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GIVE PAET THE SHIP PARTS AND GET DIRECTIONS TO URU |
================================================== |
Go back to Paet and he will explain that direct travel to the Tower is |
impossible due to the fog surrounding it. However, there should be a passage to |
it from the ruins of Uru; he will direct you to them. |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
CARAVAN (After reaching Uru) |
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-< |
PALMER AMULET (Palmer Amulet side quest, part 2) |
------------------------------------------------ |
After getting directions to Uru, return to the caravan during the day. Talk to |
Fei, who will be behind the yellow tents, (washing a Coolia,) and she will give |
you this item. In return, you can give her the Amirkhan Ring or Gem Lens, if |
you picked either of them up in Zoah. The Palmer Amulet is a unique item, in |
that it doesn't actually do anything. |
<<<=========================================================================>>> |
{4.10} URU |
<<<=========================================================================>>> |
+-----------------------------------------------------------------------------+ |
SUNKEN SOUTHERN RUINS |
+-----------------------------------------------------------------------------+ |
The ruins of Uru emerge from the clear waters of a vast lake, and this open |
waterscape is the largest area you will have visited so far. The puzzle in this |
southern area revolves around two particular ruins, dubbed "mysterious ruins" |
by the navigator function. They require certain keys so that their seals can be |
broken; but you cannot do anything about them yet. The answer lies in the ruins |
beyond the cliffs to the north, but they appear at first to be impassable... |
>>> Equip your SNIPER <<< |
------------------------------------------------------------------------------- |
ENEMY: LUMID SWARM [Lumid x 19, Lumid Queen x 1] |
------------------------------------------------------------------------------- |
Lumid Swarms can be defeated exactly like the Nanyd Swarms of the Garil Desert. |
Take out the (Anti Laser) Lumid Queen with your gun and the rest will scatter, |
giving you an Excellent. If you don't start with a full gauge, move behind the |
swarm where it is safe to charge one. |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
RARE ENEMY: DRACOLYTH [Dracolyth x 6] |
===---===---===---===---===---===---===---===---===---===---===---===---===---= |
Dracolyths appeared in Episode 1 of the original Panzer Dragoon game, and they |
are probably the easiest rare enemy to find in Panzer Dragoon Saga. They ambush |
you here like normal enemies, just less frequently. |
Keep behind the Dracolyths in the safe zone to charge your gauges. The best way |
to guarantee an Excellent grade for this battle is to simply charge two gauges |
and use the Holy Sphere berserk technique to annihilate the group instantly. |
Alternatively, stay behind the Dracolyths, charging your gauges. Whenever they |
reposition behind you, exposing their weak points, unload your gauges by |
lasering them. Then move behind the group again to continue charging, and |
repeat. However, you have to be at quite a high Level to defeat them quick |
enough for an Excellent in this manner. It's not as if a Holy Sphere costs that |
much BP, either. |
NOTE: THE SOUTHERN KEYSTONE |
--------------------------- |
In the southeast of the area is a keystone (a large pyramid artefact rotating |
atop an obelisk). Nearby in the water is a Kinoshita Whale; Access him and he |
will topple the obelisk with a sweep of his tale. This is really just an |
example of how to unblock the entrance to the passage in the north. |
CLEAR THE ENTRANCE TO THE PASSAGE |
================================= |
In the north is a cylindrical passage leading towards the cliffs, starting at a |
tall rock island. The entrance to this passage is blocked by another keystone. |
Fortunately, another Kinoshita Whale is swimming nearby. If you wait until he |
surfaces near the base of the obelisk, then Access him, he will smash it down. |
However, you must still connect the passage to the cliffs before you can enter |
it. |
CONNECT THE PASSAGE TO THE CLIFF FACE |
===================================== |
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