File size: 13,892 Bytes
b1b3bae
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
//============================================================================
//ZedGraph Class Library - A Flexible Line Graph/Bar Graph Library in C#
//Copyright © 2004  John Champion
//
//This library is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public
//License as published by the Free Software Foundation; either
//version 2.1 of the License, or (at your option) any later version.
//
//This library is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//General Public License for more details.
//
//You should have received a copy of the GNU General Public
//License along with this library; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//=============================================================================

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Runtime.Serialization;
using System.Security.Permissions;

namespace ZedGraph
{
	/// <summary>
	/// A class that represents a bordered and/or filled box (rectangle) object on
	/// the graph.  A list of
	/// BoxObj objects is maintained by the <see cref="GraphObjList"/> collection class.
	/// </summary>
	/// 
	/// <author> John Champion </author>
	/// <version> $Revision: 3.3 $ $Date: 2007-01-25 07:56:08 $ </version>
	[Serializable]
	public class BoxObj : GraphObj, ICloneable, ISerializable
	{
	#region Fields

		/// <summary>
		/// Private field that stores the <see cref="ZedGraph.Fill"/> data for this
		/// <see cref="BoxObj"/>.  Use the public property <see cref="Fill"/> to
		/// access this value.
		/// </summary>
		protected Fill _fill;
		/// <summary>
		/// Private field that determines the properties of the border around this
		/// <see cref="BoxObj"/>
		/// Use the public property <see cref="Border"/> to access this value.
		/// </summary>
		protected Border _border;

	#endregion

	#region Defaults
		/// <summary>
		/// A simple struct that defines the
		/// default property values for the <see cref="ArrowObj"/> class.
		/// </summary>
		new public struct Default
		{
			/// <summary>
			/// The default pen width used for the <see cref="BoxObj"/> border
            /// (<see cref="ZedGraph.LineBase.Width"/> property).  Units are points (1/72 inch).
            /// </summary>
			public static float PenWidth = 1.0F;
			/// <summary>
			/// The default color used for the <see cref="BoxObj"/> border
			/// (<see cref="ZedGraph.LineBase.Color"/> property).
			/// </summary>
			public static Color BorderColor = Color.Black;
			/// <summary>
			/// The default color used for the <see cref="BoxObj"/> fill
			/// (<see cref="ZedGraph.Fill.Color"/> property).
			/// </summary>
			public static Color FillColor = Color.White;
		}
	#endregion

	#region Properties
		/// <summary>
		/// Gets or sets the <see cref="ZedGraph.Fill"/> data for this
		/// <see cref="BoxObj"/>.
		/// </summary>
		public Fill	Fill
		{
			get { return _fill; }
			set { _fill = value; }
		}
		/// <summary>
		/// Gets or sets the <see cref="ZedGraph.Border"/> object, which
		/// determines the properties of the border around this
		/// <see cref="BoxObj"/>
		/// </summary>
		public Border Border
		{
			get { return _border; }
			set { _border = value; }
		}
	#endregion
	
	#region Constructors
		/// <overloads>Constructors for the <see cref="BoxObj"/> object</overloads>
		/// <summary>
		/// A constructor that allows the position, border color, and solid fill color
		/// of the <see cref="BoxObj"/> to be pre-specified.
		/// </summary>
		/// <param name="borderColor">An arbitrary <see cref="System.Drawing.Color"/> specification
		/// for the box border</param>
		/// <param name="fillColor">An arbitrary <see cref="System.Drawing.Color"/> specification
		/// for the box fill (will be a solid color fill)</param>
		/// <param name="x">The x location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="y">The y location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="width">The width of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="height">The height of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		public BoxObj( double x, double y, double width, double height, Color borderColor, Color fillColor )
			: base( x, y, width, height )
		{
			this.Border = new Border( borderColor, Default.PenWidth );
			this.Fill = new Fill( fillColor );
		}

		/// <summary>
		/// A constructor that allows the position
		/// of the <see cref="BoxObj"/> to be pre-specified.  Other properties are defaulted.
		/// </summary>
		/// <param name="x">The x location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="y">The y location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="width">The width of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="height">The height of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		public BoxObj( double x, double y, double width, double height )
			:
			base( x, y, width, height )
		{
			this.Border = new Border( Default.BorderColor, Default.PenWidth );
			this.Fill = new Fill( Default.FillColor );
		}

		/// <summary>
		/// A default constructor that creates a <see cref="BoxObj"/> using a location of (0,0),
		/// and a width,height of (1,1).  Other properties are defaulted.
		/// </summary>
		public BoxObj() : this( 0, 0, 1, 1 )
		{
		}

		/// <summary>
		/// A constructor that allows the position, border color, and two-color
		/// gradient fill colors
		/// of the <see cref="BoxObj"/> to be pre-specified.
		/// </summary>
		/// <param name="borderColor">An arbitrary <see cref="System.Drawing.Color"/> specification
		/// for the box border</param>
		/// <param name="fillColor1">An arbitrary <see cref="System.Drawing.Color"/> specification
		/// for the start of the box gradient fill</param>
		/// <param name="fillColor2">An arbitrary <see cref="System.Drawing.Color"/> specification
		/// for the end of the box gradient fill</param>
		/// <param name="x">The x location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="y">The y location for this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="width">The width of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		/// <param name="height">The height of this <see cref="BoxObj" />.  This will be in units determined by
		/// <see cref="ZedGraph.Location.CoordinateFrame" />.</param>
		public BoxObj( double x, double y, double width, double height, Color borderColor,
							Color fillColor1, Color fillColor2 ) :
				base( x, y, width, height )
		{
			this.Border = new Border( borderColor, Default.PenWidth );
			this.Fill = new Fill( fillColor1, fillColor2 );
		}

		/// <summary>
		/// The Copy Constructor
		/// </summary>
		/// <param name="rhs">The <see cref="BoxObj"/> object from which to copy</param>
		public BoxObj( BoxObj rhs ) : base( rhs )
		{
			this.Border = rhs.Border.Clone();
			this.Fill = rhs.Fill.Clone();
		}

		/// <summary>
		/// Implement the <see cref="ICloneable" /> interface in a typesafe manner by just
		/// calling the typed version of <see cref="Clone" />
		/// </summary>
		/// <returns>A deep copy of this object</returns>
		object ICloneable.Clone()
		{
			return this.Clone();
		}

		/// <summary>
		/// Typesafe, deep-copy clone method.
		/// </summary>
		/// <returns>A new, independent copy of this class</returns>
		public BoxObj Clone()
		{
			return new BoxObj( this );
		}

	#endregion

	#region Serialization
		/// <summary>
		/// Current schema value that defines the version of the serialized file
		/// </summary>
		public const int schema2 = 10;

		/// <summary>
		/// Constructor for deserializing objects
		/// </summary>
		/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data
		/// </param>
		/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data
		/// </param>
		protected BoxObj( SerializationInfo info, StreamingContext context ) : base( info, context )
		{
			// The schema value is just a file version parameter.  You can use it to make future versions
			// backwards compatible as new member variables are added to classes
			int sch = info.GetInt32( "schema2" );

			_fill = (Fill) info.GetValue( "fill", typeof(Fill) );
			_border = (Border) info.GetValue( "border", typeof(Border) );
		}
		/// <summary>
		/// Populates a <see cref="SerializationInfo"/> instance with the data needed to serialize the target object
		/// </summary>
		/// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data</param>
		/// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data</param>
		[SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)]
		public override void GetObjectData( SerializationInfo info, StreamingContext context )
		{
			base.GetObjectData( info, context );
			info.AddValue( "schema2", schema2 );
			info.AddValue( "fill", _fill );
			info.AddValue( "border", _border );
		}
	#endregion
	
	#region Rendering Methods
		/// <summary>
		/// Render this object to the specified <see cref="Graphics"/> device.
		/// </summary>
		/// <remarks>
		/// This method is normally only called by the Draw method
		/// of the parent <see cref="GraphObjList"/> collection object.
		/// </remarks>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		override public void Draw( Graphics g, PaneBase pane, float scaleFactor )
		{
			// Convert the arrow coordinates from the user coordinate system
			// to the screen coordinate system
			RectangleF pixRect = this.Location.TransformRect( pane );

			// Clip the rect to just outside the PaneRect so we don't end up with wild coordinates.
			RectangleF tmpRect = pane.Rect;
			tmpRect.Inflate( 20, 20 );
			pixRect.Intersect( tmpRect );

			if (	Math.Abs( pixRect.Left ) < 100000 &&
					Math.Abs( pixRect.Top ) < 100000 &&
					Math.Abs( pixRect.Right ) < 100000 &&
					Math.Abs( pixRect.Bottom ) < 100000 )
			{
				// If the box is to be filled, fill it
				_fill.Draw( g, pixRect );
				
				// Draw the border around the box if required
				_border.Draw( g, pane, scaleFactor, pixRect );
			}
		}
		
		/// <summary>
		/// Determine if the specified screen point lies inside the bounding box of this
		/// <see cref="BoxObj"/>.
		/// </summary>
		/// <param name="pt">The screen point, in pixels</param>
		/// <param name="pane">
		/// A reference to the <see cref="PaneBase"/> object that is the parent or
		/// owner of this object.
		/// </param>
		/// <param name="g">
		/// A graphic device object to be drawn into.  This is normally e.Graphics from the
		/// PaintEventArgs argument to the Paint() method.
		/// </param>
		/// <param name="scaleFactor">
		/// The scaling factor to be used for rendering objects.  This is calculated and
		/// passed down by the parent <see cref="GraphPane"/> object using the
		/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
		/// font sizes, etc. according to the actual size of the graph.
		/// </param>
		/// <returns>true if the point lies in the bounding box, false otherwise</returns>
		override public bool PointInBox( PointF pt, PaneBase pane, Graphics g, float scaleFactor )
		{
			if ( ! base.PointInBox(pt, pane, g, scaleFactor ) )
				return false;

			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );

			return pixRect.Contains( pt );
		}

		/// <summary>
		/// Determines the shape type and Coords values for this GraphObj
		/// </summary>
		override public void GetCoords( PaneBase pane, Graphics g, float scaleFactor,
				out string shape, out string coords )
		{
			// transform the x,y location from the user-defined
			// coordinate frame to the screen pixel location
			RectangleF pixRect = _location.TransformRect( pane );

			shape = "rect";
			coords = String.Format( "{0:f0},{1:f0},{2:f0},{3:f0}",
						pixRect.Left, pixRect.Top, pixRect.Right, pixRect.Bottom );
		}

	#endregion
	
	}
}