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//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright � 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//General Public License for more details.
//
//You should have received a copy of the GNU General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace ZedGraph
{
/// <summary>
/// A class that represents a graphic arrow or line object on the graph. A list of
/// ArrowObj objects is maintained by the <see cref="GraphObjList"/> collection class.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.4 $ $Date: 2007-01-25 07:56:08 $ </version>
[Serializable]
public class ArrowObj : LineObj, ICloneable, ISerializable
{
#region Fields
/// <summary>
/// Private field that stores the arrowhead size, measured in points.
/// Use the public property <see cref="Size"/> to access this value.
/// </summary>
private float _size;
/// <summary>
/// Private boolean field that stores the arrowhead state.
/// Use the public property <see cref="IsArrowHead"/> to access this value.
/// </summary>
/// <value> true if an arrowhead is to be drawn, false otherwise </value>
private bool _isArrowHead;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="ArrowObj"/> class.
/// </summary>
new public struct Default
{
/// <summary>
/// The default size for the <see cref="ArrowObj"/> item arrowhead
/// (<see cref="ArrowObj.Size"/> property). Units are in points (1/72 inch).
/// </summary>
public static float Size = 12.0F;
/// <summary>
/// The default display mode for the <see cref="ArrowObj"/> item arrowhead
/// (<see cref="ArrowObj.IsArrowHead"/> property). true to show the
/// arrowhead, false to hide it.
/// </summary>
public static bool IsArrowHead = true;
}
#endregion
#region Properties
/// <summary>
/// The size of the arrowhead.
/// </summary>
/// <remarks>The display of the arrowhead can be
/// enabled or disabled with the <see cref="IsArrowHead"/> property.
/// </remarks>
/// <value> The size is defined in points (1/72 inch) </value>
/// <seealso cref="Default.Size"/>
public float Size
{
get { return _size; }
set { _size = value; }
}
/// <summary>
/// Determines whether or not to draw an arrowhead
/// </summary>
/// <value> true to show the arrowhead, false to show the line segment
/// only</value>
/// <seealso cref="Default.IsArrowHead"/>
public bool IsArrowHead
{
get { return _isArrowHead; }
set { _isArrowHead = value; }
}
#endregion
#region Constructors
/// <overloads>Constructors for the <see cref="ArrowObj"/> object</overloads>
/// <summary>
/// A constructor that allows the position, color, and size of the
/// <see cref="ArrowObj"/> to be pre-specified.
/// </summary>
/// <param name="color">An arbitrary <see cref="System.Drawing.Color"/> specification
/// for the arrow</param>
/// <param name="size">The size of the arrowhead, measured in points.</param>
/// <param name="x1">The x position of the starting point that defines the
/// arrow. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="y1">The y position of the starting point that defines the
/// arrow. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="x2">The x position of the ending point that defines the
/// arrow. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="y2">The y position of the ending point that defines the
/// arrow. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
public ArrowObj( Color color, float size, double x1, double y1,
double x2, double y2 )
: base( color, x1, y1, x2, y2 )
{
_isArrowHead = Default.IsArrowHead;
_size = size;
}
/// <summary>
/// A constructor that allows only the position of the
/// arrow to be pre-specified. All other properties are set to
/// default values
/// </summary>
/// <param name="x1">The x position of the starting point that defines the
/// <see cref="ArrowObj"/>. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="y1">The y position of the starting point that defines the
/// <see cref="ArrowObj"/>. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="x2">The x position of the ending point that defines the
/// <see cref="ArrowObj"/>. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
/// <param name="y2">The y position of the ending point that defines the
/// <see cref="ArrowObj"/>. The units of this position are specified by the
/// <see cref="Location.CoordinateFrame"/> property.</param>
public ArrowObj( double x1, double y1, double x2, double y2 )
: this( LineBase.Default.Color, Default.Size, x1, y1, x2, y2 )
{
}
/// <summary>
/// Default constructor -- places the <see cref="ArrowObj"/> at location
/// (0,0) to (1,1). All other values are defaulted.
/// </summary>
public ArrowObj()
:
this( LineBase.Default.Color, Default.Size, 0, 0, 1, 1 )
{
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The <see cref="ArrowObj"/> object from which to copy</param>
public ArrowObj( ArrowObj rhs )
: base( rhs )
{
_size = rhs.Size;
_isArrowHead = rhs.IsArrowHead;
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of <see cref="Clone" />
/// </summary>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
return this.Clone();
}
/// <summary>
/// Typesafe, deep-copy clone method.
/// </summary>
/// <returns>A new, independent copy of this class</returns>
public new ArrowObj Clone()
{
return new ArrowObj( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema3 = 10;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected ArrowObj( SerializationInfo info, StreamingContext context )
: base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema3" );
_size = info.GetSingle( "size" );
_isArrowHead = info.GetBoolean( "isArrowHead" );
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute( SecurityAction.Demand, SerializationFormatter = true )]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema3", schema2 );
info.AddValue( "size", _size );
info.AddValue( "isArrowHead", _isArrowHead );
}
#endregion
#region Rendering Methods
/// <summary>
/// Render this object to the specified <see cref="Graphics"/> device.
/// </summary>
/// <remarks>
/// This method is normally only called by the Draw method
/// of the parent <see cref="GraphObjList"/> collection object.
/// </remarks>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
{
// Convert the arrow coordinates from the user coordinate system
// to the screen coordinate system
PointF pix1 = this.Location.TransformTopLeft( pane );
PointF pix2 = this.Location.TransformBottomRight( pane );
if ( pix1.X > -10000 && pix1.X < 100000 && pix1.Y > -100000 && pix1.Y < 100000 &&
pix2.X > -10000 && pix2.X < 100000 && pix2.Y > -100000 && pix2.Y < 100000 )
{
// get a scaled size for the arrowhead
float scaledSize = (float)( _size * scaleFactor );
// calculate the length and the angle of the arrow "vector"
double dy = pix2.Y - pix1.Y;
double dx = pix2.X - pix1.X;
float angle = (float)Math.Atan2( dy, dx ) * 180.0F / (float)Math.PI;
float length = (float)Math.Sqrt( dx * dx + dy * dy );
// Save the old transform matrix
Matrix transform = g.Transform;
// Move the coordinate system so it is located at the starting point
// of this arrow
g.TranslateTransform( pix1.X, pix1.Y );
// Rotate the coordinate system according to the angle of this arrow
// about the starting point
g.RotateTransform( angle );
// get a pen according to this arrow properties
using ( Pen pen = _line.GetPen( pane, scaleFactor ) )
//new Pen( _color, pane.ScaledPenWidth( _penWidth, scaleFactor ) ) )
{
//pen.DashStyle = _style;
// Only show the arrowhead if required
if ( _isArrowHead )
{
// Draw the line segment for this arrow
g.DrawLine( pen, 0, 0, length - scaledSize + 1, 0 );
// Create a polygon representing the arrowhead based on the scaled
// size
PointF[] polyPt = new PointF[4];
float hsize = scaledSize / 3.0F;
polyPt[0].X = length;
polyPt[0].Y = 0;
polyPt[1].X = length - scaledSize;
polyPt[1].Y = hsize;
polyPt[2].X = length - scaledSize;
polyPt[2].Y = -hsize;
polyPt[3] = polyPt[0];
using ( SolidBrush brush = new SolidBrush( _line._color ) )
// render the arrowhead
g.FillPolygon( brush, polyPt );
}
else
g.DrawLine( pen, 0, 0, length, 0 );
}
// Restore the transform matrix back to its original state
g.Transform = transform;
}
}
#endregion
}
}
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