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  1. data/LICENSE +21 -0
  2. data/README.md +303 -0
  3. data/psltl/__init__.py +0 -0
  4. data/psltl/baseline_algo/crm/autoexcution.py +50 -0
  5. data/psltl/baseline_algo/crm/cmd_util.py +139 -0
  6. data/psltl/baseline_algo/crm/envs/__init__.py +97 -0
  7. data/psltl/baseline_algo/crm/envs/grids/__init__.py +0 -0
  8. data/psltl/baseline_algo/crm/envs/grids/craft_world.py +136 -0
  9. data/psltl/baseline_algo/crm/envs/grids/game_objects.py +66 -0
  10. data/psltl/baseline_algo/crm/envs/grids/grid_environment.py +262 -0
  11. data/psltl/baseline_algo/crm/envs/grids/maps/map_0.txt +41 -0
  12. data/psltl/baseline_algo/crm/envs/grids/maps/map_1.txt +41 -0
  13. data/psltl/baseline_algo/crm/envs/grids/maps/map_10.txt +41 -0
  14. data/psltl/baseline_algo/crm/envs/grids/maps/map_2.txt +41 -0
  15. data/psltl/baseline_algo/crm/envs/grids/maps/map_3.txt +41 -0
  16. data/psltl/baseline_algo/crm/envs/grids/maps/map_4.txt +41 -0
  17. data/psltl/baseline_algo/crm/envs/grids/maps/map_5.txt +41 -0
  18. data/psltl/baseline_algo/crm/envs/grids/maps/map_6.txt +41 -0
  19. data/psltl/baseline_algo/crm/envs/grids/maps/map_7.txt +41 -0
  20. data/psltl/baseline_algo/crm/envs/grids/maps/map_8.txt +41 -0
  21. data/psltl/baseline_algo/crm/envs/grids/maps/map_9.txt +41 -0
  22. data/psltl/baseline_algo/crm/envs/grids/office_world.py +150 -0
  23. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t1.txt +6 -0
  24. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t10.txt +18 -0
  25. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t2.txt +6 -0
  26. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t3.txt +6 -0
  27. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t4.txt +6 -0
  28. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t5.txt +11 -0
  29. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t6.txt +16 -0
  30. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t7.txt +16 -0
  31. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t8.txt +11 -0
  32. data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t9.txt +13 -0
  33. data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t1.txt +6 -0
  34. data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t2.txt +6 -0
  35. data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t3.txt +11 -0
  36. data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t4.txt +10 -0
  37. data/psltl/baseline_algo/crm/envs/grids/reward_machines/taxi/t.txt +11 -0
  38. data/psltl/baseline_algo/crm/envs/grids/taxi_world.py +123 -0
  39. data/psltl/baseline_algo/crm/envs/grids/value_iteration.py +54 -0
  40. data/psltl/baseline_algo/crm/envs/mujoco_rm/half_cheetah_environment.py +50 -0
  41. data/psltl/baseline_algo/crm/envs/mujoco_rm/reward_machines/t1.txt +6 -0
  42. data/psltl/baseline_algo/crm/envs/mujoco_rm/reward_machines/t2.txt +12 -0
  43. data/psltl/baseline_algo/crm/envs/water/__init__.py +0 -0
  44. data/psltl/baseline_algo/crm/envs/water/maps/world_3.pkl +3 -0
  45. data/psltl/baseline_algo/crm/envs/water/reward_machines/org_t10.txt +8 -0
  46. data/psltl/baseline_algo/crm/envs/water/reward_machines/t1.txt +6 -0
  47. data/psltl/baseline_algo/crm/envs/water/reward_machines/t10.txt +8 -0
  48. data/psltl/baseline_algo/crm/envs/water/reward_machines/t2.txt +6 -0
  49. data/psltl/baseline_algo/crm/envs/water/reward_machines/t3.txt +6 -0
  50. data/psltl/baseline_algo/crm/envs/water/reward_machines/t4.txt +22 -0
data/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 safe-autonomy-lab
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README.md ADDED
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+ # Adaptive Reward Design for Reinforcement Learning
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+
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+ **Citation:** If you use this code or build upon it, please cite:
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+
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+ ```bibtex
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+ @inproceedings{Kwon2025AdaptiveReward,
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+ title = {Adaptive Reward Design for Reinforcement Learning},
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+ author = {Kwon, Minjae and ElSayed-Aly, Ingy and Feng, Lu},
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+ booktitle = {Proceedings of the Conference on Uncertainty in Artificial Intelligence (UAI)},
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+ year = {2025},
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+ }
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+ ```
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+
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+ **Contact:** For questions or collaborations, please contact:
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+
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+ Minjae Kwon - hbt9su@virginia.edu
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+
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+ ## Overview
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+
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+ This repository implements our method for **Adaptive Reward Design for Reinforcement Learning**, addressing the common challenge of sparse rewards when using Linear Temporal Logic (LTL) to specify complex tasks. While LTL provides precision, sparse rewards (e.g., feedback only on full task completion) often make it difficult for RL agents to learn effectively.
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+
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+ Our approach overcomes this by:
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+ * Introducing **LTL-derived reward functions** that provide denser feedback compared to typical goal-achieved reward functions (which might assign 1 for completion and 0 otherwise). Our denser feedback is based on the structure of the Deterministic Finite Automaton (DFA) derived from the LTL formula, where we consider each node in the DFA as a sub-task. With our reward design, this encourages agents to complete as much of a task as possible, not just the final goal.
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+ * Developing an **adaptive reward shaping mechanism** that dynamically updates these LTL-derived reward functions during the learning process. This guides the agent more effectively based on its progress. While assigning partial rewards for solving sub-tasks (as illustrated in our toy example) can be beneficial, it also risks the policy converging to a sub-optimal solution that completes only early sub-tasks. Our adaptive reward design specifically addresses this issue of getting trapped in sub-optimal policies, a capability supported by theoretical guarantees (see Theorem 1 in our paper).
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+
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+ The key idea is to reward incremental progress and adapting the learning signals as the agent explores. This repository contains the code to reproduce the experiments and utilize the proposed methods. Experimental results on a range of benchmark RL environments demonstrate that our approach generally outperforms baselines, achieving earlier convergence to a better policy with higher expected return and task completion rate.
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+
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+
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+ ## Introduction
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+ We observed that **optimizing a policy in terms of reward** does not always align with **optimizing a policy for task completion**, particularly when using LTL-based reward shaping. To illustrate this, we provided a toy example in our paper.
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+
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+ The following plots illustrate the performance comparison in the toy environment:
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+
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+ ![Toy Environment Results](./results_plot/saved_plots/toy_normal_ablation.png)
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+
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+ The plots on the left and right show the average reward during training and the success rate over time. Comparisons with QRM, CRM, and HRM in more complex environments are presented in our paper.
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+
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+ ## Installation
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+
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+ We have tested with Python 3.8.18 and Conda 23.7.4 on Ubuntu 20.04. We recommend using an Anaconda virtual environment
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+
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+ You might need `pythonx.x-dev` package matching your python version installed with apt-get, and
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+ the following.
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+ ```bash
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+ sudo apt-get update
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+ sudo apt-get install build-essential
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+ ```
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+
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+ ```bash
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+ conda create -n psltl python=3.8
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+ ```
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+ ### Download this folder
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+
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+ Go to Files - Github.
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+ Click 'Download this folder' to download zip file.
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+ <!-- ### Clone the Repository
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+
58
+ ```bash
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+ git clone https://github.com/IngyN/PartialSatLTL.git
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+ ``` -->
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+
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+ ### Install the Package
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+ ```bash
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+ cd AdaptiveRewardShaping
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+ pip install wheel==0.38.4
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+ pip install setuptools==65.5.0
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+ pip3 install -e .
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+ ```
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+
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+ ### Mujoco Installation
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+
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+ Please follow the instructions on the webpage: https://github.com/openai/mujoco-py
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+
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+ ### Troubleshooting Possible Errors
75
+ If you face errors while building the gym package's wheel, such as:
76
+ ```bash
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+ wheel.vendored.packaging.requirements.InvalidRequirement: Expected end or semicolon (after version specifier) opencv-python>=3.
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+ ```
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+
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+ Please refer to this GitHub issue for solutions (https://github.com/openai/gym/issues/3202).
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+
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+
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+
84
+ ## Testing the Installation
85
+
86
+ ### Running Tests
87
+
88
+ #### List of Arguments
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+ - `--algo_name`: str (RL algorithm)
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+ - `--missing`: bool (Test with infeasible environment)
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+ - `--noise_level`: float (Determine likelihood of noisy action)
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+ - `--use_one_hot`: bool (Use one-hot encoding for automaton states)
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+ - `--node_embedding`: bool (Use node embedding for automaton states)
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+ - `--default_setting`: bool (Use default hyperparameters for each algorithm)
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+ - `--env_name`: str (e.g. office, water, toy, cheetah, etc.)
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+ - `--reward_types`: p (Options: p - progress, h - hybrid, n - naive)
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+ - `--use_adrs`: bool (Enable or disable adaptive reward shaping)
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+ - `--hybrid_eta`: float (Trade-off factor between negative and positive feedback)
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+ - `--ards_update`: int (Frequency of adaptive reward shaping updates)
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+ - `--adrs_mu`: float (Parameter for the trade-off between past and upcoming experiences)
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+ - `--episode_step`: int (Maximum steps per episode)
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+ - `--total_timesteps`: int (Total timesteps for each run)
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+ - `--total_run`: int (Number of times to run the same environment for accurate performance measurement considering standard deviation)
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+ - Numerous other hyperparameters available for RL algorithm settings.
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+
106
+ #### Usage Examples:
107
+ Vary `--reward_types` n, p, h to test with reward functions: naive, progress, and hybrid, respectively.
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+
109
+ **Note** `--default_setting True` automatically use hyperparameter reported in the paper. We have used seeds 0 to 9 for 10 independent runs.
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+ For noisy or infeasible environments runs, additional arguments like `--noise_level=0.1` or `--missing=True` can be appended.
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+
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+
113
+ ##### Toy
114
+ ```bash
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+ python run.py --env_name toy --total_timesteps 10000 --total_run 1 --episode_step 25 --reward_types p --default_setting True --seed 0 --algo_name dqn --use_adrs True --node_embedding True --eval_freq 100
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+ ```
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+
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+ ```bash
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+ python run.py --env_name toy --total_timesteps 10000 --total_run 1 --episode_step 25 --reward_types p --default_setting True --seed 0 --algo_name dqn --node_embedding True --eval_freq 100
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+ ```
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+
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+ ##### Office
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+ ```bash
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+ python run.py --env_name office --total_timesteps 60000 --total_run 1 --episode_step 100 --reward_types p --default_setting True --seed 0 --algo_name dqn --adrs_update 25 --use_adrs True --node_embedding True --eval_freq 100
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+ ```
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+
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+ ##### Taxi
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+ ```bash
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+ python run.py --env_name taxi --total_timesteps 500000 --total_run 1 --episode_step 200 --reward_types p --default_setting True --seed 0 --algo_name dqn --use_adrs True --node_embedding True --eval_freq 1000
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+ ```
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+
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+ ##### Water
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+ ```bash
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+ python run.py --env_name water --total_timesteps 2000000 --total_run 1 --episode_step 600 --reward_types p --default_setting True --seed 0 --algo_name ddqn --adrs_update 1000 --use_adrs True --use_one_hot True --map_id 3 --eval_freq 1000
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+ ```
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+
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+ ##### HalfCheetah
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+ For DDPG,
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+ ```bash
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+ python run.py --algo_name ddpg --env_name cheetah --total_timesteps 2000000 --total_run 1 --episode_step 1000 --reward_types p --default_setting True --seed 0 --adrs_update 100 --use_adrs True --use_one_hot True --eval_freq 1000
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+ ```
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+
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+ For A2C,
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+ ```bash
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+ python run.py --algo_name a2c --env_name cheetah --total_timesteps 2000000 --total_run 1 --episode_step 1000 --reward_types p --default_setting True --seed 0 --adrs_update 500 --use_adrs True --use_one_hot True --eval_freq 1000
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+ ```
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+
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+ For PPO,
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+ ```bash
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+ python run.py --algo_name ppo --env_name cheetah --total_timesteps 2000000 --total_run 1 --episode_step 1000 --reward_types p --default_setting True --seed 0 --adrs_update 500 --use_adrs True --use_one_hot True --eval_freq 1000
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+ ```
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+
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+ ### Baseline Runs
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+ For Baselines run, please refer to the following GitHub repositories:
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+
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+ QRM: https://bitbucket.org/RToroIcarte/qrm/src/master/
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+
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+ CRM: https://github.com/RodrigoToroIcarte/reward_machines
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+
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+ #### For QRM:
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+ Change your current directory to `./psltl/baseline_algo/qrm/src` and use the following commands:
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+
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+ ##### Office
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+ - Deterministic:
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+ ```bash
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+ python run.py --algorithm="qrm-rs" --world="office" --map=0 --num_times=10 --batch_size=1 --buffer_size=1
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+ ```
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+ - Noise:
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+ ```bash
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+ python run.py --algorithm="qrm-rs" --world="office" --map=0 --num_times=10 --batch_size=1 --buffer_size=1 --noise_level=0.1
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+ ```
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+ - Infeasible:
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+ ```bash
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+ python run.py --algorithm="qrm-rs" --world="office" --map=0 --num_times=10 --batch_size=1 --buffer_size=1 --missing=True
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+ ```
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+
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+ ##### Taxi
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+ - Deterministic:
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+ ```bash
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+ python run.py --algorithm="qrm-rs" --world="taxi" --map=0 --num_times=10 --batch_size=1 --buffer_size=1
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+ ```
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+
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+ ##### Water
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+ - Deterministic:
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+ ```bash
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+ python run.py --algorithm="qrm-rs" --world="water" --map=3 --num_times=10 --batch_size=32 --buffer_size=50000
187
+ ```
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+
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+ For noisy or infeasible environments runs, additional arguments like `--noise_level=0.1` or `--missing=True` can be appended.
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+
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+ #### CRM and HRM
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+ Change your current directory to `./psltl/baseline_algo/crm` and use the following commands:
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+
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+ ##### Office
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+ - Deterministic:
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+ ```bash
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+ python run.py --alg=qlearning --env=Office-single-v0 --num_timesteps=6e4 --gamma=0.95 --env_name="office" --seed 0 --use_crm --eval_freq=100 --use_rs
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+ ```
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+ - Noise:
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+ ```bash
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+ python run.py --alg=qlearning --env=Office-single-v0 --num_timesteps=6e4 --gamma=0.95 --env_name="office" --seed 0 --use_crm --eval_freq=100 --use_rs --noise_level 0.1
202
+ ```
203
+ - Infeasible:
204
+ ```bash
205
+ python run.py --alg=qlearning --env=Office-single-v0 --num_timesteps=6e4 --gamma=0.95 --env_name="office" --seed 0 --use_crm --eval_freq=100 --use_rs --missing True
206
+ ```
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+
208
+ ##### Taxi
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+ - Deterministic:
210
+ ```bash
211
+ python run.py --alg=qlearning --env=Taxi-v0 --num_timesteps=5e5 --gamma=0.9 --env_name="taxi" --seed 0 --use_rs --use_crm --eval_freq=1000
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+ ```
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+
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+ ##### Water
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+ - Deterministic:
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+ ```bash
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+ python run.py --alg=deepq --env=Water-single-M3-v0 --num_timesteps=2e6 --gamma=0.9 --env_name="water" --use_crm --seed 0 --use_rs
218
+ ```
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+
220
+ ##### HalfCheetah
221
+ - Deterministic:
222
+ ```bash
223
+ python run.py --alg=ddpg --env=Half-Cheetah-RM2-v0 --num_timesteps=2e6 --gamma=0.99 --env_name="cheetah" --use_crm --seed 0 --normalize_observations=True
224
+ ```
225
+ For noisy or infeasible environments runs, additional arguments like `--noise_level=0.1` or `--missing=True` can be appended.
226
+
227
+ **Note**: For CRM run, only one run will be executed. To test multiple run results, change the seed. We have used seeds 0 to 9 for 10 independent runs
228
+ For HRM run, simply change `--alg=qlearning` command to 1) `--alg=hrm` for Office and Taxi worlds, and 2) `--alg=dhrm` for Water and HalfCheetah worlds.
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+
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+
231
+ ## Scalability
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+
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+ | Algorithm | On-Policy | Off-Policy | Compatability |
234
+ | -------- | :--------: | :--------: | ----------------|
235
+ | QRM | - | ✓ | DQN, DDQN |
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+ | HRM, CRM | - | ✓ | DDPG, DQN, DDQN |
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+ | Ours | ✓ | ✓ | DDPG, TD3, SAC, PPO, A2C, DQN, DDQN (customized from stable-baseline3) |
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+
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+
240
+ ## Reproducibility for the results
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+
242
+ ### Computing Resources
243
+ **Note**: Experiments were primarily conducted on a server using the Slurm scheduler. We ran experiments in parallel, specifying `--total_run 1` while varying the seed from `--seed 0` to `--seed 9` for both CRM and our approach. For QRM, we conducted 10 runs specifying `--num_times=10`. The execution times for each run varied based on the specific environment:
244
+ - Office World: Each run took between 5 to 10 minutes.
245
+ - Taxi World: Each run required approximately one hour.
246
+ - Water World: Each run took more than a day to complete.
247
+ - HalfCheetah World: Each run also took more than a day.
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+
249
+ Note that the running time varied depending on the type of reward function used.
250
+ Empirically, we observed that runs with hybrid reward functions typically took significantly more time.
251
+ In the case of Water and Cheetah worlds with hybrid functions, each run took approximately 2 to 4 days to complete.
252
+
253
+ If you have limited computing resources, we suggest using Progress reward function, as they require less time to run and still demonstrate good performance compared to Reward Machine methods.
254
+
255
+ We note the hardware specifications upon which all experiments were conducted:
256
+ #### Hardware Specification
257
+ When running without a GPU, we recommend focusing on the grid world examples (Office and Taxi) with at least a 10th gen i7 CPU and 8GB of RAM.
258
+ However, for the other environments, we recommend using a GPU enabled server or desktop with 16GB RAM and a CUDA enabled GPU such as an RTX 2080 or later.
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+
260
+ ### How to Plot
261
+ To ensure the reproducibility of the result plots presented in the paper, we have organized the relevant plot-related files into the results_plot folder.
262
+
263
+ For monitoring and tracking reward and success rates during training, we have implemented custom callbacks and utilized evaluate_policy.py, which is derived from the stable-baselines3 library. These functionalities can be found in the following files: `psltl/rl_agents/common/callbacks.py` and `psltl/rl_agents/common/evaluation.py`.
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+
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+ The results obtained from the callbacks, including reward and success rate, are stored in the `/log` folder with a specific format: `/log/environment's name/reward function name, adrs, automaton representation/seed/evaluations.npz`. Additionally, the trained model is saved as `RL algorithm.zip` in the same log folder.
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+
267
+ In order to facilitate result visualization and comparison across all algorithms, we convert the saved npz files into CSV format. Please note that the saved file types may vary for QRM and CRM, as they are based on the original implementations. For more detailed instructions, please refer to the README.md file included in the corresponding folder.
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+
269
+ ## Repository Structure
270
+
271
+ ### Environments
272
+ 1. `psltl/envs/skeletons`: Core files for RM or LTL environments (not specific to environments like office, toy, etc.).
273
+ 2. `psltl/envs/common`: Specific environment designs (state, dynamic, action) like office, toy, mujoco, etc.
274
+ 3. `psltl/envs/ltl_envs`: LTL environments based on the designs in the "common" folder. These can be continuous control or grid world environments.
275
+
276
+ ### Linear Temporal Logic
277
+ 1. `psltl/ltl/ltl_infos`: Saved LTL information for each environment (number of states, transitions, etc.).
278
+ 2. `psltl/ltl`: Include python files to encode LTL formular with DFA using lydia library (`generate_ltl.ipynb` and `partial_sat_atm.py`), and load the saved DFA (`partial_sat_atm_load.py`). **Note**: In order to run generate_ltl.ipynb, you should use docker, and follow the instruction from here: https://github.com/whitemech/logaut. If you are using virtual environment, you should execute the following terminal command in the directory of your virtual environment;
279
+ ```
280
+ echo '#!/usr/bin/env sh' > lydia
281
+ echo 'docker run -v$(pwd):/home/default whitemech/lydia lydia "$@"' >> lydia
282
+ sudo chmod u+x lydia
283
+ ```
284
+
285
+ For example, my virtual environment directory is 'home/mj/anaconda3/envs/psltl/bin', and I type the terminal command on the directory.
286
+
287
+ ### Reward Functions
288
+ 1. `psltl/reward_functions/reward_function_standards.py`: Contains naive, progress, hybrid reward function classes.
289
+
290
+ ### Algorithms
291
+ 1. `psltl/rl_agents`: Customized RL agents for generic environments, typically used for LTL environments. Includes a custom evaluation method for success rate tracking.
292
+
293
+ ### Training
294
+ 1. `psltl/learner/learner.py`: Executes the algorithm.
295
+ 2. `psltl/learner/learning_param.py`: Defines learning parameters.
296
+ 3. `psltl/learner/ltl_learner.py`: Sets up the LTL environment and RL algorithms
297
+
298
+ ### Plot
299
+ 1. `results_plot`: Plot Results
300
+
301
+ ## License
302
+
303
+ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
data/psltl/__init__.py ADDED
File without changes
data/psltl/baseline_algo/crm/autoexcution.py ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ from itertools import product
3
+ import sys
4
+
5
+ # python run.py --alg=hrm --env=Taxi-v0 --num_timesteps=5e5 --gamma=0.9 --env_name="taxi" --seed 0
6
+ # python run.py --alg=dhrm --env=Water-single-M3-v0 --num_timesteps=2e6 --gamma=0.9 --env_name="water" --use_rs --seed 0
7
+ # python run.py --alg=dhrm --num_timesteps=2e6 --gamma=0.99 --use_crm --env=Half-Cheetah-RM2-v0 --normalize_observations=True --seed=0 --env_name=cheetah
8
+
9
+ algs = ["hrm"]
10
+ # grid worlds
11
+ envs = ["Taxi-v0", "Office-single-v0"]
12
+ envs2names = {"Taxi-v0": "taxi", "Office-single-v0": "office"}
13
+ names2steps = {"taxi": 5e5, "office": 6e4}
14
+ names2gamma = {"taxi": 0.9, "office": 0.95}
15
+ env_types = ["complete", "noise", "missing"]
16
+ # continous worlds
17
+ # envs = ["Water-single-M3-v0", "Half-Cheetah-RM2-v0"]
18
+ envs = ["Water-single-M3-v0"]
19
+ envs2names = {"Water-single-M3-v0": "water", "Half-Cheetah-RM2-v0": "cheetah"}
20
+ names2steps = {"water": 2e6, "cheetah": 2e6}
21
+ names2gamma = {"water": 0.9, "cheetah": 0.99}
22
+ env_types = ["complete", "noise", "missing"]
23
+ env_types = ["complete"]
24
+
25
+ # env_names = ["office", "taxi", "cheetah"]
26
+ # env_names = ["office", "taxi", "water", "cheetah"]
27
+
28
+ total_comb = list(
29
+ product([i for i in algs], [i for i in envs], [i for i in env_types])
30
+ )
31
+
32
+ with open("temp_experiments.txt", "w") as f:
33
+ f.write("ArrayTaskID,AlgoName,Env,TimeSteps,Gamma,EnvName,Seed,EnvType\n")
34
+ idx = 0
35
+ for element in total_comb:
36
+ env = element[1]
37
+ name = envs2names[env]
38
+ if name in ["office", "taxi", "water", "cheetah"]:
39
+ for seed in range(10):
40
+ idx += 1
41
+ steps = names2steps[name]
42
+ gamma = names2gamma[name]
43
+ env_type = element[-1]
44
+ f.write(f"{idx},{element[0]},{env},{steps},{gamma},{name},{seed},{env_type}\n")
45
+
46
+ command = ['awk', 'BEGIN {FS=OFS=","} {gsub(/,/, "\t"); print}', 'temp_experiments.txt']
47
+ output_file = "hrm_experiments.txt"
48
+ subprocess.run(command, stdout=open(output_file, 'w'))
49
+ del_command = ['rm', 'temp_experiments.txt']
50
+ subprocess.run(del_command, stdout=subprocess.PIPE)
data/psltl/baseline_algo/crm/cmd_util.py ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Helpers for scripts like run_atari.py.
3
+ """
4
+
5
+ import os
6
+ try:
7
+ from mpi4py import MPI
8
+ except ImportError:
9
+ MPI = None
10
+
11
+ import gym
12
+ from gym.wrappers import FlattenObservation, FilterObservation
13
+ from baselines import logger
14
+ from baselines.bench import Monitor
15
+ from baselines.common import set_global_seeds
16
+ from baselines.common.atari_wrappers import make_atari, wrap_deepmind
17
+ from baselines.common.vec_env.subproc_vec_env import SubprocVecEnv
18
+ from baselines.common.vec_env.dummy_vec_env import DummyVecEnv
19
+ from baselines.common import retro_wrappers
20
+ from baselines.common.wrappers import ClipActionsWrapper
21
+ from baselines.common.cmd_util import arg_parser
22
+
23
+ from psltl.baseline_algo.crm.reward_machines.rm_environment import RewardMachineWrapper, HierarchicalRMWrapper
24
+
25
+ def make_vec_env(env_id, env_type, num_env, seed, args,
26
+ wrapper_kwargs=None,
27
+ env_kwargs=None,
28
+ start_index=0,
29
+ reward_scale=1.0,
30
+ flatten_dict_observations=True,
31
+ gamestate=None,
32
+ initializer=None,
33
+ force_dummy=False):
34
+ """
35
+ Create a wrapped, monitored SubprocVecEnv for Atari and MuJoCo.
36
+ """
37
+ wrapper_kwargs = wrapper_kwargs or {}
38
+ env_kwargs = env_kwargs or {}
39
+ mpi_rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
40
+ seed = seed + 10000 * mpi_rank if seed is not None else None
41
+ logger_dir = logger.get_dir()
42
+ def make_thunk(rank, initializer=None):
43
+ return lambda: make_env(
44
+ env_id=env_id,
45
+ env_type=env_type,
46
+ args=args,
47
+ mpi_rank=mpi_rank,
48
+ subrank=rank,
49
+ seed=seed,
50
+ reward_scale=reward_scale,
51
+ gamestate=gamestate,
52
+ flatten_dict_observations=flatten_dict_observations,
53
+ wrapper_kwargs=wrapper_kwargs,
54
+ env_kwargs=env_kwargs,
55
+ logger_dir=logger_dir,
56
+ initializer=initializer
57
+ )
58
+
59
+ set_global_seeds(seed)
60
+ if not force_dummy and num_env > 1:
61
+ return SubprocVecEnv([make_thunk(i + start_index, initializer=initializer) for i in range(num_env)])
62
+ else:
63
+ return DummyVecEnv([make_thunk(i + start_index, initializer=None) for i in range(num_env)])
64
+
65
+ def make_env(env_id, env_type, args, mpi_rank=0, subrank=0, seed=None, reward_scale=1.0, gamestate=None, flatten_dict_observations=True, wrapper_kwargs=None, env_kwargs=None, logger_dir=None, initializer=None):
66
+ if initializer is not None:
67
+ initializer(mpi_rank=mpi_rank, subrank=subrank)
68
+
69
+ wrapper_kwargs = wrapper_kwargs or {}
70
+ env_kwargs = env_kwargs or {}
71
+ if ':' in env_id:
72
+ import re
73
+ import importlib
74
+ module_name = re.sub(':.*','',env_id)
75
+ env_id = re.sub('.*:', '', env_id)
76
+ importlib.import_module(module_name)
77
+
78
+ env = gym.make(env_id, **env_kwargs)
79
+
80
+ # Adding RM wrappers if needed
81
+ if args.alg.endswith("hrm") or args.alg.endswith("dhrm"):
82
+ env = RewardMachineWrapper(env, args.use_crm, args.use_rs, args.gamma, args.rs_gamma, args.missing)
83
+ env = HierarchicalRMWrapper(env, args.r_min, args.r_max, args.use_self_loops, args.use_rs, args.gamma, args.rs_gamma,)
84
+ eval_env = HierarchicalRMWrapper(env, args.r_min, args.r_max, args.use_self_loops, args.use_rs, args.gamma, args.rs_gamma,)
85
+ else:
86
+ env = RewardMachineWrapper(env, args.use_crm, args.use_rs, args.gamma, args.rs_gamma, args.missing)
87
+ env = HierarchicalRMWrapper(env, args.r_min, args.r_max, args.use_self_loops, args.use_rs, args.gamma, args.rs_gamma,)
88
+
89
+ # elif args.use_rs or args.use_crm or args.missing:
90
+ # env = RewardMachineWrapper(env, args.use_crm, args.use_rs, args.gamma, args.rs_gamma, args.missing)
91
+
92
+ if flatten_dict_observations and isinstance(env.observation_space, gym.spaces.Dict):
93
+ env = FlattenObservation(env)
94
+
95
+ env.seed(seed + subrank if seed is not None else None)
96
+ # env = Monitor(env,
97
+ # logger_dir and os.path.join(logger_dir, str(mpi_rank) + '.' + str(subrank)),
98
+ # allow_early_resets=True)
99
+
100
+ if isinstance(env.action_space, gym.spaces.Box):
101
+ env = ClipActionsWrapper(env)
102
+
103
+ if reward_scale != 1:
104
+ env = retro_wrappers.RewardScaler(env, reward_scale)
105
+
106
+ return env
107
+
108
+ def common_arg_parser():
109
+ """
110
+ Create an argparse.ArgumentParser.
111
+ """
112
+ parser = arg_parser()
113
+ parser.add_argument('--env', help='environment ID', type=str, default='Reacher-v2')
114
+ parser.add_argument('--env_name', help='environment name', type=str, default='office')
115
+ parser.add_argument('--missing', help='missing goal', type=bool, default=False)
116
+ parser.add_argument('--noise_level', help='noise_level in environment', type=float, default=0.)
117
+ parser.add_argument('--env_type', help='type of environment, used when the environment type cannot be automatically determined', type=str)
118
+ parser.add_argument('--seed', help='RNG seed', type=int, default=None)
119
+ parser.add_argument('--alg', help='Algorithm', type=str, default='ppo2')
120
+ parser.add_argument('--num_timesteps', type=float, default=1e6),
121
+ parser.add_argument('--network', help='network type (mlp, cnn, lstm, cnn_lstm, conv_only)', default=None)
122
+ parser.add_argument('--gamestate', help='game state to load (so far only used in retro games)', default=None)
123
+ parser.add_argument('--num_env', help='Number of environment copies being run in parallel. When not specified, set to number of cpus for Atari, and to 1 for Mujoco', default=None, type=int)
124
+ parser.add_argument('--reward_scale', help='Reward scale factor. Default: 1.0', default=1.0, type=float)
125
+ parser.add_argument('--save_path', help='Path to save trained model to', default=None, type=str)
126
+ parser.add_argument('--save_video_interval', help='Save video every x steps (0 = disabled)', default=0, type=int)
127
+ parser.add_argument('--save_video_length', help='Length of recorded video. Default: 200', default=200, type=int)
128
+ parser.add_argument('--log_path', help='Directory to save learning curve data.', default=None, type=str)
129
+ parser.add_argument('--test', default=False, help='we only test environment with saved models')
130
+ parser.add_argument('--play', default=False, action='store_true')
131
+ # RM-related arguments
132
+ parser.add_argument("--use_rs", help="Use reward shaping", action="store_true", default=False)
133
+ parser.add_argument("--use_crm", help="Use counterfactual experience", action="store_true", default=False)
134
+ parser.add_argument('--gamma', help="Discount factor", type=float, default=0.9)
135
+ parser.add_argument('--rs_gamma', help="Discount factor used for reward shaping", type=float, default=0.9)
136
+ parser.add_argument('--r_min', help="R-min reward used for training option policies in hrm", type=float, default=0.0)
137
+ parser.add_argument('--r_max', help="R-max reward used for training option policies in hrm", type=float, default=1.0)
138
+ parser.add_argument("--use_self_loops", help="Add option policies for self-loops in the RMs", action="store_true", default=False)
139
+ return parser
data/psltl/baseline_algo/crm/envs/__init__.py ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from gym.envs.registration import register
2
+ import gym
3
+ env_dict = gym.envs.registration.registry.env_specs.copy()
4
+ for env in env_dict:
5
+ if 'Half-Cheetah-RM1-v0' in env:
6
+ print("Remove {} from registry".format(env))
7
+ del gym.envs.registration.registry.env_specs[env]
8
+ if 'Half-Cheetah-RM2-v0' in env:
9
+ print("Remove {} from registry".format(env))
10
+ del gym.envs.registration.registry.env_specs[env]
11
+
12
+ for i in range(11):
13
+ w_id = 'Water-single-M%d-v0'%i
14
+ if w_id in env:
15
+ print("Remove {} from registry".format(env))
16
+ del gym.envs.registration.registry.env_specs[env]
17
+ for i in range(11):
18
+ w_id = 'Water-M%d-v0'%i
19
+ if w_id in env:
20
+ print("Remove {} from registry".format(env))
21
+ del gym.envs.registration.registry.env_specs[env]
22
+
23
+
24
+
25
+
26
+ # ----------------------------------------- Half-Cheetah
27
+
28
+ register(
29
+ id='Half-Cheetah-RM1-v0',
30
+ entry_point='envs.mujoco_rm.half_cheetah_environment:MyHalfCheetahEnvRM1',
31
+ max_episode_steps=1000,
32
+ )
33
+ register(
34
+ id='Half-Cheetah-RM2-v0',
35
+ entry_point='envs.mujoco_rm.half_cheetah_environment:MyHalfCheetahEnvRM2',
36
+ max_episode_steps=1000,
37
+ )
38
+
39
+
40
+
41
+ # ----------------------------------------- WATER
42
+ for i in range(11):
43
+ w_id = 'Water-M%d-v0'%i
44
+ w_en = 'envs.water.water_environment:WaterRMEnvM%d'%i
45
+ register(
46
+ id=w_id,
47
+ entry_point=w_en,
48
+ max_episode_steps=600
49
+ )
50
+
51
+ for i in range(11):
52
+ w_id = 'Water-single-M%d-v0'%i
53
+ w_en = 'envs.water.water_environment:WaterRM10EnvM%d'%i
54
+ register(
55
+ id=w_id,
56
+ entry_point=w_en,
57
+ max_episode_steps=600
58
+ )
59
+
60
+ # # ----------------------------------------- OFFICE
61
+ # register(
62
+ # id='Office-v0',
63
+ # entry_point='envs.grids.grid_environment:OfficeRMEnv',
64
+ # max_episode_steps=1000
65
+ # )
66
+
67
+ register(
68
+ id='Office-single-v0',
69
+ entry_point='envs.grids.grid_environment:OfficeRM3Env',
70
+ max_episode_steps=100
71
+ )
72
+
73
+ # # ----------------------------------------- CRAFT
74
+ # for i in range(11):
75
+ # w_id = 'Craft-M%d-v0'%i
76
+ # w_en = 'envs.grids.grid_environment:CraftRMEnvM%d'%i
77
+ # register(
78
+ # id=w_id,
79
+ # entry_point=w_en,
80
+ # max_episode_steps=1000
81
+ # )
82
+
83
+ # for i in range(11):
84
+ # w_id = 'Craft-single-M%d-v0'%i
85
+ # w_en = 'envs.grids.grid_environment:CraftRM10EnvM%d'%i
86
+ # register(
87
+ # id=w_id,
88
+ # entry_point=w_en,
89
+ # max_episode_steps=1000
90
+ # )
91
+
92
+ # ----------------------------------------- Taxi
93
+ register(
94
+ id='Taxi-v0',
95
+ entry_point='envs.grids.grid_environment:TaxiRMEnv',
96
+ max_episode_steps=200
97
+ )
data/psltl/baseline_algo/crm/envs/grids/__init__.py ADDED
File without changes
data/psltl/baseline_algo/crm/envs/grids/craft_world.py ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from psltl.baseline_algo.crm.envs.grids.game_objects import *
2
+ import random, math, os
3
+ import numpy as np
4
+
5
+ class CraftWorld:
6
+
7
+ def __init__(self, file_map):
8
+ self.file_map = file_map
9
+ self._load_map(file_map)
10
+ self.env_game_over = False
11
+
12
+ def reset(self):
13
+ self.agent.reset()
14
+
15
+ def execute_action(self, a):
16
+ """
17
+ We execute 'action' in the game
18
+ """
19
+ agent = self.agent
20
+ ni,nj = agent.i, agent.j
21
+
22
+ # Getting new position after executing action
23
+ ni,nj = self._get_next_position(ni,nj,a)
24
+
25
+ # Interacting with the objects that is in the next position (this doesn't include monsters)
26
+ action_succeeded = self.map_array[ni][nj].interact(agent)
27
+
28
+ # So far, an action can only fail if the new position is a wall
29
+ if action_succeeded:
30
+ agent.change_position(ni,nj)
31
+
32
+
33
+ def _get_next_position(self, ni, nj, a):
34
+ """
35
+ Returns the position where the agent would be if we execute action
36
+ """
37
+ action = Actions(a)
38
+
39
+ # OBS: Invalid actions behave as NO-OP
40
+ if action == Actions.up : ni-=1
41
+ if action == Actions.down : ni+=1
42
+ if action == Actions.left : nj-=1
43
+ if action == Actions.right: nj+=1
44
+
45
+ return ni,nj
46
+
47
+
48
+ def get_true_propositions(self):
49
+ """
50
+ Returns the string with the propositions that are True in this state
51
+ """
52
+ ret = str(self.map_array[self.agent.i][self.agent.j]).strip()
53
+ return ret
54
+
55
+ def get_features(self):
56
+ """
57
+ Returns the features of the current state (i.e., the location of the agent)
58
+ """
59
+ return np.array([self.agent.i,self.agent.j])
60
+
61
+ def show(self):
62
+ """
63
+ Prints the current map
64
+ """
65
+ r = ""
66
+ for i in range(self.map_height):
67
+ s = ""
68
+ for j in range(self.map_width):
69
+ if self.agent.idem_position(i,j):
70
+ s += str(self.agent)
71
+ else:
72
+ s += str(self.map_array[i][j])
73
+ if(i > 0):
74
+ r += "\n"
75
+ r += s
76
+ print(r)
77
+
78
+
79
+ def get_model(self):
80
+ """
81
+ This method returns a model of the environment.
82
+ We use the model to compute optimal policies using value iteration.
83
+ The optimal policies are used to set the average reward per step of each task to 1.
84
+ """
85
+ S = [(x,y) for x in range(1,40) for y in range(1,40)] # States
86
+ A = self.actions.copy() # Actions
87
+ L = dict([((x,y),str(self.map_array[x][y]).strip()) for x,y in S]) # Labeling function
88
+ T = {} # Transitions (s,a) -> s' (they are deterministic)
89
+ for s in S:
90
+ x,y = s
91
+ for a in A:
92
+ x2,y2 = self._get_next_position(x,y,a)
93
+ T[(s,a)] = s if str(self.map_array[x2][y2]) == "X" else (x2,y2)
94
+ return S,A,L,T # SALT xD
95
+
96
+
97
+ def _load_map(self,file_map):
98
+ """
99
+ This method adds the following attributes to the game:
100
+ - self.map_array: array containing all the static objects in the map (no monsters and no agent)
101
+ - e.g. self.map_array[i][j]: contains the object located on row 'i' and column 'j'
102
+ - self.agent: is the agent!
103
+ - self.map_height: number of rows in every room
104
+ - self.map_width: number of columns in every room
105
+ The inputs:
106
+ - file_map: path to the map file
107
+ """
108
+ # contains all the actions that the agent can perform
109
+ self.actions = [Actions.up.value, Actions.right.value, Actions.down.value, Actions.left.value]
110
+ # loading the map
111
+ self.map_array = []
112
+ self.class_ids = {} # I use the lower case letters to define the features
113
+ f = open(file_map)
114
+ i,j = 0,0
115
+ for l in f:
116
+ # I don't consider empty lines!
117
+ if(len(l.rstrip()) == 0): continue
118
+
119
+ # this is not an empty line!
120
+ row = []
121
+ j = 0
122
+ for e in l.rstrip():
123
+ if e in "abcdefghijklmnopqrstuvwxyzH":
124
+ entity = Empty(i,j,label=e)
125
+ if e not in self.class_ids:
126
+ self.class_ids[e] = len(self.class_ids)
127
+ if e in " A": entity = Empty(i,j)
128
+ if e == "X": entity = Obstacle(i,j)
129
+ if e == "A": self.agent = Agent(i,j,self.actions)
130
+ row.append(entity)
131
+ j += 1
132
+ self.map_array.append(row)
133
+ i += 1
134
+ f.close()
135
+ # height width
136
+ self.map_height, self.map_width = len(self.map_array), len(self.map_array[0])
data/psltl/baseline_algo/crm/envs/grids/game_objects.py ADDED
@@ -0,0 +1,66 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from enum import Enum
2
+ import random
3
+
4
+ """
5
+ The following classes are the types of objects that we are currently supporting
6
+ """
7
+
8
+ class Entity:
9
+ def __init__(self,i,j): #row and column
10
+ self.i = i
11
+ self.j = j
12
+
13
+ def change_position(self,i,j):
14
+ self.i = i
15
+ self.j = j
16
+
17
+ def idem_position(self,i,j):
18
+ return self.i==i and self.j==j
19
+
20
+ def interact(self, agent):
21
+ return True
22
+
23
+ class Agent(Entity):
24
+ def __init__(self,i,j,actions):
25
+ super().__init__(i,j)
26
+ self.actions = actions
27
+ self.initial_position = (i,j)
28
+
29
+ def reset(self):
30
+ self.change_position(*self.initial_position)
31
+
32
+ def get_actions(self):
33
+ return self.actions
34
+
35
+ def __str__(self):
36
+ return "A"
37
+
38
+ class Obstacle(Entity):
39
+ def __init__(self,i,j):
40
+ super().__init__(i,j)
41
+
42
+ def interact(self, agent):
43
+ return False
44
+
45
+ def __str__(self):
46
+ return "X"
47
+
48
+ class Empty(Entity):
49
+ def __init__(self,i,j,label=" "):
50
+ super().__init__(i,j)
51
+ self.label = label
52
+
53
+ def __str__(self):
54
+ return self.label
55
+
56
+
57
+ """
58
+ Enum with the actions that the agent can execute
59
+ """
60
+ class Actions(Enum):
61
+ up = 0 # move up
62
+ right = 1 # move right
63
+ down = 2 # move down
64
+ left = 3 # move left
65
+ none = 4 # none or pick
66
+ drop = 5
data/psltl/baseline_algo/crm/envs/grids/grid_environment.py ADDED
@@ -0,0 +1,262 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gym, random
2
+ from gym import spaces
3
+ import numpy as np
4
+ from psltl.baseline_algo.crm.reward_machines.rm_environment import RewardMachineEnv
5
+ from psltl.baseline_algo.crm.envs.grids.craft_world import CraftWorld
6
+ from psltl.baseline_algo.crm.envs.grids.office_world import OfficeWorld
7
+ from psltl.baseline_algo.crm.envs.grids.value_iteration import value_iteration
8
+ from psltl.baseline_algo.crm.envs.grids.taxi_world import Taxi
9
+
10
+ class GridEnv(gym.Env):
11
+ def __init__(self, env, env_name: str="office"):
12
+ self.env = env
13
+ N,M = self.env.map_height, self.env.map_width
14
+ if env_name == "office":
15
+ self.action_space = spaces.Discrete(4) # up, right, down, left
16
+ elif env_name == "taxi":
17
+ self.action_space = spaces.Discrete(6) # up, right, down, left, pickup, drop-off
18
+ self.observation_space = spaces.Box(low=0, high=max([N,M]), shape=(2,), dtype=np.uint8)
19
+
20
+ def get_events(self):
21
+ return self.env.get_true_propositions()
22
+
23
+ def step(self, action):
24
+ self.env.execute_action(action)
25
+ obs = self.env.get_features()
26
+ reward = 0 # all the reward comes from the RM
27
+ done = False
28
+ info = {}
29
+ return obs, reward, done, info
30
+
31
+ def reset(self):
32
+ self.env.reset()
33
+ return self.env.get_features()
34
+
35
+ def show(self):
36
+ self.env.show()
37
+
38
+ def get_model(self):
39
+ return self.env.get_model()
40
+
41
+ class GridRMEnv(RewardMachineEnv):
42
+ def __init__(self, env, rm_files):
43
+ super().__init__(env, rm_files)
44
+
45
+ def render(self, mode='human'):
46
+ if mode == 'human':
47
+ # commands
48
+ str_to_action = {"w":0,"d":1,"s":2,"a":3}
49
+
50
+ # play the game!
51
+ done = True
52
+ while True:
53
+ if done:
54
+ print("New episode --------------------------------")
55
+ obs = self.reset()
56
+ print("Current task:", self.rm_files[self.current_rm_id])
57
+ self.env.show()
58
+ print("Features:", obs)
59
+ print("RM state:", self.current_u_id)
60
+ print("Events:", self.env.get_events())
61
+
62
+ print("\nAction? (WASD keys or q to quite) ", end="")
63
+ a = input()
64
+ print()
65
+ if a == 'q':
66
+ break
67
+ # Executing action
68
+ if a in str_to_action:
69
+ obs, rew, done, _ = self.step(str_to_action[a])
70
+ self.env.show()
71
+ print("Features:", obs)
72
+ print("Reward:", rew)
73
+ print("RM state:", self.current_u_id)
74
+ print("Events:", self.env.get_events())
75
+ else:
76
+ print("Forbidden action")
77
+ else:
78
+ raise NotImplementedError
79
+
80
+ def test_optimal_policies(self, num_episodes, epsilon, gamma):
81
+ """
82
+ This code computes optimal policies for each reward machine and evaluates them using epsilon-greedy exploration
83
+
84
+ PARAMS
85
+ ----------
86
+ num_episodes(int): Number of evaluation episodes
87
+ epsilon(float): Epsilon constant for exploring the environment
88
+ gamma(float): Discount factor
89
+
90
+ RETURNS
91
+ ----------
92
+ List with the optimal average-reward-per-step per reward machine
93
+ """
94
+ S,A,L,T = self.env.get_model()
95
+ print("\nComputing optimal policies... ", end='', flush=True)
96
+ optimal_policies = [value_iteration(S,A,L,T,rm,gamma) for rm in self.reward_machines]
97
+ print("Done!")
98
+ optimal_ARPS = [[] for _ in range(len(optimal_policies))]
99
+ print("\nEvaluating optimal policies.")
100
+ for ep in range(num_episodes):
101
+ if ep % 100 == 0 and ep > 0:
102
+ print("%d/%d"%(ep,num_episodes))
103
+ self.reset()
104
+ s = tuple(self.obs)
105
+ u = self.current_u_id
106
+ rm_id = self.current_rm_id
107
+ rewards = []
108
+ done = False
109
+ while not done:
110
+ a = random.choice(A) if random.random() < epsilon else optimal_policies[rm_id][(s,u)]
111
+ _, r, done, _ = self.step(a)
112
+ rewards.append(r)
113
+ s = tuple(self.obs)
114
+ u = self.current_u_id
115
+ optimal_ARPS[rm_id].append(sum(rewards)/len(rewards))
116
+ print("Done!\n")
117
+
118
+ return [sum(arps)/len(arps) for arps in optimal_ARPS]
119
+
120
+
121
+ class OfficeRMEnv(GridRMEnv):
122
+ def __init__(self):
123
+ rm_files = ["./envs/grids/reward_machines/office/t%d.txt"%i for i in range(1,5)]
124
+ env = OfficeWorld()
125
+ super().__init__(GridEnv(env, "office"),rm_files)
126
+
127
+ class OfficeRM3Env(GridRMEnv):
128
+ def __init__(self):
129
+ rm_files = ["./envs/grids/reward_machines/office/t3.txt"]
130
+ env = OfficeWorld()
131
+ super().__init__(GridEnv(env, "office"),rm_files)
132
+
133
+ class TaxiRMEnv(GridRMEnv):
134
+ def __init__(self):
135
+ rm_files = ["./envs/grids/reward_machines/taxi/t.txt"]
136
+ env = Taxi()
137
+ super().__init__(GridEnv(env, "taxi"),rm_files)
138
+
139
+ class CraftRMEnv(GridRMEnv):
140
+ def __init__(self, file_map):
141
+ rm_files = ["./envs/grids/reward_machines/craft/t%d.txt"%i for i in range(1,11)]
142
+ env = CraftWorld(file_map)
143
+ super().__init__(GridEnv(env), rm_files)
144
+
145
+ class CraftRMEnvM0(CraftRMEnv):
146
+ def __init__(self):
147
+ file_map = "./envs/grids/maps/map_0.txt"
148
+ super().__init__(file_map)
149
+
150
+ class CraftRMEnvM1(CraftRMEnv):
151
+ def __init__(self):
152
+ file_map = "./envs/grids/maps/map_1.txt"
153
+ super().__init__(file_map)
154
+
155
+ class CraftRMEnvM2(CraftRMEnv):
156
+ def __init__(self):
157
+ file_map = "./envs/grids/maps/map_2.txt"
158
+ super().__init__(file_map)
159
+
160
+ class CraftRMEnvM3(CraftRMEnv):
161
+ def __init__(self):
162
+ file_map = "./envs/grids/maps/map_3.txt"
163
+ super().__init__(file_map)
164
+
165
+ class CraftRMEnvM4(CraftRMEnv):
166
+ def __init__(self):
167
+ file_map = "./envs/grids/maps/map_4.txt"
168
+ super().__init__(file_map)
169
+
170
+ class CraftRMEnvM5(CraftRMEnv):
171
+ def __init__(self):
172
+ file_map = "./envs/grids/maps/map_5.txt"
173
+ super().__init__(file_map)
174
+
175
+ class CraftRMEnvM6(CraftRMEnv):
176
+ def __init__(self):
177
+ file_map = "./envs/grids/maps/map_6.txt"
178
+ super().__init__(file_map)
179
+
180
+ class CraftRMEnvM7(CraftRMEnv):
181
+ def __init__(self):
182
+ file_map = "./envs/grids/maps/map_7.txt"
183
+ super().__init__(file_map)
184
+
185
+ class CraftRMEnvM8(CraftRMEnv):
186
+ def __init__(self):
187
+ file_map = "./envs/grids/maps/map_8.txt"
188
+ super().__init__(file_map)
189
+
190
+ class CraftRMEnvM9(CraftRMEnv):
191
+ def __init__(self):
192
+ file_map = "./envs/grids/maps/map_9.txt"
193
+ super().__init__(file_map)
194
+
195
+ class CraftRMEnvM10(CraftRMEnv):
196
+ def __init__(self):
197
+ file_map = "./envs/grids/maps/map_10.txt"
198
+ super().__init__(file_map)
199
+
200
+ # ----------------------------------------------- SINGLE TASK
201
+
202
+ class CraftRM10Env(GridRMEnv):
203
+ def __init__(self, file_map):
204
+ rm_files = ["./envs/grids/reward_machines/craft/t10.txt"]
205
+ env = CraftWorld(file_map)
206
+ super().__init__(GridEnv(env), rm_files)
207
+
208
+ class CraftRM10EnvM0(CraftRM10Env):
209
+ def __init__(self):
210
+ file_map = "./envs/grids/maps/map_0.txt"
211
+ super().__init__(file_map)
212
+
213
+ class CraftRM10EnvM1(CraftRM10Env):
214
+ def __init__(self):
215
+ file_map = "./envs/grids/maps/map_1.txt"
216
+ super().__init__(file_map)
217
+
218
+ class CraftRM10EnvM2(CraftRM10Env):
219
+ def __init__(self):
220
+ file_map = "./envs/grids/maps/map_2.txt"
221
+ super().__init__(file_map)
222
+
223
+ class CraftRM10EnvM3(CraftRM10Env):
224
+ def __init__(self):
225
+ file_map = "./envs/grids/maps/map_3.txt"
226
+ super().__init__(file_map)
227
+
228
+ class CraftRM10EnvM4(CraftRM10Env):
229
+ def __init__(self):
230
+ file_map = "./envs/grids/maps/map_4.txt"
231
+ super().__init__(file_map)
232
+
233
+ class CraftRM10EnvM5(CraftRM10Env):
234
+ def __init__(self):
235
+ file_map = "./envs/grids/maps/map_5.txt"
236
+ super().__init__(file_map)
237
+
238
+ class CraftRM10EnvM6(CraftRM10Env):
239
+ def __init__(self):
240
+ file_map = "./envs/grids/maps/map_6.txt"
241
+ super().__init__(file_map)
242
+
243
+ class CraftRM10EnvM7(CraftRM10Env):
244
+ def __init__(self):
245
+ file_map = "./envs/grids/maps/map_7.txt"
246
+ super().__init__(file_map)
247
+
248
+ class CraftRM10EnvM8(CraftRM10Env):
249
+ def __init__(self):
250
+ file_map = "./envs/grids/maps/map_8.txt"
251
+ super().__init__(file_map)
252
+
253
+ class CraftRM10EnvM9(CraftRM10Env):
254
+ def __init__(self):
255
+ file_map = "./envs/grids/maps/map_9.txt"
256
+ super().__init__(file_map)
257
+
258
+ class CraftRM10EnvM10(CraftRM10Env):
259
+ def __init__(self):
260
+ file_map = "./envs/grids/maps/map_10.txt"
261
+ super().__init__(file_map)
262
+
data/psltl/baseline_algo/crm/envs/grids/maps/map_0.txt ADDED
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data/psltl/baseline_algo/crm/envs/grids/maps/map_1.txt ADDED
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data/psltl/baseline_algo/crm/envs/grids/maps/map_10.txt ADDED
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data/psltl/baseline_algo/crm/envs/grids/maps/map_2.txt ADDED
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data/psltl/baseline_algo/crm/envs/grids/maps/map_3.txt ADDED
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1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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data/psltl/baseline_algo/crm/envs/grids/maps/map_4.txt ADDED
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+ X X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/maps/map_5.txt ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2
+ Xd f X
3
+ X c X
4
+ X X
5
+ X X
6
+ X X
7
+ X X
8
+ X X
9
+ X X
10
+ X a X
11
+ X X
12
+ X f b ha X
13
+ X d X
14
+ X d f X
15
+ X a f X
16
+ X X
17
+ X e e X
18
+ X g X
19
+ X X
20
+ X d X
21
+ X f A X
22
+ X X
23
+ X h X
24
+ X b X
25
+ X g c X
26
+ X X
27
+ X X
28
+ X a X
29
+ X X
30
+ X X
31
+ X X
32
+ X X
33
+ X X
34
+ X X
35
+ X X
36
+ X a X
37
+ X X
38
+ X d X
39
+ X X
40
+ X X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/maps/map_6.txt ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2
+ X X
3
+ X X
4
+ Xe d X
5
+ X X
6
+ X X
7
+ X f X
8
+ X a X
9
+ X X
10
+ X X
11
+ X b X
12
+ X X
13
+ X X
14
+ X f d X
15
+ X X
16
+ X X
17
+ X X
18
+ X f X
19
+ X a X
20
+ X a X
21
+ X A g X
22
+ X e X
23
+ X a X
24
+ X X
25
+ X g d X
26
+ X X
27
+ X X
28
+ X X
29
+ X X
30
+ X X
31
+ X X
32
+ X c X
33
+ X a c X
34
+ X f d X
35
+ X X
36
+ X f X
37
+ X X
38
+ X b d X
39
+ X h X
40
+ X h X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/maps/map_7.txt ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2
+ X X
3
+ X X
4
+ X a d X
5
+ X a d X
6
+ X f e X
7
+ X a X
8
+ X b h X
9
+ X X
10
+ X f X
11
+ X X
12
+ X X
13
+ X X
14
+ X X
15
+ X X
16
+ X a X
17
+ X X
18
+ X X
19
+ X X
20
+ X X
21
+ X A X
22
+ X b X
23
+ X X
24
+ X X
25
+ X h X
26
+ X X
27
+ X c X
28
+ X a X
29
+ X d d X
30
+ X X
31
+ X X
32
+ X X
33
+ X X
34
+ X e X
35
+ X X
36
+ X d X
37
+ X g X
38
+ X f g f X
39
+ X c f X
40
+ X X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/maps/map_8.txt ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2
+ X X
3
+ X a a X
4
+ X h X
5
+ X a X
6
+ X g X
7
+ X b X
8
+ X d X
9
+ X a X
10
+ X X
11
+ X hX
12
+ X X
13
+ X X
14
+ X e X
15
+ X e g X
16
+ X b X
17
+ X d c X
18
+ X X
19
+ X X
20
+ X X
21
+ X A X
22
+ X X
23
+ X X
24
+ X X
25
+ X X
26
+ X f c f X
27
+ X d X
28
+ X X
29
+ X X
30
+ X X
31
+ X X
32
+ X f X
33
+ X f d f X
34
+ X X
35
+ X d X
36
+ X X
37
+ X X
38
+ X a X
39
+ X X
40
+ X X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/maps/map_9.txt ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2
+ X e X
3
+ X X
4
+ X X
5
+ X X
6
+ X a X
7
+ X X
8
+ X d X
9
+ X d hX
10
+ X h c X
11
+ X X
12
+ X f X
13
+ X X
14
+ Xd X
15
+ X f X
16
+ X X
17
+ X a g X
18
+ X X
19
+ X d X
20
+ X X
21
+ X A X
22
+ X X
23
+ X a e X
24
+ X X
25
+ X b X
26
+ X a g X
27
+ X f X
28
+ X f a X
29
+ X X
30
+ X d X
31
+ X X
32
+ X X
33
+ X X
34
+ X b f X
35
+ X X
36
+ X X
37
+ X X
38
+ X X
39
+ X X
40
+ X c X
41
+ XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
data/psltl/baseline_algo/crm/envs/grids/office_world.py ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from psltl.baseline_algo.crm.envs.grids.game_objects import Actions
2
+ import random, math, os
3
+ import numpy as np
4
+
5
+
6
+ class OfficeWorld:
7
+
8
+ def __init__(self):
9
+ self._load_map()
10
+ self.map_height, self.map_width = 12,9
11
+
12
+ def reset(self):
13
+ self.agent = (2,1)
14
+
15
+ def execute_action(self, a):
16
+ """
17
+ We execute 'action' in the game
18
+ """
19
+ x,y = self.agent
20
+ self.agent = self._get_new_position(x,y,a)
21
+
22
+ def _get_new_position(self, x, y, a):
23
+ action = Actions(a)
24
+ # executing action
25
+ if (x,y,action) not in self.forbidden_transitions:
26
+ if action == Actions.up : y+=1
27
+ if action == Actions.down : y-=1
28
+ if action == Actions.left : x-=1
29
+ if action == Actions.right: x+=1
30
+ return x,y
31
+
32
+
33
+ def get_true_propositions(self):
34
+ """
35
+ Returns the string with the propositions that are True in this state
36
+ """
37
+ ret = ""
38
+ if self.agent in self.objects:
39
+ ret += self.objects[self.agent]
40
+ return ret
41
+
42
+ def get_features(self):
43
+ """
44
+ Returns the features of the current state (i.e., the location of the agent)
45
+ """
46
+ x,y = self.agent
47
+ return np.array([x,y])
48
+
49
+ def show(self):
50
+ for y in range(8,-1,-1):
51
+ if y % 3 == 2:
52
+ for x in range(12):
53
+ if x % 3 == 0:
54
+ print("_",end="")
55
+ if 0 < x < 11:
56
+ print("_",end="")
57
+ if (x,y,Actions.up) in self.forbidden_transitions:
58
+ print("_",end="")
59
+ else:
60
+ print(" ",end="")
61
+ print()
62
+ for x in range(12):
63
+ if (x,y,Actions.left) in self.forbidden_transitions:
64
+ print("|",end="")
65
+ elif x % 3 == 0:
66
+ print(" ",end="")
67
+ if (x,y) == self.agent:
68
+ print("A",end="")
69
+ elif (x,y) in self.objects:
70
+ print(self.objects[(x,y)],end="")
71
+ else:
72
+ print(" ",end="")
73
+ if (x,y,Actions.right) in self.forbidden_transitions:
74
+ print("|",end="")
75
+ elif x % 3 == 2:
76
+ print(" ",end="")
77
+ print()
78
+ if y % 3 == 0:
79
+ for x in range(12):
80
+ if x % 3 == 0:
81
+ print("_",end="")
82
+ if 0 < x < 11:
83
+ print("_",end="")
84
+ if (x,y,Actions.down) in self.forbidden_transitions:
85
+ print("_",end="")
86
+ else:
87
+ print(" ",end="")
88
+ print()
89
+
90
+ def get_model(self):
91
+ """
92
+ This method returns a model of the environment.
93
+ We use the model to compute optimal policies using value iteration.
94
+ The optimal policies are used to set the average reward per step of each task to 1.
95
+ """
96
+ S = [(x,y) for x in range(12) for y in range(9)] # States
97
+ A = self.actions.copy() # Actions
98
+ L = self.objects.copy() # Labeling function
99
+ T = {} # Transitions (s,a) -> s' (they are deterministic)
100
+ for s in S:
101
+ x,y = s
102
+ for a in A:
103
+ T[(s,a)] = self._get_new_position(x,y,a)
104
+ return S,A,L,T # SALT xD
105
+
106
+ def _load_map(self):
107
+ # Creating the map
108
+ self.objects = {}
109
+ self.objects[(1,1)] = "a"
110
+ self.objects[(1,7)] = "b"
111
+ self.objects[(10,7)] = "c"
112
+ self.objects[(10,1)] = "d"
113
+ self.objects[(7,4)] = "e" # MAIL
114
+ # self.objects[(6,4)] = "n" # PLANT
115
+ # self.objects[(3,5)] = "n" # PLANT
116
+ self.objects[(8,2)] = "f" # COFFEE
117
+ self.objects[(3,6)] = "f" # COFFEE
118
+ self.objects[(6,4)] = "n" # PLANT
119
+
120
+ self.objects[(4,4)] = "g" # OFFICE
121
+ self.objects[(4,1)] = "n" # PLANT
122
+ self.objects[(7,1)] = "n" # PLANT
123
+ self.objects[(4,7)] = "n" # PLANT
124
+ self.objects[(7,7)] = "n" # PLANT
125
+ self.objects[(1,4)] = "n" # PLANT
126
+ self.objects[(10,4)] = "n" # PLANT
127
+ # Adding walls
128
+ self.forbidden_transitions = set()
129
+ # general grid
130
+ for x in range(12):
131
+ for y in [0,3,6]:
132
+ self.forbidden_transitions.add((x,y,Actions.down))
133
+ self.forbidden_transitions.add((x,y+2,Actions.up))
134
+ for y in range(9):
135
+ for x in [0,3,6,9]:
136
+ self.forbidden_transitions.add((x,y,Actions.left))
137
+ self.forbidden_transitions.add((x+2,y,Actions.right))
138
+ # adding 'doors'
139
+ for y in [1,7]:
140
+ for x in [2,5,8]:
141
+ self.forbidden_transitions.remove((x,y,Actions.right))
142
+ self.forbidden_transitions.remove((x+1,y,Actions.left))
143
+ for x in [1,4,7,10]:
144
+ self.forbidden_transitions.remove((x,5,Actions.up))
145
+ self.forbidden_transitions.remove((x,6,Actions.down))
146
+ for x in [1,10]:
147
+ self.forbidden_transitions.remove((x,2,Actions.up))
148
+ self.forbidden_transitions.remove((x,3,Actions.down))
149
+ # Adding the agent
150
+ self.actions = [Actions.up.value,Actions.right.value,Actions.down.value,Actions.left.value]
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t1.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!a',ConstantRewardFunction(0))
4
+ (0,1,'a',ConstantRewardFunction(0))
5
+ (1,1,'!b',ConstantRewardFunction(0))
6
+ (1,2,'b',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t10.txt ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!a&!f',ConstantRewardFunction(0))
4
+ (0,1,'a',ConstantRewardFunction(0))
5
+ (0,4,'f',ConstantRewardFunction(0))
6
+ (1,1,'!c&!f',ConstantRewardFunction(0))
7
+ (1,3,'c',ConstantRewardFunction(0))
8
+ (1,5,'f',ConstantRewardFunction(0))
9
+ (3,3,'!f',ConstantRewardFunction(0))
10
+ (3,6,'f',ConstantRewardFunction(0))
11
+ (4,4,'!a',ConstantRewardFunction(0))
12
+ (4,5,'a',ConstantRewardFunction(0))
13
+ (5,5,'!c',ConstantRewardFunction(0))
14
+ (5,6,'c',ConstantRewardFunction(0))
15
+ (6,6,'!b',ConstantRewardFunction(0))
16
+ (6,7,'b',ConstantRewardFunction(0))
17
+ (7,2,'h',ConstantRewardFunction(1))
18
+ (7,7,'!h',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t2.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!a',ConstantRewardFunction(0))
4
+ (0,1,'a',ConstantRewardFunction(0))
5
+ (1,1,'!c',ConstantRewardFunction(0))
6
+ (1,2,'c',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t3.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!d',ConstantRewardFunction(0))
4
+ (0,1,'d',ConstantRewardFunction(0))
5
+ (1,1,'!e',ConstantRewardFunction(0))
6
+ (1,2,'e',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t4.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!d',ConstantRewardFunction(0))
4
+ (0,1,'d',ConstantRewardFunction(0))
5
+ (1,1,'!b',ConstantRewardFunction(0))
6
+ (1,2,'b',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t5.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [1] # terminal state
3
+ (0,0,'!a&!f',ConstantRewardFunction(0))
4
+ (0,2,'f',ConstantRewardFunction(0))
5
+ (0,3,'a',ConstantRewardFunction(0))
6
+ (2,2,'!a',ConstantRewardFunction(0))
7
+ (2,4,'a',ConstantRewardFunction(0))
8
+ (3,3,'!f',ConstantRewardFunction(0))
9
+ (3,4,'f',ConstantRewardFunction(0))
10
+ (4,1,'e',ConstantRewardFunction(1))
11
+ (4,4,'!e',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t6.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!a&!d',ConstantRewardFunction(0))
4
+ (0,1,'a',ConstantRewardFunction(0))
5
+ (0,4,'d',ConstantRewardFunction(0))
6
+ (1,1,'!b&!d',ConstantRewardFunction(0))
7
+ (1,3,'b',ConstantRewardFunction(0))
8
+ (1,5,'d',ConstantRewardFunction(0))
9
+ (3,3,'!d',ConstantRewardFunction(0))
10
+ (3,6,'d',ConstantRewardFunction(0))
11
+ (4,4,'!a',ConstantRewardFunction(0))
12
+ (4,5,'a',ConstantRewardFunction(0))
13
+ (5,5,'!b',ConstantRewardFunction(0))
14
+ (5,6,'b',ConstantRewardFunction(0))
15
+ (6,2,'c',ConstantRewardFunction(1))
16
+ (6,6,'!c',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t7.txt ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!a&!f',ConstantRewardFunction(0))
4
+ (0,1,'a',ConstantRewardFunction(0))
5
+ (0,4,'f',ConstantRewardFunction(0))
6
+ (1,1,'!c&!f',ConstantRewardFunction(0))
7
+ (1,3,'c',ConstantRewardFunction(0))
8
+ (1,5,'f',ConstantRewardFunction(0))
9
+ (3,3,'!f',ConstantRewardFunction(0))
10
+ (3,6,'f',ConstantRewardFunction(0))
11
+ (4,4,'!a',ConstantRewardFunction(0))
12
+ (4,5,'a',ConstantRewardFunction(0))
13
+ (5,5,'!c',ConstantRewardFunction(0))
14
+ (5,6,'c',ConstantRewardFunction(0))
15
+ (6,2,'b',ConstantRewardFunction(1))
16
+ (6,6,'!b',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t8.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [1] # terminal state
3
+ (0,0,'!a&!f',ConstantRewardFunction(0))
4
+ (0,2,'a',ConstantRewardFunction(0))
5
+ (0,3,'f',ConstantRewardFunction(0))
6
+ (2,2,'!f',ConstantRewardFunction(0))
7
+ (2,4,'f',ConstantRewardFunction(0))
8
+ (3,3,'!a',ConstantRewardFunction(0))
9
+ (3,4,'a',ConstantRewardFunction(0))
10
+ (4,1,'c',ConstantRewardFunction(1))
11
+ (4,4,'!c',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/craft/t9.txt ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [1] # terminal state
3
+ (0,0,'!a&!f',ConstantRewardFunction(0))
4
+ (0,2,'f',ConstantRewardFunction(0))
5
+ (0,3,'a',ConstantRewardFunction(0))
6
+ (2,2,'!a',ConstantRewardFunction(0))
7
+ (2,4,'a',ConstantRewardFunction(0))
8
+ (3,3,'!f',ConstantRewardFunction(0))
9
+ (3,4,'f',ConstantRewardFunction(0))
10
+ (4,4,'!e',ConstantRewardFunction(0))
11
+ (4,5,'e',ConstantRewardFunction(0))
12
+ (5,1,'g',ConstantRewardFunction(1))
13
+ (5,5,'!g',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t1.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!f&!n',ConstantRewardFunction(0))
4
+ (0,1,'f&!n',ConstantRewardFunction(0))
5
+ (1,1,'!g&!n',ConstantRewardFunction(0))
6
+ (1,2,'g&!n',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t2.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!e&!n',ConstantRewardFunction(0))
4
+ (0,1,'e&!n',ConstantRewardFunction(0))
5
+ (1,1,'!g&!n',ConstantRewardFunction(0))
6
+ (1,2,'g&!n',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t3.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [1] # terminal state
3
+ (0,0,'!e&!f&!n',ConstantRewardFunction(0))
4
+ (0,2,'e&!n',ConstantRewardFunction(0))
5
+ (0,3,'!e&f&!n',ConstantRewardFunction(0))
6
+ (2,2,'!f&!n',ConstantRewardFunction(0))
7
+ (2,4,'f&!n',ConstantRewardFunction(0))
8
+ (3,3,'!e&!n',ConstantRewardFunction(0))
9
+ (3,4,'e&!n',ConstantRewardFunction(0))
10
+ (4,1,'g&!n',ConstantRewardFunction(1))
11
+ (4,4,'!g&!n',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/office/t4.txt ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [4] # terminal state
3
+ (0,0,'!a&!n',ConstantRewardFunction(0))
4
+ (0,1,'a&!n',ConstantRewardFunction(0))
5
+ (1,1,'!b&!n',ConstantRewardFunction(0))
6
+ (1,2,'b&!n',ConstantRewardFunction(0))
7
+ (2,2,'!c&!n',ConstantRewardFunction(0))
8
+ (2,3,'c&!n',ConstantRewardFunction(0))
9
+ (3,3,'!d&!n',ConstantRewardFunction(0))
10
+ (3,4,'d&!n',ConstantRewardFunction(1))
data/psltl/baseline_algo/crm/envs/grids/reward_machines/taxi/t.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [3] # terminal state
3
+ (0,0,'g&l&!d&!p|g&!d&!l&!p|l&!d&!g&!p|!d&!g&!l&!p',ConstantRewardFunction(0))
4
+ (0,1,'d&g&p&!l|g&p&!d&!l|p&!d&!g&!l',ConstantRewardFunction(0))
5
+ (0,2,'l&p&!d&!g',ConstantRewardFunction(0)) # 2
6
+ (0,3,'d&g&l&p|g&l&p&!d',ConstantRewardFunction(0)) # 3
7
+ (1,1,'g&!d&!l|d&g&p&!l|!d&!g&!l',ConstantRewardFunction(0))
8
+ (1,2,'l&!d&!g',ConstantRewardFunction(0)) # 2
9
+ (1,3,'g&l&!d|d&g&l&p',ConstantRewardFunction(0)) # 3
10
+ (2,2,'!d&!g',ConstantRewardFunction(0)) # 2
11
+ (2,3,'g&!d|d&g&p',ConstantRewardFunction(1)) # 3
data/psltl/baseline_algo/crm/envs/grids/taxi_world.py ADDED
@@ -0,0 +1,123 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ if __name__ == '__main__':
2
+ # This is a terrible hack just to be able to execute this file directly
3
+ import sys
4
+ sys.path.insert(0, '../')
5
+
6
+ from psltl.baseline_algo.crm.envs.grids.game_objects import Actions
7
+ import random, math, os
8
+ import numpy as np
9
+
10
+ import gymnasium as gym
11
+ import numpy as np
12
+
13
+ # render_mode will be 'human', 'None'
14
+
15
+ class TaxiWorldParams:
16
+ def __init__(self, max_count:int = 20, seed: int = 0):
17
+ self.max_count = max_count
18
+ self.seed = seed
19
+
20
+
21
+ class Taxi(gym.Wrapper):
22
+ def __init__(self, max_count: int=20, seed=0):
23
+ env = gym.make('Taxi-v3', render_mode=None)
24
+ super().__init__(env)
25
+ self.seed = seed
26
+ self.env = env
27
+ self.curr_mdp_state, _ = env.reset()
28
+ self.curr_label = ""
29
+ self.max_count = max_count
30
+ self.map_height = 1
31
+ self.map_width = 500
32
+ self.episode_step = 0
33
+
34
+ # actions [0, 1, 2, 3, 4, 5]
35
+ self.pickup_count = 0 # action is 4
36
+ self.dropoff_count = 0 # action is 5
37
+ self.actions = [i for i in range(self.action_space.n)]
38
+ self.reset()
39
+
40
+ def get_events(self):
41
+
42
+ label = self.curr_label
43
+ return label
44
+
45
+ def get_actions(self):
46
+
47
+ return self.actions
48
+
49
+ def get_count(self):
50
+
51
+ total_count = self.pickup_count + self.dropoff_count
52
+ return total_count
53
+
54
+ def get_location(self, idx):
55
+
56
+ return self.env.locs[idx]
57
+
58
+ def get_features(self):
59
+
60
+ return self.curr_mdp_state
61
+
62
+ def get_vector_features(self):
63
+
64
+ return np.identity(self.map_height * self.map_width)[self.curr_mdp_state]
65
+
66
+ def get_true_propositions(self):
67
+
68
+ return self.curr_label
69
+
70
+ def get_state(self):
71
+ return None # we are only using "simple reward machines" for the craft domain
72
+
73
+ def execute_action(self, action):
74
+ self.step(action)
75
+
76
+ def step(self, action):
77
+ self.episode_step += 1
78
+
79
+ next_state, reward, _, done, info = self.env.step(action)
80
+ self.curr_mdp_state = next_state
81
+ taxi_row, taxi_col, pass_loc, dest_idx = self.env.decode(self.curr_mdp_state)
82
+ self.curr_label = ""
83
+
84
+ # reach destination regardless of passengers
85
+ if ((taxi_row, taxi_col) == self.get_location(dest_idx)):
86
+ self.curr_label += "l"
87
+
88
+ if pass_loc == 4:
89
+ self.curr_label += "p"
90
+ self.have_passenger = 1
91
+
92
+ # while the taxi has passenger
93
+ if self.have_passenger:
94
+ self.curr_label += "p"
95
+ if action == 5:
96
+ self.curr_label += "d"
97
+ self.have_passenger = 0
98
+ # drop-off to the destinaion
99
+ if "l" in self.curr_label:
100
+ self.curr_label += "g"
101
+
102
+ else:
103
+ if action == 5:
104
+ self.curr_label += "d"
105
+ # pick up passenger
106
+ elif action == 4 and ((taxi_row, taxi_col) == self.get_location(pass_loc)):
107
+ self.curr_label += "p" # get passenger
108
+ self.have_passenger = 1
109
+
110
+ self.env_game_over = done
111
+ return next_state, reward, done, info
112
+
113
+ def reset(self):
114
+ init_state = self.env.reset()
115
+ self.curr_mdp_state, _ = init_state
116
+ self.curr_label = ""
117
+ self.episode_step = 0
118
+ self.pickup_count = 0
119
+ self.dropoff_count = 0
120
+ self.have_passenger = 0
121
+ self.done = False
122
+
123
+ return self.curr_mdp_state
data/psltl/baseline_algo/crm/envs/grids/value_iteration.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ def value_iteration(S,A,L,T,rm,gamma):
3
+ """
4
+ Standard value iteration to compute optimal policies for the grid environments.
5
+
6
+ PARAMS
7
+ ----------
8
+ S: List of states
9
+ A: List of actions
10
+ L: Labeling function (it is a dictionary from states to events)
11
+ T: Transitions (it is a dictionary from SxA -> S)
12
+ rm: Reward machine
13
+ gamma: Discount factor
14
+
15
+ RETURNS
16
+ ----------
17
+ Optimal deterministic policy (dictionary maping from states (SxU) to actions)
18
+ """
19
+ U = rm.get_states() # RM states
20
+ V = dict([((s,u),0) for s in S for u in U])
21
+ V_error = 1
22
+
23
+ # Computing the optimal value function
24
+ while V_error > 0.0000001:
25
+ V_error = 0
26
+ for s1 in S:
27
+ for u1 in U:
28
+ q_values = []
29
+ for a in A:
30
+ s2 = T[(s1,a)]
31
+ l = '' if s2 not in L else L[s2]
32
+ u2, r, done = rm.step(u1, l, None)
33
+ if done: q_values.append(r)
34
+ else: q_values.append(r+gamma*V[(s2,u2)])
35
+ v_new = max(q_values)
36
+ V_error = max([V_error, abs(v_new-V[(s1,u1)])])
37
+ V[(s1,u1)] = v_new
38
+
39
+ # Extracting the optimal policy
40
+ policy = {}
41
+ for s1 in S:
42
+ for u1 in U:
43
+ q_values = []
44
+ for a in A:
45
+ s2 = T[(s1,a)]
46
+ l = '' if s2 not in L else L[s2]
47
+ u2, r, done = rm.step(u1, l, None)
48
+ if done: q_values.append(r)
49
+ else: q_values.append(r+gamma*V[(s2,u2)])
50
+ a_i = max((x,i) for i,x in enumerate(q_values))[1] # argmax over the q-valies
51
+ policy[(s1,u1)] = A[a_i]
52
+
53
+ return policy
54
+
data/psltl/baseline_algo/crm/envs/mujoco_rm/half_cheetah_environment.py ADDED
@@ -0,0 +1,50 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ This code add event detectors to the Ant3 Environment
3
+ """
4
+ import gym
5
+ import numpy as np
6
+ from gym.envs.mujoco.half_cheetah_v3 import HalfCheetahEnv
7
+ from psltl.baseline_algo.crm.reward_machines.rm_environment import RewardMachineEnv
8
+
9
+ class MyHalfCheetahEnv(gym.Wrapper):
10
+ def __init__(self):
11
+ # Note that the current position is key for our tasks
12
+ super().__init__(HalfCheetahEnv(exclude_current_positions_from_observation=False))
13
+
14
+ def step(self, action):
15
+ # executing the action in the environment
16
+ next_obs, original_reward, env_done, info = self.env.step(action)
17
+ self.info = info
18
+ return next_obs, original_reward, env_done, info
19
+
20
+ def get_events(self):
21
+ events = ''
22
+ if self.info['x_position'] < -10:
23
+ events+='b'
24
+ if self.info['x_position'] > 10:
25
+ events+='a'
26
+ if self.info['x_position'] < -2:
27
+ events+='d'
28
+ if self.info['x_position'] > 2:
29
+ events+='c'
30
+ if self.info['x_position'] > 4:
31
+ events+='e'
32
+ if self.info['x_position'] > 6:
33
+ events+='f'
34
+ if self.info['x_position'] > 8:
35
+ events+='g'
36
+
37
+ return events
38
+
39
+
40
+ class MyHalfCheetahEnvRM1(RewardMachineEnv):
41
+ def __init__(self):
42
+ env = MyHalfCheetahEnv()
43
+ rm_files = ["./envs/mujoco_rm/reward_machines/t1.txt"]
44
+ super().__init__(env, rm_files)
45
+
46
+ class MyHalfCheetahEnvRM2(RewardMachineEnv):
47
+ def __init__(self):
48
+ env = MyHalfCheetahEnv()
49
+ rm_files = ["./envs/mujoco_rm/reward_machines/t2.txt"]
50
+ super().__init__(env, rm_files)
data/psltl/baseline_algo/crm/envs/mujoco_rm/reward_machines/t1.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [] # terminal state
3
+ (0,0,'!c',RewardControl())
4
+ (0,1,'c',RewardControl())
5
+ (1,1,'!d',RewardControl())
6
+ (1,0,'d',ConstantRewardFunction(1000))
data/psltl/baseline_algo/crm/envs/mujoco_rm/reward_machines/t2.txt ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 0 # initial state
2
+ [5] # terminal state
3
+ (0,0,'!c',RewardControl())
4
+ (0,1,'c',RewardControl())
5
+ (1,1,'!e',RewardControl())
6
+ (1,2,'e',RewardControl())
7
+ (2,2,'!f',RewardControl())
8
+ (2,3,'f',RewardControl())
9
+ (3,3,'!g',RewardControl())
10
+ (3,4,'g',RewardControl())
11
+ (4,4,'!a',RewardControl())
12
+ (4,5,'a',ConstantRewardFunction(1000))
data/psltl/baseline_algo/crm/envs/water/__init__.py ADDED
File without changes
data/psltl/baseline_algo/crm/envs/water/maps/world_3.pkl ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1b92992768eb0e257d3c657a2441abf4b403418e0a1e34bdfbb67402feb3a3c8
3
+ size 1908
data/psltl/baseline_algo/crm/envs/water/reward_machines/org_t10.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [0] # terminal state
3
+ (1,1,'!a&!b&!c&!d&!e&!f',ConstantRewardFunction(0))
4
+ (1,2,'!a&!b&!c&d&!e&!f',ConstantRewardFunction(0))
5
+ (2,2,'!a&!b&!c&!d&!e&!f',ConstantRewardFunction(0))
6
+ (2,3,'!a&!b&!c&!d&e&!f',ConstantRewardFunction(0))
7
+ (3,0,'!a&!b&!c&!d&!e&f',ConstantRewardFunction(1))
8
+ (3,3,'!a&!b&!c&!d&!e&!f',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/water/reward_machines/t1.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!b',ConstantRewardFunction(0))
4
+ (0,2,'b',ConstantRewardFunction(1))
5
+ (1,1,'!a',ConstantRewardFunction(0))
6
+ (1,0,'a',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/water/reward_machines/t10.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [0] # terminal states
3
+ (1,1,'!a&!b&!c&!d&!e&!f',ConstantRewardFunction(0))
4
+ (1,2,'a&!b&!c&!d&!e&!f',ConstantRewardFunction(0)) # red strict
5
+ (2,2,'!a&!b&!c&!d&!e&!f',ConstantRewardFunction(0))
6
+ (2,3,'!a&b&!c&!d&!e&!f',ConstantRewardFunction(0)) # green strcit
7
+ (3,0,'c',ConstantRewardFunction(1)) # touch blue
8
+ (3,3,'!c',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/water/reward_machines/t2.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!d',ConstantRewardFunction(0))
4
+ (0,2,'d',ConstantRewardFunction(1))
5
+ (1,1,'!c',ConstantRewardFunction(0))
6
+ (1,0,'c',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/water/reward_machines/t3.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [2] # terminal state
3
+ (0,0,'!f',ConstantRewardFunction(0))
4
+ (0,2,'f',ConstantRewardFunction(1))
5
+ (1,1,'!e',ConstantRewardFunction(0))
6
+ (1,0,'e',ConstantRewardFunction(0))
data/psltl/baseline_algo/crm/envs/water/reward_machines/t4.txt ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ 1 # initial state
2
+ [4] # terminal state
3
+ (0,0,'!b&!c',ConstantRewardFunction(0))
4
+ (0,6,'b',ConstantRewardFunction(0))
5
+ (0,2,'!b&c',ConstantRewardFunction(0))
6
+ (1,1,'!a&!c',ConstantRewardFunction(0))
7
+ (1,0,'a',ConstantRewardFunction(0))
8
+ (1,3,'!a&c',ConstantRewardFunction(0))
9
+ (2,2,'!d&!b',ConstantRewardFunction(0))
10
+ (2,7,'d',ConstantRewardFunction(0))
11
+ (2,5,'!d&b',ConstantRewardFunction(0))
12
+ (3,3,'!d&!a',ConstantRewardFunction(0))
13
+ (3,8,'d',ConstantRewardFunction(0))
14
+ (3,2,'!d&a',ConstantRewardFunction(0))
15
+ (5,5,'!d',ConstantRewardFunction(0))
16
+ (5,4,'d',ConstantRewardFunction(1))
17
+ (6,6,'!c',ConstantRewardFunction(0))
18
+ (6,5,'c',ConstantRewardFunction(0))
19
+ (7,7,'!b',ConstantRewardFunction(0))
20
+ (7,4,'b',ConstantRewardFunction(1))
21
+ (8,8,'!a',ConstantRewardFunction(0))
22
+ (8,7,'a',ConstantRewardFunction(0))