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| Making a physics prim fixed in the simulation | |
| ============================================= | |
| .. currentmodule:: isaaclab | |
| When a USD prim has physics schemas applied on it, it is affected by physics simulation. | |
| This means that the prim can move, rotate, and collide with other prims in the simulation world. | |
| However, there are cases where it is desirable to make certain prims static in the simulation world, | |
| i.e. the prim should still participate in collisions but its position and orientation should not change. | |
| The following sections describe how to spawn a prim with physics schemas and make it static in the simulation world. | |
| Static colliders | |
| ---------------- | |
| Static colliders are prims that are not affected by physics but can collide with other prims in the simulation world. | |
| These don't have any rigid body properties applied on them. However, this also means that they can't be accessed | |
| using the physics tensor API (i.e., through the :class:`assets.RigidObject` class). | |
| For instance, to spawn a cone static in the simulation world, the following code can be used: | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| cone_spawn_cfg = sim_utils.ConeCfg( | |
| radius=0.15, | |
| height=0.5, | |
| collision_props=sim_utils.CollisionPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)), | |
| ) | |
| cone_spawn_cfg.func( | |
| "/World/Cone", cone_spawn_cfg, translation=(0.0, 0.0, 2.0), orientation=(0.5, 0.0, 0.5, 0.0) | |
| ) | |
| Rigid object | |
| ------------ | |
| Rigid objects (i.e. object only has a single body) can be made static by setting the parameter | |
| as True. This will make the object | |
| kinematic and it will not be affected by physics. | |
| For instance, to spawn a cone static in the simulation world but with rigid body schema on it, | |
| the following code can be used: | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| cone_spawn_cfg = sim_utils.ConeCfg( | |
| radius=0.15, | |
| height=0.5, | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg(kinematic_enabled=True), | |
| mass_props=sim_utils.MassPropertiesCfg(mass=1.0), | |
| collision_props=sim_utils.CollisionPropertiesCfg(), | |
| visual_material=sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 1.0, 0.0)), | |
| ) | |
| cone_spawn_cfg.func( | |
| "/World/Cone", cone_spawn_cfg, translation=(0.0, 0.0, 2.0), orientation=(0.5, 0.0, 0.5, 0.0) | |
| ) | |
| Articulation | |
| ------------ | |
| Fixing the root of an articulation requires having a fixed joint to the root rigid body link of the articulation. | |
| This can be achieved by setting the parameter :attr:`sim.schemas.ArticulationRootPropertiesCfg.fix_root_link` | |
| as True. Based on the value of this parameter, the following cases are possible: | |
| * If set to :obj:`None`, the root link is not modified. | |
| * If the articulation already has a fixed root link, this flag will enable or disable the fixed joint. | |
| * If the articulation does not have a fixed root link, this flag will create a fixed joint between the world | |
| frame and the root link. The joint is created with the name "FixedJoint" under the root link. | |
| For instance, to spawn an ANYmal robot and make it static in the simulation world, the following code can be used: | |
| .. code-block:: python | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR | |
| anymal_spawn_cfg = sim_utils.UsdFileCfg( | |
| usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/ANYbotics/ANYmal-C/anymal_c.usd", | |
| activate_contact_sensors=True, | |
| rigid_props=sim_utils.RigidBodyPropertiesCfg( | |
| disable_gravity=False, | |
| retain_accelerations=False, | |
| linear_damping=0.0, | |
| angular_damping=0.0, | |
| max_linear_velocity=1000.0, | |
| max_angular_velocity=1000.0, | |
| max_depenetration_velocity=1.0, | |
| ), | |
| articulation_props=sim_utils.ArticulationRootPropertiesCfg( | |
| enabled_self_collisions=True, | |
| solver_position_iteration_count=4, | |
| solver_velocity_iteration_count=0, | |
| fix_root_link=True, | |
| ), | |
| ) | |
| anymal_spawn_cfg.func( | |
| "/World/ANYmal", anymal_spawn_cfg, translation=(0.0, 0.0, 0.8), orientation=(0.0, 0.0, 0.0, 1.0) | |
| ) | |
| This will create a fixed joint between the world frame and the root link of the ANYmal robot | |
| at the prim path ``"/World/ANYmal/base/FixedJoint"`` since the root link is at the path ``"/World/ANYmal/base"``. | |
| Further notes | |
| ------------- | |
| Given the flexibility of USD asset designing the following possible scenarios are usually encountered: | |
| 1. **Articulation root schema on the rigid body prim without a fixed joint**: | |
| This is the most common and recommended scenario for floating-base articulations. The root prim | |
| has both the rigid body and the articulation root properties. In this case, the articulation root | |
| is parsed as a floating-base with the root prim of the articulation ``Link0Xform``. | |
| .. code-block:: text | |
| ArticulationXform | |
| βββ Link0Xform (RigidBody and ArticulationRoot schema) | |
| 2. **Articulation root schema on the parent prim with a fixed joint**: | |
| This is the expected arrangement for fixed-base articulations. The root prim has only the rigid body | |
| properties and the articulation root properties are applied to its parent prim. In this case, the | |
| articulation root is parsed as a fixed-base with the root prim of the articulation ``Link0Xform``. | |
| .. code-block:: text | |
| ArticulationXform (ArticulationRoot schema) | |
| βββ Link0Xform (RigidBody schema) | |
| βββ FixedJoint (connecting the world frame and Link0Xform) | |
| 3. **Articulation root schema on the parent prim without a fixed joint**: | |
| This is a scenario where the root prim has only the rigid body properties and the articulation root properties | |
| are applied to its parent prim. However, the fixed joint is not created between the world frame and the root link. | |
| In this case, the articulation is parsed as a floating-base system. However, the PhysX parser uses its own | |
| heuristic (such as alphabetical order) to determine the root prim of the articulation. It may select the root prim | |
| at ``Link0Xform`` or choose another prim as the root prim. | |
| .. code-block:: text | |
| ArticulationXform (ArticulationRoot schema) | |
| βββ Link0Xform (RigidBody schema) | |
| 4. **Articulation root schema on the rigid body prim with a fixed joint**: | |
| While this is a valid scenario, it is not recommended as it may lead to unexpected behavior. In this case, | |
| the articulation is still parsed as a floating-base system. However, the fixed joint, created between the | |
| world frame and the root link, is considered as a part of the maximal coordinate tree. This is different from | |
| PhysX considering the articulation as a fixed-base system. Hence, the simulation may not behave as expected. | |
| .. code-block:: text | |
| ArticulationXform | |
| βββ Link0Xform (RigidBody and ArticulationRoot schema) | |
| βββ FixedJoint (connecting the world frame and Link0Xform) | |
| For floating base articulations, the root prim usually has both the rigid body and the articulation | |
| root properties. However, directly connecting this prim to the world frame will cause the simulation | |
| to consider the fixed joint as a part of the maximal coordinate tree. This is different from PhysX | |
| considering the articulation as a fixed-base system. | |
| Internally, when the parameter :attr:`sim.schemas.ArticulationRootPropertiesCfg.fix_root_link` is set to True | |
| and the articulation is detected as a floating-base system, the fixed joint is created between the world frame | |
| the root rigid body link of the articulation. However, to make the PhysX parser consider the articulation as a | |
| fixed-base system, the articulation root properties are removed from the root rigid body prim and applied to | |
| its parent prim instead. | |
| .. note:: | |
| In future release of Isaac Sim, an explicit flag will be added to the articulation root schema from PhysX | |
| to toggle between fixed-base and floating-base systems. This will resolve the need of the above workaround. | |