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//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright � 2004  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//General Public License for more details.
//
//You should have received a copy of the GNU General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.Serialization;
using System.Security.Permissions;

namespace ZedGraph
{
	/// <summary>
	/// A class that encapsulates Border (frame) properties for an object.  The <see cref="Border"/> class
	/// is used in a variety of ZedGraph objects to handle the drawing of the Border around the object.
	/// </summary>
	/// 
	/// <author> John Champion </author>
	/// <version> $Revision: 3.18 $ $Date: 2007-03-17 18:43:44 $ </version>
	[Serializable]
	public class Border : LineBase, ISerializable, ICloneable
	{
	#region Fields

		/// <summary>
		/// Private field that stores the amount of inflation to be done on the rectangle
		/// before rendering.  This allows the border to be inset or outset relative to
		/// the actual rectangle area.  Use the public property <see cref="InflateFactor"/>
		/// to access this value.
		/// </summary>
		private float	_inflateFactor;

	#endregion

	#region Defaults
		/// <summary>
		/// A simple struct that defines the
		/// default property values for the <see cref="Fill"/> class.
		/// </summary>
		new public struct Default
		{
			/// <summary>
			/// The default value for <see cref="Border.InflateFactor"/>, in units of points (1/72 inch).
			/// </summary>
			/// <seealso cref="Border.InflateFactor"/>
			public static float InflateFactor = 0.0F;
		}
	#endregion
		
	#region Constructors
		/// <summary>
		/// The default constructor.  Initialized to default values.
		/// </summary>
		public Border() : base()
		{
			_inflateFactor = Default.InflateFactor;
		}

		/// <summary>
		/// Constructor that specifies the visibility, color and penWidth of the Border.
		/// </summary>
		/// <param name="isVisible">Determines whether or not the Border will be drawn.</param>
		/// <param name="color">The color of the Border</param>
        /// <param name="width">The width, in points (1/72 inch), for the Border.</param>
        public Border( bool isVisible, Color color, float width ) :
			  base( color )
		{
			_width = width;
			_isVisible = isVisible;
		}

		/// <summary>
		/// Constructor that specifies the color and penWidth of the Border.
		/// </summary>
		/// <param name="color">The color of the Border</param>
        /// <param name="width">The width, in points (1/72 inch), for the Border.</param>
        public Border( Color color, float width ) :
				this( !color.IsEmpty, color, width )
		{
		}

		/// <summary>
		/// The Copy Constructor
		/// </summary>
		/// <param name="rhs">The Border object from which to copy</param>
		public Border( Border rhs ) : base( rhs )
		{
			_inflateFactor = rhs._inflateFactor;
		}

		/// <summary>
		/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
		/// calling the typed version of <see cref="Clone" />
		/// </summary>
		/// <returns>A deep copy of this object</returns>
		object ICloneable.Clone()
		{
			return this.Clone();
		}

		/// <summary>
		/// Typesafe, deep-copy clone method.
		/// </summary>
		/// <returns>A new, independent copy of this class</returns>
		public Border Clone()
		{
			return new Border( this );
		}

	#endregion

	#region Serialization
		/// <summary>
		/// Current schema value that defines the version of the serialized file
		/// </summary>
		public const int schema = 11;

		/// <summary>
		/// Constructor for deserializing objects
		/// </summary>
		/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
		/// </param>
		/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
		/// </param>
		protected Border( SerializationInfo info, StreamingContext context ) :
			base( info, context )
		{
			// The schema value is just a file version parameter.  You can use it to make future versions
			// backwards compatible as new member variables are added to classes
			int sch = info.GetInt32( "schema" );

			_inflateFactor = info.GetSingle( "inflateFactor" );
		}
		/// <summary>
		/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
		/// </summary>
		/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
		/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
		[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
		public override void GetObjectData( SerializationInfo info, StreamingContext context )
		{
			base.GetObjectData( info, context );

			info.AddValue( "schema", schema );
			info.AddValue( "inflateFactor", _inflateFactor );
		}
	#endregion
		
	#region Properties
		/// <summary>
		/// Gets or sets the amount of inflation to be done on the rectangle
		/// before rendering.
		/// </summary>
		/// <remarks>This allows the border to be inset or outset relative to
		/// the actual rectangle area.
		/// </remarks>
		public float InflateFactor
		{
			get { return _inflateFactor; }
			set { _inflateFactor = value; }
		}
	#endregion

	#region Methods
		/*
		/// <summary>
		/// Create a new <see cref="Pen"/> object from the properties of this
		/// <see cref="Border"/> object.
		/// </summary>
		/// <param name="isPenWidthScaled">
		/// Set to true to have the <see cref="Border"/> pen width scaled with the
		/// scaleFactor.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>.  This
		/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method.  The scale factor
		/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
		/// </param>
		/// <returns>A <see cref="Pen"/> object with the proper color and pen width.</returns>
		public Pen MakePen( bool isPenWidthScaled, float scaleFactor )
		{
			float scaledPenWidth = _width;
			if ( isPenWidthScaled )
				scaledPenWidth = (float)(_width * scaleFactor);
			
			return new Pen( _color, scaledPenWidth );
		}
		*/
		
		/// <summary>
		/// Draw the specified Border (<see cref="RectangleF"/>) using the properties of
		/// this <see cref="Border"/> object.
		/// </summary>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>.  This
		/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method.  The scale factor
		/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
		/// </param>
		/// <param name="rect">A <see cref="RectangleF"/> struct to be drawn.</param>
		public void Draw( Graphics g, PaneBase pane, float scaleFactor, RectangleF rect )
		{
			// Need to use the RectangleF props since rounding it can cause the axisFrame to
			// not line up properly with the last tic mark
			if ( _isVisible )
			{
				RectangleF tRect = rect;

				float		scaledInflate = (float) ( _inflateFactor * scaleFactor );
				tRect.Inflate( scaledInflate, scaledInflate );

				using ( Pen pen = GetPen( pane, scaleFactor) )
					g.DrawRectangle( pen, tRect.X, tRect.Y, tRect.Width, tRect.Height );
			}
		}

	#endregion
	}
}