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The compositor handles combining widgets in to a single screen (i.e. compositing).
It also stores the results of that process, so that Textual knows the widgets on
the screen and their locations. The compositor uses this information to answer
queries regarding the widget under an offset, or the style under an offset.
Additionally, the compositor can render portions of the screen which may have updated,
without having to render the entire screen.
"""
from __future__ import annotations
import sys
from itertools import chain
from operator import itemgetter
from typing import TYPE_CHECKING, Callable, Iterable, NamedTuple, cast
import rich.repr
from rich.console import Console, ConsoleOptions, RenderableType, RenderResult
from rich.control import Control
from rich.segment import Segment
from rich.style import Style
from . import errors
from ._cells import cell_len
from ._loop import loop_last
from ._profile import timer
from ._types import Lines
from .geometry import Offset, Region, Size
if sys.version_info >= (3, 10):
from typing import TypeAlias
else: # pragma: no cover
from typing_extensions import TypeAlias
if TYPE_CHECKING:
from .widget import Widget
class ReflowResult(NamedTuple):
"""The result of a reflow operation. Describes the chances to widgets."""
hidden: set[Widget] # Widgets that are hidden
shown: set[Widget] # Widgets that are shown
resized: set[Widget] # Widgets that have been resized
class MapGeometry(NamedTuple):
"""Defines the absolute location of a Widget."""
region: Region # The (screen) region occupied by the widget
order: tuple[tuple[int, ...], ...] # A tuple of ints defining the painting order
clip: Region # A region to clip the widget by (if a Widget is within a container)
virtual_size: Size # The virtual size (scrollable region) of a widget if it is a container
container_size: Size # The container size (area not occupied by scrollbars)
virtual_region: Region # The region relative to the container (but not necessarily visible)
@property
def visible_region(self) -> Region:
"""The Widget region after clipping."""
return self.clip.intersection(self.region)
# Maps a widget on to its geometry (information that describes its position in the composition)
CompositorMap: TypeAlias = "dict[Widget, MapGeometry]"
@rich.repr.auto(angular=True)
class LayoutUpdate:
"""A renderable containing the result of a render for a given region."""
def __init__(self, lines: Lines, region: Region) -> None:
self.lines = lines
self.region = region
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult:
x = self.region.x
new_line = Segment.line()
move_to = Control.move_to
for last, (y, line) in loop_last(enumerate(self.lines, self.region.y)):
yield move_to(x, y)
yield from line
if not last:
yield new_line
def __rich_repr__(self) -> rich.repr.Result:
yield self.region
@rich.repr.auto(angular=True)
class ChopsUpdate:
"""A renderable that applies updated spans to the screen."""
def __init__(
self,
chops: list[dict[int, list[Segment] | None]],
spans: list[tuple[int, int, int]],
chop_ends: list[list[int]],
) -> None:
"""A renderable which updates chops (fragments of lines).
Args:
chops (list[dict[int, list[Segment] | None]]): A mapping of offsets to list of segments, per line.
crop (Region): Region to restrict update to.
chop_ends (list[list[int]]): A list of the end offsets for each line
"""
self.chops = chops
self.spans = spans
self.chop_ends = chop_ends
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult:
move_to = Control.move_to
new_line = Segment.line()
chops = self.chops
chop_ends = self.chop_ends
last_y = self.spans[-1][0]
_cell_len = cell_len
for y, x1, x2 in self.spans:
line = chops[y]
ends = chop_ends[y]
for end, (x, segments) in zip(ends, line.items()):
# TODO: crop to x extents
if segments is None:
continue
if x > x2 or end <= x1:
continue
if x2 > x >= x1 and end <= x2:
yield move_to(x, y)
yield from segments
continue
iter_segments = iter(segments)
if x < x1:
for segment in iter_segments:
next_x = x + _cell_len(segment.text)
if next_x > x1:
yield move_to(x, y)
yield segment
break
x = next_x
else:
yield move_to(x, y)
if end <= x2:
yield from iter_segments
else:
for segment in iter_segments:
if x >= x2:
break
yield segment
x += _cell_len(segment.text)
if y != last_y:
yield new_line
def __rich_repr__(self) -> rich.repr.Result:
return
yield
@rich.repr.auto(angular=True)
class Compositor:
"""Responsible for storing information regarding the relative positions of Widgets and rendering them."""
def __init__(self) -> None:
# A mapping of Widget on to its "render location" (absolute position / depth)
self.map: CompositorMap = {}
self._layers: list[tuple[Widget, MapGeometry]] | None = None
# All widgets considered in the arrangement
# Note this may be a superset of self.map.keys() as some widgets may be invisible for various reasons
self.widgets: set[Widget] = set()
# Mapping of visible widgets on to their region, and clip region
self._visible_widgets: dict[Widget, tuple[Region, Region]] | None = None
# The top level widget
self.root: Widget | None = None
# Dimensions of the arrangement
self.size = Size(0, 0)
# The points in each line where the line bisects the left and right edges of the widget
self._cuts: list[list[int]] | None = None
# Regions that require an update
self._dirty_regions: set[Region] = set()
# Mapping of line numbers on to lists of widget and regions
self._layers_visible: list[list[tuple[Widget, Region, Region]]] | None = None
@classmethod
def _regions_to_spans(
cls, regions: Iterable[Region]
) -> Iterable[tuple[int, int, int]]:
"""Converts the regions to horizontal spans. Spans will be combined if they overlap
or are contiguous to produce optimal non-overlapping spans.
Args:
regions (Iterable[Region]): An iterable of Regions.
Returns:
Iterable[tuple[int, int, int]]: Yields tuples of (Y, X1, X2)
"""
inline_ranges: dict[int, list[tuple[int, int]]] = {}
setdefault = inline_ranges.setdefault
for region_x, region_y, width, height in regions:
span = (region_x, region_x + width)
for y in range(region_y, region_y + height):
setdefault(y, []).append(span)
slice_remaining = slice(1, None)
for y, ranges in sorted(inline_ranges.items()):
if len(ranges) == 1:
# Special case of 1 span
yield (y, *ranges[0])
else:
ranges.sort()
x1, x2 = ranges[0]
for next_x1, next_x2 in ranges[slice_remaining]:
if next_x1 <= x2:
if next_x2 > x2:
x2 = next_x2
else:
yield (y, x1, x2)
x1 = next_x1
x2 = next_x2
yield (y, x1, x2)
def __rich_repr__(self) -> rich.repr.Result:
yield "size", self.size
yield "widgets", self.widgets
def reflow(self, parent: Widget, size: Size) -> ReflowResult:
"""Reflow (layout) widget and its children.
Args:
parent (Widget): The root widget.
size (Size): Size of the area to be filled.
Returns:
ReflowResult: Hidden shown and resized widgets
"""
self._cuts = None
self._layers = None
self._layers_visible = None
self._visible_widgets = None
self.root = parent
self.size = size
# Keep a copy of the old map because we're going to compare it with the update
old_map = self.map.copy()
old_widgets = old_map.keys()
map, widgets = self._arrange_root(parent, size)
new_widgets = map.keys()
# Newly visible widgets
shown_widgets = new_widgets - old_widgets
# Newly hidden widgets
hidden_widgets = old_widgets - new_widgets
# Replace map and widgets
self.map = map
self.widgets = widgets
screen = size.region
# Widgets with changed size
resized_widgets = {
widget
for widget, (region, *_) in map.items()
if widget in old_widgets and old_map[widget].region.size != region.size
}
# Gets pairs of tuples of (Widget, MapGeometry) which have changed
# i.e. if something is moved / deleted / added
if screen not in self._dirty_regions:
crop_screen = screen.intersection
changes = map.items() ^ old_map.items()
regions = {
region
for region in (
crop_screen(map_geometry.visible_region)
for _, map_geometry in changes
)
if region
}
self._dirty_regions.update(regions)
return ReflowResult(
hidden=hidden_widgets,
shown=shown_widgets,
resized=resized_widgets,
)
@property
def visible_widgets(self) -> dict[Widget, tuple[Region, Region]]:
"""Get a mapping of widgets on to region and clip.
Returns:
dict[Widget, tuple[Region, Region]]: visible widget mapping.
"""
if self._visible_widgets is None:
screen = self.size.region
in_screen = screen.overlaps
overlaps = Region.overlaps
# Widgets and regions in render order
visible_widgets = [
(order, widget, region, clip)
for widget, (region, order, clip, _, _, _) in self.map.items()
if in_screen(region) and overlaps(clip, region)
]
visible_widgets.sort(key=itemgetter(0), reverse=True)
self._visible_widgets = {
widget: (region, clip) for _, widget, region, clip in visible_widgets
}
return self._visible_widgets
def _arrange_root(
self, root: Widget, size: Size
) -> tuple[CompositorMap, set[Widget]]:
"""Arrange a widgets children based on its layout attribute.
Args:
root (Widget): Top level widget.
Returns:
tuple[CompositorMap, set[Widget]]: Compositor map and set of widgets.
"""
ORIGIN = Offset(0, 0)
map: CompositorMap = {}
widgets: set[Widget] = set()
layer_order: int = 0
def add_widget(
widget: Widget,
virtual_region: Region,
region: Region,
order: tuple[tuple[int, ...], ...],
layer_order: int,
clip: Region,
) -> None:
"""Called recursively to place a widget and its children in the map.
Args:
widget (Widget): The widget to add.
region (Region): The region the widget will occupy.
order (tuple[int, ...]): A tuple of ints to define the order.
clip (Region): The clipping region (i.e. the viewport which contains it).
"""
widgets.add(widget)
styles_offset = widget.styles.offset
layout_offset = (
styles_offset.resolve(region.size, clip.size)
if styles_offset
else ORIGIN
)
# Container region is minus border
container_region = region.shrink(widget.styles.gutter)
container_size = container_region.size
# Widgets with scrollbars (containers or scroll view) require additional processing
if widget.is_scrollable:
# The region that contains the content (container region minus scrollbars)
child_region = widget._get_scrollable_region(container_region)
# Adjust the clip region accordingly
sub_clip = clip.intersection(child_region)
# The region covered by children relative to parent widget
total_region = child_region.reset_offset
if widget.is_container:
# Arrange the layout
placements, arranged_widgets, spacing = widget._arrange(
child_region.size
)
widgets.update(arranged_widgets)
# An offset added to all placements
placement_offset = container_region.offset + layout_offset
placement_scroll_offset = placement_offset - widget.scroll_offset
_layers = widget.layers
layers_to_index = {
layer_name: index for index, layer_name in enumerate(_layers)
}
get_layer_index = layers_to_index.get
# Add all the widgets
for sub_region, margin, sub_widget, z, fixed in reversed(
placements
):
# Combine regions with children to calculate the "virtual size"
if fixed:
widget_region = sub_region + placement_offset
else:
total_region = total_region.union(
sub_region.grow(spacing + margin)
)
widget_region = sub_region + placement_scroll_offset
widget_order = order + (
(get_layer_index(sub_widget.layer, 0), z, layer_order),
)
add_widget(
sub_widget,
sub_region,
widget_region,
widget_order,
layer_order,
sub_clip,
)
layer_order -= 1
# Add any scrollbars
for chrome_widget, chrome_region in widget._arrange_scrollbars(
container_region
):
map[chrome_widget] = MapGeometry(
chrome_region + layout_offset,
order,
clip,
container_size,
container_size,
chrome_region,
)
map[widget] = MapGeometry(
region + layout_offset,
order,
clip,
total_region.size,
container_size,
virtual_region,
)
else:
# Add the widget to the map
map[widget] = MapGeometry(
region + layout_offset,
order,
clip,
region.size,
container_size,
virtual_region,
)
# Add top level (root) widget
add_widget(root, size.region, size.region, ((0,),), layer_order, size.region)
return map, widgets
@property
def layers(self) -> list[tuple[Widget, MapGeometry]]:
"""Get widgets and geometry in layer order."""
if self._layers is None:
self._layers = sorted(
self.map.items(), key=lambda item: item[1].order, reverse=True
)
return self._layers
@property
def layers_visible(self) -> list[list[tuple[Widget, Region, Region]]]:
"""Visible widgets and regions in layers order."""
if self._layers_visible is None:
layers_visible: list[list[tuple[Widget, Region, Region]]]
layers_visible = [[] for y in range(self.size.height)]
layers_visible_appends = [layer.append for layer in layers_visible]
intersection = Region.intersection
_range = range
for widget, (region, clip) in self.visible_widgets.items():
cropped_region = intersection(region, clip)
_x, region_y, _width, region_height = cropped_region
if region_height:
widget_location = (widget, cropped_region, region)
for y in _range(region_y, region_y + region_height):
layers_visible_appends[y](widget_location)
self._layers_visible = layers_visible
return self._layers_visible
def get_offset(self, widget: Widget) -> Offset:
"""Get the offset of a widget."""
try:
return self.map[widget].region.offset
except KeyError:
raise errors.NoWidget("Widget is not in layout")
def get_widget_at(self, x: int, y: int) -> tuple[Widget, Region]:
"""Get the widget under a given coordinate.
Args:
x (int): X Coordinate.
y (int): Y Coordinate.
Raises:
errors.NoWidget: If there is not widget underneath (x, y).
Returns:
tuple[Widget, Region]: A tuple of the widget and its region.
"""
contains = Region.contains
if len(self.layers_visible) > y >= 0:
for widget, cropped_region, region in self.layers_visible[y]:
if contains(cropped_region, x, y) and widget.visible:
return widget, region
raise errors.NoWidget(f"No widget under screen coordinate ({x}, {y})")
def get_widgets_at(self, x: int, y: int) -> Iterable[tuple[Widget, Region]]:
"""Get all widgets under a given coordinate.
Args:
x (int): X coordinate.
y (int): Y coordinate.
Returns:
Iterable[tuple[Widget, Region]]: Sequence of (WIDGET, REGION) tuples.
"""
contains = Region.contains
for widget, cropped_region, region in self.layers_visible[y]:
if contains(cropped_region, x, y) and widget.visible:
yield widget, region
def get_style_at(self, x: int, y: int) -> Style:
"""Get the Style at the given cell or Style.null()
Args:
x (int): X position within the Layout
y (int): Y position within the Layout
Returns:
Style: The Style at the cell (x, y) within the Layout
"""
try:
widget, region = self.get_widget_at(x, y)
except errors.NoWidget:
return Style.null()
if widget not in self.visible_widgets:
return Style.null()
x -= region.x
y -= region.y
lines = widget.render_lines(Region(0, y, region.width, 1))
if not lines:
return Style.null()
end = 0
for segment in lines[0]:
end += segment.cell_length
if x < end:
return segment.style or Style.null()
return Style.null()
def find_widget(self, widget: Widget) -> MapGeometry:
"""Get information regarding the relative position of a widget in the Compositor.
Args:
widget (Widget): The Widget in this layout you wish to know the Region of.
Raises:
NoWidget: If the Widget is not contained in this Layout.
Returns:
MapGeometry: Widget's composition information.
"""
try:
region = self.map[widget]
except KeyError:
raise errors.NoWidget("Widget is not in layout")
else:
return region
@property
def cuts(self) -> list[list[int]]:
"""Get vertical cuts.
A cut is every point on a line where a widget starts or ends.
Returns:
list[list[int]]: A list of cuts for every line.
"""
if self._cuts is not None:
return self._cuts
width, height = self.size
screen_region = self.size.region
cuts = [[0, width] for _ in range(height)]
intersection = Region.intersection
extend = list.extend
for region, clip in self.visible_widgets.values():
region = intersection(region, clip)
if region and (region in screen_region):
x, y, region_width, region_height = region
region_cuts = (x, x + region_width)
for cut in cuts[y : y + region_height]:
extend(cut, region_cuts)
# Sort the cuts for each line
self._cuts = [sorted(set(line_cuts)) for line_cuts in cuts]
return self._cuts
def _get_renders(
self, crop: Region | None = None
) -> Iterable[tuple[Region, Region, Lines]]:
"""Get rendered widgets (lists of segments) in the composition.
Returns:
Iterable[tuple[Region, Region, Lines]]: An iterable of <region>, <clip region>, and <lines>
"""
# If a renderable throws an error while rendering, the user likely doesn't care about the traceback
# up to this point.
_rich_traceback_guard = True
if not self.map:
return
def is_visible(widget: Widget) -> bool:
"""Return True if the widget is (literally) visible by examining various
properties which affect whether it can be seen or not."""
return (
widget.visible
and not widget.is_transparent
and widget.styles.opacity > 0
)
_Region = Region
visible_widgets = self.visible_widgets
if crop:
crop_overlaps = crop.overlaps
widget_regions = [
(widget, region, clip)
for widget, (region, clip) in visible_widgets.items()
if crop_overlaps(clip) and is_visible(widget)
]
else:
widget_regions = [
(widget, region, clip)
for widget, (region, clip) in visible_widgets.items()
if is_visible(widget)
]
intersection = _Region.intersection
contains_region = _Region.contains_region
for widget, region, clip in widget_regions:
if contains_region(clip, region):
yield region, clip, widget.render_lines(
_Region(0, 0, region.width, region.height)
)
else:
clipped_region = intersection(region, clip)
if not clipped_region:
continue
new_x, new_y, new_width, new_height = clipped_region
delta_x = new_x - region.x
delta_y = new_y - region.y
yield region, clip, widget.render_lines(
_Region(delta_x, delta_y, new_width, new_height)
)
@classmethod
def _assemble_chops(
cls, chops: list[dict[int, list[Segment] | None]]
) -> list[list[Segment]]:
"""Combine chops in to lines."""
from_iterable = chain.from_iterable
segment_lines: list[list[Segment]] = [
list(from_iterable(line for line in bucket.values() if line is not None))
for bucket in chops
]
return segment_lines
def render(self, full: bool = False) -> RenderableType | None:
"""Render a layout.
Returns:
SegmentLines: A renderable
"""
width, height = self.size
screen_region = Region(0, 0, width, height)
if full:
update_regions: set[Region] = set()
else:
update_regions = self._dirty_regions.copy()
if screen_region in update_regions:
# If one of the updates is the entire screen, then we only need one update
full = True
self._dirty_regions.clear()
if full:
crop = screen_region
spans = []
is_rendered_line = lambda y: True
elif update_regions:
# Create a crop regions that surrounds all updates
crop = Region.from_union(update_regions).intersection(screen_region)
spans = list(self._regions_to_spans(update_regions))
is_rendered_line = {y for y, _, _ in spans}.__contains__
else:
return None
divide = Segment.divide
# Maps each cut on to a list of segments
cuts = self.cuts
# dict.fromkeys is a callable which takes a list of ints returns a dict which maps ints on to a list of Segments or None.
fromkeys = cast(
"Callable[[list[int]], dict[int, list[Segment] | None]]", dict.fromkeys
)
# A mapping of cut index to a list of segments for each line
chops: list[dict[int, list[Segment] | None]]
chops = [fromkeys(cut_set[:-1]) for cut_set in cuts]
cut_segments: Iterable[list[Segment]]
# Go through all the renders in reverse order and fill buckets with no render
renders = self._get_renders(crop)
intersection = Region.intersection
for region, clip, lines in renders:
render_region = intersection(region, clip)
for y, line in zip(render_region.line_range, lines):
if not is_rendered_line(y):
continue
chops_line = chops[y]
first_cut, last_cut = render_region.column_span
cuts_line = cuts[y]
final_cuts = [
cut for cut in cuts_line if (last_cut >= cut >= first_cut)
]
if len(final_cuts) <= 2:
# Two cuts, which means the entire line
cut_segments = [line]
else:
render_x = render_region.x
relative_cuts = [cut - render_x for cut in final_cuts[1:]]
cut_segments = divide(line, relative_cuts)
# Since we are painting front to back, the first segments for a cut "wins"
for cut, segments in zip(final_cuts, cut_segments):
if chops_line[cut] is None:
chops_line[cut] = segments
if full:
render_lines = self._assemble_chops(chops)
return LayoutUpdate(render_lines, screen_region)
else:
chop_ends = [cut_set[1:] for cut_set in cuts]
return ChopsUpdate(chops, spans, chop_ends)
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult:
if self._dirty_regions:
yield self.render()
def update_widgets(self, widgets: set[Widget]) -> None:
"""Update a given widget in the composition.
Args:
console (Console): Console instance.
widget (Widget): Widget to update.
"""
regions: list[Region] = []
add_region = regions.append
get_widget = self.visible_widgets.__getitem__
for widget in self.visible_widgets.keys() & widgets:
region, clip = get_widget(widget)
offset = region.offset
intersection = clip.intersection
for dirty_region in widget._exchange_repaint_regions():
update_region = intersection(dirty_region.translate(offset))
if update_region:
add_region(update_region)
self._dirty_regions.update(regions)
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