{ "$schema": "https://infactory.ai/schemas/taxonomy/v1", "taxonomy_name": "camera_angle", "taxonomy_version": "1.0.0", "description": "Camera angle classification based on the vertical orientation of the camera's optical axis relative to the subject. Determines whether the camera looks down, across, or up at the subject.", "primary_source": "CineScale2 (Savardi et al., 2023)", "num_classes": 5, "classes": [ { "code": "OVH", "label": "overhead", "display_name": "Overhead", "definition": "Camera looks nearly straight down on the subject, approaching perpendicular to the ground plane. Angle relative to ground exceeds approximately 70 degrees.", "psychological_effect": "Omniscience, detachment, tactical overview, vulnerability of subject.", "broadcast_frequency": "rare", "typical_platforms": ["spider_cam", "drone", "stadium_roof_cam"] }, { "code": "HIGH", "label": "high_angle", "display_name": "High Angle", "definition": "Camera is above subject's eye level and angled downward. Subject is recognizable from a front or side perspective (not purely top-down). Horizon line typically in the upper half of frame.", "psychological_effect": "Diminishment, vulnerability, overview, context.", "broadcast_frequency": "very_common", "typical_platforms": ["main_broadcast_camera", "gantry_camera", "upper_tier"] }, { "code": "NEU", "label": "neutral", "display_name": "Neutral / Eye Level", "definition": "Camera at approximately the same height as the subject's eyes or center of mass. Optical axis roughly horizontal (within ±10 degrees). The psychologically 'transparent' default angle.", "psychological_effect": "Equality, naturalism, objectivity, conversational rapport.", "broadcast_frequency": "very_common", "typical_platforms": ["pitch_side_camera", "interview_camera", "tunnel_camera"] }, { "code": "LOW", "label": "low_angle", "display_name": "Low Angle", "definition": "Camera is below subject's eye level and angled upward. Subject framed against sky, ceiling, or elevated background. Horizon line typically in the lower third of frame.", "psychological_effect": "Power, dominance, heroism, dramatic emphasis.", "broadcast_frequency": "common", "typical_platforms": ["pitch_level_camera", "ground_camera", "behind_goal_low"] }, { "code": "DUTCH", "label": "dutch_angle", "display_name": "Dutch Angle", "definition": "Camera rotated along its longitudinal (roll) axis, creating a visibly tilted horizon. A deliberate compositional choice for disorientation or dynamism, not the result of an unsteady camera.", "psychological_effect": "Unease, disorientation, tension, stylistic emphasis.", "broadcast_frequency": "very_rare", "typical_platforms": ["specialty_camera", "replay_camera"] } ], "default_class": "NEU", "ordering": "OVH → HIGH → NEU → LOW form a vertical axis. DUTCH is orthogonal (roll axis) and can co-occur with any vertical angle.", "notes": "Minor deviations from horizontal (±10 degrees) should be classified as NEU. Only label HIGH or LOW when the departure from horizontal is noticeable and intentional." }