CoactSeg / data /code /utils /losses.py
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import torch
import torch.nn as nn
def Binary_dice_loss(predictive, target, ep=1e-8):
intersection = 2 * torch.sum(predictive * target) + ep
union = torch.sum(predictive) + torch.sum(target) + ep
loss = 1 - intersection / union
return loss
def kl_loss(inputs, targets, ep=1e-8):
kl_loss=nn.KLDivLoss(reduction='mean')
consist_loss = kl_loss(torch.log(inputs+ep), targets)
return consist_loss
def soft_ce_loss(inputs, target, ep=1e-8):
logprobs = torch.log(inputs+ep)
return torch.mean(-(target[:,0,...]*logprobs[:,0,...]+target[:,1,...]*logprobs[:,1,...]))
def mse_loss(input1, input2):
return torch.mean((input1 - input2 + 1e-8)**2)
class DiceLoss(nn.Module):
def __init__(self, n_classes):
super(DiceLoss, self).__init__()
self.n_classes = n_classes
def _one_hot_encoder(self, input_tensor):
tensor_list = []
for i in range(self.n_classes):
temp_prob = input_tensor == i * torch.ones_like(input_tensor)
tensor_list.append(temp_prob)
output_tensor = torch.cat(tensor_list, dim=1)
return output_tensor.float()
def _dice_loss(self, score, target):
target = target.float()
smooth = 1e-10
intersection = torch.sum(score * target)
union = torch.sum(score * score) + torch.sum(target * target) + smooth
loss = 1 - intersection / union
return loss
def forward(self, inputs, target, weight=None, softmax=False):
if softmax:
inputs = torch.softmax(inputs, dim=1)
target = self._one_hot_encoder(target)
if weight is None:
weight = [1] * self.n_classes
assert inputs.size() == target.size(), 'predict & target shape do not match'
class_wise_dice = []
loss = 0.0
for i in range(0, self.n_classes):
dice = self._dice_loss(inputs[:, i], target[:, i])
class_wise_dice.append(1.0 - dice.item())
loss += dice * weight[i]
return loss / self.n_classes