| A simple game consists of a grid of <b>R</b>x<b>C</b> buttons. Each button |
| will be either lighted, or unlighted. Whenever you push a button, the state |
| of that button, and its (up to) four neighbors will toggle -- lighted buttons |
| will become unlighted and unlighted buttons will become lighted. Note that |
| the neighbors do not 'wrap' and thus a corner button has only two neighbors, |
| while an edge buttons has three.<br/><br/> |
| In this problem you will be given an initial configuration of the buttons. |
| Your task is to push the right buttons so that, when you are done, all of the |
| lights are turned on. If there are multiple ways to do this, you should |
| determine the minimum number of buttons pushes that it can be done in. |
| <h3>Input</h3> |
| You will first read an integer <b>N</b> the number of test cases. For each |
| test case, you will read two integers <b>R</b> and <b>C</b>. This will |
| be followed by <b>R</b> whitespace-separated tokens, each containing <b>C</b> characters. A 'X' |
| indicates a lighted button, while a '.' indicates an unlighted button. |
| <h3>Constraints</h3> |
| <ul> |
| <li><strong>N</strong> = 20</li> |
| <li>1 ≤ <b>R</b>,<b>C</b> ≤ 18</li> |
| </ul> |
| <h3>Output</h3> |
| For each test case you should output the minimum number of button presses |
| required to turn on all the lights. If there is no way to do this, you should |
| output -1. |
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