text
stringlengths
0
213
These enemies all crawl along the walls and ceilings, like the Zoomers from the
original Metroid.
Tsumuri
-------
Looks kind of like a giant spined snail. Easily dispatched with one power beam
shot. Found early in the game.
Needler
-------
Looks like a giant ball of needles. One power beam shot will take care of it.
Found on the approach to the various Chozo cities.
Moheek
------
The most dangerous of the wall-crawlers. The tendrils on its back cause
massive damage, and it takes five power beam shots to destroy. Found mostly in
the acid tunnel.
=======
HOPPERS
=======
These enemies hop along the ground. Some of their jumps will be higher than
others, so your best bet to avoid them is to morph into a ball and roll under
them. A better strategy is to kill them before they become too much of a
nuisance. Typically, hoppers drop missiles.
Hornoad
-------
The easiest of the hoppers to destroy. A couple of power beam shots will do
the trick. Found most easily in the first area of the game.
Autoad
------
This robotic hopper takes a lot more punishment than the Hornoad. Found mostly
within Chozo temples.
Ramulken
--------
This one takes about the same amount of damage as the Autoad, but it has a
shell protecting itself from attacks from the side and from above. To destroy
it requires a powerful beam shot (or missile shot) from below, the Wave Beam
(from any direction), or the Screw Attack. Thankfully, this enemy is found
only in two places: on the roof of the fourth Chozo city, and deep in the
"Omega Zone".
=======
NESTERS
=======
These enemies attack one at a time from a "nest". Unlike in other Metroid</pre><pre id="faqspan-3">
games, there is a limit to the number of enemies in any one nest.
Gawron
------
You'll find these on the approach to the first Chozo city.
Yumee
-----
These are more dangerous. They'll do more damage than the Gawrons, plus
they'll straighten out horizontally when they charge you. Still, they'll be
easy enough to dispatch. First found on the approach to the third Chozo city.
=============
FLOAT-FALLERS
=============
These enemies will spring upward when you get close, then weave back and forth
as they fall to the ground.
Chute Leech
-----------
You'll first see these on the approach to the first Chozo city.
Octroll
-------
I'm not sure if these take more punishment than the Chute Leech or not. In any
case, they're easier to hit than the Chute Leech (because they're larger), plus
they drop Medium Energy Balls, which recharge 20 health instead of 5!
=================
ANGULAR ATTACKERS
=================
These enemies will float in the air, then when you approach, they will attack