| from __future__ import annotations |
|
|
| import asyncio |
| import sys |
| from abc import ABC, abstractmethod |
| from dataclasses import dataclass |
| from functools import partial |
| from typing import Any, Callable, TypeVar, TYPE_CHECKING |
|
|
| from . import _clock |
| from ._callback import invoke |
| from ._easing import DEFAULT_EASING, EASING |
| from ._types import CallbackType |
| from .timer import Timer |
|
|
| if sys.version_info >= (3, 8): |
| from typing import Protocol, runtime_checkable |
| else: |
| from typing_extensions import Protocol, runtime_checkable |
|
|
| if TYPE_CHECKING: |
| from textual.app import App |
|
|
| EasingFunction = Callable[[float], float] |
|
|
| T = TypeVar("T") |
|
|
|
|
| @runtime_checkable |
| class Animatable(Protocol): |
| def blend(self: T, destination: T, factor: float) -> T: |
| ... |
|
|
|
|
| class Animation(ABC): |
| on_complete: CallbackType | None = None |
| """Callback to run after animation completes""" |
|
|
| @abstractmethod |
| def __call__(self, time: float) -> bool: |
| """Call the animation, return a boolean indicating whether animation is in-progress or complete. |
| |
| Args: |
| time (float): The current timestamp |
| |
| Returns: |
| bool: True if the animation has finished, otherwise False. |
| """ |
| raise NotImplementedError("") |
|
|
| def __eq__(self, other: object) -> bool: |
| return False |
|
|
|
|
| @dataclass |
| class SimpleAnimation(Animation): |
| obj: object |
| attribute: str |
| start_time: float |
| duration: float |
| start_value: float | Animatable |
| end_value: float | Animatable |
| final_value: object |
| easing: EasingFunction |
| on_complete: CallbackType | None = None |
|
|
| def __call__(self, time: float) -> bool: |
| if self.duration == 0: |
| setattr(self.obj, self.attribute, self.final_value) |
| return True |
|
|
| factor = min(1.0, (time - self.start_time) / self.duration) |
| eased_factor = self.easing(factor) |
|
|
| if factor == 1.0: |
| value = self.final_value |
| elif isinstance(self.start_value, Animatable): |
| assert isinstance( |
| self.end_value, Animatable |
| ), "end_value must be animatable" |
| value = self.start_value.blend(self.end_value, eased_factor) |
| else: |
| assert isinstance( |
| self.start_value, (int, float) |
| ), f"`start_value` must be float, not {self.start_value!r}" |
| assert isinstance( |
| self.end_value, (int, float) |
| ), f"`end_value` must be float, not {self.end_value!r}" |
| if self.end_value > self.start_value: |
| eased_factor = self.easing(factor) |
| value = ( |
| self.start_value |
| + (self.end_value - self.start_value) * eased_factor |
| ) |
| else: |
| eased_factor = 1 - self.easing(factor) |
| value = ( |
| self.end_value + (self.start_value - self.end_value) * eased_factor |
| ) |
| setattr(self.obj, self.attribute, value) |
| return factor >= 1 |
|
|
| def __eq__(self, other: object) -> bool: |
| if isinstance(other, SimpleAnimation): |
| return ( |
| self.final_value == other.final_value |
| and self.duration == other.duration |
| ) |
| return False |
|
|
|
|
| class BoundAnimator: |
| def __init__(self, animator: Animator, obj: object) -> None: |
| self._animator = animator |
| self._obj = obj |
|
|
| def __call__( |
| self, |
| attribute: str, |
| value: float | Animatable, |
| *, |
| final_value: object = ..., |
| duration: float | None = None, |
| speed: float | None = None, |
| delay: float = 0.0, |
| easing: EasingFunction | str = DEFAULT_EASING, |
| on_complete: CallbackType | None = None, |
| ) -> None: |
| """Animate an attribute. |
| |
| Args: |
| attribute (str): Name of the attribute to animate. |
| value (float | Animatable): The value to animate to. |
| final_value (object, optional): The final value of the animation. Defaults to `value` if not set. |
| duration (float | None, optional): The duration of the animate. Defaults to None. |
| speed (float | None, optional): The speed of the animation. Defaults to None. |
| delay (float, optional): A delay (in seconds) before the animation starts. Defaults to 0.0. |
| easing (EasingFunction | str, optional): An easing method. Defaults to "in_out_cubic". |
| on_complete (CallbackType | None, optional): A callable to invoke when the animation is finished. Defaults to None. |
| |
| """ |
| easing_function = EASING[easing] if isinstance(easing, str) else easing |
| return self._animator.animate( |
| self._obj, |
| attribute=attribute, |
| value=value, |
| final_value=final_value, |
| duration=duration, |
| speed=speed, |
| delay=delay, |
| easing=easing_function, |
| on_complete=on_complete, |
| ) |
|
|
|
|
| class Animator: |
| """An object to manage updates to a given attribute over a period of time.""" |
|
|
| def __init__(self, app: App, frames_per_second: int = 60) -> None: |
| self._animations: dict[tuple[object, str], Animation] = {} |
| self.app = app |
| self._timer = Timer( |
| app, |
| 1 / frames_per_second, |
| app, |
| name="Animator", |
| callback=self, |
| pause=True, |
| ) |
| self._idle_event = asyncio.Event() |
|
|
| async def start(self) -> None: |
| """Start the animator task.""" |
| self._idle_event.set() |
| self._timer.start() |
|
|
| async def stop(self) -> None: |
| """Stop the animator task.""" |
| try: |
| await self._timer.stop() |
| except asyncio.CancelledError: |
| pass |
|
|
| def bind(self, obj: object) -> BoundAnimator: |
| """Bind the animator to a given objects.""" |
| return BoundAnimator(self, obj) |
|
|
| def animate( |
| self, |
| obj: object, |
| attribute: str, |
| value: Any, |
| *, |
| final_value: object = ..., |
| duration: float | None = None, |
| speed: float | None = None, |
| easing: EasingFunction | str = DEFAULT_EASING, |
| delay: float = 0.0, |
| on_complete: CallbackType | None = None, |
| ) -> None: |
| """Animate an attribute to a new value. |
| |
| Args: |
| obj (object): The object containing the attribute. |
| attribute (str): The name of the attribute. |
| value (Any): The destination value of the attribute. |
| final_value (Any, optional): The final value, or ellipsis if it is the same as ``value``. Defaults to Ellipsis/ |
| duration (float | None, optional): The duration of the animation, or ``None`` to use speed. Defaults to ``None``. |
| speed (float | None, optional): The speed of the animation. Defaults to None. |
| easing (EasingFunction | str, optional): An easing function. Defaults to DEFAULT_EASING. |
| delay (float, optional): Number of seconds to delay the start of the animation by. Defaults to 0. |
| on_complete (CallbackType | None, optional): Callback to run after the animation completes. |
| """ |
| animate_callback = partial( |
| self._animate, |
| obj, |
| attribute, |
| value, |
| final_value=final_value, |
| duration=duration, |
| speed=speed, |
| easing=easing, |
| on_complete=on_complete, |
| ) |
| if delay: |
| self.app.set_timer(delay, animate_callback) |
| else: |
| animate_callback() |
|
|
| def _animate( |
| self, |
| obj: object, |
| attribute: str, |
| value: Any, |
| *, |
| final_value: object = ..., |
| duration: float | None = None, |
| speed: float | None = None, |
| easing: EasingFunction | str = DEFAULT_EASING, |
| on_complete: CallbackType | None = None, |
| ): |
| """Animate an attribute to a new value. |
| |
| Args: |
| obj (object): The object containing the attribute. |
| attribute (str): The name of the attribute. |
| value (Any): The destination value of the attribute. |
| final_value (Any, optional): The final value, or ellipsis if it is the same as ``value``. Defaults to .... |
| duration (float | None, optional): The duration of the animation, or ``None`` to use speed. Defaults to ``None``. |
| speed (float | None, optional): The speed of the animation. Defaults to None. |
| easing (EasingFunction | str, optional): An easing function. Defaults to DEFAULT_EASING. |
| on_complete (CallbackType | None, optional): Callback to run after the animation completes. |
| """ |
| if not hasattr(obj, attribute): |
| raise AttributeError( |
| f"Can't animate attribute {attribute!r} on {obj!r}; attribute does not exist" |
| ) |
| assert (duration is not None and speed is None) or ( |
| duration is None and speed is not None |
| ), "An Animation should have a duration OR a speed" |
|
|
| if final_value is ...: |
| final_value = value |
|
|
| start_time = self._get_time() |
|
|
| animation_key = (id(obj), attribute) |
|
|
| easing_function = EASING[easing] if isinstance(easing, str) else easing |
|
|
| animation: Animation | None = None |
| if hasattr(obj, "__textual_animation__"): |
| animation = getattr(obj, "__textual_animation__")( |
| attribute, |
| value, |
| start_time, |
| duration=duration, |
| speed=speed, |
| easing=easing_function, |
| on_complete=on_complete, |
| ) |
| if animation is None: |
| start_value = getattr(obj, attribute) |
|
|
| if start_value == value: |
| self._animations.pop(animation_key, None) |
| return |
|
|
| if duration is not None: |
| animation_duration = duration |
| else: |
| if hasattr(value, "get_distance_to"): |
| animation_duration = value.get_distance_to(start_value) / ( |
| speed or 50 |
| ) |
| else: |
| animation_duration = abs(value - start_value) / (speed or 50) |
|
|
| animation = SimpleAnimation( |
| obj, |
| attribute=attribute, |
| start_time=start_time, |
| duration=animation_duration, |
| start_value=start_value, |
| end_value=value, |
| final_value=final_value, |
| easing=easing_function, |
| on_complete=on_complete, |
| ) |
| assert animation is not None, "animation expected to be non-None" |
|
|
| current_animation = self._animations.get(animation_key) |
| if current_animation is not None and current_animation == animation: |
| return |
|
|
| self._animations[animation_key] = animation |
| self._timer.resume() |
| self._idle_event.clear() |
|
|
| async def __call__(self) -> None: |
| if not self._animations: |
| self._timer.pause() |
| self._idle_event.set() |
| else: |
| animation_time = self._get_time() |
| animation_keys = list(self._animations.keys()) |
| for animation_key in animation_keys: |
| animation = self._animations[animation_key] |
| animation_complete = animation(animation_time) |
| if animation_complete: |
| completion_callback = animation.on_complete |
| if completion_callback is not None: |
| await invoke(completion_callback) |
| del self._animations[animation_key] |
|
|
| def _get_time(self) -> float: |
| """Get the current wall clock time, via the internal Timer.""" |
| |
| |
| return _clock.get_time_no_wait() |
|
|
| async def wait_for_idle(self) -> None: |
| """Wait for any animations to complete.""" |
| await self._idle_event.wait() |
|
|