Datasets:
Create README.md
Browse files
README.md
ADDED
|
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
license: cc-by-nc-4.0
|
| 3 |
+
task_categories:
|
| 4 |
+
- image-to-image
|
| 5 |
+
tags:
|
| 6 |
+
- 3d-mesh
|
| 7 |
+
- 3d-reconstruction
|
| 8 |
+
- shadow-removal
|
| 9 |
+
---
|
| 10 |
+
|
| 11 |
+
# Sunlit3D Dataset
|
| 12 |
+
The Sunlit3D dataset offers post-processed 3D reconstructions of buildings for shadow removal tasks. Existing 3D models with appropriate licenses were sourced from SketchFab, focusing on those with minimal shading. This was crucial, as each model was re-illuminated and the lighting baked into the texture map, providing data suitable for shadow removal.
|
| 13 |
+
|
| 14 |
+
## Details
|
| 15 |
+
- 70 models with minimal shading were sourced from the platform Sketchfab.
|
| 16 |
+
- Each model has a texture map which were resized to 8192x8192 px.
|
| 17 |
+
- Each model were postprocessed in Blender in order to generate texture maps consisting of (1) Normal information (2) Mask information, (3) Height information, (4) Shading information, (5) Reflectance information, (6) Illuminated Reflectance information
|
| 18 |
+
- Note that the original mesh is considered as the reflectance information
|
| 19 |
+
- The relfectance and shading components of each model are available in nine different illumination settings.
|