| // This file can be used to redefine certain data types. | |
| //--------------------------------------- | |
| // 1. Default basic types such as: | |
| // | |
| // AGG_INT8 | |
| // AGG_INT8U | |
| // AGG_INT16 | |
| // AGG_INT16U | |
| // AGG_INT32 | |
| // AGG_INT32U | |
| // AGG_INT64 | |
| // AGG_INT64U | |
| // | |
| // Just replace this file with new defines if necessary. | |
| // For example, if your compiler doesn't have a 64 bit integer type | |
| // you can still use AGG if you define the follows: | |
| // | |
| // #define AGG_INT64 int | |
| // #define AGG_INT64U unsigned | |
| // | |
| // It will result in overflow in 16 bit-per-component image/pattern resampling | |
| // but it won't result any crash and the rest of the library will remain | |
| // fully functional. | |
| //--------------------------------------- | |
| // 2. Default rendering_buffer type. Can be: | |
| // | |
| // Provides faster access for massive pixel operations, | |
| // such as blur, image filtering: | |
| // #define AGG_RENDERING_BUFFER row_ptr_cache<int8u> | |
| // | |
| // Provides cheaper creation and destruction (no mem allocs): | |
| // #define AGG_RENDERING_BUFFER row_accessor<int8u> | |
| // | |
| // You can still use both of them simultaneously in your applications | |
| // This #define is used only for default rendering_buffer type, | |
| // in short hand typedefs like pixfmt_rgba32. | |