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1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 | from __future__ import annotations
import asyncio
import inspect
import io
import os
import platform
import sys
import warnings
from contextlib import redirect_stderr, redirect_stdout
from datetime import datetime
from pathlib import Path, PurePath
from time import perf_counter
from typing import Any, Generic, Iterable, Iterator, Type, TypeVar, cast
from weakref import WeakSet, WeakValueDictionary
from ._ansi_sequences import SYNC_END, SYNC_START
from ._path import _make_path_object_relative
if sys.version_info >= (3, 8):
from typing import Literal
else:
from typing_extensions import Literal # pragma: no cover
import nanoid
import rich
import rich.repr
from rich.console import Console, RenderableType
from rich.protocol import is_renderable
from rich.segment import Segment, Segments
from rich.traceback import Traceback
from . import Logger, LogGroup, LogVerbosity, actions, events, log, messages
from ._animator import Animator, DEFAULT_EASING, Animatable, EasingFunction
from ._callback import invoke
from ._context import active_app
from ._event_broker import NoHandler, extract_handler_actions
from ._filter import LineFilter, Monochrome
from .binding import Bindings, NoBinding
from .css.query import NoMatches
from .css.stylesheet import Stylesheet
from .design import ColorSystem
from .devtools.client import DevtoolsClient, DevtoolsConnectionError, DevtoolsLog
from .devtools.redirect_output import StdoutRedirector
from .dom import DOMNode
from .driver import Driver
from .drivers.headless_driver import HeadlessDriver
from .features import FeatureFlag, parse_features
from .file_monitor import FileMonitor
from .geometry import Offset, Region, Size
from .messages import CallbackType
from .reactive import Reactive
from .renderables.blank import Blank
from .screen import Screen
from .widget import Widget
PLATFORM = platform.system()
WINDOWS = PLATFORM == "Windows"
# asyncio will warn against resources not being cleared
warnings.simplefilter("always", ResourceWarning)
# `asyncio.get_event_loop()` is deprecated since Python 3.10:
_ASYNCIO_GET_EVENT_LOOP_IS_DEPRECATED = sys.version_info >= (3, 10, 0)
LayoutDefinition = "dict[str, Any]"
DEFAULT_COLORS = {
"dark": ColorSystem(
primary="#004578",
secondary="#ffa62b",
warning="#ffa62b",
error="#ba3c5b",
success="#4EBF71",
accent="#0178D4",
dark=True,
),
"light": ColorSystem(
primary="#004578",
secondary="#ffa62b",
warning="#ffa62b",
error="#ba3c5b",
success="#4EBF71",
accent="#0178D4",
dark=False,
),
}
ComposeResult = Iterable[Widget]
RenderResult = RenderableType
class AppError(Exception):
pass
class ActionError(Exception):
pass
class ScreenError(Exception):
pass
class ScreenStackError(ScreenError):
"""Raised when attempting to pop the last screen from the stack."""
ReturnType = TypeVar("ReturnType")
class _NullFile:
def write(self, text: str) -> None:
pass
def flush(self) -> None:
pass
@rich.repr.auto
class App(Generic[ReturnType], DOMNode):
"""The base class for Textual Applications.
Args:
driver_class (Type[Driver] | None, optional): Driver class or ``None`` to auto-detect. Defaults to None.
title (str | None, optional): Title of the application. If ``None``, the title is set to the name of the ``App`` subclass. Defaults to ``None``.
css_path (str | PurePath | None, optional): Path to CSS or ``None`` for no CSS file. Defaults to None.
watch_css (bool, optional): Watch CSS for changes. Defaults to False.
"""
# Inline CSS for quick scripts (generally css_path should be preferred.)
CSS = ""
# Default (lowest priority) CSS
DEFAULT_CSS = """
App {
background: $background;
color: $text;
}
"""
SCREENS: dict[str, Screen] = {}
_BASE_PATH: str | None = None
CSS_PATH: str | None = None
focused: Reactive[Widget | None] = Reactive(None)
def __init__(
self,
driver_class: Type[Driver] | None = None,
title: str | None = None,
css_path: str | PurePath | None = None,
watch_css: bool = False,
):
# N.B. This must be done *before* we call the parent constructor, because MessagePump's
# constructor instantiates a `asyncio.PriorityQueue` and in Python versions older than 3.10
# this will create some first references to an asyncio loop.
_init_uvloop()
super().__init__()
self.features: frozenset[FeatureFlag] = parse_features(os.getenv("TEXTUAL", ""))
self._filter: LineFilter | None = None
environ = dict(os.environ)
no_color = environ.pop("NO_COLOR", None)
if no_color is not None:
self._filter = Monochrome()
self.console = Console(
file=(_NullFile() if self.is_headless else sys.__stdout__),
markup=False,
highlight=False,
emoji=False,
legacy_windows=False,
_environ=environ,
)
self.error_console = Console(markup=False, stderr=True)
self.driver_class = driver_class or self.get_driver_class()
self._title = title
self._screen_stack: list[Screen] = []
self._sync_available = False
self.mouse_over: Widget | None = None
self.mouse_captured: Widget | None = None
self._driver: Driver | None = None
self._exit_renderables: list[RenderableType] = []
self._action_targets = {"app", "screen"}
self._animator = Animator(self)
self._animate = self._animator.bind(self)
self.mouse_position = Offset(0, 0)
if title is None:
self._title = f"{self.__class__.__name__}"
else:
self._title = title
self._logger = Logger(self._log)
self._bindings.bind("ctrl+c", "quit", show=False, allow_forward=False)
self._refresh_required = False
self.design = DEFAULT_COLORS
self.stylesheet = Stylesheet(variables=self.get_css_variables())
self._require_stylesheet_update: set[DOMNode] = set()
# We want the CSS path to be resolved from the location of the App subclass
css_path = css_path or self.CSS_PATH
if css_path is not None:
if isinstance(css_path, str):
css_path = Path(css_path)
css_path = _make_path_object_relative(css_path, self) if css_path else None
self.css_path = css_path
self._registry: WeakSet[DOMNode] = WeakSet()
self._installed_screens: WeakValueDictionary[
str, Screen
] = WeakValueDictionary()
self._installed_screens.update(**self.SCREENS)
self.devtools = DevtoolsClient()
self._return_value: ReturnType | None = None
self.css_monitor = (
FileMonitor(self.css_path, self._on_css_change)
if ((watch_css or self.debug) and self.css_path)
else None
)
self._screenshot: str | None = None
title: Reactive[str] = Reactive("Textual")
sub_title: Reactive[str] = Reactive("")
dark: Reactive[bool] = Reactive(True)
def animate(
self,
attribute: str,
value: float | Animatable,
*,
final_value: object = ...,
duration: float | None = None,
speed: float | None = None,
delay: float = 0.0,
easing: EasingFunction | str = DEFAULT_EASING,
on_complete: CallbackType | None = None,
) -> None:
"""Animate an attribute.
Args:
attribute (str): Name of the attribute to animate.
value (float | Animatable): The value to animate to.
final_value (object, optional): The final value of the animation. Defaults to `value` if not set.
duration (float | None, optional): The duration of the animate. Defaults to None.
speed (float | None, optional): The speed of the animation. Defaults to None.
delay (float, optional): A delay (in seconds) before the animation starts. Defaults to 0.0.
easing (EasingFunction | str, optional): An easing method. Defaults to "in_out_cubic".
on_complete (CallbackType | None, optional): A callable to invoke when the animation is finished. Defaults to None.
"""
self._animate(
attribute,
value,
final_value=final_value,
duration=duration,
speed=speed,
delay=delay,
easing=easing,
on_complete=on_complete,
)
@property
def devtools_enabled(self) -> bool:
"""Check if devtools are enabled.
Returns:
bool: True if devtools are enabled.
"""
return "devtools" in self.features
@property
def debug(self) -> bool:
"""Check if debug mode is enabled.
Returns:
bool: True if debug mode is enabled.
"""
return "debug" in self.features
@property
def is_headless(self) -> bool:
"""Check if the app is running in 'headless' mode.
Returns:
bool: True if the app is in headless mode.
"""
return "headless" in self.features
@property
def screen_stack(self) -> list[Screen]:
"""Get a *copy* of the screen stack.
Returns:
list[Screen]: List of screens.
"""
return self._screen_stack.copy()
def exit(self, result: ReturnType | None = None) -> None:
"""Exit the app, and return the supplied result.
Args:
result (ReturnType | None, optional): Return value. Defaults to None.
"""
self._return_value = result
self._close_messages_no_wait()
@property
def focus_chain(self) -> list[Widget]:
"""Get widgets that may receive focus, in focus order.
Returns:
list[Widget]: List of Widgets in focus order.
"""
widgets: list[Widget] = []
add_widget = widgets.append
root = self.screen
stack: list[Iterator[Widget]] = [iter(root.focusable_children)]
pop = stack.pop
push = stack.append
while stack:
node = next(stack[-1], None)
if node is None:
pop()
else:
if node.is_container and node.can_focus_children:
push(iter(node.focusable_children))
else:
if node.can_focus:
add_widget(node)
return widgets
@property
def bindings(self) -> Bindings:
"""Get current bindings."""
if self.focused is None:
return self._bindings
else:
return Bindings.merge(
node._bindings for node in reversed(self.focused.ancestors)
)
def _set_active(self) -> None:
"""Set this app to be the currently active app."""
active_app.set(self)
def _move_focus(self, direction: int = 0) -> Widget | None:
"""Move the focus in the given direction.
Args:
direction (int, optional): 1 to move forward, -1 to move backward, or
0 to highlight the current focus.
Returns:
Widget | None: Newly focused widget, or None for no focus.
"""
focusable_widgets = self.focus_chain
if not focusable_widgets:
# Nothing focusable, so nothing to do
return self.focused
if self.focused is None:
# Nothing currently focused, so focus the first one
self.set_focus(focusable_widgets[0])
else:
try:
# Find the index of the currently focused widget
current_index = focusable_widgets.index(self.focused)
except ValueError:
# Focused widget was removed in the interim, start again
self.set_focus(focusable_widgets[0])
else:
# Only move the focus if we are currently showing the focus
if direction:
current_index = (current_index + direction) % len(focusable_widgets)
self.set_focus(focusable_widgets[current_index])
return self.focused
def show_focus(self) -> Widget | None:
"""Highlight the currently focused widget.
Returns:
Widget | None: Focused widget, or None for no focus.
"""
return self._move_focus(0)
def focus_next(self) -> Widget | None:
"""Focus the next widget.
Returns:
Widget | None: Newly focused widget, or None for no focus.
"""
return self._move_focus(1)
def focus_previous(self) -> Widget | None:
"""Focus the previous widget.
Returns:
Widget | None: Newly focused widget, or None for no focus.
"""
return self._move_focus(-1)
def compose(self) -> ComposeResult:
"""Yield child widgets for a container."""
return
yield
def get_css_variables(self) -> dict[str, str]:
"""Get a mapping of variables used to pre-populate CSS.
Returns:
dict[str, str]: A mapping of variable name to value.
"""
variables = self.design["dark" if self.dark else "light"].generate()
return variables
def watch_dark(self, dark: bool) -> None:
"""Watches the dark bool."""
self.screen.dark = dark
if dark:
self.add_class("-dark-mode")
self.remove_class("-light-mode")
else:
self.remove_class("-dark-mode")
self.add_class("-light-mode")
self.refresh_css()
def get_driver_class(self) -> Type[Driver]:
"""Get a driver class for this platform.
Called by the constructor.
Returns:
Driver: A Driver class which manages input and display.
"""
driver_class: Type[Driver]
if WINDOWS:
from .drivers.windows_driver import WindowsDriver
driver_class = WindowsDriver
else:
from .drivers.linux_driver import LinuxDriver
driver_class = LinuxDriver
return driver_class
def __rich_repr__(self) -> rich.repr.Result:
yield "title", self.title
yield "id", self.id, None
if self.name:
yield "name", self.name
if self.classes:
yield "classes", set(self.classes)
pseudo_classes = self.pseudo_classes
if pseudo_classes:
yield "pseudo_classes", set(pseudo_classes)
@property
def is_transparent(self) -> bool:
return True
@property
def animator(self) -> Animator:
return self._animator
@property
def screen(self) -> Screen:
"""Get the current screen.
Raises:
ScreenStackError: If there are no screens on the stack.
Returns:
Screen: The currently active screen.
"""
try:
return self._screen_stack[-1]
except IndexError:
raise ScreenStackError("No screens on stack") from None
@property
def size(self) -> Size:
"""Get the size of the terminal.
Returns:
Size: Size of the terminal
"""
return Size(*self.console.size)
@property
def log(self) -> Logger:
return self._logger
def _log(
self,
group: LogGroup,
verbosity: LogVerbosity,
*objects: Any,
_textual_calling_frame: inspect.FrameInfo | None = None,
**kwargs,
) -> None:
"""Write to logs or devtools.
Positional args will logged. Keyword args will be prefixed with the key.
Example:
```python
data = [1,2,3]
self.log("Hello, World", state=data)
self.log(self.tree)
self.log(locals())
```
Args:
verbosity (int, optional): Verbosity level 0-3. Defaults to 1.
"""
if not self.devtools.is_connected:
return
if verbosity.value > LogVerbosity.NORMAL.value and not self.devtools.verbose:
return
if not _textual_calling_frame:
_textual_calling_frame = inspect.stack()[1]
try:
if len(objects) == 1 and not kwargs:
self.devtools.log(
DevtoolsLog(objects, caller=_textual_calling_frame),
group,
verbosity,
)
else:
output = " ".join(str(arg) for arg in objects)
if kwargs:
key_values = " ".join(
f"{key}={value!r}" for key, value in kwargs.items()
)
output = f"{output} {key_values}" if output else key_values
self.devtools.log(
DevtoolsLog(output, caller=_textual_calling_frame),
group,
verbosity,
)
except Exception as error:
self._handle_exception(error)
def action_toggle_dark(self) -> None:
"""Action to toggle dark mode."""
self.dark = not self.dark
def action_screenshot(self, filename: str | None, path: str = "~/") -> None:
"""Save an SVG "screenshot". This action will save a SVG file containing the current contents of the screen.
Args:
filename (str | None, optional): Filename of screenshot, or None to auto-generate. Defaults to None.
path (str, optional): Path to directory. Defaults to "~/".
"""
self.save_screenshot(filename, path)
def export_screenshot(self, *, title: str | None = None) -> str:
"""Export a SVG screenshot of the current screen.
Args:
title (str | None, optional): The title of the exported screenshot or None
to use app title. Defaults to None.
"""
console = Console(
width=self.console.width,
height=self.console.height,
file=io.StringIO(),
force_terminal=True,
color_system="truecolor",
record=True,
legacy_windows=False,
)
screen_render = self.screen._compositor.render(full=True)
console.print(screen_render)
return console.export_svg(title=title or self.title)
def save_screenshot(
self,
filename: str | None = None,
path: str = "./",
time_format: str = "%Y-%m-%d %X %f",
) -> str:
"""Save a SVG screenshot of the current screen.
Args:
filename (str | None, optional): Filename of SVG screenshot, or None to auto-generate
a filename with the date and time. Defaults to None.
path (str, optional): Path to directory for output. Defaults to current working directory.
time_format (str, optional): Time format to use if filename is None. Defaults to "%Y-%m-%d %X %f".
Returns:
str: Filename of screenshot.
"""
if filename is None:
svg_filename = (
f"{self.title.lower()} {datetime.now().strftime(time_format)}.svg"
)
svg_filename = svg_filename.replace("/", "_").replace("\\", "_")
else:
svg_filename = filename
svg_path = os.path.expanduser(os.path.join(path, svg_filename))
screenshot_svg = self.export_screenshot()
with open(svg_path, "w") as svg_file:
svg_file.write(screenshot_svg)
return svg_path
def bind(
self,
keys: str,
action: str,
*,
description: str = "",
show: bool = True,
key_display: str | None = None,
) -> None:
"""Bind a key to an action.
Args:
keys (str): A comma separated list of keys, i.e.
action (str): Action to bind to.
description (str, optional): Short description of action. Defaults to "".
show (bool, optional): Show key in UI. Defaults to True.
key_display (str, optional): Replacement text for key, or None to use default. Defaults to None.
"""
self._bindings.bind(
keys, action, description, show=show, key_display=key_display
)
def run(
self,
*,
quit_after: float | None = None,
headless: bool = False,
press: Iterable[str] | None = None,
screenshot: bool = False,
screenshot_title: str | None = None,
) -> ReturnType | None:
"""The main entry point for apps.
Args:
quit_after (float | None, optional): Quit after a given number of seconds, or None
to run forever. Defaults to None.
headless (bool, optional): Run in "headless" mode (don't write to stdout).
press (str, optional): An iterable of keys to simulate being pressed.
screenshot (bool, optional): Take a screenshot after pressing keys (svg data stored in self._screenshot). Defaults to False.
screenshot_title (str | None, optional): Title of screenshot, or None to use App title. Defaults to None.
Returns:
ReturnType | None: The return value specified in `App.exit` or None if exit wasn't called.
"""
if headless:
self.features = cast(
"frozenset[FeatureFlag]", self.features.union({"headless"})
)
async def run_app() -> None:
if quit_after is not None:
self.set_timer(quit_after, self.shutdown)
if press is not None:
app = self
async def press_keys() -> None:
"""A task to send key events."""
assert press
driver = app._driver
assert driver is not None
await asyncio.sleep(0.01)
for key in press:
if key == "_":
print("(pause 50ms)")
await asyncio.sleep(0.05)
elif key.startswith("wait:"):
_, wait_ms = key.split(":")
print(f"(pause {wait_ms}ms)")
await asyncio.sleep(float(wait_ms) / 1000)
else:
print(f"press {key!r}")
driver.send_event(
events.Key(self, key, key if len(key) == 1 else None)
)
await asyncio.sleep(0.01)
await app._animator.wait_for_idle()
if screenshot:
self._screenshot = self.export_screenshot(
title=screenshot_title
)
await self.shutdown()
async def press_keys_task():
"""Press some keys in the background."""
asyncio.create_task(press_keys())
await self._process_messages(ready_callback=press_keys_task)
else:
await self._process_messages()
if _ASYNCIO_GET_EVENT_LOOP_IS_DEPRECATED:
# N.B. This doesn't work with Python<3.10, as we end up with 2 event loops:
asyncio.run(run_app())
else:
# However, this works with Python<3.10:
event_loop = asyncio.get_event_loop()
event_loop.run_until_complete(run_app())
return self._return_value
async def _on_css_change(self) -> None:
"""Called when the CSS changes (if watch_css is True)."""
if self.css_path is not None:
try:
time = perf_counter()
stylesheet = self.stylesheet.copy()
stylesheet.read(self.css_path)
stylesheet.parse()
elapsed = (perf_counter() - time) * 1000
self.log.system(
f"<stylesheet> loaded {self.css_path!r} in {elapsed:.0f} ms"
)
except Exception as error:
# TODO: Catch specific exceptions
self.log.error(error)
self.bell()
else:
self.stylesheet = stylesheet
self.reset_styles()
self.stylesheet.update(self)
self.screen.refresh(layout=True)
def render(self) -> RenderableType:
return Blank(self.styles.background)
def get_child(self, id: str) -> DOMNode:
"""Shorthand for self.screen.get_child(id: str)
Returns the first child (immediate descendent) of this DOMNode
with the given ID.
Args:
id (str): The ID of the node to search for.
Returns:
DOMNode: The first child of this node with the specified ID.
Raises:
NoMatches: if no children could be found for this ID
"""
return self.screen.get_child(id)
def update_styles(self, node: DOMNode | None = None) -> None:
"""Request update of styles.
Should be called whenever CSS classes / pseudo classes change.
"""
self._require_stylesheet_update.add(self.screen if node is None else node)
self.check_idle()
def update_visible_styles(self) -> None:
"""Update visible styles only."""
self._require_stylesheet_update.update(self.screen.visible_widgets)
self.check_idle()
def mount(self, *anon_widgets: Widget, **widgets: Widget) -> None:
"""Mount widgets. Widgets specified as positional args, or keywords args. If supplied
as keyword args they will be assigned an id of the key.
"""
self._register(self.screen, *anon_widgets, **widgets)
def mount_all(self, widgets: Iterable[Widget]) -> None:
"""Mount widgets from an iterable.
Args:
widgets (Iterable[Widget]): An iterable of widgets.
"""
for widget in widgets:
self._register(self.screen, widget)
def is_screen_installed(self, screen: Screen | str) -> bool:
"""Check if a given screen has been installed.
Args:
screen (Screen | str): Either a Screen object or screen name (the `name` argument when installed).
Returns:
bool: True if the screen is currently installed,
"""
if isinstance(screen, str):
return screen in self._installed_screens
else:
return screen in self._installed_screens.values()
def get_screen(self, screen: Screen | str) -> Screen:
"""Get an installed screen.
If the screen isn't running, it will be registered before it is run.
Args:
screen (Screen | str): Either a Screen object or screen name (the `name` argument when installed).
Raises:
KeyError: If the named screen doesn't exist.
Returns:
Screen: A screen instance.
"""
if isinstance(screen, str):
try:
next_screen = self._installed_screens[screen]
except KeyError:
raise KeyError(f"No screen called {screen!r} installed") from None
else:
next_screen = screen
if not next_screen.is_running:
self._register(self, next_screen)
return next_screen
def _replace_screen(self, screen: Screen) -> Screen:
"""Handle the replaced screen.
Args:
screen (Screen): A screen object.
Returns:
Screen: The screen that was replaced.
"""
screen.post_message_no_wait(events.ScreenSuspend(self))
self.log.system(f"{screen} SUSPENDED")
if not self.is_screen_installed(screen) and screen not in self._screen_stack:
screen.remove()
self.log.system(f"{screen} REMOVED")
return screen
def push_screen(self, screen: Screen | str) -> None:
"""Push a new screen on the screen stack.
Args:
screen (Screen | str): A Screen instance or the name of an installed screen.
"""
next_screen = self.get_screen(screen)
self._screen_stack.append(next_screen)
self.screen.post_message_no_wait(events.ScreenResume(self))
self.log.system(f"{self.screen} is current (PUSHED)")
def switch_screen(self, screen: Screen | str) -> None:
"""Switch to a another screen by replacing the top of the screen stack with a new screen.
Args:
screen (Screen | str): Either a Screen object or screen name (the `name` argument when installed).
"""
if self.screen is not screen:
self._replace_screen(self._screen_stack.pop())
next_screen = self.get_screen(screen)
self._screen_stack.append(next_screen)
self.screen.post_message_no_wait(events.ScreenResume(self))
self.log.system(f"{self.screen} is current (SWITCHED)")
def install_screen(self, screen: Screen, name: str | None = None) -> str:
"""Install a screen.
Args:
screen (Screen): Screen to install.
name (str | None, optional): Unique name of screen or None to auto-generate.
Defaults to None.
Raises:
ScreenError: If the screen can't be installed.
Returns:
str: The name of the screen
"""
if name is None:
name = nanoid.generate()
if name in self._installed_screens:
raise ScreenError(f"Can't install screen; {name!r} is already installed")
if screen in self._installed_screens.values():
raise ScreenError(
"Can't install screen; {screen!r} has already been installed"
)
self._installed_screens[name] = screen
self.get_screen(name) # Ensures screen is running
self.log.system(f"{screen} INSTALLED name={name!r}")
return name
def uninstall_screen(self, screen: Screen | str) -> str | None:
"""Uninstall a screen. If the screen was not previously installed then this
method is a null-op.
Args:
screen (Screen | str): The screen to uninstall or the name of a installed screen.
Returns:
str | None: The name of the screen that was uninstalled, or None if no screen was uninstalled.
"""
if isinstance(screen, str):
if screen not in self._installed_screens:
return None
uninstall_screen = self._installed_screens[screen]
if uninstall_screen in self._screen_stack:
raise ScreenStackError("Can't uninstall screen in screen stack")
del self._installed_screens[screen]
self.log.system(f"{uninstall_screen} UNINSTALLED name={screen!r}")
return screen
else:
if screen in self._screen_stack:
raise ScreenStackError("Can't uninstall screen in screen stack")
for name, installed_screen in self._installed_screens.items():
if installed_screen is screen:
self._installed_screens.pop(name)
self.log.system(f"{screen} UNINSTALLED name={name!r}")
return name
return None
def pop_screen(self) -> Screen:
"""Pop the current screen from the stack, and switch to the previous screen.
Returns:
Screen: The screen that was replaced.
"""
screen_stack = self._screen_stack
if len(screen_stack) <= 1:
raise ScreenStackError(
"Can't pop screen; there must be at least one screen on the stack"
)
previous_screen = self._replace_screen(screen_stack.pop())
self.screen._screen_resized(self.size)
self.screen.post_message_no_wait(events.ScreenResume(self))
self.log.system(f"{self.screen} is active")
return previous_screen
def set_focus(self, widget: Widget | None, scroll_visible: bool = True) -> None:
"""Focus (or unfocus) a widget. A focused widget will receive key events first.
Args:
widget (Widget): Widget to focus.
scroll_visible (bool, optional): Scroll widget in to view.
"""
if widget is self.focused:
# Widget is already focused
return
if widget is None:
# No focus, so blur currently focused widget if it exists
if self.focused is not None:
self.focused.post_message_no_wait(events.Blur(self))
self.focused.emit_no_wait(events.DescendantBlur(self))
self.focused = None
elif widget.can_focus:
if self.focused != widget:
if self.focused is not None:
# Blur currently focused widget
self.focused.post_message_no_wait(events.Blur(self))
self.focused.emit_no_wait(events.DescendantBlur(self))
# Change focus
self.focused = widget
# Send focus event
if scroll_visible:
self.screen.scroll_to_widget(widget)
widget.post_message_no_wait(events.Focus(self))
widget.emit_no_wait(events.DescendantFocus(self))
def _reset_focus(self, widget: Widget) -> None:
"""Reset the focus when a widget is removed
Args:
widget (Widget): A widget that is removed.
"""
for sibling in widget.siblings:
if sibling.can_focus:
sibling.focus()
break
else:
self.focused = None
async def _set_mouse_over(self, widget: Widget | None) -> None:
"""Called when the mouse is over another widget.
Args:
widget (Widget | None): Widget under mouse, or None for no widgets.
"""
if widget is None:
if self.mouse_over is not None:
try:
await self.mouse_over.post_message(events.Leave(self))
finally:
self.mouse_over = None
else:
if self.mouse_over is not widget:
try:
if self.mouse_over is not None:
await self.mouse_over._forward_event(events.Leave(self))
if widget is not None:
await widget._forward_event(events.Enter(self))
finally:
self.mouse_over = widget
def capture_mouse(self, widget: Widget | None) -> None:
"""Send all mouse events to the given widget, disable mouse capture.
Args:
widget (Widget | None): If a widget, capture mouse event, or None to end mouse capture.
"""
if widget == self.mouse_captured:
return
if self.mouse_captured is not None:
self.mouse_captured.post_message_no_wait(
events.MouseRelease(self, self.mouse_position)
)
self.mouse_captured = widget
if widget is not None:
widget.post_message_no_wait(events.MouseCapture(self, self.mouse_position))
def panic(self, *renderables: RenderableType) -> None:
"""Exits the app then displays a message.
Args:
*renderables (RenderableType, optional): Rich renderables to display on exit.
"""
assert all(
is_renderable(renderable) for renderable in renderables
), "Can only call panic with strings or Rich renderables"
def render(renderable: RenderableType) -> list[Segment]:
"""Render a panic renderables."""
segments = list(self.console.render(renderable, self.console.options))
return segments
pre_rendered = [Segments(render(renderable)) for renderable in renderables]
self._exit_renderables.extend(pre_rendered)
self._close_messages_no_wait()
def _handle_exception(self, error: Exception) -> None:
"""Called with an unhandled exception.
Args:
error (Exception): An exception instance.
"""
if hasattr(error, "__rich__"):
# Exception has a rich method, so we can defer to that for the rendering
self.panic(error)
else:
# Use default exception rendering
self.fatal_error()
def fatal_error(self) -> None:
"""Exits the app after an unhandled exception."""
self.bell()
traceback = Traceback(
show_locals=True, width=None, locals_max_length=5, suppress=[rich]
)
self._exit_renderables.append(
Segments(self.console.render(traceback, self.console.options))
)
self._close_messages_no_wait()
def _print_error_renderables(self) -> None:
for renderable in self._exit_renderables:
self.error_console.print(renderable)
self._exit_renderables.clear()
async def _process_messages(
self, ready_callback: CallbackType | None = None
) -> None:
self._set_active()
if self.devtools_enabled:
try:
await self.devtools.connect()
self.log.system(f"Connected to devtools ( {self.devtools.url} )")
except DevtoolsConnectionError:
self.log.system(f"Couldn't connect to devtools ( {self.devtools.url} )")
self.log.system("---")
self.log.system(driver=self.driver_class)
self.log.system(loop=asyncio.get_running_loop())
self.log.system(features=self.features)
try:
if self.css_path is not None:
self.stylesheet.read(self.css_path)
for path, css, tie_breaker in self.get_default_css():
self.stylesheet.add_source(
css, path=path, is_default_css=True, tie_breaker=tie_breaker
)
if self.CSS:
try:
app_css_path = (
f"{inspect.getfile(self.__class__)}:{self.__class__.__name__}"
)
except TypeError:
app_css_path = f"{self.__class__.__name__}"
self.stylesheet.add_source(
self.CSS, path=app_css_path, is_default_css=False
)
except Exception as error:
self._handle_exception(error)
self._print_error_renderables()
return
if self.css_monitor:
self.set_interval(0.25, self.css_monitor, name="css monitor")
self.log.system("[b green]STARTED[/]", self.css_monitor)
process_messages = super()._process_messages
async def run_process_messages():
compose_event = events.Compose(sender=self)
await self._dispatch_message(compose_event)
mount_event = events.Mount(sender=self)
await self._dispatch_message(mount_event)
Reactive.initialize_object(self)
self.title = self._title
self.stylesheet.update(self)
self.refresh()
await self.animator.start()
await self._ready()
if ready_callback is not None:
await ready_callback()
await process_messages()
await self.animator.stop()
await self._close_all()
self._running = True
try:
load_event = events.Load(sender=self)
await self._dispatch_message(load_event)
driver: Driver
driver_class = cast(
"type[Driver]",
HeadlessDriver if self.is_headless else self.driver_class,
)
driver = self._driver = driver_class(self.console, self)
driver.start_application_mode()
try:
if self.is_headless:
await run_process_messages()
else:
redirector = StdoutRedirector(self.devtools)
with redirect_stderr(redirector):
with redirect_stdout(redirector): # type: ignore
await run_process_messages()
finally:
driver.stop_application_mode()
except Exception as error:
self._handle_exception(error)
finally:
self._running = False
self._print_error_renderables()
if self.devtools.is_connected:
await self._disconnect_devtools()
async def _ready(self) -> None:
"""Called immediately prior to processing messages.
May be used as a hook for any operations that should run first.
"""
try:
screenshot_timer = float(os.environ.get("TEXTUAL_SCREENSHOT", "0"))
except ValueError:
return
screenshot_title = os.environ.get("TEXTUAL_SCREENSHOT_TITLE")
if not screenshot_timer:
return
async def on_screenshot():
"""Used by docs plugin."""
svg = self.export_screenshot(title=screenshot_title)
self._screenshot = svg # type: ignore
await self.shutdown()
self.set_timer(screenshot_timer, on_screenshot, name="screenshot timer")
def _on_compose(self) -> None:
widgets = self.compose()
self.mount_all(widgets)
def _on_idle(self) -> None:
"""Perform actions when there are no messages in the queue."""
if self._require_stylesheet_update:
nodes: set[DOMNode] = {
child
for node in self._require_stylesheet_update
for child in node.walk_children()
}
self._require_stylesheet_update.clear()
self.stylesheet.update_nodes(nodes, animate=True)
def _register_child(self, parent: DOMNode, child: Widget) -> bool:
if child not in self._registry:
parent.children._append(child)
self._registry.add(child)
child._attach(parent)
child._post_register(self)
child._start_messages()
return True
return False
def _register(
self, parent: DOMNode, *anon_widgets: Widget, **widgets: Widget
) -> None:
"""Mount widget(s) so they may receive events.
Args:
parent (Widget): Parent Widget
"""
if not anon_widgets and not widgets:
return
name_widgets: Iterable[tuple[str | None, Widget]]
name_widgets = [*((None, widget) for widget in anon_widgets), *widgets.items()]
apply_stylesheet = self.stylesheet.apply
for widget_id, widget in name_widgets:
if not isinstance(widget, Widget):
raise AppError(f"Can't register {widget!r}; expected a Widget instance")
if widget not in self._registry:
if widget_id is not None:
widget.id = widget_id
self._register_child(parent, widget)
if widget.children:
self._register(widget, *widget.children)
apply_stylesheet(widget)
for _widget_id, widget in name_widgets:
widget.post_message_no_wait(events.Mount(sender=parent))
def _unregister(self, widget: Widget) -> None:
"""Unregister a widget.
Args:
widget (Widget): A Widget to unregister
"""
self._reset_focus(widget)
if isinstance(widget._parent, Widget):
widget._parent.children._remove(widget)
widget._detach()
self._registry.discard(widget)
async def _disconnect_devtools(self):
await self.devtools.disconnect()
def _start_widget(self, parent: Widget, widget: Widget) -> None:
"""Start a widget (run it's task) so that it can receive messages.
Args:
parent (Widget): The parent of the Widget.
widget (Widget): The Widget to start.
"""
widget._attach(parent)
widget._start_messages()
widget.post_message_no_wait(events.Mount(sender=parent))
def is_mounted(self, widget: Widget) -> bool:
return widget in self._registry
async def _close_all(self) -> None:
while self._registry:
child = self._registry.pop()
await child._close_messages()
async def shutdown(self):
await self._disconnect_devtools()
driver = self._driver
if driver is not None:
driver.disable_input()
await self._close_messages()
def refresh(self, *, repaint: bool = True, layout: bool = False) -> None:
if self._screen_stack:
self.screen.refresh(repaint=repaint, layout=layout)
self.check_idle()
def refresh_css(self, animate: bool = True) -> None:
"""Refresh CSS.
Args:
animate (bool, optional): Also execute CSS animations. Defaults to True.
"""
stylesheet = self.app.stylesheet
stylesheet.set_variables(self.get_css_variables())
stylesheet.reparse()
stylesheet.update(self.app, animate=animate)
self.screen._refresh_layout(self.size, full=True)
def _display(self, screen: Screen, renderable: RenderableType | None) -> None:
"""Display a renderable within a sync.
Args:
screen (Screen): Screen instance
renderable (RenderableType): A Rich renderable.
"""
if screen is not self.screen or renderable is None:
return
if self._running and not self._closed and not self.is_headless:
console = self.console
self._begin_update()
try:
try:
console.print(renderable)
except Exception as error:
self._handle_exception(error)
finally:
self._end_update()
console.file.flush()
def get_widget_at(self, x: int, y: int) -> tuple[Widget, Region]:
"""Get the widget under the given coordinates.
Args:
x (int): X Coord.
y (int): Y Coord.
Returns:
tuple[Widget, Region]: The widget and the widget's screen region.
"""
return self.screen.get_widget_at(x, y)
def bell(self) -> None:
"""Play the console 'bell'."""
if not self.is_headless:
self.console.bell()
async def press(self, key: str) -> bool:
"""Handle a key press.
Args:
key (str): A key
Returns:
bool: True if the key was handled by a binding, otherwise False
"""
try:
binding = self.bindings.get_key(key)
except NoBinding:
return False
else:
await self.action(binding.action)
return True
async def on_event(self, event: events.Event) -> None:
# Handle input events that haven't been forwarded
# If the event has been forwarded it may have bubbled up back to the App
if isinstance(event, events.Compose):
screen = Screen(id="_default")
self._register(self, screen)
self._screen_stack.append(screen)
await super().on_event(event)
elif isinstance(event, events.InputEvent) and not event.is_forwarded:
if isinstance(event, events.MouseEvent):
# Record current mouse position on App
self.mouse_position = Offset(event.x, event.y)
if isinstance(event, events.Key) and self.focused is not None:
# Key events are sent direct to focused widget
if self.bindings.allow_forward(event.key):
await self.focused._forward_event(event)
else:
# Key has allow_forward=False which disallows forward to focused widget
await super().on_event(event)
else:
# Forward the event to the view
await self.screen._forward_event(event)
elif isinstance(event, events.Paste):
if self.focused is not None:
await self.focused._forward_event(event)
else:
await super().on_event(event)
async def action(
self,
action: str | tuple[str, tuple[str, ...]],
default_namespace: object | None = None,
) -> bool:
"""Perform an action.
Args:
action (str): Action encoded in a string.
default_namespace (object | None): Namespace to use if not provided in the action,
or None to use app. Defaults to None.
Returns:
bool: True if the event has handled.
"""
if isinstance(action, str):
target, params = actions.parse(action)
else:
target, params = action
implicit_destination = True
if "." in target:
destination, action_name = target.split(".", 1)
if destination not in self._action_targets:
raise ActionError("Action namespace {destination} is not known")
action_target = getattr(self, destination)
implicit_destination = True
else:
action_target = default_namespace or self
action_name = target
handled = await self._dispatch_action(action_target, action_name, params)
if not handled and implicit_destination and not isinstance(action_target, App):
handled = await self.app._dispatch_action(self.app, action_name, params)
return handled
async def _dispatch_action(
self, namespace: object, action_name: str, params: Any
) -> bool:
log(
"<action>",
namespace=namespace,
action_name=action_name,
params=params,
)
_rich_traceback_guard = True
method_name = f"action_{action_name}"
method = getattr(namespace, method_name, None)
if method is None:
log(f"<action> {action_name!r} has no target")
if callable(method):
await invoke(method, *params)
return True
return False
async def _broker_event(
self, event_name: str, event: events.Event, default_namespace: object | None
) -> bool:
"""Allow the app an opportunity to dispatch events to action system.
Args:
event_name (str): _description_
event (events.Event): An event object.
default_namespace (object | None): TODO: _description_
Returns:
bool: True if an action was processed.
"""
try:
style = getattr(event, "style")
except AttributeError:
return False
try:
_modifiers, action = extract_handler_actions(event_name, style.meta)
except NoHandler:
return False
else:
event.stop()
if isinstance(action, (str, tuple)):
await self.action(action, default_namespace=default_namespace)
elif callable(action):
await action()
else:
return False
return True
async def _on_update(self, message: messages.Update) -> None:
message.stop()
async def _on_layout(self, message: messages.Layout) -> None:
message.stop()
async def _on_key(self, event: events.Key) -> None:
if event.key == "tab":
self.focus_next()
elif event.key == "shift+tab":
self.focus_previous()
else:
if not (await self.press(event.key)):
await self.dispatch_key(event)
async def _on_shutdown_request(self, event: events.ShutdownRequest) -> None:
log("shutdown request")
await self._close_messages()
async def _on_resize(self, event: events.Resize) -> None:
event.stop()
self.screen._screen_resized(event.size)
await self.screen.post_message(event)
async def _on_remove(self, event: events.Remove) -> None:
widget = event.widget
parent = widget.parent
if parent is not None:
parent.refresh(layout=True)
remove_widgets = list(widget.walk_children(Widget, with_self=True))
for child in remove_widgets:
self._unregister(child)
for child in remove_widgets:
await child._close_messages()
async def action_press(self, key: str) -> None:
await self.press(key)
async def action_quit(self) -> None:
"""Quit the app as soon as possible."""
await self.shutdown()
async def action_bang(self) -> None:
1 / 0
async def action_bell(self) -> None:
"""Play the terminal 'bell'."""
self.bell()
async def action_focus(self, widget_id: str) -> None:
"""Focus the given widget.
Args:
widget_id (str): ID of widget to focus.
"""
try:
node = self.query(f"#{widget_id}").first()
except NoMatches:
pass
else:
if isinstance(node, Widget):
self.set_focus(node)
async def action_switch_screen(self, screen: str) -> None:
"""Switches to another screen.
Args:
screen (str): Name of the screen.
"""
self.switch_screen(screen)
async def action_push_screen(self, screen: str) -> None:
"""Pushes a screen on to the screen stack and makes it active.
Args:
screen (str): Name of the screen.
"""
self.push_screen(screen)
async def action_pop_screen(self) -> None:
"""Removes the topmost screen and makes the new topmost screen active."""
self.pop_screen()
async def action_back(self) -> None:
try:
self.pop_screen()
except ScreenStackError:
pass
async def action_add_class_(self, selector: str, class_name: str) -> None:
self.screen.query(selector).add_class(class_name)
async def action_remove_class_(self, selector: str, class_name: str) -> None:
self.screen.query(selector).remove_class(class_name)
async def action_toggle_class(self, selector: str, class_name: str) -> None:
self.screen.query(selector).toggle_class(class_name)
def _on_terminal_supports_synchronized_output(
self, message: messages.TerminalSupportsSynchronizedOutput
) -> None:
log.system("[b green]SynchronizedOutput mode is supported")
self._sync_available = True
def _begin_update(self) -> None:
if self._sync_available:
self.console.file.write(SYNC_START)
def _end_update(self) -> None:
if self._sync_available:
self.console.file.write(SYNC_END)
_uvloop_init_done: bool = False
def _init_uvloop() -> None:
"""
Import and install the `uvloop` asyncio policy, if available.
This is done only once, even if the function is called multiple times.
"""
global _uvloop_init_done
if _uvloop_init_done:
return
try:
import uvloop
except ImportError:
pass
else:
uvloop.install()
_uvloop_init_done = True
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