MagiciteBabel / translated_ui.py
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import time
import tkinter as tk
from tkinter import ttk
from PIL import ImageTk, Image
import logging
import os
import math
from tkinter import colorchooser
from typing import Optional, Dict, List, Tuple, Callable, Any, Union
from dataclasses import dataclass
from appearance import appearance_manager
from settings import Settings
from tkinter import ttk, messagebox
logging.basicConfig(level=logging.INFO)
@dataclass
class UIState:
"""Class for managing UI state"""
is_locked: bool = False
is_typing: bool = False
blinking: bool = False
arrow_visible: bool = False
arrow_blinking: bool = False
buttons_visible: bool = True
full_text: str = ""
typing_timer: Optional[str] = None
last_name: Optional[str] = None
class UIComponents:
"""Class for managing UI components references"""
def __init__(self):
self.main_frame: Optional[tk.Frame] = None
self.text_frame: Optional[tk.Frame] = None
self.canvas: Optional[tk.Canvas] = None
self.control_area: Optional[tk.Frame] = None
self.scrollbar: Optional[ttk.Scrollbar] = None
self.buttons: Dict[str, tk.Button] = {}
self.text_container: Optional[int] = None # Canvas text item ID
self.outline_container: List[int] = [] # Canvas outline item IDs
self.arrow_label: Optional[tk.Label] = None
class Translated_UI: # เปลี่ยนชื่อ class ตรงนี้
"""Main class for translation window UI"""
def __init__(
self,
root: tk.Tk,
toggle_translation: Callable,
stop_translation: Callable,
force_translate: Callable,
toggle_main_ui: Callable,
toggle_ui: Callable,
settings: Settings,
switch_area: Callable,
logging_manager: Any,
character_names: Optional[set] = None,
main_app=None # เพิ่มพารามิเตอร์นี้
):
self.root = root
self.toggle_translation = toggle_translation
self.stop_translation = stop_translation
self.force_translate = force_translate
self.toggle_main_ui = toggle_main_ui
self.toggle_ui = toggle_ui
self.settings = settings
self.switch_area = switch_area
self.logging_manager = logging_manager
self.names = character_names or set()
self.lock_mode = 0
self.main_app = main_app # เก็บ reference ของ main application
# Initialize states
self.state = UIState()
self.components = UIComponents()
# Mouse drag coordinates
self.x: Optional[int] = None
self.y: Optional[int] = None
# Load and resize icons
self.load_icons()
# Add resize handling
self.last_resize_time = 0
self.resize_throttle = 0.016 # For 60fps
# Setup UI
self.setup_ui()
self.setup_bindings()
self._setup_character_name_binding()
logging.info("TranslatedUI initialized successfully")
def load_icons(self) -> None:
"""Load and prepare all required icons"""
try:
# Load confirm icon for character names
confirm_icon = Image.open("confirm.png")
confirm_icon = confirm_icon.resize((28, 28))
self.confirm_icon = ImageTk.PhotoImage(confirm_icon)
# Load lock/unlock icons
button_size = 20
self.lock_image = ImageTk.PhotoImage(
Image.open("lock.png").resize((button_size, button_size))
)
self.unlock_image = ImageTk.PhotoImage(
Image.open("unlock.png").resize((button_size, button_size))
)
self.bg_lock_image = ImageTk.PhotoImage(
Image.open("BG_lock.png").resize((button_size, button_size))
)
# Load force translate icon
self.force_image = ImageTk.PhotoImage(
Image.open("s_force.png").resize((button_size, button_size))
)
except Exception as e:
logging.error(f"Error loading icons: {e}")
self.confirm_icon = None
# Set fallback icon values if needed
def setup_ui(self) -> None:
"""Initialize and setup all UI components"""
self.root.title("Translated Text")
self.root.geometry(
f"{self.settings.get('width')}x{self.settings.get('height')}"
)
self.root.overrideredirect(True)
self.root.attributes("-topmost", True)
self.custom_font = appearance_manager.apply_style(self.root)
# Remove borders
self.root.configure(bd=0, highlightthickness=0)
# Main frame setup
self.components.main_frame = tk.Frame(
self.root,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
)
self.components.main_frame.pack(fill=tk.BOTH, expand=True)
# Text frame setup
self.components.text_frame = tk.Frame(
self.components.main_frame,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
)
self.components.text_frame.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)
# Control frame setup
self.components.control_area = tk.Frame(
self.components.main_frame,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
width=30,
)
self.components.control_area.pack(side=tk.RIGHT, fill=tk.Y)
self.components.control_area.pack_propagate(False)
# Resize handle
self.resize_handle = tk.Label(
self.components.main_frame,
text="✦",
bg="#2A2A2A",
fg="white",
font=("Arial", 12, "bold"),
cursor="sizing",
bd=0,
highlightthickness=0,
)
self.resize_handle.place(relx=1.0, rely=1.0, anchor="se")
# Setup main components
self.setup_canvas_and_text()
self.setup_scrollbar()
self.setup_buttons()
def setup_canvas_and_text(self) -> None:
"""Setup canvas and text display area with fonts and styling"""
# Canvas setup
self.components.canvas = tk.Canvas(
self.components.text_frame,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
relief="flat",
)
self.components.canvas.pack(
side=tk.LEFT, fill=tk.BOTH, expand=True, padx=(10, 85), pady=(10, 20)
)
# Initialize text properties
font_name = self.settings.get("font", "IBM Plex Sans Thai Medium")
font_size = self.settings.get("font_size", 24)
self.components.text_container = self.components.canvas.create_text(
10,
10,
anchor="nw",
font=(font_name, font_size),
fill=appearance_manager.fg_color,
width=self.components.text_frame.winfo_width() - 90,
text="",
)
self.components.outline_container = []
# Arrow label for overflow indication
self.components.arrow_label = tk.Label(
self.components.main_frame,
text="▼",
font=("Arial", 16),
fg="white",
bg=appearance_manager.bg_color,
)
self.components.arrow_label.place(relx=0.8, rely=0.88, anchor="se", x=-55)
self.components.arrow_label.lower()
def setup_scrollbar(self) -> None:
"""Setup and configure custom scrollbar"""
style = ttk.Style()
style.theme_use("clam")
# Configure modern scrollbar style
style.configure(
"Modern.Vertical.TScrollbar",
background="#333333",
troughcolor="#1a1a1a",
bordercolor="#1a1a1a",
arrowcolor="#666666",
relief="flat",
borderwidth=0,
width=8,
)
self.components.scrollbar = ttk.Scrollbar(
self.components.text_frame,
command=self.components.canvas.yview,
style="Modern.Vertical.TScrollbar",
)
# Position scrollbar
self.components.scrollbar.place(
x=self.components.text_frame.winfo_width() - 80,
y=0,
relheight=0.95,
anchor="ne",
)
# Configure canvas scroll region
self.components.canvas.configure(
yscrollcommand=self.scrollbar_command,
scrollregion=(0, 0, 0, self.components.text_frame.winfo_height() + 50),
)
def setup_buttons(self) -> None:
"""Initialize and setup all control buttons"""
button_size = 20 # Standard button size
# Close button
self.components.buttons["close"] = tk.Button(
self.components.control_area,
text="X",
command=self.close_window,
bg=appearance_manager.bg_color,
fg="white",
bd=0,
width=1,
font=(self.settings.get("font"), 12),
cursor="hand2",
activebackground=appearance_manager.bg_color,
activeforeground="white",
)
self.components.buttons["close"].pack(side=tk.TOP, pady=(5, 5))
# Lock/Unlock button
self.components.buttons["lock"] = tk.Button(
self.components.control_area,
image=self.lock_image,
command=self.toggle_lock,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
relief="flat",
compound="center",
cursor="hand2",
activebackground=appearance_manager.bg_color,
)
self.components.buttons["lock"].pack(side=tk.TOP, pady=5)
# Color picker button
self.components.buttons["color"] = tk.Button(
self.components.control_area,
command=self.change_bg_color,
bg=self.settings.get("bg_color", appearance_manager.bg_color),
bd=1,
relief="solid",
width=1,
height=1,
cursor="hand2",
activebackground=self.settings.get("bg_color", appearance_manager.bg_color),
)
self.components.buttons["color"].pack(side=tk.TOP, pady=5)
# Force translate button
self.components.buttons["force"] = tk.Button(
self.components.control_area,
image=self.force_image,
command=self.force_translate,
bg=appearance_manager.bg_color,
bd=0,
highlightthickness=0,
relief="flat",
compound="center",
cursor="hand2",
activebackground=appearance_manager.bg_color,
)
self.components.buttons["force"].pack(side=tk.TOP, pady=5)
def scrollbar_command(self, *args) -> None:
"""
Handle scrollbar movement and arrow visibility
Args:
*args: Scrollbar position arguments (start, end)
"""
self.components.scrollbar.set(*args)
try:
# Calculate scroll position percentage
scroll_position = float(args[1])
max_scroll = 0.95 # Show arrow until 95% scrolled
# Get canvas content boundaries
bbox = self.components.canvas.bbox("all")
if bbox is not None:
if scroll_position >= max_scroll:
self.hide_overflow_arrow()
elif bbox[3] > self.components.canvas.winfo_height():
self.show_overflow_arrow()
else:
self.hide_overflow_arrow()
except (TypeError, IndexError) as e:
logging.warning(f"Error in scrollbar_command: {str(e)}")
self.hide_overflow_arrow()
def setup_bindings(self) -> None:
"""Setup all event bindings for the UI"""
# Basic UI interactions
self.root.bind("<Button-1>", self.on_click)
self.root.bind("<ButtonRelease-1>", self.stop_move)
self.root.bind("<B1-Motion>", self.on_drag)
self.components.canvas.bind("<Button-1>", self.show_full_text)
self.components.canvas.bind("<Configure>", self.on_canvas_configure)
self.components.canvas.bind("<MouseWheel>", self.on_mousewheel)
# Add mousewheel binding to all frames
for widget in [
self.components.main_frame,
self.components.text_frame,
self.root,
]:
widget.bind("<MouseWheel>", self.on_mousewheel)
# Resize bindings
self.resize_handle.bind("<Button-1>", self.start_resize)
self.resize_handle.bind("<B1-Motion>", self.on_resize)
self.resize_handle.bind("<ButtonRelease-1>", self.stop_resize)
# Hover events for relevant widgets
widgets_to_bind = [
self.components.main_frame,
self.components.text_frame,
self.components.canvas,
self.root,
]
for widget in widgets_to_bind:
widget.bind("<Enter>", self.on_hover_enter)
def is_mouse_in_ui(self, event: tk.Event) -> bool:
"""
Check if mouse is within any UI component
Args:
event: Mouse event containing coordinates
Returns:
bool: True if mouse is within UI bounds
"""
x, y = event.x_root, event.y_root
widgets_to_check = [
self.components.main_frame,
self.components.text_frame,
self.components.canvas,
self.root,
]
for widget in widgets_to_check:
try:
widget_x = widget.winfo_rootx()
widget_y = widget.winfo_rooty()
widget_width = widget.winfo_width()
widget_height = widget.winfo_height()
if (
widget_x <= x <= widget_x + widget_width
and widget_y <= y <= widget_y + widget_height
):
return True
except Exception:
continue
return False
def show_overflow_arrow(self) -> None:
"""Show and start blinking the overflow arrow indicator"""
if not self.state.arrow_visible:
self.state.arrow_visible = True
self.components.arrow_label.lift()
self.blink_arrow()
def hide_overflow_arrow(self) -> None:
"""Hide and stop blinking the overflow arrow indicator"""
self.state.arrow_visible = False
self.state.arrow_blinking = False
self.components.arrow_label.lower()
def blink_arrow(self) -> None:
"""Start arrow blinking animation if not already blinking"""
if self.state.arrow_visible and not self.state.arrow_blinking:
self.state.arrow_blinking = True
self.do_blink()
def do_blink(self) -> None:
"""Handle arrow blinking animation"""
if self.state.arrow_visible and self.state.arrow_blinking:
current_color = self.components.arrow_label.cget("fg")
new_color = (
"white"
if current_color == appearance_manager.bg_color
else appearance_manager.bg_color
)
self.components.arrow_label.config(fg=new_color)
self.root.after(500, self.do_blink)
else:
self.components.arrow_label.config(fg="white")
def update_text(self, text: str) -> None:
"""
Update the displayed text with typewriter effect
Args:
text: Text to display
"""
try:
logging.info(f"Updating text in UI: {text}")
if not text:
return
# Base configuration
outline_offset = 1
outline_color = "#000000"
outline_positions = [
(-1, -1),
(-1, 0),
(-1, 1),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1),
]
# Clear previous text
self.components.canvas.delete("all")
self.components.canvas.yview_moveto(0)
# Get font sizes
current_font_size = self.settings.get("font_size", 24)
small_font_size = int(current_font_size * 0.7)
# Create font configurations
dialogue_font = (self.settings.get("font"), current_font_size)
small_font = (self.settings.get("font"), small_font_size)
self.state.full_text = text
available_width = self.components.canvas.winfo_width() - 40
# Check if this is a choice dialogue
if text.startswith("คุณจะพูดว่าอย่างไร?") or text.startswith(
"What will you say?"
):
self._handle_choice_text(
text,
small_font,
dialogue_font,
available_width,
outline_positions,
outline_offset,
outline_color,
)
else:
self._handle_normal_text(
text,
small_font,
dialogue_font,
available_width,
outline_positions,
outline_offset,
outline_color,
)
except Exception as e:
logging.error(f"Error in update_text: {e}")
self._show_error(str(e))
def update_character_names(self, new_names):
"""อัพเดตรายชื่อตัวละครและรีเฟรช UI"""
self.names = new_names
# รีเฟรชการแสดงผลข้อความปัจจุบัน
if hasattr(self, "state") and self.state.full_text:
current_text = self.state.full_text
self.update_text(current_text)
def _handle_choice_text(
self,
text: str,
small_font: tuple,
dialogue_font: tuple,
available_width: int,
outline_positions: list,
outline_offset: int,
outline_color: str,
) -> None:
"""
Handle choice dialogue text display
Args:
text: Full text to display
small_font: Font tuple for header
dialogue_font: Font tuple for choices
available_width: Available width for text
outline_positions: List of outline position offsets
outline_offset: Outline offset value
outline_color: Color for text outline
"""
# Split header and choices ด้วยการตรวจสอบ pattern แบบใหม่
if "คุณจะพูดว่าอย่างไร?" in text:
header = "คุณจะพูดว่าอย่างไร?"
choices = text.replace(header, "", 1).strip()
else:
header = "What will you say?"
choices = text.replace(header, "", 1).strip()
# ลบ \n ที่ไม่จำเป็นออก
choices = choices.strip("\n")
# Create header outlines with static header
for dx, dy in outline_positions:
outline = self.components.canvas.create_text(
10 + dx * outline_offset,
10 + dy * outline_offset,
anchor="nw",
font=small_font,
fill=outline_color,
text=header,
width=available_width,
tags=("header_outline",),
)
# Create header text with static header
header_text = self.components.canvas.create_text(
10,
10,
anchor="nw",
font=small_font,
fill="#FFD700", # Gold color for header
text=header,
width=available_width,
)
# Calculate position for choices
header_bbox = self.components.canvas.bbox(header_text)
choices_y = header_bbox[3] + 10
# Create choice outlines
self.components.outline_container = []
for dx, dy in outline_positions:
outline = self.components.canvas.create_text(
10 + dx * outline_offset,
choices_y + dy * outline_offset,
anchor="nw",
font=dialogue_font,
fill=outline_color,
text="",
width=available_width,
tags=("choices_outline",),
)
self.components.outline_container.append(outline)
# Create choices text container
self.components.text_container = self.components.canvas.create_text(
10,
choices_y,
anchor="nw",
font=dialogue_font,
fill="white",
text="",
width=available_width,
tags=("choices",),
)
# เริ่ม typewriter effect เฉพาะกับ choices
self.dialogue_text = choices
if hasattr(self, "type_writer_timer"):
self.root.after_cancel(self.type_writer_timer)
self.state.typing = True
self.type_writer_effect(choices)
def _handle_normal_text(
self,
text: str,
small_font: tuple,
dialogue_font: tuple,
available_width: int,
outline_positions: list,
outline_offset: int,
outline_color: str
) -> None:
"""
จัดการแสดงผลข้อความปกติที่ไม่ใช่ choice dialogue
Args:
text: ข้อความที่จะแสดง
small_font: ฟอนต์สำหรับชื่อ
dialogue_font: ฟอนต์สำหรับบทสนทนา
available_width: ความกว้างที่มีให้แสดงผล
outline_positions: ตำแหน่งของเส้นขอบ
outline_offset: ระยะห่างของเส้นขอบ
outline_color: สีของเส้นขอบ
"""
try:
# Check if text contains speaker name
if ":" in text:
name, dialogue = text.split(":", 1)
name = name.strip()
dialogue = dialogue.strip()
# Set initial positions
name_y = 10
name_x = 10
# Create name outlines
for dx, dy in outline_positions:
self.components.canvas.create_text(
name_x + dx * outline_offset,
name_y + dy * outline_offset,
anchor="nw",
font=small_font,
fill=outline_color,
text=name,
tags=("name_outline",),
)
# Determine name color
name_color = "#a855f7" if "?" in name else "#38bdf8"
# Create name text
name_text = self.components.canvas.create_text(
name_x,
name_y,
anchor="nw",
font=small_font,
fill=name_color,
text=name,
tags=("name",)
)
# Add confirmation icon for verified names
if name in self.names:
name_bbox = self.components.canvas.bbox(name_text)
icon_x = name_bbox[2] + 8
icon_y = name_y + ((name_bbox[3] - name_bbox[1]) // 2)
self.components.canvas.create_image(
icon_x,
icon_y,
image=self.confirm_icon,
anchor="w",
tags=("confirm_icon",),
)
# Calculate dialogue position
name_bbox = self.components.canvas.bbox(name_text)
dialogue_y = name_bbox[3] + (small_font[1] * 0.3)
# Create dialogue outlines
self.components.outline_container = []
for dx, dy in outline_positions:
outline = self.components.canvas.create_text(
10 + dx * outline_offset,
dialogue_y + dy * outline_offset,
anchor="nw",
font=dialogue_font,
fill=outline_color,
text="",
width=available_width,
tags=("dialogue_outline",),
)
self.components.outline_container.append(outline)
# Create dialogue text container
self.components.text_container = self.components.canvas.create_text(
10,
dialogue_y,
anchor="nw",
font=dialogue_font,
fill="white",
text="",
width=available_width,
tags=("dialogue",),
)
else: # Text without speaker name
# กำหนดข้อความทั้งหมดเป็น dialogue
dialogue = text.strip()
self.components.outline_container = []
for dx, dy in outline_positions:
outline = self.components.canvas.create_text(
10 + dx * outline_offset,
10 + dy * outline_offset,
anchor="nw",
font=dialogue_font,
fill=outline_color,
text="",
width=available_width,
tags=("text_outline",),
)
self.components.outline_container.append(outline)
self.components.text_container = self.components.canvas.create_text(
10,
10,
anchor="nw",
font=dialogue_font,
fill="white",
text="",
width=available_width,
tags=("text",),
)
# Start typewriter effect with dialogue text
self.dialogue_text = dialogue
if hasattr(self, "type_writer_timer"):
self.root.after_cancel(self.type_writer_timer)
self.state.typing = True
self.type_writer_effect(dialogue)
except Exception as e:
self.logging_manager.log_error(f"Error in handle normal text: {e}")
def type_writer_effect(self, text: str, index: int = 0, delay: int = 5) -> None:
"""
Create typewriter effect for text display
Args:
text: Text to display
index: Current character index
delay: Delay between characters in milliseconds
"""
try:
if not self.state.typing:
return
if index < len(text):
next_text = text[: index + 1]
names = getattr(self, "names", set())
is_combined = (
(":" in text and any(name in text.split(":")[0] for name in names))
if names
else False
)
if is_combined:
name, message = text.split(":", 1)
display_text = message[: index + 1].strip()
else:
display_text = next_text
# Update outlines and main text
for outline in self.components.outline_container:
self.components.canvas.itemconfig(outline, text=display_text)
self.components.canvas.tag_lower(outline)
self.components.canvas.itemconfig(
self.components.text_container, text=display_text
)
self.root.update_idletasks()
if self.state.typing:
self.type_writer_timer = self.root.after(
delay, lambda: self.type_writer_effect(text, index + 1, delay)
)
else:
self.state.typing = False
self.check_text_overflow()
except Exception as e:
logging.error(f"Error in type_writer_effect: {e}")
self.state.typing = False
def show_full_text(self, event: Optional[tk.Event] = None) -> None:
"""
Show complete text immediately without typewriter effect
Args:
event: Optional tkinter event
"""
# ยกเลิก timer ที่กำลังทำงานอยู่
if hasattr(self, "type_writer_timer"):
self.root.after_cancel(self.type_writer_timer)
# ยกเลิกสถานะ typing
self.state.typing = False
# Handle choice text
if hasattr(self, "dialogue_text") and self.dialogue_text:
if self.dialogue_text.startswith(
"คุณจะพูดว่าอย่างไร?"
) or self.dialogue_text.startswith("What will you say?"):
parts = self.dialogue_text.split("\n", 1)
header = parts[0].strip()
choices = parts[1].strip() if len(parts) > 1 else ""
# Update header
for item in self.components.canvas.find_withtag("header_outline"):
self.components.canvas.itemconfig(item, text=header)
# Update choices
for outline in self.components.outline_container:
self.components.canvas.itemconfig(outline, text=choices)
self.components.canvas.itemconfig(
self.components.text_container, text=choices
)
else:
# Handle normal text
is_combined = ":" in self.dialogue_text and any(
name in self.dialogue_text.split(":")[0]
for name in getattr(self, "names", set())
)
if is_combined:
name, message = self.dialogue_text.split(":", 1)
display_text = message.strip()
else:
display_text = self.dialogue_text
# Update all text elements
for outline in self.components.outline_container:
self.components.canvas.itemconfig(outline, text=display_text)
self.components.canvas.itemconfig(
self.components.text_container, text=display_text
)
# Organize layers and check overflow
self.components.canvas.tag_lower("dialogue_outline")
if self.components.canvas.find_withtag("name_outline"):
self.components.canvas.tag_lower("name_outline")
self.check_text_overflow()
def check_text_overflow(self) -> None:
"""Check if text content overflows the canvas and handle scrollbar visibility"""
self.components.canvas.update_idletasks()
# Add bottom padding
content_height = self.components.canvas.bbox("all")[3] + 20
canvas_height = self.components.canvas.winfo_height()
if content_height > canvas_height:
self.show_overflow_arrow()
self.components.scrollbar.place(
relx=0.98, rely=0, relheight=0.9, anchor="ne", y=10, x=-25
)
self.components.canvas.configure(scrollregion=(0, 0, 0, content_height))
else:
self.hide_overflow_arrow()
self.components.scrollbar.place_forget()
def adjust_font_size(self, size: int) -> None:
"""
Adjust font size for all text elements
Args:
size: New font size
"""
try:
font = (self.settings.get("font"), size)
# Update text container font
if self.components.text_container:
self.components.canvas.itemconfig(
self.components.text_container, font=font
)
# Update outlines font
for tag in ["name_outline", "dialogue_outline"]:
for outline in self.components.canvas.find_withtag(tag):
self.components.canvas.itemconfig(outline, font=font)
self.check_text_overflow()
logging.info(f"Font size adjusted to: {size}")
except (ValueError, TypeError) as e:
logging.error(f"Error adjusting font size: {e}")
# Fallback to default size
self.adjust_font_size(24)
def update_font(self, font_name: str) -> None:
"""
Update font family for all text elements
Args:
font_name: New font family name
"""
font = (font_name, self.settings.get("font_size"))
# Update text container font
if self.components.text_container:
self.components.canvas.itemconfig(self.components.text_container, font=font)
# Update outlines font
for tag in ["name_outline", "dialogue_outline"]:
for outline in self.components.canvas.find_withtag(tag):
self.components.canvas.itemconfig(outline, font=font)
self.check_text_overflow()
logging.info(f"Font updated to: {font_name}")
def _show_error(self, error_message: str) -> None:
"""
Display error message in the canvas
Args:
error_message: Error message to display
"""
self.components.canvas.delete("all")
font = (self.settings.get("font"), self.settings.get("font_size"))
self.components.text_container = self.components.canvas.create_text(
10,
10,
anchor="nw",
font=font,
fill="red",
width=self.components.text_frame.winfo_width() - 20,
text=f"Error: {error_message}",
)
self.check_text_overflow()
def update_transparency(self, alpha: float) -> None:
"""
Update window transparency
Args:
alpha: Transparency value (0.0 to 1.0)
"""
self.root.attributes("-alpha", alpha)
def close_window(self) -> None:
"""Close the translation window and stop translation"""
self.stop_translation()
if self.root.winfo_exists():
if self.root.state() != "withdrawn":
self.root.withdraw()
logging.info("Translated UI closed by user")
else:
logging.info("Translated UI already hidden")
else:
logging.warning("Translated UI window does not exist")
def toggle_lock(self) -> None:
"""Toggle window lock state with different modes"""
self.lock_mode = (self.lock_mode + 1) % 3
current_bg = self.settings.get("bg_color", appearance_manager.bg_color)
# Update all widgets to remove borders
widgets_to_update = [
self.components.main_frame,
self.components.text_frame,
self.components.canvas,
self.components.control_area,
]
if self.lock_mode == 0: # Unlock
self.state.is_locked = False
self.components.buttons["lock"].config(image=self.lock_image)
self.root.attributes("-transparentcolor", "")
for widget in widgets_to_update:
widget.configure(bg=current_bg, bd=0, highlightthickness=0)
elif self.lock_mode == 1: # Lock with hidden bg
self.state.is_locked = True
self.components.buttons["lock"].config(image=self.unlock_image)
self.root.attributes("-transparentcolor", current_bg)
for widget in widgets_to_update:
widget.configure(bg=current_bg, bd=0, highlightthickness=0)
# Update buttons
for button in self.components.buttons.values():
button.configure(bg=current_bg, bd=0)
else: # Lock with visible bg
self.state.is_locked = True
self.components.buttons["lock"].config(image=self.bg_lock_image)
self.root.attributes("-transparentcolor", "")
for widget in widgets_to_update:
widget.configure(bg=current_bg, bd=0, highlightthickness=0)
def change_bg_color(self) -> None:
"""Open color picker and update background color"""
color = colorchooser.askcolor(
color=self.settings.get("bg_color", appearance_manager.bg_color),
title="Choose Background Color",
)
if color[1]:
self.settings.set("bg_color", color[1])
self.settings.save_settings()
# Update all UI components
widgets_to_update = [
self.root,
self.components.main_frame,
self.components.text_frame,
self.components.canvas,
self.components.control_area,
]
for widget in widgets_to_update:
widget.configure(bg=color[1], bd=0, highlightthickness=0, relief="flat")
# Update buttons separately
for button in self.components.buttons.values():
button.configure(bg=color[1], bd=0, relief="flat", highlightthickness=0)
if self.lock_mode == 1:
self.root.attributes("-transparentcolor", color[1])
def setup_window_resizing(self) -> None:
"""Initialize window resize functionality"""
self.resize_handle = tk.Label(
self.components.main_frame,
text="✦",
bg="#2A2A2A",
fg="white",
font=("Arial", 12, "bold"),
cursor="sizing",
)
self.resize_handle.place(relx=1, rely=1, anchor="se")
self.resize_handle.bind("<Button-1>", self.start_resize)
self.resize_handle.bind("<B1-Motion>", self.on_resize)
self.resize_handle.bind("<ButtonRelease-1>", self.stop_resize)
self.is_resizing = False
self.last_resize_time = 0
self.resize_throttle = 0.016 # ~60fps
def start_resize(self, event: tk.Event) -> None:
"""
Initialize window resize operation
Args:
event: Mouse event containing initial coordinates
"""
self.is_resizing = True
self.resize_x = event.x_root
self.resize_y = event.y_root
self.resize_w = self.root.winfo_width()
self.resize_h = self.root.winfo_height()
print("\rStarting translated UI resize...", end="", flush=True)
def on_resize(self, event: tk.Event) -> None:
"""
Handle window resizing with throttling
Args:
event: Mouse event containing current coordinates
"""
if not self.is_resizing:
return
try:
current_time = time.time()
if current_time - self.last_resize_time < self.resize_throttle:
return
dx = event.x_root - self.resize_x
dy = event.y_root - self.resize_y
new_width = max(300, self.resize_w + dx)
new_height = max(200, self.resize_h + dy)
self.root.geometry(f"{int(new_width)}x{int(new_height)}")
self.settings.set("width", new_width)
self.settings.set("height", new_height)
self.last_resize_time = current_time
print(
f"\rResizing translated UI to {int(new_width)}x{int(new_height)}...",
end="",
flush=True,
)
except Exception as e:
logging.error(f"Resize error: {e}")
print(f"\rResize error: {e}")
def stop_resize(self, event: Optional[tk.Event] = None) -> None:
"""
End window resize operation and save final settings
Args:
event: Optional mouse event
"""
if self.is_resizing:
self.settings.save_settings()
final_w = self.root.winfo_width()
final_h = self.root.winfo_height()
# Update canvas and check overflow
self.on_canvas_configure({"width": final_w - 40})
self.force_check_overflow()
print(f"\rTranslated UI resize complete: {final_w}x{final_h}")
self.is_resizing = False
def force_check_overflow(self) -> None:
"""Force check text overflow and update UI accordingly"""
self.check_text_overflow()
def on_canvas_configure(self, event: Union[tk.Event, Dict[str, int]]) -> None:
"""
Handle canvas resize event
Args:
event: Canvas configure event or dictionary with width
"""
try:
available_width = (
event.width - 20 if isinstance(event, tk.Event) else event["width"]
)
if hasattr(self.components, "text_container"):
# Update text container width
self.components.canvas.itemconfig(
self.components.text_container, width=available_width
)
# Update outline widths
for outline in self.components.outline_container:
self.components.canvas.itemconfig(outline, width=available_width)
# Update scroll region
self.components.canvas.update_idletasks()
bbox = self.components.canvas.bbox("all")
if bbox:
self.components.canvas.configure(scrollregion=bbox)
self.check_text_overflow()
except Exception as e:
logging.error(f"Canvas configure error: {e}")
def on_mousewheel(self, event: tk.Event) -> None:
"""
Handle mouse wheel scrolling
Args:
event: Mouse wheel event
"""
self.components.canvas.yview_scroll(-1 * (event.delta // 120), "units")
def on_click(self, event: tk.Event) -> None:
"""
Handle mouse click event
Args:
event: Mouse click event
"""
if self.state.is_locked and not self._is_click_on_button(event):
if self.lock_mode == 2: # Lock with visible bg
self.show_full_text()
return
self._start_move(event)
if not self.state.is_locked:
self.show_full_text()
def _is_click_on_button(self, event: tk.Event) -> bool:
"""
Check if click was on a button
Args:
event: Mouse click event
Returns:
bool: True if click was on a button
"""
for button in self.components.buttons.values():
if button.winfo_containing(event.x_root, event.y_root) == button:
return True
return False
def _is_click_on_scrollbar(self, event: tk.Event) -> bool:
"""
Check if click was on scrollbar
Args:
event: Mouse click event
Returns:
bool: True if click was on scrollbar
"""
return (
self.components.scrollbar.winfo_containing(event.x_root, event.y_root)
== self.components.scrollbar
)
def _start_move(self, event: tk.Event) -> None:
"""
Initialize window movement
Args:
event: Mouse click event
"""
if not self.state.is_locked:
self.x = event.x
self.y = event.y
def on_drag(self, event: tk.Event) -> None:
"""
Handle window dragging
Args:
event: Mouse drag event
"""
if not self.state.is_locked:
self._do_move(event)
def stop_move(self, event: Optional[tk.Event] = None) -> None:
"""
Stop window movement
Args:
event: Optional mouse release event
"""
self.x = None
self.y = None
def _do_move(self, event: tk.Event) -> None:
"""
Perform window movement
Args:
event: Mouse drag event
"""
if not self.state.is_locked and self.x is not None and self.y is not None:
deltax = event.x - self.x
deltay = event.y - self.y
x = self.root.winfo_x() + deltax
y = self.root.winfo_y() + deltay
self.root.geometry(f"+{x}+{y}")
def on_hover_enter(self, event: Optional[tk.Event] = None) -> None:
"""
Handle mouse hover enter event
Args:
event: Optional mouse enter event
"""
pass # All hover handling removed as per UI simplification
@staticmethod
def _calculate_content_dimensions(
text: str, font: tuple, max_width: int
) -> Tuple[int, int]:
"""
Calculate required dimensions for text content
Args:
text: Text content
font: Font configuration tuple
max_width: Maximum available width
Returns:
Tuple[int, int]: Calculated width and height
"""
temp_label = tk.Label(text=text, font=font)
temp_label.update_idletasks()
raw_width = temp_label.winfo_reqwidth()
raw_height = temp_label.winfo_reqheight()
if raw_width > max_width:
# Calculate wrapped height
lines = math.ceil(raw_width / max_width)
height = raw_height * lines
width = max_width
else:
width = raw_width
height = raw_height
temp_label.destroy()
return width, height
def cleanup(self) -> None:
"""Cleanup resources before closing"""
try:
# Cancel any pending typewriter effects
if hasattr(self, "type_writer_timer"):
self.root.after_cancel(self.type_writer_timer)
# Clear canvas items
if self.components.canvas:
self.components.canvas.delete("all")
# Reset state
self.state = UIState()
logging.info("TranslatedUI cleanup completed")
except Exception as e:
logging.error(f"Error during cleanup: {e}")
def _setup_character_name_binding(self):
"""Setup binding for character name clicks"""
self.components.canvas.tag_bind("name", "<Button-1>", self._on_name_click)
logging.info("Character name click binding setup")
def _on_name_click(self, event):
"""
จัดการเมื่อมีการคลิกที่ชื่อตัวละคร
- สร้าง click effect
- ส่งต่อไปยัง character handler
Args:
event: tkinter event object ที่มีข้อมูลตำแหน่งที่คลิก
"""
try:
# ค้นหา item ที่ถูกคลิก
clicked_item = self.components.canvas.find_closest(
self.components.canvas.canvasx(event.x),
self.components.canvas.canvasy(event.y)
)[0]
# เก็บสีเดิมไว้
original_color = self.components.canvas.itemcget(clicked_item, "fill")
original_text = self.components.canvas.itemcget(clicked_item, "text")
# สร้าง click effect
def flash_effect():
# เปลี่ยนเป็นสีแดงสว่าง
self.components.canvas.itemconfig(clicked_item, fill="#FF4444")
# คืนค่าสีเดิมหลังจาก delay
self.root.after(150, lambda: self.components.canvas.itemconfig(
clicked_item,
fill=original_color
))
# ทำ flash effect และส่งต่อไปยัง handler
flash_effect()
self.root.after(50, lambda: self._handle_character_click(original_text))
except Exception as e:
self.logging_manager.log_error(f"Error in name click effect: {e}")
def _handle_character_click(self, character_name):
"""Process character name click and open NPC Manager"""
try:
if not self.main_app:
self.logging_manager.log_warning("Main application reference not provided to Translated UI")
return
# เริ่มการทำงานกับ NPC Manager ในรอบเดียว
self.root.update_idletasks() # รอให้ UI อัพเดทเสร็จก่อน
if not hasattr(self.main_app, 'npc_manager') or self.main_app.npc_manager is None:
from npc_manager import create_npc_manager
self.main_app.npc_manager = create_npc_manager(
self.root,
self.main_app.reload_npc_data,
self.logging_manager
)
self.main_app.npc_manager_button.config(bg="#404040")
# แสดง window และอัพเดทข้อมูลในรอบเดียว
npc_manager = self.main_app.npc_manager
if npc_manager.window.state() == 'withdrawn':
npc_manager.show_window()
if character_name:
clean_name = character_name.strip(":!?. ")
is_verified = clean_name in self.names
npc_manager.find_and_display_character(clean_name, is_verified)
except Exception as e:
error_msg = f"Error handling character click: {e}"
self.logging_manager.log_error(error_msg)
messagebox.showerror("Error", error_msg)
def _setup_character_name_binding(self):
"""
ตั้งค่า event binding สำหรับการโต้ตอบกับชื่อตัวละคร
- รองรับ hover effect ด้วย mouse enter/leave
- รองรับการคลิกที่ชื่อ
"""
# เพิ่ม binding สำหรับ hover effect
self.components.canvas.tag_bind("name", "<Enter>", self._on_name_hover_enter)
self.components.canvas.tag_bind("name", "<Leave>", self._on_name_hover_leave)
self.components.canvas.tag_bind("name", "<Button-1>", self._on_name_click)
logging.info("Character name interaction bindings setup")
def _on_name_hover_enter(self, event):
"""
จัดการเมื่อ mouse hover เข้าบริเวณชื่อตัวละคร
Parameters:
event: Event object ที่มีข้อมูลพิกัดของเมาส์
"""
try:
# 1. เปลี่ยน cursor เป็นรูปมือ
self.components.canvas.configure(cursor="hand2")
# 2. ค้นหา item ที่ถูก hover
current_x = self.components.canvas.canvasx(event.x)
current_y = self.components.canvas.canvasy(event.y)
items = self.components.canvas.find_overlapping(
current_x-5, current_y-5,
current_x+5, current_y+5
)
# 3. ค้นหา item ที่มี tag 'name'
name_item = None
for item in items:
if 'name' in self.components.canvas.gettags(item):
name_item = item
break
if name_item:
# 4. เก็บสีปัจจุบันไว้ใน tag
current_color = self.components.canvas.itemcget(name_item, "fill")
tag_name = f"original_color:{current_color}"
# ลบ tag เก่าออกก่อน (ถ้ามี)
for tag in self.components.canvas.gettags(name_item):
if tag.startswith('original_color:'):
self.components.canvas.dtag(name_item, tag)
# เพิ่ม tag ใหม่
self.components.canvas.addtag_withtag(tag_name, name_item)
# 5. เปลี่ยนเป็นสีขาว
self.components.canvas.itemconfig(name_item, fill="white")
except Exception as e:
self.logging_manager.log_error(f"Error in hover enter effect: {e}")
def _on_name_hover_leave(self, event):
"""
จัดการเมื่อ mouse ออกจากบริเวณชื่อตัวละคร
Parameters:
event: Event object ที่มีข้อมูลพิกัดของเมาส์
"""
try:
# 1. คืนค่า cursor กลับเป็นปกติ
self.components.canvas.configure(cursor="")
# 2. ค้นหา item ที่ถูก hover ออก
current_x = self.components.canvas.canvasx(event.x)
current_y = self.components.canvas.canvasy(event.y)
items = self.components.canvas.find_overlapping(
current_x-5, current_y-5,
current_x+5, current_y+5
)
# 3. ค้นหา item ที่มี tag 'name'
for item in items:
if 'name' in self.components.canvas.gettags(item):
# 4. ค้นหาสีเดิมจาก tag
original_color = None
for tag in self.components.canvas.gettags(item):
if tag.startswith('original_color:'):
original_color = tag.split(':')[1]
self.components.canvas.dtag(item, tag)
break
# 5. ถ้าพบสีเดิม ให้ใช้สีนั้น ถ้าไม่พบให้ใช้สีตามประเภท
if original_color:
self.components.canvas.itemconfig(item, fill=original_color)
else:
# ตรวจสอบว่าเป็นชื่อลึกลับหรือไม่
text = self.components.canvas.itemcget(item, "text")
name_color = "#a855f7" if "?" in text else "#38bdf8"
self.components.canvas.itemconfig(item, fill=name_color)
break
except Exception as e:
self.logging_manager.log_error(f"Error in hover leave effect: {e}")
if __name__ == "__main__":
root = tk.Tk()
settings = Settings()
class DummyLoggingManager:
def log_feedback(
self, original_text: str, translated_text: str, rating: int
) -> None:
print(f"Logged feedback: {rating}")
dummy_logging_manager = DummyLoggingManager()
# Test setup with dummy callbacks
app = Translated_UI(
root=root,
toggle_translation=lambda: None,
stop_translation=lambda: None,
force_translate=lambda: None,
toggle_main_ui=lambda: None,
toggle_ui=lambda: None,
settings=settings,
switch_area=lambda x: None,
logging_manager=dummy_logging_manager,
)
root.mainloop()