--- license: apache-2.0 tags: - pokemon - sprites - pixel-art - gpt2 - ascii-encoding pretty_name: GPokeT2 — Pokémon Sprite Dataset size_categories: - 10K | -> | | -> | GPT2-Small --- ## 📦 Source data All sprites were sourced from [Veekun](https://veekun.com/), a community sprite repository. Metadata (types, generations, evolution chains) was gathered via [PokéAPI](https://pokeapi.co/). | Generation | Game | Sprites | |:----------:|------|--------:| | Gen 3 | Pokémon Emerald | 1 600 | | Gen 3 | Pokémon FireRed / LeafGreen | 312 | | Gen 3 | Pokémon Ruby / Sapphire | 837 | | Gen 4 | Pokémon Diamond / Pearl | 2 528 | | Gen 4 | Pokémon Platinum | 2 556 | | Gen 4 | Pokémon HeartGold / SoulSilver | 2 560 | | **Total** | | **10 393** | --- ## 🔤 Pixel → ASCII encoding Each 64×64 sprite is serialized as a flat sequence of ASCII characters. Each pixel is quantized to **4 levels per channel** (R, G, B ∈ {0, 1, 2, 3}) and packed into a single character: ``` char = chr(R×16 + G×4 + B + 59) # 64 possible color chars char = '~' # white / transparent pixel ``` This produces a vocabulary of **65 pixel tokens**, plus 64 special **row-marker tokens** (`[ROW_00]`…`[ROW_63]`) that delimit each row. A full sprite is therefore a sequence of 64 rows × 64 pixels = **4 096 tokens**. The encoder lives in `src/application/slv/pokedex/encoder/pokemon_encoder.py` (`PokemonEncoder`). --- ## 🔁 Data augmentation Each sprite is augmented to produce **12 variants**: | Technique | Factor | Description | |-----------|:------:|-------------| | Horizontal flip | ×2 | Pixel order reversed per row at the ASCII level | | Color shift | ×6 | All 5 non-identity RGB channel permutations + original palette | Both augmentations are independent and combined: 1 sprite → 2 flip variants × 6 color variants = **12 samples**. Final training set: **~124 700 sequences**. --- ## 🏷️ Conditioning labels Each sample carries the following metadata fields: | Field | Values | Description | |-------|:------:|-------------| | `type1` | 0–18 | Primary type (18 types + unknown) | | `type2` | 0–19 | Secondary type (18 types + none + unknown) | | `generation` | 0–9 | Game generation (Gen I–IX + margin) | | `evo_stage` | 0–3 | Basic / Stage 1 / Stage 2 / other | | `has_evolution` | 0–1 | Whether the Pokémon can still evolve | | `is_shiny` | 0–1 | Normal vs. shiny palette | | `color_shift` | 0–5 | Which RGB permutation was applied | | `pokemon_idx` | 0–*N* | Unique Pokémon identity index | Available types (index order): | | | | |---|---|---| | 0 ⬜ `normal` | 6 🥊 `fighting` | 12 🔮 `psychic` | | 1 🔥 `fire` | 7 ☠️ `poison` | 13 🐛 `bug` | | 2 💧 `water` | 8 🌍 `ground` | 14 🪨 `rock` | | 3 ⚡ `electric` | 9 🌪️ `flying` | 15 👻 `ghost` | | 4 🌿 `grass` | 10 🐉 `dragon` | 16 🌑 `dark` | | 5 🧊 `ice` | 11 ⚙️ `steel` | 17 🧚 `fairy` | ## 🙏 Acknowledgements Inspired by [matthewRayfield/pokemon-gpt-2](https://github.com/matthewRayfield/pokemon-gpt-2). - [PokéAPI](https://pokeapi.co/) — metadata (types, generations, evolution chains) - [Veekun](https://veekun.com/) — original 64×64 PNG sprites