import functools from typing import Iterable from rich.cells import cell_len from rich.color import Color from rich.console import ConsoleOptions, Console, RenderResult, RenderableType from rich.segment import Segment from rich.style import Style from textual.renderables._blend_colors import blend_colors @functools.lru_cache(maxsize=1024) def _get_blended_style_cached( bg_color: Color, fg_color: Color, opacity: float ) -> Style: """Blend from one color to another. Cached because when a UI is static the opacity will be constant. Args: bg_color (Color): Background color. fg_color (Color): Foreground color. opacity (float): Opacity. Returns: Style: Resulting style. """ return Style.from_color( color=blend_colors(bg_color, fg_color, ratio=opacity), bgcolor=bg_color, ) class TextOpacity: """Blend foreground in to background.""" def __init__(self, renderable: RenderableType, opacity: float = 1.0) -> None: """Wrap a renderable to blend foreground color into the background color. Args: renderable (RenderableType): The RenderableType to manipulate. opacity (float): The opacity as a float. A value of 1.0 means text is fully visible. """ self.renderable = renderable self.opacity = opacity @classmethod def process_segments( cls, segments: Iterable[Segment], opacity: float ) -> Iterable[Segment]: """Apply opacity to segments. Args: segments (Iterable[Segment]): Incoming segments. opacity (float): Opacity to apply. Returns: Iterable[Segment]: Segments with applied opacity. """ _Segment = Segment _from_color = Style.from_color if opacity == 0: for text, style, control in segments: invisible_style = _from_color(bgcolor=style.bgcolor) yield _Segment(cell_len(text) * " ", invisible_style) else: for segment in segments: text, style, control = segment if not style: yield segment continue color = style.color bgcolor = style.bgcolor if color and color.triplet and bgcolor and bgcolor.triplet: color_style = _get_blended_style_cached(bgcolor, color, opacity) yield _Segment(text, style + color_style) else: yield segment def __rich_console__( self, console: Console, options: ConsoleOptions ) -> RenderResult: segments = console.render(self.renderable, options) return self.process_segments(segments, self.opacity) if __name__ == "__main__": from rich.live import Live from rich.panel import Panel from rich.text import Text from time import sleep console = Console() panel = Panel.fit( Text("Steak: £30", style="#fcffde on #03761e"), title="Menu", style="#ffffff on #000000", ) console.print(panel) opacity_panel = TextOpacity(panel, opacity=0.5) console.print(opacity_panel) def frange(start, end, step): current = start while current < end: yield current current += step while current >= 0: yield current current -= step import itertools with Live(opacity_panel, refresh_per_second=60) as live: for value in itertools.cycle(frange(0, 1, 0.05)): opacity_panel.value = value sleep(0.05)