--- license: cc-by-nc-4.0 pretty_name: PhysicalAI SimReady Assets size_categories: - 1K All 76 object classes `appliance.cooktop`, `appliance.dishwasher`, `appliance.fridge`, `appliance.hood`, `appliance.microwave`, `appliance.oven`, `appliance.range`, `balcony_door`, `bathtub`, `bed`, `cabinet_base`, `cabinet_tall`, `cabinet_wall`, `cabinet_wall_microwave`, `ceiling_light`, `chair`, `clutter.appliance`, `clutter.book`, `clutter.bottle`, `clutter.cookware`, `clutter.cup`, `clutter.food`, `clutter.frame`, `clutter.lamp`, `clutter.mirror`, `clutter.plant`, `clutter.plate`, `clutter.small`, `clutter.toiletry`, `clutter.utensil`, `coffee_table`, `door`, `door_double`, `dresser`, `dustbin`, `faucet`, `fireplace`, `floor_lamp`, `floor_mirror`, `mirror`, `nightstand`, `ottoman`, `outdoor_chair`, `outdoor_table`, `plant`, `rug`, `shelf`, `shower`, `sink`, `socket`, `sofa`, `sofa_mod_armless`, `sofa_mod_chaise_left`, `sofa_mod_chaise_right`, `sofa_mod_corner`, `sofa_mod_end_left`, `sofa_mod_end_right`, `sofa_mod_loveseat_armless`, `sofa_mod_loveseat_left`, `sofa_mod_loveseat_right`, `sofa_mod_ottoman`, `stool`, `table`, `television`, `television_wall`, `toilet`, `toilet_paper`, `towel_bar`, `tv_unit`, `utensil_hanger`, `vanity`, `wall_art`, `wall_clock`, `wall_light`, `wardrobe`, `window` Appliances, seating, casework, bathroom and kitchen fixtures, lighting, wall decor, plants and small clutter — plus a modular sofa system (`sofa_mod_*`) whose corner, chaise, armless and loveseat pieces compose into arbitrary sectionals. ### Surfaces — `materials/` 98 texture packs across 8 categories: `cabinet`, `carpet`, `ceiling`, `countertop`, `floor`, `rugs`, `wall`, `wall_tile`. Packs follow the AmbientCG naming convention (`*_Color`, `*_NormalGL` / `*_NormalDX`, `*_Roughness`, `*_AmbientOcclusion`), so a loader can pick maps by suffix. **The folder name encodes the physical tile size** — `floor/2_1.69_meter/` tiles at 1.69 m, which is what makes correct real-world UV scaling possible without per-pack metadata. > One exception worth knowing: under `wall_tile/`, the `_N_meter` number is *repeats across the > widest band* (a `cube_project` count), not a physical size. All maps are power-of-two. That is not cosmetic — non-power-of-two textures render blue or missing under Isaac Sim's RTX renderer while looking fine in Blender. ### Lighting — `hdri/` 13 equirectangular environment maps in **day / evening / night** pools, at `1k` and `2k`. Intended as a `UsdLuxDomeLight` texture. Filenames are stable identities across resolutions, so a scene that picks an HDRI by name renders consistently whichever variant you resolve. --- ## Two ways to use it ### 1. Download it, build against it locally ```bash pip install huggingface_hub # everything (6.9 GB) hf download imagineio/PhysicalAI-SimReady-Assets --repo-type dataset --local-dir ./simready-assets # or just what you need hf download imagineio/PhysicalAI-SimReady-Assets --repo-type dataset --local-dir ./simready-assets \ --include "simready_assets/132/*" "materials/floor/*" "hdri/2k/*" ``` ```python from pxr import Usd, UsdGeom stage = Usd.Stage.CreateNew("scene.usda") oven = UsdGeom.Xform.Define(stage, "/World/Oven") oven.GetPrim().GetReferences().AddReference("./simready-assets/simready_assets/132/oven.usd") stage.GetRootLayer().Save() ``` ### 2. Reference it by URL — no download Every file is served at a stable, public URL: ``` https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main/ ``` ```python BASE = "https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main" oven.GetPrim().GetReferences().AddReference(f"{BASE}/simready_assets/132/oven.usd") dome.CreateTextureFileAttr(f"{BASE}/hdri/2k/DayEnvironmentHDRI022_4K_HDR.exr") ``` > ### ⚠️ Your USD runtime must resolve `https://` > > This is the one thing to check before committing to URL references. > > | Runtime | Resolver | `https://` refs | > |---|---|---| > | **Isaac Sim / Omniverse Kit** | `OmniUsdResolver` (primary) | ✅ resolved natively | > | **`usd-core` from PyPI** | `ArDefaultResolver` | ❌ not a registered URI scheme | > > Stock `usd-core` does not merely fail to fetch — it treats the URL as a file path and collapses > `https://` to `https:/` before giving up. Pipeline stages that must run offline (validation, > CI, unit tests) need the downloaded copy from option 1. > > Note also that a `.usdz` containing external references is **outside the USDZ specification**, > which requires a package to be self-contained. Kit will open one; other tools may refuse. For a > URL-referencing scene, prefer a plain `.usda` / `.usdc`. **Pin a revision for reproducibility.** `resolve/main` follows the branch. Substituting a commit SHA freezes the bytes, which is what you want for a dataset artifact whose geometry was measured against a specific version of these assets: ``` https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/resolve/main/… # follows main .../resolve//… # frozen ``` --- ## Provenance and processing Published by **imagine.io** from its SimReady asset catalog. The set is bounded and reproducible rather than open-ended: `pinned_ids.json` at the repo root lists exactly which object ids belong to it, so "did the set change?" is a question with an answer. Each package retains the vendor's own `sha256` + `blake3` integrity BOM under `.metadata/`, so you can verify any file against what was published. Two processing passes have been applied, both deliberate: - **Textures are capped** at 2048 px albedo / 1024 px response maps. The uncapped set contained 8192×8192 normal maps on an egg boiler and two 81 MB diffuse PNGs on a single dining table — 5.89 GB of resolution that no renderer benefits from at furniture scale. - **Inverted collider windings are repaired.** Inside-out SDF collider meshes make PhysX compute negative mass, which fails at `attachShape` rather than at load. Pre-processing backups (`*.srfp_orig`) are **not** published — they are the bytes that were deliberately replaced. --- ## License **CC BY-NC 4.0** — [Creative Commons Attribution-NonCommercial 4.0 International](https://creativecommons.org/licenses/by-nc/4.0/). Free to use, modify and redistribute for **non-commercial** purposes with attribution. Every object package self-declares this license in its own `com.nvidia.simready.packaging.json`, and scenes built from these assets carry it forward in their packaging manifest. For commercial licensing, contact [imagine.io](https://imagine.io). ## Citation ```bibtex @misc{imagineio_physicalai_simready_assets, title = {PhysicalAI SimReady Assets}, author = {imagine.io}, year = {2026}, publisher = {Hugging Face}, howpublished = {\url{https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets}}, note = {CC BY-NC 4.0} } ``` --- Generated by `scripts/hf_assets.py card` from the live asset roots — counts and sizes reflect revision `main`.