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game, though, she'll acquire several upgrades that give her beam more punch. |
Each beam replaces the one she had previously, but the beam pickups regenerate |
infinitely, so she can always return to a previous beam pickup if she wants one |
of her old beams back. Plus, there are other places where she can pick up new |
(or old) beams. |
ICE BEAM |
-------- |
This beam is slightly more powerful than your normal power beam, but because |
it freezes enemies before killing them, it will take more shots to kill weaker |
foes. It's required in order to kill hatchling Metroids. |
WAVE BEAM |
--------- |
This beam is significantly more powerful your normal power beam. It is the |
first of three beams that penetrates walls. It travels in a wave-shaped |
path. It's fairly good for clearing out sand in your path. Its greatest |
strength: it seems to be able to penetrate some creatures' weapon-proof shells, |
which no other beam can do. |
SPAZER |
------ |
This beam is one of the best beams in the game. Like the wave beam, it can |
penetrate walls. The shot fans out for a few feet in front of Samus, then goes |
straight forward. The three small beams are devastatingly powerful. This is |
the best weapon for clearing out sand in your path. Unfortunately, the Spazer |
has two shortcomings: because it shoots three beams at once, the rate of fire |
suffers a bit, and unlike the Wave Beam, the Spazer's beam is deflected by |
beam-proof shells. |
PLASMA BEAM |
----------- |
This beam is another of the best beams in the game. It can penetrate walls. |
Basically, it's composed of the same beam as the Spazer, only instead of firing |
three spaced beams, the three small but deadly beams are in a straight line, |
which gives the beam more punch when hitting a single foe. This also allows |
for part of the beam to pass through the enemy if it destroys it. Like the |
Spazer, the Plasma Beam has two shortcomings: because it shoots three beams at |
once, the rate of fire suffers a bit, and unlike the Wave Beam, the Plasma Beam |
is deflected by beam-proof shells. |
================================== |
D. Morph Ball Upgrades [MORPHBALL] |
================================== |
Unlike in some other Metroid games, Samus actually starts this game with her |
signature Morph Ball. Later on she'll acquire several upgrades to this rather |
unusual form. |
MORPH BALL BOMBS |
---------------- |
These explosives (usable only in ball form) can be used to damage enemies, but |
more often they are used to open passages or to jump a short distance in the |
air while in ball form. Hit the B button to lay a bomb. You may lay up to |
three bombs at a time. |
It is possible, with good timing, to jump infinitely high using bombs. |
Actually, it's probably easier in this game than in any other that allows this |
(except Metroid Zero Mission). |
SPIDER BALL |
----------- |
This is one of my favorite items in the game. Basically, you can turn your |
normal morph ball into a "sticky ball" by pushing Down in morph ball mode. |
While in Spider Ball mode, your ball will move more slowly, but will be able to |
climb along walls like your normal Tusurmis, Needlers, and the like (though |
slightly faster than those enemies). This makes it far easier to get to many |
areas of the game. However, the Spider Ball will deactivate if Samus takes |
damage or is within the blast radius of one of her own Bombs. You can also get |
out of Spider Ball mode by pressing A. You can lay Bombs while in Spider Ball |
mode. |
If you're stationary, you can move the Spider Ball by pressing the direction to |
move. If you can't move in that direction, either you're on a wall, floor, or |
ceiling that requires pressing a different direction, or you may be in a corner |
that doesn't allow the Spider Ball to move. Maintaining constant pressure in |
that direction will keep the Spider Ball moving along the wall, no matter which |
direction the walls go afterward (even in the opposite direction of what it was |
originally!). If you stop, you'll have to press the correct direction again to |
make the Spider Ball move where you want it to. |
If you're familiar with Metroid Prime (or Prime 2) but not this game, you'll |
want to know that the Spider Ball works *everywhere* (as long as you don't take |
damage), not just on special magnetic tracks. |
SPRING BALL |
----------- |
This item allows you to jump while in ball form. This jump is higher than a |
normal bomb jump. This item is by no means required to beat the game, but it |
is a nice item to have in some situations. |
Subsets and Splits
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