| from __future__ import annotations |
|
|
| from typing import Iterable |
|
|
| from rich.console import group |
| from rich.padding import Padding |
| from rich.table import Table |
| from rich.text import Text |
|
|
| from .color import Color, WHITE |
|
|
|
|
| NUMBER_OF_SHADES = 3 |
|
|
| |
| DEFAULT_DARK_BACKGROUND = "#121212" |
| |
| DEFAULT_DARK_SURFACE = "#1e1e1e" |
|
|
| DEFAULT_LIGHT_SURFACE = "#f5f5f5" |
| DEFAULT_LIGHT_BACKGROUND = "#efefef" |
|
|
|
|
| class ColorSystem: |
| """Defines a standard set of colors and variations for building a UI. |
| |
| Primary is the main theme color |
| Secondary is a second theme color |
| |
| |
| """ |
|
|
| COLOR_NAMES = [ |
| "primary", |
| "secondary", |
| "background", |
| "primary-background", |
| "secondary-background", |
| "surface", |
| "panel", |
| "boost", |
| "warning", |
| "error", |
| "success", |
| "accent", |
| ] |
|
|
| def __init__( |
| self, |
| primary: str, |
| secondary: str | None = None, |
| warning: str | None = None, |
| error: str | None = None, |
| success: str | None = None, |
| accent: str | None = None, |
| background: str | None = None, |
| surface: str | None = None, |
| panel: str | None = None, |
| boost: str | None = None, |
| dark: bool = False, |
| luminosity_spread: float = 0.15, |
| text_alpha: float = 0.95, |
| ): |
| def parse(color: str | None) -> Color | None: |
| if color is None: |
| return None |
| return Color.parse(color) |
|
|
| self.primary = Color.parse(primary) |
| self.secondary = parse(secondary) |
| self.warning = parse(warning) |
| self.error = parse(error) |
| self.success = parse(success) |
| self.accent = parse(accent) |
| self.background = parse(background) |
| self.surface = parse(surface) |
| self.panel = parse(panel) |
| self.boost = parse(boost) |
| self._dark = dark |
| self._luminosity_spread = luminosity_spread |
| self._text_alpha = text_alpha |
|
|
| @property |
| def shades(self) -> Iterable[str]: |
| """The names of the colors and derived shades.""" |
| for color in self.COLOR_NAMES: |
| for shade_number in range(-NUMBER_OF_SHADES, NUMBER_OF_SHADES + 1): |
| if shade_number < 0: |
| yield f"{color}-darken-{abs(shade_number)}" |
| elif shade_number > 0: |
| yield f"{color}-lighten-{shade_number}" |
| else: |
| yield color |
|
|
| def generate(self) -> dict[str, str]: |
| """Generate a mapping of color name on to a CSS color. |
| |
| Args: |
| dark (bool, optional): Enable dark mode. Defaults to False. |
| luminosity_spread (float, optional): Amount of luminosity to subtract and add to generate |
| shades. Defaults to 0.2. |
| text_alpha (float, optional): Alpha value for text. Defaults to 0.9. |
| |
| Returns: |
| dict[str, str]: A mapping of color name on to a CSS-style encoded color |
| |
| """ |
|
|
| primary = self.primary |
| secondary = self.secondary or primary |
| warning = self.warning or primary |
| error = self.error or secondary |
| success = self.success or secondary |
| accent = self.accent or primary |
|
|
| dark = self._dark |
| luminosity_spread = self._luminosity_spread |
|
|
| if dark: |
| background = self.background or Color.parse(DEFAULT_DARK_BACKGROUND) |
| surface = self.surface or Color.parse(DEFAULT_DARK_SURFACE) |
| else: |
| background = self.background or Color.parse(DEFAULT_LIGHT_BACKGROUND) |
| surface = self.surface or Color.parse(DEFAULT_LIGHT_SURFACE) |
|
|
| foreground = background.inverse |
|
|
| boost = self.boost or background.get_contrast_text(1.0).with_alpha(0.04) |
|
|
| if self.panel is None: |
| panel = surface.blend(primary, 0.1) |
| if dark: |
| panel += boost |
| else: |
| panel = self.panel |
|
|
| colors: dict[str, str] = {} |
|
|
| def luminosity_range(spread) -> Iterable[tuple[str, float]]: |
| """Get the range of shades from darken2 to lighten2. |
| |
| Returns: |
| Iterable of tuples (<SHADE SUFFIX, LUMINOSITY DELTA>) |
| |
| """ |
| luminosity_step = spread / 2 |
| for n in range(-NUMBER_OF_SHADES, +NUMBER_OF_SHADES + 1): |
| if n < 0: |
| label = "-darken" |
| elif n > 0: |
| label = "-lighten" |
| else: |
| label = "" |
| yield (f"{label}{'-' + str(abs(n)) if n else ''}"), n * luminosity_step |
|
|
| |
| COLORS = [ |
| ("primary", primary), |
| ("secondary", secondary), |
| ("primary-background", primary), |
| ("secondary-background", secondary), |
| ("background", background), |
| ("foreground", foreground), |
| ("panel", panel), |
| ("boost", boost), |
| ("surface", surface), |
| ("warning", warning), |
| ("error", error), |
| ("success", success), |
| ("accent", accent), |
| ] |
|
|
| |
| DARK_SHADES = {"primary-background", "secondary-background"} |
|
|
| for name, color in COLORS: |
| is_dark_shade = dark and name in DARK_SHADES |
| spread = luminosity_spread |
| for shade_name, luminosity_delta in luminosity_range(spread): |
| if is_dark_shade: |
| dark_background = background.blend(color, 0.15) |
| shade_color = dark_background.blend( |
| WHITE, spread + luminosity_delta |
| ).clamped |
| colors[f"{name}{shade_name}"] = shade_color.hex |
| else: |
| shade_color = color.lighten(luminosity_delta) |
| colors[f"{name}{shade_name}"] = shade_color.hex |
|
|
| colors["text"] = "auto 87%" |
| colors["text-muted"] = "auto 60%" |
| colors["text-disabled"] = "auto 38%" |
|
|
| return colors |
|
|
|
|
| def show_design(light: ColorSystem, dark: ColorSystem) -> Table: |
| """Generate a renderable to show color systems. |
| |
| Args: |
| light (ColorSystem): Light ColorSystem. |
| dark (ColorSystem): Dark ColorSystem |
| |
| Returns: |
| Table: Table showing all colors. |
| |
| """ |
|
|
| @group() |
| def make_shades(system: ColorSystem): |
| colors = system.generate() |
| for name in system.shades: |
| background = Color.parse(colors[name]).with_alpha(1.0) |
| foreground = background + background.get_contrast_text(0.9) |
|
|
| text = Text(name) |
|
|
| yield Padding(text, 1, style=f"{foreground.hex6} on {background.hex6}") |
|
|
| table = Table(box=None, expand=True) |
| table.add_column("Light", justify="center") |
| table.add_column("Dark", justify="center") |
| table.add_row(make_shades(light), make_shades(dark)) |
| return table |
|
|
|
|
| if __name__ == "__main__": |
| from .app import DEFAULT_COLORS |
|
|
| from rich import print |
|
|
| print(show_design(DEFAULT_COLORS["light"], DEFAULT_COLORS["dark"])) |
|
|