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game, though, she'll acquire several upgrades that give her beam more punch.
Each beam replaces the one she had previously, but the beam pickups regenerate
infinitely, so she can always return to a previous beam pickup if she wants one
of her old beams back. Plus, there are other places where she can pick up new
(or old) beams.
ICE BEAM
--------
This beam is slightly more powerful than your normal power beam, but because
it freezes enemies before killing them, it will take more shots to kill weaker
foes. It's required in order to kill hatchling Metroids.
WAVE BEAM
---------
This beam is significantly more powerful your normal power beam. It is the
first of three beams that penetrates walls. It travels in a wave-shaped
path. It's fairly good for clearing out sand in your path. Its greatest
strength: it seems to be able to penetrate some creatures' weapon-proof shells,
which no other beam can do.
SPAZER
------
This beam is one of the best beams in the game. Like the wave beam, it can
penetrate walls. The shot fans out for a few feet in front of Samus, then goes
straight forward. The three small beams are devastatingly powerful. This is
the best weapon for clearing out sand in your path. Unfortunately, the Spazer
has two shortcomings: because it shoots three beams at once, the rate of fire
suffers a bit, and unlike the Wave Beam, the Spazer's beam is deflected by
beam-proof shells.
PLASMA BEAM
-----------
This beam is another of the best beams in the game. It can penetrate walls.
Basically, it's composed of the same beam as the Spazer, only instead of firing
three spaced beams, the three small but deadly beams are in a straight line,
which gives the beam more punch when hitting a single foe. This also allows
for part of the beam to pass through the enemy if it destroys it. Like the
Spazer, the Plasma Beam has two shortcomings: because it shoots three beams at
once, the rate of fire suffers a bit, and unlike the Wave Beam, the Plasma Beam
is deflected by beam-proof shells.
==================================
D. Morph Ball Upgrades [MORPHBALL]
==================================
Unlike in some other Metroid games, Samus actually starts this game with her
signature Morph Ball. Later on she'll acquire several upgrades to this rather
unusual form.
MORPH BALL BOMBS
----------------
These explosives (usable only in ball form) can be used to damage enemies, but
more often they are used to open passages or to jump a short distance in the
air while in ball form. Hit the B button to lay a bomb. You may lay up to
three bombs at a time.
It is possible, with good timing, to jump infinitely high using bombs.
Actually, it's probably easier in this game than in any other that allows this
(except Metroid Zero Mission).
SPIDER BALL
-----------
This is one of my favorite items in the game. Basically, you can turn your
normal morph ball into a "sticky ball" by pushing Down in morph ball mode.
While in Spider Ball mode, your ball will move more slowly, but will be able to
climb along walls like your normal Tusurmis, Needlers, and the like (though
slightly faster than those enemies). This makes it far easier to get to many
areas of the game. However, the Spider Ball will deactivate if Samus takes
damage or is within the blast radius of one of her own Bombs. You can also get
out of Spider Ball mode by pressing A. You can lay Bombs while in Spider Ball
mode.
If you're stationary, you can move the Spider Ball by pressing the direction to
move. If you can't move in that direction, either you're on a wall, floor, or
ceiling that requires pressing a different direction, or you may be in a corner
that doesn't allow the Spider Ball to move. Maintaining constant pressure in
that direction will keep the Spider Ball moving along the wall, no matter which
direction the walls go afterward (even in the opposite direction of what it was
originally!). If you stop, you'll have to press the correct direction again to
make the Spider Ball move where you want it to.
If you're familiar with Metroid Prime (or Prime 2) but not this game, you'll
want to know that the Spider Ball works *everywhere* (as long as you don't take
damage), not just on special magnetic tracks.
SPRING BALL
-----------
This item allows you to jump while in ball form. This jump is higher than a
normal bomb jump. This item is by no means required to beat the game, but it
is a nice item to have in some situations.