File size: 8,557 Bytes
b1b3bae |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 |
//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright � 2004 John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//General Public License for more details.
//
//You should have received a copy of the GNU General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//=============================================================================
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.Serialization;
using System.Security.Permissions;
namespace ZedGraph
{
/// <summary>
/// A class that encapsulates Border (frame) properties for an object. The <see cref="Border"/> class
/// is used in a variety of ZedGraph objects to handle the drawing of the Border around the object.
/// </summary>
///
/// <author> John Champion </author>
/// <version> $Revision: 3.18 $ $Date: 2007-03-17 18:43:44 $ </version>
[Serializable]
public class Border : LineBase, ISerializable, ICloneable
{
#region Fields
/// <summary>
/// Private field that stores the amount of inflation to be done on the rectangle
/// before rendering. This allows the border to be inset or outset relative to
/// the actual rectangle area. Use the public property <see cref="InflateFactor"/>
/// to access this value.
/// </summary>
private float _inflateFactor;
#endregion
#region Defaults
/// <summary>
/// A simple struct that defines the
/// default property values for the <see cref="Fill"/> class.
/// </summary>
new public struct Default
{
/// <summary>
/// The default value for <see cref="Border.InflateFactor"/>, in units of points (1/72 inch).
/// </summary>
/// <seealso cref="Border.InflateFactor"/>
public static float InflateFactor = 0.0F;
}
#endregion
#region Constructors
/// <summary>
/// The default constructor. Initialized to default values.
/// </summary>
public Border() : base()
{
_inflateFactor = Default.InflateFactor;
}
/// <summary>
/// Constructor that specifies the visibility, color and penWidth of the Border.
/// </summary>
/// <param name="isVisible">Determines whether or not the Border will be drawn.</param>
/// <param name="color">The color of the Border</param>
/// <param name="width">The width, in points (1/72 inch), for the Border.</param>
public Border( bool isVisible, Color color, float width ) :
base( color )
{
_width = width;
_isVisible = isVisible;
}
/// <summary>
/// Constructor that specifies the color and penWidth of the Border.
/// </summary>
/// <param name="color">The color of the Border</param>
/// <param name="width">The width, in points (1/72 inch), for the Border.</param>
public Border( Color color, float width ) :
this( !color.IsEmpty, color, width )
{
}
/// <summary>
/// The Copy Constructor
/// </summary>
/// <param name="rhs">The Border object from which to copy</param>
public Border( Border rhs ) : base( rhs )
{
_inflateFactor = rhs._inflateFactor;
}
/// <summary>
/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
/// calling the typed version of <see cref="Clone" />
/// </summary>
/// <returns>A deep copy of this object</returns>
object ICloneable.Clone()
{
return this.Clone();
}
/// <summary>
/// Typesafe, deep-copy clone method.
/// </summary>
/// <returns>A new, independent copy of this class</returns>
public Border Clone()
{
return new Border( this );
}
#endregion
#region Serialization
/// <summary>
/// Current schema value that defines the version of the serialized file
/// </summary>
public const int schema = 11;
/// <summary>
/// Constructor for deserializing objects
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
/// </param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
/// </param>
protected Border( SerializationInfo info, StreamingContext context ) :
base( info, context )
{
// The schema value is just a file version parameter. You can use it to make future versions
// backwards compatible as new member variables are added to classes
int sch = info.GetInt32( "schema" );
_inflateFactor = info.GetSingle( "inflateFactor" );
}
/// <summary>
/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
/// </summary>
/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
public override void GetObjectData( SerializationInfo info, StreamingContext context )
{
base.GetObjectData( info, context );
info.AddValue( "schema", schema );
info.AddValue( "inflateFactor", _inflateFactor );
}
#endregion
#region Properties
/// <summary>
/// Gets or sets the amount of inflation to be done on the rectangle
/// before rendering.
/// </summary>
/// <remarks>This allows the border to be inset or outset relative to
/// the actual rectangle area.
/// </remarks>
public float InflateFactor
{
get { return _inflateFactor; }
set { _inflateFactor = value; }
}
#endregion
#region Methods
/*
/// <summary>
/// Create a new <see cref="Pen"/> object from the properties of this
/// <see cref="Border"/> object.
/// </summary>
/// <param name="isPenWidthScaled">
/// Set to true to have the <see cref="Border"/> pen width scaled with the
/// scaleFactor.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
/// </param>
/// <returns>A <see cref="Pen"/> object with the proper color and pen width.</returns>
public Pen MakePen( bool isPenWidthScaled, float scaleFactor )
{
float scaledPenWidth = _width;
if ( isPenWidthScaled )
scaledPenWidth = (float)(_width * scaleFactor);
return new Pen( _color, scaledPenWidth );
}
*/
/// <summary>
/// Draw the specified Border (<see cref="RectangleF"/>) using the properties of
/// this <see cref="Border"/> object.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="PaneBase"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor for the features of the graph based on the <see cref="PaneBase.BaseDimension"/>. This
/// scaling factor is calculated by the <see cref="PaneBase.CalcScaleFactor"/> method. The scale factor
/// represents a linear multiple to be applied to font sizes, symbol sizes, etc.
/// </param>
/// <param name="rect">A <see cref="RectangleF"/> struct to be drawn.</param>
public void Draw( Graphics g, PaneBase pane, float scaleFactor, RectangleF rect )
{
// Need to use the RectangleF props since rounding it can cause the axisFrame to
// not line up properly with the last tic mark
if ( _isVisible )
{
RectangleF tRect = rect;
float scaledInflate = (float) ( _inflateFactor * scaleFactor );
tRect.Inflate( scaledInflate, scaledInflate );
using ( Pen pen = GetPen( pane, scaleFactor) )
g.DrawRectangle( pen, tRect.X, tRect.Y, tRect.Width, tRect.Height );
}
}
#endregion
}
}
|