checks for this watch, or + +take them individually? + +ASHLY: No. + +MATT: Roll individually. + +SAM: 13. + +ASHLY: Ten. + +MATT: First watch manages to go by. You both keep +a very sharp eye out in the distance. Nothing + +seems to catch your attention, though the night is +getting quite cold. Towards the end of your watch, + +snowfall begins to slowly descend upon the +northern valley. + +SAM: Chilly. Sure glad I have all this booze to +drink to keep me warm. Wouldn’t you like some? + +ASHLY: I have 200 pounds of pure muscle. I never +get cold. + +SAM: Well, it tastes good, though. So there’s +that, too. + +ASHLY: Why you trying to cozy up to me? + +SAM: I’m not trying to cozy up to you! I think we +got off on the wrong small feet. + +ASHLY: You mean when you bared your teeth at me +four times? + +SAM: I have to bare my teeth at everyone! Look at +these things, they’re huge! + +ASHLY: You have no choice? + +SAM: No, I have very thin lips, very long teeth, +some would call them fangs. It’s not my fault. + +When I smile, it looks like I’m trying to bite +your throat off. + +ASHLY: Show me? + +SAM: (snarls) + +ASHLY: Ooh. + +SAM: And I like tongue. I was eating some tongue +when you saw me. + +ASHLY: Oh, I forgot about that. I thought you were +coming on to me. + +SAM: No! Oh god, no. + +ASHLY: Well, you don’t have to be that +disgusted. + +SAM: You’re a handsome woman, but– you’re a +woman, right? + +ASHLY: Yes. + +SAM: Okay, good. Just making sure. + +ASHLY: Just because I have a five o'clock shadow, +doesn’t mean I’m not a woman. + +SAM: I don’t know! I don’t want to presume +anything. + +ASHLY: All right, I’ll have some booze. + +SAM: All right, here you go. You know, it never +runs out. + +ASHLY: It doesn’t? + +SAM: No. + +ASHLY: Huh. + +SAM: Special trick. So, uh, who got took? Who are +you missing? + +ASHLY: Oh, that’s where this conversation stops, +friend. + +SAM: No! What? I thought we were getting to know +each other. + +ASHLY: That’s a big gun to pull out right after +you gave me a little bit of libation. + +SAM: All right, did you go to school? + +ASHLY: Fucking guess, detective. Do you think I +went to school? + +SAM: Hmm, I would say no. + +ASHLY: Yeah. Accurate. + +SAM: Did you have a happy home life growing up? + +ASHLY: I grew up in Shadycreek Run. Everyone’s +favorite pastime there is stabbing people. No. I + +didn’t have a nice… growing up. + +SAM: Hmm. I’m trying to think of a topic that’s +less charged. Do you have a favorite sports team + +you like? + +(laughter) + +ASHLY: We could talk about Iron Chef. + +SAM: Iron Chef? I love Iron Chef. Never mind. + +ASHLY: Sorry. + +SAM: I just thought, well– + +ASHLY: Yeah, I know. You’re trying to be nice. + +SAM: No, I just thought if we knew more about your +situation, it would maybe lead to clues that would + +help us track down, or know the weaknesses of +these Shepherds who stole or killed your friends. + +If we knew the circumstances around their untimely +demise. + +ASHLY: I know the Shepherds well. + +SAM: Were you one of them? + +ASHLY: No. I wasn’t. I just know them well. + +SAM: Did you go to high school– no, you didn’t go +to school– Hmm, everyone else is snoring. + +ASHLY: They’re well known. Everyone there knows +them. There’s no way to not know them. + +SAM: All right. + +ASHLY: So you’re not trying to chat me up so much +as you’re trying to siphon information. + +SAM: I’m doing what any good detective does, which +is just lay the groundwork for the case– + +ASHLY: Under who?! Who considers you the greatest +detective? + +SAM: Jester. Jester’s one of the folks that got +stolen. Together we were a dynamic duo of mystery + +solving. We could solve any mystery. Find any +criminal mastermind, no matter how nefarious. We + +had all the tools, all the insights, all the +instincts! It was amazing. We were a well oiled + +machine and then… she was taken. And now it’s +just me. + +ASHLY: I’m guessing she had most of the brains of +this duo. + +SAM: I resent that. + +ASHLY: I’m sorry. I’m sorry your friend got taken. +I’m going to try to help get her back. + +SAM: All right. Well, I’ll try to help you get +revenge on your vague past. + +(laughter) + +ASHLY: You don’t have to say it like that, I’m +just not much of a sharer! + +SAM: Sure, sure. How about you tell me one fact +about you and I’ll tell you one about me? + +SAM: Something you haven’t told anyone. It’ll be +like a game! And we’ll each take a shot. + +ASHLY: Shot first. + +SAM: Here you go. (pouring noise) + +ASHLY: Uh… My friend was a slave. Was enslaved +by them… By the Shepherds. So? + +SAM: I’m a pretty good dancer! + +ASHLY: I thought we were doing like some deep dive +shit! + +SAM: I didn’t know! + +ASHLY: You were asking me some deep dive +questions! You’re going to fucking give me the + +dancer shit? + +SAM: I didn’t know! I thought we were going to +start small and then build! + +ASHLY: No, because you set the precedent of asking +a serious question and then you gave me the shot– + +SAM: You gave me the heaviest shit first though! + +ASHLY: That’s what you wanted, I thought! + +SAM: Of course! + +TALIESIN: (yelling) We’re trying to sleep for +gods’ sakes! + +LIAM: (hoot owl call) + +SAM: Well, this has been fun. + +MARISHA: Yeah, I’m up too. Molly, you want to take +next watch? + +TALIESIN: Let’s take the next one. + +MARISHA: All right. + +ASHLY: Yeah, I’m going to fucking bed. + +MATT: All right. So, Molly and Beau taking the +second watch, would you mind deciding who’s making + +perception checks, please? + +Taliesin: Want to both go for it? + +Marisha: Yeah. + +MATT: All right, both roll. + +MARISHA: 13. + +TALIESIN: Nine. + +MATT: Okay. As you guys go to bed, the both of you +keep an eye out for the rest of the evening. For + +the rest of your watch, at least; and seemingly +uneventful. + +TALIESIN: Want to gamble? + +MARISHA: I’m not much of a gambler, you’re +thinking of Jester. + +TALIESIN: No, I’m not. + +MARISHA: What? + +TALIESIN: This is a game we used to play. + +MARISHA: What? + +TALIESIN: Take my cards, set the deck down. Put a +question on the deck, whoever draws the highest + +card has to answer it. + +MARISHA: Wait are these like playing cards or +tarot cards? + +TALIESIN: Tarot cards but they have numbers. + +MARISHA: You know I fucking hate those things. + +TALIESIN: I know. + +MARISHA: I don’t want anything to do with them. + +TALIESIN: I’ll throw one out there for you. What’s +the best lie you’ve ever told? + +MARISHA: The best lie I’ve ever told? + +TALIESIN: I’ll give you mine if you give me yours. +Whoever gets the highest has to tell. + +MARISHA: Hmm… + +TALIESIN: Or whoever gets the lowest has to tell. + +MARISHA: All right, deal. + +TALIESIN: Let’s roll d20’s, see whose number is +lower. + +MATT: Yeah. + +MARISHA: Let me flip to my backstory. + +(laughing) + +MARISHA: Just in case here. + +TALIESIN: You can be a little vague with it. You +don’t have to be… I rolled very high. + +MARISHA: Natural twenty. + +TALIESIN: Seventeen, shit. + +ALL: Ooh. + +LIAM: You played yourself. + +TALIESIN: I did. + +MARISHA: This one has a pretty big number on it. + +TALIESIN: Shite. Best lie I’ve ever told… I +pretended to be royalty for three weeks. For a scam. + +MARISHA: That’s fascinating, what kind of scam? + +TALIESIN: I was– Just a little while after I had +gotten my consciousness sort of sorted out, and we + +got into a town and figured out that we could +actually get some nice digs and they were seeing + +if I could maybe bullshit my way through it, and +it was kind of my test. So I pretended to be a + +reincarnated royalty from across the sea. + +MARISHA: Wow. + +TALIESIN: Yeah. (laughing) + +MARISHA: That’s pretty fascinating. + +TALIESIN: That was a lot of fun. + +MARISHA: Do you not like knowing your past, that +way you can have multiple backstories? Be multiple + +people at once? + +TALIESIN: I like knowing that because it’s not +there that it doesn’t matter? And it helps knowing + +I don’t think it matters for anybody. I don’t care +where anybody’s from, it’s nice. I certainly don’t + +care where I’m from. + +MARISHA: I’ll tell you one of my best lies, the +one I was most proud of. + +TALIESIN: I pour– I pass the drink. + +MARISHA: Just because it was a pretty good one. + +TALIESIN: That’s usually how this rolls. + +MARISHA: Yeah. There was a politician in the town +where I grew up that I didn’t like very much. + +TALIESIN: Politician? + +MARISHA: Didn’t like his wife, either. Wanted to +find some dirt on them. Pretended to be a house + +hand for them, a little handyman. Found some dirt, +found out they were cheating on each other and + +destroyed their relationships and their lives. +Maybe I shouldn’t be proud of that actually. + +TALIESIN: No, no I’m very impressed, actually, +that’s– you are a good friend to have and a + +terrible enemy to make. + +MARISHA: Yeah… anyway. + +TALIESIN: To not quite being the worst people. +Cheers. + +MARISHA: Cheers. + +TALIESIN: Night. + +MARISHA: Just maybe don’t have a job that relies +on relationships, either. + +TALIESIN: That’s very fair. + +MARISHA: Public opinion– + +TALIESIN: They really had it coming. + +MARISHA: Yeah. + +MATT: The rest of your watch goes uneventful, +leaving to Caleb the final watch. + +LIAM: I’ll take this myself. + +MATT: All right. Make a perception check. Actually +you and Frumpkin can both make separate ones, I’ll + +let you do that. + +LIAM: Good. Frumpkin got– I’m going to use my cat +stats, because I don’t have owl stats handy. + +MATT: I can pull those up pretty quick. + +LIAM: Oh okay, good. + +SAM AND TALIESIN: Cat stats. (musical riff) Cat +stats! + +MATT: All right, so that would be a plus one. + +LIAM: Eleven. + +MATT: That rely on hearing or sight, so you have +advantage on it though, because the owl does have + +keen hearing and sight. + +LIAM: Thirteen. + +MATT: Thirteen, okay. Looks like this watch is +uneventful as well. You guys had a clean night. + +LIAM: Okay, so, sitting in the silence, are any of +these people awake, that I can tell? + +MATT: They all seem pretty asleep. + +LIAM: Look at the lot of you. Look at these +people. + +I should go right now. I don’t know you at +all. Look at this one. He’s like a walking + +rainbow, what is this? Why are you with him? It +makes no sense. He’s a circus performer, he’s not + +going to help you. This one you told everything +to, to try to get into a library. You learned + +nothing. On your gamble, you failed. You’re +stupid. Smart as you are, you’re stupid with this. + +She could cave in everything. This three that have +been stolen: yeah, they’re nice. Two of them. + +One’s weird. One of them tried to kill you. The +other one, she’s adorable, but– Stupid. This one + +here. What do you expect to do with her? How is +she going to help you do what you want to do? She + +can watch your back– + +MATT: (hooting) + +LIAM: I know. Don’t worry, you’re fine. She’s as +much a liability as anything else. You know you’re + +fucking mad when you’re gesticulating this much. +You should just go. You have told too much. I am + +going to go. It’s time to go. He sits there for a +solid five minutes. Then two hours. Wait for + +everyone to wake up. + +MATT: Your watch comes to a close just as the +morning light begins to crest into the sky. + +There’s a mild break in the clouds on the eastern +horizon over the Ashkeeper and the Dunrock + +Mountains. You’re still getting a mostly cloudy +sky, but there are occasional bits of morning + +light, faint light blues and yellows, and soft +white. The snowfall that has come throughout the + +evening and packed up the very chilly cold night +is beginning to faintly thaw, but it is still a + +very cold morning. As you all begin to come to +consciousness and gather your things, the clouds + +close once more, and you look off towards the +northeast side of the valley and you can see + +another darkened cloud coming with more snow and a +less forgiving turn of weather. Although it’s a + +ways off, you can see it this far away. You pick +up your things, horses at the ready. Do you + +continue your journey? Anything you want to do +before you head off? + +MARISHA: I do my morning push-up and pull-up +routine. + +TALIESIN: Squats. + +MARISHA: And then I’m ready to go. + +MATT: Okay. You have to set two horses side by +side and use your staff there to give you pull + +ups. There’s not any trees here, but you manage to +pull it together. + +MARISHA: Dope as fuck, yes I do. + +LIAM: She can do it on the road. + +MARISHA: Holy shit you guys I just figured out how +we can save 30 minutes. + +MATT: On the road while you’re– You’re just Chuck +Norris-ing it between the two horses. (galloping noises) + +ASHLY: It goes without saying that Keg is +aroused. + +LIAM: You should do that Arnold monologue from +that documentary, (Schwarzenegger voice) “You know + +"when I am with my– I am coming. And then when I’m +working out I am coming always.” + +MARISHA: (Schwarzenegger voice) I feel like I’m +always coming. + +MATT: (Schwarzenegger voice) Always pulling up. +Always. + +TALIESIN: That’s a deep callback, wow. + +MATT: Pushing on at what pace? I imagine +continuing at your hurried pace? + +TALIESIN: Ja. + +MATT: Pushing on for the remainder of this day, +who is keeping watch? + +TALIESIN: I’ll take a round. + +MARISHA: All right. + +MATT: Go ahead and roll perception for me, +please. + +TALIESIN: Minus five? + +MATT: Yes, minus five because you’re traveling at +fast pace. + +TALIESIN: Natural 20. 23, minus five is– + +MATT: Still an 18. That’s good. About three or so +hours into your journey, Molly, you look up ahead + +and you can see a cluster of horses and a couple +of carts heading your direction, heading + +southward. + +You’re not quite there yet, but you’re +getting close to where the direction you should + +continue on breaks off of Glory Run, but you’re +still on the road. You do see a small caravan + +making their way southward in your direction. + +TALIESIN: Once they get a little closer, let’s +slow down and walk to the side of the road and + +take a look at this. + +MATT: Okay. You guys move off to the side. + +ASHLY: Can I tell from looking at the cart if +there’s anything off about it? + +MATT: Make a perception check. + +SAM: It’s got five wheels. + +ASHLY: 17. + +MATT: Glancing off, as you approach, you begin to +make out details. You do not recognize this + +troupe, and the cart seems like there are tarps +and cloths laid over large bundles. They are + +obscured from view specifically so the contents +cannot be seen, which is not what you’re looking for. + +ASHLY: Okay. + +MATT: They don’t want anyone to see what’s under +the tarp, which is not the usual operation that + +you’ve seen. The folks that travel southward, +they’re dressed like normal traveling merchants: + +not of a wealthy regard, but those who probably +bring common supplies, things from the northern + +side, bringing them southward. It looks like they +have supplied up for a trade run and they’re + +heading southward. As they ride past you guys to +the right side, they give a nod. + +SAM: Caleb, should I go check them out? + +MATT: The next rider gives a nod. + +ASHLY: They’re not who we’re looking for. + +SAM: Oh, okay. + +ASHLY: You can if you want to. + +SAM: Are they suspicious? + +ASHLY: Not from what I can see. + +TALIESIN: What kind of traders do they look like? +What are they trading in? + +MATT: With the perception roll you made, it’s hard +to see because they’ve covered it specifically. + +You can see underneath edges and pieces that are +pushing out, and the shape in places. It looks + +like they’re bringing farming supplies. It looks +like they’re bringing possibly grains and foods. + +It looks like things that would be easy pickings. +They’re not the kind of people that can defend it, so + +it’s maintain mystery and keep pushing. + +SAM: All right. We can go. + +MATT: Okay. You continue on. On this next leg of +your journey, we’re riding on your perception roll + +off the road, your natural 20. I’ll let that stand +for a bit. The pace that you’ve been keeping on + +this without being kept by your cart has gained +you quite a bit of ground and about another two + +hours or so into this afternoon, your eyes catch +another cluster of carts facing the same direction + +you are. + +ASHLY: Can I make a perception check on this one? + +MATT: You may. + +ASHLY: 15. + +MATT: It takes you a moment of getting close and +you’re about, I’d say, a quarter mile back from + +this troupe. You can see the familiar two larger +carts, one smaller. It stinks of familiarity to you. + +ASHLY: This might be them. + +MARISHA and SAM: What? + +MARISHA: Did we catch up to them? + +ASHLY: We may have. + +SAM: Caleb, look at this picture of you in +Jester’s book. It’s really funny. + +ASHLY: It’s not the time, Nott! + +SAM: Oh, no? + +MARISHA: We shouldn’t clue them off that we’re +here. + +TALIESIN: No, let’s slow our pace. + +MARISHA: Okay. Maybe a couple of us could flank +around? What’s the terrain? + +SAM: They’re moving, right? + +MATT: They’re moving, yeah. + +ASHLY: Can your owl see if there’s a big human +man, fighter-looking guy? + +LIAM: Bigger than average-sized man, you mean? + +ASHLY: Yeah. He’s pretty surly, intimidating +looking. He might have a half-elf with him. + +LIAM: Well, we’re about to get into it, yeah? + +TALIESIN: I think we should wait until they start +to set up camp. They’ve got to stop at some point. + +SAM: We don’t even know who they are yet, though. + +MARISHA: What time is it? + +MATT: It’s mid-afternoon at this time. You’ve been +traveling since shortly after daybreak, so it’s three + +o'clock in the afternoon. You have another hour or +so before you hit your eight hour mark and your + +horses start tiring and you start tiring. + +MARISHA: We’re nowhere near Shadycreek? + +MATT: You’re a couple days’ travel or so from it +at this pace. + +TALIESIN: They’re going to have to camp. + +LIAM: I’ll tell you what I do is, I dab my thumb +into my belt for a bit of sweet oil and I rub it + +on my bottom lip and mutter an arcane word or two +and say: I suggest you tell us any details you’ve + +been holding back about these people so that we +are fully prepared. That is a Suggestion spell. + +MATT: Yes, it is. I’m going to have to ask you, +Keg, to make a wisdom saving throw, please. + +ASHLY: Nine. + +LIAM: No. + +MATT: That is not a success. You feel, strangely, +though it is out of character for your intent, + +magically compelled to offer up a fair amount of +information that would seem useful in the coming + +scenario about these individuals. + +SAM: We love our guests. We love them. + +ASHLY: There should be five of them. The leader’s +name’s Lorenzo. He’s a human. This is weird. Ruzza + +the half-elf sorcerer. Protto, shitty little +halfling rogue. Dwelma is a half-orc druid woman. + +How much more do I have to tell? + +MATT: As much as would seem useful for this. + +LIAM: It was details that would help us in the +situation. + +ASHLY: I have to say everything? + +LIAM: You’re compelled to say anything that’s +useful in what we’re about to do with these + +people. + +MATT: Yes. Interpret that as you feel necessary. + +LIAM: Any other details that you’ve been holding +back that would help us in this situation. + +MARISHA: Lorenzo is a fighter type? + +ASHLY: Yes. + +MATT: You do know that he walks with this +nasty-looking glaive. It’s a polearm with a large + +hooked blade at the end of it that he uses as both +a symbol of station and a very dangerous weapon, + +if need be. Gives him reach, gives him range. + +ASHLY: I tell you about that, and Juam. She’s a +human barbarian. She’s not as bad as the rest of + +them. That’s all I know. + +LIAM: No magic? + +ASHLY: There’s a sorcerer. + +TALIESIN: And a druid. + +MATT: You’re pretty sure there’s a sorcerer, +you’re pretty sure there’s a druid. You don’t know + +a lot about magic stuff, but you know one of them +seems to be more nature-based and the other seems + +to throw spells, but is cock-sure and +charismatic. + +TALIESIN: Do you know anything about the cages +they keep their prisoners in? Are they magically + +enchanted or are they just cages? + +ASHLY: They’ll look like normal trade from the +outside. They’ll look like they’ll be shuttling + +around food, innocuous items, but there’s a +magical obfuscation over them. + +LIAM: The ones with the arcane ability look like? + +ASHLY: The half-elf and the half-orc are the ones +that are magical. + +LIAM: What color is the half-elf’s hair? + +ASHLY: I don’t remember. + +MATT: The half-elf is a very short, pointed pixie +cut that is ashy blonde. + +MARISHA: What was the name of the rogue again? + +ASHLY: The rogue is Protto. + +MARISHA: Protto. + +ASHLY: And I lied, Nott. I used to work with +them. + +LIAM: That is a pretty big matzo ball. + +ASHLY: Yeah. I’m not proud. + +TALIESIN: I sort of figured. I figured everyone +else figured at this point, really? + +SAM: I definitely deduced that from our +conversation. It’s not surprising to me in the least. + +LIAM: I take people at their word. + +TALIESIN: I do, too. But, you know, people say +things. + +SAM: I lied too. I’m an average dancer. + +(laughter) + +ASHLY: So we’re even Steven. + +TALIESIN: How bad are the terms that you’re on +with these people? + +ASHLY: Pretty bad! + +SAM: Want some more booze? + +ASHLY: Yeah. Shot, shot, shot. Yeah, not great. + +MATT: The spell comes to a close now because you +have fulfilled the suggestion. + +ASHLY: Ah, you guys are assholes. + +SAM: We told you that. + +TALIESIN: That’s fair. + +SAM: We said that multiple times. + +ASHLY: Can we see if it’s them? + +SAM: Yeah, how? Can you go owl it out? + +LIAM: Yeah, lay low. + +TALIESIN: We’re starting to get a plan. + +LIAM: I plant my hand on Nott’s head and go into +Frumpkin’s eyesight and send him up there. + +MATT: Okay. Frumpkin takes off and begins to coast +at a fair enough distance to keep an eye down. Make a + +perception check for Frumpkin with advantage. + +LIAM: Advantage, you say? + +MATT: Yeah, he’s an owl still. Owl has keen sight +and hearing. + +LIAM: Yeah! Owl rolls, yeah! 20. + +MATT: Frumpkin, getting a nice view from this +distance, makes out that there are three carts. + +There is a figure at each cart. The two larger +ones have two horses at each front, the third one + +has one horse. There is a rider on each of the +horses, or at least there is a rider on the + +smaller horse and there are two that are sitting +at the front of the carts that are currently + +holding onto the reins of the other two. You do +see, sitting next to the individual at the reins + +at the front, a very thick, muscular man, bald +with tattoos across the back of his head– + +MARISHA: This is our fucking guy! + +MATT: With the glaive resting at the side, staring +ahead. Everyone else seems to have hoods up and + +are trying to keep their image obfuscated. + +LIAM: All but Lorenzo? + +MATT: Lorenzo, he has a cloak on and stuff, but +right now he has the hood back. You really don’t + +see anybody catching their attention. He seems to +be enjoying the air across his hairless head. + +LIAM: It’s good. It’s true, shaved head. The wind, +it’s good. + +MATT: You see seven figures. + +MARISHA: Wait, in the cages? + +TALIESIN: There’s no cages, they’re magically– + +ASHLY: I assume you communicated all of this to +us? + +SAM: Yeah, he usually narrates as he sees. + +ASHLY: Okay. + +TALIESIN: With his very dulcet tones. + +LIAM: Sure, this time he does. + +SAM: Sometimes you do. + +LIAM: Sometimes I do, lately. + +ASHLY: We can’t attack them like this. + +SAM: Why not? There’s five of us and– + +ASHLY: There’s seven of them! + +SAM: We have an owl. + +TALIESIN: I have a plan. It’s a bit of a crazy +plan. They’re carrying the means of their own + +undoing. If we can free whoever is in those cages, +we get a lot of allies. + +ASHLY: We don’t know if it’s your friends. + +TALIESIN: Anybody in there I’m sure is going to +have feelings towards these people. + +ASHLY: Look. + +MARISHA: So we wait until they camp? + +TALIESIN: I like waiting until they camp and +coming in at night. + +MARISHA: What were you going to say, Keg? + +ASHLY: When they take people, they break them. So +if you’re counting on whoever’s in those cages to + +help, they’re not going to be able to. It’s going +to be five versus seven, even if we attack at night. + +MARISHA: Like mentally break them? + +ASHLY: Both. + +MARISHA: Fuck. + +MATT: As far as you know, most of that process +happens once they take them back because usually + +it’s a grab and run type scenario. But they do +usually have them manacled, hogtied manacle style + +and gagged. + +TALIESIN: If we can just get into that cage and +untie them without them noticing. + +SAM: At night, maybe after they’ve camped. + +LIAM: This is our best chance because we don’t +want them to get to their destination because then + +they are surrounded by many friends. + +SAM: Or a fortress or something. + +LIAM: Yeah. Now is the time. + +SAM: Should we just continue to follow them for +now or attack right now in the broad daylight? + +ASHLY: How far are they from Shadycreek? You said +two days? + +MATT: About two days, yeah. + +ASHLY: Okay. + +MATT: Two days at your pace, probably three days +at theirs. + +ASHLY: Okay. + +TALIESIN: Wait until the sun sets right before +they go to sleep. + +SAM: Oh! We know where they’re going. We know +where they are. Why don’t we ride ahead of them– + +MARISHA: And set up an ambush? + +SAM: Yes! + +MARISHA: That’s a damn good idea. + +ASHLY: I like that. + +TALIESIN: I could be into that. + +LIAM: That is wicked. + +MARISHA: I wonder if we could do a little bit of +both. Free the people in the cage and then ambush + +later? Nah, that seems distracting. + +TALIESIN: Ambush. Free people. All one big thing. +I’m sure they’re not used to being attacked by + +people who actually know what they have. + +ASHLY: You actually had a good idea for once. + +SAM: Thank you. I’d better get drunk, then. + +TALIESIN: Let’s full-speed blow past them, just +nod and keep moving. + +SAM: On the same road? We’re not even going to go +around? + +LIAM: No, wait until they sleep. We’re going to +follow at a distance and then when they bed down + +for the night, we leave and then skirt around. + +TALIESIN: All right. + +LIAM: I like this. + +TALIESIN: This is a good plan + +LIAM: Well done Nott, well done. + +MATT: All right. + +(laughter) + +MATT: So keeping your distance behind them, pulling +your pace back to just the normal, even slow pace, + +it’s up to you. Probably normal to keep in pace +with them. + +MARISHA: At a medium pace. + +MATT: It was going to happen eventually. + +SAM: You’re gross, Marisha. + +MARISHA: I’m the worst. + +MATT: About a few more hours, sundown hits, we’ll +say for the purposes of the narrative here. They + +pull off to the side of the road and begin to set +up camp. Keeping an eye on this in the distance, + +you watch them. Keeping far enough away, making +sure you’re not in eyeshot of them, as part of + +that, I will say two of you helm a stealth check to +see whether or not they see you on the road behind them. + +TALIESIN: Yeah, it’ll be the two of you. + +MARISHA: Helming a stealth check? + +SAM: Why don’t you look at that dodec? + +MARISHA: Well, I already have it, I just haven’t +used it yet. + +MATT: Well, it lasts for a day. + +MARISHA: Do I still have it? I don’t have it. Oh, +but I can look at it again! + +LIAM: Of course you can. This is why I say you +shouldn’t just hand it over. Just save it for the + +moment. + +MARISHA: I thought I might have needed it on the +thing, but I rolled a natural 20 on my sack check. + +MATT: All right, you take your fragment of +possibility. So… go ahead and roll. + +MARISHA: Do I have to call that I’m going to use +advantage on it before or I can roll and then choose? + +MATT: It’s afterward. You can roll it and then +choose to. It’s like a luck point. + +MARISHA: Don’t fuck me, Gil. Yeah, it’s 20 total. + +SAM: Wow, mine’s 19. + +MATT: All right. + +MARISHA: (whispers) Should I do it again? + +MATT: You guys stay back and watch as they pull +off and make camp. With that, as the cover of + +ever-encroaching night becomes your ally, you +begin to arc around on the opposite end of the + +road going behind one of the larger hill grades, +which manages to hide your horses as you speed up + +and take off ahead. To do this, it’s going to cost +you an hour of pushing past, so everyone make your + +constitution saving throws please. + +SAM: 12? + +ASHLY: 15? + +MATT: Okay. + +MARISHA: Oh, that was almost a natural 20, but +instead it’s five. + +TALIESIN: You still have your mote, you can use it +now. + +MARISHA: Are we going to rest on the other side? +It lasts a day. Are we going to sleep on the other side? + +SAM: Maybe. + +MARISHA: Yeah? I’m going to save it. Five. + +TALIESIN: All right, 18. + +SAM: This one’s aroused, who knows what’s going to +happen. + +(laughter) + +LIAM: Six. + +MATT: All right, so Beau and Caleb, you both take a +point of exhaustion. So you’re going to have + +disadvantage on ability checks. + +LIAM: Better constitution than Vax, though. + +SAM: Oh, interesting. + +MATT: All righty. So, pushing forward on this, you +come to a point– how far ahead of the road of + +them do you want to set up your ambush? + +SAM: Well, we would want them to get going in the +morning, right? But not immediately get ambushed, + +like settle into a little bit of a pace for an +hour or two. + +MARISHA: It’s got to be just long enough to where +they’re zoning out. + +LIAM: One hour in. 90 minutes. + +SAM: Yeah, somewhere around there. A couple +miles. + +TALIESIN: We’ll stop when we see somewhere that +seems advantageous. + +SAM: Yeah, that’s the key. + +TALIESIN: If we see something– + +SAM: Oh, it’s dark now, right? + +TALIESIN: Yeah, but we’ve got night vision. + +MATT: 60-foot. Maybe. + +TALIESIN: Anything that we were going to do would +be near the road anyway. + +MATT: Right. So who’s taking a look for a good +ambushing point? + +MARISHA: Not me, I’m tired. + +ASHLY: I will. + +SAM: Ooh! + +MATT: So roll for disadvantage because it is +night. Even though you have night vision, it’s only + +a short distance. + +ASHLY: Perception? + +MATT: Correct. + +ASHLY: Seven? + +MATT: All right, you find a place– + +(laughter) + +MATT: I mean, it’s a road. So you guys have an +evening to– what do you want to do for your + +ambush? + +SAM: We need to plan the ambush. + +MARISHA: We need to plan. + +SAM: We don’t have a cart to block the road with. + +MARISA: We don’t have a cleric who can Hold +Person. + +SAM: What do we have? + +ASHLY: Just someone with a lot of sordid history +with these motherfuckers. Skeletons in the + +closet. + +SAM: You could stand in the middle of the road and +distract them. + +ASHLY: Yep. + +MARISHA: That’s actually not a bad plan, just in +case. + +LIAM: I would recommend– they will probably be +traveling pretty close together and I could slow + +them down. Magically speaking. If you were to bait +them a bit and talk to them. + +Then if we pick a trigger point I could cast +Slow… most of them, some of them would make it + +through unscathed, but– + +MARISHA: Would they kill you on sight if they saw +you? + +SAM: What if we did like a– + +ASHLY: I don’t know. + +SAM: –like a Red Dawn thing? (laughing) We dug a +hole, and then we got in the hole– + +ASHLY: You had one good idea. + +SAM: –and they came over us and we popped out of +the hole and we grabbed onto the cart and we rode + +under it and then we like chopped a hole in the +bottom of the cart. + +LIAM: What does that have to do with the dawn? + +SAM: It would be really cool! + +TALIESIN: First: do we have any dynamite? + +SAM: Oh! (pause) No. + +MARISHA: We used it on the troll and it did +nothing. + +SAM: Let’s figure out what we do have, though. + +LIAM: We have acid. + +TALIESIN: We have acid. + +SAM: We have four vials of acid. + +TALIESIN: Do we have enough Dispel Magic that we +could reveal the cart so we could see it? + +LIAM: Dispel Magic? + +TALIESIN: Yeah, like can you make magic go away? + +LIAM: How would that… what? + +TALIESIN: Magic. Have you never seen anybody do +this before? Just make magic go away? + +LIAM: Yes I can, but what does that have to do +with the cart? + +TALIESIN: They’re cloaking the cages. You could +maybe free the people inside the cages with your + +magic hand thing that you do. And if their horses +die those carts aren’t going anywhere. + +SAM: Oh! We could just kill all the horses. + +TALIESIN: And then they’re stuck. + +LIAM: We may have a split second to– you want to +try to get these people out immediately, that’s + +what you’re saying? + +TALIESIN: If they’re out, they’re helping us. + +MARISHA: Horses aren’t a big threat, I would +rather focus on the people. + +TALIESIN: But if we kill the horses, the cart +can’t leave. + +MARISHA: Yeah, but if we don’t kill the people then +they can kill us. + +TALIESIN: That’s fair, too, but they could try and +run. + +MARISHA: These seem like people who are confident +in themselves– + +ASHLY: They don’t run. + +LIAM: It was two carts, you said? + +MATT: Three carts, two larger ones and one +smaller. + +SAM: We could just ambush the last one. + +LIAM: I couldn’t tell from the aerial view, which +one– they’re all hidden, right? + +MATT: All you saw was just goods in the back. + +TALIESIN: They don’t drug their prisoners? + +ASHLY: They tie them up and then gag them. + +TALIESIN: They don’t drug them? + +SAM: Do you have anything we could use? + +ASHLY: I have an axe and a hammer. And three +javelins! + +TALIESIN: One last question. How secure are these +carts, or do they just trust that nobody’s going + +to get out of the hog tie? + +ASHLY: They’re in cages. + +TALIESIN: It’s cage, cage, cage? It’s not wooden +bottom, wooden top? It’s with bars? There’s no + +weak point? + +MATT: You haven’t inspected them for weak points, +you’re not the brightest bulb in the shed + +necessarily when it comes to these things. They’re +cages, they’re made mostly of metal and they seem + +to hold. They got locks. + +TALIESIN: As long as we can pick some locks, untie +some ropes. + +ASHLY: I think the main– (heavy sigh)– The main +person to worry about– so first of all, Protto is + +the lookout. Disabling him, maybe, if you guys are +trying to be stealthy, would be helpful because + +he’s got– + +SAM: –we guys. + +ASHLY: “We guys?” + +SAM: You’re part of the team now too. + +ASHLY: We guys. Dwelma is the creepiest and the +craziest, she’s the half-orc. + +SAM: Druid. + +ASHLY: Yeah, she’s pretty gnarly. I mean, they’re +all pretty awful, to be honest. + +SAM: What’s our primary goal? Just to stop them +and prevent them from fleeing? + +ASHLY: If we’re doing this now, we have to kill +them. + +SAM: Yes, so we have to stop the path, right? We +have to block them from escape. How do we do that? + +Do we fell a tree? Can we fell a tree? + +LIAM: That is a good giveaway, though. + +TALIESIN: Honestly, once the combat starts, +especially if you’ve got Fireballs, we can just + +make sure those horses are toast. + +MATT: Keeping an eye on the area as you’re having +this conversation, you glance around and there’s + +an area not too far ahead that you can just see a +little bit of the moonlight breaking through the + +clouds. The snow has not quite arrived yet. But +you can see there are these two small hills that + +flank the sides of the road not far ahead where +you can see there are some boulders that protrude. + +it looks like there is a tree stunk– stunk?– +tree stump and an old rotted tree that’s sitting + +on another one. + +SAM: We could fell the tree right on them as they +come by. + +MARISHA: Ooh. + +MATT: It’s not a very big tree. If it were to fall +it would just hit the side of the hill and be on + +the side of the road. + +MARISHA: How rocky are those hills in between? +Could we trigger a rock slide? + +MATT: No, they’re not very high, they’re maybe +seven, ten feet tall at the highest? And it looks + +like there’s been some erosion on the sides where +they’ve just slipped on certain edges. + +MARISHA: Maybe using Keg as a distraction up +front– + +ASHLY: They probably wouldn’t kill me on sight. +Lorenzo likes to make examples of people. So what + +would you guys do if I bought you time? + +SAM: Kill all the horses first so they can’t get +away? + +MARISHA: Couple Fireballs. + +TALIESIN: I could teleport into one of the cages +and start untying people. + +SAM: Ooh, that’s pretty good. I could also Mage +Hand and start unlocking cages. + +ASHLY: Is there a way that we could split them up +somehow? + +SAM: Okay. How do you propose? + +ASHLY: Not split them up necessarily, but have each +of them occupied. + +MARISHA: Have just certain targets between some of +us? + +LIAM: The best thing that I could do in that +department is Slow, hopefully, all of them down. + +All of them, if they are closely grouped. If not, +I could hold one person. + +SAM: If we’re trying to split them up, you could +just slow the last carriage further down the road + +and they’d drift apart a bit, I don’t know. + +LIAM: We could, but the way I would do that would +be with a giant, earthen cat paw, which would seem + +out of the ordinary. + +SAM: I see. + +TALIESIN: With you at the top of one hill, if we +get you some cover, and you at the other hill, if we + +give you some cover, giving you both some distance, +the three of us getting into the middle of it, + +coming at them at all sides. + +MARISHA: I could stun somebody depending on how +close I get. Maybe Lorenzo, try and square off + +against him. Of course all the spell-slingers are +good to take out early as well. + +ASHLY: I will say the half-orc has a weird liking +for Lorenzo, so just be prepared if he goes down + +first that she’s probably going to go insane. + +MARISHA: Maybe we focus on the druid and the +sorcerer? + +TALIESIN: Always take out the magic users first. +And if we can get a few friends in whoever is in + +those cages, for all we know that’s where they’ve +got our people. + +MARISHA: I feel like if you could hold the +barbarian, keep the barbarian away… I could maybe + +stun Lorenzo and focus down on the rogue and the +druid. + +SAM: Do we have any other weapons or any other +special things? + +TALIESIN: Is there a way to embed a spell into the +ground? + +MARISHA: I have ball bearings. + +TALIESIN: Me too. + +LIAM: On a muddy road, probably not very useful. + +TALIESIN: If they try and climb the hills towards +either of you, you can have some ball bearings to + +help slip them back down. + +SAM: I have a gun! + +(laughter) + +SAM: I stole a gun in the last town we were in. I +stole a gun, I have a gun! + +TALIESIN: I’m going to take the gun. + +SAM: No you’re not going to take the gun! + +TALIESIN: I’m taking the gun. + +SAM: No you’re not! + +TALIESIN: I’m taking the gun. + +MATT: Okay…? + +TALIESIN: Dex? + +MATT: Both of you make a dexterity check. Well, +this would technically be a grapple, so it would be + +athletics for you– + +TALIESIN: Okay. + +MATT: –and then it would be athletics or +acrobatics for you. + +TALIESIN: Oh yeah, I’m screwed. + +SAM: I’ll take acrobatics. It’s only 11. + +TALIESIN: It’s fine, I’m seven. + +MATT: Completely pulled out of your grasp. + +TALIESIN: Does it even have anything in it? + +SAM: I don’t know. + +ASHLY: I’m just going to go out and say we’re +probably going to die, guys. + +TALIESIN: We know. + +MARISHA: I have rope. Can we set some sort of +tripwire trap? + +SAM: Sure, sure. + +MARISHA: Is that something you can do? You’re good +at finding traps. Are you good at setting traps? + +SAM: First of all, I’m not good at finding traps, +but I’ve found a few and the ones I’ve found have + +been rope based. + +MARISHA: With that big swinging log thing! + +SAM: I could do a tripwire… for the horses? + +TALIESIN: There’s part of me that’s wondering if +we hid you in the downed tree if you could sneak + +in and start working on the cages before they even +know there’s a problem. + +SAM: Okay, so we fell a tree in front of the road. +They stop to move it. I’m in there, unlocking things. + +MARISHA: We send Keg to distract. You go in– + +SAM: They’ve already stopped, though. + +MARISHA: –right, but if they try to go around it +or something. It’s just a tree. + +SAM: Sure, sure. + +TALIESIN: Between two hills. + +MARISHA: That’s the name of this next chapter of +our journey, you guys. + +SAM: Keg goes in to distract, Caleb kills the +horses. + +MARISHA: No, you go in and try and get the people +out of the cage. + +SAM: Yes, of course. + +MARISHA: But wait, you can’t see the cages? +They’re magically cloaked? + +MATT: They can’t see them, from what you know. From +what Keg told you, they’re magically cloaked until + +you get there. + +MARISHA: Until you get there. Maybe you have to be +close enough. You go in, try and get them out. You + +come out, send a signal through Caleb that you’re +out, and then Caleb does a big Slow thing, slows + +them down. We go in, punk their asses. We win. +We’re victorious. + +SAM: (laughing) This is a great plan. The winning +part especially. Amazing. + +(laughter) + +TALIESIN: If we can pick the locks and untie +everybody. + +LIAM: I am not going to destroy three horses in +one shot. + +MARISHA: No, with Slow. Slow. + +LIAM: I thought we talked about horses as well. + +TALIESIN: We don’t need to slow the horses. We +have a tree. If we want, we have a– + +MARISHA: No, we slow the people. Hang on, let me +go through this again. We fell the tree. We send + +in Keg. Keg distracts. We send in Nott. Nott tries +to pick the locks to the cages. Get the people + +out. Nott runs. Nott sends the message to Caleb. +Caleb does the Slow spell on the party. We go in, + +we kick ass, we win, we’re victorious. I just said +that 30 seconds ago. Did you guys get it this time? + +LIAM: They come upon a tree and somebody– + +SAM: Are you aroused? + +ASHLY: Yes. + +LIAM: They come upon a tree in the road and a +woman that they despise now, and that is not + +suspicious because? + +TALIESIN: We could put her under the tree. + +MARISHA: No, it is suspicious, but it’s +distracting. + +SAM: Ah, help, I’m under a tree! Also, you hate +me. + +TALIESIN: If you find somebody bleeding under a +tree, that’s not ridiculous. Tree fell, you + +happened to get hit. Good luck. + +MARISHA: That’s dumb. Maybe she’s standing on the +tree and she’s like, “I’m a badass with an axe and + +"a hammer and I took down this tree and now I’m going +to take down you.” + +TALIESIN: We could put you on top of the tree if +you feel like you want to have some words with + +these people. + +LIAM: I am not demanding anything, but my counter +proposal is that I walk 500 yards back along the + +road, put the silver thread across the road so we +know they are coming, spend a few hours hiding + +ourselves at the tops of these hills, waiting. +Nobody is in the road. + +TALIESIN: I’m all right with that. + +LIAM: We wait until they are just below us. I cast +Slow on them, and then we murder them. + +MARISHA: Then we win, we’re victorious. Same +plan. + +SAM and MARISHA: Same plan. + +TALIESIN: You guys work on people–I still think +opening the cages is going to be a good call. + +We’ll see what happens. + +LIAM: Well, unless we hear a feasible plan for +doing that first– + +MARISHA: Okay, okay. Plan A– + +LIAM: I say we kick them in the goolies as hard as +we can from the beginning. + +MARISHA: Plan A, you do that. We try to slow them. +If that fails, you’re our distraction. + +ASHLY: All right. + +SAM: I’m going to dig a hole just in case. This +Red Dawn thing. + +TALIESIN: I’m all right for this plan. + +LIAM: Actually, I mean, that is a good idea. Could +we spend an– I’m going to go set my thread across + +the road. Could you make hiding places for all of +us, Nott? + +SAM: Sure. On the tops of the hills, and then one +for me right in the middle of the road under the earth. + +ASHLY: Do I have a sense of what they would do, +were they to reach Shadycreek Run? If they would + +disband at any point, if they would stick +together, where they would take–? + +MATT: No, from what your experience would be, they +would probably go to the hideout, to their little + +homestead deeper into the Savalierwood. They would +drop off their payload and celebrate, probably, + +for an evening of revelry, and then come back the +next day to begin the process of preparing them + +for delivery, which involves breaking them. + +ASHLY: Presumably, there are people in Shadycreek +Run who would love to see them dead. + +MATT: Presumably. There are also people that +would– + +ASHLY: Would help them? + +MATT: –would help them. They have allies. + +ASHLY: Okay. + +MATT: I mean, they’re working for one of the tribe +families, so yeah. + +ASHLY: Okay. + +NOTT: All right. + +LIAM:I have seen both of you vanish, so if you put +in a little bit of time and elbow grease, you can + +either find places on these two hills that are +conducive to us hiding or create those situations + +with grass or something, I don’t know how to do +it. + +SAM: Yes, absolutely. Let’s do it. + +MARISHA: Let’s do it. + +SAM: Crafting party. + +LIAM: I’m going to tell Frumpkin to go in the sky +and watch and head up the road a ways to set that alarm. + +MATT: To set the alarm. Okay. I’m going to pull +out the map of the location so you guys can plan + +out positioning. + +MARISHA: Oh, snap. + +SAM: But you can’t know the map because we just +came up with this ambush plan tonight. There’s no + +way that you would have foreseen something like +this happening. + +MATT: Well, the location of hills, if you were to +use that one. I have multiple– + +LIAM: If he were human, Sam. + +MATT: I have multiple maps prepared depending on +where things happen. + +MARISHA: He’s a witch, Sam. You know this. He sees +the future. + +MATT: I have multiple maps with different +scenarios. + +SAM: Can he float? + +TALIESIN: He did move four or five maps into this +building today under cover of tarp. + +SAM: Day? + +MARISHA: It wasn’t that undercover. It was Max +going, “No cast is allowed in here for ten + +"minutes!” It wasn’t that stealthy. You weren’t +here for that. + +SAM: I wasn’t. + +TALIESIN: I walked in the green room at one point, +and it was literally the, “No, Mom! Private time!” + +SAM: We have a green room? + +ASHLY: I was going to say. + +TALIESIN: It’s that weird room with the weird hair +salon stuff. + +SAM: Oh, the makeup room. + +MARISHA: We should get a mapmaking sock for him. + +SAM: Are we going to do a studio tour at some +point? + +MARISHA: We are. We wanted to film it this week, +but we got super distracted with building the studio. + +ASHLY: (laughs) + +SAM: You know, one of the things about the makeup +room is it has those hair salon sinks where you can get + +a haircut in it or get your hair washed in the sink. + +MARISHA: Taliesin wants to get rid of it. + +SAM: Can I get my hair washed in one of those? + +MARISHA: I want to so bad. + +TALIESIN: Anybody who wants me to shave their +head, I’ll do it. + +SAM and ASHLY: Ooh. + +MATT: This is the scenario that you’ve found. + +MARISHA and TALIESIN: Okay. + +MATT: This is the path heading in a north +direction. These are the two hills. This is the + +tree. How would you like to set this up? How do you +want to do this? + +TALIESIN: (indecisive sound) It’s less of a tree than I was +hoping for. + +MARISHA: Nott and I look for the best elements of cover. + +SAM: Can we move some of those bushes up? Up on +top of the hill? Can we snap some twigs and make + +the bushes bigger? + +MATT: I could see you probably do something like +that, sure. You have a little bit of time. + +SAM: Yeah, fluff the bushes a little bit. + +MATT: So where are you going to fluff the bushes +up here? Like what are you doing? Point it out to me. + +SAM: Yeah, let’s do that. + +TALIESIN: Here’s your paintbrush. Sculpt. + +SAM: Oh my god. We’re Minecrafting. + +MATT: (laughs) + +SAM: About there. + +MATT: All righty. + +TALIESIN: I’m so proud you know what that is. + +SAM: And we’re going to do that over here a little +bit. + +MARISHA: That’s good. That’s good. + +SAM: This thing can’t move, right? + +ASHLY: We’re strong. I’m a beefy boy. + +MATT: You can try. You can certainly try. + +ASHLY: Should I roll something? + +MATT: Make a strength check. This would be +athletics, actually. So make it athletics, because + +this is you, not just lifting it, but also +bringing it along. + +SAM: Holy shit. + +ASHLY: 19. + +MARISHA: Oh, she’s fine. + +MATT: You begin to drag it, actually. You watch as +this burly dwarf woman with a five-o-clock shadow + +that is now coming into actual faint stubble grabs it– + +SAM: It’s like Rocky IV. + +MATT: –begins just dragging it through this big +groove in the ground as you pull it over. Where do + +you want to put it? + +ASHLY: Is anybody else aroused? + +SAM: –in the middle, or should we– I’m aroused. +Sam Riegel is. + +MARISHA: You beat me to it. I’m aroused. + +SAM: Should we put it here, to narrow the passage? + +ASHLY: Yeah, that’s a good idea. + +SAM: Okay. + +ASHLY: I like that. Yeah, yeah, yeah. Like that. + +TALIESIN: You can also dig a hole right underneath +it too so you can hide– + +ASHLY: And the shrubberies? + +MATT: And you have this tree here. + +SAM: Is this thing hollow at all? + +MATT: That tree is actually somewhat hollow. Not +completely all the way through, but there is an + +alcove in it where some of it has rotted out. + +SAM: That’s where I’ll hide. Tomorrow. + +MATT: All right. So Nott, I’ll go ahead and mark +you as– this will be where you’re hiding, just as + +a note there. + +SAM: Caleb, any other terraforming we want to do +over here? + +TALIESIN: We want to push the tree over, don’t we +want to give it a good shove? + +SAM: Are we– + +LIAM: As Caleb comes back from setting the Alarm +spell, tell me what you have worked out so far. I + +set the Alarm spell and I took a wee over that +way. + +ASHLY: (laughs) + +SAM: We added some bush up here and up here– to +hide in, so then one person can hide here, one + +person can maybe hide here. + +MATT: I’m excited. We’ve been gone for two weeks. +I’m like, let’s do this. + +ASHLY: (laughs) + +SAM: We moved this over and it’s got a little nook +in it, so Nott can stay in there. + +LIAM: That’s great. + +SAM: But we have this tree here. Do we want to +knock over that tree and block the path? + +MARISHA: You have an awesome axe, right? + +ASHLY: I do. + +TALIESIN: We also have a– no, we left the axe. +Never mind. + +LIAM: I think that we don’t want to gild the lily. +That log is good– + +MARISHA: I enjoy gilding lilies. + +LIAM: –and it makes– + +SAM: How tall is this tree, Matt? + +MATT: That tree is maybe 15 feet, 20 feet? + +SAM: So it only– + +MATT: Actually, that one would be 20 feet tall. + +LIAM: If you come to a road and there’s trees +along it, your dander goes up. You’re on guard. + +MARISHA: You would think, there was a tornado that +came through here. + +SAM: How about this? If I may. This log that we’ve +set on this side, what if we set it on this side + +over here– + +TALIESIN: Yeah. + +SAM: –and then we weaken the tree in case we need +to tip it over– + +LIAM: Yeah. I’m in favor of that. + +SAM: –and block the other half. + +ASHLY: Should I lift again? Or am I just going +to– okay great. + +MATT: That you can do. + +SAM: So now we can weaken this tree, maybe, with +some chops and then– + +TALIESIN: Yeah, you can do that angle– + +SAM: –it can block the other half. + +TALIESIN: –you can do that angle so that you can +just hit it and know which side it will fall to– + +SAM: Sure. + +ASHLY: Do I have to roll anything– + +LIAM: You can stick a branch in there– + +ASHLY: –to smack it with my axe? + +SAM: To controlled– + +ASHLY: To controlled smack it with my axe? I’m so +powerful. + +MATT: You can certainly try. + +ASHLY: What do I roll? + +MATT: Go ahead and roll an athletics check for +this one. + +LIAM: And Nott’s trap making skills for help? + +MATT: Just– + +ASHLY: 15. + +MATT: 15, okay. So you’re able to carve into it, +and use your knowledge of where to hit properly + +and where the strength should be applied, you +manage to cut a few wedges into it. It begins to + +move slightly, and you’re like, now’s the time to +stop. + +ASHLY: Nice. + +TALIESIN: Um, just for– no, that would be too +much. I was about to say, I could make a bullshit + +trip wire, that when the tree went down, it would +tighten a rope. It would pop it. + +ASHLY: Hmm. + +SAM: Interesting. + +TALIESIN: It would be rope on the ground. I don’t +know if it would hide in that. + +ASHLY: Yeah, it might be too obvious. + +TALIESIN: It might be too obvious. + +MARISHA: I think the best trap we have is Keg +standing behind the tree. + +TALIESIN: Let’s, just for fun, I’m going to have +some of our hemp rope already tied around this + +rock, with just a big mess of it ready to go, so +if we need it, we’ve already got one anchor point. + +SAM: Do we want to do any digging? Any mudding? +Anything else? Is this our ambush? + +MARISHA: Where are you going to hide? + +SAM: Me? + +MARISHA: Yeah. + +SAM: I’m going to be in the log, someone’s going +to be up here in bush one, someone’s going to be + +in bush two. + +MARISHA: I’ll be in bush two. + +SAM: Someone will be behind the tree. + +ASHLY: I’ll be behind the tree. + +SAM: Caleb, where are you going to be? + +LIAM: I am going to be way ahead, behind these +bushes, because what I’m going to contribute I can + +do from far away and I can be knocked down like +that, so. + +MARISHA: Molly, are you taking bush one? + +TALIESIN: I’ll take bush one. + +MATT: Okay, so Molly, you’re going here? + +SAM: Wait, I thought Caleb was the Bush Man. + +(laughter) + +TALIESIN: Caleb’s going to be all the way back +there. + +MATT: Beau? + +MARISHA: I’m bush two. + +MATT: Bush two here? + +MARISHA: Yeah. + +MATT: All right. Beau’s going to be here. + +MARISHA: These are great codenames. + +MATT: And you’re going to be behind the tree? + +ASHLY: Yeah. + +MATT: All righty. + +MARISHA: Do we have a signal as to when we go? +You’re going to do the Slow spell, and then we + +fuck shit up. + +LIAM: I’m going to have to improvise. If they can +all be clumped together for the best, but I’m + +going to wait and I’m going to call it in the +moment, if there’s two together and not three, I + +will go for two. If all three are together, great. + +SAM: Just dry run it here, dry run it. + +MARISHA: Dry running it. + +SAM: Okay. The cart’s coming, it gets slowed. “Oh, +what the fuck’s going on?” + +TALIESIN: It gets slowed when it reaches a log. + +LIAM: Oh, I thought they were coming from the +other direction. + +MARISHA: No, this way. + +MATT: That’s the north side. + +TALIESIN: I was going to say, either that or you +hid up a rock. + +MARISHA: Do you want to tradesies with Molly? + +TALIESIN: Once the first caravan passes the log. + +SAM: Then Slow it? But it doesn’t stop, it just +slows. + +TALIESIN: Does it just slow, not stop? + +MARISHA: Yeah, well, it’s called Slow, not Stop. +If it was a Stop spell, it would be called a Stop spell. + +LIAM: The horses will slow, the people will slow. + +SAM: So right here, it slows. They’re like, “What +the fuck’s going on?” + +ASHLY: We saw that Lorenzo was in the leading +cart, right? + +MATT: The leading cart, yeah. + +MARISHA: How far is your distance? + +TALIESIN: I think we want to be a little further. + +MARISHA: Okay, so, further. + +TALIESIN: Yeah. + +MARISHA: I think we want to try and get the Slow +spell off after it’s past the log, right? + +SAM: They’re already past us, then. We’ll stop +them. + +MARISHA: No! Because I’m here, I’m here, Caleb’s +here, you’re there. Because this will make them + +funnel, which will gather them for Caleb’s spell. + +LIAM: And a row of carts, though, not a group. + +MARISHA: What? + +LIAM: It will make for a train, which will not get +them all within what I need. Maybe two of them. + +MARISHA: Why don’t you tradesies with me, then? + +LIAM: They’re still on a road, they’re still +probably going to go, well. The risk of a straight + +line of them. + +ASHLY: How big were they? Would two, three of them +fit in that space? + +MATT: The carts are about that wide. + +ASHLY: Okay. + +MARISHA: How wide is your spell? + +MATT: They’d be going through one at a time. + +MARISHA: Okay. It’s a 40-foot radius? + +ASHLY: Do we want them to go through one at a +time? + +LIAM: It is a 40-foot cube. + +SAM: Yeah. + +MARISHA: A cube? I mean, it’s a 40-foot cube. + +TALIESIN: They’ll always be in a line. + +LIAM: Maybe. It’s dicey. It’s right on the cusp, +probably, for two or three. Two is better than + +none, slowed down. + +TALIESIN: If the front one is slowed down then +they’re all going to be slowed through there. + +SAM: Or we do this, we slow them or whatever, and +then– + +TALIESIN: And now they’re ready for a fight. + +SAM: Then they get here, “Oh, crack!” Or maybe we +stop them first, crash, stop, everything stops, + +then we hit them with Slow. + +LIAM: That’s great, but they’re still in a line. + +MARISHA: Why would they be in a line? You’re just +assuming they’re going to be in a line instead of + +clumped together. + +LIAM: That’s awesome, excuse me, that is fucking +wunderbar. That is wunderbar if they were all + +clumped together, but I’m going to give it a 50/50 +chance of them being in a line. + +TALIESIN: If you slow the first cart, then the +other two behind it are not going to be able to go + +any faster, either. + +(metal clanging) + +SAM: Oh, fuck! + +ASHLY: Then we should probably wait until they’re +deeper in, and we can attack them, right? + +LIAM: That is true. If they’re in a train, we wait +for cart number two to be in that bottleneck, and + +then I try to get the first two. The third one’s +not going to go anywhere. What we’re losing is– + +the more of these assholes who you used to be a +part of are, it’s not just the carts, it’s them. + +They can do less to us if I hit them. But you +know, it’s not perfect. There’s no perfect situation. + +SAM: So should we let one cart go first, and +then? + +LIAM: Yeah. + +ASHLY: I think so. The second cart in the +bottleneck is when we should go. + +TALIESIN: And then we can push the tree on the +first cart. That’ll be fun. + +LIAM: Oh, that is a lot of fun. + +SAM: On the first cart? + +LIAM: Ja, on the first one. + +MARISHA: On the first one, you Slow the second +one. We attack, we win. Still winning is part of + +this plan. I just want to make sure that that’s +clear. + +LIAM: Thank you, Mr. Sheen. + +MARISHA: Yes. + +SAM: So the first thing that happens is the trunk, +the tree. + +LIAM: Correct. + +ASHLY: Yes. + +SAM: The second thing that happens is Slow. The +third thing that happens is I pop out of the tree trunk– + +MARISHA: Look for our friends. + +SAM: Which cart are they going to be on? + +ASHLY: Do I know that? + +MATT: You have no idea. + +SAM: Which should I start with? The small one or a +big one? + +TALIESIN: The first one, since it’s damaged. + +ASHLY: Yeah, there’s no way to know. If you go on +the third, then you might be less likely to be seen. + +TALIESIN: Or the first one would be more engaged +with us. + +ASHLY: Or that. + +SAM: Did I give you a scroll of Invisibility? + +MARISHA: Oh yeah, who has that shit? Yeah, you do, +don’t you? + +TALIESIN: If you’re invisible, you could maybe +help get everybody out. + +SAM: Could you use it on me? Or would that ruin +your books? + +LIAM: No, it won’t ruin my books, it’s just. I would +only be able to use it this one time, then it’s gone. + +MARISHA: Because you haven’t transcribed it? + +LIAM: Do you have any paper? Yeah. It would be +gone either way. + +TALIESIN: You wouldn’t be able to commit it to +memory and then rewrite it later? + +MARISHA: You’re out of paper? + +LIAM: (sighs) No, I mean, I do have a very +near-perfect memory. + +TALIESIN: But it’s near-perfect. + +LIAM: Near-perfect. + +MARISHA: But you’re out of paper? + +LIAM: Yeah. + +TALIESIN: How long does Invisibility last? + +SAM: An hour? + +MATT: I think it lasts for an hour, or until– + +LIAM: But there’s no Slow if there’s Invisibility. +Oh, but it’s a scroll. + +MATT: Yeah, it ends for a target that attacks or +casts a spell. But it’ll last for an hour + +concentration, yes. + +LIAM: I’m popping out of my German accent. If I +cast a concentration spell and then I use a + +scroll, does it drop the concentration check on– + +MATT: Yes it does. It’s still you concentrating on +the spell. + +LIAM: I think Slow is more beneficial than +Invisibility. + +TALIESIN: Sure, but if you use the scroll once we +hear the bells, then we’ve got an hour. Your trap + +goes off, your little alarm goes off, +Invisibility, then you wouldn’t drop Invisibility, + +that’s not concentration. + +MATT: They both are. + +TALIESIN: Oh, then fine. + +MATT: You can only have one or the other. + +ASHLY: When is the trap going off? When does the +alarm go off? + +LIAM: When they cross the finish line. I’ve set a +silver thread across the road and if they move + +through that– Anyone but us who walks through that +line will set it off and I will hear. + +ASHLY: But they won’t hear? + +LIAM: No, no, no. It’s in here. + +MARISHA: And how many feet ahead did you set that? + +LIAM: I wanted to do– + +MATT: It’s like 500– + +LIAM: No, I wanted to do more than that. Let’s say +200 yards. + +MATT: Okay. + +SAM: Meters. + +TALIESIN: I like this plan. It’s ridiculous. + +MARISHA: So are we doing Invisibility or no? + +TALIESIN: No. + +MATT: Are you guys happy to pull the trigger on +this? + +LIAM: No, I am in favor of Slow over Invisibility. +I want to kill them. + +MATT: Okay then. + +LIAM: Sorry. + +MATT: You have your placements. You’ve set the +scene. The evening requires some rest, if you’re + +to prepare for this by the morrow. + +MARISHA: Yeah, I need to rest, I’m exhausted. + +MATT: So, you set up a small camp here, without +light? Without fire? + +LIAM: To confirm, step one is tree goes down on +cart one, if it’s that way, right? Slow happens, + +you can get a sneak attack in if it’s an ambush. + +SAM: I’m not going to attack, I’m just going to +jump on a cart in the fracas and try to find a + +cage or two. + +LIAM: And everyone else is going to start +whaling. + +SAM: On people. On magic users. + +LIAM: And that was a blonde pixie cut and a +half-orc? A bald half-orc? + +MARISHA: The sorcerer is the half-elf. + +SAM: Can you? + +TALIESIN: There we are. + +SAM: That’s my voice, Ashly. + +ASHLY: It’s so beautiful. + +SAM: Up there, in bush land, are you going to be +able to do anything? + +MARISHA: Yeah, I can move 40 feet, my speed. I’m +pretty quick. + +SAM: But that would get you on the cart with the +bad guys. You can’t just rain down terror from above? + +ASHLY: That’s true, are any of us doing ranged +attacks? + +TALIESIN: We’re not ranged people. + +SAM: I’m ranged. + +MARISHA: I’ve got some pretty dope mobility. + +TALIESIN: And you can do stuff once Slow’s cast, +you can also do other things once it’s rolling. + +LIAM: Sure, I can dispel any magical stuff going +on in the cages shortly after, or improvise and + +switch to long range destruction. + +TALIESIN: If things look like they’re trouble, +we’ll just go with it. + +LIAM: Ja, the plan will fuck up I’m sure, but we +will scrap through, or die. Rather than choose who + +we’re going to attack in the moment, I saw through +my owl the half-orc with his hood down is a bald + +man. I would say let’s look for that one first. + +ASHLY: That’s the leader, that’s Lorenzo. + +LIAM: That’s Liam, not Caleb. Everyone else was +hooded, so we don’t know. + +MARISHA: I think Lorenzo is going to be a problem, +because he has reach, and he’s a leader. + +LIAM: I would say then that whichever one reveals +them first, either half-orc or woman with a + +pixie cut, whoever reveals themself first, we’ll +say that is the one that we all target at the same + +time. We focus our attention to one and kill them, +and they are out of the picture, instead of + +splitting between two. + +MARISHA: If we find that half-orc, druids tend to have +healing abilities. + +LIAM: Ja, but if they don’t reveal themselves +first– + +MARISHA: I’m just saying, if they reveal +themselves at the same time. + +TALIESIN: Go for the druid first? + +LIAM: Correct. That’s wise. + +TALIESIN: All right. That’ll do. We’ve got a +plan. + +MATT: You’re setting up camp without fire for the +evening? Or are you lighting a fire for warmth? + +ASHLY: I feel like we shouldn’t. + +MARISHA: I feel like we shouldn’t, either. + +SAM: We’ll huddle together. + +MARISHA: We share body warmth by all spooning in a +chain. + +TALIESIN: We do set up the tent. + +MATT: You set up the tent behind the hill. You +spoon for warmth. + +ASHLY: I hate it. + +SAM: Who’s Lucky Pierre? Who’s in the middle? + +TALIESIN: Aren’t we all? + +LIAM: Probably Mollymauk. + +TALIESIN: I’m very cold, but yeah, that’ll work. + +MATT: You muster through an evening of +uncomfortable but necessary closeness, which, it’s + +a very cold night. A faint bit of snowfall greets +you in the morning. Not enough to coat the place + +in white yet. It’s these soft little flakes making +their way down. A ways up on the road, a few miles + +out, there is a front of gray heading your way. It +looks to be a wall of snowfall that probably is + +going to be coming about mid-day or so in your +direction. There’s some mist in the distance. You + +come to; you shake it off. You’re a bit stiff from +a night of not necessarily comfortable rest, but a + +long rest is had. You lose your exhaustion points. +As you take a moment, Caleb, the bells go off. + +SAM: They’re already here. + +LIAM: Up, up! + +MARISHA: Do I still have the dodecahedron? + +MATT: You do, if you want. You would have to redo +it again. Whoever wants to do it has to do it now. + +MARISHA: I toss it to Nott. + +SAM: I look in. + +MATT: Okay. You guys aren’t treating it like a– + +LIAM: It’s totally whippets. + +MATT: Whippets from Xhorhas. This is great. + +LIAM: No, every time it’s magical and very +special. + +TALIESIN: I imagine it’s a whippet that looks like +the Matrix of Leadership from Transformers. + +(singing) “You got the touch!” + +LIAM: Anytime Caleb does it, he sees all +timelines, but in the interest of brevity– + +MATT: As you guys are in your places, the first +cart comes up. + +TALIESIN: Are we really doing this now? + +SAM: Before we go, I’m going to whisper to Caleb: +Caleb, if anything goes shitty, I’m going to throw + +my flask of oil on the first cart. Light it on +fire. + +LIAM: Understood. + +MATT: All right. As this one comes through, you +notice the person who’s guiding it is your friend, Protto. + +SAM: Clarota? + +ASHLY: Protto. + +TALIESIN: Wrong timeline. + +MATT: Continues to push it along, and they +separate as they see the coming pinch of the road. + +Behind that, you see the central one. This has the +one figure that you don’t recognize who’s driving + +the cart, and walking alongside it is Lorenzo. +This one begins to continue forward, and this + +pushes forward as well. + +SAM: Oh shit! I’m so scared. + +MARISHA: Me too. I’m so scared. + +SAM: Hold me, Ashly! + +MATT: On the sides of this, there is the half-orc +druid. That’s Dwelma, and Ruzza, who’s the + +half-elf. + +MARISHA: That’s the sorcerer. These are the two +magic users. + +MATT: In the back is the small singular cart +that’s being ridden by one figure, and there, + +helming the end, is Juam, the human rage-filled +warrior, the one that you’ve had the better + +experience with. + +MARISHA: The barbarian is a human? + +MATT: Correct. Pushing forward until about there. + +SAM: Come on, Keg. + +ASHLY: Okay. Am I doing this? + +MATT: Are you doing this? + +ASHLY: I’m felling the tree? Okay. Is this a +strength check? + +MARISHA and SAM: (chanting) Keg, Keg, Keg! + +MATT: Roll a strength check. + +ASHLY: That is an 18. + +MATT: The tree immediately falls forward off the +side, snapping at where it was left. + +SAM: How did you have that? + +(laughter) + +MATT: Actually, all of these tree pieces were sent +by our friends at Steamforge as gifts. I was like, + +“I get to use these at some point,” and you guys +are using them tonight. Falling and snapping right + +at the front half of the cart, breaking through. +I’m going to give Protto an attempt to try and + +dodge out of the way. He succeeds with a dexterity +saving throw, because he’s quite dexterous. He + +jumps back into the front of the cart, and you +watch his lower half vanish as he stops there. + +ASHLY: Am I revealed, or am I hidden by the +stump? + +MATT: You don’t know. Actually, that’s a valid +point. I’m going to have you guys all roll stealth checks. + +TALIESIN: With advantage, because we had time? + +LIAM: In advance, you mean? + +MATT: Yeah, I’ll say in advance. + +ASHLY: Am I at disadvantage? I’m not moving, +though. + +LIAM: Yes, Vax die, yes! + +ASHLY: 12. + +LIAM: 19. + +MARISHA: 20. + +SAM: 18. + +TALIESIN: 20. + +MATT: All of you are pretty stealthy, except for +you. As the tree falls onto the ground, all the + +horses suddenly rear up, and you’ve actually +broken where the horses are attached to that cart. + +The axel snaps. + +LIAM: That was my trigger. + +MATT: At which point, the carts back up at this +point. There’s a shout in the back and you hear + +Protto go like, “Boss, what is–” At which point, +you’re doing what? + +LIAM: Slow, and I will target these four assholes +right here, I think I can get in one go, probably. + +40-foot cube. + +MATT: First, for the sake of order here, because +we are engaging in a series of aggressive actions, + +let’s all roll initiative, please. + +SAM: Ah! Is that cocked? I can’t tell if that’s +cocked. I need a ruling from– oh, it fell. + +LIAM: Roll again. + +MARISHA: Add my boots. + +TALIESIN: Pretty good. + +LIAM: Miss the Percy mega-initiative? + +TALIESIN: Yes. I didn’t even really understand how +good I had it. I was so used to being okay no + +matter what, even if I rolled a one. + +MATT: First order of business here for initiative. +I’m going to sit down for this one real fast, + +write it down. 25 to 20, anybody? + +SAM: 21. + +MARISHA: 20. + +TALIESIN: I’m so glad you’re first. That’s great. + +MATT: Beau and Nott up first. 20 to 15? + +TALIESIN: 18. + +LIAM: 14. + +MATT: 14, you said, Caleb? + +LIAM: Ja, vierzehn. + +MARISHA: A lot of bad guys there. + +MATT: That brings us to– + +LIAM: Evil party, evil party. + +MATT: What’d you get? + +ASHLY: Eight. I’m rolling poop on initiative. + +SAM: Hey, don’t leave! We might be ending now! + +MATT: As the tree snaps and hits, he shouts back. +Immediately the group looks out at all sides, + +taking this as a means of assault, Lorenzo +glancing over and directly locking eyes with you, + +Keg. There’s a look of taken aback and surprised. +Before any reaction happens, though, you do get + +your action. You are casting Slow, you said? + +LIAM: Indeed I am. Molasses goes across my hand +and I draw my hand down through the air, and I + +focus on these four, if I can. It’s a 40-foot +cube, putting this one in a corner. + +MATT: How many can you target with this? + +LIAM: Up to six in a 40-foot cube. + +MATT: Up to six? That’ll be quite a lot. You can +get all of these guys, if you want to. + +LIAM: All of them? + +MATT: Well, let’s see, because it’s (counting) 40, +yeah. This whole section here. + +LIAM: Well, you know, fuck it. Let’s also get this +horse. + +MATT: There’s six people there. + +LIAM: Oh, there’s six of them? Oh, wow, yes! + +MATT: There’s the one who’s helming this horse, +the one who’s helming these horses, the back of + +the cart, and then those four. + +LIAM: Yes, never mind. I didn’t think we were +getting all of those people. Good. All of the humanoids. + +MATT: For the two thugs that are on the horses, +two and a three. Natural two and a three. They are + +both slowed. + +TALIESIN: What does Slow mean, by the way? + +LIAM: Half speed, negative two to armor class, no +reactions, and they can either do an action or a + +bonus action; they can’t do both. + +TALIESIN: Oh my god, that’s amazing. + +LIAM: They can attempt to cast a spell, but– + +TALIESIN: That means you can attack and then +disengage for free. That’s amazing! + +MATT: Ruzza does not succeed. Ruzza is slowed. + +MARISHA: Ruzza, the sorcerer! Did the druid save? + +MATT: The druid does save. The barbarian– the +barbarian does not save. + +MARISHA: The druid saved, Dwelma. + +MATT: And Lorenzo– that is a 17. Saves. + +MARISHA: That’s pretty dope, though. + +MATT: This all happens. Combat has begun. Starting +at the top of the combat order: Beau, you’re up first. + +MARISHA: No, Nott is. Nott rolled a 21 and I +rolled a 20. + +MATT: Oh! Got you. I put them in the wrong order. + +SAM: We’re starting this? I don’t know how I’m +going to get on this fucking cart! How am I going to + +get on this cart? I’m not invisible! + +LIAM: Your charisma, Sam! Your charisma. + +SAM: All right. I’ll run past Lorenzo. As I run, I +will dump all my oil on him. + +MATT: Okay, that’s your action. + +SAM: Yep, that’s my action. + +MATT: (splashing) He looks at it, sees you dart +by. + +SAM: Bonus action disengage. + +MATT: Okay. He can’t make an attack of opportunity +on you. + +SAM: And jump into the cart and start doing this. + +MATT: This big one there? + +SAM: Yeah. + +MATT: You dart in, and as soon as your vision +comes through, you come face-to-face with a metal cage. + +SAM: Oh, shit! + +MATT: Right there in front of you. For you who can +watch, the back half of Nott is still visible. The + +entire cart is filled with cages. Front to back. + +SAM: They’re invisible cages? + +MATT: The cages are blanketed by some sort of +illusion. + +SAM: The part of me that hit the cage is now +invisible also? + +MATT: Correct, but just the front half. It looks +like Nott vanishes partway through, like you’ve + +stepped through part of a doorway. On the inside, +you see a very sweaty human man who is gagged and + +leaned up against the cage like, (whines). He +looks up towards you. + +SAM: That’s all I’ve got. + +MATT: That’s all you’ve got. + +TALIESIN: Can you get a little bit more around +the– or is that all your movement? + +SAM: I’m sure I pushed as far as I could. + +MARISHA: Okay. I’m probably more than 40 feet away +from the druid? + +MATT: You can just get to the druid at 40 feet. +(counting) You do have to get down there. + +MARISHA: Sweet jump. + +MATT: Make an acrobatics check. + +SAM: Come on, this is what you live for! + +MARISHA: It is what I live for! Ten! + +MATT: You manage to land without losing your +footing. You get right up to the druid there. + +MARISHA: Oh, fuck. Okay. Two attacks. First +attack, okay! That’s a natural 16, plus seven is + +21. Right? 16 plus seven? + +TALIESIN: 21. + +MARISHA: 21, and that’s eight damage. + +MATT: That is. + +MARISHA: I’m going to spend a ki point to do +Stunning Strike. + +MATT: That is a natural 15 plus three is 18. + +MARISHA: That really sucks. + +SAM: You’ve got ball bearings! + +MARISHA: I do have ball bearings. Take my second +hit. + +MATT: Go for it. + +MARISHA: That’s 20 total. + +MATT: 20 total? Okay. + +MARISHA: Yeah. Another eight damage. I’m going to +spend another ki point to try Stunning Strike again. + +MATT: All righty. + +MARISHA: What was that, plus three? + +MATT: 15. What’s the DC? + +MARISHA: 14. + +LIAM: Nope. + +SAM: It’s a perfect plan. + +MARISHA: I’m burning through so many ki points. + +SAM: It’s now or never. + +MARISHA: I’m going to spend one more ki point to +do Patient Defense because I’m probably going to + +need it now. + +MATT: Okay, going into defensive mode. That +finishes Beau’s go. + +MARISHA: Three ki points! Burning them out. + +SAM: Ki questions. + +MATT: All right. It’s now Ruzza’s turn, who is +slowed. + +LIAM: If you attempt to cast a spell with a +casting time of one action– + +MATT: It doesn’t go off until the next turn. + +LIAM: Right. + +SAM: Wow, Slow is the best! + +MATT: Ruzza’s going to step back, looking towards +Lorenzo, and goes, “Boss, this is so weird.” It’s + +weird to hear this slowed-down, deeper voice +coming out of this female half-elf, but + +nevertheless, here we are. As she steps away and +begins– She does give a bit of bardic inspiration + +to Lorenzo, because she’s technically not a +sorcerer. + +SAM: Not a sorcerer?! You got it wrong! + +MATT: That’s as much as you know. + +TALIESIN: Is that a bonus action, though? You have +to do an action or a bonus action, you can’t do both. + +MATT: Oh, that’s right! So they’re not doing +that. + +LIAM: Read the cards, people! Read the cards! + +TALIESIN: No dubstep today. No wub wub. + +MATT: Still saying that phrase, but not in an +inspirational way. Is going to cast, glancing over + +in your direction as the source of it. + +LIAM: Knew where I was? My stealth was that +shitty? + +MATT: Once you cast the spell you reveal yourself, +buddy. That’s how it works, unfortunately. + +SAM: The cover of bush? + +ASHLY: He’s bushman! + +SAM: Yeah, we had him all bushed. + +LIAM: I’m going to die. It’s fine. + +MATT: This is going to be– Yeah, let’s do some +Hypnotic Pattern. Why not? + +SAM: He’ll resist it. + +MATT: He begins (slow incantation) and slowly +backs to here, getting up on the hill, climbing to + +get some better visual perspective over the +battlefield. That’s going to end Ruzza’s turn, + +Molly, you’re up. + +TALIESIN: I look at Keg and: You got that one? + +ASHLY: Yeah. + +TALIESIN: Right. I’m going to start my movement. +I’ve got 30 feet of movement. I can get almost to + +the edge of this mountain, right? + +MATT: You can get right there. + +TALIESIN: That’s 30 feet? + +MATT: That’s 30 feet there. + +TALIESIN: Then I can teleport how far? + +MATT: 30 feet. + +TALIESIN: Can I get to flanking? + +MATT: Flanking? To there, you mean? + +TALIESIN: Mm-hmm. + +MATT: Yeah, you can do that. + +TALIESIN: Is that way more than– I have a 30 foot +teleport, right? + +MATT: Yeah. + +TALIESIN: Is it possible to do it halfway through +my movement so I still have two steps that I can + +take? No, never mind. Eff it, I’m good. I’m not +going to fight it. I’m going to take two attacks. + +SAM: Yes! + +MATT: Go for it. + +TALIESIN: I have advantage. + +MATT: You do. + +TALIESIN: All right. + +MATT: I assume you had your rites prepared. + +TALIESIN: Both are up. + +SAM: Come on, motherfucker! + +TALIESIN: Yeah, that’s 19. Yeah, that hits. The +first one is awful: seven points of damage. + +MATT: Seven points of damage? All righty. + +TALIESIN: Second one is 16, 17, yeah, that’s 16 +plus seven. + +MATT: That hits, roll damage. + +TALIESIN: That’s better. 12 points of damage. + +MATT: 12 points of damage! You’re carving through. +She’s not slowed by the impact of the spell and + +taking these wounds, hurting her quite a bit. +She’s not horribly maimed, but is starting to show + +some wear from the strikes that she’s suffered. +That ends your turn. That brings us to Lorenzo. Hmm. + +SAM: Wow, we stumped him. + +MARISHA: I know, so quiet! + +SAM: The only good plan that we’ve ever made is +without Travis and Laura here. Let’s make that clear. + +MARISHA: I’m still stoked on our– was it +Umbrasyl? The frost dragon? + +TALIESIN: That was pretty solid. + +SAM: Are you doing a throwback right now? + +MARISHA: Yes, I am. + +LIAM: Vorugal was the frost. Umbrasyl was black +acid. + +MARISHA: When Vorugal fought Yenk. + +MATT: Lorenzo, watching you and your friends, +shouts out in your direction and goes– + +LIAM: Slowed. + +MATT: Well, he’s not slowed. + +LIAM: Oh, he saved. + +MATT: “Keg! I don’t know what you’re trying here, +but I think the line’s been drawn.” He’s going to + +step over here, pushing through the horses, +leaping over in the direction of where Nott is + +there and is going to shout out, “Hey! Move +aside!” and holds his hand out in front of him. + +That’s going to end his turn. + +SAM: Oh no. + +LIAM: He’s casting! + +SAM: He can cast?! I thought you said he was a +fighter! Your information is the worst! + +ASHLY: I’m not very smart! + +MATT: Protto is currently like freaking out by +this, sees this all happening, narrowingly missed + +the tree slamming into him, goes and pulls out his +bow and nocks an arrow into it and is going to + +take a shot. Let’s see, the one he saw dart that +way’s going to be Molly. He’s going to fire at Molly. + +TALIESIN: He’s going to have a hard time doing +that. Disadvantage. + +MATT: What’s the range on it? + +TALIESIN: Of my Blood Maledict? + +MATT: Yeah. + +TALIESIN: Let’s see. I’m not looking at the right +thing. Where is it? + +MATT: Is it a 30 or 60 foot range? + +TALIESIN: Blood Maledict! + +MATT: For your Blood Curse of the Eyeless? + +TALIESIN: Yeah, it’s 60 feet! + +MATT: 60 feet? Yeah, that’ll do it! + +TALIESIN: Amplified. + +MATT: Amplified, so disadvantage on– He gets two +strikes. + +TALIESIN: Yeah, I take a lot of damage for that. +Five points of damage. + +MATT: First one with disadvantage is going to be +16 to hit? What’s your armor class? + +TALIESIN: For fuck’s sake! 15. + +MATT: 15, so that hits. Because you’re adjacent to +an ally of his, he gets sneak attack bonus on that. + +TALIESIN: God fucking damn it! + +SAM: Rogues are the worst. + +MATT: That’s going to put him– + +LIAM: Slash the best! + +MATT: To be fair, it’s a shitty sneak attack roll. +That’s a total of 14 points of piercing damage + +from the first arrow into your shoulder. + +TALIESIN: All right. + +MATT: The other one is going to be– + +TALIESIN: Did he get disadvantage on the other +attack as well? + +MATT: He did, yeah. + +TALIESIN: Okay. + +MATT: 16, on this one. + +SAM: Oh! + +TALIESIN: 16? + +MATT: Because it was an 11 and a ten he rolled +and it’s plus six on his attacks. + +TALIESIN: Okay, so they both hit. + +MATT: Okay, the other one just deals six points of +piercing damage. + +SAM: Oh, that wasn’t damage. I thought that was +damage, okay. + +MATT: He’s going to jump off and move over here, +up onto the top to get a good view since he’s a + +ranged guy with his arrows. He’s keeping down and +getting ready for that. + +MARISHA: No, I ran over there. I’m fighting the +druid! + +SAM: Oh, you ditched. That’s fine. + +MATT: That’s going to go ahead and– that was his +action surge and everything, so he’s done. Next + +up. Bear with me, guys. There is a lot going on +right here. + +SAM: Yeah, there’s 12 players. + +MATT: Caleb, your turn. + +LIAM: We’re back to me? + +MATT: Yeah, you had the ambush round technically +because it was the trigger, Slow, and then + +everything happened at once. The tree triggered +the ambush seeing you, so the only one who got a + +round off was you for the spell. + +LIAM: I cast Dispel Magic on the cages or I could +attack the person about to attack me. + +MARISHA: Who’s going to attack you? + +LIAM: That’s what I would do. I will use the Glove +of Blasting to fire on the person attacking me. + +SAM: Which one? + +TALIESIN: The one on the hill. + +LIAM: The one on the hill. + +MARISHA: The sorcerer. + +LIAM: Yeah. + +MATT: Okay, go for it. Roll for attacks on that. + +LIAM: Yeah, three of those. + +MATT: Minus two to their armor class. + +LIAM: First one does not hit, that is a 12. + +MATT: Goes wide. + +LIAM: Second is– Sorry. 17? + +MATT: 17 hits. + +LIAM: Oh, it was 16 on the last one! Does that +hit? + +MATT: That would hit! + +LIAM: Thank you! The third one definitely misses. +That’s a two plus eight, that’s ten. + +MATT: Okay, so two hits. It’s 4d6. + +LIAM: 4d6. + +MATT: Not a bad opening round. + +LIAM: Not that great. Ten damage, fire damage. +They have to make a constitution save? + +MATT: Yes. To maintain? + +LIAM: Oh, they were casting an attack. Well, I +don’t know what they were casting. + +MATT: They still have to make a concentration +check to see if they can finish with their + +casting, yeah. That is a 13 plus two. That is a +15. So yeah, they’re fine. + +LIAM: Yeah, they’re fine. + +MATT: Is that the end of your turn, Caleb? Staying +where you are? + +LIAM: I will lie down flat on my back. + +MATT: Okay! You go prone? Caleb goes prone. Okay, +now it’s the thugs’ turn. They are slowed, so they + +can’t move too far. This one is going to move +back. That’s as far as he can move, and he’s going + +to pull out his crossbow and he gets one shot, +because of the Slow spell. He’s going to take it + +towards you, Caleb, with disadvantage because +you’re so far away. + +TALIESIN: And prone. + +MATT; Yeah, you’re still within the minimum +distance, so with disadvantage regardless. That + +is, with disadvantage, a 13. What’s your armor +class? + +LIAM: Shield. It doesn’t hit. + +MATT: The bolt goes wide. This guy here is also +slowed. He’s going to attempt to back away. + +SAM: Do the horses get an attack of opportunity? + +MATT: They do not. He’s going to attempt to use +the edge of the tree for some cover as he takes a + +shot at Beau. + +MARISHA: Disadvantage. + +MATT: Yep. And that is going to be a 13 again! + +MARISHA: Miss, yeah. + +SAM: We’re still alive! + +MATT: Now it is Juam’s turn, who is slowed, and +right here, next to Caleb, is going to take a + +strike at you. Not technically– only gets one +attack, so the first one would’ve been 12. + +TALIESIN: Yeah, nope. + +MATT; Spends 15 feet of movement backing away +there, as the boss said. You do get an attack of + +opportunity if you’d like to take it. + +TALIESIN: I used my reaction. + +MATT: Oh, you did! That’s right, you do not. + +TALIESIN: Do I still have a second Blood Maledict, +by the way, this round? I can spend another round + +doing it. I know we changed the rules slightly. At +fifth level, do I get two uses or just two options? + +MATT: I’ll have to double check. + +TALIESIN: All right. When we get there. + +MATT: That’s the two thugs’ turns. That’s Juam’s +turn. Keg, you’re up. + +SAM: All right, Keg! Kill them all in one turn! +From 45 feet away. + +ASHLY: I feel like narratively, Keg is actually +pretty freaked right now. Is it weird to ever give + +yourself disadvantage on things narratively? + +MATT: No, it makes sense! We’ve all done it to +some degree. + +LIAM: It’s Sam’s raison d'être. + +ASHLY: Okay, so I’m going to give myself +disadvantage on everything I’m going to try to do + +this turn, because seeing Lorenzo again I think +has really freaked Keg out. + +SAM: He is covered in oil, which makes him kind of +sexy. + +ASHLY: I’m aroused and scared? + +MATT: Which, the armor that Lorenzo is wearing– +you’ve seen it before. It’s studded leather, but + +it’s straps and hooks. The theme of it resembles +very much elements of his profession, or at least + +reminding you what he does. So the oil weirdly +does make it strangely erotic. It’s your turn, you + +have 25 feet of movement, so that’ll only get you +about five squares of movement. + +ASHLY: Okay, I’m going to run. I’m going to run– + +SAM: Away? + +ASHLY: Away. + +SAM: Jesus. Ugh, you’re the worst! + +ASHLY: I’m roleplaying! + +MATT: Are you running towards the action or away +from it? + +ASHLY: I’ll run towards this– no, I’m going to +run towards those horses. I’m going to run that way. + +MATT: Make an acrobatics check to leap down. + +ASHLY: Terrible. Awful. Five. + +MATT: Okay, so you lose the last five feet of +movement. That’s your movement there. + +ASHLY: My javelin can’t go very far, right? + +MATT: Your javelin has a pretty decent range. Does +it have the ranges next to it in the app? That’s + +okay, I have it here. The javelin– it’s 30 and +120 feet. So it can go 30 feet without + +disadvantage and 120 feet with disadvantage. + +LIAM: But you said everything’s at disadvantage? + +MATT: So you might as well. + +ASHLY: Might as well, yeah. So is Protto within 120 +feet? + +MATT: Protto is. Right up there on the hill, +getting his arrows nocked. + +ASHLY: Okay. I hate him definitively, so I’m going +to throw at Protto. With disadvantage. Five. + +MATT: Completely passes over. + +ASHLY: I can use my bonus action to move again? Or +no, I can’t. + +MATT: No, you can’t. That’s where you are. You can +take another javelin attack, because you have + +three javelins. + +ASHLY: I’ll try again. + +MATT: You get one more swing at him. + +ASHLY: No. Doesn’t work. That’s terrible. I won’t +even bother. + +MATT: Both javelins miss. You’re shaken by this +experience. + +TALIESIN: You did throw two javelins at an +irritating creature, so that’s good. + +LIAM: Get the nerves out. Get the nervousness +out. + +MATT: It’s now Dwelma’s turn. Dwelma is going to +cast Dispel Magic. + +MARISHA: Does that mean I get to take an attack on +her? + +MATT: Not unless you have the War Caster– + +MARISHA: Mage Slayer? + +MATT: Mage Slayer, I mean. + +MARISHA: I almost took that. Took Sentinel +instead. + +TALIESIN: It’s going to take two turns though, +right? + +MATT; She wasn’t affected by Slow. + +TALIESIN: Ah, really? + +MARISHA: Yeah. She was one of the ones that saved. +That’s why I was trying to stun her. + +SAM; What do you cast Dispel Magic on? + +MATT: The magical effect, which is the Slow +effect. + +SAM: And it will do it over all of the–? + +MATT: If it’s any spell third level or lower, the +target ends, so Slow fades. + +SAM: Oh no. + +MARISHA: Fuck! That’s why I was trying to stun +her! I think she still could have done it, though. + +MATT: Not from being stunned, she couldn’t. + +MARISHA; Oh, well, cool. Feels really good about +failing it twice now. + +MATT; Sorry! She’s going to move to this side. +Actually, and is going to run. So you both get + +attacks of opportunity on her. + +TALIESIN: You get an attack of opportunity. + +MARISHA: That’s not very good at all. 12. + +MATT: 12 is not going to hit! Not with Barkskin, +sorry. Actually, no! She doesn’t have Barkskin + +because of the ambush. She hasn’t had time to cast +it, so it’s an AC of 11. You do hit! + +MARISHA: What? She doesn’t move anywhere! + +MATT: She is stuck there. + +TALIESIN: Well actually, no. Can you freeze her? + +MARISHA: She’s not moving. She can’t move and she +takes five damage. + +TALIESIN: She’s still between the two of us. She +couldn’t have circled. + +MATT: No, she circled around. It’s when she leaves +the range, so she gets stuck there. That ends her + +turn. Now Lorenzo’s turn’s going to trigger. + +SAM: What the fuck is that?! He’s a dragon-man?! +What is this? + +ASHLY: What is happening? + +LIAM: That is huge. + +SAM: Jesus! What the fuck is that?! + +LIAM: I don’t know. That’s your call. + +MATT: I think it just misses you. It’s right +there. + +LIAM: That’s why I go far away. + +ASHLY: What the fuck?! + +MATT: As a Cone of Cold bursts forth from– +(whooshing) Lorenzo smiles as his friends have + +come out of the way, and this burst of freezing +cold arcane energy swirls in front of him, + +flash-freezing everything in front, including the +cart, actually. + +ASHLY: So Nott gets frozen too? + +MATT: Nott has to make a reflex save. Beau and +Molly have to make– sorry, dexterity save. Oh, + +that’s a relic! + +MARISHA: Natural 20. + +MATT: Nice! + +SAM: You know what? I’ll use my luck. + +TALIESIN: 19. + +MATT: Go for it. + +MARISHA: Yeah, don’t get frozen. + +SAM: Terrible! + +MARISHA: Oh no! + +ASHLY: Oh no, what was it? + +SAM: 11. + +MATT: Oh, buddy. All right. Okay. What did you +roll? + +TALIESIN: 19. + +MATT: 19, okay. Nott, you take 41 points of cold +damage. + +SAM: I’ll halve that. + +MATT: Okay, so you use your reaction to halve +that. + +ASHLY: Did you say, I’m sorry, 41? Four-one? +Okay. + +MATT: Molly, you take– that would be 20 points of +cold damage. + +TALIESIN: Jesus Christ. + +MATT: Beau, you take 20 points of cold damage. + +MARISHA: Fuck! + +TALIESIN: 20 points? + +MATT: Yep. As it triggers and the frost finishes +off in the space there, Lorenzo, grinning, looks + +over his shoulder back at Keg and goes like, “Am I +going to have to make a lesson here?” + +SAM: Oh no, he’s winning! + +MATT: That brings us to the top of the round. +Nott, you’re up. + +SAM: All right, I think I have to use an action to +unlock this cage. To pick the lock. + +MATT: Go for it. Make your lockpick check. + +SAM: Fuck you! Five plus, I don’t know. What is it +usually, seven? + +MATT: Dex and proficiency, so it would be seven, +yeah. + +SAM: 12? + +MATT: It’s not enough. You spend a moment and the +lock is not going. These are pretty intense cages, + +and you look over there, and Lorenzo’s standing +there with the glaive. + +SAM: I’m going to move around the cages or between +them, so that I turn completely invisible. + +MARISHA: That’s a good call. + +MATT: You move through a very small gap, they’re +pushed up against each other. Make a strength + +check to see if you can push through; you might +not be able to. + +SAM: Nope! That’s a three. + +MATT: You can’t push through it; the cages are too +close. The small gap there, you try to muscle it, + +but there are two to three people in each cage, +and you can’t push though. + +SAM: Can I use my bonus action to– Jesus, what +can I do for my bonus action? I can’t hide. Can I hide? + +MATT: You could try, you’re partially obscured. + +SAM: I got nothing else to do on a bonus action. +So yeah, I will try to hide. + +ASHLY: Lorenzo’s eyeing him right now, you said? + +SAM: I’ll go on the side of the cart and– + +MATT: Lorenzo’s eyeing in that direction. + +SAM: I’ll hide off the side of the cart. + +MATT: Okay, make a stealth check. + +SAM: Oh, that’s wonderful. It’s 29! + +MATT: You appear, within your mind, to have +vanished from the current sight. + +SAM: Of at least Lorenzo. + +MATT: All righty. That brings us to, finishing +Nott, Beau, your turn. + +MARISHA: Oh God! Damn, this fucking druid. I’m +just going to lay into the druid. + +MATT: Go for it. + +MARISHA: Okay, first attack. Natural 20! + +MATT: Oh, snap! + +MARISHA: Thank you, Gil! That’s doubling dice +damage. Big money, come on! Six plus four: ten. + +MATT: Ten damage. Oof, Dwelma’s looking rough. + +MARISHA: Really? + +MATT: Yeah. + +MARISHA: Second attack. 14 plus seven, so 21. + +MATT: Although technically when the Slow spell +finished, a Hypnotic Pattern may have gone off. + +Yeah, that would have gone off. So make your +wisdom saving throw, if you don’t mind. + +LIAM: No, I don’t mind at all. + +SAM: May I ask a weird question, Matt? + +MATT: Yes. + +SAM: The guy that I was trying to break out of the +cage: is he alive? + +MATT: Glancing around the area, it looks like the +people that were right on the outer edge of the + +cages are frozen. + +SAM: Would I have seen that before I tried to +unlock the cage? + +MATT: The guy who’s near you, he’s fine. They +blocked the impact there. It was your latter half + +that was sticking out that got blasted. + +SAM: Okay, cool. + +LIAM: I rolled a 22. + +MATT: 22, all right, so the Hypnotic Pattern does +not affect you. Well done. + +MARISHA: I did 11 damage on my second attack on +her. + +MATT: She goes down. + +MARISHA: Fuck yes! + +SAM: Down like dead? + +MATT: Like unconscious and bleeding out. + +TALIESIN: Do you have any more attacks left? + +MARISHA: I have my bonus. Can I move and then +attack again? + +MATT: Yeah, if you want to. + +TALIESIN: Or you could hit them while they’re down +and help them bleed out. + +MARISHA: I thought about that, but I have enough +movement that I can make it to the barbarian, right? + +MATT: You could. + +MARISHA: Are you going to handle Lorenzo? Who’s +going to handle Lorenzo? (shouting) Who’s going to + +handle Lorenzo? Fuck! I’m going to jump over the +horses’ asses and get to Lorenzo. + +MATT: You are. + +TALIESIN: Oh dear. + +MATT: Okay. Make an acrobatics check. + +MARISHA: 14. + +MATT: You get over the horses. Where are you going +to stand, on the cart? There’s not a lot of room + +here to stand to fight and you’d have to get +over– + +MARISHA: I have 40 feet of movement, so wherever I +can go. + +MATT: I’ll say you can get back right here. + +SAM: Yes, land on the horse’s back! + +MARISHA: Can I land on the horse’s back? + +MATT: Sure, why not? + +LIAM: Now you’re mounted! + +MATT: So you’re on the horse. + +MARISHA: I’m on a horse. Am I within range of +him? + +MATT: Yeah. + +LIAM: He’s right there. + +MARISHA: I’m in combat range of him. + +MATT: Yes you are. + +MARISHA: I’m going to spend another ki point to do +Patient Defense. I don’t trust this motherfucker. + +Hopefully that’s useful. + +MATT: That ends your turn? + +MARISHA: Yeah. + +MATT: That brings us to Ruzza. Ruzza, who watched +the druid go down, sees you over there being + +really defensive and looks around. He’s going to +attempt to cast Hold Person at level three. I need + +Mollymauk and Beau to make wisdom saving throws +please. + +TALIESIN: Motherfucker. + +SAM: You got this, guys. You got this. Big rolls! + +TALIESIN: 25. + +MARISHA: 21. + +MATT: Completely resists it. Shit. + +LIAM: Burned it! Burn that shit! + +MATT: Back up around the tree trunk there. That +ends her turn. Molly, you’re up. + +TALIESIN: There’s no way to get through– + +MATT: Thank you for sticking with us. I know this +is going late, but I want to see how this turns + +out. We’ve been gone for two weeks. Consider it a +bonus episode. + +TALIESIN: There’s no way I can make it to Lorenzo +from here, is there? + +MATT: It’s possible. + +TALIESIN: Not anymore. + +MATT: You can climb over the cart if you want to. + +TALIESIN: I’m going to get my ass kicked if I get +there. I’m going to try and engage the barbarian + +before raging happens. + +MATT: It’s up to you. + +TALIESIN: God damn it. Fuck it, if you’re in with +Lorenzo, I’m going for Lorenzo. + +MATT: Okay, make an acrobatics check to try and +get over the cart without issue. + +TALIESIN: Ten. + +MATT: Ten? You lose some movement, but you still +have enough to get right there. That’s as close as + +you get. Lorenzo’s technically supposed to be in +that space. + +TALIESIN: I’m going to take three attacks. I do +not have advantage, obviously. + +MATT: No, you do not. + +TALIESIN: First attack. Is that cocked or is that +okay? + +SAM: Is it your big dice? It’s cocked. + +TALIESIN: Damn it! It was a 20. Now it’s a 22. + +ALL: Whoa! + +MATT: Take your damage. + +TALIESIN: That’s (counting) 18 points of damage. + +MATT: Nice! + +TALIESIN: Not happy. Swipe number two. That’s a +ten. + +MATT: Ten does not hit. + +TALIESIN: Then the other one is a three. That does +not hit either. + +MATT: That first strike carves past. You see blood +spatter across the edge of the hillside. Lorenzo’s + +like, “All right, I see what you’re doing. One for +one.” Slams the glaive onto the ground. That ends + +your turn, Molly. It is Lorenzo’s turn. Lorenzo’s +going to go ahead and make two glaive attacks + +against you. + +TALIESIN: I think I have a second Blood Maledict +usage now. + +MATT: You’re still level five. + +TALIESIN: I know. I was looking, because I know +you changed things, and it says “Blood Maledict: + +"You can invoke a blood curse a number of times per +short rest based on your levels. 2nd one, 5th two, + +"9th three.” I’m taking– hoping this die rolls +worse, come on. For fuck’s sake! My Blood Maledict + +literally kills me. Actually, no, fuck, was I +going to do it advanced? I was going to do it + +advanced. My own Blood Maledict knocks me +unconscious. + +MARISHA: You get knocked unconscious? + +TALIESIN: I was at four hit points. What was I +going to do? + +MARISHA: Not that! + +SAM: Oh god, is he still going to attack you? + +MATT: First hit. You guys watch as Molly falls +back unconscious, Lorenzo looks confused. His + +vision still obscured, the blindness. + +MARISHA: Am I flanking Molly? + +MATT: Yeah. Actually, you’re not flanking, because +you’re at an angle. You’re on the horse. So no. + +The first strike slams down into Molly’s chest, +the blade actually sinking about seven inches into + +the chest. Blood spatters out of your mouth. You +can use your reaction to make an attack. + +MARISHA: I can, as Sentinel. + +MATT: As Sentinel you can, yes. + +TALIESIN: Thank you. + +MARISHA: 14? + +MATT: 14 does not hit, so it misses there. + +MARISHA: Fuck! + +MATT: Lorenzo looks back over towards Keg. Looks +up at you, Beau, and says, “An example it is.” + +Molly, in the brief moments of consciousness, what +do you want to be your last words? + +SAM: Oh no! + +ASHLY: Can I say: Wait! + +MATT: No. + +ASHLY: He’s in it? It’s done? + +MATT: This is done. + +SAM: Do you get a reaction? Do you have anything? + +ASHLY: Maybe I could talk to him? + +MATT: Molly, you have a brief moment. As the +consciousness and life leaves you, what are your + +last words? + +TALIESIN: (spitting) With blood. + +SAM: Oh, god. + +MATT: As it slams into his face, “Respect,” and +then twists the blade. The life leaves Molly. + +TALIESIN: Eyes never shut. + +MATT: It’s now Protto’s turn. Protto is going to +take a single shot, because he used his action + +surge. Now that he’s gotten two javelin tossed, +he’s going to fire at you, seeing that you’re in + +the proximity. That’s a natural two, misses, off +your armor. You’re not even paying attention. + +You’re looking over at this and you feel it +deflect. No impact. Caleb, your turn. + +LIAM: I’m going to hold my turn, and cast a +Scorching Ray at the sorcerer the moment they do + +anything. First, I will get up off of prone, into +a crouch. + +MATT: Okay. The thugs take their turn. Both of +them are going to– + +TALIESIN: I might need to leave the table for a +while. + +MARISHA: No! + +MATT: They’re both going to back up and take two +crossbow shots at Beau. You have your Patient + +Defense on? + +TALIESIN: Yeah, I can’t watch this. + +SAM: Oh, god. + +MATT: That is still a 16 and a 17 they rolled. + +MARISHA: 16 misses, 17 hits. + +MATT: That’s right! First one, you deflect out of +the air. + +SAM: Catch it. + +MATT: No, she already used her reaction. And the +other one is– + +MARISHA: I can still use Deflect Missiles, right, +to lower it? + +MATT: You use your reaction to do it. But it +rolled a 15 to hit. You, watching this happen, + +hear it deflected off. The other one you catch and +drop, still looking down at Molly’s not-moving + +body. As Lorenzo now grins back at you and says, +“Is it time for another, or have you learned your lesson?” + +MARISHA: You should know: I have no respect for +authority. + +MATT: “Then another life it is.” All right, that +ends thugs’ turn. + +SAM: I’m invisible! + +MATT: He does not see you. + +ASHLY: As a quick reminder! + +MATT: (counting) You’re the closest there. The +barbarian goes pulling in, is going to use an + +action to move up into melee with you, but that’s +their turn. This is not looking good, guys. Which + +brings us to Keg. Keg, you’ve seen these +situations before. What are you going to do? + +ASHLY: Can I reach them with my speed? + +MATT: Can you reach who? + +ASHLY: Lorenzo and Beau. + +MATT: No. + +ASHLY: How close can I get? + +MATT: With the tree there, about there is as close +as you can get. You can use your action to move, + +but you wouldn’t be able to do anything else. + +ASHLY: But I can talk to him? + +MATT: You can. You move up over the log, and it +gets you there. + +ASHLY: I say: Stop! Stop! Make me the example. +Stop. Just stop attacking them. + +MATT: Make a persuasion check. + +ASHLY: 11. + +MATT: Okay, that’s your turn. Dwelma’s bleeding +out. Nott, your turn. + +SAM: What do I do? Lorenzo hasn’t been hit yet, +has he? + +ASHLY and MATT: He got hit once. + +SAM: Once, but he’s not going to go down. + +MARISHA: He’s covered in shit. + +MATT: You hear Keg shouting and mid-battle +parleying. + +MARISHA: There’s the barbarian on Caleb, which is +not good. + +SAM: I will first try to use a bonus action to use +item and pour acid on one of the locks. See if + +that opens it. + +MATT: Okay. You pour acid on the lock. It’s going +to take a moment. Acid isn’t an immediate thing, + +if you’re not going to splash it on somebody. It +has to eat through metal. + +SAM: Well, shit. Then I won’t do that. + +MATT: You would know that as an alchemist. + +SAM: I will– Shit, what do I do? I can’t kill +anything here. I’m going to try the lock. I’m + +going to try the lock. there’s nothing else I can +do. + +MATT: All right. + +SAM: It’s a natural one. + +MATT: I think the signs are pointing in a +direction. What are you doing, Nott? + +SAM: Yes, so movement and bonus, I will run +towards Caleb, but not directly at the barbarian. + +MARISHA: That’s a lot of time. + +MATT: Beau, it’s your turn. You see Nott run. + +SAM: Let’s see, movement is 30. How far could I +have gotten with just movement? + +MATT: With just your movement? + +SAM: Yeah. + +MATT: Right there. + +SAM: Ah, okay. Yeah, so that’s fine. + +MATT: Beau, you see Keg rushing to parley. What do +you do? + +MARISHA: I say: Hey Keg– no wait, that’s your +name– Hey Lorenzo, this one’s for Beau– no, + +fuck! I’m getting all my names fucked up because +I’m so stressed out! This one’s for Molly and + +Yasha, because we failed on this before. I’m going +to get it right this time. I’m going to take my + +tinderbox and light it, and I’m going to– right +onto him, light him on fire. + +MATT: Okay, he’s going to make a dexterity saving +throw. + +MARISHA: I mean, I’m touching him with it. + +MATT: I know. He fails. + +MARISHA: Okay. + +MATT: (flames erupting) Roll a d6 damage. He is on +fire. + +MARISHA: d6 plus what? + +MATT: Just d6 fire damage. + +MARISHA: Four. + +MATT: Four points of fire damage. There’s now +flames curling off of his body. He’s taking it. + +MARISHA: I take my staff and pure brute anger, +right across his face. + +MATT: Roll for it. + +MARISHA: 12. + +SAM: Get out of there! + +MATT: (whoosh) He’s not even looking at you. He’s +looking at Keg. + +SAM: Run! + +MATT: She has his attention. + +MARISHA: 18. + +MATT: 18 does hit. + +MARISHA: Six damage. + +MATT: Okay. + +SAM: Run! + +MARISHA: I take my movement and go towards Caleb +and Nott. Fuck. + +MATT: There’s a reflex for him to go ahead and +take an attack of opportunity on you with his + +glaive, and then he flickers and looks back to +Keg, seeming more interested in what she has to + +say. That ends your turn? + +MARISHA: Yeah. + +MATT: All right. Ruzza’s going to walk up. + +MARISHA: Didn’t you have a thing held for the +sorceress? + +LIAM: The moment she does anything. That depends +on how you want to interpret that. + +MATT: The moment she does anything, what were you +going to cast? + +LIAM: Well, I meant do anything– I guess do +anything to hurt us. + +MATT: Okay. As you’re watching her very +carefully– She’s going to do it. She’s going to + +step up and cast Cure Wounds. + +SAM: (whispering) Oh, it’s a slave. They get a +slave. + +MARISHA: They’re going to try and capture Molly? + +SAM: Yeah. + +MATT: Molly’s dead. Cure Wounds isn’t going to +affect him. She reaches out and touches Lorenzo, + +and he heals up a bit. She starts to try and pat +the flames out a little bit and he shoos her off. + +Now it is Lorenzo’s turn, because Molly doesn’t +have a turn. Lorenzo’s looking at you and says, + +“Looks like we have an eye-for-an-eye scenario.” +Points off at Dwelma, who at this point has bled out. + +MARISHA: She’s dead? + +MATT: We’ll say yes, she’s bled out at this point. +“You say you want to be an example, huh?” + +ASHLY: Will you let them go? + +MATT: “Sure.” Puts his hand up, flames still +curling up and burning his body, which, roll + +another d6. + +MARISHA: Another four damage. + +SAM: Use your teleport spell! + +ASHLY: I don’t have one! + +MATT: Puts his hand up with the glaive in the air, +and you watch as all the other thugs looking off + +pull back their crossbows to the side. The +barbarian in front of you, Caleb, this woman whose + +face is twisted in absolute rage, (panting, +snarling), puts the hammer down. Lorenzo says, + +“We’re going to make an example of our old friend. +Round up what you can. You walk with me, Keg,” and + +leads you back over to where the rest of you are. +As the warrior steps back, still burning, takes + +and leads you here. They begin to move forward and +push the carts, begin to push the log off of this + +to the side, and the warrior woman grabs the front +of the cart where the horses were and begins to + +drag it forward. As it begins to pull away– + +LIAM: Isn’t one of them encased in ice? + +MATT: It’s a flash freeze, and then it goes away. +It’s not like it keeps it there. As this one pulls + +forward, one of the thugs grabs the body of their +druid and throws it over the top of the cart where + +she seems to vanish, except for a leg dangling out +the side of the illusion. They go forward. Grabs + +your shoulder and pushes you down onto your knees. +Do you do anything? + +ASHLY: No. + +MATT: Looks at the three of you. “The Iron +Shepherds have a reputation, and I expect you to + +"tell everyone you come across what happened here +today, and what a mistake it is to turn against + +"us.” Pulls the glaive back slowly and leans into +your ear and says, “That’s a bit too quick. I want + +"you to live with the memory of what you did +today,” and kicks you in the back and knocks you + +onto your face. Turns around, finally pats out the +flames. “We’re moving on! If I see any of your + +"faces again– (chuckles) Well, at least you’ll be +able to see your friend on the other side.” + +MARISHA: Fuck you, Lorenzo. + +MATT: “Fuck me, indeed,” and he turns and joins +the rest of the caravan as it begins to pull back + +on the path, leaving the four of you beaten, +bruised, and glancing off at the lifeless, + +bloodied body of Mollymauk Tealeaf. And that’s +where we’re going to leave tonight’s episode. + +(exhales) + +ASHLY: Fun guest star. + +SAM: Wow, Ash. + +MATT: Uh, sorry! + +SAM: Good job, Ashly. Welcome to the game. + +LIAM: You have destroyed the show. + +ASHLY: Go ahead and see my way out! + +MATT: No, this is part of the game. + +SAM: No, it wasn’t all your fault, just mostly. + +MATT: That was a terrible convergence of events. + +LIAM: Yeah, bad shit happens. + +MATT: It does. + +LIAM: Bad shit happens to mediocre people. + +MATT: Wow. I’m going to sit down. + +SAM: Oh, boy. + +MATT: Well, thank you guys for sticking with us +this long. I know it’s been a late night. Our + +return after a week off, and the drama has +certainly kicked in. We’ll pick this up next week. + +Let’s use this week to love each other. + +MARISHA: Yeah, don’t ream us for all the things we +probably did wrong. + +MATT: No, please don’t. Everyone here is playing +the game as best they can in the moment, and + +honestly, a lot of it was dice swings and a lot of +it was circumstantial, and this is how the game + +works. It’s going to make for a great story, and +will continue to, because you guys have one + +fucking villain now in your campaign. Oh, this is +going to be delicious. Be kind to each other. We + +love you all very much. Let’s take a week to +remember Mollymauk. + +MARISHA: There’s nothing we can do to bring him +back, is there? There’s nothing we got. + +LIAM: Not with what we got. + +MATT: Not with what you got. + +SAM: I’ve got another vial of acid. + +MATT: On that note, once again, we love you guys. +Have a wonderful week, and is it Thursday yet? + +Good night. + +[music] + +MATT: Hello everyone, and welcome to tonight’s +episode of Critical Role, where a bunch of us + +nerdy-ass voice actors sit around and play +Dungeons & Dragons. Before we get into it, first + +off I wanted to welcome back our fantastic Ashly +Burch. + +SAM: Ashly Burch, everybody! + +ASHLY: Oh, hello. Thank you. + +MATT: It’s good to have you back. For those who +missed the announcement on Talks Machina, she’ll + +be joining us for the next episode as well, and +for our GenCon live show. + +SAM: And maybe more? + +MATT: We’ll see where it goes. I don’t want to +take up too much of her time, but we’ll see where + +it goes. We will at some point this evening have +another guest joining us, which we’ll introduce as + +she comes in. We have already announced her, so it +doesn’t matter, why am I holding it back? Sumalee + +Montano will be joining us, but she’ll be coming +in as the narrative requires. In the meantime, + +let’s get through some announcements. First and +foremost, we have our fantastic sponsor for the + +campaign, our friends at D&D Beyond. + +SAM: D&D Beyond, everybody! As mentioned last +week, the newly revamped digital character sheet + +for D&D Beyond has released. With improved desktop +and tablet views, better at-a-glance information, + +all kinds of customization, and an updated PDF +export. + +MATT: I’m really excited about that. + +SAM: As you guys all remember–not you; a couple +months back, I asked you Critters out there who + +use D&D Beyond to write in and tell me about their +D&D Beyond experiences. With the studio move and + +stuff, things got lost. Some of the letters got +lost a little bit, or misplaced, but we found + +them. I’m going to read you some of the letters +from the fans. They’re from a couple weeks ago. + +“Dear Sam, loving D&D Beyond. Just used their easy +character creator to roll a brand-new character + +“after my favorite PC was tragically killed last +week. I’m still really sad about it, but watching + +“your show is taking my mind off the loss. I love +how Critical Role doesn’t remind me about that + +"death all the time.” Again, these are from a few +weeks ago, so I haven’t– + +MATT: You’re such an asshole. + +SAM: “Dear Sam, my whole campaign uses D&D Beyond, +and their new shareable links really help us play + +"faster. Side note: I love your interactions with +Taliesin in this campaign! Don’t change that + +"dynamic, it’s perfect and I can’t get enough of +it. Thank you.” + +MATT: Goddamn it, Sam. You’re the worst. + +SAM: “Dear Sam–” These are from a couple weeks +ago, that is the premise. + +MATT: These are the truth! + +SAM: “Dear Sam, just signed up for a Master-level +subscription at D&D Beyond, and all their content + +"is so cool! I’m enclosing a photo of a tattoo I +just got; it’s my first and I’m very proud, as you + +"can see. That’s Nott and Mollymauk dancing +together. I know it’s in cursive, so you might not + +"be able to read that they’re both saying, ‘We’re +going to live forever!’ What do you think?” There + +was a picture included in that one. + +ASHLY: For my first action I kill Sam. + +SAM: Last but not least, we got an actual letter +from the D&D Beyond corporation, which also got + +lost and found. It says, “Dear Sam: Hey, let’s +refrain from anything sad or emotional in your ads + +"this week. We want players to associate our app +with fun, not intense loss that might trigger + +"feelings of pain or misery. Keep it light! Do one +of those dumb songs you write. Oh, and give our + +"love to Taliesin! He’s our favorite, and he’s the +only reason we advertise on your show.” I could + +not have planned it because those are from weeks +ago, Matt. + +MATT: Yes. + +MARISHA: I love that you “lost” the printed-out, +e-mail letters in our move. + +SAM: Everyone used the same paper, stock, and +font. + +ASHLY: They look really pristine. + +SAM: All right. One of them was fake. + +MATT: Thank you, Sam. And thank you, our friends +at D&D Beyond, and I’m sorry. + +LIAM: You’ve got to laugh. + +MATT: Moving on from that, as a reminder we are +heading to San Diego Comic Con, like, in a day. As + +well as Ashly. + +ASHLY: I am. + +MATT: We’re going to be also at New York Comic Con +in October, which we’re excited about. Our Comic + +Con panel is this Saturday, July 21st at 6:30pm in +room 6BCF. We’ll air the panel next Tuesday in + +place of Talks Machina, so if you aren’t there at +the event, you’ll still have a chance to see the + +panel next week, so look for that. The details are +at CritRole.com. I will also be doing a cartoon + +voices panel that same day on Saturday at 1:00pm +in the same room, 6BCF. Ashly, I believe you have + +something going on at Comic Con as well. + +ASHLY: I’m going to be moderating the final San +Diego Comic Con Adventure Time panel, because the + +series is ending. It will be fun, but probably +sad, but fun! It’ll be fun. I was told to keep it + +light. So I’m keeping it light. Then in the +evening, I’m going to be joining the good, good + +boys of The Adventure Zone at their live show. So +I’m getting my D&D fill. + +SAM: A lot of adventure. + +ASHLY: A lot of adventure, a lot of D&D. It’s +great. + +MATT: Give the boys our love. + +ASHLY: I will. + +MATT: Awesome. Moving on from that. We have Talks +Machina every Tuesday. Next week, you’ll be able + +to see the panel. The week after that, you’ll be +able to talk about whatever next week’s episode is + +and this week’s episode together! Every Tuesday at +7:00pm Pacific, here on Geek & Sundry’s Twitch or + +Alpha, where our fantastic host, Brian W. Foster, +destroys our sense of well-being and worth of + +living. If you want to submit or email your GIFs +and fanart, give them to submit@talksmachina.com. + +Currently only the US and Canada, excluding +Quebec, are available for those giveaways because + +of weird laws. Check it out. A reminder that we +have our Wyrmwood giveaways during the break of + +Critical Role, but they are back under the +Critical Role Twitch stream. When we come to the + +break towards the middle of the evening, we’ll +announce it, you move over to the Critical Role + +Twitch, twitch.tv/criticalrole, to be able to +enter it then. Keep your eyes posted, and I will + +notify you as that comes about. That is all I’ve +got as far as announcements, anyone have anything + +else they want to talk about? + +LIAM: I just want to procrastinate and prolong +the– + +MARISHA: Mm-hmm. + +ASHLY: What’d you do today? What’d you eat for +breakfast? + +LIAM: Busy day? Was it a busy day? + +MATT: You assume I ate breakfast. You assume I’ve +eaten at all this week. + +ASHLY: Oh no! + +SAM: I’m sure if Laura were here, she would say +there are still many Nott the Best Detective + +Agency T-shirts in the store. Are there? I don’t +know. + +MATT: I don’t know, I should probably– + +SAM and ASHLY: Laura? + +SAM: Okay, she’s not here. + +LIAM: Travis, bring me pickles! + +MATT: That’s exactly what she’d be saying right +now. + +ASHLY: Oh my god, that was a perfect Laura. I +thought she was here! + +LIAM: Pretty spot on. I’ve known her a long time. + +MATT: All right then. That brings us into +tonight’s episode of Critical Role. + +LIAM and SAM: (scatting) + +[click, TV static] + +[groovy Critical Role theme] + +MARISHA: –you! + +MATT: Welcome back. + +(laughter) + +MATT: (frustrated sigh) So? + +ASHLY: This is too much emotional emotional +whiplash. Can you stand for the full four hours? + +SAM: I want to. + +MATT: No! Oh god! + +LIAM: Metal. + +MARISHA: I can see the wrinkles from where it was +packaged. + +MATT: Okay then. Last we left off, The Mighty Nein +were making their way northward across the + +northern side of the Marrow Valley, toward the +city of Shadycreek Run, to fulfill the second of + +two jobs they had accepted from The Gentleman +while they were in Zadash. Along the journey, + +while they were leaving Hupperdook in the middle +of the night, three of their members had been + +taken. It was discovered in the morning when they +were nowhere to be found, that they had been + +captured by a group of slavers traveling north +back to the city of Shadycreek Run itself. Upon + +investigating the details of this capture, you +encountered an individual coming up the road with + +a similar aligning interest, Keg. In discussing +the means of traveling to find these individuals + +responsible, and discovering that Keg had +information on them, you decided to travel + +together making your way around the Crispvale +Thicket. Encountering a number of indigenous, + +insect-like creatures known as ankhegs near the +long-abandoned farmlands that were once built in + +the outskirts of the forest. Camping inside, you +encountered a few members of a firbolg village + +that had long existed, hidden from the world +within this thicket that had been assaulted by + +these same slavers, known as the Iron Shepherds. +You encountered an elder protector of this tribe, + +along with a boy who had survived this encounter, +and were sent off on your way. Traveling northward + +on horseback, you managed to catch up and actually +make ground on the Iron Shepherds. Comparing your + +intel, and through a few surprises as to what they +were carrying, a plan was hatched to set an + +ambush, to halt them in their tracks, and assault +them. Upon the plan taking off, things were going + +in your favor, but through a series of bad lucks– +A bad lucks, the plural, it’s an actual English phrase. + +ASHLY: That’s how bad they were. + +MATT: They were bad. A series of moments of bad +luck, and a too-late realization of the + +overwhelming power of the foe you faced, one of +you fell. Mollymauk lies slain in the middle of + +the road at the hands of Lorenzo, the leader of +the Iron Shepherds. Making an example, pushing Keg + +onto the ground, leaving her with the knowledge of +what he perceives as her fault, to live with it; + +and to spread their name and the terror of what +they do, and not to let anybody else get in their + +way. You all watched quietly, unable to really +have a moment yet, to digest what has happened, as + +you see the carts slowly, quietly, make their way +northward: out of sight beyond the hills, towards + +your eventual destination. And that’s where we +begin. There’s a faint bit of snowfall that’s + +still coming down from the clouds above you there +in the valley. The flurry, the storm that has been + +encroaching is not that far off. You look down +past the somewhat-muddy tracks of the wheels of + +the carts that had headed away from you, your +horses still stashed alongside the outer hills in + +which you had set this ambush. You look down to +the bloodied, still body of Mollymauk, as the snow + +slowly begins to fall and rest upon his form. + +LIAM: Okay. I’m going to give us about ten minutes +to figure out what we want to do here, and then I + +am sending Frumpkin out after them. We need to +decide something now, because I am going to be out + +of it for a bit. + +MARISHA: Yeah. We do need to decide something. +Beau walks over to Keg, and grabs Keg by the coif, + +and tries to slam Keg into the ground. + +MATT: Do you resist? + +MARISHA: Did you think that maybe telling us that +Lorenzo was a high fucking magic user would have + +been– Or are you still fucking working with +them? + +ASHLY: I didn’t know! I’m sorry. I’m sorry, I +didn’t know. + +LIAM: Beauregard, she would have told us. She +wouldn’t have been able to hide it. + +MARISHA: Where is his fucking stupid tapestry? +Where is it? + +ASHLY: They are going to Shadycreek. They are +probably going to take them to The Sour Nest, + +that’s where they– + +MARISHA: I go, and I look. Is his tapestry still +on her horse? + +MATT: Yeah, the tapestry of Bahamut is still +rolled up and strapped over the back of one of the horses. + +MARISHA: I storm over to it and I rip it off the +horse and I say: This is ours now. He was our + +fucking friend, he wasn’t your fucking friend. +We’re taking this back. + +LIAM: I pull Keg up. This place they are going, is +it permanent? Or a temporary camp, or it’s been + +there for years and this where they always are? + +ASHLY: It’s where they always are. + +LIAM: Do you know how far off we are from it now? + +ASHLY: How far is Shadycreek? + +MATT: About two days’ travel and it’s maybe a two +hour journey into the forest north of Shadycreek. + +MARISHA: I go over to Molly’s body. + +ASHLY: This is pointless. + +SAM: What? What is pointless? + +ASHLY: They’re even more powerful than I remember. +I didn’t even fucking know that Lorenzo could do + +that. You saw what he did, there’s no way. It’s +fucked. + +MARISHA: I think she’s fucking right. How long +have you been separated from these fucking assholes? + +ASHLY: (long sigh) Maybe a month, I don’t know. + +SAM: They learned to do that in a month? + +ASHLY: Yeah. + +MARISHA: It’s not a lot of time to– + +ASHLY: They didn’t show me much. I’m clearly not +very fucking bright, so there’s a lot I probably + +didn’t pick up on, but– I don’t know. I’m +realizing I don’t fucking know anything about them. + +LIAM: How many people are in their camp, what did +you call it? + +ASHLY: The Sour Nest is where the Iron Shepherds +have camp. + +LIAM: Yeah. + +ASHLY: But I mean, Shadycreek Run is– It’s a full +city. + +LIAM: Sure. What about The Sour Nest? + +ASHLY: I thought there were just five. I don’t +know who those other two were. I don’t fucking + +know! Everything that I thought I knew about +them– I don’t know. + +MARISHA: I search Molly’s body and look for the +tarot cards first. + +MATT: Easy enough to find. You have to go through +a few pockets on the inside of the jacket, but you + +eventually find where he keeps them. + +MARISHA: I take those and I keep those to myself. +Take the amulet. + +MATT: Okay, so you have the periapt of wound +closure. + +MARISHA: Toss it to Caleb. + +SAM: You’re just going to pick his body off? + +MARISHA: I’m going to take what his dead body +isn’t using any more. + +SAM: But he woke up before, maybe we should leave +it with him in case he needs it later. + +MARISHA: I’m going to leave him with everything +else. I don’t think we should take his sword. + +LIAM: What do we want to do? + +SAM: Caleb, she’s right, we can’t fight them. + +ASHLY: Cut your losses. + +MARISHA: Not without help, anyway. Did you guys +just suddenly fucking forget that they took Yasha? + +They took Fjord, they took Jester. + +LIAM: That is what I’m talking about. Mollymauk is +dead. Three are not, not yet, and we have invested + +a lot of time into forging this alliance we are +in, Nott. I’m not proposing a head-to-head + +confrontation. Maybe. I want to know where they +are, I want to know what conditions they’re in. + +I’m not willing to walk away from this. + +SAM: It would be the smarter bet. + +ASHLY: He’s not wrong. + +MARISHA: Fuck you both. + +LIAM: We could live, sure, we could live. We go +hide in the woods. Go back to picking pockets and + +pulling scams on people. You know that I want more +than that. + +MARISHA: Do y'all remember what Molly said a few +weeks ago when he told us that he left every town + +better than what he found it? When he first told +me that, I remember that my first initial knee + +jerk reaction was, “You fucking arrogant, +narcissistic bastard, no one can fucking know + +"that.” He was an arrogant bastard, but he was +right and do you know how I know? We had a + +conversation last night when we were up for watch, +and he asked me what my greatest lie was and we + +pulled fucking cards for it. Loser would go first. +He told me this story about tricking a town into + +thinking he was royalty, being a king, to pull off +a scam. I was almost going to tell him about my + +childhood, and I didn’t. Because he told that +fucking story and I realized: even in his scams, + +when he was doing something shitty, he was still +making people feel good or feel special. The town + +was being visited by– graced by his presence, by +his royal highness. And I told him this story of + +ruining a couple’s lives by extorting them because +I fucking could. Because I fucking felt like it. I + +realized if I can deliberately leave a town +shittier than what I found it, of course he could + +fucking leave a town better than what he found it. +And I’m not going to do that again. I’m not saying + +that I’m going to go off and be a fucking hero, +but maybe we can equal out and I can at least not + +fuck any more shit up. Take baby steps towards the +leaving the town better… thing. That’s the least + +I can do for him. And I’m going to start with +these fuckheads. + +ASHLY: I’ll take you there. + +MARISHA: All right. + +LIAM: What are we going to do first? The man +crawled out of a grave once, if he’s to be believed. + +MARISHA: Who the fuck is Lucien? + +LIAM: He’s done it once, maybe he will do it +again. Do we stay here, do we try to find, I + +don’t– I’ve read of miracles. + +ASHLY: Look, you guys don’t have a lot of time for +your friends. The ones that are captured. + +SAM: We should bury him, and leave some sort of +marker– + +LIAM: A note. + +MARISHA: I’m assuming Shadycreek doesn’t have high +level priests and the Empire and churches and + +stuff like that. Doesn’t sound like the type of +place that has– + +ASHLY: One of the last places you’d find something +like that. + +MARISHA: Yeah. + +MATT: The only things that you would know of +Shadycreek, from your experience, would be + +whatever miracle workers that would exist there +are owned by the tribes, and weird tales of + +strange hermits that live in the forest beyond the +city. + +ASHLY: Okay. But I haven’t met anyone directly. + +MATT: Not directly, no. + +LIAM: How many days’ travel are we from the +beginning of this journey? + +MATT: From the beginning? + +LIAM: Yeah. From The Gentleman. + +MATT: Close to 17 or so days since you left +Zadash. + +LIAM: We are in the middle of nowhere. + +SAM: Keg, no judgement or anything, but you sort +of froze up in the little fight we had. + +ASHLY: Yeah. + +SAM: When you say you can take us there, are you +just talking about taking us there and dropping us off? + +ASHLY: I’ll take you there, I’ll help you through. +I’ll do what I can. + +SAM: How do we know you won’t freeze up again? + +MARISHA: Or cut and run, like you said. + +ASHLY: The way you talk about Molly. I had a +friend like that once, just one. They killed him, + +and I ran then, too. I left him behind: he’s the +reason I’m here. I didn’t think I would do it + +again, but I did, I fucking froze up. I can’t +promise it, but I promise that I’ll try. My life + +isn’t shit, it’s never been. It’s kind of the shit +about meeting people that are actually kind is + +that you realize what a fucking nightmare your +life’s been before. + +MARISHA: It’s funny how the good people can make +assholes like us feel so small. + +ASHLY: Yeah. + +LIAM: You can get us there, though. + +ASHLY: I can get you there. + +LIAM: It does not need to be a frontal assault, we +don’t need to throw our lives away. + +SAM: We can’t fight them! We can’t fight them. + +ASHLY: Here’s the thing about Shadycreek Run: it +is a lawless town. If you guys have got coin, then + +people will fight for you. There isn’t a lot of +honor there, but there are people that are willing + +to fight if they’re incentivized. There might be +people we can gather, at least get intel, there + +might be ways of breaking them out, I don’t know. +There are people there that hate the Iron + +Shepherds and there are a lot of fucking people +there that are scared of them. It is a long shot. + +I don’t think it’s unreasonable to say it’s a +suicide mission, but if you want to do it, if you + +want to go after them, they don’t run the town. +There are people that could be swayed. But you’re + +going to need money. + +MARISHA: I go back over to Molly’s body and start +finding his coin purse. He’s going to sponsor his + +own campaign to resurrection. + +MATT: Okay, on Molly you find 173 gold pieces and +13 silver pieces amongst a cluster of other knick + +knacks and trinkets if you are so interested. + +MARISHA: Nott, want a trinket? To remember Molly +by? + +SAM: Molly said not to steal from happy people. + +MARISHA: Is that what you think I’m doing? + +SAM: Nope. I think you should take everything you +can, but I can’t steal from this one. + +MARISHA: I take the money. + +ASHLY: I don’t mean to rush you guys, but shit +gets way worse once they get back to The Sour Nest. + +LIAM: I pull out the clay cat’s paw and cast +Earthen Grasp and the cat’s claw forms out of the + +dirt and I use it to start digging a hole in the +earth. + +MATT: Near one of the hills? + +LIAM: Yeah. As the cat’s claw starts digging down, +I’m looking for– the glaive wasn’t left, right? + +He took it with him? + +MATT: No, he took it with him. + +LIAM: Sticks, branches, ja? + +MATT: There are branches to the tree that you had +cut down, some of the logs that are there, there + +are some pieces of branch that could be utilized. + +ASHLY: You trying to make firewood? + +LIAM: No. I go to Molly’s body and begin to get +the coat off him. + +MATT: Okay. + +LIAM: The claw has about a minute, so hopefully it +can dig something deep enough. + +MATT: I’d say given the size of the claw and its +earthen attachment, it can make, in that minute + +that it has, a fairly functional hole. + +LIAM: Okay. I’m going to start to pull him into +the hole. + +MARISHA: Let’s wrap him in his cloth. + +SAM: That’s a good idea. We certainly can’t carry +it anymore; it’s very impractical. + +MARISHA: It was impractical the moment he bought +it. + +SAM: Absolutely. It’s a terrible purchase. + +ASHLY: I step back and look away to give them +privacy. + +MATT: Okay. As you guys carefully and respectfully +take the tapestry of the Platinum Dragon, Bahamut, + +and use it to wrap him comfortably, the spell ends +and the hole is complete. + +SAM: Are we leaving his swords? There’s one that +can teleport? + +MARISHA: It’s a pretty awesome sword, from what I +remember. + +SAM: Sure is. + +LIAM: I grab some paper out of my bag and I start +writing a note to Mollymauk, telling him to find + +us through The Gentleman. + +MARISHA: That’s a good idea. + +SAM: Tell him his name, too. Or, ooh! We can make +one up. + +MARISHA: (laughs) Mollymauk’s pretty unique +and different. It’s a good name. + +SAM: All right. + +MARISHA: I take the swords. + +MATT: Okay. + +MARISHA: Or, at least, is there one fancy one and +one basic one? + +MATT: I mean, they’re both pretty fancy, but one +of them is a brass, gold color. It’s the one that + +you had found not too long ago. + +SAM: That’s the one. + +MATT: The Summer’s Dance. + +MARISHA: Yeah, we’ll take that one. Summer’s +Dance. We’ll give it back to him if he comes back + +to us. + +SAM: It’s a loan! It’s a loan. + +MARISHA: Well, and also, there might be grave +robbers. + +SAM: Yeah, fuck those guys, right? + +MARISHA: Looters, yeah. + +LIAM: I take that note and I stick it into the +lapel of the folds of his clothes, and I brush the + +hair out of his face, and then I start to push +soil back over the body. + +MARISHA: I help him. + +SAM: Should we say some words or anything? + +MARISHA: Pour a drink? + +SAM: Sure. I’ll pour drinks. + +MARISHA: Long may he reign. + +SAM: Long may he reign. + +MARISHA: That’s the best fucking shit I got. + +LIAM: Shine bright, circus man. + +SAM: I think you’re supposed to say things about +how good they were and how many people loved them, + +and what a wonderful life they had, but I don’t +think any of those things are true, or at least we + +don’t– I don’t think he even knew. + +LIAM: Caleb sighs and takes a five-foot, six-foot +sturdy branch, one that could be a walking stick, + +and I take that stone– that lucky rock that I +found– and I start to hammer the branch into the + +ground so it is sticking up like a post, and then +hang Mollymauk’s coat from it. + +SAM: That’ll be stolen, though. + +LIAM: Not right away. If he comes up out of the +ground, it will be here waiting for him in a day + +or two. + +MARISHA: Maybe you should write another note and +leave it on the coat that says, “Don’t fucking + +"steal this, you fucking looter assholes. Dead +guy’s buried here.” + +LIAM: I think we will just leave the coat, +Beauregard. + +MARISHA: I feel like a note could be very +convincing, but that’s fair. All right, let’s go. + +SAM: Go after them? + +LIAM: Well, we do not have to decide what we are +going to do right away. We could have an + +opportunity, grab our friends. We don’t need to +rush into the lion’s den. Let’s see what we are + +looking at, what we are dealing with. We get our +three friends back. We have not traveled with them + +this far to throw it away. + +SAM: To throw what away? I want to hear you say +it. Why do you want to go after them? + +LIAM: Their deaths would be a waste. + +SAM: Wrong. Why? + +LIAM: Caleb storms off into the woods. + +MARISHA: Keg. + +ASHLY: Beau? + +MARISHA: Thank you. + +ASHLY: For what? + +MARISHA: I think we all would have been dead back +there had you not made your offer, which you + +didn’t have to do. It’s noted. + +ASHLY: A bit too little, too late, but sure, +yeah. + +MARISHA: What was your friend’s name? + +ASHLY: Yuto. + +MARISHA: No more running. For Molly and Yuto. +Deal? + +ASHLY: Deal. + +SAM: If you run, we’ll kill you. + +ASHLY: That’s fair. + +SAM: Cool. + +ASHLY: Bad time to ask for a drink? + +MARISHA: Never a bad time. + +SAM: You deserve it. + +MATT: Caleb, you’ve stormed off, a bit around the +way to the little bit of scrub and a few trees off + +to the side, where the horses are set. There’s a +new horse standing there, one that wasn’t with the + +rest of your trio. + +MARISHA: It’s a spy! + +MATT: Medium brown in color. + +MARISHA: Kill it! + +SAM: (cooing) + +LIAM: I’m in the open right now with the horses, +yeah? + +MATT: Yeah. It’s looking right at you. + +LIAM: The horse is? There’s no person around? + +MATT: No other person that you see, no. + +LIAM: I walk up to the front of the horse. + +MATT: It clomps up, meeting your step with each +step you take. + +LIAM: Oh. Who are you, Freund? + +MATT: Its outer shoulders and well-traveled, +muscled body begins to shift and change before + +you. Its form in some ways pulls in, others extend +outward. Sumalee, if you’d like to join us at the + +table, please. + +(cheering) + +SAM: You said “Sumalee,” not “So Molly,” right? + +MATT: Right. + +MARISHA: That’s so Molly. + +MATT: Welcome! + +LIAM: Hi, welcome! + +ASHLY: Hi, Sumalee! + +SAM: Wow! You have to do a Mr. Ed voice. + +MATT: Make sure you scoot in enough for the +camera, there. + +SUMALEE: Okay. + +MARISHA: We’re jumping in a bouncy funhouse over +here! We’re having a grand old time! + +ASHLY: Oh, it’s just been a laugh! + +MARISHA: Just so great! + +MATT: If you’d like to describe what Caleb sees as +the horse is no more, and there’s now a person + +standing before him. + +SUMALEE: I’m a firbolg. I’ve shifted into about a +seven-and-a-half-foot tall firbolg. I weigh about + +200 pounds, and I’m wearing some +Mongolian-inspired, almost like a shepherd. I have + +a round face, a wide nose. No pointy ears, though. +My ears are soft, and floppy. I stand tall, + +strong. My shoulders droop a little forward. I’m +looking with big, round eyes at all of you. + +LIAM: Hey, that’s a pretty good trick. + +SUMALEE: Thank you. + +LIAM: You’re out for a stroll? + +SUMALEE: I’ve been watching you. + +LIAM: Oh, gut. How long have you– You are very +tall. + +SUMALEE: Not for my clan. I am just average. + +LIAM: Ja. Okay. Did you see everything that +happened in here in the last 20 minutes or so? + +SUMALEE: I am sorry for your loss. + +LIAM: Hey guys, we have a visitor! + +MARISHA: I thought you were talking to yourself +again. + +ASHLY: What kind of visitor? + +MATT: You glance over and you see the extremely +tall female form of this firbolg; humanoid with a + +face that comes to a deer-like shape to the front, +floppy ears, looming over, looking right at Caleb, + +who’s taking a step back and looking up towards +her. + +ASHLY: Holy shit. + +MARISHA: Oh. + +LIAM: Um. + +SAM: Hi. + +SUMALEE: Hello. + +SAM: Ah! + +ASHLY: You all right, Caleb? + +LIAM: Yes, I just was not expe– you know, we’ve +been through– It’s been a long day. + +MARISHA: Yeah, you’re not like a shared +hallucination, right? + +SUMALEE: No, I assure you, I am not. + +LIAM: You don’t have any holy abilities, by any +chance? + +SUMALEE: I do not know this word “holy,” but I +have abilities, which I might like to share with you. + +LIAM: Well, if you’ve been watching, we have just +buried a friend of ours, maybe we were premature. + +Should we go dig him up? + +SAM: Can you bring dead people back to life? + +SUMALEE: No, I’m sorry. + +LIAM: That’s a stupid question from me, I +apologize. + +SAM: It was worth a shot, right? I mean. You would +have kicked yourself if you hadn’t asked and later + +she was like, “Oh yeah, by the way.” + +LIAM: She probably would have offered though, you +know. + +MARISHA: We ran into a tribe on the way here, you +wouldn’t happen to know an older woman named + +Jumnda would you? + +SUMALEE: Yes. She is my elder. + +SAM: They all know each other, I knew it! + +MARISHA: Nott, that’s– + +SAM: Do you know Pumat Sol? + +SUMALEE: No. + +MARISHA: (laughing) You’re terrible. + +SUMALEE: What did Jumnda say? + +MARISHA: She said a strong woman on a mission to +go find her son, part of her clan, was heading + +north. Would you happen to be Nila? Or is it +Ny-la? Am I pronouncing that right? + +SAM: It was Nila. + +MARISHA: It was Nila? Nila. + +SUMALEE: You had it right the first time. + +MARISHA: Nailed it. + +SUMALEE: I am Nila. It is nice to meet you all. + +SAM: It’s nice to meet you too. + +MARISHA: It’s nice to meet you. + +SAM: We met your friends. Family? Tribe? Clan? + +SUMALEE: All of those work. + +(laughter) + +SAM: They told us that you’re trying to find the +same people we are. I think? You’re trying to find + +these folks who kidnapped someone who you know? + +SUMALEE: I wasn’t sure if I could trust you, but +seeing as how I saw what you went through, I could + +use a little help too. + +LIAM: Ja, how are you feeling about your chances +now, after watching the bloodbath? + +SUMALEE: I think I might have some abilities that +can help, but I knew I could not do it alone, and + +I saw you have abilities, too. + +MARISHA: On our good days. + +ASHLY: What abilities are you talking about? + +LIAM: She was a horse a moment ago. + +ASHLY: What?! You buried the lede there, Caleb! + +(laughter) + +SUMALEE: Did you not get that? + +ASHLY: No! I thought Caleb– I mean, he kind of +talks to himself. + +SUMALEE: Right. I forgot. I was a horse. + +SAM: So we have an extra horse! + +SUMALEE: I can make other animal shapes, too. + +SAM: Ooh! Caleb can turn his cat into a bird! + +SUMALEE: Wow! + +LIAM: It is a little trick. Can you turn yourself +into anything dangerous? + +SUMALEE: I think the most dangerous I can be is a +crocodile. + +MARISHA: That’s pretty dangerous. + +SAM: We fought those. One almost killed me. + +ASHLY: Not the same crocodile, right? + +SAM: Was it you? + +SUMALEE: No! I never leave. This is the first time +I’ve left my family. + +LIAM: Have you ever been in a fight? + +SUMALEE: Not really. + +ASHLY: Oh, great. + +SUMALEE: But I have other abilities that I might +be able to use to help! There’s one in particular + +that I want to use against these evil people. + +SAM: You can curse in front of us if you need to, +I mean. + +SUMALEE: What is this “cursing?” + +ASHLY: Oh god. + +SAM: I think you’ll pick it up if you hang around +us for more than an afternoon. + +SUMALEE: Anyway, I have some abilities that I’d +like to use on these bad people. + +ASHLY: Killing abilities? + +SUMALEE: Yes. + +ASHLY: Are you willing to kill? + +SUMALEE: Yes. + +ASHLY: Can you say the word “fuck” for me? + +SUMALEE: I do not know what it means, but “fuck.” + +ASHLY: Great, all right. Well, she’s got a little +bit of edge. + +MARISHA: I like her. I like her a lot. + +SAM: Hardcore. + +SUMALEE: You do not understand what they did to my +family. I am ready now. + +SAM: Please tell us. I mean, if it’s not horribly +awful to tell. + +SUMALEE: I just want to say that I’m ready. I’m +ready to do things that I’ve never done before. To + +use my abilities to get my son back. + +SAM: Son? + +ASHLY: I know I’m the proven coward of this group, +but do we want an untested horse-person coming + +with us? + +SUMALEE: Why would you not? + +ASHLY: You saw the fight, right, lady? + +SUMALEE: Yes. I can help. + +ASHLY: It’s up to you guys. It’s your funeral. + +SAM: Your son has been captured? + +SUMALEE: And my partner. Jumnda, the lady you ran +into, my elder, she told me not to come, not to + +leave. “Accept nature’s fate,” she said. But I +cannot. I have been kind and peaceful and to + +myself many years. No more. You need me and I +cannot do this alone. + +ASHLY: Need you? + +MARISHA: She’s kind of right. + +LIAM: Hey, over there is a tree stump on the side +of the road. That’s the bald one. What do you do? + +MARISHA: Show us. + +SUMALEE: I will tell you because I cannot do it +all the time, but when I am ready, I will summon + +lightning from the sky and fry him, destroy him! +And I can do it again and again and again! + +LIAM: That sounds good. + +MARISHA: That sounds great. + +SAM: We’d appreciate that. + +ASHLY: So moving? + +MARISHA: Holy shit. + +LIAM: What time of the day is it? + +MATT: It’s early morning. + +SAM: Metal o'clock. + +MATT: Apparently! + +LIAM: The fight was in the early morning. + +MATT: The fight was right at dawn. + +LIAM: Right, okay. + +MATT: It’s maybe an hour after sunrise at this +point, and the sky is still mostly clouded and + +becoming lighter. The flurry is coming closer, +there is a gentle snowfall coming down at this + +early hour. + +SUMALEE: I can do the lightning trick any time of +day. + +ASHLY: That’s good to know. + +MARISHA: Yeah, good for me. + +SAM: Do you drink? Alcohol? Booze? + +SUMALEE: There are some tree saps, when left for a +long time, they have a funny taste to them. + +Sometimes I taste that, but– + +SAM: Okay, more for us. + +ASHLY: Better not. + +LIAM: Can I borrow your flask, please? + +SAM: Yeah, sure, here. + +SUMALEE: So we will join together. + +SAM: If you’re going after your son, I trust you +100%. What was his name? + +SUMALEE: Asar. + +LIAM: How old is your boy? + +SUMALEE: He’s only five. + +ASHLY: Jesus. + +SAM: Maybe that’s fully grown for a firbolg? + +SUMALEE: No. + +SAM: Okay. It was worth a shot. + +ASHLY: Good thinking. + +MARISHA: All right. We should keep heading on to +Shadycreek then. + +SAM: Yes, we should. + +ASHLY: Anything else you want to, I don’t know, do +for your friend? + +SAM: Oh. + +MARISHA: No. + +ASHLY: All right. + +SUMALEE: May I suggest something? When someone +dies in my clan, we know that their spirit never + +leaves. It just gets returned to nature, which is +why we protect nature so fiercely. I have lost + +people before. I find ways to see them in nature. +Sometimes the leaves on the trees– I pick one + +leaf and I know that it is a spirit waving to me. +Your friend is here. He has not left. + +SAM: That is very lovely. + +MARISHA: Yeah. I’m going to go start mounting up +the horses. + +MATT: You gather the last of your things, retrieve +the horses, and head out. + +ASHLY: I’ll lead the horses, since I know where +I’m going. + +MATT: Okay. + +SAM: Yeah, we have three horses– oh wait, you had +one too. Wait, did you? No, you were on foot. We + +had three left. + +MATT: Yeah, you had three left after the previous +battle. + +ASHLY: I have to ride on one by myself. + +MATT: Correct. You guys can double up. + +MARISHA: Yeah, it was you two doubled up and I had +one. + +SAM: You are probably going to have to share– Do +you have a horse? + +SUMALEE: I can be a horse. + +SAM: Oh, you are a horse! Of course. + +SUMALEE: I can turn into a horse once more. But if +I do, I think that is the last time I can do it today. + +MATT: Until you take a rest. + +SUMALEE: Until my next rest. + +LIAM: Horse nap. + +MATT: As you guys gather up onto your horses, Keg +takes the lead and you all begin your trek + +northward once more. Both memory of Mollymauk +behind you on one shoulder, and the image of the + +face of your vengeance before you. You continue on +your journey for the next hour or so before you + +catch a glance, Keg, at the road above. You see +three shapes in the road. + +ASHLY: Can I perception check it? + +MATT: Perception check. + +ASHLY: That’s a 13. + +MATT: 13? You get a little closer and you look and +it looks to be three figures that are left in the + +road. People left in the road. + +ASHLY: Dead? + +MATT: Not moving. + +ASHLY: Guys, there’s something in the road. + +MARISHA: Oh, fuck. + +ASHLY: I can’t tell if they are dead from here. + +LIAM: I send Frumpkin up into the air as an owl. + +MATT: Swoops down and does a few loops over it and +within a moment of scanning, can see it is three + +bodies. A human man appears to be in his forties, +a younger half-elven man in his twenties, and a + +young human woman, probably in her twenties, early +thirties or so. They are all slain, but there is + +no sign of traumatic wounds or any damage to their +body, though they are damp. + +ASHLY: Damp? + +MATT: Damp. + +MARISHA: Is it snowing– Is there snow on the +ground? + +MATT: There is snow on the ground. You can see +there’s bits that are gathered on them. + +ASHLY: Why would they just be left in the road? + +SAM: Caleb has told us all of this? + +LIAM: Yes. + +SAM: I am going to scout up ahead and see if I +recognize them. + +MATT: Okay, make a medicine check for one thing as +you glance at the bodies. + +SAM: 12, plus zero. + +MATT: Not too bad. You recognize the man as the +one you saw in the cage before you, and at a quick + +glance you can see elements of flash frostbite on +parts of their skin. You gather they are probably + +the ones that were in the cage in front of you. + +MARISHA: Does it look like they tried to escape +the cage? + +SAM: They were dead when the frost blast hit +everybody. + +MARISHA: Then they dumped the bodies. + +ASHLY: Well given that he left them in the middle +of the road– think this is his second warning? + +Third? Fourth? + +SAM: Or maybe he just wanted to move fast without +extra weight. + +MARISHA: I think he just cares that little for +human life. + +SAM: Well, we’ll cut out their tongues for food +and then bury them? + +ASHLY: Nott, with the fucking tongues again, my +man. + +SAM: What, it’s protein. + +ASHLY: Look, I know you’re weird, but if you could +tone it down just a skosh. + +SAM: You don’t have to watch. + +ASHLY: I’ll hear it. You’re so loud. + +SAM: Fine. + +LIAM: I’m pulling the first of the three off the +road to the side. + +ASHLY: I help. + +MARISHA: I’ll help. + +MATT: You manage to pull the bodies off the road +into the grasses on the side. + +ASHLY: Nott! + +SAM: Don’t worry. There’s other tongues in the +sea. + +(laughter) + +MATT: You do know, Keg, looking at the road, +you’re about at the point where you diverge from + +the path to follow up the road but continue on to +Nogvurot, but to head to the Quannah Breach, and + +eventually Shadycreek Run, is due north from where +you stand. + +ASHLY: Do I know of any ways to not go through the +front gates? Is there any sort of circumventing I + +could do? + +MATT: Unfortunately, not without adding another +week or so travel through the mountains. + +ASHLY: Ugh, okay. Never mind, then. + +MATT: It’s possible, but it’s a treacherous +journey to move through the Dunrock Mountains to + +get there. + +SAM: When we arrive, they may have left word to +look out for us. They know what we look like. We + +should have some sort of disguise. I know that you +and I can disguise ourselves. You can– + +SUMALEE: I can too. + +ASHLY: Beau and I are SOL. + +MARISHA: Yeah. I have my cool reversible cloak. + +SUMALEE: I can make you disappear for a while. + +ASHLY: That would probably be good. How long? + +SUMALEE: One hour. + +ASHLY: How long does it take to get to +Shadycreek? + +MATT: From where you are now, it’s a little under +two days travel. + +SAM: When we get to the gates, we could maybe +just– + +ASHLY: Slip in. + +MATT: You do know that just beyond the Breach, +there is a gate that is guarded by one of the + +families of the tribes. There is a toll that’s +taken as you pass through. + +ASHLY: Okay. That would probably be a good idea. + +SUMALEE: I can do that. + +ASHLY: Thanks. + +SAM: For you, we’ll find a fake mustache or +something? + +LIAM: Are you able to do just one person? + +SUMALEE: No, I think I’m able to do– + +LIAM: Could you do the whole group? + +SUMALEE: Yes, I can, right? + +SAM: Right, God? + +(laughter) + +MARISHA: Is it Pass Without a Trace you’re looking +at? + +MATT: That can help them hide if they want. + +MARISHA: Yes, so as long as we stay within 30 feet +of you, we get plus ten to our stealth bonus, + +which would be very helpful. + +SAM: We don’t turn invisible. + +MARISHA: Correct. + +MATT: If anybody wants to hide, it does help out. + +SAM: You guys could hide under the horses or +something. + +ASHLY: Okay. + +MARISHA: That’s badass. I like that. + +MATT: Keg leading on to the north, you diverge +from the Glory Run Road, heading into the high + +grasses of the North Marrow Valley. You continue +on for the better part of the day, taking breaks + +as necessary, and for you to recover your forms. +You continue pushing on– not at a breakneck pace + +for fear of catching up to your quarry, but enough +where you know at least you are keeping pace. + +Eventually the light of the sky begins to grow dim +as the evening calls to you, at which point the + +flurry has come. The snow begins to get heavier, +the darkness is darker than normal at dusk and the + +air gets bitter cold. What do you wish to do to +set camp? + +SAM: Do we still have the tents? Did we keep the +tents? We have the tents. + +LIAM: We’ve taken everything, yeah. + +ASHLY: Can I see through the dark with my night +vision? + +MATT: You can see up to a 60-foot distance I +believe, and it’s a dim light. + +ASHLY: Are there any structures around? + +MATT: Make a perception check. + +ASHLY: 19. + +MATT: Pretty decent. The hills here– you don’t +see any structures per se, but if you take a + +moment to walk around, you do see one hill that +has a bank that is eroded, and there is a bit of + +an outcropping that may be about three or four +feet outward. If you were to all crowd in, it + +might be able to prevent piercing wind and/or +continuous snowfall, but it would be pretty cozy. + +ASHLY: Do you guys feel like cuddling? + +MARISHA: Share body heat, keeps us warmer. + +LIAM: Ugh. + +ASHLY: I’ll keep watch. I’m kind of wide, so +you’ll have more room. + +SAM: Okay. Let’s cuddle. + +MATT: You guys gather up here on the underside of +this outcropping of the hill. Who’s taking first + +watch? You, Keg? Make a perception check for your +watch, please. + +MARISHA: Beau tries to get a spot next to Nila +because she’s large and fuzzy. + +ASHLY: 15. + +MATT: Looking out towards the distance, as +everyone else is silently sleeping in a cuddled, + +spoon-like position at times, you glance out and +see a few shapes moving past. You see a few stars + +blink out as shadows move past. You quietly lean +forward and begin to inspect and your eyes focus + +at the outset of your darkvision. You notice a +small set of goats that are roving the plain, + +making their way. The snow is falling and they’re +trying to find themselves to warmer climate. + +LIAM: Were-goats. + +MATT: You don’t know that. + +ASHLY. Dangerous, violent were-goats. + +MATT: You don’t find any other threat or anything +during your watch. Next watch? + +MARISHA: I’ll take it. + +MATT: Beau, make a perception check. + +MARISHA: Six total. + +MATT: Everything seems pretty kosher. + +MARISHA: I’m a little zoned out. + +MATT: During your watch is when the heavy part of +the storm begins to hit. No thunder. It’s just + +very cold and you can see your breath, and you’re +having to involuntarily shiver as the cold kicks + +in. You can see now the snow piling up and you’re +thankful, at this moment, that you found this + +outcropping in Keg’s vision, because the distant +hills that are open are now heavily piling with + +this soft, powdered snow. It’s starting to fall +and the wind is pushing through and some of it’s + +hitting the left side of your face. It’s starting +to go a little numb and you have to brush it off + +every now and then and try to do your best to dry +up the biting cold water that is melting against + +your cheek. Nevertheless, your watch comes to an +end without an issue. Who wants to take the final watch? + +SAM: I will. + +LIAM: You and me, goblina. + +SAM: Sure. + +MATT: Make a perception check for me, please? + +SAM: Oh boy. Four. + +MATT: Well, you’re lucky, because nothing of note +happens during your watch. You are nervously + +keeping your eyes out, just in case, waiting for +another reverse ambush, but nothing seems to catch + +your attention. As the morning comes to, because +you guys managed to cuddle, I would like you all + +to make a constitution saving throw with +advantage, please. + +SAM, MARISHA, and ASHLY: Cuddle-vantage! + +ASHLY: Oh, both terrible. + +SAM: Both for me, too. + +SAM: I rolled a two and a two, so four. + +MARISHA: Is this a saving throw or just a check? + +MATT: Constitution saving throw. + +SAM: I do have my winter clothes. I bought them. +Just laying that out. + +MATT: I’ll say the winter clothes and the +closeness of the group– sure. I’ll say you’ve + +avoided, in your hearty goblin form– You’re used +to rough weather, anyway. + +LIAM: Sam, you’re bonier than Gollum. + +MATT: Keg, in full metal armor, not so much. + +ASHLY: I add my modifier though, yes? + +MATT: You do add your modifier. + +ASHLY: Then it’s actually 15. + +MATT: Yeah, you’re fine. You shrug it off without +issue. + +LIAM: 21. + +MATT: Caleb, your warm coat keeps you warm. + +LIAM: Hearty German living. + +MATT: Exactly. You’re used to these Zemnian +nights. + +MARISHA: 12. + +MATT: That’s enough to withstand it, not a +problem. + +SUMALEE: 21. + +MATT: While the forest definitely keeps insulation +to the storm, your body is well suited for extreme + +weather as well. Actually– tricksy winter +clothes, but you got it. + +SAM: No, you can– + +MATT: No, you got them for a reason. That’s what +they’re there for. Because of the body heat and + +everything, I’ll allow it. + +LIAM: You’re like the little kid in A Christmas +Story, “I can’t put my arms down!” + +MARISHA: So cute. + +MATT: As you guys continue your trek northward for +the next day, you slowly push forward and watch as + +the rolling hills of this northern valley begin to +even out. The high grasses growing dense and + +dusted with snow in the wake of this snowstorm +that has passed through the night. It’s now this + +beautiful, ice topped wonderland before you. As +the storm is past, breaks in the clouds begin to + +slowly emerge and show you glimmers of blue in the +sky. With sunlight comes a welcome comparative warmth, + +and this dusted field of diamonds begins to slowly +thaw over the midday’s journey. The looming peaks + +of the Dunrock mountain range approach closer, +engulfing your horizon almost like a toothy jaw of + +some ancient titan that surrounds your peripheral. +You can make out, as you get closer, the craggy + +break in the mountains ahead, familiar to you. +It’s like a spiral fracture of a bone, where + +suddenly what was once a solid mountain range +seems to have torn and sundered into two separate + +ravines that seem to share a similar shape. This +you recognize as the Quannah Breach. You guys + +begin to approach, by mid to late afternoon, the +front of the breach, where you can see six + +crownsguard in a small outpost built at the base +of the Quannah Breach. These, as you know, are + +usually folks that essentially warn people from +traveling into the Breach, and if they do, let + +them know that any return is going to be probably +highly searched and highly inquired. They enforce + +it, unless you slip them some coin. Then it’s not +an issue on the way back. They’re more there to + +make money. + +ASHLY: For appearances, yeah. + +MATT: As you approach, familiar to you, a +crownsguard begins to put a hand up to the + +approaching horses and say, “Hail!” + +ASHLY: Oh, goddamn it. + +MATT: “Where are you traveling to?” + +ASHLY: Shadycreek. + +MATT: “You have business in these cursed lands?” + +ASHLY: Yeah, we’re trying to get fucked. Can we +move along? + +MATT: “Well, your life is your own, as is your +business, but you must understand that coming back + +"is no easy task. A thorough search and inquiry +into your person will be required–” + +ASHLY: Yeah, blah, blah, blah. Can I give you a +couple of coins and you let us on our way, please? + +MATT: “Very well.” How much do you give him? + +ASHLY: How little will he take? + +MATT: Customary to your experience and the times +that you’ve traveled with the Iron Shepherds, it’s + +usually about two gold to just pass. + +ASHLY: Okay, yeah. + +MATT: He takes it and quietly lets you pass. Per +person. + +SAM: Molly would want us to do this trip, maybe +Molly should pay. + +MARISHA: Yeah, Molly pays the toll. + +SAM: Thank you, Molly. + +MARISHA: Two, four, six, eight, ten. Love you, +Taliesin. + +MATT: Well, eight, because she pays herself. + +SAM: Yeah, Molly wouldn’t want to pay for Keg. + +SUMALEE: Thank you. + +ASHLY: As he shouldn’t. + +SUMALEE: I have gold pieces I can use later, too, +if you want them. + +ASHLY: You’re not going to want to spend any of +that in Shadycreek Run. There’s nothing there for you. + +SAM: Why, they don’t take money? Oh. + +ASHLY: It’s just not a nice place. + +SAM: When you’re home with your people, are you +one of the nicer ones, or are you a bad girl at + +home? What’s your– how does it– + +SUMALEE: I don’t know. I am one of the ones that– +not too many people rely on me. + +SAM: They don’t rely on you? + +SUMALEE: No. + +SAM: Why? + +SUMALEE: I think I am– There was always some +firbolg that was more powerful, stronger, smarter. + +More capable. Eventually I grew to accept being +myself, and I prefer to support rather than be a + +leader. This is my first time trying to be more +than who I am. + +ASHLY: Keg does one of these to her in support. + +SUMALEE: I do not know what that is, but I like +it. And I heard you use the word “fuck” again. + +MARISHA: You know, maybe people don’t rely on you +because you haven’t been given the chance yet. + +We’re certainly going to rely on you. + +SUMALEE: That makes me happy. + +MARISHA: It’ll be a good test run, at least, for +you. Then you can go back to your tribe and be + +like, “Yo, people relied on me!” + +ASHLY: “It was dope!” + +MARISHA: “It was great, you should rely on me +more!” + +ASHLY: “It was super tight!” + +MARISHA and ASHLY: Yeah. + +MARISHA: I don’t know. They probably won’t sound +like that. + +LIAM: I kick my horse along. + +MATT: As you travel through these winding ravines, +choosing the one to the right, which you know to + +be the wider of the two, the low howl of the wind +that’s traversing these sheared twisted walls, + +like a haunting, whistling, and moan sound. It +accompanies the brush growing more dense. The air + +grows colder still, as white banks of snow and ice +frame various ledges and outcroppings along these + +strangely curved and smoothly sheared cliffsides. +It feels like a giant had grabbed a mountain range + +and tore it in two and there’s an even break on +each side. It winds and curves. It’s like a + +natural labyrinth. A few miles through this +strange maze, you’re met with a makeshift wall and + +a ten-foot wooden gate. Your eyes, at first, +notice a few dozen wooden poles carved into spikes + +that emerge from the ground, pointed in your +direction from the base, many of which are stained + +dark while others still bear the weathered skulls +of warning. Three armored folk stand there; two + +human men and a half-orc woman all bearing weapons +and watching you carefully as you approach. + +ASHLY: This isn’t the gate, right? + +MATT: This is the gate. + +ASHLY: Oh, it is? + +MATT: You’ve reached the edge of the Quannah +Breach and turned to the final bastion outside of + +the Empire. + +ASHLY: But it’s not the gate into Shadycreek Run. + +MATT: It’s the gate into the region of Shadycreek +Run. + +SAM: This is the gate we need to hide in? + +MATT: This is. + +ASHLY: But they see us? + +MATT: Well, they’ve noticed you begin to turn and +approach– + +SAM: Quick, hide! Hide, quick! + +MATT: You would know this is coming because you’ve +traveled this before. + +ASHLY: Okay, so we wouldn’t have turned the +corner. + +MATT: I’m describing it as you– or you’re +describing it as you’re about to turn the corner. + +ASHLY: Okay. + +LIAM: Rewind the tape just a little bit. + +ASHLY: (rewinds) So! + +SAM: So that’s just literally around this corner? + +ASHLY: Just right around– If we went even just a +few feet that way, whoo whee! Guards, big old + +gate. It would have been– oh, man. + +LIAM: We were going at a pretty good pace there. + +ASHLY: You guys are lucky that I stopped just a +few feet right before we would have all seen the + +gate. You’re welcome. You know, I’m really earning +my keep here. So! + +SAM: So hide! Or something, right? + +ASHLY: The plan was you guys can make yourselves +look different? + +SAM: Yes. + +ASHLY: Then you’re going to make us invisible and +then you’re going to be a horse? + +SUMALEE: I can do that. + +ASHLY: I’ll get used to that eventually. Okay. +Cool. + +MARISHA: You guys are going to have three horses +and then two riders. + +ASHLY: Do we have stuff to put on the third horse +to make it look like a pack? + +LIAM: Yeah. We could just take everything off our +horses and gather it. + +MARISHA: Okay. + +LIAM: Yeah? + +ASHLY: Yeah. + +MARISHA: We’ll hide under the horse like Indiana +Jones-style, basically? Holding on underneath? + +Okay, that’s going to take some grip strength, but +I’m into it. + +SAM: Wait! Maybe if one of our horses is a pack +horse, you could be on top of the horse wrapped in + +a blanket or something. You’re part of the gear +that the horse is carrying. + +MARISHA: Do they search you on the way in? + +SAM: Oh. + +ASHLY: Do they search us on the way in? + +MATT: Depends on if you pay them on the way +through. + +ASHLY: We’ll have to pay them. + +SAM: We can pay. + +ASHLY: Yeah. I think this one’s a little bit more +expensive, though. Isn’t it? Probably. The deeper + +we get in? Or is it the same? + +MATT: You know that the previous gate– Generally +you don’t have to pay them, the one you entered? + +It just helps you with “no questions asked” issue. +This is the gate run by the Uteloch family of the + +tribes and they enforce it both as a means of +making money and to know who’s coming and going. + +ASHLY: Mm-hmm. Okay. + +MATT: So it’s an equal price to what you were +paying previously. + +ASHLY: We should definitely pay it, though. + +SAM: Which plan do we want? You hiding under the +horses or you hiding on the horse as suitcases? + +ASHLY: I can hide under the horse. + +MARISHA: I’ll hide as suitcase. I’ll be a bundle. + +LIAM: We lie you over the horse and we put a bunch +of shit on top of you, yeah? + +SAM: Okay. + +LIAM: Then you are going to do some sort of horse +magic that makes us– sorry, I’m unclear. + +Invisible or–? + +MARISHA: More stealthy. + +SUMALEE: You are invisible to people. To others. + +SAM: I believe that. + +SUMALEE: You don’t have to change shape. + +ASHLY: It might be helpful so there’s not– + +SAM: You can make us totally invisible. + +SUMALEE: I think so! + +MARISHA: You give us a bonus to our stealth. + +SAM: Ask your god. + +LIAM: You cannot. + +SUMALEE: Aw. + +LIAM: But what you can do, it’s still useful +here. + +MARISHA: Is it makes us more hideable. + +LIAM: If the people who are hiding try to look +like– covered in cloth and shit and try to look + +like cloth– + +SUMALEE: It’ll pass. + +LIAM: You can make it more believable. + +MARISHA: You know the blanket in Lord of the +Rings? + +SUMALEE: Yes. + +MARISHA: The cloak– + +SUMALEE: On the raft. + +MARISHA: It’s like that. + +SUMALEE: Got it. I will turn the blankets into– + +MARISHA: Rocky things. Sounds good. + +LIAM: This whole pow wow was happening around the +bend. + +ASHLY: Guards are like– + +SUMALEE: Wait, what happens after we get through, +though? + +SAM: Then we can do whatever we want. + +LIAM: No, we keep going for a while– + +ASHLY: It will be a little bit of a ride. + +LIAM: Keep up appearances. Yeah? You’re going +carry these two. They’re both going to lie on top + +of your horseback. + +ASHLY: I can’t be on a horse. Just me. I’m too +heavy. + +LIAM: Too heavy? + +ASHLY: I’ll break her. Right? Because I can’t– + +MATT: A single horse you can do. + +ASHLY: A single horse I could be on. It couldn’t +be me and Beau. Or me and one of you. + +LIAM: She’s like all sticks, though. + +MATT: With Beau it’s possible. Not at a full run, +but at a travel journey, you could probably do it. + +MARISHA: Or I could be a pack on one of your guys’ +horse. + +LIAM: She could be on our horse. + +SAM: Yes, yes. + +LIAM: Because you and I are skin and bones. + +ASHLY: I’ll be on top of you, if that’s okay. + +SUMALEE: That’s fine. + +ASHLY: Okay. + +SUMALEE: And I will make you Pass Without a +Trace. + +MATT: In this shady ravine, just as it comes to an +end before entering this next valley, the shadows + +seem to coalesce and cling to you and where +previously the light itself is shaded and dim. + +It’s almost like you’re stepping through +moonlight. + +MARISHA: Almost like? + +MATT: Well, meaning like looking at those of you +in the radius, it’s like it’s nighttime where + +you’re standing. The shadows are heavier. The +blacks are crushed. + +ASHLY: We’ve both got stuff on top of us to make +us look like– + +MARISHA: Mm-hmm. I’m wrapped in a bedroll. + +LIAM: Ja I mutter a few words and suddenly look +like an old coot with a band of hair around the + +sides and my jaw is off to the side a bit and it’s +missing a few teeth and very squinty. That’s me. + +MATT: Like Robert Duvall, good. + +LIAM: Yeah, that’s it. + +SAM: I will mutter a few words and turn into– + +ASHLY: What was this drawing back here? + +SAM: Oh, which one? + +ASHLY: Penis man. + +LIAM: Stop the game! What’s the drawing? Hold it +up. + +ASHLY: Sorry, out of character. Excuse me. + +LIAM: Let’s see! + +SAM: It’s a dick man with a drink. + +(laughter) + +SAM: It was a me and Laura collab. + +LIAM: Somebody was talking, having a moment. Then +you draw a dick man. + +SAM: I’ll make myself look like Rissa. + +MATT: Okay, perfect. + +SAM: Because I know that one. + +LIAM: Rissa and Robert Duvall. + +MATT: Those of you who are trying to be +inconspicuous, which would be Beau and Keg, go + +ahead and make general stealth checks. + +MARISHA: Plus ten, right? + +ASHLY: Come on, baby. That’s not great. Nine. + +MARISHA: Add ten to your roll your plus stealth. + +ASHLY: Oh, 19. + +MATT: That is what the spell does. + +ASHLY: I see. + +MARISHA: It’s not good for me either. 21 with the +buff. + +SAM: Thank god for the buff. + +ASHLY: Woo! + +MATT: Okay, as you guys turn the corner, you now +see the gate and the spikes and the warning skulls + +and everything. + +SAM: It’s not as good as you described it. + +ASHLY: I don’t know a lot of adjectives. I’m not a +great storyteller. I said it’s a gate and there + +are people there. What else do you need to know? +You need the fucking colors and the designs. + +SAM: You had smells and you had shapes and +everything, but this is– + +LIAM: Shut the fuck up! + +MATT: As you approach, the half-orc steps forward +and goes, “Hey, you! Where you headed today?” + +SAM: Shadycreek Run. + +MATT: “Well, you pass through the breach, you pay +the toll.” + +SAM: All right. + +LIAM: Yes, we have that. + +MATT: “Good. Pay up.” + +SAM: How much? + +MATT: “Two gold each.” + +LIAM: Oh yeah. Okay. + +SAM: You know what? I’ll get it. Don’t even look. +I got this one. Here you go, four from me. + +MARISHA: Yeah, that’s good. + +MATT: “All right. Let them in!” She steps back in +line with the two other they pull the two gates + +and pull open as the wood clacks against the sides +of the gates. You all make your way through as the + +guards watch as you pass in. For a nervous moment, +you see the eyes pass over the two other riders, + +but make no issue as you continue inward. You hear +the gates (clunking) behind you. Now, looking + +ahead, you can see the curvature of the ravine +opens up into a widening valley. You see a + +limitless forest of climbing pines, spruce-like +trees, only the common green you expect stands + +instead an unexpected purple-gray in color. This +wide blanket before you of this deep valley of + +fading purple and gray color at the tops of theses +trees. Along the tree line, you can see a + +sprawling and matted line of snow-capped +buildings, hovels, and mud-covered streets that + +vanish into this dense forest. The city does not +keep the normal cohesive shape of most, instead + +being a long line built along the tree edge and +some sort of river or creek that it has been + +constructed against. It is a weird, crooked, long +town that vanishes into the branches and leaves. + +You’re no longer within the Dwendalian Empire. +Welcome to the Greying Wildlands. + +SAM: The Greying Wildlands. + +MATT: And to the lawless town of Shadycreek Run. +Anything you wish to do before you head to the + +city proper? + +ASHLY: We’re still obscured, Beau and I? + +MATT: Obscured in the sense that you’re +inconspicuous in dress. + +ASHLY: Right, but that’s still happening? That +spell is for an hour? Okay. + +LIAM: Do you have any place where we can lay up? + +ASHLY: There are two places I would recommend. +There is this place called the Plaza Emporium. A + +pleasant but can be murderous dragonborn runs +that. She’s not affiliated with any of the + +unseemly folks directly, so she’s a bit more +neutral. We might be able to get information from her. + +LIAM: Does she murder everybody or does– + +ASHLY: Only people who piss her off, so be on your +best behavior. The Landlocked Lady is a brothel. + +We might want to cover Nila’s eyes. It’s run by +the Marduns, who happen to be– + +SAM: That’s who we’re looking for. + +ASHLY: And they are the rival family of the folks +that employ the Iron Shepherds. + +SAM: That seems like where we should go, because +the Iron Sheps won’t be there to poke around and + +find us. + +LIAM: That is correct. + +MARISHA: What is the name of that place again? + +ASHLY, LIAM, and SAM: The Landlocked Lady. + +ASHLY: The proprietor is kind of a skeeze ball, as +you would imagine. Not necessarily the most + +trustworthy guy, but it is run by the Marduns. So +of the safe places in the town, that’s probably up there. + +LIAM: Are you still laying across the back of a +horse or have you pulled yourself up? + +ASHLY: I have a little opening that I made for +myself. + +(laughter) + +ASHLY: It’s just my face with a cigarette still. + +MATT: This little– + +SAM: Our horse is smoking. + +MARISHA: Amazing. + +SAM: I vote Landlocked Lady. + +LIAM: Of course. + +MARISHA: (muffled) I agree. + +SAM and MATT: All right. + +SAM: Lead us there with smoke signals. + +ASHLY: That way. + +MATT: A short ride you eventually hit the outside +of this township. Walking into the main street, + +you can see they’re slick with mud and dirty snow. +Ragged peasants clutter the alleyways, looking + +your way with hands extended for some sort of alms +they’re hoping to find. + +LIAM: (spits) + +SAM: Ugh, gross. + +MATT: An emaciated dog growls at you from a nearby +doorstep and then darts off down the road behind + +where you passed. A wagon appears stuck in the mud +as you pass it, rough-looking folk tugging at it + +and stopping to stare you down as you slowly move +past. They continue their work. You nearly step + +over someone with your horse who appears to be +passed out, face down in a patch of dirty snow. A + +bit of crimson rests at their side. They’re not +moving. As you circle around them you watch as two + +rough-looking fellows in hide clad armor come and +inspect him. As you glance over your shoulder, you + +watch as they rummage through his pockets, lift up +his not moving body and dump him in one of the + +nearby alleys and keep on walking. You see no +Crownsguard. + +SAM: Oh man. + +MATT: This is the first town any of you have been +in that has no watch. No law keepers. The road + +doesn’t go far north from where you enter as most +of the town is this long stretched bar, so within + +15 minutes you’ve hit the plaza. The central plaza +to the town that you know as the Clover Plaza. You + +see log benches dotting the open area, while a +four story tower of motley colored stones stands + +vigil over the area. Two balconies and a top, +housing crossbow and longbow wielding roughnecks. + +You know these to be Taskers. You’re heading +towards The Landlocked Lady? Easy to see. On the + +eastern side of this plaza, there is a very +beautiful, two story complex, that comparably + +seems ostentatious against the buildings +immediately to the right and left of it which look + +to be in serious disrepair and rather rundown and +colorless. Just bland woods, gray and brown. Here + +you can see the second story above the main archway, +a curved top arch, there is a false bow of a + +ship that is emerging outward. This beautifully +carved mermaid in the front that is clutching the + +piercing front of the ship. There it rests with a +sign dangling from it, saying The Landlocked Lady. + +MARISHA: I totally get the name of the place now. + +SAM: It’s a consistent brand. + +MARISHA: It’s very clever. + +LIAM: In Zadash, it would look like shit, but here +it’s the belle of the ball. + +MATT: Comparably, yes. + +MARISHA: It seems that they don’t have a strong +housing code. They can get away with these more + +unique builds. It’s very fascinating. + +SAM: Sure, it’s really interesting architecture. + +MATT: It’s like Shanghai, China; everything looks +different. + +ASHLY: How far away are the Taskers? Did we just +pass by them? + +MATT: You’re skirting around the outside of the +main Tasker tower. They’re scattered around, and + +as you guys are walking around, you see most of +the people that live in the city are in absolute + +squalor and are here out of necessity, are here +because they came seeking some sort of fortune and + +failed, or they’ve come to indulge in vices that +have slowly crushed them. The other half of the + +populace are usually armored to some extent, +whether it be patchwork hides, chain, leathers. + +Almost everyone here is armed, even on a scale of +poverty there seems to be a general sense of + +needing protection amongst the chaos. Some folks +look like they’re trying not to be seen, many + +parade their thickened arms. You see one female, +privateer looking individual, that comes through + +the streets and spits on somebody who’s huddled by +one of the stumps. Growls at them before + +continuing to walk on. It’s a very unique and +curious motley group of people that call this + +place home. + +ASHLY: If I talk to them will I be heard? + +MATT: If you talk to–? + +SAM: Us. + +ASHLY: If I talk to the crew? + +MATT: No one’s close enough to you, you think, if +you’re quiet enough. + +ASHLY: I point out the Tasker tower behind us and +I say: Those are the Taskers. Those are probably + +the only other people in this shithole that might +be of use. + +SAM: Of use? They’re good guys? + +ASHLY: As much as anyone’s a good guy here. They +try not to get– they try to prevent the innocent + +from getting killed or fucked over. Obviously, +they’re not particularly successful, but they’re + +not under the thumb of any particular group. + +LIAM: Are they altruists though or are they +mercenaries? + +ASHLY: It’s altruistic, strangely. I kind of +forgot about them because we always thought they + +were nerds. But now I’m trying to be a little bit +better. They might be helpful. + +SAM: Do they have a uniform, or how do you know +them? How do you know who they are, how can you + +identify them? + +MATT: What you can tell about the Taskers is they +wear chain shirts with one leather shoulder + +pauldron that is painted blue. I say painted blue +because most of their uniform is whatever they can + +put together to create some sort of consistency. +There is no built uniform. What you’re used to + +seeing with Crownsguard, and any other royal +military where things are built with fine + +craftsmanship, everything here is put together and +slapdash. That one uniform mark is usually the + +chain shirt and the one blue shoulder armor. Some +people paint it completely, some put a line on it + +and leave it there like a, “Fuck you, I’m not +going to finish it.” + +SAM: They’re like Hell’s Angels. + +MATT: Kind of. For the most part, they’re keeping +an eye out in the sense that they don’t want + +complete anarchy. + +ASHLY: They still want money for their services, +but they’re slightly less assholeish than the most. + +MATT: They’re not going to stop someone from +spitting on a peasant, but if all of a sudden a + +giant riot breaks out, they will break it up and +beat everybody up till it stops. + +SAM: Okay. + +MARISHA: It’s kind of cool. + +ASHLY: Closest thing to law that exists here. + +SAM: Okay, thank you. (louder) Thank you, horse, +for riding us this far! + +SUMALEE: I can’t say anything, right, in my horse +form? I can nod. + +LIAM: (horse huffing) + +MATT: You do keep your mental stats in beast form. +I’ve seen it argued back and forth, and I’m pretty + +sure when we had you in your elemental form last +campaign, people were saying that you could still + +technically talk in that form. + +MARISHA: Yeah, but I didn’t talk as animals. I +wasn’t talking. + +MATT: That’s right. You’re unable to actually +speak in the animal form, but you can still communicate. + +MARISHA: As elementals I was like: Run! Jump! Oh +shit! + +SAM: That’s what you are like now. + +(laughter) + +MARISHA: I reverted, that’s all. + +LIAM: Keg, if we find an alleyway to drop you out +of sight of you suddenly appearing, can you walk + +around this town, or is that dangerous? + +ASHLY: In some places it’s dangerous. There’s a +place called The Trench that the Iron Shepherds in + +this area always hang out in. + +SAM: The Trench? + +ASHLY: The Trench. It’s in this area. It’s not a +huge place, right? + +MATT: It’s a fairly decent sized tavern. It’s one +of the more populated areas. + +ASHLY: That’s where they hang out. + +MATT: Every now and then. + +LIAM: How stupid is it for you to walk up on open +road in this place? + +ASHLY: I think it’s probably best for me not to +be. + +SAM: Let’s go in the brothel. We’re here, right? +We can stay here, or we go in here? Do I have to + +fuck somebody in there? + +ASHLY: Why are you worried about this? They would +be worried about having to fuck you, my man. + +SAM: I’m a lady. + +ASHLY: My lady. I call everyone my man. + +SAM: But yes, you’re right. You’re right, that’s a +fair point. + +ASHLY: If any of the Marduns are there, we might +be able to– to be honest guys, there’s not a lot + +of options, but we might be able to get some help +from them. I don’t know for sure. In any case, + +it’s a place to regroup. This brothel is not in +the business of spilling everybody’s secrets out. + +SAM: Let’s go in. + +LIAM: Ja, one second, though. Which way from +here are these Iron Chefs located? + +ASHLY: They’re north of this, yes, Matt? The Sour +Nest is? + +MATT: The Sour Nest is northeast of where you are +in the city. It’s beyond this city, into the + +actual Savalierwood. About maybe two hours’ +travel. + +LIAM: Two hours’ travel? + +SAM: That’s their headquarters, right? + +MATT: Beyond the city. The northern half of the +city is almost entirely within the forest itself. + +LIAM: Okay. In that direction? + +ASHLY: Yeah. + +MARISHA: It’s in the walls of the city, or in city +limits? + +MATT: No, The Sour Nest is beyond the city. It’s +its own little stronghold that exists separate + +from the city itself. + +LIAM: Can you describe to me what it looks like? +Is it noticeable? + +ASHLY: God? What does it look like? + +MATT: It’s noticeable. It’s half a mansion, half a +small stronghold. It has gates around it, heavy + +walls that have spears atop them. + +[wheels rolling] + +MATT: Hey, you’re in a town. + +SAM: Yeah! The caravan just came by. + +MATT: It’s two story, and there’s a subterranean +basement floor to it. They do have hired guard + +that keep watch on it while they’re away, and +occasionally while they’re there. I can eventually + +provide you with a layout, because you would know. +You’ve been there a number of times. + +[clomping] + +SAM: I love it! It’s so good. + +SUMALEE: That’s was me expressing my happiness. + +(laughter) + +ASHLY: It’s up to you. We can go up there now if +you want. + +LIAM: No, I do not want to go up there now. I was +thinking of maybe sending my cat, but that can + +wait. Let’s go into this place. + +MARISHA: Is it safe for me and Keg to hop out +without it looking shifty? + +MATT: There is an alley off to the side that if +you wait for a moment for nobody watching, you + +guys would be able to step out. + +MARISHA: We do that. + +MATT: You have the opportunity to revert, if you +wish. + +SUMALEE: I actually feel safer in my animal form +in this crazy place. + +SAM: You’re going to– (shouting) You’re going to +stay in the alley while we go inside? + +SUMALEE: All right. + +MARISHA: I think horses have regular hearing. + +SAM: Nope. They’re mostly deaf. + +SUMALEE: I will shift back to my regular self. You +make a good point, but this place is not making + +Nila happy. + +ASHLY: I apologize in advance for all the shit +you’re about to see. I open the door. + +MATT: As you guys hitch the horses to one of the +hitching post off to the side, you make your way + +into the brothel. And that’s where we’re going to +take a break. + +SUMALEE: Phew. Nila’s like: Thank god! Let me +regroup! + +MATT: We’re going to take a little break here. +We’ll be back here in a few minutes, guys. The + +giveaway we have today, we have a Bolivian +rosewood Hero Vault, with Celtic knot. It looks + +pretty awesome. It’s magnet-based, and has your +character vault. You can put your minis in it. You + +can put your dice in there. It’s awesome. Go on +and head on over to the Critical Role Twitch chat, + +that’s twitch.tv/criticalrole during the break and +enter the keyword “revenge.” Only enter it once. + +Any more than that and you’re disqualified from +the giveaway. + +SAM: Forever. + +MATT: Forever! No, but we’ll come back from the +break with a winner here for you guys, and we’ll + +see you here in a few minutes. + +[break] + +MATT: Hello everyone, and welcome back! First, we +have our winner for the break. The winner is + +Wundur. W-U-N-D-U-R. Wundur, congratulations. +Chandra will whisper you and get your information + +and get that sent out to you. Well done. Getting +us back in. As you guys step through the archway, + +the double doors opening as Keg pushes and leads +you inside. The first thing that hits you is a + +fresh smell of lavender, a vanilla incense that +strikes your senses, stinging your eyes with its + +potency. On the inside, you can see a handful of +round tables of which two patrons are currently + +eating a meal that has been placed before them. + +ASHLY: I really thought you were going to say +something else. + +SAM: Eating a dead body. + +MATT: Possibly, or a live one. You can see candles +that are placed at the center there, these fine + +silks have been placed. It’s such a stark shift +from the dreary and generally muck-covered + +exterior of this city, to step into what seems +oppressively luxurious. Though the closer you + +look, everything is frayed at the edges. +Everything seems to have been here for a while or + +seems to have been weathered through travel or +use. The immediate shine begins to fade as you + +begin to see how much of this is probably a fair +amount of work to keep the upkeep of the facade of + +luxury. To the left of you, you can see a carved +window-like bar or a desk and there behind it you + +can see a human man, probably in his late 30s. His +hair, very short, and the male pattern baldness is + +just starting to set in. You can see a bit of the +shine of the back of his head begin to poke + +through. He has a very well kept handlebar +mustache that curves out very wide to each side of + +his face, and a pointed Van Dyke matching beard +point that comes to the bottom. He has a vest over + +a light green billowing shirt that has a wide +collar that curves out to the sides. As you enter + +and take in, he immediately glances over to meet +your gaze and goes, “Why hello everyone, glad you + +"could make it. Welcome! Welcome to the Landlocked +Lady. How could I be of service? Oh, you are a big one!” + +SUMALEE: I am. + +MATT: “Wonderful, are you looking for work?” + +ASHLY: No, she’s not. + +MATT: “No worries. Well, you’re here for a reason, +I presume. Do tell me what do you seek? We have + +"rooms for rent, companionship to join as well. +What do you seeking?” + +MARISHA: We’ll need all of that above and a little +bit more. + +SAM: Well, I mean not the companionship. + +MARISHA: I’ve had a hard week + +SAM: Oh! + +MARISHA: What were you saying? + +ASHLY: Champ, right? + +MATT: “Yes? Do I know you?” + +SAM: Champ? + +MARISHA: Champ? His name’s Champ! + +ASHLY: Maybe? His name’s Champ. Told you it was a +shitter! Yeah, you might know me. Hey, are your + +bosses around bosses around by any chance? + +MATT: “My bosses?” + +ASHLY: The people that actually own this place, I +know you like to pretend. + +MATT: “Are you referring to–?” + +ASHLY: The Marduns. + +MATT: “The Marduns are not around here today. +They are at the Estate Sybaritic.” + +ASHLY: What? + +MATT: “It’s their estate, its where they live.” + +MARISHA: Sybaritic? + +LIAM: Sitaritic? + +MATT: Sybaritic. + +ASHLY: Do I know where that is? + +MATT: You’ve passed by it, you’ve never been +there. + +ASHLY: Is it an insight to see if he’s lying? + +MATT: Yes, you may. + +ASHLY: Fuck! Critical one. + +MATT: He’s a shifty motherfucker, and you’re not +entirely certain he’s telling the truth or not, + +but seems honest enough. “Lord Anselm does pass +through on occasion, but he’s not here today. The + +"rest of them I’m sure are busy with their own +business, but if I see any of them, I could ask, + +"see if they’re being summoned by– what is your +name?” + +ASHLY: It’s, um– + +SAM: The Mighty Nein? + +ASHLY: I’m trying to come up with a fake name. + +SAM: Oh. + +ASHLY: Rick. + +MARISHA: Nailed it. + +ASHLY: Rick is my name. + +MATT: Make a deception check. + +(laughter) + +ASHLY: Really? You’re not going to let that slide? +19! + +SUMALEE: Rick it is! + +MATT: Plus? + +ASHLY: 19, yeah. + +MATT: “Rick? Very well. I’ll make a note. If this +is pressing business, you are more than welcome to + +"attempt to summon them at the estate, as I know +not how often they pass through, but in the + +"meantime, you said you wished rooms and company?” + +SAM: Yes, we’ll need rooms for sure. + +MATT: “How many?” + +ASHLY: Give us a second there, Champ. I don’t +really feel like I want to stay around this guy + +that much longer. Do you guys want to go to this +estate, or do you want to stay here? + +SAM: The estate? What would we do there? + +SUMALEE: I do not like this man. + +ASHLY: Yeah, that makes two of us, Nila. I don’t +know; that’s where the Marduns are. You were + +looking for them anyway, right? + +SAM: We’re looking for one of their family, but we +don’t know enough to march up there and say, “Hey, + +"we’re looking for your daughter.” We don’t even +know if it’s a daughter, or a niece or something. + +I don’t know. + +MATT: All the information that you have from The +Gentleman is that an individual named Ophelia + +Mardun, who is a friend of his, he sent you up to +give her aid with a problem that she’s having. + +SAM: We don’t know if she’s on the outs with her +family, if they’re the ones who had her killed or + +kidnapped. We don’t know anything. We’d be +marching into a big question mark. + +MARISHA: Maybe we’ll get lucky, and the problem +she wants help with is the Iron Shepherds. Two + +birds with one stone, we win. Still going along +with that plan. + +ASHLY: (laughs) The plan has not changed. + +MARISHA: Has not changed. + +ASHLY: It’s the same plan. + +MARISHA: The Molly problem was a hiccup. Seems +kind of cold. Anyway. + +ASHLY: You’re working on it. + +SUMALEE: I have something I’d like to do now. In +these moments, I have a little bag of treasures + +that I smell. They’re little treasures that I +collect along the way of things that are + +significant and meaningful to me. If I smell it, +it tells me what the experience will be like. If + +we leave this man and go to this Ophelia Mardun, +let me see what my smell check does. Okay? + +SAM: It’s like telling a fortune, but with +smelling things. All right. + +MARISHA: That’s pretty crazy. + +ASHLY: Is she just getting high? + +MARISHA: She might be. + +MATT: Nila pulls up this small pouch with a +leather flap on the front, and pulling it open + +there is, within a moment, a pungent smell that is +a mixture of earthy, almost mossy scents, mixed + +with spice, mixed with rotted vegetation, mixed +with a bad cheese. It’s a plethora of smells, and + +they come in waves. She buries her nose into this +for a second and takes a huge (sniffing). + +SUMALEE: Do I know what I sense, or will you tell +me what I sense? + +MATT: Make a wisdom check. + +LIAM: This is what she does in brothels? + +SAM: I don’t know if she knows what a brothel is. + +MATT: Add your wisdom modifier. + +SUMALEE: 17. Oh no, wait. 14. + +MATT: The smell comes into you, and amongst the +barrage of various smells, you catch a rosy, sweet + +smell that cuts through the rest. + +SUMALEE: Yes. We should go to see this Ophelia. It +will be a good outcome. + +LIAM: You have had a lot of luck predicting things +with this stink pouch? + +SUMALEE: Oh, yes. It is not stinky, though. You +may smell it, if you wish. + +LIAM: What do I smell? + +MATT: Make a wisdom check. + +LIAM: Oh, that’s pretty good. 19. + +MATT: You get a faint whiff of sawdust that +quickly shifts into a very old, molded, after a + +rain leather. + +LIAM: Oh, well, yes, I’m convinced. We should +definitely just march up to the estate. + +ASHLY: Wait, I want a hit! It’s not going to go +well. + +SUMALEE: I did not know that this works for +others. + +ASHLY: Oh yeah, it’s a nine. + +MATT: As you get close– + +SAM: (fart noise) + +MATT: You don’t even get that close to it. You +have a fairly strong sense of smell, and while + +some smells in your experiences of the world have +put you aback, you can’t even describe this + +odorous musk that hits your nostrils, causing your +entire face to wrinkle and recoil. + +ASHLY: Never mind, I was wrong! We shouldn’t go! + +MATT: At this point, Champ, who has leaned +forward, watching this, goes, “Out of my + +"curiosity, I’m now invested. Might I have a sniff +as well?” + +(laughter) + +SAM: Everyone’s sniffing your bag! + +SUMALEE: It is filled with so many wonderful +things. I promise you. Wait a minute. I do not + +want him to smell this. + +SAM: She doesn’t want you to smell her bag. + +MATT: “I didn’t want a piece of the stink pouch +anyway.” + +SUMALEE: I’m sorry. + +SAM: It’s something you have to earn. Maybe +tomorrow. + +SUMALEE: Wait, let me smell. Oh, all right. Here. + +MATT: (sniffs) “No, no. Lesson learned.” His eyes +start watering. “Would you like a room for the + +"night? What are your preferences?” + +SAM: Maybe we should get a room or two. That way, +if everything goes wrong, if we’re indeed going to + +go to this estate, then we could at least have +somewhere to crash. + +MATT: “I must warn you, if it’s more to a room and +you require a companion, the group rates are a bit + +"more expensive.” + +ASHLY: He means slumber parties. If we all want to +have a nice rest together, just sleeping, it’s + +more money. + +SUMALEE: We have that in my clan, too. We all set +up a huge nest of leaves and sleep together. + +MATT: “Are you sure you’re not looking for work?” + +SUMALEE: No. + +MARISHA: Maybe we shouldn’t stay here. What time +of day is it? + +MATT: At this point, it’s almost dusk. You guys +have traveled the better part of your second day + +to even get here. + +LIAM: Well, perhaps we don’t want to show up on +these people’s doorstep as the sun is going down. + +Why don’t we spend a night here? You were looking +for some companionship. You can work on that. + +SAM: We can ask around. Maybe the clientele might +know some things about the Sheps. + +ASHLY: That’s not a bad idea. + +LIAM: Sure, we can talk to the clientele. Maybe +you should hang back. + +SAM: I think I fit in in this town, but they might +recognize me. + +LIAM: How do you mean? + +SAM: No, I mean, the Iron Shepherds know my face, +but it seems like there’s so many weirdos in this + +town that, I don’t know. No one seemed to be +looking at me funny when we walked in. Oh, wait, I + +was dressed as a gnome, that’s why. Never mind. + +(laughter) + +MARISHA: To be fair, this isn’t The Iron +Shepherds’ hideout, we said, right? + +LIAM: Yeah, that’s outside of the city, into the +woods. + +MARISHA: Seems like they wouldn’t come here. Rival +family. + +ASHLY: Is it safe to say that they keep to +themselves? + +MATT: For the most part, yeah. They only come into +town to occasionally drink and essentially parade + +dominance. Every now and then checking in to +assert their reputation, and if they have to do + +other bits of dirty work. They are slavers by +normal trade, but they do other things for the + +Jagentoths, if need be. + +ASHLY: They wouldn’t feel it necessary to tell +anyone else about us? + +MATT: You’re not entirely certain. It depends on +if they assume they’re being chased, or they feel + +like the demonstration was enough, but you don’t +know. + +ASHLY: All right. + +SAM: Spend the night here, then? + +LIAM: Yeah, I think so. We’ve been traveling all +day. We stay here, we get up. We don’t know + +anything about where the Shepherds– We know +nothing about their stronghold, just what you’re + +able to tell us, but that doesn’t tell us how many +people are there now, what we are going to be up + +against. We talk to the Marduns tomorrow, figure +out the next step from there. + +MARISHA: Yeah, let’s formulate a plan in the +morning. I can’t think right now. I’m a little out + +of it. + +ASHLY: All right. Champ, she sleeps alone. No +funny business, all right? + +MATT: “Of course not. I have a business to run.” + +SUMALEE: Thank you. + +MARISHA: I’ll take a room for myself, please. + +MATT: “All right. For a singular room rate for the +night, that will be one gold, five silver.” + +MARISHA: I arrange for companionship and drinks. + +MATT: “Any preference of companion? We have a +spectrum to choose from.” + +MARISHA: It feels weird going and picking someone +out. That feels dirty. + +MATT: “Would you prefer it a surprise?” + +MARISHA: Yeah. Just make her hot, please. + +MATT: “Her. That is a preference. Very well.” Goes +and writes something down. “Can be done. For a + +"night’s companionship, do you wish just for an +evening’s stay, or for the night over?” + +MARISHA: No, just an hour, and then I want to be +alone, please. + +MATT: That will be an additional five gold +pieces. + +MARISHA: All right. Then I get really drunk, and I +go to my room for the night. Send up booze. + +MATT: “An additional five silver. Just racking up +the tab, then.” The rest of you? + +SAM: We’ll have a room by ourselves. + +MATT: “The four of you?” + +SAM: Oh, no, I mean– + +SUMALEE: I don’t mind staying with you. + +ASHLY: No, we’re fine, just sleeping. + +MATT: “Very well, suit yourself, but I’ll be here +for most of the night, if you change your mind.” + +ASHLY: Unless– No judgment if you want to– + +LIAM: No, we have been together a long time, so +we’re used to– + +ASHLY: Oh, you’re together. + +LIAM: Sure. + +SAM: Not like that. + +ASHLY: Oh. Okay. I was going to say I think you +could do better, but anyway. + +LIAM: I don’t know if that was called for at all. + +ASHLY: Sorry. + +SAM: No, you’re absolutely right. He is handsome, +and he could do much better than a little + +freakshow like me. He could meet any girl in town +and sweep her off her feet. + +LIAM: Shush. This one and myself will take one +room. + +ASHLY: I’ll go with Nila, then. + +MATT: “All right. Two per room, that’s two gold +for the group rate, so four gold for the two + +"additional rooms, please.” + +LIAM: I will handle the two gold for Nott and +myself. + +ASHLY: I’ll do the two gold for us. + +MATT: “All right.” He gives a key to each of you +for each room. + +SUMALEE: Thank you. I was going to give it for us, +but next time. + +ASHLY: No problem. + +LIAM: Oh, boy. + +SAM: What? Do you have any gold left? + +LIAM: Sure, I’m good. + +ASHLY: Sorry, Nott. You’re a great gal. It’s the +occasional tongue-eating, is mostly what I was + +referring to. + +LIAM: You know, maybe quit while you’re ahead. +Nott, come on, let’s go upstairs. + +MATT: You guys all scatter to your separate +chambers and find yourselves a, as restful as it + +can be given the events recently, night’s sleep. +Beau, drunkenly, you have enough consciousness to + +recall eventually a knock at your door. + +MARISHA: Oh. Right. I open the door. + +MATT: Standing there, you see an amber-skinned +elven woman, a little older than you, with very + +bright, almost platinum hair that is pulled up +into a high ponytail that drifts past the + +shoulders, seeming a very sheer negligee. + +MARISHA: Uhh… Hi. + +SAM: Looking up the spell? + +LIAM: No, something else. You’re good. Go on, get +it on. + +MARISHA: What’s your name? + +MATT: “Vorsah.” She pushes you in the room and +closes the door. + +MARISHA: Okay! + +MATT: Cut to black. + +SUMALEE: Nila was going to cover her ears. + +LIAM: You’re probably nailing a 250-year-old! + +MARISHA: Hot! + +SAM: Oh, elven aging! Cougar! + +MARISHA: Yeah, exactly! + +MATT: (singing) Here’s to you, Mrs. Robinson. The +morning eventually comes, some of you more + +hungover than others, but as you come to and +gather yourselves and wash for the coming day, you + +hear the sounds of almost broken roosters outside. +They call: this horrible, terrible– It’s a harsh + +north this side of Wildemount for these poor +birds. + +LIAM: Welcome to Deadwood! + +MATT: This is very much the Deadwood of the +continent. You can already hear the town coming + +alive outside; the occasional shouts– you’re +unable to make out the words, but the morning has + +definitely kicked in. You gather your things and +make your way down to the bottom floor where Champ + +is not currently there. There’s somebody else– +looks to be a younger man, probably in his late + +teens, early 20s. He appears to be half-elven, +with this curly mop of bright-red hair on the top + +and a smile, and he’s currently going through a +ledger of some kind. + +ASHLY: Do I recognize him? + +MATT: You do not. + +SAM: His name is Rex. + +SUMALEE: Rick and Rex. + +LIAM: Before going down with Nott and Caleb, I +would say when we get up: We need to talk for a + +minute, okay? + +SAM: Listen, you should just forgive Keg, she +doesn’t know that she was being insulting. She’s + +rough around the edges– and she’s right, you +could do better than me. Look at this. This is a + +mess. I mean, the teeth. + +LIAM: I don’t care about Keg or any of that. I +want to talk about what you and I are doing. + +SAM: All right. + +LIAM: I was this close to running off from that +road when things turned on us. You and I, we are + +going to survive together. That is the main +thing. + +SAM: Why didn’t you run? + +LIAM: The dwarf stepped up. (snaps) Changed my +mind like that. + +SAM: Changed your mind because we had extra help, +or– + +LIAM: Whatever she said to him, he left. + +SAM: Oh, the danger was passed. + +LIAM: Yeah. + +SAM: Mm-hmm. + +LIAM: But we have done a lot and you know what I +am about. + +SAM: Of course I do, yes. + +LIAM: So I just want you and I, you and me +especially, to be on the same page because we have + +been for months now, ja? You are my friend, I +want you to be with me, and I want us to live. We + +have done a lot with these people, and if we can +finesse this and do it in a way that does not + +throw our lives in the fire, there is more to be +achieved. We will help you get to where you want + +to get, and myself, together. We will work +together with these people. + +SAM: I know that you want revenge for what that +man did to you, and there’s things I want too, + +but… Mollymauk was amazing. Showed me something. +He had this spirit of life that was pretty + +outstanding. You know, he was the moment that we +all traveled together. He came up, and we were all + +talking, and all cagey, and all iffy with each +other when we met all these folks but he said, + +“Hey, want to come see a circus show?” and that +lit the spark, right? + +LIAM: Yes. + +SAM: But before that, it was– All I’m saying is, +he was a rainbow man who represented life at its + +fullest, and that’s what I want. Even more than +what we were going for before. Together, we’re + +sort of living life now, aren’t we? Before, we +were in the darkness. So I know we have things to + +do, and I want to do them. But the reason I want +to find these people and rescue them is not to use + +them, and it’s not because we’ve invested time in +them, but it’s because I love them. We need to + +find them and rescue them because we’re a team +now. So if you’re just using them or whatever, + +that’s fine and I’ll support you; but I want to +find them so that we don’t go back to the way it + +was, when we were hiding in the shadows and +ducking into alleys to get away from people. We + +were safe, but we weren’t really alive, right? +With these people, we’re having fun and winning + +contests and killing bad guys and rescuing +children, and it’s amazing. I hope you’re with me + +on that, and I hope we are on the same page. + +LIAM: I like them. + +SAM: That’s a good start. I think they like you. + +LIAM: We are not hiding anymore. Well, not like we +used to. There is a certain amount of risk to what + +we are doing. And what I want is good, for more +people than just me. + +SAM: I know it is, and I want it for you. We’ve +used a lot of people in the past and I just want + +to make sure we’re not using these folks. Are we? + +LIAM: Well, we are about to risk our lives to pull +three people we met four or five weeks ago out of + +the hands of a lot of dangerous people. Seems like +a pretty good offer for them. + +SAM: Okay. + +LIAM: I don’t have any family; you’re the closest +thing that I have. I have come to rely on you and + +I am grateful for your company. + +SAM: I couldn’t do this without you. + +LIAM: Well, let’s screw our courage to the +sticking place and get them out of there. + +SAM: Yes. Let’s get them home, and let’s kill +Lorenzo. I have an idea. I know my last one didn’t + +go so well, but listen: we can’t fight these +people. I’ve said it before and I’ll say it again, + +but what we can do is exactly what they do. They +go out and pick off people one at a time. Why + +don’t we start doing that to them? Follow them, +track them, see where they go home at night, and + +just pick them off one at a time. The weaker ones +first, and by the time Lorenzo knows what’s + +happening, he’ll be scared out of his mind. + +LIAM: He would get more defensive with time. I +don’t know. We don’t know enough. I would like to + +find out where he sleeps. + +SAM: Okay. + +LIAM: Head-on, I agree, not a good idea. We will +take a roundabout way. Let’s figure out what we’re + +talking about first. + +SAM: All right. To breakfast. + +LIAM: I invite her in. + +SAM: I’ll nestle in. + +LIAM: I don’t even say anything, just a firm hug. +Let’s go down. + +MATT: As both Nila and Keg have enjoyed a decent +meal, not as much as you’d expect for the money + +that was paid included for the evening’s stay, but +a meal nevertheless. + +MARISHA: Hotel prices. What? + +LIAM: Sex bacon. + +(laughter) + +MATT: Eventually Caleb and Nott make their way +down to join you. + +ASHLY: When Keg sees Nott, she pulls out a piece +of paper and some broken spectacles and says, Nott? + +SAM: What’s this? What are you doing? + +ASHLY: I’m sorry I said that you were not good +enough for– + +SAM: Why are you wearing those things? + +ASHLY: I’m trying to apol– just give me a second! +I’m sorry I said you were not good enough for Caleb– + +SAM: Did someone tell you to do this? + +ASHLY: You’re very nice– I’m trying to be nice, +just give– this is as painful for me as it is for + +you, just give me five seconds! + +SAM: Sure, sure. + +ASHLY: I’m sorry I was mean. + +SAM: Can we get some hash browns or something? + +ASHLY: You may be kind of weird, but you’re also +nice. + +SAM: I don’t think there was a verb in that +sentence. + +ASHLY: I am sorry, and when you aren’t eating +tongue, you’re sort of cute. Love, Keg. + +SAM: Okay, so, a few things. + +ASHLY: Do you have notes? + +SAM: I mean, you don’t need to sign it if you’re +saying. + +ASHLY: I don’t know, I was writing it! I didn’t +know if I was going to say it to you or give it to + +you, so I panicked and I– I’m sorry. + +MARISHA: Beau comes down the stairs, hearing the +end of it, and just goes (applause) + +ASHLY: Thanks, Beau. + +MARISHA: I could learn a few things from you. That +was a good apology. Damn good. + +SAM: Apology accepted. Don’t worry about it, I +have a thick skin about this stuff, and I know I + +haven’t put my best foot forward with you. We got +off on a wrong foot. To a brighter tomorrow! + +ASHLY: That was much more eloquent than mine was. + +SAM: I just made that up, I didn’t even have to +write it down. + +ASHLY: You didn’t even have to write it down?! + +SAM: No. + +ASHLY: Fuck, I’m so bad at this. And then she +shoves bacon in her mouth. + +MATT: All right, so what’s your plan? + +LIAM: (long sigh) We are going to go and meet +the Marduns. + +SAM: Okay. + +LIAM: We are going to ask for Ophelia Mardun. + +MARISHA: I have a feeling maybe her business has +something to do with the Iron Shepherds as well. + +LIAM: Maybe. + +ASHLY: We can hope. + +MARISHA: Do you know anything about any of the +families here? + +SUMALEE: I do not. Nila would like to gather these +goodberries and, on the way out, give one to each + +of those horrible sounding roosters. + +(laughter) + +MATT: Perfect. + +SUMALEE: They need help. + +MATT: As Nila’s out there healing the roosters and +you’re leaving, the young, curly red-haired + +half-elven proprietor at the front leans forward +and says, “I’m sorry, I don’t mean to intrude, but + +"whatever it is you’re after, good luck and I hope +you’re on the right track.” + +ASHLY: Who the hell are you? + +SAM: That’s super weird. He seems like a nice, +normal person here. + +MARISHA: Is it a female? + +MATT: “Sorry, I’m Keelyn. I take the early shift +here–” It’s a man. Vibrant green eyes. “But I’ve + +"overheard you’re going to see the Marduns. Just +listen carefully.” + +SAM: Listen carefully? + +MATT: Listen carefully. + +SAM: Like while we walk there, we should listen? + +MATT: As you listen and talk with them. + +SAM: Oh. + +LIAM: Oh. Not right now, but when we are– ja. + +MARISHA: Well, I imagine we should also be +listening carefully right now, as well as then. + +MATT: “That works as well, but–” + +SAM: What’s wrong with them? What should we know? + +MATT: “Nothing. They’re gracious employers, I enjoy +my time here, but just listen carefully. I’m + +"trying to help, that’s all. Good day! Be off, be +off!” + +SAM: No, I know, but why? We haven’t paid you– +okay. + +LIAM: It’s very enigmatic, but we will– okay. + +MATT: “Good luck.” Takes a little glass of tea and +sips it. + +ASHLY: Can I do an insight check on him to see if +he’s sketchy? + +MATT: Yeah, go for it. He’s pretty sketchy. + +ASHLY: I mean, yeah, but sketchy in the– well, +eight. Like is he trying to fuck with us. + +LIAM: Where are your 20s, Ashly, where are your +20s? + +ASHLY: I know, I wasted them all! + +MATT: It’s hard to read. He seems forthright +enough, but also guarded. It’s hard to tell. + +ASHLY: Okay. + +SAM: How long have you been working for the +Marduns? + +MATT: “Me? About six, seven months.” + +SAM: Do you like the work? + +MATT: “I mean, it has its benefits.” + +SAM: You mean, like– + +ASHLY: Nott! + +MATT: “Be on your way and good luck.” Sips the tea +again. + +MARISHA: That’s totally what he means. + +SAM: What are those marks all over your neck? + +MARISHA: Badge of honor. + +SAM: Did you get in a fight last night? + +ASHLY: Nott, for real, man. Context clues. + +MARISHA: I mean, you could say it was a nice +little tussle. It was a nice little square off. + +SAM: Who won? + +MARISHA: I’d say we both won. + +SAM: Simultaneously? + +MARISHA: I definitely won. I won a few times. + +(laughter) + +SAM: Cool, cool, cool. + +(laughter) + +SUMALEE: Nila will offer you another goodberry, +too. + +MARISHA: Ooh! Do they make my hickies go away? + +MATT: They definitely seem to recede a bit. + +MARISHA: Holy shit. This is miracle cream, Nila! +Oh my god! + +MATT: A use for goodberries I’ve not yet seen in +my years playing D&D! + +MARISHA: You could make a cosmetic line! + +MATT: All right. As you make your way back into +the streets of the city, you begin to make your way + +back into the Clover Plaza. Now, do you know where +you’re going? + +ASHLY: Do I know a lot? + +MATT: You’ve not been to these estates, +specifically because your employers are + +diametrically opposed to the Marduns, but you know +the vague idea of where it is. But you’ve never + +traveled there. You could probably ask around, if +you’d like. If you were to search for somebody who + +would hopefully be of help. + +ASHLY: Could we have asked that guy? + +MATT: You can go back and ask. + +ASHLY: Should we go back and ask the creepy guy? + +SAM: I mean, he seems to know them. I guess so. + +ASHLY: One more thing! + +SAM: We’re going to go back and ask the creepy guy +how to get to the Marduns’. + +ASHLY: Keelyn. + +MATT: “Hi again!” + +ASHLY: Hi. We should have asked this before we +left the first time. Do you know where their + +estate is? + +MATT: “You’re looking for them and you don’t know +where they are?” + +ASHLY: Yeah, man. + +MATT: “Northwest outskirts of the town limits, +within the forest. Look for the dark red wood exterior.” + +ASHLY: Okay. + +MATT: “You’ll find it, I trust.” + +ASHLY: Why are you helping us? + +MATT: “Because this place is a shithole and decent +people are hard to find.” + +LIAM: We’ll let you know if we find them. Come +on. + +MATT: All right. You guys head out into the +streets, and now, it’s interesting. As you head + +out into the plaza, it’s much busier than it was +towards the evening you were here before. You see + +a small regiment of people. Armored, geared up. +Weapons– + +[crowd sound effects] + +MARISHA: How does he do that? + +ASHLY: The timing! + +LIAM: Where does he get such wonderful toys? + +MATT: BattleBards! And Syrinscape! You glance and +see 20 or so of these figures, all in various + +types of armor and weapons. They’re in lines, +ramshackle. It resembles something military, but + +by people who aren’t trained by military or at +least have any interest in that type of regimented + +standing. You see, at glance, a few Empire +soldiers, three in full armor. Not crownsguard, + +but from the actual military, that are inspecting +up and down the line. + +MARISHA: Is it like a militia that they’re +forming? + +MATT: It looks to be. You recognize most of the +folks here to be Grudge Gang. + +ASHLY: Okay. + +MATT: You have a question? + +LIAM: There is a difference between Crownsguard +and Empire soldiers? Is one higher than the other? + +MATT: Well there’s the military. The Crownsguard +are essentially the general guardians of every + +township and they do day to day law enforcement. + +MARISHA and SAM: Cops. + +MATT: The actual military soldiers, you saw +gathering on the outskirts of Zadash when the war + +first kicked in, and passed one of the large +armies traveling eastward from up by the western + +side of the Silberquel Ridge. + +LIAM: Yeah, I don’t think we’ve ever discussed +this, but is Caleb’s father Crownsguard, or Empire? + +MATT: No. Your father would have been low-level +military. + +LIAM: Which is below both of those? + +MATT: No. It’s slightly above Crownsguard. + +LIAM: Okay. + +ASHLY: They’re the Grudge Gang that we see? + +MATT: Yes, and watching as you pass by. You get +the sense that it looks like the Empire is hiring + +mercenaries for the war. + +ASHLY: Okay. + +MATT: Coasting around the north side. You tell the +group to make a wide berth outside of the trench. + +Which is on the northern end of the plaza. +Following the directive of Keelyn you start + +weaving toward what’s called North Clover. Clover +Street, you’ve now begun to note is the large + +central street that is the one throughline of the +entire city. It runs all around the treeline of + +the Savalierwood. It’s strange and not straight in +places, and it was designed to follow the southern + +border of this forest. The northern side of it, +North Clover is built directly into this forest. + +You know– Make a history check, actually. Caleb, +you can make a history check too. + +ASHLY: 17. + +MATT: Not bad. That works. You’ve been at this for +a while. The Savalierwood has been cursed for many + +centuries. The once-green forest now stands a +greyish purple ashen color that it now holds and + +the superstition and mythology around it has +allowed the city of Shadycreek Run to prevent + +Empire encroachment. They built the city into the +space, and every time the Empire has attempted to + +move forward they’ve pulled back and used it as a +defensive position. Essentially, over a number of + +conflicts, the Empire just gave up, and let the +region exist on its own. It is dangerous, the + +wood. The deeper in, the more dangerous it gets. + +ASHLY: And The Sour Nest is nestled into it. + +MATT: It’s nestled into the forest even further +north of where the city stops in the forest. + +Continuing on you begin to enter the canopy of the +south Savalierwood. The shade completely consumes + +the city at this point, even though it’s +mid-morning and the clouds are broken up so that + +occasional bits of warmth and sunlight would +occasionally pass through the city, now it seems + +like it’s almost dusk immediately. Occasionally +you see a leaf tumble past, and then another. It’s + +almost beautiful, the color, but it does have +almost a decaying sense to its meeting between + +grey and purple. It’s beautiful in light, and then +when it hits the ground it almost looks like it’s + +bereft of life. You don’t understand the nature of +this enchantment, whatever this curse may be that + +you’ve heard of. + +MARISHA: Nila. Is there something wrong with the +soil here or something? Do you know anything about this? + +SUMALEE: I don’t like the look of it. Feels bad. +Do I have something that can tell? Do you know? + +(laughter) + +LIAM: Well, you’re not familiar with this where +you are from? + +SUMALEE: No, no. + +MARISHA: You could do a general nature check. + +MATT: You could do a nature check if you wanted to +try– + +SUMALEE: I wanted to use Druidcraft, but I don’t +know. + +LIAM: Roll one of your buddies. + +SUMALEE: Plus eight. + +LIAM: 14. + +MARISHA: No, no. Eight total. + +SUMALEE: It’s right? This roll plus two. + +MATT: Correct, yeah. This is beyond you. In all of +your experience– and you’re very connected with + +the land of the valley– this far north you’ve not +encountered something like this. The forest– the + +best you can tell, the forest still lives. The +nature of where it draws its life and this color + +is very unnatural and it spooks you. + +SUMALEE: Is it like a half-dead forest? Like a– + +MATT: It feels alive and you pick up the leaf that +you saw tumbled before you and you feel it and it + +still brims with health. It also off-puts you. You +get chills and you don’t know why. + +SUMALEE: I don’t need to check my smell bag for +this. + +MARISHA: All right. + +MATT: I think stink pouch is still my favorite +phrase. + +SUMALEE: Stink pouch, fine. + +MATT: No, smell bag is great. + +SAM: Odor sack? + +ASHLY: It’s somehow worse than stink pouch as far +as what it evokes. + +LIAM: Sniff nuts. + +SUMALEE: Are there any animals? + +MATT: Make a perception check. + +MARISHA: What was the name of the forest? + +SUMALEE: Ooh, it hit that, does that count? Can I +roll again? + +MATT: It still counts, yeah, unfortunately. + +SUMALEE: Eight. + +MATT: You don’t see anything specifically. You do +hear birds, so it isn’t bereft of wildlife. At + +least you get the sense that there is at least a +symbiotic relationship with some wildlife in the + +bit of the forest you’ve been in. + +SUMALEE: I’d love to take one of my goodberries to +draw one of the birds and see if I might talk with + +it and see if it could tell us anything about +before. + +MATT: Make an animal handling check. + +SAM: Ooh, what is this? Druid stuff. + +SUMALEE: 12 plus seven. 19. + +MATT: As you hold the goodberry out, which, with +your arm length, is a good nine, nine and a half + +feet up towards the lower hanging branches, and +you (bird song) give a little counterwhistle to + +the sound of one of the birds you hear. You hear a +retort (bird whistle) and you return it (bird + +whistle), and then it returns (bird whistle, +flutter), and then down onto the edge of your hand + +you see this tiny little blackbird with a white +stripe that goes down the edge of each wing. It– + +(chirping)– and starts eating the goodberry, +messing the edge of its beak. + +LIAM: – giant shitty rooster. + +ASHLY: (squawk) + +MATT: It’s eating the goodberry. What would you +like to do? + +SUMALEE: What would we like to ask it? + +SAM: First thing that pops into my mind is do you +know Kiri, but I don’t think that’s relevant. + +MARISHA: You have to stop thinking that all people +who look like each other know everybody. + +SAM: Don’t they though? + +MARISHA: No! + +SAM: All right. Maybe, “How long has this curse +been here? How long has the forest been + +"spooky-ooky?” + +MARISHA: Do they know how much further the +Marduns’ keep is? + +SAM: Are there any monsters out there? + +SUMALEE: That’s too much, one at a time! How long +has the forest been like this? + +MATT: Are you using a spell or are you using your +firbolg ability? + +SUMALEE: Oh, I’m using my firbolg ability. + +MATT: That allows you to speak to animals. + +SUMALEE: Oh yes, I have to use a spell. Sorry. +Wait, which one is it? + +LIAM and SAM: Wait. + +SUMALEE: Do you know which one it is? + +MARISHA and LIAM: Speak with Animals. + +SUMALEE: Speech of the woods! + +ASHLY: Nila’s just staring at this bird. + +MATT: Speech of the woods is your firbolg +ability. + +SUMALEE: Oh. I know I have it. + +MATT: If you look on your spell list, the cards +you have prepared, do you have Speak with Animals prepared? + +SUMALEE: I know I have it. Oh, it’s because I +chose my Spirit Totem. + +MATT: Oh right. Because you’re Shepherd. + +SUMALEE: Yes. I have– + +MATT: Yes you do, because you’re Circle of the +Shepherd. + +SUMALEE: Whew! + +MARISHA: You got this! + +SUMALEE: I was like, “I set this all up and then +I’m not going to be able to talk to the bird!” + +LIAM: She’s an Iron Shepherd, kill her! + +MATT: You get to mark off one of your 1st-level +spells. As you ask the bird, the bird returns– + +and you guys hear her whistle to the bird, and the +bird whistles back quite a bit, this beautiful + +song that plays. The bird conveys to you, “Far, +far before my time.” + +SUMALEE: It says it’s been this way a long time. + +MARISHA: Wow. I mean, how long is long for a bird +though? + +SAM: They only live for three weeks, right? That’s +probably a bad question. + +SUMALEE: This bird lives a long time, I can tell +you. This type of bird is not a short-lived bird. + +MARISHA: Dagon can live to be 30. She’s going to +outlive us all. + +LIAM: Would you like to ask it what is dangerous +in the wood? + +SUMALEE: Yes. What is most dangerous here? + +MATT: “Be wary of spirits.” + +MARISHA: Ooh, spirits. + +MATT: “Be wary of bone-spurred beasts.” + +MARISHA: Bone-spurred beasts. Okay. + +ASHLY: Doesn’t sound great. + +SUMALEE: What other questions? Are you still +willing to answer some more? + +MATT: How long does the spell last? + +LIAM: Three days. + +ASHLY: The bird’s a party member now. + +MATT: It lasts for ten minutes. + +MARISHA: Ooh, yeah. + +SAM: How far are we from the Mardun house? I don’t +know if the bird is going to know– + +SUMALEE: I don’t think the the bird would know the +Mardun house. + +SAM: Well, we can describe it: red wood house. + +MARISHA: Mansion! + +SAM: Red wood mansion. + +SUMALEE: Oh, all right. + +MARISHA: Northwestish. + +SUMALEE: I’d like to send the bird, mentally, the +picture of what that bird’s eye view would be and + +to see if the bird has seen that. + +MATT: Okay, you focus and express mentally and +through small verbal gestures towards it the idea + +of this color and this shape. Immediately the bird +(flapping) takes off. + +MARISHA and SAM: (gasp) Follow the bird. + +MATT: You guys all start keeping up and jogging +behind it. You watch as it goes (flapping) and it + +lands on a post, lands on a little roof, looks +back at you, (whistling) (flapping) and it’s + +waiting and showing you a path through these +streets. In doing so, you’re dodging past– + +originally when you walked in there were broken +down tent cities and hovels and not a good space. + +Here the road and alleys break down. It’s more +sparse. The buildings are further apart. It’s less + +of like a gridded city and more of a cluster of +buildings that are generally more well made, and + +you get the sense that this is the wealthier area. +You in your experience know that the North Clover + +is where most of the tribes, the different ruling +families, exist and claim their territory. You + +move past a couple of buildings, eventually the +bird bringing you to a beautiful, two-story estate + +that’s in the beginning stages of showing +disrepair. The dark-red wood appears imported, and + +the tall stone fence that encircles the building +is topped with six-inch spear tips. A few that + +look bent and off kilter, but still dangerous +enough for somebody who wished to try and leap the + +six, seven-foot fence. The courtyard houses a once +beautiful garden that now turns grey with the + +winter. You can see rose bushes that have since +browned and withered but the roses still slowly + +left there to dry and lose color. You can see in +the center of this courtyard a small fountain of + +some kind, but now it’s filled with slushed snow, +and here the bits of the snow that have been + +pushed off the streets, give way to this estate +that’s glaring now at the outskirts of the forest. + +You can see beyond it, it’s just wood. This +definitely marks, at least at this part of + +Shadycreek Run, the end of the city, before you +begin to crest into the Savalierwood itself. There + +are three individuals that are wearing simple +chain mail, that are walking inside the courtyard. + +One has a crossbow at their side, the other has a +shortbow across their shoulder. One is sitting, + +looking out. The other looks like they’re eating +some sort of dried meat from a pouch, and they + +glance over and watch as you approach and keep an +eye. + +MARISHA: Do they look like Taskers? Do they have +the same armor? + +MATT: They’re not Taskers, no. + +MARISHA: Okay. + +SAM: They’re probably just guarding the place. + +MARISHA: Hired hands. + +SAM: Does someone want to go talk to them? + +LIAM: Ja. That is not a problem. Hello. + +MATT: The one that’s sitting, stands up and puts +his crossbow like– ready, not pointing it at you, but– + +LIAM: Ja. We are good here. + +MATT: “What is your intent here?” + +LIAM: We have been traveling a great distance. We +are here to speak, if you don’t mind, we have a + +message for Ophelia Mardun. It can only be heard +by her. We have been charged with this message and + +no funny business. I hope that we could impart our +message and be done. + +MATT: “I can take your message and pass it on!” + +LIAM: Would you tell her that a very refined +gentleman from the south would like to pass his + +regards to her. + +MATT: Make a persuasion check. + +LIAM: Ja. (groans) + +SAM: (southern accent) A southern gentleman. + +LIAM: Not very good at all. + +SAM and ASHLY: (groan) + +MATT: He goes, “And there’s five of you?” + +LIAM: It is a long way. + +MARISHA: And an important message. + +LIAM: Yeah. Only a fool travels alone. + +MATT: “I’ll pass on the message! You’ll be +summoned if necessary, but (clicks tongue)” Gives + +a motion over to the other guard who’s finished +eating, who’s also pulled the shortbow off the + +shoulder and has knocked an arrow into it. Gives a +whistle and the doors to the estate open, and you + +watch as three more guards emerge with crossbows, +and one with a heavy crossbow at the ready. They + +all keep them at the ready, very close eye. One of +them begins to patrol the outside of the building. + +You get the sense immediately that there’s a +general anxiety and tension at this space when + +strangers approach. They’re being very careful. + +MARISHA: Can I look around, do I see anybody who’s +hidden, watching from windows up above, anything + +that looks like we’re being watched? + +MATT: Make a perception check. + +MARISHA: Not by guards, necessarily. 21. + +MATT: You glance up, and on the second floor there +is two sets of double windows. They’re paned, one + +of them looks to be partially opened, and you can +see on the inside there are curtains. One, the + +curtains are closed, the other is drawn to a side, +and you see a figure looking out below. As soon as + +you look up and see it, the curtain closes. + +MARISHA: Did I catch a glimpse of what the figure +looks like? + +MATT: The figure looked to be human, though the +skin was dark. That’s as best as you can get + +before they vanished. + +MARISHA: Okay. + +LIAM: I’m just smiling at the guards. + +MATT: You see all the other guards each place one +of their weapons pointed directly at each of you, + +and the quiet comes over all of you, as this +moment, this standoff continues for a minute, two + +minutes. As the first guard that you spoke to +enters and closes the door behind. + +LIAM: (exhales) + +ASHLY: So do you like being guards? + +MATT: “Shh!” One of them tightens the grip. + +ASHLY: Got it. + +MATT: This large, heavy crossbow already notched +backward and the tension on the wire itself is– + +this guy is looking like he is ready to fire. + +LIAM: We are all going to laugh about this later, +I promise. (nervous laugh) + +MATT: A moment later the guard emerges from the +door. “All right, stand down.” + +SAM: Oh. + +MATT: They all pull their weapons away, looking +disappointed. + +LIAM: We are good? + +MATT: “Open the gate.” The guard who was eating +earlier, puts the shortbow over the shoulder, + +still looking wary, and they’re not moving from +where they’re standing. They’re all keeping a very + +close eye on all five of you. Opens the gate +(clicking) (creaking). The metallic gate swings + +open, and you’re all brought into the courtyard. +As you’re begin to follow the first guard you + +spoke with, they all slowly coalesce behind you, +still keeping their weapons at the side, but ready + +if need be. As you’re led to the interior chamber +of this estate, the Estate Sybaritic. As soon as + +you enter the main foyer, the earthy smell of the +forest gives way to the lingering scent of a + +recent meal. As if the cooked meats and starches +that were eaten maybe an hour or two beforehand + +still permeate the air of this entryway. You see +before you a staircase that continues upward, red + +carpeted, before switching back to a second floor. +In that center landing you can see a very open + +window that looks down to possibly a backyard of +some kind, but currently the view is of the + +darkened leaves and bits of sunlight that break +through. It seems like something that was built + +for a beautiful view, not understanding until it +was completed that it didn’t really catch much of + +a view amongst this forest, like the original +builder had brought sensibilities from outside to + +bring them in, and it was not compatible with this +landscape. There, you see to the left and right of + +you art pieces that depict people. You can see +individuals of different backgrounds, and you see + +one that appears to be of pure elven blood with +brown hair, difficult to make out the gender, but + +beautiful and standing very robust with a chin out +and a wily grin. Oils, very well done. To the left + +of you, you can see the other portrait appears to +be a woman with a very well made dress with these + +large, almost puffs at the shoulders. It seems +almost trying too hard to be aristocratic. + +It’s garish, but here you are. A moment +later the door closes behind you, and you’re still + +being flanked by this bevy of guards. You hear the +heavy footsteps coming down the staircase. Turning + +the corner, you see a figure now, framed in what +little of the light is coming through that window + +behind them. (footfalls) Stepping down you see a +woman, dark-gray skin and ankle-length, black hair + +that is smooth and straight that falls behind her. +You see bony crests of horns that curve up into + +these two large points behind the head and bright +yellow eyes that are pupil-less. A grin that shows + +two fanged canines. As she descends you can see +her attire is very formal, colonial style coat + +with epaulets, but it seems to be tailored to not +hide her figure. She already exudes an air of + +powerful aggression and presence. With each step +that she takes down there, you can sense her + +immediately reading and seeing in and through each +of you. Quietly she takes the last step to the + +landing here in the foyer. (German accent) “You +bring tidings from The Gentleman, you say.” + +LIAM: That is correct, ja. + +MATT: “Well you have invoked the name of my +comrade. You have my attention, do not squander + +"it. Why are you here?” + +LIAM: Well, we will be plain. He has sent us. He +has told us that you are in need of assistance, + +and he has deemed us worthy to provide it. + +SAM: Are you Ophelia? + +MATT: “I am.” + +SAM: Oh, just making sure. + +MARISHA: Yeah, that’s good. + +SAM: It could be someone else. + +MATT: “Thorough, I appreciate that. Well so, you +are the help that he sent. Timely, three days + +"earlier would have been better, but here we are. I +shall not fret on it. Thank you for coming. Be at + +"ease, go watch the back walls, make sure nobody +tries to sneak in while we’re talking.” The guards + +all scatter, except for two who stay posted at +each side of the door behind you. “How much have + +"you been told?” + +LIAM: (small laugh) Not very much. + +MATT: You watch as her eyes looks you from head to +toe and her tongue runs across her lip a bit. + +“(sighs) I’ve had an open line of shipments to +Zadash, through our mutual friend for some time, + +"made a beneficial arrangement for many years.” + +MARISHA: Can I do an insight check? Did it look +like she cast a spell just then? + +MATT: Sure, make an insight check. + +MARISHA: 25. + +SAM: Oh, whispers. + +SAM and ASHLY: Whispers. + +LIAM: Fireball. + +(laughter) + +SAM: Guys– + +LIAM and SAM: D&D Beyond. + +LIAM: Am I right? + +SAM: Is a really good app. + +ASHLY: (flatly) It’s so great. + +LIAM: It’s like– I can be on the shitter, if I +want to check– + +SAM: You can customize that. + +LIAM: Caleb’s spells. + +ASHLY: I can?! + +MATT: Oh god. + +SAM: You can with their new upgrade. + +LIAM: I can be mid dook. + +SAM: You can be mid dook? + +LIAM: Mid dook and check my spells. + +SAM: You’re mid dook right now. + +MATT: Anyway, bringing it back in. + +MARISHA: Shipments to Zadash. + +MATT: “However, my most trusted team of smugglers +that handle that route and knew it well were slain + +"a little over a month ago.” + +SAM: Do you know by whom? + +MATT: “Well, at first we thought it was maybe the +dire beasts of the wood around us, but our + +"internal priest was able to divine the source of +their demise. In other words, at the hands of the Jagentoths.” + +SAM: The who? What? + +ASHLY: It’s the family that controls the Iron +Shepherds. + +SAM: The Jagendoths? + +ASHLY: The Jagentoths. + +MATT: “Now we’ve– as you seem to know this well.” +She looks over you. “You look familiar. What is + +"your name?” + +ASHLY: Keg. + +MATT: “Keg, I know that name.” + +ASHLY: I used to work for them. Not anymore. + +MATT: At which point you hear the guards behind +(cocking crossbow). The crossbows go back up into + +position. You glance over your shoulder to see +them both pointed– “What assurances can I have + +"that I not need strike you down where you stand?” + +ASHLY: You don’t have any, but I have a lot of +information about them. + +SAM: We just killed one of them. + +ASHLY: Oh, that’s true. That’s better. We killed +one of them. + +MATT: Make a persuasion check with advantage. + +ASHLY: That is a 12. + +MATT: “Intriguing. Very well.” They go down. +“(sighing) We and these Jagentoths have feuded for + +"quite some time between these tribes. Many times +it has come to bloodshed, but now with the Grudge + +"Gang and the Taskers making open justice +throughout the realm messy, we must take to other + +"means. We cannot deliver our retribution with +hands that can be traced back to us. As this + +"affects both the Marduns and The Gentleman, he is +wise to send you, and this kindness shall be + +"repaid in person. The Jagentoths have slaughtered +and stolen from us a major source of contraband + +"and income. It’s only fair we do the same in kind. +We here of the Estate Sybaritic require you to cut + +"one of the limbs of their business. Kill their +best handymen. Hunt the Iron Shepherds.” + +LIAM: One more time, please? + +MATT: “Hunt the Iron Shepherds.” + +LIAM: Your accent is thick. + +MATT: “I have not been as far south as some of +you, I can tell.” + +LIAM: No, I appreciate hearing the old tongue +again. + +MATT: She says to you in Zemnian, “Well, stick +around.” (in Common) “Last I heard, they are still + +"out on the road. They live at The Sour Nest, a +small stronghold not far from here on the edge of + +"North Clover to the eastern side. They have a +number of hired hands that guard the locale. It’s + +"a difficult infiltration, but it’s your best +chance of catching them off guard. If you have + +"other ideas, we are open to suggestions. Am I to +believe that you have been sent,” and her eyes + +fall over Nila, “as trained killers, able to deal +with this?” + +LIAM: Some of us are trained killers for sure, and +we have picked up help as we have seen fit. + +Everyone has been carefully selected, carefully +vetted. I’m sure that with your input on their + +mannerisms and habits, their routines, we will do +quite well. + +MATT: “All right. Let us hope that the priest was +not incorrect. Either way, I would like to see + +"them taken down a peg. So do you accept this +offer?” + +MARISHA: What all do you want us getting out of +that house? + +MATT: “Nothing to get out of it. Kill everything +within it.” + +ASHLY: When you say this can’t get traced back to +you guys, does that mean you can’t help us at all? + +Give us any assistance as far as your men, +firepower, nothing? + +MATT: “No. We can offer maybe a bit of change to +grease a few palms or bring some aid your way, but + +"we cannot be traced to this at all. This needs to +seem unrelated. A strange occurrence, a random act + +"of murder was in their home, so as not to quell +this already boiling blood between us.” + +MARISHA: You think all of the Iron Shepherds will +be there? + +MATT: “Well, I don’t know. They’re there often. +But if you’ve made it this far north, perhaps you + +"are better at finding this information than we.” + +LIAM: We have come a long way. Is there any– You +know them better than us; we’re out-of-towners. + +Any tips to specifically deal with your problem? + +MATT: “Best intel we have involves that they hire +their mercenaries from the Grudge Gang. They + +"prefer to find people with keen eyes and distant +shot.” + +SAM: The Grudge Gang– they’ve hired the entire +gang, or just the members of the– + +MATT: “Just members of the gang.” + +SAM: Where do they hang about? + +MATT: “All over the city, but the ones they’ve +hired will probably stay within the estate.” + +SAM: They would stay there while they’re under the +employ of the Iron Shepherds? + +MATT: “Of course. That is what I do.” She refers +to the two guards behind you. + +MARISHA: Do you know– sorry. You can go. + +ASHLY: You said that they’re still on the road? +You’re led to believe that they haven’t come back + +to Shadycreek Run yet? + +MATT: ���I haven’t seen them return yet, no.” + +SAM: Would you know if they came back? Do you have +spies out there looking? + +MATT: “I have.” + +SAM: Because we saw them on the road and they were +heading back here. + +MATT: “If they have arrived recently, perhaps my +whispers have not come to me yet.” + +ASHLY: There’s a chance The Sour Nest is empty, or +less guarded. + +MARISHA: I wonder if they’re hiring. + +SAM: Does the Grudge Gang identify themselves in +some way? How would we find one? + +MATT: “They usually–” and she pulls back her +sleeve and you can see the dark gray, almost black + +skin there beneath. “You will find a burned +crescent into the wrist of a member of the gang.” + +SAM: Let’s get a fireplace and some iron and burn +the shit out of our wrists, and then we’re + +insta-Grudge Gang. Now, The Gentleman has us on a +meager yearly salary, but if we were to do this + +for you, does that include some sort of bonus? + +MATT: “Are you saying The Gentleman has not paid +you for this endeavor?” + +SAM: Not yet. + +MATT: “I was made to understand that that was all +taken care of as part of our arrangement.” + +MARISHA: How about something in trade? Just as a +little added bonus as a favor. + +MATT: “What are you asking for, if I might +inquire, little girl?” She leans forward with this + +creepy smile that crawls across her face as she +eyes you up and down. + +LIAM: There we go. + +MARISHA: Kind of like her demeaning me with that +little girl stuff. I’m kind of into it. Anyway, + +that priest you mentioned. Is he a pretty skilled +priest? Would he happen to have any skills in + +reviving the dead? + +MATT: “You have a problem with someone beneath the +earth. I do not know if our priest specializes in + +"such abilities, and if they did, it would be for +family only.” + +MARISHA: Sounds like he does specialize in those +abilities when you put it like that. If exceptions + +can be made for friends and family. Friends and +family discount is a real thing. + +MATT: “You’re mighty presumptuous. You might have +better luck with any of the wandering crazies in + +"the city.” + +MARISHA: What? + +MATT: “Our priest is not the only one.” She cocks +her head. “If you’re looking for help, could look + +"to the Blooming Grove.” + +SAM: Where’s that? What’s that? Is that a town? + +MATT: “It’s about six miles out of Shadycreek Run, +to the northwest, a little farther from here. It’s + +"a burial grove, but there is a temple there and +some strange hermit of a priest is said to live + +"there. Most folks are spooked of them. The family +that once looked over that grove has slowly + +"dwindled as the years have gone on, and they say +the curse itself seems to hold it, but try that. + +"Otherwise, you need to do quite a favor for us, as +such magic is not inexpensive.” + +ASHLY: Killing all of the Iron Shepherds isn’t a +big enough favor? + +MATT: “You’ve already been paid for that.” + +LIAM: Yeah, this is a pre-existing arrangement +that’s outside of negotiation at the moment. I + +understand. We will take care of what you are +asking. + +MATT: “Good. That’s what I like, straightforward +and working to the fine print. Very good.” + +LIAM: Zemnian. + +SAM: All right. You don’t want us staying here, I +suppose? We should scoot out so that we can’t be + +traced back to you? + +MATT: “We’ll lead you out the back route. Eyes on +you leaving my estate would be unwise. So.” Begins + +speaking in Zemnian to the two other guards– +you’re the only one who picks up on the language– + +says, “Please lead them through the back tunnel.” +She turns around and begins to ascend the stairs, + +stopping and looking back over her shoulder, the +hair swishing with each step as she makes her way + +up, looking back, and the yellow eyes glancing +back with the bright white teeth against the + +darkened skin. “Do not disappoint me. I can be +very frustrated when I’m disappointed.” Turns back + +and makes her way back up the steps. + +LIAM: We’re left with guards? + +MATT: Two guards, yes. + +LIAM: All right, good fellows, would you escort us +out and point us in the right direction? + +MATT: They wordlessly walk and lead you around +through a dining chamber back to a small storage– + +it’d be kitchen adjacent, though you don’t see a +kitchen yet. You can smell that musty scent of + +stored oats and grains, rice. + +LIAM: Did I see any books on the way out? + +MATT: Make a perception check. + +LIAM: 14. + +MATT: None down here. None of the rooms you were +brought through seem to have any sort of a shelf + +unit or anything that carries tomes or books of +any kind, unfortunately. + +LIAM: Fuck this podunk town. + +MATT: There doesn’t seem to be very well-read +people though there’re probably some. You’re led + +into this storage room and down a staircase +through a trapdoor. It’s pulled open. You’re led + +into this wine cellar and in the back of the wine +cellar, they move aside a case shelving for wine, + +and they’re all resting on it, some missing, +others moving it there. There’s a small tunnel + +that you all have to duck down. You have to nearly +crawl through to get your rather large firbolg form. + +ASHLY: Can I sleight of hand and try to steal some +wine? + +MATT: Sure. + +MARISHA: I was about to ask if I recognize any +wine. + +MATT: You’re moving pretty fast. Make a perception +check. + +MARISHA: Okay. + +ASHLY: Maybe I shouldn’t. + +SAM: Oh, it’s too late now. + +ASHLY: Oh, it’s great! 18. + +MATT: What’d you get? + +MARISHA: Nine. + +MATT: Unfortunately, you can’t see any of the +labels the way it’s rested. However, you do manage + +to grab a bottle of wine. + +SAM: Ooh, is that a Cabernet Sauvignon? + +MATT: You guys are brought through single-file +through this tunnel until eventually, met with + +another door. The guard (knocking) does some sort +of pulsed knock. It opens and from this completely + +dark interior, the light hits your eyes and you +have to adjust for a moment. It’s really not that + +bright on the opposite side; it’s still within the +forest. Comparatively, it hits you. As you step + +out, there looks to be an older drunk, dirty, +filthy-looking man who is completely sober and + +lets you out. + +MARISHA: That’s cool. + +MATT: You are now in the middle of the forest, and +you can see a small bench and an overgrown well + +about ten or so feet ahead and to the left of you +that vines have completely taken over. The vines + +themselves, a similar purple-grayish color as to +the rest of the leaves. A lot of the foliage seems + +to fall into that same coloration. Not all of it, +but a lot of it. It seems to cross multiple types + +of vegetation. As you’re escorted from this room, +the two guards give a nod, close it behind you. + +The old man goes and sits back, puts his bench up +against the knotted base of a thick tree that’s + +growing out of the ground where you had emerged +from. Leans against it, grabs a jug and sits and + +looks at you. + +ASHLY: Can I tell where The Sour Nest would be +from here? + +MATT: Make a survival check. + +ASHLY: 18. + +MATT: With how far you’ve traveled north, it would +be straight due east from here. + +ASHLY: Okay. Sour Nest is east of here. + +LIAM: You know where you are? + +SAM: Should we go run recon? Take a quick scouting +pass and see what we can see? + +LIAM: Yeah. Let’s put a little distance between +ourselves and this place and this gentleman and I + +will send Frumpkin out to have a look. + +SAM: Okay. + +MATT: You make your way through the Savalierwood. + +SAM: Is it a long walk? Or a long travel? + +MATT: From where you are now, it’s probably a two +hour walk. It’s the far east side. It’s + +technically past the– let’s see, I have all the +locations here. Pardon me as I pull out my notes. + +LIAM: While you look, I will say an important +point for clarification. Once we are out of the + +view of this gentleman guarding the secret +entrance, Caleb, walking with poise up to a tree, + +leans against it, bends down and has a panic +attack. + +SAM: You were in great in there! + +MATT: Past the Gruff Slum is what it is. This is +the far eastern side of it. + +ASHLY: Past the Gruff Stump? + +MATT: The Gruff Slum. + +SAM: You were great! You handled yourself so well. +Man, you were rock-solid in there! + +LIAM: Stop it. I am nauseous. Let’s go kill a +bunch of people. + +SAM: Give him a goodberry. + +SUMALEE: I have a goodberry. + +MARISHA: Oh, yes! + +LIAM: That is sour. + +SAM: It’s a Purin tablet. + +SUMALEE: One moment, it will take effect soon. + +ASHLY: Oh. End that way. + +MARISHA: Keep it down. + +LIAM: Let’s go. + +MATT: It does warm your belly, and that warmth +spreads through your torso and it’s– whenever + +Jester has come and pulled you from the edge of +death with a spell, it’s a fragment of that warmth + +from the inside of your torso. + +LIAM: ‘Member? + +MARISHA: ‘Member berries. 'Member Jester? + +LIAM: 'Member clerics? + +MARISHA: Oh yeah, I 'member. + +MATT: Following Keg through the wood, I would like +you all to make stealth checks, please. + +SAM: Stealthy! + +MATT: You are no longer under the Pass without a +Trace spell. + +MARISHA: You get all of your spells back after +sleeping as well. + +LIAM: Four! + +ASHLY: 14. + +SAM: 25. + +MARISHA: 17. + +SUMALEE: 14. + +MATT: Caleb’s feeling a bit clumsy, but the rest +of you, keeping up the slack, have managed to stop + +him at times and make him aware of his terrible +attempts to stay out of sight and stay quiet. Two + +hours of travel eastward– + +MARISHA: We should plan. + +ASHLY: We wanted to send Frumpkin in. + +SAM: We can send Frumpkin, but also, we have +another animal companion now. If you wanted to + +become an animal something or other and scout +around, that would be acceptable, right? + +MARISHA: That’s true. + +SUMALEE: I would love that. What animal do you +think would be the best? Maybe something small? + +MARISHA: And something native. + +SAM: Well, Frumpkin’s a bird, right? + +LIAM: Yeah. + +SAM: Maybe we need something on the ground, like a +weasel-y thing or a ratty type of thing or a + +roachy type of thing? + +LIAM: You said yesterday that– you were a horse +first and then you said you could only do it one + +more time or a certain number of times, correct? + +SUMALEE: Yes, I have two times now, right? Because +I rested? + +MATT: Correct. Two times every short rest. + +SUMALEE: I can do twice. + +LIAM: If you were to become, say, a raccoon right +now and go running around, that is one time that + +you cannot become a crocodile to eat somebody’s +face off. + +SUMALEE: Yes, and I would like to eat somebody’s +face off. + +LIAM: Okay. I think, let us reserve that for now +because Frumpkin can do the job. Let’s get closer + +to this place and it would only take five minutes. +He will go. + +SAM: In owl form? + +LIAM: Yeah. + +SAM: Okay. He’ll only be able to see from the sky. +We should still do that, though, first. + +LIAM: I mean, I could turn him back into a cat, +but then he’s slower, he can’t get over the walls maybe. + +SAM: Go for it. + +MARISHA: Just send the bird. + +LIAM: How far have we traveled at this point? + +MATT: About an hour into it, a sound catches your +ear, Keg. It catches yours as well. (growling) You + +hear the faint breaking of tinder and dry branch. + +ASHLY: Do I know what this is off the top or must +I make a check? + +MATT: Make a straight intelligence check. + +ASHLY: (singing) Ooh, that’s not going to go well +for anyone. + +LIAM: Unless you roll high. + +SUMALEE: 20! + +LIAM: Nope. + +SUMALEE and MARISHA: Oh! + +SAM: Yeah, but it’s minus one. + +ASHLY: So it’s zero! Did I help? + +MATT: You have no idea, but it sounds unique. + +LIAM: Ducks, you guys. It’s ducks. + +ASHLY: We’re fine, keep going. + +SAM: Oh, great! + +ASHLY: But Nila also recognizes it? + +MATT: You hear it as well. What’s your perception? +Your passive perception? + +SUMALEE: 14. + +MATT: 14. You’d actually hear it as well. You guys +all put your hands out, stop, and hold still. You + +see a heavy shadow moving through the dense +forest, just south of where you are. + +MARISHA: Nobody move. You want to send an owl +towards that shadow, see if Frumpkin sees what + +that is? + +LIAM: Ja, okay, that’s easy. I sit down on the +ground and send Frumpkin into the air. + +MATT: Okay. Under a branch, Frumpkin takes some of +the low branches of these trees, underneath the + +canopy and gets a look. Through Frumpkin’s eyes, +you see what looks to be a black bear, but black + +bears that you’ve seen in passing before have +been, maybe, eight feet, ten feet end to end. This + +one’s closer to 15 and about ten feet to shoulder. +Its fur is long and matted, almost greasy in + +patches. At the shoulders and the elbows and +ridges on its face, you see bone protrusions, like spikes. + +MARISHA: Those were the bone spikes. + +MATT: As it comes through you watch its large, +heavy, almost exaggerated muscular shoulders + +(sounds of bear walking, growling, and sniffing) +It sits down on the ground. It seems to have + +chosen a spot to take a nap. + +ASHLY: Do I have a sense of what aggros it? + +MATT: Noise. People. Anything that it could eat. + +LIAM: (whispering) There is a very large black +bear ahead of us, with bones coming out of its + +butt and stuff and it has just laid down for a +nap. + +SAM: (whispering) We have to be very quiet. + +MARISHA: (whispering) Can you do that thing +again? + +SAM: That makes us all stealthy? + +SUMALEE: (whispering) Yes, of course. + +MARISHA: (whispering) So we can all sneak by? + +SUMALEE: (barely audible) I would like to cast +Pass Without a Trace. + +(laughter) + +MATT: Okay. With that addition, everyone roll +another stealth check, since you are taking the + +bonus there. + +LIAM: What are we going to do? + +ASHLY: 23. + +MARISHA: Don’t fuck me, Gil. Eh, fuck you, Gil. + +MATT: Is that with the plus ten? + +ASHLY: Without, so I’m at 33. + +MATT: But you do have heavy armor, so you do have +disadvantage on your stealth checks, I remember that. + +ASHLY: With ten, it’s 23 again. + +MATT: There you go, it’s still pretty good. + +SAM: 39. + +MATT: There’s the numbers! + +LIAM: 26. + +MARISHA: 21. + +SUMALEE: I rolled a d20 plus ten, right? Oh, plus +my– that’s why, I was like, it seems low. 27. + +MATT: As it’s sleeping, the heavy breathing almost +audible as you curve around the space where it is, + +trying desperately to not step on anything that +would make a large snapping or shifting sound in + +its presence. You watch as another comes up. + +(groaning) + +MATT: Alongside it, (growls), awakens slightly and +sits down next to it and while it’s not sleeping, + +is keeping watch as it releases out of its jaw, +onto the ground a very bloodied and battered body + +of some person, you cannot make any details of +them at this distance. + +SAM: Dead? + +MATT: Definitely not living! As you begin to walk, +you begin to hear the terrible crunching sound as + +its giant jaws snap into bone and tear into +flesh. + +LIAM: You guys, Taliesin’s a bear. + +(laughter) + +MATT: You do manage to just skirt along the side +of the bear without any notice from their side. + +Continuing onward. The secondary hour goes without +issue, but you do begin to come upon the outskirts + +of your recollection of where The Sour Nest +resides. You’re still a good 100 or so feet away, + +using the trees at your disposal and you can see +now the wall that matches the perimeter. It’s a + +thin, five foot wide wall with a very flimsy rail +across the top, but it is a walkway for watch + +guards to keep an eye out. As you glance at this +distance, you can see one figure that’s walking + +the perimeter of the top of the wall, with a heavy +crossbow at the ready. They stop and look out. + +LIAM: How dense is the forest around this place? + +MATT: It’s pretty dense. The reason it took two +hours to get there is because you’re going through + +the forest. Otherwise on foot, in any sort of open +scenario, it would take you half the time. + +LIAM: There’s no manicured, open place around. +It’s just nestled among trees around it or–? + +MATT: It looks there is manicured to be about a +ten-foot distance between the wall and any of the + +surrounding trees, specifically to make sure that +any sort of approaching individuals would be out + +in the open. You can see now a little bit of light +is coming through. It looks like they’ve cleared + +out a bit of the canopy, not entirely, but a bit +of it to also prevent any low-hanging boughs or + +branches to curl into the interior of the walls. +It’s not a massive stronghold, it looks to be + +approximately a little larger than the Estate +Sybaritic that you were at, but it’s more for + +function than beautiful decor. A lot of the wood +seems to be old and weathered from rain and dry + +seasons. It’s just a beige- and gray-looking +establishment. Pure function. + +LIAM: Our lot is hidden in the trees, a ways +away? + +MATT: Yes. You can barely see it above the wall, +but the little bit you can see has that visual and + +you can see it’s a mixture of stone and wood. The +edges of the actual structure are stone and then + +wood is either then placed over stone or wood is +the intermediate construction material. + +ASHLY: The cart is not back? + +MATT: From this perspective, you don’t see where +the cart would come in. + +LIAM: This is where we send an owl. + +SAM: Sure. + +LIAM: I’m going to send him and it’s going to take +a moment. I want him to go around the entire place + +and keep an eye on it and watch it. Maybe 20 or 30 +minutes. Are we good with that? + +SAM: In his talons, he could bring a little mouse +and drop it in there. I’m just saying. + +LIAM: How will we– You and I could talk to the +mouse. + +SAM: We could, but the mouse couldn’t talk back. + +ASHLY: Wait, wait, wait, what’s our plan here? + +LIAM: Well, for now this is easy, we’re going to +send my owl now. If anything goes wrong, will you + +please tap three times on my left knee? I go blind +and send Frumpkin up. + +MATT: Okay, so, Frumpkin makes it up. Tree, waits +a moment, tree. The one guard you see doing the + +perimeter notices. + +LIAM: I tell him telepathically to just chill and +sit there for a while. + +MATT: After a minute or so, the guard just keeps +looking out. Jumpy. From Frumpkin’s view, down + +inside, you can see the exterior of this. There is +a large collection of brown wood kegs and a couple + +of small crates that contain materials that you’re +unaware of. You can see there are two entrances, + +one at the front and one at the back of the +building. There are not windows, but small holes + +put into the wood and from the inside– Actually, +roll a perception check for Frumpkin, thank you. + +With advantage, due to the form, because it is +with sight. + +LIAM: Perception, you say? 22. + +MATT: 22. Looking through these curved window +ports about that big, essentially large enough to + +look through and fire through, but small enough to +not really allow a person to push through. You can + +see there’s about two inches of stone, so it is a +stone structure that has wood as a decorated + +exterior to it, so it’s pretty solid. Down inside, +you do see about six horses that are hitched on + +the back side of it and two carts and a third one +that is currently being repaired. + +SAM: Those are our carts! + +LIAM: How many people do I see down inside? + +MATT: There’s one up top on the wall. You now see +with Frumpkin, thanks to that perception roll, a + +secondary guard on the opposite side of the wall. +It looks like there are two doing a perimeter + +pass, matching each other so that at any given +point in time they have a visual perspective on + +one or the other’s side of the estate. You see one +more guard that is inside the courtyard and it + +looks like two individuals that are not in general +attire of the hired hands. The guards are wearing + +the same hooded cloak and armament as the two that +were pulling the caravan up with them. + +ASHLY: Those are definitely the caravans? The +carts that Frumpkin sees are the ones that we–? + +MATT: They are very much. The one that’s been +broken has been carried along the way and + +temporarily fixed for the journey, but now has two +individuals of plain clothes that are in the + +process of repairing the cart. + +LIAM: Total two up top? + +MATT: Two up top, one on the inside that’s armed, +and two that are currently repairing the cart that + +appear to be unarmed. You gather from the state of +repairs that the arrival was probably not that + +long before you arrived. + +ASHLY: So much for getting the jump on them. + +MARISHA: Three guards, two hired hands, and were +there two more regular individuals? + +MATT: No, there were two guards on the wall, only +one you see inside the courtyard, and then two + +handymen. You don’t really know if they work for +them full-time or if they’re a temporary hire, but + +there are two men that are not in the general +attire of the rest of the guards of the estate + +that are currently repairing. + +LIAM: They definitely don’t know any ice magic. + +ASHLY: Definitely sorcerers, definitely no ice +magic. Definitely. Is it accurate to say that if + +we were to find Grudge Gang members that were +unaffiliated, that we could pay them? + +MATT: If you have enough. + +ASHLY: Okay, because from where I’m sitting, I +don’t know how this is going to go much different + +than what happened before. We might need more +people. + +MATT: The Grudge Gang, they can be expensive and +also they’re not keen on suicide missions if they + +have no stake in it. But if they have a stake in +it, and you pay well enough, and you have + +assurances and enough to back you up, they’ll go +with it. + +ASHLY: Would the Taskers have more of a stake? + +MATT: You’re not sure. You’ve never really +interacted with them much. You know of them, but + +because of your affiliation previously, you’re +pretty insulated from dealing with those folks. + +You grew up hating a lot of the bits of authority +that existed around here and now you’re finding + +yourself having to eat crow for a lifetime of– + +ASHLY: It’s like my thing. Yeah, it’s my new +thing: eating crow. + +LIAM: Did you say how big the structure within the +wall is? + +MATT: The structure within, I’d say it’s maybe 50 +feet on one side, maybe 70 or 80 on the other. + +It’s hard to really gauge the full distance. It’s +a fairly large estate that’s been fitted into a + +small stronghold. + +MARISHA: Could make a distraction in the woods, +get one of the guard’s attention. Bring them in + +one at a time. Ambush them. Take their wardrobe. + +ASHLY: Or we could watch them for awhile. + +SAM: You have a sword that can teleport you. You +could bamf up onto the walkway with them and knock + +one off, and we could kill him. + +MARISHA: Between me and Nila, we could actually +get in pretty quickly. I could get in with the + +sword and she could be dropped in as a mouse. + +ASHLY: The Iron Shepherds aren’t there? + +MATT: You don’t know. + +ASHLY: Frumpkin doesn’t see? + +MATT: Frumpkin doesn’t see them. + +SAM: We can certainly kill a guard. That would +give us a costume, but what does that get us? + +LIAM: They find a dead man on their perimeter and +know that someone is fucking with them. + +SAM: We can drag his body off and feed it to a +bear. Steal his clothes. They’ll be like “Where + +"did he go? Where did Phil go? Oh, Phil. You know, +that old story.” Or we drop in mouse girl and she + +could run around inside and find out if her son is +in there, and our friends. + +SUMALEE: I’m so confused. The carts that we see +were the ones that I’ve seen people go into + +before, but we don’t see the Iron Shepherds here. + +ASHLY: We don’t see where the prisoners are being +kept? + +MATT: You don’t see that, but you know. The +basement below. There are three separate chambers: + +one that’s for holding, one that’s for breaking, +which is torture, and the one that is for display + +if they have any final approvals by the Jagontoth +family that has an idea of where they should be sent to. + +SUMALEE: This is our best chance, because there +are no Iron Shepherds here. + +ASHLY and SAM: We don’t know. + +LIAM: They could be inside. This is not any better +than our chances on the road. + +MARISHA: Well, then we do one of two things. We +either send in Nila as a mouse to scout to see if + +The Iron Shepherds are in there, or we wait and we +watch and we see who comes in and out. Watch the + +guard shifts, see when the changeover is. + +SUMALEE: I want to go in. + +MARISHA: A guard shift would be the most opportune +time to attack. When they’re changing shifts. + +ASHLY: Do we have any interest in trying to get +more people? + +SAM: Sure. Yes. I don’t know how much money we +have. + +ASHLY: Do I have a sense of how expensive the +Grudge Gang is? + +MATT: You’ve never hired any of them, so you’re +not sure, but the way to ask would be to go find them. + +LIAM: Looking through Frumpkin’s eyes, was I able +to see the entrance through this wall that the + +guards are up top on? What’s the way in here? + +MATT: On the opposite end, it looks to be +ladders. + +LIAM: No gate or doorway at all? + +MATT: Oh, sorry. I thought you meant how they got +up onto the wall, my apologies. There is a gate in + +the front and there is a gate in the back. The +gate in the back is– actually, both gates are two + +dark wood doors that have a brace set down that +holds them in place that is held and controlled + +from the interior. + +LIAM: Solid? + +MATT: Solid. + +LIAM: None of this? + +MATT: On both sides it looks like a single brace +that comes down from one side. + +ASHLY: The back gate, is that pressed against the +forest? + +MATT: Both gates have about a ten-foot open space +before it reaches forest. There are stumps and + +there are places where trees were cleared out, +specifically to give that opening so that they’d + +have a good idea and good visual on anybody who’d +attempt to approach. + +MARISHA: Keg, do you know if these people would +have a secret entrance into the basement, to the + +dungeon area? Tunnels? + +ASHLY: Do I have some sense of that? + +MATT: You didn’t work close enough with them to +know of any secret passage. I mean, it makes + +sense. There might be one, but nothing that you’ve +come across. If there is one, it’s a well-guarded + +secret. You have no idea. + +ASHLY: Has anything changed since last I was here, +that I can tell? + +MATT: Not really. They’re not into renovations. + +ASHLY: Sure. + +MATT: If it works, stick with it. + +MARISHA: Do the guards sleep here on the estate, +or do they go home at night? + +ASHLY: I’d assume they’d stay on the estate. + +MATT: They sleep on the estate. They’re paid +essentially as live-in employ guards. + +ASHLY: I don’t know how we do this. + +SUMALEE: I just want to see my son. I want to go +inside. + +SAM: You want to go in and scout around? + +ASHLY: How long does your magic last? + +SUMALEE: Good question. + +MATT: For you, it’s half your druid level, rounded +down, so per transformation, it’s about two hours. + +LIAM: How do you get out if you are in a mouse? + +MARISHA: Through a gate. + +LIAM: The gates are solid. + +MARISHA: I thought you said there was a– + +LIAM: That’s why I asked. + +MARISHA: It’s a solid gate? + +ASHLY: Well, if she were to run out into the clear +area, you could use Frumpkin, as if Frumpkin was hunting. + +MARISHA: To pick her up. Helivac her out! + +LIAM: Possible. + +MARISHA: Owls eat mice. I’m just saying. It makes +sense in nature. + +LIAM: Could you make yourself a very distinct +looking mouse, like a shock of white hair on the + +mouse head or something like that? Something +unique? + +SUMALEE: So that your friend wouldn’t mistake me. + +LIAM: Correct. + +SUMALEE: I think I can. A particular type of field +mouse. + +MATT: You can do that. + +SUMALEE: I just want to get close. + +ASHLY: Nila, do you promise that if you see your +son, you’re not going to try anything on your own? + +SUMALEE: I know I won’t succeed, so I won’t. I +just want to get a look. + +LIAM: Send in the animals. + +MARISHA: We’ll help you find your son. Keep it +together in there, all right? + +SUMALEE: I will. + +MARISHA: Now, here’s the thing: goblin girl and +hobo wizard have this spell where they can talk + +into your ear. You probably won’t be able to +respond back as a mouse except for maybe squeaks. Squeaks? + +SAM: How about one squeak is “yes,” two squeaks is +“no.” + +MARISHA: That’s good. + +SAM: Three squeaks is, “My son’s been compromised! +Please come rescue me! I’m dying in here! Please + +"come get me!” + +SUMALEE: Okay, one squeak: yes. Two squeaks: no. +Three squeaks– + +SAM: “Oh my god, everything’s gone to shit!” + +LIAM: Would Comprehend Languages work with a +mouse, or no? That would be a different spell, + +right? Speak with Animals? + +MATT: Comprehend Languages has to be spoken +languages or written language. + +LIAM: I agree, yeah. + +SUMALEE: I’m not going to do three squeaks because +I’m going to hold it together and I will come out. Right? + +LIAM: Yeah, K.I.T. Keep it together. + +SAM: Absolutely. You are a strong, powerful +firbolg. Are you sure you don’t know Pumat Sol? + +ASHLY: I knew you were going to say it! I knew it. +You were doing so well. + +SUMALEE: What is that? + +SAM: He’s one of you. There’s four of him. + +MARISHA: “He’s one of you?” That’s so generalizing +and demeaning. + +SAM: I mean, they’re kind of all the same, right? + +ASHLY and MARISHA: No! + +SUMALEE: Now it’s demeaning. + +MARISHA: Matt drowns the future comments. + +LIAM: You must know Jareth the Goblin King? You’re +buddies with him? + +SAM: All goblins are different. + +MARISHA: Question, where this collection of +barrels– + +MATT: Green privilege. Go on. + +MARISHA: The collection of barrels. Are they on +the inside in the courtyard? + +MATT: They’re inside the courtyard, yes. + +MARISHA: How about we use that barrel pile as your +meeting point? We’ll make sure that Frumpkin’s + +watching the barrel pile, and you get back there +when you’re done scouting. + +SUMALEE: I’m up for it. + +MARISHA: You got this, and we’re relying on you. +So, you know, don’t fuck it up. + +SUMALEE: There is that word again. It has many +meanings. + +LIAM: Truth. + +MATT: Do you take your form, then? + +SUMALEE: Yes, I will take my form. + +MARISHA: Oh my god, this is so exciting! + +MATT: Nila’s large firbolg physicality blinks down +to this tiny little field mouse. What + +characteristic of it do you want to stand out? + +MARISHA: I’m so happy. + +SUMALEE: The nice white stripe across the top, +from its head all the way down. + +MATT: It’s like a skunk mouse. Like Stripe from +Gremlins. All right, there is Nila in mouse form. + +LIAM: Ja, but we didn’t talk about the first +part. Frumpkin’s got to bring her in there. Buddy, + +don’t eat, just carry her. Stay away from the two +on the top, okay? Put her by the barrels if you + +can. Then come back. + +MATT: Frumpkin moseys up to the edge of your +shoulder. Looks over towards her. Lands on the + +ground next to you, does a couple of hops up to +you. + +SUMALEE: I offer my neck to pick me up. + +MATT: For a brief moment you all inhale, and you +see the claws have wrapped around the mouse’s + +body. Suddenly, you’re soaring through the air, a +sensation you’ve never had before. As Frumpkin + +makes his way over into the trees, make a stealth +check for Frumpkin, please. + +LIAM: As he’s going, I tell him: Correction, find +an out of the way place to sit and watch those + +barrels. Stealth, you say? + +MATT: Yes. + +LIAM: For my owl, so I have to go to the other +page. The owl page. + +MATT: Yes, you do. + +LIAM: Which I have ready. + +SAM: You have an owl page on D&D Beyond? + +LIAM: 13. + +ASHLY: That wonderful service? + +SAM: Oh god, the house is full of tabaxi! + +MARISHA: We sent in a laser pointer! Shit! + +MATT: It’s the best use of Prestidigitation. Look +at the red light! As you’re soaring through the + +boughs, the leaves and the branches soar past, the +wind past your face. You get that high view of + +down into the courtyard as suddenly you go into a +steep dive. Within a moment, you’re lifted back up + +and then dropped onto the ground next to one of +the barrels. Frumpkin takes off. The guard glances + +over, and is going to take a shot. + +LIAM: Take your shot. + +MATT: Natural five! It’s going to put it at a +nine. I’m pretty sure that doesn’t hit. + +LIAM: Does not hit my owl. + +MATT: (arrow hissing) “Eh, shit,” you hear +muttered over the side. Seems bored and wanted to + +shoot at something that looked interesting. + +LIAM: You hear beside you: Arschloch. + +MATT: There you are in the courtyard now. + +SUMALEE: I want to go toward– + +MARISHA: My terrible map of what I think based on +what he drew. + +MATT: It’s not bad. Immediately glancing around, +make a perception check, actually, as you are + +coming into the courtyard. + +MARISHA: Were the porthole windows in the wall, or +in the actual building? + +MATT: They were in the wall of the second floor. + +LIAM: Of the building? + +MATT: Of the building, yes. + +SUMALEE: Shit! Six. + +MATT: It’s hard to see any specific areas where +you can get in other than the main doors. There is + +a slight gap between the front door to the +entrance and the floor of the interior. Other than + +that, scooting around the exterior, it’s the only +entrance you see. + +LIAM: P.O.V., two inches tall. + +MATT: Yep, right at the bottom. This is some Honey +I Shrunk the Kids shit now. + +SUMALEE: I should have talked to my friends before +to get a plan. Nila’s a little confused again. + +MATT: You’re looking at the building right there. +You can see the two guards going along the wall. + +You hear the sound of work being done on the carts +around the side, and all you see is that front + +door with that slight gap at the bottom. What are +you doing? + +SUMALEE: I think I want to go underneath the gap. + +MATT: Okay. You scoot, squeeze under, flattening +out your mouse body and making your way through on + +the inside. The immediate warmth hits you from the +cold exterior of the forest. The inside is, mostly + +being stone, comparatively, the temperature is +much warmer in here. Coming inside, it’s still a + +flat stone floor. It’s not very well decorated at +all. + +SAM: So judgy. + +SUMALEE: Field mouse is not looking at the +decoration. + +MATT: In the sense that comparatively to some +other places you’ve seen here, it’s just plain, + +stone walls. It’s very basic. It’s so basic. +Looking inside, there is one curved stone + +staircase that leads up to the second floor. There +is a hall that goes to the left and further down + +to one side. There is a closed door that leads +into an interior chamber, and that’s all you can + +see at the moment. The spiral staircase up, the +door ahead of you, and the hall that curves around + +the side. + +SAM: You know it’s down. + +SUMALEE: It’s down where my son could be. Sorry, +so I don’t want to go up the spiral staircase. + +What are the other two options? + +SAM: Around to the side or a closed door. + +LIAM: This floor, upstairs or downstairs. + +SUMALEE: Downstairs. + +MARISHA: Do the spiral stairs go up and down? + +MATT: They only go up, yes. + +SUMALEE: I have to pick one of the two doors and +hope that it leads down. + +MATT: The door or the hallway, one of the two. + +SUMALEE: (sighs) I wish I had my smell pouch! + +(laughter) + +SUMALEE: I’ll choose… the door. + +MARISHA: It’s the game show host problem. + +MATT: You squeeze beneath the door and immediately +see a general mess room. There are a couple of + +tables and chairs that are pressed up against +them. The smell of alcohol and stale, dried meat + +hits your nose and you can see immediately, +sitting in two of the chairs, two members of The + +Iron Shepherds that are in the process of eating a +midday lunch. One of them is a small male + +halfling. He has a weaselly-looking face. He’s in +the process of finishing what’s comparatively to + +his size, a large tankard of ale, and eating some +sort of heavy starch biscuit meal. Across from + +him, on the other side of the table, you see a +human female barbarian with greasy curls of + +blondish hair that meet with her fur shoulder and +very tattered leathers for decoration. They’re + +both drinking and eating. Catching off the side of +the ear, the halfling is seemingly + +mid-complaint about how, “You know, it really +ticks me off that we lost some good catches on the + +way up here. Boss shouldn’t’ve been so careless +with that, but I mean, I’m not going to tell him + +that. You know, it’s frustrating.” The women +finishes a bite and a big swig of her glass. + +“Yeah, well, you got to break some eggs, +sometimes.” Like she’s making some big + +pontification, some big statement. He goes, “Wise +words,” and keeps drinking and they go into a + +quiet state, but there’s two of them now present. +You do know that at least they’ve returned and + +there are some present inside. It does not appear +that there’s any other entrance downward. There’s + +a secondary door on the opposite end. + +SUMALEE: Go to the secondary door. + +MATT: Make a stealth check. + +MARISHA: Come on, mouse. Come on, mousey-poo. Oh! +That’s good! + +SUMALEE: 17. + +LIAM: Squeakers! + +MATT: Okay. You dart around the side, beneath a +table, beneath a bench, and around the edge. None + +the wiser of your presence. They give no shits. +You make your way and squeeze past the door on the + +opposite end. There you come to a suiting room. +There are weapons that are hung up on racks. There + +are a couple of small wooden poles with dowels in +the sides that are meant to hold armor, shields + +and things that are there, additional crossbows +and things that the guards probably utilize at + +different points. This is an equipment storage +room. There is another door to the left. Where you + +entered and squeezed underneath, there is a door +to the left that you can go under as well. As you + +leave and pass that room, you head to a back +hallway to this interior part of this level. This + +hallway continues down and seems to meet the hall +that continued around the left side, and then + +continues on. To the right, there is another door +that leads into another chamber. + +SUMALEE: Got to do it. Down the hall to the right +chamber. This now I know that I didn’t have to go + +down that other hallway, the first one, because +that’s already met up here, right? + +MATT: The other hallway would have continued this +way, and the hallway you’re just emerging now, + +meets with it. Then on that right side of it, +there is a door that leads into whatever room is + +the next one over from that mess hall chamber. You +head into that room? Heading down that room, it’s + +a small closet-like room, and there is a trapdoor +on the ground. + +SUMALEE: That’s it, but how do I open the trapdoor +now? + +SAM: Maybe there’s a little crack or something. + +SUMALEE: That’s what I think is my way downstairs, +so I go toward the trapdoor, see if I can’t get in. + +MATT: Make a strength check in your mouse form. + +MARISHA: Try and squeeze under? This is when a +natural 20 is– aw. + +SUMALEE: Nine, that’s a nine. + +MATT: Yeah, no. I’ll put that at a minus four. +Your mouse isn’t strong enough to budge the door + +that is currently– + +MARISHA: There might be a hole in the floor or +something else. + +SUMALEE: I feel like that’s the key, but I want to +keep looking to see how many Iron Shepherds there + +may be in any other location that I haven’t +explored. + +MATT: Okay, make a perception check. + +SUMALEE: 14. + +MATT: As you’re pushing against the door, you do +hear voices muffled from below. Then you hear what + +sounds like a laugh, a deep billowing laugh. + +SUMALEE: Can I gnaw my way through the door? + +MATT: You can! And in a few days, you’ll probably +make your way through. + +SUMALEE: I hear a laugh. Oh, have I heard this +laugh before? + +MATT: You have. + +SUMALEE: Shit. This is enough for me, I know +they’re down there. The leader of the Iron + +Shepherds is down there beneath that trapdoor. +That’s what I believe. I don’t know what to do now. + +ASHLY: Can you guys talk to her? + +SAM: We can send a Message. + +LIAM: After a while, yeah. + +SAM: I’ll send a Message saying: Are you still +alive? + +SUMALEE: (squeaks) + +SAM: She’s still alive. + +MATT: Sumalee, what are you going to do? + +SUMALEE: I am going to stick to my mission to +scout. I am going to pull everything I have to go + +away from the trap door, knowing where it is, and +I am going to scurry up and I want to explore that + +spiral staircase. + +MATT: You’re heading back into the cross-hallway. +Are you following down the hall or are you heading + +back through the mess room? + +SUMALEE: I’ll go the hallway this time. + +MATT: Okay, you scurry around the hallway. There +is nobody in there, so there is no one you are + +trying to hide from. You make it back to the main +entryway, head to the staircase, and it takes you + +awhile to get up there, because the steps are +about that high each. It’s a little jump, and then + +you miss a few and have to stop and skitter back +up. It takes you awhile, the better part of about + +20 to 25 minutes. You eventually make your way to +the second floor. Up there, you can see another + +hallway and as opposed to the bottom floor, which +had an L-shaped hallway that went around, this one + +has a perimeter hall. There are those porthole +windows that are carved into the stone, two on + +each side. As you come up to the top, the hall +goes around and there’s a central chamber on the + +inside, or chambers if they’re divided. You can +see immediately on the second floor, a door + +directly available to the one that’s just north of +you. You don’t see any other door on this + +particular corridor. + +SUMALEE: All right, let’s crawl under that door. + +MATT: You scoot beneath that door and inside +there, you can see a number of beds. You see four + +different beds that are lined up. You also find a +familiar smell: other mice. Specifically, the + +urine of other mice. + +SAM: Ugh. + +MATT: You glance over and in the corner you can +see one of the comforters that has been partially + +eaten and pulled down and tugged. There is a +slight hole in the stone on the edge. You can + +distinctly smell that there are other mice that +live in this space. + +SUMALEE: Is there anyone in the beds? + +MATT: You don’t necessarily know if they are in +the beds at all– There’s nobody in the beds. + +Sorry. Yeah, nobody on the beds. + +SUMALEE: No people to be seen anywhere? + +MATT: No, not in this room. + +SUMALEE: Okay. What else can I cover? I want to +cover everything and gather as much of the layout. + +MATT: We’ll say as you move into one of the other +rooms, the next two, you do notice that there are + +two other chambers. This upper floor is divided +into three different chambers. There is the wide + +one that has the four beds, there’s one that has +two other beds, and there’s one that has a + +singular large bed. This one room is almost like a +master bedroom. You gather this is probably the + +room that Lorenzo sleeps in. It’s a wider bed. It +has, of all the other middling elements of + +comfort, this one comparatively is more extravagant, +more comfortable. The layers of cushions– + +SAM: A Dwendalian king. + +MATT: Goddamn it, Sam. Make a perception check. + +SUMALEE: Good. 19. + +SAM: Semen stains. + +(laughter) + +SAM: Everywhere! + +SUMALEE: That’s what the mice are eating. + +MATT: You look up and there is a makeshift table +on the side of the bed, and a stone platter that + +sits on there, and the remains of a meal. The +smell in here is old and slightly decayed, like + +something had died. You glance up and you can see +some a bit of graying flesh and a faint glisten of white. + +SUMALEE: Oh, god. I want to explore. I want to get +closer. + +MATT: Okay. There is an edge of the bed that you +can eventually scurry up and use that to climb up + +onto the bed itself. The bed is bowed pretty +heavy. The actual bed was wide; whatever weight + +it’s carried from Lorenzo is sunken rather deep in +there. It’s a bit of a pit as you crawl across it, + +the blankets tossed and folded over. You make your +way to the edge and look over to this platter and + +what you see appears to be bones. Bones that are +covered in strips and elements of leftover meat. + +SUMALEE: Do I know what kind of meat? + +MATT: There is a skull. A tiny skull. + +SAM: Oh boy. That’s not good. + +SUMALEE: An animal? + +MATT: Not animal. + +SUMALEE: I’m almost about to squeak three times +but I’m going to hold it together. I want to get + +out now. + +MATT: You make your way down off the side of the +bed and into the hallway and begin to turn around + +towards the staircase down. As you begin to +descend the staircase, you hear heavy footsteps + +making their way towards the base of the stairs. +(thumping sounds) You hear the shifting of + +leather. Make a stealth check… with the mouse’s +dexterity which– + +SUMALEE: Oh right. Oh, that’s probably better with +the mouse than with Nila. + +MATT: What did you roll? + +SUMALEE: Seven. + +SAM: You’ve got luck. + +SUMALEE: Oh yes, thank you! Luck! Thank you! + +MATT: Go ahead. Use that luck point. + +SUMALEE: Using my luck point. All right come on. +20! + +(cheering) + +SUMALEE: Thank you, Sam! It’s allowed! + +MATT: Oh yeah, no, I know! I’m so thankful +because, as you come down the staircase, you see, + +looming up, towards the muscled form of a tired, +but intent to peruse his domain, Lorenzo, making + +his way up the same staircase. No glaive in his +hands. As you step up, you manage to wait for the + +right moment, hiding in the shadow of the step. As +his legs cross over, you dart down to make your + +way, and he doesn’t see a thing. You make your way +back down into the main entryway to this, back out + +under the main entrance under the door. You are +now in the courtyard. You head on over to the barrels. + +SUMALEE: Yes! Squeak, squeak, squeak! Come get +me! + +MATT: Frumpkin has kept watch, specifically sees +the mouse return. Darts down and snatches you up + +in your form and swoops up. Make a stealth check +for Frumpkin. The same guard is getting slightly– + +LIAM: That’s a 17. + +MATT: 17. He glances over and sees Frumpkin dart +down and goes “I got ya.” + +SAM: Oh no! + +MATT: However, still–I mean good for you! + +SUMALEE: Good for Nila! + +MATT: Still a natural two. Another bolt goes off. +Frumpkin goes up into the trees, back down to you + +guys. They are waiting patiently, watching as the +owl returns and on the ground releases the mouse + +form of Nila. + +MARISHA: (clapping) Awesome! What did you learn? + +MATT: She is still a mouse. + +ASHLY: Can she become not a mouse? + +MATT: If she wants to. + +SUMALEE: Yes, I would like to shift out of my +mouse form. + +MATT: Okay. + +SAM: Tell us everything! + +MARISHA: That was awesome! + +LIAM: What was? + +MARISHA: She didn’t die as a mouse. + +LIAM: That’s true. + +MARISHA: She turned into a mouse and then came +back and was helped back out by your bird-cat! + +That’s awesome! + +LIAM: Did you learn anything? + +SUMALEE: I did. It’s terrible. I don’t know if I +saw my son. I know where they are keeping people. + +I know where they are keeping their prisoners. +There is a trap door. You can get through it, + +through a mess hall and through another room and a +hallway. There are two Iron Shepherds eating in + +the mess hall. There are, I think, many under the +trap door. + +LIAM: Many? + +SUMALEE: Well, I saw beds. I saw six beds, plus a +big bed. The big bed belongs to the leader. + +ASHLY: What do you mean you don’t know if you saw +your son? + +SUMALEE: He was eating something. I don’t think it +was him, but it looked like he was eating– + +LIAM: One of these in the mess hall? + +SUMALEE: No, just the leader that was eating +something that didn’t look like an animal. It + +looked small. + +ASHLY: Jesus Christ. + +SUMALEE: Like my son’s size. + +LIAM: How many people? You said two? + +SUMALEE: There were six or seven beds, and I heard +voices under the trap door. I know they’re there. + +My son is not dead. He is there underneath the +trap door. + +LIAM: I pull some paper out and say, “Can you draw +these rooms?” + +SUMALEE: Yes, I will do my best. + +MATT: I’ll have an actual sketch for you next +time. + +SUMALEE: Thank you! + +LIAM: That’s cool. + +MARISHA: We know that there are members of The +Iron Shepherds here, and we know they have beds + +here. Wait until the fall of night? + +LIAM: Yeah. + +MARISHA: Take out the guards, kill them in their +sleep? + +SAM: I still would like some help, maybe one extra +hand. + +ASHLY: How much time do we have until nightfall? + +MATT: Until nightfall? I’d say with the two-hours +travel from the morning, you’d have probably + +another six seven hours. + +MARISHA: How long is it to travel to get back to +town? + +MATT: If you are heading straight south to the +town, it’s maybe another hour. Well, actually a + +little less than that. + +MARISHA: Not as far as I thought. + +SUMALEE: I wish I knew if there was another +entrance or exit underneath that trap door. I + +couldn’t get in, but I heard the voices and I +heard many people under there. + +MARISHA: If I know anything from my time in the +criminal underworld, it’s these people always have + +secret passageways in and out. We could do like a +wide walk of the perimeter, see if we find + +anything out-of-place in the forest. See if +there’s a path, and if we don’t find anything, + +make our way back into town. Look for a hired +hand. + +LIAM: Well, I like the idea of an extra hand or +two to back us up, but I also agree with you. We + +go in at night and try to take the guards out, who are +watching quietly, hopefully. If that is the case, + +we can go in and get our friends, and if we do +that successfully, then we can burn these ones in + +their sleep. + +MARISHA: Again with the burning thing. + +LIAM: Write what you know. + +MARISHA: So. Let’s search around and see if we can +search the woods. + +SAM: Do a perimeter check? + +MARISHA: Perimeter check. + +SAM: Looking for secret entrances! + +MATT: All right. I will need both stealth checks +from all of you. + +MARISHA: Super stealth. + +SAM: Stealthy searching! + +ASHLY: I’m at disadvantage? + +MATT: You’re disadvantaged with your stealth +check. + +ASHLY: Well, I got a one, so there’s not going to +get much worse than that. + +MATT: As you are having this discussion, what you +can only amount to be like a large pile of pots + +being dropped onto the ground, Keg gets her foot +caught right underneath a nearby tree root and + +just (crashing sound effect) onto the ground. +Glancing over, you immediately see that one guard + +that was shooting at Frumpkin go like, “Hey, hey +hey hey!” + +SAM: (whispering) Hey, let’s run back to town. + +MARISHA: Run! Yeah run! We run back to town. Fuck +the perimeter search. + +MATT: Heading southward to town or, where are you +doing? + +SAM: Southward to town. + +MARISHA: Away directly from the building. + +MATT: All right, and you guys go running as fast +as you can towards town. + +ASHLY: Sorry sorry sorry! + +(laughter) + +MATT: Charging through the Savalierwood to find +what hopeful aid or fortune you can. And that’s + +where we will end tonight’s session. + +LIAM: Good game. + +MARISHA: Great game! + +MATT: Well done, guys. + +SUMALEE: I didn’t have it in me anymore to do any +more. + +(laughter) + +SUMALEE: I’ve already seen such scaring things! + +MATT: All right. We will pick up on that next +Thursday, with both Sumalee and Ashly. + +ASHLY: Look who’s here! + +SAM: Look at this guy! + +TALIESIN: Goddamn it, you people! Hi! + +SAM: I’m Taliesin Jaffe. + +MARISHA: How was it from the lobby? + +TALIESIN: It was about ten seconds behind, mostly. +Hi guys. + +SAM: Were you the little boy being eaten? + +TALIESIN: I was, in fact, the bear. Thank you to +all those that guessed. I was the bear. + +MATT: Missed an opportunity. + +TALIESIN: Ah not yet, not yet! Ugh! Okay. + +MATT and TALIESIN: Maybe next week. + +MATT: Anyway, thank you guys! Amazing job! +Sumalee, amazing! + +(cheering) + +MARISHA: Yes, Nila! + +MATT: Thank you guys for coming along with us. For +those of you who we will see at Comic-Con, we will + +see you there! If not, you will see our panel on +Tuesday in place of Talks Machina, so you can get + +caught up. In the meantime, just know that we love +you. Have a wonderful weekend, and is it Thursday + +yet? Good night! + +[music] + +MATT: Hello everyone, and welcome to tonight’s +episodes of Critical Role, where a bunch of us + +nerdy-ass voice actors sit around and play +Dungeons & Dragons! + +SAM: Yay! + +MATT: We have returning this week our fantastic +guests, Ashly Burch and Sumalee Montano. They’ve + +been amazing, we’re excited to have them back, and +going to see what this next adventure of the + +story’s going to have. Before we get to that, we +have some announcements to get through, beginning + +with our fantastic sponsor and friends at D&D +Beyond. Sam? + +SAM: D&D Beyond, everybody, two new products have +been announced on D&D Beyond. The Guildmaster’s + +Guide to Ravnica, alternate title is That’s So +Ravnica, available for preorder now on the D&D + +Beyond marketplace, officially will be released on +November 9th. Also, The Wayfarer’s Guide to + +Eberron, alternate title, The Werfernder’s Gerd to +Erberron, available for purchase now on the D&D + +Beyond marketplace. As a reminder, anyone who +already has purchased the Legendary bundle can + +pre-order or purchase these and any future content +at a 15% discount, everyone. Which has the savings + +baked right in. I’ve been using D&D Beyond for a +while now, and they just redid their layout, took + +me a while to get used to it. For those of you at +home using D&D Beyond, I have a couple of tips, + +pointers, for the new layout, to remind myself +where things are layed out. It’s like little + +mnemonics. It’s a weird thing. On the right side +of the screen, you can remember “L E F,” so right + +sort of like, LEF, left, sort of. That’s where +loot, equipment and features are. On the left, is + +“I A A,” insight and awareness. I’ll put that down +here. Then in the middle, is “A T R,” which is + +things you can add to roll. ATR. + +LIAM: I have a mounting sense of dread. + +SAM: Right up top is “M S T,” which is makes +saving throws. That’s what you add to make saving + +throws. That’s Sam’s little guide to how you can +remember the layout of D&D Beyond. And that’s it! + +MATT: Thank you, Sam! I hope that was as useful to +you folks as it will never be to any of us. Thank + +you to D&D Beyond for being our awesome sponsor. +Onto the next bit of business. For those who + +haven’t seen the announcement we had today, we are +headed to London MCM Comic Expo in October, + +actually. October 27th and 28th, Critical Role +will be in London! Super excited about that. We’re + +looking forward to meeting a lot of you European +Critters out there. We’ve been trying to get an + +opportunity to go over there for a while, so glad +we finally have the chance to come and hang out + +with you folks across the pond. You can go to +critrole.com for details on it, and we look + +forward to seeing you then. Also, as a reminder +for next week, we will not be broadcasting an + +episode next Thursday. Instead, we’ll be doing a +live broadcast Friday evening from Indianapolis. + +It will be airing, this is Friday, August 3rd, at +9:00pm Eastern time, that’s 6:00pm Pacific. So + +it’ll be an hour earlier than what you are used +to, but it’ll be our live show at the Murat + +Theater in Indianapolis. Super excited about that. +It’s going to be crazy. It’s going to be + +absolutely nuts. Other than that as well, we have +up on our YouTube channel now the VOD of our Vox + +Machina character buildout for Pillars of Eternity +II: Deadfire. I went ahead and messed around on + +stream for about an hour or so earlier this week +to show you guys my interpretation of building our + +first campaign characters, Vox Machina, in Pillars +of Eternity II: Deadfire, and if you want to check + +it out, it’s on the YouTube. That’s +youtube.com/criticalrole, and you get to watch me + +make each character, and we hang out. + +SAM: I watched part of it. + +MATT: Did you really? + +SAM: It was pretty good, and I might watch it +again so I can actually build those characters. + +MATT: I think you should, that surprised me. I’ve +never really done a live stream of just myself + +playing a video game before, so that was very new +experience for me. Thank you for your patience. Go + +check it out if you want to. Be sure to check out +the Beast of Winter DLC for Deadfire is coming out + +soon. You can pick up the game at +versesevil.com/criticalrole, and it’s a fun one, + +so check it out if you haven’t yet. Reminder that +we do our Wyrmwood giveaways during the breaks, + +and they’re going to be happening over here at the +Critical Role Twitch chat, so I’ll prompt you when + +we come to our mid break today, but we need you to +come over to the Critical Role chat to enter the + +giveaway, and then head on back to Geek & Sundry, +or wherever else you’re watching. That’ll be at + +twitch.tv/criticalrole. Talks Machina, our after +show discussion about what happens this week will + +be happening next Tuesday at 7:00pm Pacific, here +on the Geek & Sundry Twitch and Alpha, where our + +fantastic host Brian W. Foster interviews us, and +makes us feel a little better about ourselves + +after the chaos the previous week had. + +SAM: I thought you were going to say makes us feel +a little uncomfortable. + +MATT: That was the subtext I was going to go into, +but I’ll leave that for you, Sam. I believe that’s + +all I have– + +SAM: There’s no merch, there’s nothing merchy? + +MARISHA: We made announcements online. + +LIAM: There’s brand-new merch, GenCon. + +SAM: I’m trying to honor the memory of Laura. + +MATT: It’s true! + +MARISHA: We’re trying to get better at spercing +our announcements out through other things. + +MATT: So we’re not barraging the audience. + +SAM: So me talking right now is just wasting +time. + +MATT: Yeah, essentially, yeah. + +SAM: Cool, cool cool. + +MATT: If you are curious about any merch stuff, we +do have some new merch coming up at GenCon. You + +can go check it out at critrole.com for all the +details. + +MARISHA: Yeah. + +MATT: We’ve got some other fun surprises for folks +that are coming, too. Anyway, much love, I think + +it’s time– + +LIAM: Oh, so tense. + +MATT: That we dive into tonight’s episode of +Critical Role. + +[click, TV static] + +[groovy Critical Role theme] + +MATT: Welcome back, everyone. Last we left off, +The Mighty Nein, who had acquired two new allies + +in Keg, the dwarven fighter, and Nila, the firbolg +druid, had made their way to the city of + +Shadycreek Run. After making your way through the +town, spending an evening staying at the + +Landlocked Lady, and getting some information +about where to find info about your quarry, and + +where your friends may have been taken to after +they were captured by the Iron Shepherds, a + +traveling slavers crew. + +SAM: They’re the worst. + +MATT: They are the worst. You went and had a +discussion at the Estate Sybaritic with Ophelia + +Mardun, of whom you were sent by The Gentleman to +interface with and do a deed for her a little over + +two weeks ago. There it seemed that the intent of +your job placed here in this city has aligned with + +your current goal of freeing your friends and +seeking vengeance against the Iron Shepherds, as + +they currently work for a competitive family to +the Mardun house, and in response to them + +destroying parts of the trade route that the +Mardun family enjoys through the center and + +southern sides of the empire, they wish you to +instill damage upon their traders as well, by + +eliminating the Iron Shepherds. You were given +some ideas as to where you might find some help, + +you gathered your things, made your way north into +the seemingly corrupted and haunted Savalierwood, + +to seek information about these Iron Shepherds and +where they are. You narrowly avoided two large, + +immensely mutated, bone-spurred bear creatures. +You sought out and cased the exterior of the Sour + +Nest, which is the fortress that was given to the +Iron Shepherds by the family that pays them and + +keeps them in their employ. You decided to send +your new druid friend, Nila, in the form of a + +small mouse, over the wall, delivery via owl. She +snuck through some portions of the fortress to + +gather intel, and to get an idea of where you were +going and what may reside within. A few close + +calls, and some discovery of what can be expected +within the interior, you made your way back, + +safely, to join your friends. + +ASHLY: I forgot about the baby. (sigh) + +SAM: Oh yeah. + +ASHLY: Sorry, the meal that Lorenzo was having. + +MARISHA: Oh, yeah. + +ASHLY: Sorry. That just occurred to me. + +MATT: Upon accidentally spooking one of the outer +guards who were walking the perimeter of the wall + +that surrounds the Sour Nest, you immediately +picked up what you had, fled south, back through + +the Savalierwood, on your way to Shadycreek Run to +look for means of possibly finding more help for + +this endeavor when nightfall hits, and whatever +else you can do to prepare for the necessary + +evacuation of your allies. And that’s where we +left off. Mighty Nein, as you’ve charged back + +through the purplish-gray corrupted Savalierwood, +the midday sun barely visible through slight + +peaking cracks through the canopy above you, +leaping and hearing these large growling sounds + +and hoots, you beeline it as best you can, and as +quickly as you can, before you breach into the + +outskirts of the northern side of the North Clover +area. You’re now between some of the nearby + +buildings, and you immediately begin to see some +of the relatively shady denizens of this north + +side of Shadycreek Run that glance over their +shoulder, their hooded selves watching you as you + +pass. You slow your gait, as you are no longer +fleeing, per se, but you have made your way back + +to the town. What would you like to do? + +SAM: What time is it? + +MATT: At this point it would be midday, a little +bit in the afternoon. + +SAM: Okay. Oh god! It’s midday! What do we do? + +ASHLY: We’re trying to gather allies right? + +MARISHA: Yeah. + +ASHLY: That’s the plan. + +LIAM: Yeah, and we don’t have all the time in the +world because we are trying to intervene before + +the worst happens. + +MARISHA: We mentioned about going and looking to +see if a Tasker would be up to it. There were the + +Taskers, and there were the other group of hired +workers. + +MATT: Yes, The Grunge Gang– The Grudge Gang, +which the Taskers are a part of it. + +SAM: Wait, is is Grudge or Grunge? + +MATT: Grudge. + +SAM: Can I just say Grunge is better name? + +MARISHA: Is it like, the Grudge Gang is an +umbrella corporation of the Taskers, or vice versa? + +MATT: Vice versa. The Grudge Gang is the +overarching, loose network of mercenaries that + +sell swords and do not affiliate directly with any +of the other political powers. They’re all just + +outside of the system within the town. The Taskers +are a small subsect of the Grudge Gang that have + +taken it upon themselves to keep the peace to a +certain extent. + +LIAM: Do we get a sense of the Taskers, are they +just a group, like us? Like a small group, or we + +don’t know yet? + +MATT: Well, you don’t know. You’ve had some +experience here. The Taskers, best that you can + +surmise, you haven’t had a lot of dealings with +them, they are probably in the neighborhood of 30 + +to 35 people. They are not a massive group by any +means, and they’re stretched a little thin, but + +because a lot of them have friends within the +Grudge Gang, and people they’ve worked with + +before, they can usually call upon friends if need +be, especially if they have some coin to their + +side and they have a specific endeavor they need +to do. + +ASHLY: Well? + +SAM: Do you think we should go talk one, chat one +up? + +ASHLY: It seems like the best option to me. I’m +not sure who else we could turn to. + +MARISHA: I mean, just to play devil’s advocate +here, is it an issue if we get a hired mercenary + +group to kill another underground faction in their +same town? Is that– + +ASHLY: Could it trace back to Ophelia, is that +what you are saying? + +MARISHA: Yeah, I don’t know, it’s a weird +political issue, hiring someone in the system. + +SAM: Maybe before we go randomly hiring people: +what do we need to make this attack? We can + +probably get in. Also, we’re not attacking, right? +We’re just going to go and try to rescue, or maybe + +pick off one or two of them, or smoke them out, so +that the prisoners, or whatever, have to leave and + +we can rescue, right? We’re not trying to kill +everyone in the motherfucking house, right? + +MARISHA: Well this Ophelia wants us to kill +everyone in the motherfucking house. + +SAM: Well I just want to get our people out. + +LIAM: Then we are not fulfilling our +responsibilities. + +SUMALEE: It will be impossible to save our friends +without killing them. + +MARISHA: I think she’s right. + +LIAM: We go at night, and the first step is taking +care of the two, there could be more, but two that + +we saw on the wall, whoever is on the wall at +night, silently. Then, from all you’ve told us, we + +have– this might be incomplete information– but +three. There is the shithead himself, and then two you saw. + +SUMALEE: At least two eating. + +LIAM: So three total that we know about. + +SUMALEE: But there were many more beds. + +MARISHA: Plus, who knows who could arrive in the +time that we’re gone. + +LIAM: That is also correct. + +MARISHA: I think we need to be prepared for all of +them. + +SAM: But are we going to hire muscle, or magic, or +what are we trying to get? What helps us? + +MARISHA: I miss Jester’s healing spells. + +SAM: Maybe there’s a place to buy some potions. + +ASHLY: Well it seems like– I mean, I’m not the +stealthiest person. It seems like having more + +numbers is a good thing. I don’t know if we could +create a distraction of some kind, lead some of + +them away. I don’t know. + +SUMALEE: I can do that. I’m good at that. + +ASHLY: Diversions? + +SUMALEE: Yes. + +ASHLY: You’re very excited about this, Nila. + +SUMALEE: I want to get in there as fast as we +can. + +MARISHA: I mean, look. The solution might end up +solving itself, who know who in this town is even + +willing to go up against the Iron Shepherds. + +ASHLY: Wait, would I know– + +SAM: Wait. + +LIAM, ASHLY, MARISHA and MATT: Wait. + +ASHLY: The place where they keep the prisoners is +underground? + +MATT: Correct. + +ASHLY: Could we just burn down the building? Burn +down the motherfucking house? + +MATT: It’s mostly stone. + +ASHLY: Burn down the– is there wood in there? + +MATT: There’s elements of wood from a decoration +standpoint, but for the most part, it’s a stone structure. + +SAM: We could bring in a lot of kindling. + +MARISHA: Smoke them out! That’s actually not a bad +idea, now that I think about it, though. + +LIAM: When you were in this house, as a mouse, +there was no way down there. It was a solid trap + +door. You don’t know what was under it? + +SUMALEE: I could hear them, but that’s the only +thing that I could see. + +LIAM: What did you hear, specifically? + +SUMALEE: I heard voices, I remember that. I was +trying to listen for my partner and my son. I know + +they were the voices of the captured people, the +prisoners. I believe I heard voices as well of + +some of the murderers. + +LIAM: Well, we need to peel this like an onion. We +need to, I believe, get some help. Get some + +reassurance. Outer layer of the onion is making +sure we take whoever is on the walls, whoever is + +keeping watch, out, silently, so that we can begin +anew with the building itself. I think that either + +you or my friend here should go in ahead of us so +we have some idea of what is happening. Once in a + +while I turn this one into a spider. It is slow, +but it is very undetectable. + +MARISHA: (laughing) + +LIAM: Do you feel differently? + +MARISHA: Sorry, I’m just imagining an infiltration +with the spider, like that’s feasible. + +SAM: Tip of the spear! + +MARISHA: Go, Frumpkin, go! + +ASHLY: Get him! Now bite him! + +MATT: Lorenzo, felled by a brown recluse! + +MARISHA: Put him in his boot! + +LIAM: Truthfully, there are ways that I can hurt +people with a spider, but I’m just talking about + +having a look around so that we are not walking +into something different than what you saw last night. + +MARISHA: Sure. Literally anything is better than a +spider, though. For that. I just want to point that out. + +LIAM: Well, I disagree with you. + +MARISHA: I mean they’ve got a lot of eyes, I get +that, but I think in terms of a movement + +situation, spiders aren’t the best. + +LIAM: Agree to disagree. + +ASHLY: Do you guys need a second, should we take a +smoke break? + +LIAM: You are new. This is very typical. It’s just +part of the group dynamic. We are all friends. + +SAM: It’s like, have you ever seen a debate team? +They pick one side, and the other, and then they + +just go at it for a while. + +ASHLY: There’s no really debating in Shadycreek +Run. Mostly insult, kill, insult, kill. + +SAM: They should really start a debate club. + +ASHLY: We should really start the first one! + +LIAM: I am a master debater. + +ASHLY: Shadycreek Debaters? Side mission. + +MARISHA: Shady Debaters! + +ASHLY: Shady Debaters? That’s all I care about +now. + +MATT: Well that’s our next merch piece there. + +MARISHA: Laura, make a Shady Debaters debate team +shirt! + +MATT: Nope! + +LIAM: But we want to take numbers down, so we peel +the outer layer separately. If all goes well, then + +there is whoever is upstairs. The big X factor is +what is what is beneath. We don’t know how many + +people are underneath. + +SAM: You said the sleeping quarters are upstairs. +If we went in the dead of night, and I know you + +have a spell that can lock a door, or shut a door +or something? + +LIAM: If I can find materials in Shadycreek. I +need gold dust, a lot of gold dust. How likely is + +that here? + +ASHLY: Would I know where to find that? Would that +be the general store, would that have that? + +MATT: They may have it there, yeah. You haven’t +had to acquire gold dust before, but if you were + +to ask around, you could see if there’s some place +in the vicinity that might carry it. + +LIAM: To first get gold dust, I would need gold. + +ASHLY: Which we would also need to hire people. + +SAM: We have some. + +LIAM: How much do we have? I have next to +nothing. + +ASHLY: I have 130. + +SUMALEE: I have ten gold pieces. + +SAM: Did you say ten? + +SUMALEE: Ten. + +SAM: Oh wow. + +SUMALEE: I am happy to contribute that. + +ASHLY: Is it 130 gold? Or is it silver that I +have? + +MATT: 130 gold. + +LIAM: What about in the haversack? Does Jester +have any funds in there? + +SAM: Oh. That’s a good question. I’ll reach in and +see what she has. + +MARISHA: I’ve got a little bit of funds. + +LIAM: Text thread explodes in five, four, three. + +SAM: I need my thing? Where’s the currency in +here? + +MARISHA: If you go under equipment– + +ASHLY: You don’t remember your handy acronym? + +SAM: I need it written down! Oh there it is. + +LIAM: Remember, “LIAM EATS FARTS.” + +SAM: “LIAM EATS FARTS!” That’s right, it’s right +here. I have a few hundred gold. + +MARISHA: Same. + +ASHLY: Maybe we need people on the outside to take +care of folks on watch. The onion you’re talking + +about, maybe the outer layers are the hired hands, +and then we’re the ones who go in. + +LIAM: Yeah, it could be a group effort. I feel +very confident for many of our skills for the ones + +on the outside. What I’m concerned about is +entering the front door. What is behind? What I + +would like to do is go when they are sleeping and +hopefully murder them in their sleep, is the best case. + +SUMALEE: Why don’t we call them out, then? Why +don’t we make them come outside? We have more + +abilities outside. + +SAM: But then they’ll have weapons. + +LIAM: Yeah, the thing when someone is sleeping in +a bed is they are like little– (whispering) I was + +going to say babies. I shouldn’t say that! + +SAM: Don’t say that to her, especially. + +SUMALEE: I cannot use my lightning inside. That is +all I’m saying. + +ASHLY: What if we lure one of them out for you to +fry like a chicken? + +SUMALEE: I would be okay with that. + +LIAM: There’s a little bit that we have to play +this by ear. I think we should go at night to + +handle things when it is the least busy. + +ASHLY: Is there anything we’re missing? + +SAM: We have no way of healing ourselves if we +die, unless you have healing potions on you. + +LIAM: Well, maybe we can find some in Shadycreek. + +ASHLY: I have two potions of greater healing. + +SAM: How many do we all have? She has two. + +MARISHA: I have one. + +LIAM: One. + +SUMALEE: Of what? + +MARISHA: Healing potions. + +SUMALEE: I have Healing Words. + +SAM, ASHLY, and MARISHA: Ooh! + +SUMALEE: Does that help? + +MARISHA: That does help! + +SUMALEE: Excellent! And I have those Goodberries! + +MARISHA: Those are good! Those are great! + +SUMALEE: And I can help give us extra power. In my +clan, we have a bear spirit known as Oaktar. If I + +invoke the spirit of Oaktar, it gives us each +extra power. + +ASHLY: Your clan sounds awesome. + +SAM: Do I have to go to church or anything? + +SUMALEE: No, you just have to be– I think it’s +within 30 feet of where I put the spirit totem. + +LIAM: That seems strangely specific. + +MARISHA: I’m into it, yeah. + +ASHLY: So to Nott’s point, what do we need? We +need fighters, we need magic? What do we need? + +MARISHA: I like the idea of getting some sort of +fighter, especially if Nila can maybe take out + +that outer onion layer with the lightning. We +should have found a better analogy. + +LIAM: Than an onion? Well, how about we’re just +going to kill the people on the wall, how is that + +for a metaphor? + +MARISHA: I like that. + +LIAM: I like the idea of someone with a little bit +of muscle and then another person who is adept at + +healing injuries. + +SAM: Well, we did hear about that weird– someone +said that there’s some priest or something, or cleric? + +LIAM: In the woods. + +MARISHA: Ophelia mentioned that, yeah. + +SAM: Yeah, so we could go see if they could give +us– + +MARISHA: Aid. + +SAM: Or come along? + +LIAM: Did Ophelia mention how far out into the +woods that person was? + +MATT: Travel on foot is about roughly four to six +hours depending on how well you can make your way + +through the terrain. + +LIAM: It is the same day? + +MATT: It’s like two in the afternoon, yeah. + +SAM: So we can make it tonight. + +MARISHA: I oddly trust that more than hiring +someone from The Grudge Gang. + +LIAM: Ja, that is a good point. + +MARISHA: I feel like The Grudge Gang might have +ties to the Iron Shepherds or at least an inside man. + +LIAM: Yeah, friendsies. + +ASHLY: I mean we could try, but if all they are is +a healer– + +SAM: That would be amazing, though. I mean healing +potions are nice, but we need someone who can– we + +get killed a lot or nearly, you know? + +ASHLY: Yeah. + +MARISHA: I’ve seen some pretty badass priests in +my day. + +ASHLY: Do I have any sense of– + +SAM: You have? + +ASHLY: She mentioned some of the kooky ones out in +the woods, right? + +MATT: Yeah, she mentioned a Blooming Grove. + +ASHLY: Do I have any sense of what that is? + +MATT: You’ve not necessarily heard of The Blooming +Grove. Roll a history check, actually. + +ASHLY: This not going to go well. 12. + +MATT: That’s not too bad. You’ve vaguely heard of +The Blooming Grove, but it’s not referred to that + +very often. It’s more referred to do as The Bone +Orchard. + +ASHLY: Hmm, less fun. + +MATT: Yeah, you haven’t been there, but from what +you know, it’s this strange, ancient gravesite + +that’s been on the outskirts of town, a few miles +out, since before the town was built. + +ASHLY: Are these healers considered by people in +Shadycreek Run to be wackadoos? Or are they– + +MATT: From what you know, from what you’ve heard, +everyone thinks they’re strange, creepy hermits + +and possibly witches. No one really goes there. +Some folk in here tend to put on the air of not + +being superstitious, but the Savalierwood carries +a lot of superstition with it. Some folks, while + +they may play it off, still seem to get a little +nervous about delving too deep into it. + +ASHLY: Well, that is a good point. If this person +lives in the Savalierwoods, then they’re not weak. + +There’s a lot of crazy shit in the woods, so they +must be able to hold their own, or at least remain discrete. + +SAM: They don’t belong to any pact, or group that +we would need to negotiate with? + +ASHLY: No, they live outside the– I mean, they’re +not even really related to the clans. + +MARISHA: Did we hear what god they worship? + +MATT: You have no idea. + +MARISHA: I feel like if it was one of the accepted +gods of The Empire, you wouldn’t have to hide out + +in the woods. I’m kind of into this idea. + +ASHLY: We can try. + +SAM: Is it worth asking a Tasker first? What would +we even ask? Just how much it would be to hire you + +for some muscle? + +ASHLY: Yeah. They’re not affiliated directly. It’s +better for them to not be affiliated with any + +particular groups, so– but you know. This is not +a great place. + +LIAM: Well, we’re weighing two things against each +other. One is expediency because there are many + +people in Shadycreek who could possibly lend a +sword or ability. But I think that you are + +correct. That there is no telling their +allegiance, and I’m not ruling them out, but this + +person out in the woods: probably not in the +pocket of our enemies. We need to come to a + +decision promptly. + +ASHLY: Well, how hardy would you say the mental +state of your companions is? + +MARISHA: The ones in captivity? + +ASHLY: Yeah. + +SAM: Oh, I thought you meant us, because we’re +right here. We can hear you. + +ASHLY: No. I know that. + +MARISHA: Probably pretty unstable. + +ASHLY: What, do you think that they would be +susceptible to torture? + +MARISHA: Being controlled. + +SAM: Fjord, probably not. Yasha’s probably is +okay. Jester has already turned. She’s flipped. + +She’s probably flipped. + +ASHLY: Oh, then there’s no rush. + +LIAM: Or wrapped them around her finger, one way +or the other. No, they are actually pretty– + +they’ve got their shit together. + +MARISHA: They arguably have their shit together +way more than the three of us do. + +ASHLY: Would they look after– + +LIAM: A child? + +ASHLY: Yeah. + +LIAM: Yes. + +ASHLY: Okay. + +MARISHA: Yeah, especially Jester. + +ASHLY: Then maybe it’s all right to take a little +bit more time. + +LIAM: We have to make a decision. + +MARISHA: What time is it? + +MATT: Pushing past two to three in the afternoon. + +MARISHA: You said it’s four hours there. + +MATT: Four to six hours depending on how well you +travel. + +ASHLY: We have our horses? + +SAM: Are we walking or horsing? + +MATT: That’s walking. Your horse isn’t going to go +any faster than you in the middle of this very + +clustered forest. There’s no path that leads to +it. + +MARISHA: Brisk power walk there, that’ll get us +there right around sunset. Talk to people. Power + +walk back, should get us there back– + +SAM: For the Tonight Show? + +MARISHA: Yes, in time for Saturday Night Live. + +(laughter) + +ASHLY: Lorenzo loves that show. He’ll be up +watching it. + +MARISHA: Great. + +ASHLY: We’ll change the plan. + +LIAM: (announcer voice) Ophelia Mardun. + +(laughter) + +MARISHA: We might be able to go and get back in +time, is what I’m saying, and still be able to + +attack tonight. + +LIAM: To the household, ja. If we find what we +find in the woods is helpful enough, and we feel + +good with what we got. Then in the middle of the +night is a go. + +MARISHA: If it is a total bust, then that sucks. + +SAM: We can still find a Tasker. + +ASHLY: Yeah, they don’t have a bedtime. + +MARISHA: That’s true. + +LIAM: We want to hit it at two or three in the +morning. + +MARISHA: All right, let’s go. Are you good with +that, Nila? You seem apprehensive. + +SUMALEE: I could check my smell bag, but I trust +you right now. + +SAM: No, check your smell bag. + +SUMALEE: Oh thank you. It makes me feel so much +better. + +SAM: See if it passes the smell test. + +LIAM: Whatever makes you feel comfortable. + +SUMALEE: This is for going to find the priest who +has special abilities for reviving the dead and + +healing people. + +SAM: (fart noise) + +SUMALEE: Pretty good. Okay, this is for The +Taskers and The Grunge Gang. + +ASHLY: She took your name for it. + +SAM: Oh, it’s a better name. + +SUMALEE: Did I mistake it? + +ASHLY and SAM: No, no. + +ASHLY: That’s perfect. Smell your bag. + +SUMALEE: It smells salty. Salty versus a little +bit of a raw, but grounded spicy flavor. I like + +that one. Let us go see the priest. Thank you, +smell bag. + +LIAM: You cannot argue with that. + +SAM: No. You cannot argue with someone who talks +to a smell bag. + +ASHLY: That is accurate. + +SUMALEE: It has given me so much comfort over many +years. I love it. Thank you. + +SAM: Sure. + +MARISHA: Well, shall we? + +LIAM: Yeah. + +ASHLY and MARISHA: Let’s power walk. + +MATT: All right. + +SAM: Butt-cheeks clenched. + +ASHLY: What’s the one where you wiggle? Is that +power walking? + +SAM: Speed walking. + +MARISHA: You know like grandmas in malls, like +around Christmas time. + +LIAM: Are we Prancercising? + +MATT: Everyone has their Fitbits attuned? + +MARISHA: Yes. + +MATT: First off, what’s your marching order, +please? + +LIAM: Oh, also are our horses dead? + +SAM: No, we can take the horses. It wouldn’t speed +us up, but at least we’d be on horses. + +MATT: You can take them with you. + +LIAM: But it wouldn’t speed us up, because it’s +the woods? + +MATT: Because it’s like a thick wood. + +LIAM: Let’s walk. + +MATT: Okay. Who’s up front? Who’s in the back? +Who’s guiding what? + +ASHLY: Would I know better, potentially, where I’m +going? Should I be in front? Or have I never been to this? + +MATT: It depends. Whoever wants to guide this will +be taking the survival checks to lead you through. + +So who wants to be making– + +SAM: Nila, you seem to know about the woods. No? + +SUMALEE: I would be happy to. Oh yes, survival is +good for me. + +LIAM: I will walk just behind Nila. + +MAT: Okay, so Nila’s helming that. + +SUMALEE: You are relying on me. I’m very happy. + +ASHLY: Aww. + +LIAM: She’s just the biggest. I’m going to stand +next to the biggest person. + +MATT: That’s a good call. + +MARISHA: That’s still reliance. + +MATT: Who’s behind or near Caleb? + +ASHLY: I’ll take up the back. + +MATT: All right, so Keg’s holding up the back. +Beau in the middle? + +MARISHA: Nott, do you want the middle? + +SAM: Yes, please. + +MATT: There you go. I’ll put Frumpkin there, next +to– okay. + +MARISHA: Fuh-wumpkin. + +MATT: Taking this moment now, you begin to head +back away from Shadycreek, and helming this group + +of ragtag adventures you’ve under your wing. You +tread into an area of the Savalierwood you’ve not + +traveled before hoping that your instincts, your +smell bag, and the spirit of what nature has + +managed to maintain itself through this corrupted +wood could guide you properly to your destination. + +I need you to make a survival check, please. + +ASHLY: She is superstitiously leading us around, +just smelling. + +LIAM: Get it girl. + +SUMALEE: Oh. + +MARISHA: That was almost great. + +LIAM: Is there anything to add to– ooh. + +SUMALEE: Ten. + +MATT: Ten, okay. You still have your Luck feat if +you want to, unless you want to save it. + +SUMALEE: Oh, yes. + +MATT: You have two more points left. + +SUMALEE: I think we should use it. Yes. I would +like to use one Luck point. + +MATT: One more Luck point. + +SUMALEE: 17 plus seven. 24. + +MATT: 24, okay! + +SUMALEE: We shall survive. + +MATT: Not only do you swiftly manage to find the +portions of the wooded paths that are least + +blockaded by thorny brambles and fallen +half-rotted trees, but you also manage to help the + +party avoid a few small openings that look +uniquely and uncomfortably welcoming. In the midst + +of a wood like this, you know from your experience +as well, that it is not always a good idea to step + +where it seems most inviting, when you know the +wood around you to be less so. + +MARISHA: (whispering) Yes, yes. + +MATT: As you crest around the second of these open +groves, you notice how the ground itself seems to + +shift slightly, and you watch as for a moment it +seems to almost pit as elements of the dirt suck + +inward. You know the antlion funnels that appear +in the sand and begins to come in towards them. + +The ground almost seems to sink in for a second +before righting itself. The grove stands flat once + +more, but thankfully, due to the survival +instincts of your firbolg leader, you manage to + +careen past two of these patches without issue. +Pushing on at a fairly intense speed, within three + +and a half hours, not even the full four– + +ASHLY: Hey! + +MATT: You manage to make your way to an area where +the color notably changes ahead of you. The + +somewhat still purple-gray color that suffuses +most of the natural landscape within the + +Savalierwood, gives way to a patch of green in the +distance. This is the first sign that calls forth + +that warm sensation you got when you had checked +this path within your smell bag. As the rest of + +you begin to gather up behind Nila, the closer you +get you begin to watch as these winter trees, that + +comprise most of this northern forest, give way to +green oaks and swamp-based plant life. The + +temperature, as you get to a certain threshold, +begins to be not quite as biting cold, slightly + +warmer with each step. Looking around immediately, +the first thing that catches your eye is this + +large wall of tangled vine and thorns. The same +purplish-gray color. The green is still ahead of + +you. Do you guys want to continue on? Anything you +want to do? + +ASHLY: You said there’s a wall of thorns? + +MATT: It looks like a natural wall that curls up +about five or so feet. + +ASHLY: In our way. + +MATT: In your way, yes. + +SAM: How far to the sides does it go? As far as +the eye can see? + +MATT: Make a perception check. + +SAM: That’s sort of cocked. I’ll take it anyway. +11 plus nothing. + +MATT: A little ways off it seems to dip a bit. +Maybe about 100 feet or so to the northern side of + +it. You’ve been traveling northwest to reach this +part of the forest. + +MARISHA: We can’t see over the wall? + +MATT: You can see over it a bit, as there’s only +about five or so feet most places. As you get a + +little bit closer, you can see areas where these +tangle of vines are pulled apart or have entirely + +enclosed, and you see long-rusted, wrought iron +bars, a fence of some kind. A boundary that was + +placed long ago, that has since been slowly taken +back by nature. You then begin to see that area of + +the wall that you had noticed, Nott, that had +seemed to be bending, and the vines have actually + +curled over and bent it downward. It seems that +whatever this little section of the forest is– + +whatever protective magics that once contained +this outer vicinity have begun to give in to the + +corruption of the Savalierwood. + +SAM: Should we hop the fence? + +LIAM: One moment. I send Frumpkin up to flit about +50 feet ahead to see if there is anything ahead, + +or from a bird’s eye view that we are unable to +detect. + +MATT: Okay, make a perception check for Frumpkin +with advantage because it is still in the owl form. + +LIAM: That is a 21. + +MATT: Frumpkin darts up, jumping from tree edge to +tree edge, gliding through. There are numerous + +layers of similar walls. Three different layers, +looks like. Whereas the outskirts or the perimeter + +of this beautiful, protected, ancient gravesite +that once held this corruption at bay has slowly + +collapsed inward, and a new boundary is placed. +Then that boundary has fallen. As the corruption + +pulls in further, a new boundary is built. That +third boundary now seems to be in the process of + +giving in, just like its previous constructs. +Within this third area, you can see not just a + +lack of snow, or ice, or the winter chill, but a +nearly humid summer warmth, something more akin to + +the southern tip of the Empire or even Menagerie +Coast. It is an unexpected and extreme shift in + +temperature and weather. There is something +unnatural, or at least magical, that maintains + +this little pocket of untouched paradise. There +you can see small pools, bits of bog where the + +soft green and browns of compost fall into green, +thick, algae-covered bits of water. You can see + +dozens and dozens of stone tablets, about a foot +to two feet high, with bits of script across them, + +too far to see, that have partially fallen or +leaning. At which point Frumpkin looks around and + +this entire area, from the outer very edge where +that first perimeter wall was found, to the inside + +has all been graves, most taken back by the +Savalierwood as it slowly crushes whatever this + +location is at its source. On the far end, towards +the core and the back– the northern side of this + +final, defending pocket of uncorrupted forest– +you can see a stone building, maybe 20 by 30 feet, + +built as an old stone steeple. It stands +windowless, open, and the floor of it to each open + +window overgrown with green vine and leaf. + +LIAM: Frumpkin is how far from me at this point? + +MATT: Frumpkin is about 100 to 150 feet from you. + +LIAM: So I can only watch. I have muttered all +this, watching. We are talking concentric rings? + +MATT: Yeah. + +MARISHA: I think this is the place. + +LIAM: Ja. + +MATT: Frumpkin begins to return, and a passing of +one of the clouds gives more sunlight that breaks + +through what was previously a very dense, gray +sky. As the light passes between the small breaks + +in the tree canopies, the green comes to light +with color, numerous types of color. A rainbow of + +flowers, of pigments you’ve never really seen +before, begin to emerge as the light hits it. + +Nearly every inch of these gravesites contain a +smattering scatter of rainbow colors across petal + +and stamen. + +LIAM: I am beginning to think this a little more +than we came looking for, but we have traveled a ways. + +SAM: Is there any sign of life? I mean, other than +plant life? + +MATT: You saw maybe a few frogs, small natural +creatures that exist within this space, but + +nothing that would resemble a human yet. It seems +still. + +SAM and ASHLY: Let’s go in. + +SAM: How do we get over these things? Could we +climb them or would we get cut to shreds? + +MATT: You can certainly try. + +ASHLY: How tall are the gates? + +MATT: The areas where the fence has been pushed in +is between five to six feet in places, areas where + +it seems to be pushed down lower to about four to +even three and a half. + +ASHLY: Your friend’s coat? I know it’s maybe +not– + +SAM: You mean the tapestry? + +ASHLY: The tapestry. I know it might hurt it, but +if we drape it over– + +MARISHA: We buried him with it. + +ASHLY: Oh, that’s right. + +MARISHA: But that’s a good idea. + +ASHLY: You want to go back? I could try to hack at +it with my axe. + +SUMALEE: Could an animal jump over it? + +MATT: Yeah. You guys could attempt to climb and +leap over. Elements of it are thorned and jagged. + +MARISHA: This is what I used to do to hop fences +back in the day. I look for a few broken-down + +branches that might be my height. + +MATT: Make an investigation check. + +MARISHA: A handful. + +LIAM: We are going on a witch hunt. We can’t go +over it, we can’t go under it. + +MARISHA: Ten. + +MATT: That’s fair. It takes you a few minutes and +you find a couple of softer pieces of branch and + +vine that have fallen to the corruption. It’s +interesting; you touch them and they’re supple + +like vines, but they’re gray and freezing to the +touch. It’s a very weird, unnatural feeling, but + +it seems supple. + +MARISHA: Before I do anything with it, I take it +over to Nila. Nila, have you seen any type of + +blight on a plant like this before? Do you know +what this is? It’s cold, feel it. + +SUMALEE: You’re right. Do I know what this is? + +MATT: Make a nature check. + +SUMALEE: I love making nature checks. Yes! 17. + +MATT: You’ve studied and seen, within the vicinity +of where you grew up and where your clan had + +raised you and your children, numerous types of +disease and natural means of plant life succumbing + +to illness or an outside force. What you can tell +is that this is not natural. This is not some + +naturally formed blight. There is some much older +and much more powerful latent reasoning for this corruption. + +SUMALEE: I do not feel safe using it. + +ASHLY: I know this is well-worn dwarf goof +territory, but does someone want to throw me? + +SAM: That seems very derogatory. Also you’re super +heavy, though, aren’t you? + +ASHLY: That’s true. You all want to throw me? + +MARISHA: I take the branches and I try to lay them +down over the vines a little bit and give a little + +less thorny of a ramp. + +MATT: You lean them up against it and slowly they +bow over. + +MARISHA: Look, they hook all on their own, that’s +pretty good. + +ASHLY: Good job, Beau. + +MARISHA: Thank you, look at that! + +SAM: We could try to throw you. + +ASHLY: I guess it might make more sense to throw +you, but I don’t want to– + +SAM: No, you can throw me, sure. + +LIAM: Caleb starts to climb over. + +MATT: All right. Make a perception check. + +LIAM: 16. + +MATT: As you carefully place your hands across the +elements of vine and root, you manage to keep a + +keen glance for any sort of bladed, thorned, or +hooked elements that protrude from the local + +fauna. You manage to avoid any of them from +catching your coat, catching your flesh, and step, + +leaping over to the opposite side without issue. + +SAM: That’s amazing! He’s amazing. + +LIAM: Nobody was aware I was panicked the whole +time. The thorns are almost like small razors. + +SAM: I’m coming! + +LIAM: Careful. + +SAM: I’m just going to dash over. + +MATT: You’re just going to dash over? Make an +acrobatics check. + +SAM: That was 12 plus… 19. + +MATT: Caleb has shown areas, as he passed over, +where you can safely climb. The rest of you don’t + +need to make checks. Nott ignores this entirely +and goes leaping and flipping and attempting to + +make her way over. The actual fence bends slightly +at the impact of foot, the iron beneath having + +wilted due to long-form rust and whatever +perpetual weight has been placed upon it from this + +land attempting to reclaim it from underneath. +Nott leaps, double flip in the air, lands on the + +opposite side, skids a bit as your feet hit a +slight bit of the icy floor, but you manage to + +catch yourself, no issue. + +ASHLY: Keg holds up a ten. + +MATT: Each of you make your way over this element +of the forest, continuing on past the next two + +boundaries, eventually making your way into the +central area of the Blooming Grove. The term now + +striking a bell as you look around and can see +these beautiful flowers as the sun rays hit and + +pass. It’s like the color flares up once the light +hits it and then seems to gray as it passes on. + +You now stand, temperature much warmer, and +there’s just that stone structure ahead. + +LIAM: How far away is the structure? + +MATT: From where you’re standing on the interior +of it, about 40 or so feet. + +MARISHA: On the tombstones that are around, do I +recognize any of the language, or can I tell how + +old some of these gravesites are? + +MATT: Make an investigation check. + +MARISHA: 21. + +MATT: Looking through, there are a few languages +that come through, most of them are elven and they + +are very old. Some of them appear to be 100, 200, +400-500 years old. Whatever individuals or + +families or bloodlines have been interred in this +space have been placed here for a very long time, + +until recently. + +MARISHA: Until recently, okay. + +MATT: You do see one that appears to be maybe +about ten years old. Very faint elements of wear + +and tear. + +MARISHA: What’s the name? + +MATT: The name on that one would be Elvish and it +would be Tyriel Casala. + +MARISHA: Tyriel Castala? + +MATT: Casala. + +MARISHA: Casala. + +MATT: She knows Elvish, but she doesn’t really +speak it often, so the pronunciations get a little weird. + +LIAM: Domo arigato. + +ASHLY: So should I go knock on that door? + +SAM: Is there a door? + +MATT: There is a door, yes. + +LIAM: Hold on. + +SAM: How big a place is the door place? + +MATT: The door itself is maybe four feet wide, +it’s a single door. It’s an old wood– the bottom + +half of it is green with growing moss and other +bits of vegetation that are set in to the + +relatively damp wood that it’s constructed from. +The top seems to be split and warped a little bit + +over time due to the moisture in the air. + +LIAM: Caleb tries to creep up to a gravestone and +hide behind it to get within 30 feet of the door. + +MATT: Okay, make a stealth check. + +SAM: On the roof or the top of the– sorry. + +LIAM: Nine. + +SAM: On the roof or top of the structure, are +there any holes or anything? + +MATT: Make a perception check. + +SAM: 13. + +MATT: Best you can see, no. It’s pretty well made. +The walls and the roof all appear to be made from stone. + +SAM: But no windows or anything? + +MATT: There are windows. You can only really see +the front and right side of it, the southeast side + +of it from your perspective– there is a single +window. It is an arched window that looks like it + +may have been built at one point to hold glass or +stained glass, but it is no longer there. You can + +see the soft, jungle-like flora at the base of it +has swooped up and grown over and into the + +interior of the structure. Best you can tell from +this distance, there is no visible light + +immediately inside, but there is a bit of natural +light that is coming in through the open space. + +SAM: Can I go over to the window and take a peek +in, stealthily? + +MATT: Sure, roll a stealth check. + +SAM: 12. I’ll take a big swig of booze and then go +over and try. + +MATT: Okay. You begin to dart across the open +space, dodging through gravestones and as you’re + +passing one of them, there is a bit of a thorned +vine that catches the back of your cloak. It pulls + +taut before you get yanked on your neck, slip +back, and Nott slams on the ground giving a little sound. + +ASHLY: Keg holds up a ten. + +SAM: Why do you have that with you? + +ASHLY: I’m trying a bit. I’m trying a new thing. + +MATT: There’s a brief pause, all of you hold in +silence hearing a distant bird that goes quiet, + +the wind passing through the trees. You hear the +wooden door begins to slowly open as a shaded + +figure steps beyond the frame. Taliesin, if you +want to step in. + +(cheering) + +MATT: Finally! (laughing) + +TALIESIN: This is my stuff. + +LIAM: You’re really just a random shopkeep in the +woods? + +TALIESIN: It’s dangerous to go alone– + +LIAM and TALIESIN: –take this! + +TALIESIN: Just going to get my stuff. + +MATT: Would you like to describe what they see +emerge from this small stone temple? + +TALIESIN: From this small stone temple emerges a +tall, not necessarily healthily thin firbolg, who + +is pale and a grayish color, and has a big shock +of weirdly pink mohawk hair– + +LIAM: You don’t say. + +SAM: No! + +TALIESIN: I’m going way off the reservation here. +He’s a little gaunt. He’s got a little fuzz, he’s + +wearing this bizarre– he’s wearing this very +gentle silk shirt that’s got one long, flowy + +sleeve. He’s got a cup of tea. He’s just staring. +Huh. I think I’ve only got three more cups. Hold + +on. I go back in. + +SAM: (shouting) Do you know her? Do you know him? + +SUMALEE: It’s a firbolg! He is a firbolg! + +SAM: (shouting) Do you know him? What’s his name? + +SUMALEE: I do not! But he’s a firbolg! He is one +of my people! (gasps) He is a firbolg. This will + +be good. My smell bag was right again! + +TALIESIN: I’m going to come out, I’m going to have +a little kettle set up on a little tripod. I’m + +putting it down, I’m putting a big rod with a big +purple chunk of amethyst on it underneath the + +kettle. Tapping it a couple times to get the +kettle to start heating up. I’m going to wander + +into the graveyard and find some flowers for tea. + +MATT: Okay. + +SAM: Can we tag along? Do you need any help? + +LIAM: Does he seem like he’s going to kill us? + +MATT: Make an insight check. + +LIAM: Thank you. 19. + +MATT: 19? + +LIAM: Nein-teen. + +MATT: There doesn’t seem to be any threat at the +moment. + +TALIESIN: Mr. Clay, and nah, I’m fine. One +second. + +SAM: He’s Mr. Clay. + +TALIESIN: I come back with a pile of red-purple +flowers and I’m grinding up. This is from Casala. + +Textile family generations ago, but they make very +good tea now. (sighs) + +MARISHA: Wait, back up a second. Are you Mr. +Clay? + +TALIESIN: Mm. Caduceus Clay. Sit. + +MARISHA: Caduceus Clay. + +TALIESIN: I’m going to put out the three cups and +wait for the pot to boil. + +SAM: Hello. + +MARISHA: Is that Caduceus with a K, or a C? Okay. + +SAM: Hi. Oh, we have to wait? + +TALIESIN: Pour out the three cups. You have to +share, I apologize. + +ASHLY: I don’t drink tea. Booze is fine. + +LIAM: I come over and sit and take one of the +teas. + +MARISHA: Caleb and I will share one and I hand the +other to Nila. + +SUMALEE: I would love to try your tea. + +TALIESIN: Please, let me know what you think. + +SUMALEE: It is delicious. + +TALIESIN: Only grows here. + +SUMALEE: I would like to hug you. + +TALIESIN: Oh, please. Come. + +SUMALEE: Nila gives him a big hug! + +TALIESIN: I haven’t had one of these in a long +time. That’s nice. + +SUMALEE: I am from the Guiatao Tribe. Do you know +us? + +TALIESIN: No. I’m sure they’re wonderful, though. +That sounds just great. That sounds wonderful. + +Friends! (sigh) You have come. (sigh) Please, let +me know what I can do for you. Usually when people + +come here, it is because of some great tragedy. +How can I alleve your pain? + +LIAM: Oh, well, Herr Clay, we come to you with a +great tragedy. + +MARISHA: A few great tragedies. + +LIAM: Do you want to, or should I? + +MARISHA: Well, the first one is, I think, it’s +time for Caleb to have another bath. It’s been a + +little bit. + +LIAM: That’s the first one? + +MARISHA: Being without a shower has been a bit of +a tragedy. + +LIAM: (whispering) Do we really have time for a +comedy bit like this? + +MARISHA: No. + +SAM: We recently lost one of our friends. + +TALIESIN: I would assume. + +MARISHA: I didn’t want to open the gate like that. +That’s why we’re here. + +TALIESIN: People who come here usually have. + +SAM: We aren’t here to bury him. He’s already in +the ground. We’ve come to avenge him and we were + +hoping to find some help in these parts. + +TALIESIN: Avenge him? What happened? + +ASHLY: Do you know the Iron Shepherds? + +TALIESIN: Do I know the Iron Shepherds? + +MATT: You actually have not. You would have no +idea. + +TALIESIN: No, I’m sorry, I really don’t get to +leave very often, especially these days. + +LIAM: How long have you been alone out here? + +TALIESIN: (contemplative sigh) Been 20 seasons +now, 18 seasons? Try not to count, it just gets in + +the way of more important things. + +LIAM: How many seasons has it been since someone +has knocked on your door like we have? + +TALIESIN: It’s been about two seasons, I suppose. +Little bit of business, but it’s been very slow. + +MARISHA: Do you only gauge time in seasons? + +TALIESIN: It’s the only time that seems to +matter. + +MARISHA: That’s fair. + +SUMALEE: I agree. + +SAM: Do you work here? Is this your place? Do you +own this land? + +TALIESIN: I’m so excited! + +SAM: Are you the funeral director? + +TALIESIN: Most people who come here know what this +place is, this is going to be delightful. I’ve + +never had to explain it to someone before. + +SAM: It’s a graveyard. It’s a boneyard. + +TALIESIN: Well, boneyard is a bit crass, but yeah, +this is a place where we take the dearly departed + +who have done well and the people who have lived +good lives and we put them into earth that has + +been touched by the Wildmother. In turn, she +grants them with beauty and splendor and sometimes tea. + +SAM: Like a boneyard sort of a place? + +TALIESIN: More like a garden. We have been tending +this garden for generations. + +MARISHA: We’re drinking dead people tea? + +TALIESIN: Aren’t we all? + +LIAM: That is a very fair point. + +MARISHA: Very true. But you’re cultivating dead +people for good tea? + +TALIESIN: Aren’t we all? + +MARISHA: Yeah, okay. Yeah. That’s a good point. + +LIAM: We are very random visitors from out of the +blue. We do come to you with tragedy. We do have a + +friend in the ground. We do have friends who are +in dire need of assistance. You help people into + +the ground, but offhand, do you help them out of +the ground? + +TALIESIN: Well, I mean, sometimes we can help +people who are on the edge of death. We certainly + +understand that most people would rather spend +their time alive than not, and that makes sense. I + +certainly have no interest in shortening my life +any time soon. + +SAM: But you can’t bring someone back who’s +already expired? + +TALIESIN: I mean, that’s very tricky. Once you’re +dead, there’s a natural order to things. There’s a + +movement that things have to go, but in certain +cases, I’m sure. + +LIAM: We’ve all read stories of the extraordinary, +but you do not have this in your wheelhouse, you + +are saying? + +TALIESIN: Oh, I can sometimes help people. You +never know. + +MARISHA: Okay, well, beyond helping our recently +passed friend, how do you feel about helping + +people who are on the edge of life and death in +captivity? + +LIAM: Three in the cage is worth one in the dirt. + +SUMALEE: There are firbolgs in this group, too, +that need help. + +SAM: They’ve been kidnapped, including a firbolg +child. + +MARISHA: And they might not have long to live. + +ASHLY: They’re being held by the Iron Shepherds. + +SAM: Who are bad guys. We’re good guys. Well, +we’re sort of bad guys, too. + +MARISHA: We’re working on it. + +LIAM: We are not bad guys. + +ASHLY: We’re doing all right. + +SAM: Are you a bad guy? + +TALIESIN: You know, honestly, I don’t think I’ve +had enough experience to have an opinion on that. + +I’m a good gardener. + +SAM: What do you grow, other than dead tea? + +TALIESIN: I grow lilies, I grow bramble, +mushrooms, moss. + +MARISHA: Dead bramble. Dead mushrooms. Dead moss. + +LIAM: If you are saying that you are able to help +people back from the brink of extinction, on + +occasion or under the right circumstances, I am +going to hazard a guess that you could heal a + +wound in a snap, yeah? + +TALIESIN: Not with an actual snap, but yeah, I can +do that. I don’t have to snap, though. I can be + +really quiet when I do it– pretty quiet, I +actually have to say something, now that I think + +about it. + +ASHLY: I’m going to take a guess: you don’t +leave here very much, do you? + +TALIESIN: I’ve left a few times, I suppose. It’s +been a while. I’ve been on my own for a while. It + +makes you get a little rambly. + +SAM: You’re stationed here? Are you allowed to +leave? + +TALIESIN: That’s a bit of a story. My family have +run this temple for generations, and I’m sort of + +the last one left holding the fort down. + +SAM: No cousins or anything? + +TALIESIN: No cousins. A couple sisters, a brother, +my parents, but everyone’s either wandered off to + +help try and fix what’s been going wrong or has +been put into the earth. + +SAM: What’s been going wrong? What’s that? What’s +going wrong? + +TALIESIN: Well, as I’m sure you’ve possibly +noticed, and I apologize if I’m breaking some + +terrible news to anyone who didn’t, the forest +beyond my little patch of earth is a little + +unsavory. It’s dark. It can be a bit dangerous. +Don’t recommend going out alone. It has been + +overtaking our temple for the last hundred years, +and recently has breached the walls again. + +SAM: So your family is trying to fix that? + +TALIESIN: The last one to leave was my sister. She +went east. + +LIAM: Now it’s just you. + +TALIESIN: Now it’s just me. It’s not much to hold +down at this point. + +ASHLY: Why do you stay? + +TALIESIN: Honestly, because it’s a little +dangerous for a lone person to leave. I figured + +I’d sit here with a kettle and wait for someone to +come along, and maybe see if I can make my way out + +of here and figure out what’s been happening in +this place. + +LIAM: Well, you’re double lucky. + +SAM: This is great. So you don’t have to check in +every night, and be here to punch in and punch + +out? You could leave whenever you want? + +TALIESIN: I could leave whenever I want, sure. + +MARISHA: Is there a watering system, or can you +put it on a timer if you’re not going to be here? + +SAM: A drip-line? + +TALIESIN: That’s a really good idea. I don’t… I +mean, if you guys in a serious rush, if you could + +help I’m sure we could figure out– + +MARISHA: Maybe we’re in a rush; maybe after. + +LIAM: Herr Clay, we are dealing with a +time-sensitive situation. You are looking for a + +segue out of this predicament you’re in? + +TALIESIN: Mmm. + +ASHLY: I feel like it’s only fair to warn you: if +you were to come with us, we’d be asking you to go + +into a situation that’s not very safe. + +TALIESIN: Are you inviting me to come with you? + +SUMALEE: Yes, very much. + +ASHLY: Oh, yeah, sorry– did we not– + +SAM: We came here seeking help in a mission that +we’re about to go on. + +TALIESIN: That’s excellent. You’re lucky I came +along, then. This is going to work out really well. + +MARISHA: Well, we came to you. + +TALIESIN: Well, you’re lucky that I stayed right +here so that you intercepted me, because if I had + +wandered off ten, 15 feet this may have never +happened. + +LIAM: Herr Clay, we should be very honest with +you. We are intending to do good by people who + +deserve it. A young one. Good people. But we are +going to do very difficult business tonight or tomorrow. + +TALIESIN: Well, I don’t know if I think that +anyone deserves anything, but I don’t like cages, + +and I’m really– + +MARISHA: You don’t have a particular penchant or +sympathy towards people who eat babies, do you? + +TALIESIN: That seems a little specific. I’m mostly +interested in trying to take care of the natural + +order of the world and nature itself. + +ASHLY: Does murder end up on that checklist? + +TALIESIN: Have you ever been in nature? Yes. +Violence is extremely natural. + +ASHLY: Tight. + +SUMALEE: No, the people we are after have done +terrible things. They have upset the balance of + +nature so much by what they have done. They do not +deserve to live. Please come with us. I have an + +idea. If you can come with us, maybe some of the +firbolgs from my tribe can come help you here + +afterwards– can help keep the temple afterwards. + +TALIESIN: Well, I don’t know about deserve, but I +think there’s always somewhere there’s a plant + +that needs some compost, and I’m happy to make +some more if it’ll make people happy. + +MARISHA: Was that you saying you’re willing to +kill people and put them in the ground to make compost?! + +SAM: I think so. + +TALIESIN: You got a lot of aggression. You got a +lot of anger. + +MARISHA: Oh man, you’re seeing me at a relatively +calm moment, actually. + +LIAM: Welcome to The Mighty Nein. + +TALIESIN: There’s only– + +MARISHA: Don’t overthink it. + +TALIESIN: Okay! + +SAM: Do you know Pumat Sol, by any chance? + +ASHLY: Nott! + +SAM: What? + +TALIESIN: Is that a time of plant? + +SAM: All right, then no. No, I just had to ask. + +TALIESIN: I’ve actually already packed; I’ll go +get my things. + +SAM: What?! Wait, what would we owe you for this? + +LIAM: Do you require anything? + +TALIESIN: I do; I may ask for it later. + +SAM: Money? + +LIAM: You’ll have it. + +SUMALEE: Firbolgs do not need money. + +LIAM: You’ll have it. + +SAM: Tea? + +TALIESIN: I like this one. I’ll go get my green +beetle armor. + +SAM: What? + +SUMALEE: (excited gasp) I have not come across a +firbolg with green beetle armor! + +TALIESIN: Thank you. My sister made it; I’m very +proud of her. + +MATT: It’s a chitinous-looking metal breastplate +that has a somewhat pearlescent turquoise + +green-blue tint to it that seems to shift in the +light. + +TALIESIN: I get a big, knotted, wet-looking stick +that is covered in lichen. The armor is also + +covered in lichen. It’s a big growing, living wet +thing. It has a big purple amethyst rock at the + +top of the staff. I get a little shield also made +out of beetle. + +LIAM: Motherfucking druid. + +MARISHA: (whispering) Fungal armor! + +TALIESIN: (sighs) Give me a minute. Just going to +walk around once, take it in. + +SAM: If the thing he needs from us is our blood or +something, shouldn’t we know that in advance? We + +should find out what he wants from us before we +just blindly agree to this. What if he wants Keg? + +LIAM: (whispering) We’ll figure that out. + +SAM: Some sort of, like, concubine thing? I don’t +know! What if he’s creepy or freaky like that! + +ASHLY: I’m kind of into that. + +SAM: Really? + +ASHLY: I’m not picky. + +SAM: Wow. + +MARISHA: Your blood– you got some to spare. You +can get more of it. That’s how your body works. + +SAM: What?! + +SUMALEE: He does not seem freaky to me at all. He +seems very nice. Like a normal firbolg. + +SAM: (warily) Okay. + +TALIESIN: All right. I’m ready to leave. This is +going to be a little much, but I think I can do + +it. I’m ready. + +MARISHA: Hey Clay? Did you bury Tyriel Colsala +here? + +TALIESIN: Casala? + +MARISHA: Yeah, him. That’s what I said. + +TALIESIN: What did you think you were drinking? + +MARISHA: (accented) Casala? + +TALIESIN: Yeah. That’s very close. It’s good. It’s +always worth trying. + +MARISHA: Were you around when you buried him? + +TALIESIN: Casala family, I think we have eight in +their generation; I was only here for the last two. + +MARISHA: All right. + +LIAM: So! Let me tell you about the murderers we +are dealing with. + +SAM: While we walk. + +MARISHA: Power walking? + +ASHLY: Yep. + +MATT: All right. Making your trek back to the +forest. Are you helming this as well? + +LIAM: First, there was the dinosaurs. + +(laughter) + +SUMALEE: May I helm it with Clay? + +TALIESIN: Caduceus. Caduceus Clay. You can call me +Clay. + +SUMALEE: Caduceus. + +LIAM, MARISHA, and SAM: Deuces! + +SUMALEE: Deuces Clay. + +SAM: It is decided. + +TALIESIN: I have been trying not to show you this +art for two weeks now. + +MATT: Caduceus, are you wanting to help? Or Nila, +I think, is asking for your help in fording this + +forest, as you have a little more experience. + +TALIESIN: Sure! + +MATT: So make your survival check with advantage. + +TALIESIN: Okay. + +SAM: Where are we going? Back to town, or straight +to the– + +ASHLY: Oh yeah. Do we want to go and try to get +some Taskers on our side? We have a healer now, + +but we still don’t have– + +SUMALEE: 21. + +MATT: 14 and a 14. + +SUMALEE: I got 14 and 14. + +MATT: It’s up to you guys. + +SUMALEE: I don’t think we need them. + +ASHLY: You don’t think we need any more help? + +MARISHA: We might be all right. + +SAM: We don’t even know what he does! + +ASHLY: I’m with Nott! + +SAM: He’s a firbolg, yeah, but… Hey, Mr. Clay? +I’m going to shoot Beau with my crossbow. + +TALIESIN: That doesn’t seem like a very good +idea. + +SAM: Oh, I missed. + +(laughter) + +MATT: (arrow whizzing away) + +SAM: 12. + +MARISHA: Yeah, no. + +SAM: Sorry, I was just going to test if he could +really heal you. + +MARISHA: The fuck?! + +SAM: I’ll shoot again with my bonus action! That’s +a natural 20. + +(laughter) + +MATT: Go ahead and roll damage. + +TALIESIN: You make me figure out how to do this. + +SUMALEE: Don’t worry, I can cure them, too. + +SAM: Not a sneak attack, because she was looking. +Oh boy. That’s ten, but it’s a crit. Does that do anything? + +MATT: Well, you double the dice that you rolled. + +SAM: Okay, so that’s 12 plus four is 16. + +MATT: You take 16 points of piercing damage, +Beau. + +MARISHA: I’m going to try to catch it. + +MATT: Okay, go for it. + +MARISHA: Okay, I roll a d10. + +MATT: Roll a d10. + +MARISHA: A ten! Plus my monk level, right? Which +is five. + +MATT: I think so. Is that what it says right +there? + +LIAM: So only one hit point? + +SAM: Just the tip. + +MARISHA: 1d10 plus eight. Oh, it’s my monk level +plus my proficiency bonus, so no damage. + +MATT: It goes for right underneath where the +clavicle and the neck meet and catches it right there. + +SAM: Oh, but with this crossbow, when I roll a +natural 20, it shoots another one immediately. + +MATT: That’s right! + +SAM: Do I have to roll for that one? + +MATT: You have to roll to attack. + +SAM: That’s a 23 to hit. + +MATT: Go ahead and roll damage on that one. + +SAM: Eight. + +MATT: What happens is you pull back to fire, and +as it gets ready to go ahead and extend it looks + +like another bolt slips up into it accidentally +and it fires two in a row. Beau catches one and is + +like “Ugh, ow!” and there’s a second one that’s +jammed right into the space between two ribs. + +ASHLY: What the hell, Nott! + +SAM: First of all, that was cool. And this was +cool! + +MARISHA: And third of all, that was a killing +blow! + +SAM: Now, do your thing! + +MARISHA: You could fucking kill me! + +TALIESIN: Is she always like this? This seems kind +of extreme. + +SUMALEE: This is the most extreme I’ve ever seen +her. + +SAM: Do your thing! + +MARISHA: I’m keeping this bolt, this is mine now. + +SAM: Okay. + +MARISHA: I rip the other one out. Yeah! I put +that, and I’m keeping this one, too! + +ASHLY: Keg is aroused. + +TALIESIN: Come here. All right, and I get in there +and I’m going to do Cure Wounds and there’s going + +to be a little bit of lichen that grows on the +wound really quickly. + +MARISHA: Don’t infect me! + +TALIESIN: It’s fine. Do I roll for that? + +MATT: Yeah, it’s a d8 plus your wisdom modifier. +The wound seems to close as you watch this– + +TALIESIN: Six points of damage– six points of +healing. + +MATT: You go up by six. You watch as this bright +red-pink colored lichen, mossy material, seems to + +come out of the wound and close it and then turn +gray, break away, and crumble off. Where it is, + +the wound seems to have closed and healed over, +like weeks of healing have gone by. + +MARISHA: Okay, this shit’s dope. + +SAM: You’re welcome. + +ASHLY: Probably a different way we could have +demonstrated that, Nott. + +TALIESIN: It felt very– + +MARISHA: That wasn’t for you. Never mind. + +SUMALEE: They can be strange, but they are good. + +TALIESIN: Honestly, it’s been so long since I’ve +been around anybody, I genuinely wouldn’t have + +been able to tell. + +MATT: In making your journey back toward +Shadycreek Run, the sun does set part way through + +your journey. The forest goes dark, nearly pitch +black. Now, I believe all of you but Caleb have + +some sort of darkvision. At this point, the +crickets start coming out very loudly, the distant + +sound of skittering and animal movements through +brush and dry leaves catch the outside of your + +peripheral. You manage to stop every now and then, +as Nila puts her hand up, listening and smelling + +for anything nearby. Are you guys continuing at a +fast pace, or are you attempting to be stealthy? + +ASHLY: Well, did we decide what we’re doing? + +MARISHA: I think we were going to go straight +there. + +ASHLY: We’re going straight to the Shepherds? + +MARISHA: It’s on the way. + +LIAM: We didn’t really discuss; we got +distracted. + +MATT: That’s true. Are you guys heading back to +Shadycreek, or are you heading straight to the + +Sour Nest? + +SAM: Is it on the way? + +MARISHA: It’s on the way. I say we at least stop +by and scout it. + +SAM: If it’s more or less on the way then yeah, we +can at least swing by. + +MATT: It’ll add an hour or so to go into +Shadycreek. Essentially this is Shadycreek Run at + +the bottom of the forest and you’ve traveled, from +your perspective, far northwest to get to the area + +where you met Caduceus. You’re now heading back +down and the Sour Nest is on the northeastern side + +of the city, just outside of it, so you have to +scoot and ricochet off. + +SAM: So we’d have to go through the town just to +get there? + +MATT: No, you could go straight to it through the +forest, but it depends on what you want to do. If + +you’re going straight there or if you’re wanting +to skim through Shadycreek, it’s your choice. + +MARISHA: How long after dusk has it been? + +MATT: The sun set. With that roll you made, you’ll +be arriving at Shadycreek Run at about 10:00pm. + +LIAM: We are going to find somebody, spur of the +moment, tell them to come with us out to the + +woods? To do a bit of dark business? + +MARISHA: Are you being facetious? I can’t tell. + +LIAM: No, I don’t know if that’s a good idea, I +don’t like our options at the moment, any of them + +really. I feel like we don’t have– we are one +more person than when we got our asses handed to + +us on the road, and we thought we had the upper +hand then. Now we have one more, that is better, + +but if we go to the town and we find a couple of +ne'er-do-wells who’ll work for coin, we are + +convincing them to come with us right away, into +the woods. Into the woods. + +SAM: Into the woods and out of the woods? + +TALIESIN: That would be the hope, I imagine, you’d +leave the woods once you went into the woods. I + +mean, you don’t just want to sit there. I mean, +that’s what I do, but I’m not sure that was really + +a great decision, so, yeah, huh. + +SAM: Are you talking to us? + +TALIESIN: I’m just thinking out loud. I’ve had a +few years to just think out loud. + +SAM: How old are you? + +MARISHA: How many seasons old are you? + +TALIESIN: Been about 100, give or take. + +SAM: But there’s four seasons? Or is it three +seasons up here? I don’t know. + +MARISHA: 25. + +SAM: He’s between 25 and 100. + +TALIESIN: That’ll do. + +LIAM: What do you think? + +MARISHA: I’m still afraid if we roll into +Shadycreek– once again, just pointing out what we + +are: two firbolgs, a goblin, and then some kind of +acceptable-looking people and someone with a + +reputation. Well, by society’s standards. + +ASHLY: A lot of shade just got thrown. + +MARISHA: Look, come on! + +LIAM: If we do that, the three of us would do the +talking, naturally. + +MARISHA: I’m just saying, we will draw attention +to ourselves, and then we might go around asking + +people to kill the Iron Shepherds, and that might +draw more attention to ourselves in a town that it + +feels the Iron Shepherds kind of run. Or at least +have a better foothold in it than we do. + +ASHLY: How would this be different? That’s my +question. One more person, sure. A healer? Sure. But– + +LIAM: Well, we could take them at night, which we +did not do before. Some of them would be awake, + +probably not all of them. We had the element of +surprise before, we hopefully have it now. + +ASHLY: They’re on home turf. + +LIAM: Home turf is big. + +SAM: Can I just say, again, I don’t give a shit +about Ophelia’s request or The Gentleman’s offer. + +I just want to get all of our friends and get out. +If we can kill them, great, but if our aim is not + +to kill them it makes this a much easier mission. + +MARISHA: Do you know Ophelia, Clay? + +TALIESIN: No. + +MARISHA: Sorry, you just had a face like you +recognized. + +TALIESIN: I had to think a little bit about it, +but no. + +LIAM: You know, Nott, I agree with you. The most +important thing is getting the people who are in + +that basement. The most important thing. You’ve +always got to improvise. + +SAM: Yes. + +ASHLY: So you’re saying go in with the plan of +killing them and then switch it up if need be? + +LIAM: The only thing that I believe is known is +taking care of the people on that wall, anyone + +outside. I will send Frumpkin around to see if +there are more than just these two, then we will + +have decisions to make. We will need to send in +Frumpkin again or our new friend here. One of us, + +one of them and make a plan from there. That is +all we know now. We need to do something and I + +feel a little on edge with our numbers, but I am +maybe more on edge by the ticking clock. + +MARISHA: Okay. + +SAM: Let’s swing by the baddies’ house and just +see what’s going on? + +MARISHA: Anyone in particular feel super strongly +about going and getting more help? Should we put + +it to a vote? + +SUMALEE: Do you carry a smell bag? + +TALIESIN: A what? + +ASHLY: So much disappointment. + +SAM: She sniffs a purse every time she wants to +make a decision. + +ASHLY: It’s worked out so far. + +SUMALEE: It’s filled with things from nature that +I find significant. + +TALIESIN: That seems like a really good idea +actually. I should start doing that. + +SUMALEE: It helps me so much. + +TALIESIN: What a good way to make a decision. + +MARISHA: What does your smell bag say? Do we go +and we get more people or do we go to the house? + +SUMALEE: I do not need to check it. No smell check +necessary. + +MARISHA: Make a smell check. + +SUMALEE: I just want to go. It will be okay. We +have two firbolgs. + +MARISHA: I mean, she’s so convincing. + +ASHLY: Nila, I love your enthusiasm, but again, +they’re on home turf, they have more people than I + +thought, more abilities than I thought. I mean, we +hire a couple of Taskers. I know it’s not ideal, but if– + +MARISHA: All right, new plan. We split the party! + +SAM: No! Terrible idea. + +MARISHA: Half go to the house, the other half go +look for more help and then we meet you. + +SAM: How’s the half at the house going to do? + +MARISHA: Watch. + +SAM: No. + +MARISHA: All right. + +SAM: Let’s swing by the house and check it out. If +there’s a raging party, we’ll just continue on to + +town. If it seems dead, maybe we’ll do a little +recon. If the recon goes well, maybe we’ll do a + +little insertion. + +ASHLY: Are you describing a date right now? + +SAM: The insertion goes well, maybe we go steady. + +TALIESIN: I don’t know what any of that means. + +SUMALEE: You will get used to it. I just laugh +along now. + +TALIESIN: All right. + +ASHLY: Look, they’re your people, so I’ll leave it +to you guys, but I don’t love the odds. + +SUMALEE: I know because of your abilities, if we +can draw more of them outside, we will stand a + +better chance. We will have more power than you +had last time. + +MARISHA: Let’s go to the house. + +SAM: We’re just going to watch. + +MARISHA: Yeah. + +SAM: We’re going to see what it’s like at night so +if we have to come back tomorrow night, we’ll know + +what to expect. Are there more guards at night? We +don’t know, they could have six more dudes who + +come up there at night. + +MARISHA: Let’s go. We’re wasting time just +talking. + +SAM: We’ll just look. + +MARISHA: We’ll go look. + +MATT: Okay, so you head straight to The Sour Nest? +All right. Over the next couple of hours, you make + +your way, scooting as opposed to the more southern +direction you were traveling, heading eastward. + +Carefully making your way on the outskirts of the +northern side of North Clover of Shadycreek Run, I + +need you all to make stealth checks. + +MARISHA: Shit. + +MATT: Disadvantage for you, Keg, unfortunately. + +ASHLY: Fuck. + +TALIESIN: Tonight, can I just politely ask the +forest to just give us a round this time, just in + +case? I want to talk to a couple of trees, see if +they’d be all right just giving us a little passage. + +MATT: Okay. Roll a wisdom check. + +TALIESIN: All right. Wisdom save or wisdom check? + +MATT: Wisdom check. + +TALIESIN: All right. 21. + +MATT: You bend in quietly, placing your hand +against one of the nearby trees, the bark being + +cold and somewhat soft from the moisture of the +snow that had melted from the day before. You feel + +the oppressive sense of the central nature that +encompasses the Savalierwood give way ever so faintly. + +ASHLY: Wait. Maybe a stupid idea. You guys can +talk to plants. Plants are neutral. What if we + +lead them into the woods? + +SAM: What? + +SUMALEE: Now you’re thinking like I was. I didn’t +have that specific idea– + +ASHLY: The Iron Shepherds. We could lure them into +the woods. + +SAM: And then what? + +ASHLY: We fight them in there. + +SUMALEE: We can have the plants entangle them. + +ASHLY: I don’t know, it could be a backup if this +plan goes south, if they wake up or something. But + +if they can talk to the plants– the woods are +anyone’s game. They’d be fighting other creatures, + +not just us. + +LIAM: But what is it that lures the Shepherds out +of their hole? + +SAM: They won’t leave. + +MARISHA: I’ve got fireworks. + +SUMALEE: I can put a stink bomb inside. Really +stinky, not like what you call my stink pouch. + +LIAM: That will put them in the courtyard, it will +not probably put them in the woods. + +SAM: We’d need to take one of theirs, take Lorenzo +or something. They’d have to come after us. There + +would be no reason for them to leave. + +ASHLY: Do I know if Lorenzo is a loyal person, +like would he give or would he just let someone + +die if they got taken? + +MATT: Best that you can tell, he’s not a “leave no +man behind” type individual. + +ASHLY: Okay. + +MARISHA: He isn’t? + +MATT: He is not. + +ASHLY: But he is a vengeful type of individual? + +MATT: He’s definitely a fan of an eye for an eye. + +ASHLY: If it goes south, and we manage to kill one +of them, he might chase us. + +LIAM: True. + +SAM: Or maybe not. + +ASHLY: Or maybe not. It could be a backup. + +SAM: No, it’s good. + +LIAM and MARISHA: Let’s go. + +ASHLY: Oh, stealth checks, right. + +MATT: Stealth checks. + +TALIESIN: First stealth check. Where’s my stealth? +Seven. + +SAM: 26. + +ASHLY: Seven. + +LIAM: Ten. + +MARISHA: 12. + +SUMALEE: 20. + +MATT: Okay. + +ASHLY: These are such bad stealth checks. + +MATT: Thanks to you speaking with nature, I am +ignoring one of the lowest stealth rolls. + +ASHLY: Only one? + +MATT: Even still, you approach the outskirts of +The Sour Nest. The clouds of the night are broken + +here and there, the very darkened night +occasionally broken by the errant moonbeam that + +manages to sweep through the open grove where this +fortress was built. The canopy itself cleared out, + +leaving it open for the occasional peek of white +through the clouds. The same perimeter wall you + +see being slowly trained across by two guards +dressed in the same hooded attire as those that + +you previously saw. As you saw as well bringing +the three carts northward from the Glory Run Road. + +As you begin to approach, Keg, unfortunately, +manages to step on a hornet’s nest. It crunches + +under your foot, and, for a brief second, you +inhale very sharply knowing this familiar sound– + +This is not the first hornet’s nest you’ve stepped +into. Thankfully, a moment passes, no hornets. It + +was abandoned and had fallen from a tree. However, +you do hear a voice on the wall say, “Hello?” + +ASHLY: Shit. + +SAM: How far? + +MATT: About 70 feet from you. + +LIAM: I think we might be doing this now, so be +prepared for it. + +ASHLY: I don’t want to put Frumpkin in danger, but +could we pretend it was Frumpkin, if he shoots out + +or something? + +LIAM: Frumpkin shoots up into the air and bounces +off a tree. + +MATT: (hoots) “Oh, there you are again, you +sucker.” He’s going to raise a crossbow again. + +ASHLY: Oh no! Oh my god, if I kill someone again! + +(laughter) + +MATT: That is a 13 to hit. What is Frumpkin’s +armor class as an owl? + +LIAM: I have an owl here, it is– That hits. + +ASHLY: Oh! + +SAM: Burch-icide! + +ASHLY: Shit! + +MATT: That is four points of piercing damage to +Frumpkin. + +LIAM: Frumpkin is alive! + +SAM: What?! + +MATT: How many hit points does the owl have? + +LIAM: Well, it’s 1d4 plus one, and I rolled it +last time, and I rolled a four, so it’s 1d4 plus one. + +MATT: So it’s five? This owl takes a crossbow bolt +to the chest, and is like (flapping). You hear the + +same voice go, “Fucking hell! What– Phil! I +fucking shot an owl, it’s still flying! I hate + +“this forest! It’s bullshit!” You hear this voice a +little further away go, “(laughing) You suck!” + +He’s like, “Shut up!” Loads another bolt into it +and starts– You see now is actively looking for + +the owl to finish it off and regain his pride. + +LIAM: I told him to go down low to the ground. +Yeah. + +MARISHA: Can you bring him back? I kind of want +that arrow. + +LIAM: Ja, I can, but I poof into Frumpkin’s +senses. Do I hear anything besides Phil and + +Mystery Man? + +MATT: Make a perception check with advantage. + +LIAM: Ja, because of the hearing. + +MATT: Yeah. + +LIAM: Oh, that’s good on the first roll. The first +roll is good, so it is 18. + +MATT: 18? Okay. Hearing the two men banter back +and forth a little bit, the errant prodding that + +Phil seems to be giving to this individual. Beyond +that, there’s the crickets in the air, there’s + +other nocturnal birds that are starting to rouse +from their slumber to go hunting for the night. + +From the direction of The Sour Nest, Frumpkin +glances up and can see, on the second floor, there + +are two openings you had seen previously on the +second floor of this fortress, on each side, and + +there appears to be a very faint bit of firelight, +and a shadow that passes by one, the other, so + +there is somebody moving on the second floor of +this– + +LIAM: Who’s in the building? + +MATT: Of the inside of it, yes. + +LIAM: Okay. I snap my fingers, and Frumpkin +vanishes, leaving the bolt where he was, and then + +I do it again. He’s here. + +MATT: All right. Very wounded, but alive. + +LIAM: May I borrow one of your goodberries? + +SUMALEE: Absolutely. + +LIAM: Is this one? Okay. + +SUMALEE: You may take– I believe there are four +or five left. + +LIAM: I will take four. + +SUMALEE: Please. + +LIAM: One, two, three, four. You may keep that +one. Thank you. + +MATT: Frumpkin happily eats from the goodberries. + +ASHLY: And he’s better? + +MATT: Yeah, the wounds close slowly, the magic of +the goodberries healing the crossbow bolt over eventually. + +ASHLY: Oh, god. Sorry, guys. + +SAM: We can maybe use this. We could make a +distraction owl that he will focus on, and we + +could take him out from afar. + +MARISHA: Do you have an illusion that you can do +that? It’s a good idea. Maybe we should’ve done + +that to begin with. + +LIAM: We could potentially keep moving now, if we +want to, because– + +ASHLY: We got the lay of the land? + +LIAM: Yeah, we know there’s two on the wall, maybe +that’s their M.O., every night there’s two on the + +walls. People are awake inside. What is the hour +right now? + +MATT: I’d say at this point it’s close to 10:30. + +LIAM: 10:33, yeah. + +TALIESIN: That’s very specific. + +LIAM: Yeah, it is. + +TALIESIN: Are you just going for that, or is that +going to mean something? + +LIAM: Oh, I’m sorry, 10:34 now. + +TALIESIN: In a minute, it’s going to be 10:35. + +LIAM: Yeah, approximately. + +TALIESIN: How about now? + +LIAM: It’s still 10:34. + +TALIESIN: But it’s closer to 10:35? + +LIAM: I’m not going to do this right now. We have +a decision to make. Doesn’t seem any better or + +worse from the outside, but we are outside the +onion. Are we going back to town to get a little + +more muscle, or are we making a go of it here? + +MARISHA: All right. Who votes for more muscle? +Let’s put it to a vote. + +LIAM: Well, how successfully could we silently +kill these two on the wall? You would be good at one. + +SAM: Silently, we can kill these two, I think, +very easily. As long as you don’t move. + +ASHLY: I won’t. I’m staying right here. + +LIAM: But pitch it to me. How? You, I know– + +SAM: Can take this guy easily, if– Do you fight +people from afar? + +TALIESIN: Not quietly. + +SAM: How about you, Nila? Do you have anything +that can shoot from afar? + +SUMALEE: Lightning, I told you. + +SAM: Well, something that’s not like, “Hey, look, +we’re here, we’ve got lightning!” Something– + +SUMALEE: Poison Spray. + +SAM: Okay. I mean, that’s– + +SUMALEE: Ten feet. No, that’s not from very far. + +SAM: We have Beau. She’s quiet. I could distract +one while you go up and just (crack). + +MARISHA: How tall is the wall? How would I be able +to get on the wall? + +MATT: The wall is about 12 to 15 feet. It’s not +terribly tall. It’s about five feet wide. + +MARISHA: Are we walking the perimeter? If we’re +doing a perimeter walk, I want to look and see if + +there are any branches and trees that might be +growing close to the wall, that I could– + +MATT: You do know, from previously looking over +it, that they’ve cleared out the forest about ten + +feet from the outer wall specifically to prevent +anyone from climbing over into the space. + +SAM: I can shoot one with a crossbow. + +SUMALEE: I have a sling, too. + +SAM: Okay. + +LIAM: Yeah, but we have to finish the job +instantly. + +MARISHA: Yeah, we’ve got to do both at the same +time, ideally. There’s got to be a team one and a + +team two on the guy. I’ve got my throwing darts, +but they’re not super great. + +ASHLY: Your lightning, it doesn’t make a storm +around it, right? It’s just a lightning bolt. We couldn’t– + +SAM: Controlled lightning? + +ASHLY: Make it seem like it’s a storm, rather than +an attack. + +SAM: Well, listen, you can distract him with the +actual Frumpkin while I shoot. It doesn’t have to + +be an illusory Frumpkin. I can still shoot. + +LIAM: Could also shoot him from the dark when he’s +not expecting it to happen. + +SAM: That’s true. + +MARISHA: Also, sometimes maybe it’s just a stormy +night here in the forest. + +TALIESIN: This Phil must be a really bad person if +you’re– + +ASHLY: Yeah, he’s a real dick. + +SAM: Phil’s the worst. + +ASHLY: Are they within eyesight of each other? I’m +assuming so. + +MATT: They are, yes. + +SAM: I can, if you guys– I can shoot. I got a +shoot-y thing. I can shoot them. + +MARISHA: Okay, here’s what I’m going to propose. +We split up: three on one guy, three on the other. + +We’ll do the plan that worked when we were doing +it on kids, and we didn’t know we were doing it on + +kids. Me and you can throw up a bottle rocket. +That will be the signal. We attack both of the + +guys at the same time, two different sides. + +SAM: That’s loud. We could just do Message. We can +send each other a message that’s silent. + +MARISHA: But if it’s loud, and they’re both dead +afterwards. + +LIAM: No, the people inside will hear it. No, we +need silence. + +SUMALEE: I could create– Oh, were you going to +say something? + +TALIESIN: I know I’m new here, and you’ve +obviously all got some kind of hierarchy going + +here of how you work this out. + +SAM: Caleb’s in charge. + +TALIESIN: That makes sense. I suppose my question +would be: what are you really here for? Because + +normally, if I’m looking at a complicated problem, +I just think about what it is that I really want, + +and then I go and I do that. + +MARISHA: We want to murder everyone inside and +rescue the people who are trapped. + +SAM: We want to rescue the people who are +trapped. + +TALIESIN: Well, I was going to say that if you had +to put one above the other. If you get one thing, + +you get to do it. + +SAM: Rescue the people in the basement. + +TALIESIN: So you’ve got to get in and out of the +basement. That seems to be the conversation then, + +is getting in and out of the basement. I’m sure, +inevitably, you’re going to kill a whole bunch of + +people in the process of that, but as long as +you’re focused on where you’re going and what + +you’re doing, that may help with this wanton +violence against Phil, who I’m sure is a terrible + +person. He shot an owl. + +SAM: Phil’s friend did. + +ASHLY: He thought it was funny, though, so he’s +still a dick. + +TALIESIN: No, that ain’t funny. + +MARISHA: All right, let’s split up, take these +guys out. + +LIAM: No, it’s too early. We need to wait. + +MARISHA: Jesus! + +LIAM: It’s 10:35 at night. We need to wait until +they’re asleep. + +ASHLY: Call it 10:37 at this point. + +LIAM: No. + +MARISHA: We wait an hour and get into position. + +MATT: Okay. You guys wait an hour to get into +position. + +MARISHA: We watch the passing shadows in front of +the windows. + +MATT: Okay, you keep an out, and you do watch as +the two of them– They’re not perfectly in line + +with each other, and the second floor of the +complex does block their vision of each other when + +they are on complete opposite sides of the wall. +But sometimes one of them will be faster than the + +other, and they’ll yell to the other, and they’ll +go see each other from the opposite sides. + +LIAM: How far is Beauregard from me right now? + +MATT: How far is Beauregard from you right now? + +LIAM: Did you wander away from me? + +MARISHA: No, I’m right next to you. + +LIAM: (whispers) Would you rather wait until they +are sleeping in their beds before we did this? + +MARISHA: Yeah. I was just trying to move things +along. + +LIAM: I don’t want this one moving along right +now. She makes a lot of noise. + +ASHLY: Sorry. + +MARISHA: Yeah, we’ll wait. We’ll just wait an +hour. + +ASHLY: That’s a good question. I’m probably going +to ruin any stealthiness. + +MATT: You do know, from the time that you’ve spent +here, that there is no point in which the place is + +unguarded from the wall. + +ASHLY: There’s no point at which there is– + +MATT: Meaning there are shifts. The perimeter +sentinels that you see currently, there are + +usually two sets that switch off. + +ASHLY: Is there a time when they change? + +MATT: There is, but you’re not entirely certain +when it was. You weren’t really paying attention. + +SAM: You could take off your armor. + +MARISHA: That’s what I was thinking, at least to +get into place, and then put it back on. + +MATT: It’s a lot of armor. + +LIAM: If we are doing this, I feel we should wait +until it is late at night, and wait until we see + +those guards changed, and then wait a little bit +further for the old guards to go to sleep. Yeah? + +So there’s a lot of sitting here and not moving. I +know we are all very anxious, but we wait, someone + +comes out, relieves these two, they go to bed, and +then we strike all at once. Then we do your plan; + +it’s just delayed, that’s all. + +MARISHA: Okay. Until the next shift change. I +could use a short rest anyway. + +SAM: Get on different sides of the facility? + +MARISHA: I think so. + +LIAM: Yeah, but Keg, you stay here. + +ASHLY: And do what? + +LIAM: Wait. + +SAM: With two other people. We’re splitting up so +we can take them both out at the same time. + +LIAM: Yeah, you are just waiting until some of us +are able to silently take out these people on the + +wall. Then we buy ourselves a little time while +you can clink and clunk as we get closer. + +ASHLY: (laughs) + +LIAM: It’s good that you find levity in the +situation. Then we go into the inside of this wall + +and take the next step. + +ASHLY: So it’s not three and three, it’s three and +two. + +LIAM: Well, it’s two groups, and you move less +right now. + +ASHLY: Okay. Fair. + +MARISHA: Can I take a short rest? + +MATT: You guys can take a short rest. + +MARISHA: And we watch. + +MATT: And you watch. + +MARISHA: And we solidify our plan? + +MATT: Mercifully, depending on your intent, the +clouds break for a while and you have a clear, + +starry, moonlit sky overhead that manages to +create a rim-light on both the wall, the + +structure, and the two guards. And you wait. And +you wait. And we’re going to take a break. + +LIAM: Thank goodness. I have to pee so bad. + +MATT: We’ll come back here in a second. At this +point, might as well put the fortress out there, + +so that’ll be waiting for you when you come back. + +LIAM: Let’s go back to town. + +SUMALEE: You’re a firbolg! + +MATT: You finally found him! We’re going to go to +break here for a bit, but we have our giveaway at + +the break! For our fantastic giveaway tonight, we +have the purpleheart hero vault with the Celtic + +knot design on it, which is really pretty. It’s +magnetized; open it up and you can put your dice; + +you can put your miniature in there. I’ll be +giving this away at the end of the break, so hop + +on over to the Critical Role chat on Twitch. +That’s twitch.tv/criticalrole and enter the key + +word once. More than once and you’ll be +disqualified. The keyword tonight is “stronghold.” + +One word: stronghold. All you people in the U.S. +and Canada, excluding Quebec, throw that into the + +chat and we’ll come back with a winner as soon as +we return. See you in a few minutes! + +[break] + +ASHLY: Banana hammock + +MATT: A little late on the draw there, but that +worked out. That was awesome. Welcome back, + +everybody! Before we jump into this, we have our +winner of the fantastic purpleheart hero + +vault. That’s going to be Elmosdaddy. +Congratulations, Elmosdaddy! We’ll get your + +information and get that out to you ASAP. + +LIAM: (Elmo voice) Elmosdaddy! + +ASHLY: Sounds just the same. Is it the same +voice? + +LIAM: (Elmo voice) (giggling) + +MATT: To give you a little bit of a visual +representation of the size of the base of the fortress. + +LIAM: (Elmo voice) Everybody’s going to die! + +MATT: That’s what you see within the interior of +the courtyard. The wall itself resides probably + +about out here. + +SAM: This is inside the wall? + +MATT: This is inside the wall. + +SAM: Oh jeez. + +MATT: Above that, still– + +SAM: There’s a second floor? + +MATT: There’s a second floor. + +SAM: But it would be ridiculous to have built that +also. + +MARISHA: How are you lifting that? + +LIAM: He’s got a little board under there. + +MATT: The second floor sits right about there. To +give a little bit of perspective on that. The + +black dots on the outside, by the way, are where +the windows are visible on the stone. You guys are + +currently divided on opposite ends of the outer +wall watching the two guards slowly move their way + +around the perimeter. + +MARISHA: Have they done a guard shift yet? + +MATT: Not yet. + +LIAM: In the interim while we’re waiting for that +to happen, I’m going to do two things. One, I’m + +going to cast Mage Armor on myself, and I’m also +going to pull a book out of one of the holsters + +and spend ten minutes changing Frumpkin into a +spider! + +MATT: All righty. + +ASHLY: There aren’t any windows on the bottom +floor at all? + +MATT: No. No windows in the bottom floor. There is +a front double door, and there is a single door in + +the back that you know leads into a kitchen. + +MARISHA: Go Charlotte, go! You’re radiant! + +LIAM: He has three hit points, so I think he’s +actually a bigger spider than the one you’re + +imagining. See, he’s right there. He’s very big. + +MARISHA: How big is that spider? + +MATT: It’s a pretty big spider. + +LIAM: It’s three hit points worth of spider. + +MARISHA: That looks like a three hit point +spider. + +LIAM: Somebody could step on it and he could still +go. + +MATT: That’s a four or five hitter. + +LIAM: Get Brian Foster in here with his ping pong +racket. + +MARISHA: That’s arguably terrifying, I’ll give it +to you. I was a little wrong, just a little. + +LIAM: I put it on Beau’s shoulder. + +MARISHA: I’m not terrified of it, I’m just saying +it could be terrifying. Hi, Frumpkin. + +MATT: Shortly after midnight, you watch as two +figures ascend from the inside of the wall + +climbing up different ladders that mark the +entrance and exit. They both interface in a brief + +conversation, hushed voices, and then relieve the +two previous guards, who then descend down on the + +inside of the courtyard via those same ladders and +disappear into The Sour Nest fortress. So there + +has been a guard changeover now. It’s past +midnight, pushing one in the morning. What would + +you like to do? + +SAM: How are we split up, group-wise? Probably me +and Caleb split. And then– + +MARISHA: One firbolg each. + +SAM: I’ll take the new one. + +MARISHA: We’ll take the old one. + +SAM: Oh hey, look! + +MARISHA: Table and Table. + +SAM: While we’re waiting I’ve asked the Deuce– + +TALIESIN: I’m already regretting the name. + +SAM: Are you married? + +TALIESIN: No. + +SAM: Did you go to college? + +TALIESIN: What? + +SAM: How old are you really? + +TALIESIN: I don’t really know how to answer that +question. + +SAM: Do you have kids? + +TALIESIN: No. + +ASHLY: Why are you badgering him with questions? + +SAM: Well, he’s a new friend and I talk when I’m +nervous. + +ASHLY: Why don’t you let him think and answer +questions one at a time? + +SAM: You’re right. + +TALIESIN: Thank you. + +ASHLY: Sure, well, I’m learning from– I don’t +know who, actually. None of us are good at this. + +Nila, I guess. + +SAM: Nila is really good at this; she’s great. + +SUMALEE: What am I good at? + +MARISHA: I don’t know I can only hear muffles. +Choice words. I think they’re talking about you, though. + +SUMALEE: It’s okay. + +LIAM: I pull the haversack off and say: I have a +decent idea, anyway. I think that you should use this. + +MARISHA: Oh yeah. + +MATT: Much like how you spend a moment with your smell +bag, you watch as Beauregard seems to focus into + +this strange, vibrant pink satchel or shoulder bag +that Caleb has been carrying. + +SUMALEE: What is inside? + +MATT: About a minute passes before Beauregard +pulls back away, this strange trance passing over her. + +MARISHA: Death is weird, am I right? + +SUMALEE: What did you do to her? + +LIAM: Back to my idea, okay. Nott on the other +side can probably put a bolt in that guy’s throat + +over there. You can probably vault up the side of +that wall, if I’m not mistaken, don’t you think? + +MARISHA: How tall are you? + +SUMALEE: 7'2”, maybe 7'6". + +MARISHA: Would you be willing to give me a boost +up that wall? + +SUMALEE: Absolutely. + +LIAM: Oh, you told me about your ability to make +things quiet around you. + +ASHLY: Damn, should’ve gone with Nila. + +SAM: You married? What kids do you have? + +ASHLY: I was married once. It lasted, like, an +hour. + +TALIESIN: I bet it was a really good hour. + +ASHLY: Yeah, she sobered up and she said that she +made a mistake. + +LIAM: When I hold him, you yank him off of the +wall, and then Humpty Dumpty, you know, they can’t + +put him back– You know how it goes. + +MARISHA: Copy. + +SUMALEE: Wait, I’m sorry, I need that one more +time, but I’ll get it. + +LIAM: You are going to help Beauregard here up +onto the wall, quietly, after you use your– + +SUMALEE: Pass Without a Trace. + +LIAM: Whatever you call it. Then she gets up there +and I am going to use my tricks to hold him and + +let her rip him off the wall and split his skull +upon the stones beneath. + +SUMALEE: Excellent. + +MARISHA: Also, the thing I was looking at, our +version of the smell bag. It’s like this artifact + +that we got from an assassin that lets you look +into the creation of space and time and the universe. + +LIAM: Pretty complicated. + +MARISHA: Yeah + +SUMALEE: Wow. + +MARISHA: Anyway. + +LIAM: I pull out a little wire and whisper into it +to Nott and say: I think we have an idea over + +here, so we should probably get set. + +ASHLY: We haven’t come up with a plan yet. + +SAM: We’ll get ready over here, give us one +second. + +ASHLY and SAM: How tall is our firbolg? + +TALIESIN: (singing) How tall is my firbolg? Seven +feet? + +MATT: Seven to seven and a half feet. + +ASHLY: We could just copy their plan. + +SAM: I mean, I can just shoot. + +ASHLY: Oh, you can just shoot, never mind. + +SAM: If I miss, then backup plan is boost-y to +you? + +ASHLY: Can you? I’m like 200 plus. + +TALIESIN: I’m not that strong. + +LIAM: Well, she’s a party maker, noise, you know. +(clanking) + +SAM: You can’t shoot anything? + +TALIESIN: I can do some magic. + +ASHLY: I have javelins. + +SAM: Oh! You have a javelin. + +ASHLY: I forgot I had javelins. Yes, I have +javelins. + +SAM: I guess that’s our Plan B, then. + +ASHLY: Didn’t do too hot in the last one. + +SAM: Is there anything that either of you can do +to hold, silence, or assist me as I shoot this fellow? + +ASHLY: I could give you thumbs up as you’re doing +it. + +SUMALEE: If I cast Pass Without a Trace, can it +help them, too? + +MATT: Unfortunately, you guys are on the opposite +sides of this. + +TALIESIN: I’ve got a Guiding Bolt, but it’s very +bright and it’s made of light. + +SAM: Let’s not do that. + +TALIESIN: I have some insects, but they make a lot +of noise. + +SAM: Okay. It’s fine. It’s on me. It’s okay. I’ll +just get super drunk. + +TALIESIN: Actually, I have something I can do +while that’s happening. + +LIAM: Matthew? + +MATT: Yes? + +LIAM: DM. where would you say, in relation to this +map, the two groups are? + +MATT: The two groups would be probably on the +outskirts of the wall here and here. + +LIAM: So 150 feet apart, probably. + +MATT: Quite a distance. + +MARISHA: How far does your Message work? + +LIAM: Like, about that far. + +MARISHA: So we wouldn’t be out a Message range of +each other. + +SAM: Message is 120 feet. + +MATT: About 120 feet. + +LIAM: Ayy! + +MARISHA: When I get up there and grab him, I’m +going to bash his head in and I’m going to throw + +him down, and if he’s still alive, you get him. + +SUMALEE: With my shillelagh! + +MARISHA and SUMALEE: (grunting) + +MATT: We’ll say you can manage to adjust +yourselves to get within range. + +LIAM: When you get on the wall off of Nila’s +shoulders and you do the handhold thing? You know + +what I’m talking about? + +MARISHA: I was figuring I would be on her +shoulders and we would suck up against the wall. + +SAM: I take out a piece of wire and send a little +Message. + +LIAM: Right underneath him? + +MARISHA: We’ll see, yeah. Right underneath him. + +SAM: Caleb! Provided this plan works, after we +knock down the folks, someone on each party should + +put on their cloak and resume their guard pattern +and keep walking around the wall. + +SUMALEE: Very sneaky. + +LIAM: That is an excellent idea. + +SAM: You can respond– oh, you did. + +LIAM: Yeah. You and I, we’re good. We have this +little routine. Beauregard can do that on this + +side. What about on your side? You? You’re short. + +MARISHA: Keg. + +LIAM and SAM: She’s short. + +MARISHA: But not as short as Nott. + +TALIESIN: You could stand on top of me. + +ASHLY: Are these guys humans, these guards? + +MATT: Make a perception check. (yawns) Pardon me. + +ASHLY: 20, baby! + +MATT: One of them is human, though maybe 5 ½ +feet tall. The other, because of the moonlight + +that’s coming through, you have a better +perspective on him, even at this distance, you + +guess probably half-elven or just a very thin +human. A little over 6-foot. So you have a 6-foot + +one and one that’s 5 ½ feet. + +SAM: Maybe firbolg could hunch over and stalk +around. + +SUMALEE: As a firbolg, you have the ability, no, +to disguise yourself? Every firbolg does, to + +shrink a little bit if you want. + +SAM: She says to Caleb, who tells me, who tells +him. + +SUMALEE: Sorry! + +MARISHA: Pass it along! + +TALIESIN: Yeah, I guess I can do that. + +SAM: Okay! + +ASHLY: I’m very strong, I could maybe hoist you. + +SAM: Oh! Yes! See, you’ve got a plan, now! + +ASHLY: We made up a plan, too! + +LIAM: What are you doing over there, Nott? + +SAM: We’re going to shoot the man and then drunky, +smoky Keg is going to pick up The Deuce and he’s + +going to walk around– + +ASHLY: Is my nickname Drunky, Smoky Keg?! + +SAM: We’re working on a better one. + +ASHLY: It’s not even a nickname; it’s three times +longer than my normal name! How about Keg?! My + +normal name! + +TALIESIN: It’s literally one syllable. I feel like +that’s not a lot to ask. + +LIAM: Nott, I have a question for you. The plan is +not foolproof, but on our side over here, + +Beauregard’s going to throw the asshole off the +wall. If you shoot your asshole and he does not + +die but starts screaming, what do you do? + +SAM: Other than shoot him again. We have a javelin +and that is all we’ve got. + +ASHLY: I have rope, so I could tie the rope around +the javelin, (shoonk!), and pull him off the wall. + +MARISHA: Makeshift harpoon? That’s pretty cool. + +SAM: Sure, let’s do it! + +ASHLY: Is that now a leading plan? + +SAM: No, I’m still going to shoot and you’re going +to be ready with jav. + +LIAM: Or you could attack at the same time. + +ASHLY: That’s true. + +LIAM: Said Liam. + +MARISHA: Let’s just do this. Come on. + +ASHLY: Okay, I tie the rope around the javelin. + +SAM: You message me a countdown and I’ll say it +out loud to you. + +ASHLY: I’m very scared. + +MARISHA: We’re going to wait for our guys to +pace– + +LIAM: Yeah, the sequence of events is that you two +need to get onto the wall successfully. + +MARISHA: Uh-huh, with Pass Without a Trace. + +LIAM: You’ve got your javelin tied up. + +ASHLY: It’s ready, it’s roped. + +MATT: Battle-optimal position. + +SAM and MARISHA: They’re here. + +LIAM: I say three, two, one. + +MARISHA: Go, Pass without a Trace! + +SAM: Three, two, one, go! + +LIAM: No! Are they in place? + +MARISHA: We’re going. + +SUMALEE: She’s on my shoulders. + +MARISHA: I’m on her shoulders, I’m up against this +fucking wall! You’re doing this, I’m going to try + +and (grunt)– + +ASHLY: Then we’re shooting at the same time? + +SAM: We’re shooting at the same time. + +LIAM: I’m going to hold Hold Person until these +two are right under the guard. + +MARISHA: I want to wait until right after he +passes, and then I want to do some ninja stuff. + +SAM: Are you just sipping tea? + +TALIESIN: Yep. + +MATT: First, I need you to make a stealth check +because you’re having to move right up against the + +wall. This is a ten-foot clearing. + +MARISHA: I do. + +LIAM: Use the dodeca if you need to. + +MARISHA: That’s true. + +MATT: Both of you guys roll stealth checks. + +MARISHA: Mmm. + +SUMALEE: Doesn’t she get a plus ten to the +stealth? + +MATT: It is a plus ten to stealth check. + +MARISHA: Then that gives me a 20 total. Okay, 20. + +SUMALEE: Oh shit, how did I get the same thing? +Look. + +MARISHA: I cursed you! + +SAM: You need to stealth too? + +LIAM: Luck, you have luck still. + +MATT: What’s your total? + +ASHLY: Does that apply to her, the Pass without a +Trace? + +LIAM and MATT: Yeah. + +LIAM: But you have a luck left. + +SUMALEE: I have two luck points left, but I feel +like– + +MATT: No, you have one because you used one last +game. + +ASHLY: But we short rested, didn’t we? + +SUMALEE: Oh, we rested. + +MATT: It’s a long rest to come back. + +LIAM: You got one left. + +ASHLY: Farts. + +SUMALEE: I think I need to hold that. + +MATT: So 15 and 20? You’re throwing a javelin and +you’re firing. + +SAM: Yeah. + +ASHLY: Okay. + +MATT: You both run up to the wall. You go ahead +and hoist up, hanging on the edge right there. + +Walks past, doesn’t seem to have noticed the both +of you. + +SUMALEE and MARISHA: Woo! + +MATT: Rolled a six on his perception. Would you +both make your attack rolls, please? Because you + +are unseen, you have advantage on the attack. + +ASHLY: On three? + +LIAM: No, Caleb, seeing this, would’ve went drei, +zwei, eins. Hold Person. + +ASHLY: That is a 15. + +MATT: That just hits. + +SAM: Natural 20. + +ASHLY: Hell yes! + +SAM: But you said advantage. So that was a three. + +MATT: It was with advantage. Roll again just in +case you want to crit. + +ASHLY: A one, no. + +MATT: No, not at all. Let’s roll your sneak attack +damage and double it on top because it’s a crit, + +and then take another shot. + +LIAM: Take a shot! + +SAM: 24 so far. + +MATT: 24 points of damage from the first attack. +Go ahead and roll damage for the javelin. + +ASHLY: Five. + +MATT: It’s 29 damage. As you throw the javelin up, +you get your shot, the next attack. + +SAM: 24. + +MATT: Roll damage for that one. + +SAM: Nine. + +MATT: You watch as– (multiple impacts)– and you +yank back. Make a strength check. + +SAM: Come on! + +ASHLY: No whammies. Ten? + +MATT: (thud) You’re dragging the corpse. + +LIAM: Ten. + +ALL: Ten! + +MATT: Hand-over-hand, you’re dragging the corpse. +He insta-dies, and then got pulled off and then + +slammed onto the ground and is now being pulled +through the dirt and grass. Done, instantly. For + +you, it’s a wisdom saving throw. + +LIAM: 16. + +MATT: A natural 12 plus one, that’s 13, it’s a +fail. + +LIAM: Oh, held! + +MARISHA: He’s held? + +MATT: Yes. + +MARISHA: As soon that I see that he’s held, I am +going to jump up and try and grab him by the pants + +and bash his head in and then throw him down. + +MATT: Easy enough to do. Go ahead and make a +martial arts attack. Technically, you have + +advantage because he’s paralyzed. + +MARISHA: Okay. Just a straight attack? + +MATT: Yep. + +MARISHA: Okay. 16? No, sorry, 15? + +MATT: That hits, it’s an auto-crit because he’s +held. Roll your martial arts damage. + +MARISHA: Aw, I rolled a one. Plus two, plus four. +Six damage. + +MATT: Six damage. You throw him to the ground. He +falls and takes an additional five points of + +bludgeoning damage. After the fall, hits the +ground– off the wall, on the backside of it, he’s + +now face down on the ground, still held. + +MARISHA: I go: Nila, now! + +SUMALEE: I take my shillelagh and just let him +have it (grunt). + +MATT: Are you continuing your attack with her or +are you hanging, staying up on the wall? + +MARISHA: I will finish my attack right as she +whacks her staff. I’m going to let go and try and + +time it to where I land on the staff with her. + +MATT: Okay. Go ahead and swing the attack. You +have advantage because he’s paralyzed and prone. + +SUMALEE: Okay, this is this. + +MATT: Yep. Go ahead and roll that twice and take +the higher, adding your wisdom modifier. + +SUMALEE: Ten plus four, so 14. + +MATT: Plus your proficiency modifier, which is +plus three, so it would be– + +SUMALEE: 17. + +MATT: That hits. Go ahead and roll your damage. +Should be a– + +SUMALEE: Which is 1d8. + +MATT: d8 plus four. But d8 times two because it’s +critical. + +ASHLY: Come on, Nila. + +MATT: Well, it’s– oh, that’s fine, we’ll do that. +So that’s nine– add the two together– it’s nine + +plus four. So 13 points of damage on top of that. +Right as you’re slamming down, go ahead and make + +your next attack. + +MARISHA: Mm-hmm, 23. + +MATT: With advantage, these are with advantage +because he’s paralyzed and prone. + +MARISHA: 23. + +MATT: Go ahead and roll damage, crit. + +MARISHA: That’s much better. Eight plus four, so +12 damage. + +MATT: 12 points of damage. Yeah, that’ll do it. + +ASHLY: Fuck yes! + +MATT: Both of them– one was enjoying the wind and +then darkness forever. The other got a cramp and + +then got bludgeoned from all sides after being +jammed in the dirt and then expired. + +ASHLY: “Was enjoying the wind and then darkness +forever.” Aw, that’s so sad! Was it Phil? + +MATT: It was the end of The Sopranos for them, +man. It was just– + +ASHLY: Phil’s asleep, Phil went to bed. It +switched, Phil’s still alive. We should only leave + +Phil alive if we can, just save Phil. + +MATT: Hashtag save Phil. + +SUMALEE: Phil is bad! + +MATT: They are both done at the moment, it is +silent. There is a very slight sound of both their + +bodies impacting in the dirt, but you’re not sure +if that managed to reach as far as anybody within + +the interior of the stronghold. What do you do now +in this moment? + +SAM: Mr. Deuce, put on this cloak, if you don’t +mind, and climb up onto there and patrol around, + +if you don’t mind. + +TALIESIN: This Deuce thing’s weird, I don’t– + +SAM: Mr. Clay! + +MARISHA: I do the same thing. I slip into the +guard uniform. + +TALIESIN: Do you think maybe we’re going to want +some of these clothes at some point? + +SAM: You can put his cloak on right now. + +TALIESIN: Oh, I’m really tall, but all right. I’m +also going to take a look at this guy they just + +killed and commit his face and what he’s wearing +to memory, just to put it in there. + +MATT: Cool, no worries. + +ASHLY: Then I’m going to hoist you up on top? Or +can you make it there yourself? + +TALIESIN: How tall is the–? + +MATT: It’s about 12 feet. You might want to help +him; he’s not the strongest person. Just make a + +strength check. It’s not too difficult. + +ASHLY: A million. 24. + +MATT: Yeah. You (grunt)– you get on top of the +wall, you have the cloak on. + +TALIESIN: I’m going to rope down really quick, +quietly, keeping an eye out. + +SAM: Ooh, nice. + +MARISHA: Would you mind giving me another boost +real quick? + +SUMALEE: Not a problem at all. + +MATT: Between your acrobatics and your ability, +your height, without an issue, you get to the top. + +You guys now are on top of the wall, cloaked. +Where do you want to go? + +MARISHA: I look over at Deuce and give a nod. + +TALIESIN: You said that out of game and I can’t +say anything about it. + +LIAM: I send Frumpkin up into the air to do a +circle around the entire perimeter. + +MATT: Perception check with advantage please. + +ASHLY: Does this mean that they can see in the +windows on the second story now? + +MATT: If they want to they can try. + +LIAM: Achtzehn. 18. + +MATT: Okay. There does not appear to be any person +in the courtyard. Those two guards are the only + +two that were currently set on the outside. You +can see the horses that were pulling the carts + +that are set over on the side at the moment. You +can see the carts that have since been repaired + +and are currently waiting in rest. You can see the +front door to the stronghold, and you can see the + +back door. + +LIAM: Frumpkin saw all of this, yeah? Saw the +doors, all of that? I’m going to creep my way to + +the front door and as I go, I’m going to cast +Detect Magic. + +MATT: You’re still on the outside of the wall. + +LIAM: Yeah. + +MATT: You have to make your way through the +perimeter of the wall, which has its own front + +gate, which is closed. Do you want to head to +that? + +LIAM: Right, to the outer wall. + +MATT: The outer wall and out that way, okay. Cast +Detect Magic? + +LIAM: Yeah. I will wait until I am within 30 feet +of the wall and then I do so, I will mutter a few words. + +TALIESIN: I get a free Disguise Self that doesn’t +actually count against any of my slots. + +MATT: Correct. + +LIAM: Sexy. + +TALIESIN: I’m going to be a guard. I’m going to be +the guy we just snuffed. + +MATT: Easy enough to do. + +LIAM: I like this guy. + +TALIESIN: That’s cool, I haven’t done this. + +MATT: As you give the Deuce your nod, you watch as +his form actually shifts smaller and matches the + +shape of the previous guard. + +SAM: Mr. Clay! + +ASHLY: Cool trick! + +MATT: Finishing your Detect Magic, you do not +detect anything magical of the outer gate. It is locked. + +ASHLY: Are we going in together? Should we do back +entrance/front entrance? + +MARISHA: I can unlock the front entrance for you +guys. + +LIAM: I take my wire and I say: Nott are you on +the ground still? Can you meet me at the front + +gates quietly? + +SAM: Yeah, give us a minute. I am going to rifle +through the dude’s pockets and go through the guy + +we just killed’s stuff. + +MATT: Okay. Make an investigation check, because +you’re doing this quickly. + +SAM: 15. + +MATT: 15? Not too bad. + +MARISHA: Do we want to go front entrance/back +entrance? + +MATT: You manage to pilfer about 62 gold pieces. + +SAM: 62?! + +MATT: Yes. + +SAM: Why is he so rich?! + +MATT: Because you caught him at the moment outside +of the town and he had his money on him. + +SAM: But does he have anything else useful, like +keys? + +MATT: No keys on him, no. + +MARISHA: Yeah, make sure we get the gold out of +our dude’s pockets, you’re right there on the ground. + +SAM: Okay, cool. Anything else? + +MATT: He felt safe on that wall. + +SAM: Anything else useful? No. + +MATT: The crossbow that he had seems to have +snapped in the process of his body being yanked + +from the top of the wall. His armor is standard +leather armor. + +SAM: Okay, great. + +MARISHA: Is there anything on the dude’s armor +that I put on? + +MATT: You didn’t stop to check, you’re already up +on the wall. + +SUMALEE: I can check. + +MATT: If you want to. Make an investigation +check. + +SUMALEE: 17, what do I add? + +MARISHA: Investigation. + +SUMALEE and MARISHA: Minus one. + +SUMALEE: 16. + +MATT: 16, okay. You find 22 gold pieces. + +SUMALEE: Added to my ten, that seems like a lot. + +MATT: And a pack of crossbow bolts, 16 crossbow +bolts. + +SAM: Totally useful. + +LIAM: Waiting very anxiously for my life partner. + +SAM: Oh! Yes, let’s go! Oh, not you. You stay up +there. Let’s go, but be stealthy. + +MATT: I’d like you both to roll stealth check with +disadvantage. + +SAM: Wait, with advantage? + +MATT: Disadvantage for her because of her armor. + +LIAM: Oh, son of a fuck, come on Ash. + +SAM and LIAM: Okay. + +LIAM: Don’t go lower than that, that’s got to be +the worst. + +SAM: That was the worst. Still not great. + +ASHLY: This is the worst? + +SAM: No. + +LIAM: Seven plus– + +ASHLY: Seven plus five. + +MATT: Okay, 12, good to know. + +MARISHA: I say: Meet at the front gate. + +SUMALEE: Okay. + +MATT: You’re going stealth as well? Roll a stealth +check. please. + +ASHLY: Oh god, why’d I get plate armor? + +MARISHA: I think you still have Pass Without a +Trace on. + +MATT: You do, so that’s plus ten. + +SUMALEE: Oh, thank goodness. Thank you. + +MARISHA: Lasts for like ten minutes, I think. + +SUMALEE: 14 + +MARISHA: Lasts for an hour? + +SUMALEE and MATT: Up to an hour. + +SUMALEE: Okay, so this is four plus ten. + +MATT: Okay. Eventually, the four of you meet +towards the front gate, seemingly, from what you + +can tell, no one’s noticed. + +TALIESIN: From my vantage point, I’m going to see +if there’s anybody in the courtyard, or if there’s + +anything– since I’m up there now. + +MATT: Make a perception check. + +MARISHA: I signal to Deuce. I don’t know what else +to call you. + +TALIESIN: Clay, if you have to. + +MARISHA: Clay. + +TALIESIN: Caduceus Clay. 16. + +MATT: Okay. + +MARISHA: Hey, look at the windows, too. + +TALIESIN: They’re nice. + +SAM: Oh no! + +TALIESIN: I’m looking in the windows. + +MATT: Okay, you see nobody else inside the +courtyard. You occasionally see the flickering + +movement. It looks like firelight is the source of +light that’s coming through the two windows on the + +two sides of the facility you can see. No movement +yet. + +MARISHA: Okay, I’m going to slowly start pacing +around towards the front. I’m also going to look + +into the windows. Do I see anything from my +vantage point? + +MATT: Make a perception check. + +MARISHA: Natural 20! Thanks, Gil! + +MATT: Okay, you feel like you have a pretty good +eye on those two sides of the interior windows. + +You do not see any movement yet, but you’re pretty +locked on. What are the four of you guys doing now + +that you’ve met at the front gate? + +LIAM: We’re at the front gate? + +MATT: Yes. + +LIAM: Okay, I can get this open, but I would +prefer to preserve my reserves, so can you get + +this door open? + +SAM: Sure, I’ll pick the lock. 16 plus stuff. It’s +plus four plus three or something like that? Is + +that right? + +MATT: That’s your dexterity modifier plus your +proficiency modifier. + +SAM: Yeah, plus seven. + +MATT: All right; yeah. + +SAM: So 23. + +MATT: 23, okay. You take a moment and there are +two specific locks that are chained; one on each + +side that are closed. The one that’s nearest to +you, easy enough. The one on the opposite side, + +you have to pull out one of your metallic hooks +that slips through a space in the wood and manage + +to pull it up on the side a little bit. You’re +essentially reverse-picking it with two hooked + +picks from the opposite side. It takes you a +little longer, until eventually it hangs. + +LIAM: I miss being a rogue every day. + +SAM: So far, everything’s going great– + +ASHLY: Why did you say that? + +SAM: And we should assume that everything will +continue to go great. + +ASHLY: Oh god, okay. + +LIAM: I pull out the wire and get it between my +hands and whisper up to Beauregard: Are we good? + +Is everything good up there from what you can see? +Are we good? + +MARISHA: Coast looks clear. I don’t know why I did +this with my fingers. + +ASHLY: Okay, now we have a choice. We could just +try to go downstairs and get your friends. + +LIAM: There is another door over there. Let’s get +to that door. + +ASHLY: The back door? + +LIAM: We’re at the front gate. + +MATT: You guys are over there. + +ASHLY: Oh duh, okay. All right. + +MATT: You’re making your way into the courtyard +now. + +LIAM: Yeah, so we have to get to that door. + +MATT: This door or this door. Your choice. + +ASHLY: That’s the front? + +MATT: That’s the front. + +TALIESIN: Or you could meet me at the corner, +since I’m walking around the– Oh, I’m on the + +outer. I’m not in the center area yet? + +MATT: Technically, Beau, you guys are walking +perimeter on the outside wall. The rest of you + +cats are currently, essentially, over that way. +You guys have just passed through the gate on that + +side, where it’s open and allowing you into the +courtyard. + +SAM: Caleb, I trust you. Where do we go, back– + +LIAM: There’s no magic on the front door, right? + +MATT: You’re still focusing as you come inside? + +LIAM: It’s like ten minutes, so I’ve probably got +four or five minutes left. + +MATT: Yeah, no magic that you notice on the front +door of the fortress. + +LIAM: I think that we should cut around the side +and go to the back. They will probably be + +expecting that less. + +ASHLY: That leads into the kitchen, too. There +shouldn’t be anyone in the kitchen. + +LIAM: Yeah, okay. + +SAM: Okay, but wait. Can we get Beau and Mr. Clay +down here as well to help? + +LIAM: I think we should leave them for the moment +to keep appearances up. + +SAM: Well then, in that case, can you carry Keg? + +ASHLY: Oh yeah, could you carry me? + +SUMALEE: I would love to. + +LIAM: Okay, but are you able to– I don’t +understand your people’s ways, but are you able to + +help her the way you helped Beauregard earlier? + +SAM: Oh yes, you could use that spell that you +used earlier. + +LIAM: That ability you had to make Beauregard– + +MARISHA: It’s within 30 feet of her, so yeah, I +think she should be good? But I think you have to + +cast it on the people within 30 feet of you. + +SAM: Recast! + +MATT: For the duration, each creature you choose +within 30 feet of you. + +LIAM: So you could drop it and do it again. + +SAM: Wait, for the duration– + +MARISHA: For the duration, each creature you +choose within 30 feet? + +LIAM: Who has it now? + +TALIESIN: I think it’s as long as they’re within +30 feet, it’s like a field and you can say yea or + +nay. That’s my view. + +MATT: It doesn’t say at the moment of casting you +have to select; just that for the duration you + +choose. So, my interpretation, I would allow +someone to step into the radius, and you could + +then choose. + +SAM: Okay, so we know better. We know you don’t +have to cast it. + +ASHLY: I’ll snuggle up to Nila. + +SUMALEE: I choose Keg. + +LIAM: Let’s tippy-toe around the back door. + +SAM: Okay, let’s go! + +MATT: All right, everyone who’s now making their +way around the back, make another stealth check. + +ASHLY: Am I at disadvantage now? Still? + +MATT: You’re still at disadvantage, because you +still have your armor. + +ASHLY: So two plus ten plus five. 17. + +LIAM: I miss Vax so much. + +SAM: 23. + +LIAM: 14. + +TALIESIN: Plus ten. + +LIAM: Plus ten, whatever it is. + +SUMALEE: 12. + +MATT: Okay. You guys begin to head around this +direction? + +LIAM: Yeah. + +MATT: All right. Going past the barrel pile where +you had previously made your way in and out via + +owl the previous day. As you guys scoot past, you +hear the front door of the facility (thudding) + +(creaking). It opens ever so faintly to the +inside, and a figure peers out, having apparently + +heard something. + +MARISHA: We don’t see that? + +SAM: No, we already went– + +LIAM: No, these two. We asked them if they saw +anything right before we went. + +MARISHA: I didn’t see that. + +MATT: You see a figure poke the head out and look +curiously. + +TALIESIN: Sorry! + +MATT: “What?” Make a deception check, with +advantage given that fact that it’s in the + +darkness and not an unexpected scenario. + +TALIESIN: Natural 20. + +ASHLY: Hell yes! + +MATT: Guard looks past and closes the door. + +ASHLY: Oh my god. I’m going to have an ulcer after +this game! + +TALIESIN: Nah. + +MATT: You guys all continue to the back of the +facility. + +ASHLY: Except Keg. + +SUMALEE: No, you are with me. We’re together. + +MATT: You guys are at the back door. + +LIAM: I’m going to guess that I have two or three +minutes left on Detect Magic, so does the door + +seem clear of that? + +MATT: The door seems to be clear of magic. + +TALIESIN: Who do I see on the front door, by the +way, really? What did he look like? I don’t know + +who he was, but– + +MATT: From what you can look at, it looked to be +humanoid, it was hard to tell at this distance + +with the little bit of firelight you saw. Hood was +down. Short, black hair, looked a bit sallow. + +Young, but probably looked older than they were– + +MARISHA: Kill it! Kill it! + +ASHLY: Aww, damn. + +MATT: Nah, that would have been cool. + +LIAM: It was on my iPad! + +MATT: I should have run with it. You’re at the +back door. + +LIAM: Luck, luck, luck. Is there any gap between +the bottom of the door and the floor that Frumpkin + +could fit through right now? + +MATT: There is a very faint bit that a spider +could fit though, yes. + +LIAM: In you go, buddy. Hold on to my hand, +please. + +ASHLY: We could do a hand chain. + +SAM: You’re not with us. + +TALIESIN: Aww, damn it. + +LIAM: Telepathically, I tell Frumpkin to crawl up +the other side of the door and go onto the ceiling. + +MATT: All right. Frumpkin is now up, and there is +a kitchen. + +TALIESIN: Sandwiches! + +SAM: What? + +MATT: There is a kitchen, you can see there is an +oven. There looks to be a bunch of dirty dishes + +that have just piled up and haven’t been washed in +a while. There is a path that goes to the right + +and further down this hallway, and there is a door +that leads further in. + +LIAM: Nila didn’t tell us anything about a kitchen +from her– + +MARISHA: Yeah, she did. + +MARISHA: The hallway down the right is the one we +want to go to, if I remember correctly. + +SUMALEE: With the trapdoor. + +MARISHA: With the trapdoor, yep. + +LIAM: Well, that’s where I will send Frumpkin +along the ceiling. Then when he gets to a door, he + +can go down the door and under, if there is a gap, +and then up the door. + +MATT: Okay. That’s through into this hallway, +which currently ends in two more doors. This way + +and that way. + +LIAM: Are all these doors so far the same? They +are loose? + +MATT: They are loose. I mean, as far as small +gaps in between, very, very tiny. + +LIAM: A half-inch for Frumpkin? + +MATT: Yep. + +ASHLY: Would I be able to tell him which way to +go? + +MATT: He wouldn’t be able to hear you. + +LIAM: I don’t hear shit right now. I will send +Frumpkin through the next gap. + +MATT: Which one? There’s two different doors. This +way or this way. + +LIAM: No, you can’t tell me anything. + +TALIESIN: Here, have a laser pointer. + +SAM: Here is a laser pointer, Liam O'Brien. + +LIAM: I will do this one here. + +MATT: All right. Frumpkin moves into this chamber, +which unveils this chamber. In this chamber, you + +see a dining area of some kind, and you see there +are two of the hired guards in the process of + +finishing an evening drink. + +SAM: Was it Phil and the other guy? + +MARISHA: Is it Phil? + +MATT: One of them is Phil. One of them is the +other guy. Looks like they’re having a nightcap. + +ASHLY: Are they drunk? + +MATT: They’ve been drinking. You have no idea if +they’re drunk. Frumpkin sees the two of them + +hushedly chatting to one other and drinking from +tankards. + +LIAM: I will have Frumpkin back away, under the +crack. + +MATT: Okay. Make a stealth check for Frumpkin +because now you are in eyesight of– + +LIAM: He is so little. He is so small. + +MATT: I know. + +LIAM: Just one roll? That’s okay. Hold on, +everybody. 14. Wait, everything’s crazy. I need a + +different browser window. + +MATT: What did you roll? + +LIAM: Well, I rolled a 14 but it’s better than +that, it’s 16. + +MATT: That’s fine. They do not see Fumpkin. They +have had just enough to drink where they did not + +see Frumpkin. + +LIAM: (singing) The Itsy Bitsy Spider. + +MATT: Frumpkin is going where? + +LIAM: Back under that door, and he will peeky-poo +under the door he has not checked yet. + +MATT: Okay. That leads into another chamber, a +hallway, that continues down and then seems to + +open into another walkway. + +LIAM: Yeah, this door. This one here. + +MATT: Frumpkin goes and opens that one, which +leads into another hallway, a very small chamber, + +and there are a couple of odd pieces of dried +goods in the corners, and a wooden trapdoor. + +LIAM: To the bottom. + +SAM: Trapdoor to the bottom? + +MATT: Seems to be a trapdoor. + +LIAM: Any cracks that are a half-inch wide, big +enough for a spider? + +MATT: No. + +LIAM: I remember this. Okay. That’s a wall covered +by that paper there that you don’t need to + +uncover, right? + +MATT: That is a wall, yes. + +LIAM: Back out of this, I know where I am. I will +go along the wall here. Frumpkin will crawl on the + +wall. Oh, you can’t see where I’m pointing. + +MATT: On the wall over here? + +LIAM: Yeah, and crawl around the corner and peek +around the corner into that colored spot. + +MATT: Okay. Revealing that. It looks, and you can +see this has been storage. Because Frumpkin + +entered, this is all kitchen storage, and looking +down this hall– + +LIAM: This is too complicated for me to mutter, so +I’m not telling everybody this. This is too complicated. + +MATT: That is the gist of what you’ve seen. + +SAM: Wow, that’s the whole layout, Frumpy. + +MATT: You don’t know how much of this will stay. + +SAM: Sure glad we chose a spider! + +MARISHA: I take back mocking you for your choice. + +LIAM: I don’t hear anything, and you’re nowhere +near me. What I will do is send Frumpkin down this + +hallway, because I did not go this way yet. + +MATT: Turning around this way, you can see the +spiral staircase, the very same where you had + +briefly managed to dodge Lorenzo earlier in the +day, heading up to the second floor. + +LIAM: I remember this from her stories, so I will +continue Frumpkin up the stairs. + +SAM: Up the stairs? Oh god, why? Why would you do +that? + +LIAM: Time is passing, because he’s not that +quick. + +MATT: Right as Frumpkin passes that way, this door +opens up, and one of the two guards heads this + +way. A little sloppy, but turns and– + +LIAM: We’ll make for the wall at that point. + +MATT: “Ew.” He starts walking up, and goes in to +try and step on Frumpkin. + +LIAM: What does Frumpkin need to do, armor class, +right? + +MATT: Yeah, what’s Frumpkin’s armor class? + +LIAM: Zwölf. + +MATT: With disadvantage. That’s 12. It goes ahead +and stomps down. That’s a hit point. + +LIAM: He scurries away– No, he scurries up onto +the wall, up onto the ceiling. + +MATT: What’s the speed for Frumpkin? + +LIAM: 20 feet. + +MATT: Okay. The guard is like, “Ugh. Hey, Phil?” + +(laughter) + +MATT: “What? What’s the problem?” “There’s a +fucking spider in here.” + +LIAM: There’s a bug in this world, and I won’t +rest until he’s dead. + +TALIESIN: The most realistic thing I’ve ever– + +MATT: Heads back into the room and comes back with +these two metal tankards that are dinged up, and + +they both start throwing them up to try and smash +the spider. With that, the first one misses and + +(clatters) down the stairs. + +LIAM: Matt, I don’t know if this will happen in +time, but what I tell him to do telepathically, + +because I should be close enough, 100 feet, is to +go in here, through this door that’s open, and + +over the door and down the back, and once he’s out +of sight, I will poof him out, if that works. They + +might hit him before it happens. + +MATT: Well, the first two slams, or tossing of +tankards, clanging loudly, do not hit. + +MARISHA: I thought it was going to blow our +cover. + +LIAM: It’s a spider! + +MATT: They both turn around and follow like, +“Where did it go?”, “It’s this way!” and they both + +come back inside the room, trying to follow where +Frumpkin went. + +LIAM: But he disappears in the back of the door. + +MATT: They both look around like, “Shit. Ugh. I +can’t sleep now with that thing around here. Keep + +“looking.” That’s the last thing that Frumpkin +hears before vanishing. + +SAM: Oh boy. + +LIAM: That was wild. Okay. Yes. Oh, hi. Again. +There’s two of them. I pull a wire out and I aim + +towards my friends on the horses. There’s two of +them. Six seconds go by. There’s two of them on + +the first floor. What do we do? + +SAM: What do we do now? Should we go in? + +ASHLY: Do we have any sense if their clanging +disturbed anything? + +MATT: Make a perception check. + +SAM: Did you see a way to downstairs? + +ASHLY: 14. + +MATT: You’re listening right now. You don’t hear +anything, but you’re also on the opposite side of + +where anybody else would be. So you have no idea. + +LIAM: I saw what the firbolg woman told us about. +There is a trapdoor not too far from us here. + +SAM: Why don’t we go try to get down to it? + +LIAM: (whispers) Ja, okay, that’s good. We have +to be very quiet. + +SUMALEE: There may be murderers inside the trap +door. + +LIAM: Here’s what we do. Frumpkin, I take +Frumpkin. Oh, there’s Frumpkin. I place Frumpkin + +on your shoulder. + +SAM: Yes? + +LIAM: You have to go in this door and I’m going to +talk into your ear. I’m going to hold Keg’s + +shoulder and I am going to talk into your ear and +tell you which way to go to get you to the + +trapdoor. Okay, and you have to be very quiet. + +ASHLY: By yourself? + +LIAM: Yeah, and see if that trapdoor is open. If +it is, you will put my spider underneath and we + +will see what is going on. + +SAM: If the trapdoor is open? + +LIAM: If it’s unlocked. + +SAM: Oh, if it’s unlocked. Okay, got it. + +LIAM: Do not go in yourself right away, send in +Frumpkin to look. I will be watching the whole time. + +SAM: All right. + +MATT: Are you drinking to the point of +intoxication? + +SAM: No, just one big swig. + +MATT: All righty. + +SAM: Okay, let’s go. + +MATT: All right. + +SAM: Got to pick a lock first, or check the door. + +MATT: Make an investigation check on the door. + +SAM: 24. + +MATT: 24. The door is indeed locked. + +SAM: I will try to pick it. + +MATT: Go ahead and roll for that. Plus six. + +SAM: It was 22. + +MATT: That’s still enough, anyways. + +SAM: That does not work. + +MATT: What did you roll? + +SAM: It was a two plus whatever I said before, +seven. + +MATT: No. You fear breaking one of your lockpicks; +you remove it. + +SAM: I can’t do it! + +LIAM: It’s fine. + +SAM: Ooh! Push open the door with your massive +strength. + +ASHLY: The noise. + +LIAM: Halt, I cast– + +SAM: Can you get us in? + +LIAM: Ja. I cast Knock on the door. + +SUMALEE: I was just looking! + +MATT: As you guys are having this conversation, +you see Caleb flicker his hands through the air, + +his eyes focused in a distant stare for a moment. +You see this strange blue energy sparkle around + +the outside of the doorknob and the door opens. + +SAM: Wait, did you cast a spell? Oh, oh wow. Okay, +that was easy. All right, focus up. + +ASHLY: Nott, be careful. + +SAM: You care about me? + +ASHLY: Yeah. + +LIAM: At every turn– Listen to me. At every turn, +when you can go left or right, if Frumpkin, who + +will be resting on your ear, tickles the inside of +the ear, it means go right. If nothing happens, go left. + +SAM: Inside– tickle, right. + +LIAM: Tickle means right. + +SAM: Nothing, left. Liam eats farts. I’m ready. + +LIAM: You’ve got it. + +SAM: Got it. + +LIAM and SAM: Tickle means right. + +MARISHA: I do another check to see if I see any +movement upstairs. + +MATT: You’re still keeping tabs on it. I’m not +going to have you roll just for consistently staring. + +MARISHA: I just want to make sure. + +MATT: Okay, you do see a shadow pass by the door– +by the window. + +MARISHA: By the window. + +SAM: I cast Mage Hand just in case. + +MATT: Okay. What do you do? + +SAM: I will go through and wait for a tickle. + +LIAM: My hand is on Keg’s shoulder in case things +go to shit. + +MATT: To the right is a hallway, an open entrance +that goes into a pantry or storage room. To the + +left is a door that leads beyond the kitchen. + +LIAM: Tickle means right; left is nothing. + +SAM: Is there a tickle? + +LIAM: No. + +SAM: I will go straight. + +MATT: You’re at a door. + +SAM: I will try the door. + +MATT: It opens, it’s not locked. + +LIAM: Tickle, tickle. + +MATT: You feel a tickle. + +SAM: I turn right. + +MATT: Make a stealth check, please, because you’re +now passing within ear shot of– + +SAM: That’s a one! + +ASHLY: No! + +MATT: Okay. As you turn the corner, part of your +cloak seems to have caught the edge of one of the + +pots that was layered on the table right here. As +you pull through, pots start clattering. You guys + +watch as this whole stack of pots start pulling +off into the kitchen. The door here swings open + +and both of these figures come rushing in. “Hey, +what the hell!” They both pull out blades. + +LIAM: I drop it. We’re in, go! I walk into the +building. + +MATT: All right, roll initiative, you guys. + +MARISHA: All right. + +ASHLY: Oh fuck. + +SAM: The rogue blew it. + +MARISHA: The rogue did blow it! + +LIAM: That’s not what I expected. + +MARISHA: Don’t die! + +ASHLY: Ten? + +MATT: All righty. 25 to 20? + +LIAM: 21. + +MARISHA: Also 21. I’m actually going ahead and +roll my d8 with this as well. Plus seven, 29. + +Sorry, 28. + +LIAM: Did the sound of clattering pans clatter +outside? + +MATT: What do you mean? + +MARISHA and TALIESIN: Did we hear it? + +LIAM: Did the people outside hear it? + +MATT: You guys would have heard it very faintly. +Because the door was open, and it did fill what + +was normally a pretty still evening. That brings +us to them. All right. That brings us to 20 to 15. + +SAM: 15. + +SUMALEE: 18. + +MATT: 18, all right. Nott… all right. 15 to ten? + +ASHLY: Ten. + +TALIESIN: 12. + +MARISHA: Wait, who was a 12? You? + +MATT: All right, I think that’s everyone. Top of +the combat round at this moment. Beau, you’re up first. + +MARISHA: Okay. + +MATT: Hearing this noise, you are on the wall at +this point keeping an eye. You guys would probably + +be at angles here if you maintained patrol and +tried to case both sides. + +MARISHA: I want to look at the window. Do I see +that figure I just saw? Does it seem like the pots + +and pans got that figure’s attention and they’re +hastily moving? + +MATT: You saw them move casually past one window +and then move quicker past the other. + +MARISHA: Okay, where am I? + +MATT: You’re over here, on the wall. + +MARISHA: I’m over there. + +MATT: You guys have been on the wall this whole +time, so you’re right over here. Essentially about + +that high. + +MARISHA: Okay, I am going to– do I try and make a +distraction or run? + +SUMALEE: Good question. + +MARISHA: I’m going to light one of those +firecrackers again, and I’m going to toss it this + +direction towards the front of the door. + +SUMALEE: Yes. + +MATT: Okay, go ahead and make a dexterity check. + +MARISHA: Natural 20! + +MATT: Where directly do you want to aim it? + +MARISHA: I want to try and aim it to where it +sounds like there’s a commotion happening at this + +front door to draw people this way and not at the +back. + +MATT: You go ahead and you throw it. It lands. +It’s going to take a second for it to go off, but + +it definitely seems to have rolled passed and over +in the vicinity just past that corner. + +MARISHA: I’m assuming that was my action? + +MATT: That was your action, and I’ll say bonus +action to pull it out, light it and throw. + +MARISHA: Okay, I’m going to use my movement to +just haul ass towards these guys. + +MATT: Along the wall? + +MARISHA: Yeah! + +MATT: All right. (counting) That’s about as far as +you can get right there. + +MARISHA: Okay. + +MATT: Ending your turn. Caleb you’re up. + +LIAM: I slap my hand down on Keg’s shoulder and I, +with a free hand, stick licorice root into my + +mouth and start chewing and squeeze her shoulder +and you are Hasted. And I will– a couple of + +things, and I can’t find my card right now, but +you have a plus two to your AC, you have advantage + +on dexterity saving throws, and an additional +action on each of your turns. + +MATT: So you can have four attacks in a single +round. + +LIAM: You are very fast right now. + +MATT: And your movement is twice as much. So you +have 50 feet a turn. + +LIAM: I start moving into the building, as far as +I can, actually. Behind Nott. + +MATT: I’ll put this on Keg as a reminder. So you +move in (counting) right there? + +LIAM: By the doorway? Yeah, that’s good. + +MATT: All right, that finishes your go. + +LIAM: Pressing into the wall there, so that people +can get by me. + +MATT: All right. One of them shouts, “We got +company!” over his shoulder, behind. + +LIAM: Oh, that’s terrible. + +MATT: A natural 19 on the dice. Going to move in +here, this one is going to move in as well. They + +are probably going to move right there. They’re +both going to make attacks on Nott. + +SAM: Sure. + +MATT: The first one is going to be a 13 to hit. + +SAM: Miss! + +MATT: You duck out of the way. You see the short +sword they pull spark across the stone, carving + +down the side. No impact. The other one uses that +moment to try and swing at you. That’s equally + +terrible! That’s far worse, actually. That’s a +six. + +SAM: Miss. + +MATT: Both of them (whooshing), no effect, but +they’re both shouting back over their shoulders + +like, “Intruder! Company!” That finishes their go. +Nila, you’re up first. + +SUMALEE: Should I put my spirit totem now to give +us extra strength? + +LIAM: That’s up to you. + +SUMALEE: It will only get within 30 feet around, +so Beau would not be covered. + +MARISHA: I’m coming into you, though. I’m coming +into you guys. + +SUMALEE: So when she moves into that– Nila wants +to go inside. + +MATT: You move inside. (counting) + +SUMALEE: As close as I can get toward the trapdoor. + +MATT: 25, 30. You can get right into that doorway +right there. + +SUMALEE: Then can I take my shillelagh? + +MATT: Unfortunately, you cannot get close enough +to hit them physically. You’re too far away from + +the combat. + +SUMALEE: Wait. Within ten feet of one of them? + +MATT: Yes. + +SUMALEE: Poison Spray. + +MATT: All right, Poison Spray. Yeah, that one +creatures does, has a ten feet range. Okay. It + +makes a constitution saving throw. That is a +failure with a natural five, so roll damage on + +that. It is a 2d12, right? Plus 1d12. Does this +damage increase as you level up? + +SUMALEE: I think so. I wasn’t sure. + +MATT: A lot of cantrips do. Yes, it does, so roll +2d12. + +SUMALEE: One. 11. + +MATT: 12 points of poison damage to the one on the +left there. All of a sudden, as Nila rounds the + +corner, extending your hand, this sudden plume of +dark purplish-black gas emanates around their + +face. They begin coughing horribly as it stings +the inside of their lungs and throat. That + +finishes your turn? That brings us to Nott. + +SAM: Oh Jesus. I will bonus action disengage, and +run through the door that the spider told me to go through. + +MATT: Which one? + +SAM: The closed one. + +MATT: All right, you go to that door. It’s +locked. + +SAM: Locked? Great, I’ll go through the other +door. + +MATT: You can use your action to try and fast pick +it, if you like. It’s up to you. Because you can + +do that as a rogue. + +SAM: Sure, I’ll do that. I’ll fast pick. + +MATT: Go for it. + +SAM: Pick fast. 12. + +MATT: 12? It holds tight. + +SAM: Sure. I have any more movement? + +MATT: You have currently 20 feet. + +SAM: I will run into the next room, as far as I +can get. + +MATT: (counting) That puts you right there. That +ends your go. It is now Clay’s turn. + +SAM: Wait, did she give me any bonuses? No, right? +Did you do your order of the totem thing? + +MATT: No, she did not do her totem. + +TALIESIN: Ah man. I guess I’m going to take 60 +feet of running to find out what that commotion is + +on the other– + +MATT: You’re about there. + +TALIESIN: Actually, would I have gone for the +front door or– No, I would have gone for the + +back. That’s what I got. + +MATT: Ending your go; Keg, you’re up. + +ASHLY: Because I’m hasted, can I get right in +front of Nila? + +MATT: (counting) Yeah, easily. Whoa, you dart +past. Nila’s standing there– + +LIAM: She’s got another ten feet. + +MATT: Yes, she does. Nila’s standing there, +finishes the Poison Spray, suddenly there’s this + +blur of speed, plate, and hair as Keg rushes by +Nila’s side, actually causing the edge of her + +clothing to ripple up and back down into place. +They’re both there, right in your face, and they + +watch as you emerge. They don’t even have time to +process what you are. You’re just a shape and + +anger, and they’re like, “Whoa!” What do you want +to do? + +ASHLY: I’m going to smack the poisoned one with my +battleaxe. + +MATT: All right, go for it. First attack. + +ASHLY: 17 to hit. + +MATT: That hits, roll damage. + +ASHLY: Okay, and then 1d8 plus four. That’s +eight. + +MATT: Eight points of damage. (smack) He looks +hurt, like between the poison gas and that he’s + +hurt. He’s not down yet, but he’s looking rough. + +ASHLY: Okay, I’m going to smack him again, this +time with the warhammer, why not, just for fun. + +That will be 15 plus seven. I can’t do math. + +MATT: 15 plus seven? Yeah, 25, that hits. Roll +damage. + +ASHLY: Then that is 11. + +MATT: 11. With that, he’s (smack), “What the–?!” +Second hit and he goes down like a sack of potatoes. + +(cheering) + +MATT: He is on the ground, not moving. His friend +just sees it, goes, “What?!” + +ASHLY: Then I have another action. I’m going to +smack him, the friend that’s still there. 11? + +MATT: 11. This time, seeing this go down, he +dodges out of the way and your weapon scrapes + +across the outside of the door frame, actually +cutting a bit into it. You have to pull it out. + +Still have your bonus action if you wanted to do a +fourth attack. + +ASHLY: I do want to do a fourth attack. I’m going +to try again. 12. + +MATT: 12. Unfortunately, he just manages to duck +twice. The second time actually gleans off the + +shoulder, but the armor’s too thick. No impact. + +ASHLY: Should I do action surge? + +SAM: Yeah! + +LIAM: No! Tell her nothing! + +MATT: What do you want to do? + +ASHLY: I’m going to use action surge, I guess. No, +I’m not. I have a little bit more movement, right? + +MATT: You have ten feet of movement, yes. + +ASHLY: Can I get between him and Nott? + +MATT: You can move (counting). You can’t quite get +between the two of them, but you can be wedged + +into the doorway. If they try to move away from +you, you will get an attack of opportunity if you + +want to take one as a reaction. + +ASHLY: Okay. + +MATT: That ends your turn. Back at the top. Beau, +you’re up. + +MARISHA: Okay. Have I heard my cherry bomb go +off? + +MATT: Not quite yet, because it’s on an initiative +of 20. + +MARISHA: Oh, what? Amazing. Okay. I’m going to +move my full speed, my 40 feet. Does it get me in? + +MATT: Make an acrobatics check to leap off the +wall. + +MARISHA: 14. + +MATT: 14, that’s enough. You get right to the +kitchen. + +MARISHA: Okay. + +MATT: You’re just at the door. That’s your full +movement. + +MARISHA: I’m going to use– no. I’m going to use +my action to move again, to dash. + +MATT: Okay. + +MARISHA: Nope, I’m going to go that way. + +MATT: (counting) + +MARISHA: Okay. I don’t want to peek around the +wall; I want to ninja dash around, and I want to + +get up against the wall, peek, and look for anyone +who might be coming around that hall. + +MATT: Okay, gotcha. + +MARISHA: As I ran by, I went: Psst! To Caleb, to +let him know that I was here and going that way. + +MATT: You glance over just to see this quick flash +of Beau disappearing down the hallway. + +LIAM: Blue fabric? + +MARISHA: I’m like: I’m going to watch this way. +Watch for me! + +MATT: Caleb, you’re up. + +LIAM: Yeah, I should be able to see just over or +under Nila’s legs or something, that one last asshole? + +MATT: Yeah. + +LIAM: I’m going to do a fastball special, a Fire +Bolt, at him. + +MATT: Roll an attack. + +SAM: Is this Phil, or is this his friend? + +ASHLY: Oh yeah, did we kill Phil? + +MATT: No, Phil’s the one standing. + +ASHLY: (laughs) Sorry, Phil. + +SAM: Leave him alive! He must live! + +LIAM: I rolled a 15 to hit Phil. + +SAM: These guys are human? + +MATT: 15 to hit Phil, that hits. + +LIAM: Oh, gut! + +SAM: These guys are humans? + +MATT: One of them was human, one looked to be +half-elf. Phil is the half-elf. You see this + +younger looking guy– + +LIAM: (gasps) I rolled a ten. Out of ten. + +MATT: Ooh. + +ASHLY: Oh. + +LIAM: (whoosh) + +MATT: So ten, plus? + +LIAM: That’s it, it’s just a cantrip. + +MATT: Right, cantrip, at 5th-level, it does 2d10. + +LIAM: Does it? Okay. + +MATT: Yeah. Cantrips get better. + +LIAM: 13. + +MATT: Okay. 13 points of damage. You feel the +sudden burst of warm air up under your outfit for + +a moment, Nila, as this fire bolt goes firing +through from between your legs and explodes into + +the chest of the guard in front of you. (yells) +Backs up, and the flames lick up the front of his + +armor before he pats them out for a second. That +finish your turn, Caleb? + +LIAM: Part of me really likes the way fire feels. +That’s it. + +MATT: Finishing Caleb’s go. + +LIAM: Ah, no. I’m going to back up ten feet. + +MATT: He’s right there. Knock the chair over as +you back up. At this point, you guys all hear, + +echoing off in the distance, (popping). Small +firecrackers are now exploding on the outside of + +the front fortress (popping). + +MARISHA: Let’s hope this works the way I have in +my head. + +SUMALEE: Yes! Blow them up! + +MATT: Nott, as you were looking off, you see a +shape run past and start heading for the door. You see– + +SAM: Running past where? Oh, there. + +MATT: Past this way, you see a figure make their +way to the door, and put their back to it. They + +haven’t noticed you yet. + +SAM: Okay. + +MATT: As they put their back to the door, focusing +on where the sound of those fireworks go off, + +looks back through the doorway, into the middle of +the mess hall, hears this commotion and looks + +right to you. + +SAM: Wait, sees me or doesn’t see me? + +MATT: Does see you. Because you’re not trying to +hide and it is a lit interior. This is Wohn. This + +is the female human barbarian that had rushed +Caleb before. Previously had a great maul. + +However, is instead wielding a very familiar +two-handed greatsword. Wide blade with runic hilt. + +The weapon that Yasha had on her– + +SAM: Oh, that’s right, they had the weapons. +Shit. + +MATT: However, that’s her turn. That brings us to +Nila. You’re up. + +SUMALEE: Okay. I want to get to the trapdoor. + +LIAM: What do you do, mom? + +SUMALEE: Yes. I would like to move. Oh wait, he’s +not dead yet. + +MATT: He is not. You can just barely see another +individual who appears to be joining the fray + +across the way. One of the slavers that is +responsible for taking your family. + +LIAM: Fucking slavers. + +SUMALEE: Okay. I’d like to move forward and finish +off Phil. + +MATT: Okay. + +SUMALEE: Sorry. + +MARISHA: Mother’s vengeance. Fuck you, Phil! + +MATT: Are you going Poison Spray, or you going– + +SUMALEE: I’m going to use the shillelagh. + +MATT: Okay. You step in– + +MARISHA: (singing) I can feel it coming in the air +tonight. + +SAM: (synth drums) + +SUMALEE: This is for my son, Asar! + +MATT: Go for it. Swing for the attack. Actually, +you could, if you wanted to, I’ll allow you to + +move in to flank with Keg. That’ll give you +advantage on the attack roll. + +SUMALEE: Oh, thank you. 12 plus– + +ASHLY: You get to roll one more. + +MATT: Plus seven, so that would be 18. So roll one +more time. + +SUMALEE: 18, or… eh, 18. + +MATT: We’ll take the 18. So that hits. Go ahead +and roll damage. That’s a d8 plus four. + +SUMALEE: Six. + +MATT: All right. Ten points of damage. You rush in +(whack!), as you clock Phil on the side of his + +head, it slams him against the stone wall. He’s +like, “Ugh!” His eyes rolling within his skull. He + +looks pretty heavily beaned. Still conscious, but +pretty badly beat up at this point. That finish + +your turn? + +SUMALEE: No. Now I would like to place my spirit +totem. I want to do it as close to the trapdoor + +as I can to hopefully protect as many people +inside. + +MATT: You have no visual, unfortunately, because +this door is still closed and locked. All you can + +see is what’s in this room, this kitchen, and this +chamber here. You have no visual on the trapdoor. + +SUMALEE: But I know it’s there. I know it’s there +from when I– + +MATT: You know where it is, yes. + +SUMALEE: I feel like I– Yes, I’m going to do it. + +LIAM: Redrum. + +SUMALEE: What? + +LIAM: Whatever you want, Sumalee! + +SUMALEE: I don’t know! + +LIAM: I’m being a nerd. Have fun! + +SUMALEE: Yes, okay. I place my Bear Spirit Totem. + +MATT: Okay, so you’re taking the totem. + +SUMALEE: This will protect anyone who comes within +30 feet of it. + +MATT: For the next minute, yes. + +SUMALEE: Oh gosh. All right. Okay, she grabs her +smell bag real quick. Hold on! + +MATT: Your choice. + +SUMALEE: I’m going to save it until next time. + +MATT: Okay. Since I actually skipped over Phil’s +turn, Phil’s going to, out of retribution for the + +attack, swing towards you, Nila, having had no +luck against you, and having not even wanting to + +touch this weird dwarven blur that’s just +destroyed his friend. He’s going to swing + +towards you with the blade. That’s going to be a +14? What’s your armor class? + +SUMALEE: 15. + +MATT: 15? Your shield deflects it off the side. No +impact. All right. Phil’s accepting his fate. + +Nott, you’re up. + +SAM: Oh boy. Me against a barbarian? Has she +turned to– + +ASHLY: Run for sure. + +SAM: To see me? + +LIAM: No. Stab and disengage. + +MATT: She has noticed you, yes. + +SAM: Okay. + +MATT: She used her turn to move and dash, so had +no action yet. But went up against the front door, + +hearing the sound from outside, and then turned +and just focused on you. + +SAM: Fuck. I will– Keg is what? + +LIAM: Keg is right there to the bad guy. Am I +mistaken? + +SAM: Oh, fuck that guy. + +LIAM: But I mean, sneak attack damage– + +SAM: He’s got like two hit points. Fuck that guy. +I’m going to try to disable the giant, larger + +threat than Phil, which probably won’t work, but +it’s worth a shot. I will point at the barbarian + +and say: Oi, I’m thinking of removing my spine +because it’s only holding me back! I will cast + +Hideous Laughter on the giant thing. + +MATT: Okay. + +SAM: 14. + +MATT: 14 wisdom saving throw. That’s a natural +six. Falls prone. + +SAM: Yes! + +ASHLY: She’s prone! + +SAM: I took out the barbarian, guys. + +MARISHA: Well, she’s prone. + +LIAM: I didn’t even see the miniature beyond the +door. I didn’t know she was there. + +MATT: She falls cackling to the ground. (laughter) +and is rolling on the ground, the blade falling + +out of her grip for the moment and then she +clutches it back to her, rolls with it. + +SAM: Oh, she has it? + +MATT: Yeah. + +LIAM: Tight tight tight. + +SAM: Cool cool cool. Tasha’s: at the end of its +turn, it can make a wisdom saving throw. Hold on. + +Okay. I’m going to get out of there, run past the +laughing thing. + +MATT: Okay. + +SAM: As fast as I can. Oh, not that way, the other +way. + +MATT: That’s fine. (counting) + +SAM: Yeah. Do I try to get her weapon or do I keep +running? She’s clutching it, still, you said? + +MATT: Yes. + +SAM: So it’d be like a strength check. I’m just +going to keep running. Another 30 feet. + +MATT: Which direction? Around here? + +SAM: Yeah. Well, because I’m still trying to get +where the spider told me to go. + +MATT: (counting) There you go. + +MARISHA: As Nott comes around the corner, I’m just +going to go: Hey! Psst! + +SAM: Huh? Ah! + +MARISHA: (shushing) + +MATT: That finishes Nott’s go. Clay, you’re up. + +TALIESIN: Another 60 feet. + +MATT: Are you jumping off the wall or going full +square on the outer wall? + +TALIESIN: I’ll jump off the wall. + +MATT: Make an acrobatics check to try and land. + +TALIESIN: Ooh, that’s 14. + +MATT: 14? Okay, you fall to one knee, but you get +up okay. You don’t take any damage. + +LIAM: He’s just that good. + +MATT: (counting) 30. You’re just coming up on the +outside of the kitchen. The horse is just (snorting). + +TALIESIN: Hey, big guy. + +MARISHA: “Hey, big guy!” + +SAM: This guy! + +TALIESIN: How could you be angry at a horse, man? +It’s not like this is an evil horse. + +LIAM: It’s Jeff Bridges in The Big Lebowski. + +TALIESIN: It’s not that far off. + +MATT: That finishes Clay’s turn. Keg, you’re up. + +ASHLY: I’m still Hasted, yes? + +MATT: Yeah. + +ASHLY: Okay, great. So I’m going to smack Phil. + +MATT: Go for it. + +ASHLY: That is 18. + +MATT: 18 definitely hits. + +ASHLY: And nine? + +MATT: Nine points of damage? + +ASHLY: Yeah. + +MATT: Phil is down. Whack up the side of the +head. Phil just crumples to the ground. + +ASHLY: Sorry, Phil! I’m going to run. Can I catch +up to Nott? + +LIAM and ASHLY: 50 feet of movement. + +ASHLY: 50 feet of movement. + +SAM: Did you see where I went? + +LIAM: Bing bang bong bing bong bing bong! + +MATT: (counting) You have ten more feet. You can’t +quite get to Nott, but there’s a laughing + +barbarian on the ground. + +ASHLY: I could dash, right? + +LIAM: She’s on the ground, though, and she is out +of it so you could fucking Goodfellas the shit + +out of that woman. + +ASHLY: All right. + +MATT: Up to you. + +LIAM: Or whatever. Whatever you want. + +ASHLY: Okay. Yeah yeah yeah. Oh, I feel bad! I was +kind of friends with her back in the day. Okay, + +we’ll do it. + +MATT: So the dwarf moves into there. + +ASHLY: I teabag her for roughly 15 minutes and +then I– hastily. All right, here we go. Fuck. + +SAM: I think you may get advantage because she’s +prone. + +MATT: Yeah, it’s advantage on the attack. + +ASHLY: Oh, okay, great. 11. + +MATT: 11? No. + +MARISHA: Is her AC down? + +MATT: Nope. The first attack, you go to swing and +she rolls over from the laughter and just hit the + +ground. The stone cracks from the impact. + +ASHLY: So I have two more actions. + +MATT: Yeah, because that was your second attack. +Then you have your extra attack, and then you have + +a bonus attack. + +SAM: Oh my god. + +ASHLY: I’m Hasted, right? + +MATT: That’s how you have an additional attack. So +you have two more attacks. + +ASHLY: Try again. So 20? + +MATT: 20 definitely hits. + +SAM: Still advantage on the attack, right? + +MATT: Yep. + +TALIESIN: Roll again in case you crit. + +ASHLY: Okay, no, 20, and then– + +MATT: All right, roll damage on that. + +ASHLY: Ten. + +TALIESIN: Is it an auto– + +MATT: She makes a saving throw. + +TALIESIN: I mean is it advantage? + +LIAM: It is advantage, but it’s not an auto crit. + +MATT: What is the DC? She rolled a 14. + +SAM: 14. + +MATT: Yeah, that spell has faded. + +SAM: Oh no. But you can still attack one more +time, right? + +MATT: She’s still prone and you get another +attack, if you like. + +ASHLY: Okay. + +LIAM: Get that motherfucker. Get it get it, girl, +get it get it. + +ASHLY: I don’t get advantage anymore, right? + +MATT: You still have advantage, she’s still +prone. + +ASHLY: Oh, she’s still prone, okay. + +SAM: Fuck you! + +ASHLY: 14? + +MARISHA: Barbarian, 14? + +MATT: 14 does not hit. It misses by one. + +SAM: Those dice are terrible! + +MATT: I’m sorry. However, you are just a +frightening display in front of her. + +ASHLY: Now I’m going to action surge. + +MARISHA: Ooh! Yaaas, girl, yaaas! + +ASHLY: Shit! All right, 17! + +MATT: That does hit. + +ASHLY: Oh my god, Jesus Christ almighty. 11 +damage. + +MATT: 11 points of damage, all right. You have one +more attack from the action surge. + +SAM: Another one? + +ASHLY: Oh fuck yes, okay. Come on, baby. 20! + +(cheering) + +SAM: It took six attacks! + +ASHLY: So what happens when I crit? + +MATT: Roll your dice and double it. + +ASHLY: Double the dice. So then that’s five– + +MATT: That’s ten. Ten plus your modifier. + +ASHLY: Ten plus my mod– 14. + +MATT: 14 points of damage. + +ASHLY: But then I roll–? + +LIAM: What is it normally? + +ASHLY: A 1d8 plus four. + +MATT: You rolled a five, you double that to ten +and then add the four. So 14 damage on a single + +hit. With that one final burst of interior +strength and adrenaline kicks in and you slam + +twice into the body of Wohn on the ground, the +wind knocked out of her. Her eyes go wild for a + +second before focusing on you, the anger and +hatred brewing in her face as her brow furrows. + +That, I believe, is all you can do on your turn. + +TALIESIN: Do you have a little bit more–? + +ASHLY: I’ve got ten more feet of movement? +(laughing) Okay, I’m going to try to get away from + +her. I’m going to go– + +LIAM: Zip! + +ASHLY: You know I’m going to go back. + +SAM: Yeah! + +SUMALEE: Love it! + +MATT: She does get an attack of opportunity on +you, swinging from the ground towards you. She is + +prone so she has disadvantage on the attack roll, +but she’s going to try. That’s going to be 14? + +ASHLY: No, doesn’t hit. + +MATT: Yeah. It clangs against the back of your +armor and you manage to get out of the way. + +ASHLY: Whoa! + +MATT: Top of the round is Beau! + +MARISHA: Okay, where’s Nott? Nott’s over here? + +MATT: Nott’s right there on the other side. + +MARISHA: I’m going to run around. + +SAM: I fire three crossbow bolts. + +MARISHA: That was my 40 feet? + +MATT: Oh, 40 feet sorry. + +MARISHA: I have 40. No, I’m getting to Nott. + +MATT: There you go, that’s your 40 feet. + +MARISHA: I go– (laughing) + +SAM: Hey girl! + +MARISHA: Holy shit! + +MATT: By the way, in the background still +(fireworks exploding). + +MARISHA: I did that. + +SAM: Have you been treating Caleb well? + +MARISHA: What? Do you need to get to the thing? To +pick the lock? + +SAM: Yeah I think it’s around that way? I don’t +know. + +MARISHA: Okay! I think I know where it is. I scoop +up Nott. + +SAM: (yells) + +MATT: All right, you’re not quite against– you’re +ten feet from Nott right now. + +MARISHA: Slap fight! + +MATT: That’s your full movement. You have to use a +dash action if you wanted to try and you move at + +half speed carrying Nott. + +LIAM: There’s nobody to attack. + +SAM: I have free will and I could follow you. Just +say, “Follow me.” + +MARISHA: But then we have to wait until your turn. +Or I could just scoop you up and drag you a little + +bit and go that direction! + +MATT: What are you going to do? + +MARISHA: I’m going to do that! I’m going to dash. + +MATT: You dash. That’s five– + +MARISHA: Come here! + +SAM: (yells) + +MATT: (counting) There you go. So you get Nott +about there. + +SAM: Thanks. + +MARISHA: I’m going to spend– do I want to do +this? Yeah, I’m going to spend a ki point to do + +that thing that makes me move fast. Step of the +Wind, yes. + +LIAM: Cocaine. + +MATT: (counting) You manage to drag Nott to the +door. + +MARISHA: Can I open the door? Is there enough +room? + +MATT: It’s locked. + +MARISHA: Locked. Okay, it’s through this door, +though! + +SAM: How do you know? + +MARISHA: Because I ran by it earlier. + +SAM: Oh, okay. + +MARISHA: I remember from Nila describing it. I +took really detailed notes. + +MATT: Caleb. + +LIAM: Oh, my turn? + +MATT: Yes. + +LIAM: Oh jeez louise. Okay, I’m going to move +forward, back towards where I see Nila in there. + +MATT: Ten, 15, 20. + +LIAM: That’s as far as I can go? + +MATT: No, you can go two more steps if you want. + +LIAM: I’m going to go towards Keg. + +MATT: 30 right there. + +LIAM: Yeah, and I may do nothing, but– + +MATT: Damn, this new iPad is eating it on the +music. + +SAM: What happened? + +MATT: I think it’s just slow. The old one +disappeared and I have to get a new one. + +SAM: Disappeared, like was stolen? + +MATT: I can’t find the bag. It’s fine. Don’t worry +about it. + +LIAM: DM, can I dance back and forth like this and +see what I can see through that doorway? Can I see + +this one? + +MATT: If you wanted to go there as opposed to +there, I’ll let you stand there. You can just + +barely see somebody on the ground. + +LIAM: Oh look, there’s somebody laughing and +giggling on the floor. + +MATT: No longer laughing. + +LIAM: Fire Bolt. + +MATT: Go for it, roll for the attack with +disadvantage. + +ASHLY: Big money! + +LIAM: That is a 13. + +MATT: Unfortunately strikes the stone ground and +bursts into fire. No effect. + +LIAM: Done and done. + +MATT: Ending Caleb’s turn. (Wohn screams). Runs +up, charging angrily, is going to reckless attack. + +Is going to attack twice with her greataxe against +you with reckless, so it’s with advantage on both + +attacks. The first attack is a natural 20. All +right, so that’s a natural 20 on the first one. + +Second attack is a natural 19 plus seven. So yeah, +she hits you with both. First one’s a crit. + +ASHLY: Jesus Christ all right. + +MATT: That’s cocked. That is going to be 12 points +of slashing damage for the first hit. The + +greatsword ends up striking across your chest, the +impact sending you back and Haste disappears. + +ASHLY, MARISHA, and SUMALEE: No! + +LIAM: Wait, why? What? + +MARISHA: Because she has Yasha’s– + +MATT: She has Yasha’s sword and dispelled it. + +LIAM: (gasps) You motherfucker, Matthew Mercer. We +will have words about the rules that exist. + +MATT: Then swings back with a second strike +towards you and impacts. + +LIAM: Wow. + +MATT: That’s going to be 13 points of slashing +damage. The second strike against you with the + +greatsword, the flash of white energy, you see the +runes on the hilt suddenly spark and that + +adrenaline in your body suddenly fades and your +body becomes super lethargic and you are stunned + +for your next turn. + +ASHLY: I’m stunned?! + +MATT: The Haste has faded and your body is +drained. + +LIAM: It’s dispelled, but the stun still happens? + +MATT: As soon as Haste ends, your body– + +LIAM: That’s some bullshit, Matthew. + +MATT: That’s how it works, that’s the downside of +the spell, man! + +LIAM: Whatever you say, but still that’s some +bullshit. + +ASHLY: So I just can’t do anything on my next +turn. + +MATT: Next turn you can’t do anything. + +LIAM: Yeah, it’s wasted. + +MATT: Nila, you’re up. + +SUMALEE: Okay. + +ASHLY: Oh man, I’m going to get rocked. + +SAM: Don’t worry, you have a totally squishy +wizard standing behind you. He’ll protect you. + +(laughter) + +SUMALEE: That’s what I’m thinking. I’m thinking +yes, the wizard will protect Keg. + +SAM and TALIESIN: Sure. + +SUMALEE: I’ve got to go toward the trapdoor. Can +I go through that door? + +MATT: Currently, you walk up and try the door. +It’s locked. + +SUMALEE: I don’t have the strength to (grunts)? + +MATT: Make a strength check. Roll a d20 and roll +your strength modifier. + +MARISHA: Come on firbolg! + +SUMALEE: 17? + +MATT: Plus? + +SUMALEE: Two! + +MATT: Plus two? 19? You force your shoulder +against it and it doesn’t give. The feeling and + +the sensation of knowing your family is nearby +surges in your body and you pull back a few more + +steps and then charge in. With one aggressive +(yells), the door flips open. The actual handle + +itself breaking and snapping on the wood. + +ASHLY: It’s like a mom lifting a car. + +MATT: Essentially. With a 19, that’s exactly what +it is. That door is now open and you step through + +and join the rest of them. + +SAM: (yells) + +MARISHA: No, Nott, no! + +SAM: (yelling) Do you know Pumat Sol? + +(laughter) + +SUMALEE: Can I still cast or can I do a bonus +thing? + +MATT: You can do a bonus action thing, yes, but +your action has been used to break through the door. + +SUMALEE: Okay. Now I’m going to protect the three +of us, at least the three of us for now. Unless I + +get Caleb too with the bear spirit totem. + +MATT: You could drop it there. As a matter of +fact, everybody except for Keg and Clay. + +SUMALEE: Ten extra hit points, advantage on +strength checks. + +MATT: Ten temporary hit points. + +SUMALEE: Temporary hit points, advantage on +strength and saving throws. + +TALIESIN: Is it anybody who steps into that field +now, or is it just whoever’s in the field when it drops? + +MARISHA: Advantage on strength and what? + +SUMALEE: Saving throws. + +SAM: Wow. + +LIAM: On all saving throws? + +MATT: When the spirit appears, so you guys do not +get it, unfortunately. + +TALIESIN: Okay, so you’re still fucked. Goddamn +it. + +MATT: So ten temporary hit points to Caleb, Nila, +Nott, and Beau for the next minute. + +LIAM: The hit points are phenomenal. + +SUMALEE: I could’ve done the hawk because of what +happened with Molly I– + +MARISHA: No, this is great. You’re great. + +MATT: That ends Nila’s turn. Nott you’re up. + +SAM: I’m going to try and pick this– is the door +locked? Did we try the door? Did you try the door? + +MARISHA: I did. + +MATT: The door is locked, yes. + +SAM: Okay, I will Mage Hand pick the lock as a +bonus action. + +MATT: Okay. + +SAM: Terrible, 13. + +MATT: The Mage Hand doesn’t have the delicate +touch. + +MARISHA: You have such bad luck with this. + +SAM: I know. Action! I will also try to pick the +lock. Worse. + +LIAM: Oh no! Come on! + +MARISHA: This is how Molly died! You trying to +pick locks! + +SAM: I know! I don’t know what’s wrong with me! + +LIAM: Maybe if we offer Taliesin’s new character +in exchange for our lives, we can get out of this. + +ASHLY: No one’s gotten attached to him yet, +right? + +SUMALEE: I have! Nila has! + +MATT: I kind of have, too. + +TALIESIN: I can roll another one. + +LIAM: You know you want to roll a halfling +sorcerer, come on! + +MATT: So that’s your action and your bonus action. + +ASHLY: I’m attached, too. + +SAM: That’s all I can do, right? I can just move. + +MATT: Yeah you can move, if you wish to. + +SAM: There’s nowhere to move, so I’ll hang out by +the door, maybe try to tuck behind someone bigger + +than me? + +MATT: Okay. Clay, it’s you and the horses. What +are you doing? + +TALIESIN: I’m going to run in the door. + +MATT: 15, 20. + +TALIESIN: Okay, that’s what I see? There’s an open +door. I’m going to the open door. + +LIAM: We just destroyed the door. + +MATT: 30. You’re so big, this was not designed for +his firbolg form. + +TALIESIN: Hey, guys. + +MATT: That’s your movement. + +TALIESIN: I don’t see anything. I’m going to keep +running. + +MATT: (counting) You walk into this chamber and +you see everybody else. You also see this weird + +spectral bear spirit that seems to have apparated +in the center of this hallway that looks at you + +and goes (bear growls). + +TALIESIN: Hey. Can I see the barbarian through the +door? + +MATT: You can! You glance over and take in the +scene. That’s your movement and your action. + +TALIESIN: So I only have a bonus? + +MATT: Correct. + +TALIESIN: Hold on. I’m learning how this works. I +can cast Healing Word. + +MATT: You can, yeah. + +TALIESIN: On you. + +SAM: Phil? + +TALIESIN: Yeah! No, on you, of course. I see that +this is going down and I’m going to cast a quick + +Healing Word. That’s– + +MATT: A d4 plus your wisdom modifier. + +TALIESIN: 1d4 plus my wisdom modifier. + +SAM: A cleric who likes to heal? This is amazing. + +TALIESIN: Six points immediately to you. + +ASHLY: Okay, thank you. + +LIAM and MARISHA: Okay, okay, okay. + +TALIESIN: All right. + +MATT: That’s your turn? + +TALIESIN: Yep, that’s everything I’ve got. + +MATT: Keg, you’re up. + +ASHLY: Well. Oh, I can– + +MATT: You can’t do anything because you’re +stunned. + +ASHLY: I’m stunned! Fuck, I forgot. Never mind! + +MATT: That’s the end of your turn. Top of the +round, Beau. + +MARISHA: Oh! Okay, it’s me. + +LIAM: (singing) Welcome back. + +MARISHA: Shit! What’s the quickest way through? +Can I get through everybody and go this way? Yeah, + +I’m going to do that. Excuse, me. Sorry. Pardon +me. Excuse me. + +MATT: You’re still 15 feet from Wohn. + +MARISHA: Okay, can I step back a few feet? I don’t +want to go that full movement, maybe on top of the + +table. Can I get on top of the table? + +MATT: If you want to be on there instead, yeah. + +MARISHA: That’s cool. I want to gauge it right +over Keg’s shoulders and throw two darts. + +MATT: Okay, you’re going to attempt to ricochet +off of her armor. Go for it. + +MARISHA: Over top of her shoulders to the giant +barbarian behind her? Hopefully? + +MATT: Go for it. + +MARISHA: Or ricochet, whatever’s the coolest. + +MATT: I’m just embellishing for fun. Why not? + +MARISHA: Yeah! + +MATT: We’ll see if it works. + +MARISHA: Okay, first one: 17? + +MATT: 17 hits. Actually, you have an advantage, +technically, because she was doing reckless + +attacks last turn. + +MARISHA: 13 on the higher one. That’s a 20. + +MATT: That hits. First one hits. + +MARISHA: What do these do? These do a d8 damage? +These do monk or do these–? + +MATT: These are the– + +MARISHA: These are the– no, these still do 1d4, +right? + +MATT: These are still darts, they’re modified +darts. You would need to get daggers or things + +that are considered monk weapons to do additional +damage. + +MARISHA: So the first one is crap. That’s five +damage. + +MATT: Five damage. Second one, with advantage +still. + +MARISHA: My second one. 21. + +MATT: 21 hits. Roll damage. + +MARISHA: Ooh, that’s better. Eight damage. + +MATT: Five and eight. As you’re there, getting +your brain back in the space and the strength + +returns to you. You look up at the time the +barbarian is pulling back for another round of + +blows, the giant blade still crimson with your own +blood. These two serrated blade-like discs into + +her chest from over your shoulders. You glance +over quickly and see Beau waving to you through + +the doorway. + +ASHLY: I don’t need to say it, but Keg is +aroused. + +MATT: All righty, that finishes Beau’s turn. +Caleb, you’re up. + +SAM: (singing) Lady boner! + +MARISHA: I just give a wink. + +SAM: Clang! + +(laughter) + +LIAM: Wow. I have a joke, I’m going to keep it in +my head. This is all going much worse than I + +intended it to, so I am going to tug on the glove +and I’m going to slap it and send out three– + +SAM: Is that the fly? + +MARISHA: Fucking fly! + +LIAM: Get him. Beauregard, you’re the monk. +Scorching Ray, three times on the barbarian. First + +one is shit. + +MATT: Well, technically, you don’t have advantage. +It’s advantage on melee attacks, not ranged + +attacks, but it’s fine. + +LIAM: Second is a 15. First is total shit, second +is a 15. + +MATT: 15 hits. + +LIAM: Third is better than that. + +MATT: So two hits. + +LIAM: That is eight for the first and eight for +the second. + +MATT: Nice! Oof. That’ll be enough. How do you +want to do this, Caleb? + +MARISHA: Yes! + +LIAM: I have had very bad luck with people’s +skulls, so I am going to send the fire into her + +thighs and legs and burn the bottom of her torso +and even the center of her being, her stomach, and + +make it burn in upon itself and harden in +blackened crust. + +SAM: Ugh! + +MATT: She screams out in pain, the flesh itself +burning black instantly and cracking as she falls + +to the ground screaming. The voice slowly thins +out into a faint (death rattle) before expiring. + +Need you to make a wisdom saving throw, Caleb. + +SAM: Wisdom saving– oh, because fire. + +LIAM: That’s a 13. + +MATT: 13. You take a moment, and push through, and +keep your wits about you. + +LIAM: That’s the first time I did that. First time +I did not go into a state. + +SAM: Wow. + +LIAM: (breathing heavily) + +MARISHA: Beau turns around to Caleb and goes: +Damn, Caleb. + +MATT: The firecrackers have ended. Silence comes +over the fortress. + +SAM: Nobody else is coming? + +MATT: None that you see or hear. + +LIAM: Stay alert. We’re not done here. + +SAM: Go back to lock-a-pickin’? + +MATT: Go for it. + +TALIESIN: I’m going to walk over to you and give +you some healing. + +ASHLY: Oh, you are the best! + +MATT: DC is getting higher with each. + +SAM: 15. + +MATT: Total of 15? + +SAM: Yeah. + +MATT: It’s not going through. This is a very +intricate lock. It’s obviously protecting a lot. + +SAM: Nila, I need you! + +SUMALEE: Can I muscle my way through? + +LIAM: Wait for me. + +MATT: Make a strength check, if you want to. You +still have advantage on the strength checks + +because you’re a bear for the time being. + +MARISHA: Do it! Yes! Okay, one more. Do a second +one. + +MATT: Roll it one more time. + +MARISHA: That’s better? + +SUMALEE: No. + +MATT: The door is too strong. This one is actually +reinforced and seems to– knowing what it’s + +hiding– designed to be the strongest door on this +floor. + +LIAM: Nott, wait for me. + +TALIESIN: 12 points to you. + +SAM: Come, quickly! + +ASHLY: I follow too. + +SAM: Everyone stand back! Caleb’s going to do a +thing. + +MARISHA: I’m going to watch this front door and +make sure no one else comes down the steps. + +MATT: Over here? + +MARISHA: No, here. + +SAM: (stammering) Get the sword! + +ASHLY: Oh, the sword? I’ll grab the sword, then. + +MARISHA: Yeah, get the sword. Sword in the +haversack. + +MATT: Grab the sword. You pull the sheath off her +back and slip it in the haversack. + +TALIESIN: Anything else worth checking? + +MARISHA: What? + +LIAM: Attune to the sword. + +MARISHA: No, I’m putting it in the haversack. + +ASHLY: Before I leave, could I investigate– + +MARISHA: It’s Yasha’s sword. + +ASHLY: –to see if I see anything else worth +taking? + +MATT: If you’d like to. It takes a moment for you +to rifle through her stuff. + +ASHLY: I’ll do that. What is that check? + +MATT: Investigation. + +ASHLY: That’s a 14. + +MATT: 14? Okay. You manage to find about 38 gold +pieces in the pouch that she keeps on her side. + +You find another pouch that is a bunch of dried +meats that have been salted and smoked, like a + +jerky. You also find another pack that has teeth +in it. Just a collection of teeth. Different + +sizes, different ages. + +ASHLY: No keys or anything like that? + +MATT: No keys. + +ASHLY: Okay. + +TALIESIN: I’m going to start walking to any of the +dead bodies and– or the unconscious people who + +are not technically dead yet. + +MATT: They’ve bled out. + +TALIESIN: Oh, they bled out? All right, I’m going +to start using Thaumaturgy to start cooking them + +away in a big pile of mold and mushrooms. + +SAM: Ugh! What the fuck is wrong with you? + +SUMALEE: He’s just returning the bodies to their +natural state. + +TALIESIN: Aw, it’s nice to have someone who really +understands. It’s the process. + +SUMALEE: I understand. + +SAM: Caleb! + +LIAM: I will find Nott. Have you done everything +that you could here? + +SAM: I’m sorry I couldn’t get it open. I tried, +and I made noise, and I should’ve drunk more, is + +what I should’ve done. + +LIAM: We all should’ve drunk more. It is no shame +on you. I place my hand on the trapdoor– + +MATT: Not on the trapdoor, the door that leads +into it. + +LIAM: The door is locked? + +MATT: The door is locked, yeah. + +LIAM: I place my hand on the door and I cast +Knock. + +MATT: (click, creaking) The door opens. + +SAM: He’s so amazing! + +TALIESIN: Pretty good, yeah. + +LIAM: I’m going to walk through and find that +trapdoor that I’ve already seen through Frumpkin’s eyes. + +MATT: All right. You go to the trapdoor. + +SAM: Is it open? You want me to check it for +traps? + +LIAM: Yes, please. + +SAM: All right. I’ll go check it for traps. That’s +a 28. No, 26. + +MATT: 26? It is trapped. + +SAM: There’s a trap! + +MATT: From the underside of it. + +LIAM: I back up about 15 feet out of this little +cubby. + +MARISHA: From the underside. + +SUMALEE: So if we open it, it will– + +MARISHA: It’ll hurt them. + +SAM: Back up everybody, out of the room, and I’ll +reach my mage hand around. + +LIAM: A reach around. + +SAM: A reach around. Give it a little tuggy with +the reach around. Just pull it. Pull it. Just tug + +it until it explodes. Just reach around and tug it +until it explodes. Just keep on working it! Might + +have to use the other hand for a while, that one’s +getting tired, Matt! + +(laughter) + +SAM: Wait for the explosion! + +MATT: Roll for reach around. + +(laughter) + +SAM: What am I rolling? + +MATT: This is still another thieves’ tools check, +so still plus seven. + +SAM: Okay. 22 this time. + +MATT: 22. That’ll do it. + +SUMALEE: Explosion! + +LIAM: Your mother watches this show, right? + +MATT: You manage to just lift the trapdoor enough +to slide your hand underneath. There is a trigger + +cable underneath that has been set into a hook. +Right before it pulls taut enough for it to snap, + +you grab it, lift it up, put it onto a shoulder. +Using the cable, you pull it back until you find a + +piece of rock off to the side and hook it to it to +where it maintains the tautness. You find another + +metal ring that is designed specifically to hold +the trap when it’s not set. It does not go off. + +The trapdoor opens, and there is a staircase that +descends to a lower floor. + +SAM: See? Just easy as that. + +LIAM: Is it open? + +SAM: It’s open. Let’s go in. + +LIAM: Open it. No. I hold up Frumpkin, I place him +on the edge of the trapdoor, and send him + +scrambling under to look. + +MATT: Okay. Make a perception check for Frumpkin. + +MARISHA: I’m still watching this front area. + +LIAM: 15. + +MATT: 15? Okay. Frumpkin descends slowly down the +stairs. There’s a faint bit of torchlight in + +there. You hear whimpering. A few voices faintly +whimpering. Inside the chamber– I can show you, actually. + +SAM: Wait, what? No, you had the upstairs built, +Matt, you didn’t have the downstairs built. That + +would be too much. + +MATT: I’ll be right back. + +(groaning) + +SAM: Guys? D&D Beyond. + +LIAM: We learned so much. + +SAM: We’ve learned so much about– Hey Taliesin, +welcome back to the show! + +TALIESIN: Thank you, it’s great to be back. + +MARISHA: Will you show off your shirt? It’s a +little squishy. + +TALIESIN: It’s a little squishy. + +SAM: “New character, who dis?” Aw, that’s great! + +LIAM: Last week, Taliesin was hanging like Tom +Cruise in a Mission: Impossible movie just above + +the table waiting to drop in, and we all thought +it would happen near the end of the episode, but + +it didn’t. It didn’t. How does it feel to finally +let that little bit of rope cut and be in the game again? + +TALIESIN: I’ve got to say, it’s been a little +nerve wracking coming in as someone new. It’s very interesting. + +LIAM: I like this guy. + +TALIESIN: I like this guy, too. + +MARISHA: I like this guy a lot. + +ASHLY: He’s awesome. + +SAM: His voice is sexy. + +ASHLY: He had such a great intro. + +LIAM: I like pink more than purple, if I can say. + +TALIESIN: I like it all, so I’m a fan. + +MARISHA: Do you really like pink more than purple? +Like, as a person? + +LIAM: Yes. + +MARISHA: I can’t tell if you’re lying to me or +not. + +LIAM: I like pink a little more than purple. + +TALIESIN: I was very happy with the pink mohawk. +It was a very good mohawk. It was black-light reactive. + +ASHLY: Really? + +SAM: Oh, Matt’s back! + +MATT: So hi guys. Frumpkin slowly descends the +staircase, and you can see a rack that is bolted + +into the wall that has chains hanging from it, a +few other sets of manacles, a few torture + +implements: long metal things that are hooked at +the end, brands. There are a few spaces that are + +currently empty where tools probably would +normally hang, and there is another door that + +leads to a chamber beyond, and that’s where you +hear the whimpering coming from. + +LIAM: What I don’t like about this is that the +asshole was sleeping upstairs and we don’t know + +about that at all, but I send Frumpkin along the +ceiling and through– that looks like a barred gate. + +MATT: As Frumpkin looks within, you can see +another chamber. You can see another hired figure, + +at least the same cloaked individuals you had +encountered before, same attire, who is currently + +sitting at the back, up against the wall, and is +looking in the direction of the door expectantly. + +LIAM: I will attempt to send Frumpkin over his +head along the ceiling stealthily. + +MATT: Make a stealth check for Frumpkin. Frumpkin +also noticed there is a cage in the corner that + +contains two figures in there. Looks to be two +humanoid figures. + +LIAM: Humanoid, that’s it? + +MATT: With that perception roll and the low light, +it’s hard to tell. One appears to be larger, one + +appears to be smaller. + +SAM: Yasha and Jester, + +LIAM: I’m going to keep going and you said roll– + +MATT: Make a stealth check. + +LIAM: Very good, that is a 19. + +MATT: Okay. Unnoticing, he sits there waiting, arm +against the wall. Frumpkin slowly makes his way + +through this hallway. It bends off on a corner +around the side. Frumpkin continues beyond and it + +curves around another corner here. There is an +archway that leads into another room that has two + +more cages that contain– each cage contains +another figure. The figures in there appear to be + +slumped down and either unconscious or sleeping. + +LIAM: Yeah, he pauses, he’s looking for green or +blue or goth. + +MATT: Here? + +LIAM: Ja. + +MATT: You see Ruzza and Protto, two more members +of The Iron Shepherds that are currently waiting + +there with their eyes towards the entryway +expectantly. It seems that they have been notified + +of your presence. + +SAM: How? + +MATT: I don’t know, maybe the loud firecrackers +going off right above? + +TALIESIN: What do they do, those two? What do +those two do? + +SAM: They’re bad. One’s a magic person. + +LIAM: So would Frumpkin be at the edge of that +gate? + +MATT: Frumpkin would be here. + +LIAM: I rolled a 19 last we checked and that was +20 seconds ago. + +MATT: As they’re both standing there waiting, +Protto, the little halfling sharpshooter creep, + +glances up and goes, takes his shortbow and– + +LIAM: Do I see this? + +MATT: Pulls it off his shoulder. Mm-hmm. + +LIAM: (popping) + +MATT: Yeah, that’s the last you see. + +LIAM: There are more people down there. This is +the x-factor we spoke about. + +MARISHA: How many? + +LIAM: I saw two down there, correct? + +ASHLY: Three, right? + +MATT: One in that chamber and then two in there. + +LIAM: Right, but I mean in that last room. + +MATT: In that last room it was two. + +LIAM: And I did not see Lazlo, so he could be +upstairs. + +SAM: Lorenzo. + +LIAM: No, it’s Lazlo, I’m pretty sure. + +(laughter) + +LIAM: I didn’t see el boogie down there so he +could be upstairs or downstairs, is what I’m saying. + +SAM: But then you saw some prisoners? + +ASHLY: Dwelma’s dead, we just beat the barbarian, +Protto and Ruzza are down there, that means + +Lorenzo is upstairs, unless he’s– + +SAM: Or somewhere. + +LIAM: We do not know that. We know that there is +one random shithead and two more beyond that, and + +I did not see Lorenzo or Lazlo or Larkin. + +ASHLY: Lorenzo. + +MARISHA: So he’s either still upstairs or deeper, +further. + +LIAM: Yeah, he’s either behind us or down below. + +MARISHA: Or he’s not here at all and he’s at the +bar that he likes to hang out at– + +SAM: The Trench. + +MARISHA: Called The Trench. Fuck you. So close, I +was almost there. + +SUMALEE: What about prisoners? + +LIAM: Ja, there were some people in cages, but I +did not get a good look at them through my + +spider’s eyes. + +SAM: We can’t close this door that Nila just +exploded, but we can put up some sort of person to + +watch so some of us can go down there and snoop +around and maybe kill that one guard that you spotted. + +LIAM: Here is what I think: We have a bit of a +bottleneck here at this trapdoor. If they want to + +come up they have to deal with us, ja? + +SAM: Yes. + +LIAM: So if the majority of us wait at this trap +door and I send my spider upstairs to see what’s + +going on, to see if our friend is up there, we can +learn about upstairs, and if anyone pokes their + +head out of that door they’re going to lose it. + +ASHLY: That seems like a good plan to me. + +LIAM: Let’s keep figuring things out. + +SAM: Okay. + +MATT: All right. So are you sending Frumpkin +upstairs? + +LIAM: Yeah. + +SAM: Any ideas, Mr. Clay? + +TALIESIN: Well, I mean, could just ask him to open +the door. The ruckus has stopped and obviously, + +somebody won this fight. + +MARISHA: We have the trapdoor open though, +right? + +TALIESIN: Yeah. + +SAM: But the gate down there? + +TALIESIN: I can do that if you like. + +MARISHA: How about, everyone get ready? + +LIAM: Close it quietly, and if anyone has a look +around– + +TALIESIN: I can just go down and ask. I was going +to mention, I do look like a guard right now. + +MARISHA: You do. So do I. We still look like +guards. + +TALIESIN: I’m grabbing a little muck, putting it +on my face, getting all– I could just go down if you like. + +MARISHA: Why don’t we bring this guard up here to +us? + +LIAM: Wait, it’s true, you look like one of the +guys upstairs, you could go down and tell them. + +But, well, you are putting a lot on the line for +people you’ve just met tonight. + +TALIESIN: Yeah, it’s okay. + +LIAM: Yeah? + +TALIESIN: Yeah. + +MARISHA: Why don’t we handle this guard first, and +I go, here, lift up the gate. Lift up the trapdoor. + +TALIESIN: I’m going to go down. + +MARISHA: You’re going down? + +TALIESIN: Yeah. + +MARISHA: You don’t want to bring him up? Okay. + +MATT: So you go ahead and descend the stairs into +this chamber. + +LIAM: Simultaneously, Caleb will slap his hand +down on Keg’s shoulder and send Frumpkin on the + +ceiling or on the first floor, towards the +stairwell at the front of the building. + +MATT: Okay. + +MARISHA: I’m going to go down with Clay, but just +at the stairs, since I also look like a guard. + +MATT: Okay. So you stay at the stairs there, +Beau. + +MARISHA: Yep. + +MATT: All right. As you glance through, Clay, you +can see the faint light in here, you can see the + +figure’s walking up to the cage, eyes still +trained on the door. + +TALIESIN: I’m just tapping on the doors. All +clear. We got one, it’s Keg. We’ll handle it. I’m + +going to head back upstairs. + +MATT: Make a deception check. + +TALIESIN: All right. + +MARISHA: Does he have advantage? + +MATT: No. It’s allowing him to do one– + +TALIESIN: That’s cocked. + +SAM: That was cocked. + +MATT: I saw it. + +TALIESIN: 18. + +MATT: 18? + +TALIESIN: I’m going to start heading back up. + +MATT: “All right, I’ll get back to work.” + +TALIESIN: We could use your help up here if you +got a second. + +MATT: “I’m going to finish up.” As you turn around +and begin to ascend the stairs, you begin to hear + +what sounds like a child beginning to scream. +(screams) + +MARISHA: I tap on the bars with my staff, and I +go: Wait man, Phil, there’s something wrong with + +Phil, I think he really needs our help. Fucking +Phil, am I right? + +MATT: Make a deception check. + +LIAM: Roll fucking high, Marisha. + +MARISHA: I’m not gambling for torturing children. + +LIAM: Oh my god. + +(cheering) + +MARISHA: 21! + +SAM: Fucking Phil. + +LIAM: Phil, am I right? + +MATT: He pulls back. You can see there’s a heated +spike that’s orange at the tip that he pulls out + +of the cage. He goes (growling). + +TALIESIN: I’m going to head upstairs. + +MARISHA: I hate it when Phil ruins torturing +hour. + +MATT: He steps back towards the table at the back +and sets it down there, where you can see there are + +other implements laid out. He comes back to the +cage and goes, “I’ll be back later,” and comes to + +the door where you are. + +MARISHA: I step to the side, let him unlock the +door. + +TALIESIN: I’m heading up. + +MATT: Opens the door. + +TALIESIN: As I head up through the trapdoor, I’m +like, get ready everyone, just when he comes up, + +and just walking a little way past. + +MARISHA: I go: Just follow him. + +MATT: Steps up the stairs, makes it up through the +hatch. + +SAM: Everybody– + +MARISHA: Go! + +MATT: Everybody, make an ambush round. He was not +expecting that. + +LIAM: Caleb is not here; he is in the spider. + +MARISHA: First, you celebrate. + +MATT: Oh, shit. Is this on your Shillelagh? What +are you doing with this? + +SUMALEE: Yeah! + +MATT: Okay. + +ASHLY: 19. + +SAM: 15. + +LIAM: Spidering. + +TALIESIN: Never done this before. 17 plus +something. + +MATT: Yeah, you all hit. What are you doing? + +MARISHA: Oh, I don’t think I hit. + +MATT: Nah. + +MARISHA: 12. + +MATT: All right, roll your d8. + +SUMALEE: d8 is– + +MATT: Eight-sided. + +SUMALEE: Six. + +MATT: That’s 12 plus four, 16 points of damage. +Whack! Upside the head as he dizzies off from that + +point, immediately going into Keg. Roll damage on +that one. + +ASHLY: Six. + +MATT: Six damage, and carved from the battle axe. + +TALIESIN: Is it just a straight 1d6 plus nothing? + +MATT: What are you using? + +TALIESIN: I was using the staff. + +MATT: It’s a 1d8. + +TALIESIN: Oh, it’s 1d8. + +MATT: Yeah, because it’s a quarterstaff. + +TALIESIN: Eight. + +MATT: Plus your strength modifier? + +TALIESIN: Seven, because I have my strength +modifier– no, eight, just because I have no + +strength modifier. + +MATT: Crack! And then– + +SAM: Is this a surprise? + +MATT: It’s a sneak attack, yeah. + +(gasping) + +SAM: Seven plus six, 13, plus– I’ve been adding +wrong. 18. + +MATT: Yeah, that’ll do it. He comes up and +immediately– and falls to the ground, barely + +conscious, looking up, his face bloodied and the +crossbow bolt jammed into his shoulder and past + +the rib and he’s having a hard time breathing. + +TALIESIN: Oh, no. Just going to turn him into +mulch. That’s okay. + +(laughter) + +MATT: You watch as Clay, hushing as he just slowly +pushes his face in with his fist repeatedly. + +TALIESIN: I’m going to drag him back. We got another +suit, if anyone wants one. + +ASHLY: Well Nila, you can disguise yourself, +right? + +NILA: Yes. + +ASHLY: We could have two guards. + +MATT: Caleb, what are you doing? + +LIAM: Frumpkin is still climbing towards the +stairwell up and I am computing everything that + +our druid friend told me about the stairs to see +if Big Man is asleep in his room. + +MATT: So you coast around here– + +SAM: All the maps! + +TALIESIN and LIAM: (singing) So many maps! + +MATT: Make your way through, down this hall, to +the bedroom where you had seen was Lorenzo’s room, + +not present. Crawls over to the next bedroom, two +beds. Not present. + +LIAM: I tell you what I’m going to do. + +MARISHA: This fucker’s not here. + +LIAM: I’m at the top of these stairs. Boy, it’s +hard to say because the map is gone, but I think + +what I will do is I’ll drop out of Frumpkin for a +moment and I have 30 feet of movement, so I will + +walk 25 feet towards those stairs. + +MATT: Toward the stairs where Frumpkin was? + +LIAM: Yeah. + +MATT: Okay. + +LIAM: Yeah, towards the second floor. + +MATT: All right. You’re at the base, essentially, +or near the staircase that leads up and out to + +this space there. + +LIAM: Oh wow. If I’m able, I will stand on my own +and go back into Frumpkin and wait because he is + +far ahead of me, Frumpkin, and my friends are +mostly behind me, but I’m okay. + +MATT: All right. What’s everybody else doing? + +SAM: The gate’s open. + +SUMALEE: I want to go down. + +ASHLY: I feel like I want to stay with Caleb, in +case. + +MATT: Okay, so Keg is staying up with Caleb. + +ASHLY: Is that cool with you, Caleb? + +SAM: I’ll go with you, Nila. + +LIAM: I can’t hear anything. + +MATT: Nila, you head down. + +ASHLY: Well, I’m going to stand behind you, in +case. + +LIAM: Oh, that’s great. + +SUMALEE: Come join us. + +TALIESIN: I’ll come down with you, that’s fine. + +LIAM: Do I feel you next to me? + +ASHLY: Yeah, maybe I’ll put my hand on you? + +LIAM: Do I? If I feel the dwarf next to me, I +would use a free hand to jam some licorice back + +into my mouth and start chewing furiously, +anxiously. I’m so scared of everything. And cast + +Haste again, into the dwarf. + +ASHLY: Tight. + +MATT: Okay, so you have one minute before that +spell goes away. + +LIAM: One minute, ja. I know. You are again on +methamphetamines. + +ASHLY: Perfect. + +MATT: Okay. As you enter this lower chamber, you +come in with a fair light. You look over on the + +table and there are the implements there. You step +out and there is a moment where you touch your + +foot to the ground, and something gives way. You +see a cable that was run through the ground + +quickly whip up the air, and you glance up to see +heavy netting that contains a bunch of broken + +brick and stone that falls down from the center of +the chamber. I need both Nott and Nila to make + +dexterity saving throws, please. + +SAM: We’re not still under the influence of any +sort of thing? + +MATT: It only lasts a– nice. + +SUMALEE: 21. + +SAM: 11. + +MATT: 11. That’s a failure on your point. That is +eight points of bludgeoning damage to you, four + +points to you, as this pile of stone fills the +corner. You guys manage to step off to the side + +and pull yourself out of the rubble, but you get +the sense now that this room is definitely trapped + +and there is definitely an awareness within and +deeper of your presence. Nila, as you recover from + +this, you glance up and see the cage in the corner +that you had passed when you first entered and you + +see a hand hanging off one of the metal bars– a +tiny, familiar hand: a bit of fur that covers + +and vanishing into the faint, grayish-blue tint of +what is Asar’s hand. + +SUMALEE: I want to go to him, to touch him– but I +want to make sure that there’s nothing that is + +going to trigger something else. + +MATT: Make an investigation check. + +SUMALEE: Oh! I’m so nervous! 19? + +MATT and MARISHA: That’s cocked. + +SUMALEE: (groans) + +MARISHA: Yeah, sorry. It was almost good. + +SUMALEE: Eight. + +MATT: Plus? + +SUMALEE: Plus my, which check? + +MATT: Investigation. + +SUMALEE: Nine– oh, no, minus one. Seven, shit. +Should I use my luck point now? + +LIAM: No, your luck is dead. + +MATT: No, she didn’t use it last time, she saved +it– + +LIAM: Oh, you saved it! (inhales) + +SUMALEE: I have to. + +MATT: All right, go for it. + +(groans) + +LIAM: Oh, no! It’s a one! + +SAM: Kid’s dead, let’s go home. + +MATT: Well, you still pick the one you want to, so +you go with the previous one. You don’t have to pick + +the one. Pretty sure that’s how the luck feat +works, right? + +LIAM: That’s right. Whatever one you want. + +MATT: From best you can tell, there is nothing; no +contraption adhered to the cage. It’s just a cage. + +You come up close and look inside. You can see +Kitor, your partner, is slumped in the back of the + +cage, unconscious. With what little bit of light is +in here as you focus– you have darkvision, so you + +can see in his unconscious face he is still +breathing, but there are wounds and scrapes. You + +look and see Asar, who is awake, who is currently +holding a burn puncture right in his abdomen. He + +looks up to you, the sweat dripping down his face, +and goes, “Mama? Mama!” and leans up to the cage + +and puts his hand over the outside of the bar and +reaches out for you with the other hand and + +entwines his fingers. “Mama, you came.” + +SUMALEE: I’m here. Mama’s here. I want to heal +them. Can I heal them? + +MATT: If you have a heal spell, yeah. + +SUMALEE: I have Healing Word. + +MATT: Yeah. + +LIAM: (quietly) I don’t like it. + +MATT: What’s your healing word to your son? + +SUMALEE: (quickly reading under breath) + +MATT: What’s the word you say that heals him? + +SUMALEE: Oh, what’s the word I say, I’m sorry. + +MATT: What phrase? It’s up to you. + +SUMALEE: Be well. Be well, my son. + +MATT: Roll a d4. + +MARISHA: That’s pretty good. It’s three. + +SUMALEE: Three? Did that count? + +MATT: Sure, I’ll let it. It’s all right. + +MARISHA: Plus your wisdom modifier. + +MATT: I think it’s a plus four? Yeah, okay. +Looking really hurt from whatever injuries he’s + +sustained, you watch as the injuries slowly close +up and he breathes a little heartier again and + +looks at you with a renewed smile, his hand still +entwining your fingers, and says, “Mama, I want to + +“go home.” + +SUMALEE: I’ll bring you home. We’re going to get +you out of here. I grab that cage and try to pull + +it apart as much as I can. + +SAM: Let me try to unlock it. + +(laughing) + +MATT: Well, make a strength check, just for the +hell of it. Because life gets weird. + +MARISHA: While this is happening, can I come and +watch this corridor? + +TALIESIN: Yeah, I’m going to come in the corridor +as well. + +MARISHA: I’m going to suck up against this wall +and look to make sure no one is coming around that + +hall while this is happening. + +TALIESIN: Since I still look like a soldier, I’m +going to be willing to be a little visible on the corner. + +MARISHA: Yeah, actually, we both look like +soldiers. We block this corridor, looking like soldiers. + +MATT: Okay, you move into the corridor? + +MARISHA: Just backs to that corridor in this +room. + +MATT: Like this? + +MARISHA: Yup, like we’re watching– guarding this +room together. + +SUMALEE: Strength check, 19 plus two. + +SAM: Wow. + +MATT: You begin to (strains)– and you watch as +Nila’s arms pop with the muscles filling with + +adrenaline and emotion as the metal bars bend ever +so slightly. Just enough to maybe fit Asar + +through– not your mate. You pull them just enough +and you reach through and he pulls his way, and + +you help him grab his shoulder, and slowly you +pull your son free from the cage and into your arms. + +SUMALEE: (sobs) I hug him again. I want to go, I +want to run. I don’t know what to do. I look + +inside and see if there’s any way that I can pull +further to get Kitor out too. + +MATT: The bars have gone as far as they can go, +and you continue to pull, the emotion in there. + +Your strength is waning from the physical exertion +of getting even that bit of the metal open. + +SUMALEE: Can I heal him? I know he has powers to +help himself out of here if I heal him. + +MATT: You can try, yeah. + +SAM: While she does that, I’ll try to jimmy the +bent lock. + +MATT: Go for it. + +SAM: Yeah, that’s a one. + +(laughing) + +MATT: Sam! + +MARISHA: You’re supposed to be good at this! + +MATT: Buddy… + +SAM: You ruined the fucking lock! + +(laughter) + +SAM: You bent it! + +SUMALEE: You can’t blame the mother! + +MATT: Roll for Healing Word. + +TALIESIN: Just for my own giggles, I’m going to +cast Detect Magic really quickly, because this + +place is giving me the creeps. + +MATT: Okay. + +TALIESIN: I have an auto-thing I can do +apparently, which is nuts. + +MATT: I’m going to need a new iPad. This thing is +crashing and falling apart the whole night. Great job. + +SAM: I’m going to look around for keys or +something. Just around the room. + +MATT: All right. Make an investigation check. + +SAM: That’s a one. + +ASHLY: Oh my god. You need to use a new one. + +MARISHA: Did you just roll two ones in a row? + +MATT: Sam, we’re not making money for charity. You +can slow your roll here, buddy. + +SAM: 826LA, guys! + +SUMALEE: Do I roll this for–? + +MATT: Yeah, to heal. + +TALIESIN: I’m going to cast Detect Magic as a +racial trait, which apparently is a thing you can do. + +SAM: Wow. + +TALIESIN: Firbolgs are amazing. + +SAM: Any magic? + +MATT: In the immediate chamber? + +TALIESIN: Yeah. + +MATT: Focusing on this, you don’t sense any +immediate magical auras within the chamber. + +TALIESIN: All right. How about within 30 feet. Am +I getting a ping? + +MATT: Nothing that you can see in the immediate +area, no. + +SUMALEE: Five. + +MATT: You watch as Kitor (rouses). One eye is +swollen shut, the other opens a bit, and you watch + +as the swelling slowly goes away from that eye. +It’s still purple from the outside, but the + +swelling has diminished from the healing effect of +your spell, and he looks up. “My mate.” He looks + +down at his hands and looks out and sees that +Asar’s been freed, and he looks out at the strange + +crew– looks towards both of you and (gasps). + +SUMALEE: It’s okay, they’re safe. They came to +help. Can you get out? + +MATT: “Help me.” + +SUMALEE: How? Tell me. + +MATT: He stands up in the cage; his hunched form +is crammed in by this cage that was not designed + +for his firbolg body. Nevertheless, he reaches out +and grabs the bars where you had started. “On + +"three: one, two, three– (strains).” He’s going to +go ahead and make a strength check with advantage. + +That’s a natural 17… and a natural 19! I love it +when it works for the narrative! + +(laughing) + +MATT: That puts it over 20. Both of you together +(strains), and one of the bars comes off on one + +side. He gets in quickly and puts his shoulder in +and pushes against the other, and that bends off + +to the side, leaving just enough room for him to +push through. It takes a minute and you’re helping + +him and grabbing his elbow, and the two of your +together– You feel something pop in his shoulder, + +but it’s just enough to get his body to wedge out +of the space, and he comes back out of it and + +embraces you– the other arm limply hanging at one +side, but he takes you in his hand. He looks down + +at his son and looks over at the rest of you, +tired. Still, amongst the trauma he has suffered, + +there is a pride and a silent strength to him– +very much similar to that you’ve seen in Nila. “I + +do not know by what grace you’ve come to us, but +thank you.” + +MARISHA: Well, we relied on your mate here. +Couldn’t have done it without her. + +SAM: Yeah, she’s quite impressive. + +MATT: “That she is,” and pets the back of your +head. + +MARISHA: Now, if I was you, I’d run. + +SUMALEE: What about your friends? + +MARISHA: You have a child with you. You need to +get him out of here. He’s suffered enough. We’ve + +got it from here. + +SUMALEE: Thank you. + +MARISHA: We wouldn’t have gotten this far without +you. + +SUMALEE: Clay? + +TALIESIN: Yeah. + +SUMALEE: We’ll go back to your temple. Will you +help these people– will you help these friends? + +TALIESIN: Yeah, I like what’s happening here. +Here, come on. Give me a hug. + +SUMALEE: Nila gives him a big hug. + +TALIESIN: Some tea for the road. I’ve got a bit of +it left. + +(laughing) + +SAM: Is it already steeped, or is that just the– + +TALIESIN: No, it’s just loose leaf. + +SAM: Oh, okay. + +TALIESIN: It’s not a bag. It’s just loose leaf. + +MATT: Kitor picks up Asar and throws him over his +shoulder, now standing in his full form, just + +below the ceiling of this chamber– taller, even, +than Clay. “Thank you. Let’s go home.” + +TALIESIN: See you soon. + +MARISHA: We’ll see you later. + +SUMALEE: Oh, before I forget. Nila wears a +necklace of six red feathers. Four of these + +feathers were people from my tribe who were taken: +one for Kitor, one for Asar, one for Duma, and one + +for– oh, shoot. So emotional, but I know it– +Duma and Masag. Masag was one of our strongest. + +They took him too, and Duma was the little one +that Jumnda mentioned. One feather was for me, for + +leaving my tribe to find my family, and I took an +extra one because I thought I would find friends + +who might help me. I will give it to you. I undo +the feather, pull it off; it’s a perfectly intact + +red feather. I don’t know who will take it, but if +you ever need our help, you can come to the + +temple. If, by chance, we’re not there– but only +because one of us would go back to check on the + +others of our tribe– we’ll be in the Crispvale +Thicket. Just go where the moss is the thickest, + +and I’ll be there. Thank you for everything. Thank +you so much. + +MARISHA: We’ll find you again, Nila. + +SUMALEE: Thank you. Let’s go. + +MATT: “Good luck.” + +SAM: Bye. + +MATT: You watch as the three of them, given a +second chance at life and freedom, step through + +the door where you entered and vanish up the +stairs, the heavy footfalls dissipating as they + +grow further and further from you. The two of you, +who have been focusing– that point, the Haste + +spell having coursed into your body– glance +behind and see as the family steps through the + +kitchen door and exits. There’s only one path left +to find the others that were taken. And that’s + +where we’ll leave tonight’s game. + +SAM: (groans) + +TALIESIN: This was the best. + +SUMALEE: Thank you guys so much! + +ASHLY: Sumalee! + +MARISHA: Sumalee! + +SUMALEE: You guys rock! + +MATT: Thank you for playing with us! + +SUMALEE: This was such an amazing experience. + +MARISHA: One red Nila feather. + +TALIESIN: (as “The Twelve Days of Christmas”) Five +gold coins! + +LIAM: I have so much murder in my eye right now. + +TALIESIN: I love this color, by the way, that +we’re getting right now. That’s lovely. + +MATT: It’s a fun one, yeah. + +ASHLY: That was beautiful. + +MARISHA: That was so amazing! + +SUMALEE: Thank you guys for having me! + +TALIESIN: You were so much fun! + +MATT: Thank you for coming. You were amazing. + +SUMALEE: Thank you guys. This has been +mindblowingly fun. It’s so easy to get into with + +all of you guys being so– embodying your +characters so well. It just is so easy. + +MATT: It’s the best game. It’s the best game! + +SUMALEE: I had so much fun. Oh my gosh. + +MARISHA: You were the softness that we needed– + +ASHLY: Desperately. + +MARISHA: –in our group. Desperately. + +LIAM: What do you mean? + +MATT: Everything fits so well into place. + +MARISHA: She was the Charmin bear, and we were +like… rocks? I don’t know, that’s all I got. + +LIAM: Things are really bad in the Mighty Nein +when Nott is the soft member of the group. + +MARISHA: That’s true! + +MATT: Yeah. Aw, man, we get to pick up this next +phase at GenCon. + +SAM: We’re going to be doing this live next time? + +MATT: Apparently, yeah. + +SAM: Holy moley. + +MATT: This is where we got to. Oh man. + +TALIESIN: Exciting! + +MATT: Oh, boy, that’s going to be fun. + +LIAM: See player characters killed live in +Indianapolis! + +TALIESIN: Are you not entertained?! + +SUMALEE: Seriously, thank you for introducing me +to this game. I mean it. + +SAM: You were so great. + +SUMALEE: Now I understand why people that I know +play this game– + +LIAM: Sumalee. Sam and I were talking about +bullshit before the beginning of the game, and I + +forget the context but he was talking about you +and I said, “No, she’s never played. She played + +"one practice game before this,” and Sam’s brain +went (explosion). + +SAM: You were so great, so confident, so much +great roleplaying. Amazing. + +SUMALEE: I learned from you guys. I learned by +watching you! Yeah, I played one… what do you + +call it, a one-off? It was a three hour one-off. + +SAM: With Matt? + +SUMALEE: No, a dear, dear friend of mine, Tom +Lommel, ran– he pulled in some friends so I would + +have some sense, because I didn’t want to– he was +like, “Your first game is going to be on Critical + +"Role? You need to come over and we’ll play one +practice round.” + +MATT: No, you’ve been so great, thank you for +joining us, seriously. And for bringing a + +character that I think all of us are absolutely in +love with. + +SUMALEE: And now there’s a firbolg! I feel like +leaving– + +SAM: Passing the torch. + +MARISHA: Passing the torch! + +MATT: Well. On that note, let’s go ahead and close +tonight’s game– + +SUMALEE: Oh, was all that– that was all +recorded? + +MARISHA: Yeah. + +SUMALEE: Oh, we’re still on? + +MATT: Yeah! No, we’re still on. + +(laughter) + +SUMALEE: I thought we were done! + +MATT: No, we’re still going! + +SAM: We’re still on the TV. + +LIAM: No no no, we’re not. They cut the stream. +Tell us about your politics. + +SUMALEE: I totally believed you. I was like “Oh, +wait, are we?” + +MATT: Aw. Thank you so much for joining us; you’re +amazing. I’ve been wanting to have you on for a + +while, so I’m glad we could make it work. + +SUMALEE: Thank you so much. + +MATT: A pleasure. We pick up this live at GenCon +next Friday, at 6:00pm Pacific, 9:00pm Eastern. + +Super excited for that. Until then, guys, have a +wonderful week, we love you, and is it Thursday– + +or Friday yet? Good night! + +[no audio] + +[music] +