# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md). # All rights reserved. # # SPDX-License-Identifier: BSD-3-Clause """Tests for PPISP USD parsing helpers.""" import pytest from isaaclab_ppisp import PpispCfg, auto_camera_ppisp_cfg, normalize_ppisp_cfg, ppisp_cfg_from_usd_shader from pxr import Gf, Sdf, Usd, UsdShade def test_ppisp_shader_import_uses_first_time_sample(): stage = Usd.Stage.CreateInMemory() shader = UsdShade.Shader.Define(stage, "/Render/RenderProduct/PPISP") exposure = shader.CreateInput("exposureOffset", Sdf.ValueTypeNames.Float).GetAttr() exposure.Set(1.0) exposure.Set(2.0, 10.0) exposure.Set(3.0, 20.0) color = shader.CreateInput("colorLatentBlue", Sdf.ValueTypeNames.Float2).GetAttr() color.Set(Gf.Vec2f(0.0, 0.0)) color.Set(Gf.Vec2f(0.1, 0.2), 5.0) cfg = ppisp_cfg_from_usd_shader(shader) assert cfg.inputs["exposureOffset"] == 2.0 assert cfg.inputs["colorLatentBlue"] == pytest.approx((0.1, 0.2)) def test_normalize_ppisp_cfg_imports_shader_prim_path_from_stage(): stage = Usd.Stage.CreateInMemory() shader = UsdShade.Shader.Define(stage, "/Render/RenderProduct/PPISP") shader.CreateInput("exposureOffset", Sdf.ValueTypeNames.Float).Set(1.5) shader.CreateInput("colorLatentRed", Sdf.ValueTypeNames.Float2).Set(Gf.Vec2f(0.25, -0.5)) cfg = normalize_ppisp_cfg(PpispCfg(shader_prim_path="/Render/RenderProduct/PPISP"), stage=stage) assert cfg.shader_prim_path == "/Render/RenderProduct/PPISP" assert cfg.inputs["exposureOffset"] == 1.5 assert cfg.inputs["colorLatentRed"] == pytest.approx((0.25, -0.5)) def test_normalize_ppisp_cfg_applies_explicit_overrides_after_shader_import(): stage = Usd.Stage.CreateInMemory() shader = UsdShade.Shader.Define(stage, "/Render/RenderProduct/PPISP") shader.CreateInput("exposureOffset", Sdf.ValueTypeNames.Float).Set(1.5) shader.CreateInput("colorLatentRed", Sdf.ValueTypeNames.Float2).Set(Gf.Vec2f(0.25, -0.5)) cfg = normalize_ppisp_cfg( PpispCfg( shader_prim_path="/Render/RenderProduct/PPISP", inputs={"exposureOffset": 2.0}, ), stage=stage, ) assert cfg.inputs["exposureOffset"] == 2.0 assert cfg.inputs["colorLatentRed"] == pytest.approx((0.25, -0.5)) def test_auto_camera_ppisp_cfg_skips_matching_render_product_without_ppisp(): """Camera-bound discovery skips generated RenderProducts that lack PPISP. Isaac RTX can create a transient RenderProduct that targets the same camera as an authored scene RenderProduct. If the transient prim has no ``PPISP`` child, discovery must keep scanning instead of concluding the camera has no camera-bound PPISP shader. """ stage = Usd.Stage.CreateInMemory() camera = "/World/Camera" stage.DefinePrim(camera, "Camera") plain_rp = stage.DefinePrim("/Render/GeneratedRenderProduct", "RenderProduct") plain_rp.CreateRelationship("camera").SetTargets([Sdf.Path(camera)]) authored_rp = stage.DefinePrim("/World/Render/RenderProduct", "RenderProduct") authored_rp.CreateRelationship("camera").SetTargets([Sdf.Path(camera)]) shader = UsdShade.Shader.Define(stage, "/World/Render/RenderProduct/PPISP") shader.CreateInput("exposureOffset", Sdf.ValueTypeNames.Float).Set(1.5) cfg = auto_camera_ppisp_cfg(stage, camera) assert cfg is not None assert cfg.shader_prim_path == "/World/Render/RenderProduct/PPISP" assert cfg.inputs["exposureOffset"] == 1.5