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README.md
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@@ -31,14 +31,26 @@ Most existing datasets and models for 3D layout estimation are tailored for smal
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- Annotations of stairs as 3D polygons.
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- Scenes with up to **5 floors** and **40+ rooms per floor**, covering a diverse range of building types.
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##
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HouseLayout3D
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/ structures/{scene}.obj - base layout as a triangle mesh (without doors or windows)
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/ structures/layouts_split_by_entity/{scene}/*.obj - individual wall / ceiling / floor entities (jointly, they compose the base layout)
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/ doors/{scene}.json - door annotations: each door consists of a list of four corners. The "normal" field indicates the opening direction.
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/ windows/{scene}.json - window annotations: each window consists of a list of four corners.
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/ stairs/{scene}/*.ply - stair annotations: each file represents a staircase entity (i.e. a polygonal surface following the steps. The steps themselves are part of the base layout.)
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- Annotations of stairs as 3D polygons.
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- Scenes with up to **5 floors** and **40+ rooms per floor**, covering a diverse range of building types.
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## Usage
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## Data Structure
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```text
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HouseLayout3D/
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├── structures/
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│ ├── {scene}.obj
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│ │ → Base layout as a triangle mesh (without doors or windows)
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│ └── layouts_split_by_entity/
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│ └── {scene}/*.obj
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│ → Individual wall / ceiling / floor entities (jointly compose the base layout)
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├── doors/
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│ └── {scene}.json
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│ → Door annotations: each door is a list of 4 corners. The "normal" field indicates opening direction.
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├── windows/
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│ └── {scene}.json
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│ → Window annotations: each window is a list of 4 corners.
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├── stairs/
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│ └── {scene}/*.ply
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│ → Stair annotations as polygonal surfaces that follow the steps (steps themselves are part of the base layout)
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```
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