from __future__ import annotations import math import cv2 import numpy as np from PIL import Image from .image_preprocess import canonical_square, decode_rgb FACTORS = ("line", "color", "texture", "geometry") INTERVENTION_VERSION = "lens-safe-v4" TRAIN_FAMILIES = { "line": ("dilate_erode", "blur_sharpen", "darkness_contrast"), "color": ("palette_remap", "split_tone", "tone_curve"), "texture": ("smooth_detail", "frequency", "grain_noise"), "geometry": ("crop_zoom_translate", "perspective", "lens_warp"), } VALIDATION_FAMILIES = { "line": "edge_overlay", "color": "channel_mixer", "texture": "median_speckle", "geometry": "shear", } LEVELS = {"weak": 0.50, "medium": 0.80, "strong": 1.0} def _uint8(array: np.ndarray) -> np.ndarray: return np.clip(array, 0, 255).astype(np.uint8) def _edges(array: np.ndarray) -> np.ndarray: gray = cv2.cvtColor(array, cv2.COLOR_RGB2GRAY) return cv2.Canny(gray, 60, 150).astype(np.float32) / 255.0 def _pixel_transform( image: Image.Image, factor: str, family: str, signed: float, seed: int ) -> Image.Image: magnitude = abs(signed) direction = 1 if signed >= 0 else -1 array = np.asarray(image.convert("RGB"), dtype=np.uint8) if factor == "line": if family in {"dilate_erode", "edge_overlay"}: edge = _edges(array) kernel_size = 3 if magnitude <= 0.5 else 5 if magnitude < 1.0 else 7 kernel = np.ones((kernel_size, kernel_size), np.uint8) edge = cv2.dilate(edge, kernel) if direction > 0: alpha = (0.72 if family == "edge_overlay" else 0.64) * magnitude result = array.astype(np.float32) * (1.0 - alpha * edge[..., None]) else: smooth = cv2.bilateralFilter(array, 11, 80, 9).astype(np.float32) weight = np.clip(0.90 * magnitude * edge, 0.0, 0.90)[..., None] result = array * (1.0 - weight) + smooth * weight elif family == "blur_sharpen": blurred = cv2.GaussianBlur(array, (0, 0), 1.2 + 2.4 * magnitude) result = blurred if direction < 0 else cv2.addWeighted( array, 1.0 + 1.45 * magnitude, blurred, -1.45 * magnitude, 0 ) elif family == "darkness_contrast": edge = cv2.GaussianBlur(_edges(array), (0, 0), 1.0) if direction > 0: result = array.astype(np.float32) * (1.0 - 0.70 * magnitude * edge[..., None]) else: smooth = cv2.GaussianBlur(array, (0, 0), 2.6) weight = np.clip(0.90 * magnitude * edge, 0.0, 0.90)[..., None] result = array * (1.0 - weight) + smooth * weight else: raise ValueError(f"unknown line family: {family}") return Image.fromarray(_uint8(result)) if factor == "color": unit = array.astype(np.float32) / 255.0 if family == "palette_remap": hsv = cv2.cvtColor(array, cv2.COLOR_RGB2HSV).astype(np.float32) hsv[..., 0] = np.mod(hsv[..., 0] + direction * 30.0 * magnitude, 180.0) saturation = 1.0 + 0.95 * magnitude if direction > 0 else 1.0 - 0.70 * magnitude hsv[..., 1] *= saturation hsv[..., 2] = 255.0 * np.power( hsv[..., 2] / 255.0, math.exp(-direction * 0.38 * magnitude) ) result = cv2.cvtColor(_uint8(hsv), cv2.COLOR_HSV2RGB).astype(np.float32) balance = direction * 0.16 * magnitude result[..., 0] *= 1.0 + balance result[..., 2] *= 1.0 - balance elif family == "split_tone": luminance = np.sum(unit * np.array([0.213, 0.715, 0.072], np.float32), axis=2) shadows = np.power(1.0 - luminance, 1.4)[..., None] highlights = np.power(luminance, 1.4)[..., None] cool_shadow = np.array([-0.16, 0.02, 0.28], np.float32) warm_highlight = np.array([0.30, 0.12, -0.14], np.float32) result = unit + direction * magnitude * ( shadows * cool_shadow + highlights * warm_highlight ) result = 0.5 + (result - 0.5) * (1.0 + 0.38 * magnitude) result = _uint8(result * 255.0) hsv = cv2.cvtColor(result, cv2.COLOR_RGB2HSV).astype(np.float32) hsv[..., 0] = np.mod(hsv[..., 0] + direction * 12.0 * magnitude, 180.0) hsv[..., 1] *= 1.0 + 0.40 * magnitude result = cv2.cvtColor(_uint8(hsv), cv2.COLOR_HSV2RGB) elif family == "tone_curve": channel_gamma = np.exp( direction * magnitude * np.array([-0.62, -0.18, 0.48], np.float32) ) result = np.power(np.clip(unit, 0.0, 1.0), channel_gamma) contrast = 1.0 + direction * 0.48 * magnitude result = 0.5 + (result - 0.5) * contrast luminance = np.sum(result * np.array([0.213, 0.715, 0.072], np.float32), axis=2, keepdims=True) result = luminance + (result - luminance) * (1.0 + 0.55 * magnitude) result *= 1.0 + direction * 0.10 * magnitude result = result * 255.0 elif family == "channel_mixer": delta = np.array( [[0.22, 0.12, -0.20], [-0.12, 0.20, 0.08], [0.08, -0.20, 0.24]], np.float32, ) matrix = np.eye(3, dtype=np.float32) + direction * magnitude * delta result = unit @ matrix.T result = np.power( np.clip(result, 0.0, 1.0), math.exp(-direction * 0.45 * magnitude) ) result = 255.0 * result else: raise ValueError(f"unknown color family: {family}") return Image.fromarray(_uint8(result)) if factor == "texture": result = array.astype(np.float32) if family == "smooth_detail": smooth = cv2.bilateralFilter(array, 13, 70 + 55 * magnitude, 11) if direction < 0: result = cv2.addWeighted(array, 1.0 - 0.85 * magnitude, smooth, 0.85 * magnitude, 0) else: result = array + (array.astype(np.float32) - smooth) * 1.35 * magnitude elif family == "frequency": low = cv2.GaussianBlur(array, (0, 0), 1.5 + 1.5 * magnitude) high = array.astype(np.float32) - low.astype(np.float32) result = array + direction * high * 1.55 * magnitude elif family in {"grain_noise", "median_speckle"}: if direction < 0: kernel = 5 if magnitude >= 0.8 else 3 median = cv2.medianBlur(array, kernel) result = cv2.addWeighted(array, 1.0 - 0.85 * magnitude, median, 0.85 * magnitude, 0) else: rng = np.random.default_rng(seed) noise = rng.normal(0, 26.0 * magnitude, array.shape[:2]).astype(np.float32) noise = cv2.GaussianBlur(noise, (0, 0), 0.35)[..., None] result = array.astype(np.float32) + noise else: raise ValueError(f"unknown texture family: {family}") return Image.fromarray(_uint8(result)) raise ValueError(f"pixel transform does not support factor: {factor}") def _apply_homography( image: Image.Image, matrix: np.ndarray ) -> tuple[Image.Image, callable]: array = np.asarray(image) height, width = array.shape[:2] warped = cv2.warpPerspective( array, matrix, (width, height), flags=cv2.INTER_LANCZOS4, borderMode=cv2.BORDER_REFLECT_101 ) def map_points(points: np.ndarray) -> np.ndarray: return cv2.perspectiveTransform(points.astype(np.float32)[None], matrix)[0] return Image.fromarray(warped), map_points def _geometry_transform( image: Image.Image, family: str, signed: float, seed: int ) -> tuple[Image.Image, callable]: magnitude = abs(signed) direction = 1 if signed >= 0 else -1 width, height = image.size center = np.array([width / 2, height / 2], dtype=np.float32) if family == "crop_zoom_translate": rng = np.random.default_rng(seed) scale = 1.0 + direction * 0.20 * magnitude shift = np.array( [direction * 0.10 * width, (1 if rng.integers(2) else -1) * 0.07 * height], dtype=np.float32, ) * magnitude matrix = np.array( [[scale, 0, center[0] * (1 - scale) + shift[0]], [0, scale, center[1] * (1 - scale) + shift[1]], [0, 0, 1]], dtype=np.float32, ) return _apply_homography(image, matrix) if family in {"perspective", "shear"}: source = np.array([[0, 0], [width - 1, 0], [width - 1, height - 1], [0, height - 1]], np.float32) if family == "perspective": delta = direction * 0.15 * width * magnitude target = source + np.array([[delta, 0], [-delta, delta * 0.35], [delta, 0], [-delta, -delta * 0.35]], np.float32) else: delta = direction * 0.18 * width * magnitude target = source + np.array([[delta, 0], [delta, 0], [-delta, 0], [-delta, 0]], np.float32) return _apply_homography(image, cv2.getPerspectiveTransform(source, target)) if family == "lens_warp": # Keep radial deformation perceptible without creating a bubble silhouette. radial_strength = float( np.interp(magnitude, [0.5, 0.8, 1.0], [0.035, 0.055, 0.075]) ) k = direction * radial_strength yy, xx = np.indices((height, width), dtype=np.float32) xd = (xx - center[0]) / (width / 2) yd = (yy - center[1]) / (height / 2) xs, ys = xd.copy(), yd.copy() for _ in range(4): radius2 = xs * xs + ys * ys factor = 1.0 + k * radius2 xs, ys = xd / factor, yd / factor map_x = xs * (width / 2) + center[0] map_y = ys * (height / 2) + center[1] warped = cv2.remap( np.asarray(image), map_x, map_y, cv2.INTER_LANCZOS4, borderMode=cv2.BORDER_REFLECT_101 ) def map_points(points: np.ndarray) -> np.ndarray: normalized = (points - center) / np.array([width / 2, height / 2]) radius2 = np.square(normalized).sum(axis=1, keepdims=True) return center + normalized * (1.0 + k * radius2) * np.array([width / 2, height / 2]) return Image.fromarray(warped), map_points raise ValueError(f"unknown geometry family: {family}") def _face_box_in_square(metadata: dict, crop_box: tuple[int, int, int, int], size: int) -> np.ndarray | None: box = (metadata.get("face_detection") or {}).get("primary_box") if box is None: return None left, top, right, bottom = crop_box scale_x = size / (right - left) scale_y = size / (bottom - top) x0, y0, x1, y1 = map(float, box) return np.array( [[(x0 - left) * scale_x, (y0 - top) * scale_y], [(x1 - left) * scale_x, (y0 - top) * scale_y], [(x1 - left) * scale_x, (y1 - top) * scale_y], [(x0 - left) * scale_x, (y1 - top) * scale_y]], dtype=np.float32, ) def _crop_face(image: Image.Image, points: np.ndarray, size: int, padding: float = 0.25) -> Image.Image: x0, y0 = points.min(axis=0) x1, y1 = points.max(axis=0) if x1 <= 0 or y1 <= 0 or x0 >= image.width or y0 >= image.height: raise ValueError("transformed face left the image") side = max(x1 - x0, y1 - y0) * (1 + 2 * padding) if side < 8: raise ValueError("transformed face is too small") cx, cy = (x0 + x1) / 2, (y0 + y1) / 2 box = (max(0, cx - side / 2), max(0, cy - side / 2), min(image.width, cx + side / 2), min(image.height, cy + side / 2)) crop = image.crop(tuple(map(int, map(round, box)))) if min(crop.size) < 4: raise ValueError("invalid transformed face crop") return crop.resize((size, size), Image.Resampling.LANCZOS) def apply_intervention( full_bytes: bytes, face_bytes: bytes | None, metadata: dict, spec: dict, *, size: int = 512, ) -> tuple[Image.Image, Image.Image | None]: full, crop_box = canonical_square(decode_rgb(full_bytes), size) signed = float(spec["signed_intensity"]) seed = int(spec["operation_seed"]) factor = str(spec["factor"]) family = str(spec["family"]) if factor == "geometry": transformed, map_points = _geometry_transform(full, family, signed, seed) points = _face_box_in_square(metadata, crop_box, size) face = None if points is not None: try: face = _crop_face(transformed, map_points(points), size) except ValueError: face = None if face is None and face_bytes is not None: face_source, _ = canonical_square(decode_rgb(face_bytes), size) face, _ = _geometry_transform(face_source, family, signed, seed ^ 0x5A17) return transformed, face transformed = _pixel_transform(full, factor, family, signed, seed) face = None if face_bytes is not None: face, _ = canonical_square(decode_rgb(face_bytes), size) face = _pixel_transform(face, factor, family, signed, seed ^ 0x5A17) return transformed, face