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from __future__ import annotations
from typing import Iterable
from rich.console import ConsoleOptions, Console, RenderResult, RenderableType
from rich.segment import Segment
from rich.style import Style
from ..color import Color
class Tint:
"""Applies a color on top of an existing renderable."""
def __init__(self, renderable: RenderableType, color: Color) -> None:
"""Wrap a renderable to apply a tint color.
Args:
renderable (RenderableType): A renderable.
color (Color): A color (presumably with alpha).
"""
self.renderable = renderable
self.color = color
@classmethod
def process_segments(
cls, segments: Iterable[Segment], color: Color
) -> Iterable[Segment]:
"""Apply tint to segments.
Args:
segments (Iterable[Segment]): Incoming segments.
color (Color): Color of tint.
Returns:
Iterable[Segment]: Segments with applied tint.
"""
from_rich_color = Color.from_rich_color
style_from_color = Style.from_color
_Segment = Segment
NULL_STYLE = Style()
for segment in segments:
text, style, control = segment
if control:
yield segment
else:
style = style or NULL_STYLE
yield _Segment(
text,
(
style
+ style_from_color(
(
(from_rich_color(style.color) + color).rich_color
if style.color is not None
else None
),
(
(from_rich_color(style.bgcolor) + color).rich_color
if style.bgcolor is not None
else None
),
)
),
control,
)
def __rich_console__(
self, console: Console, options: ConsoleOptions
) -> RenderResult:
segments = console.render(self.renderable, options)
color = self.color
return self.process_segments(segments, color)