text stringlengths 0 213 |
|---|
These enemies all crawl along the walls and ceilings, like the Zoomers from the |
original Metroid. |
Tsumuri |
------- |
Looks kind of like a giant spined snail. Easily dispatched with one power beam |
shot. Found early in the game. |
Needler |
------- |
Looks like a giant ball of needles. One power beam shot will take care of it. |
Found on the approach to the various Chozo cities. |
Moheek |
------ |
The most dangerous of the wall-crawlers. The tendrils on its back cause |
massive damage, and it takes five power beam shots to destroy. Found mostly in |
the acid tunnel. |
======= |
HOPPERS |
======= |
These enemies hop along the ground. Some of their jumps will be higher than |
others, so your best bet to avoid them is to morph into a ball and roll under |
them. A better strategy is to kill them before they become too much of a |
nuisance. Typically, hoppers drop missiles. |
Hornoad |
------- |
The easiest of the hoppers to destroy. A couple of power beam shots will do |
the trick. Found most easily in the first area of the game. |
Autoad |
------ |
This robotic hopper takes a lot more punishment than the Hornoad. Found mostly |
within Chozo temples. |
Ramulken |
-------- |
This one takes about the same amount of damage as the Autoad, but it has a |
shell protecting itself from attacks from the side and from above. To destroy |
it requires a powerful beam shot (or missile shot) from below, the Wave Beam |
(from any direction), or the Screw Attack. Thankfully, this enemy is found |
only in two places: on the roof of the fourth Chozo city, and deep in the |
"Omega Zone". |
======= |
NESTERS |
======= |
These enemies attack one at a time from a "nest". Unlike in other Metroid</pre><pre id="faqspan-3"> |
games, there is a limit to the number of enemies in any one nest. |
Gawron |
------ |
You'll find these on the approach to the first Chozo city. |
Yumee |
----- |
These are more dangerous. They'll do more damage than the Gawrons, plus |
they'll straighten out horizontally when they charge you. Still, they'll be |
easy enough to dispatch. First found on the approach to the third Chozo city. |
============= |
FLOAT-FALLERS |
============= |
These enemies will spring upward when you get close, then weave back and forth |
as they fall to the ground. |
Chute Leech |
----------- |
You'll first see these on the approach to the first Chozo city. |
Octroll |
------- |
I'm not sure if these take more punishment than the Chute Leech or not. In any |
case, they're easier to hit than the Chute Leech (because they're larger), plus |
they drop Medium Energy Balls, which recharge 20 health instead of 5! |
================= |
ANGULAR ATTACKERS |
================= |
These enemies will float in the air, then when you approach, they will attack |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.