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| Known Issues | |
| ============ | |
| .. attention:: | |
| Please also refer to the `Omniverse Isaac Sim documentation`_ for known issues and workarounds. | |
| Stale values after resetting the environment | |
| -------------------------------------------- | |
| When resetting the environment, some of the data fields of assets and sensors are not updated. | |
| These include the poses of links in a kinematic chain, the camera images, the contact sensor readings, | |
| and the lidar point clouds. This is a known issue which has to do with the way the PhysX and | |
| rendering engines work in Omniverse. | |
| Many physics engines do a simulation step as a two-level call: ``forward()`` and ``simulate()``, | |
| where the kinematic and dynamic states are updated, respectively. Unfortunately, PhysX has only a | |
| single ``step()`` call where the two operations are combined. Due to computations through GPU | |
| kernels, it is not so straightforward for them to split these operations. Thus, at the moment, | |
| it is not possible to set the root and/or joint states and do a forward call to update the | |
| kinematic states of links. This affects both initialization as well as episodic resets. | |
| Similarly for RTX rendering related sensors (such as cameras), the sensor data is not updated | |
| immediately after setting the state of the sensor. The rendering engine update is bundled with | |
| the simulator's ``step()`` call which only gets called when the simulation is stepped forward. | |
| This means that the sensor data is not updated immediately after a reset and it will hold | |
| outdated values. | |
| While the above is erroneous, there is currently no direct workaround for it. From our experience in | |
| using IsaacGym, the reset values affect the agent learning critically depending on how frequently | |
| the environment terminates. Eventually if the agent is learning successfully, this number drops | |
| and does not affect the performance that critically. | |
| We have made a feature request to the respective Omniverse teams to have complete control | |
| over stepping different parts of the simulation app. However, at this point, there is no set | |
| timeline for this feature request. | |
| .. note:: | |
| With Isaac Lab 1.2, we have introduced a PhysX kinematic update call inside the | |
| :attr:`~isaaclab.assets.ArticulationData.body_state_w` attribute. This workaround | |
| ensures that the states of the links are updated when the root state or joint state | |
| of an articulation is set. | |
| Blank initial frames from the camera | |
| ------------------------------------ | |
| When using the :class:`~isaaclab.sensors.Camera` sensor in standalone scripts, the first few frames | |
| may be blank. This is a known issue with the simulator where it needs a few steps to load the material | |
| textures properly and fill up the render targets. | |
| A hack to work around this is to add the following after initializing the camera sensor and setting | |
| its pose: | |
| .. code-block:: python | |
| from isaaclab.sim import SimulationContext | |
| sim = SimulationContext.instance() | |
| # note: the number of steps might vary depending on how complicated the scene is. | |
| for _ in range(12): | |
| sim.render() | |
| Using instanceable assets for markers | |
| ------------------------------------- | |
| When using `instanceable assets`_ for markers, the markers do not work properly, since Omniverse does not support | |
| instanceable assets when using the :class:`UsdGeom.PointInstancer` schema. This is a known issue and will hopefully | |
| be fixed in a future release. | |
| If you use an instanceable assets for markers, the marker class removes all the physics properties of the asset. | |
| This is then replicated across other references of the same asset since physics properties of instanceable assets | |
| are stored in the instanceable asset's USD file and not in its stage reference's USD file. | |
| .. _instanceable assets: https://docs.isaacsim.omniverse.nvidia.com/latest/isaac_lab_tutorials/tutorial_instanceable_assets.html | |
| .. _Omniverse Isaac Sim documentation: https://docs.isaacsim.omniverse.nvidia.com/latest/overview/known_issues.html# | |
| Exiting the process | |
| ------------------- | |
| When exiting a process with ``Ctrl+C``, occasionally the below error may appear: | |
| .. code-block:: bash | |
| [Error] [omni.physx.plugin] Subscription cannot be changed during the event call. | |
| This is due to the termination occurring in the middle of a physics event call and | |
| should not affect the functionality of Isaac Lab. It is safe to ignore the error | |
| message and continue with terminating the process. On Windows systems, please use | |
| ``Ctrl+Break`` or ``Ctrl+fn+B`` to terminate the process. | |
| .. _known-issues-closed-loop-newton: | |
| Closed-loop articulations on Newton (e.g. Agility Digit) | |
| -------------------------------------------------------- | |
| Robots whose USD encodes a closed kinematic loop -- such as the achilles rod and | |
| toe push-rods on the Agility Digit -- do not currently run correctly on the | |
| ``newton_mjwarp`` physics preset, even though they work on ``physx``. This affects: | |
| * ``Isaac-Velocity-Flat-Digit-v0`` / ``Isaac-Velocity-Flat-Digit-Play-v0`` | |
| * ``Isaac-Velocity-Rough-Digit-v0`` / ``Isaac-Velocity-Rough-Digit-Play-v0`` | |
| * ``Isaac-Tracking-LocoManip-Digit-v0`` / ``Isaac-Tracking-LocoManip-Digit-Play-v0`` | |
| The root cause sits inside Newton's :class:`~newton.selection.ArticulationView`. When | |
| it builds its per-link axis it walks each joint in the articulation's joint range and | |
| appends ``model.joint_child[joint_id]`` without deduplicating. A body that is the | |
| child of multiple joints (the standard closed-loop encoding) therefore occupies | |
| multiple slots on that axis, so ``view.link_count`` is larger than the number of | |
| unique physical bodies in the model. On Digit this is 49 link slots versus 43 actual | |
| bodies (the four loop-closed bodies -- left/right ``tarsus`` and left/right | |
| ``toe_roll`` -- account for the six extra slots). | |
| Until the upstream fix lands in Newton, please use the ``physx`` preset for | |
| Digit-based environments. | |
| URDF Importer: Unresolved references for fixed joints | |
| ----------------------------------------------------- | |
| Starting with Isaac Sim 5.1, links connected through ``fixed_joint`` elements are no longer merged when | |
| their URDF link entries specify mass and inertia even if ``merge-joint`` set to True. | |
| This is expected behaviour—those links are treated as full bodies rather than zero-mass reference frames. | |
| However, the USD importer currently raises ``ReportError`` warnings showing unresolved references for such links | |
| when they lack visuals or colliders. This is a known bug in the importer; it creates references to visuals | |
| that do not exist. The warnings can be safely ignored until the importer is updated. | |
| GLIBCXX errors in Conda | |
| ----------------------- | |
| In Isaac Sim 5.0, we have observed some workflows exiting with an ``OSError`` indicating | |
| ``version 'GLIBCXX_3.4.30' not found`` when running from a conda environment. | |
| The issue apperas to be stemming from importing torch or torch-related packages, such as tensorboard, | |
| prior to launching ``AppLauncher``. As a workaround, ensure that all torch imports happen after | |
| the ``AppLauncher`` instance has been created, which should resolve the error. | |