File size: 7,699 Bytes
b1b3bae |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 |
using System;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace ZedGraph
{
/// <summary>
/// Hue-Saturation-Brightness Color class to store a color value, and to manage conversions
/// to and from RGB colors in the <see cref="Color" /> struct.
/// </summary>
/// <remarks>
/// This class is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
/// This struct stores the hue, saturation, brightness, and alpha values internally as
/// <see cref="byte" /> values from 0 to 255. The hue represents a fraction of the 360 degrees
/// of color space available. The saturation is the color intensity, where 0 represents gray scale
/// and 255 is the most colored. For the brightness, 0 represents black and 255
/// represents white.
/// </remarks>
[Serializable]
public struct HSBColor
{
/// <summary>
/// The color hue value, ranging from 0 to 255.
/// </summary>
/// <remarks>
/// This property is actually a rescaling of the 360 degrees on the color wheel to 255
/// possible values. Therefore, every 42.5 units is a new sector, with the following
/// convention: red=0, yellow=42.5, green=85, cyan=127.5, blue=170, magenta=212.5
/// </remarks>
public byte H;
/// <summary>
/// The color saturation (intensity) value, ranging from 0 (gray scale) to 255 (most colored).
/// </summary>
public byte S;
/// <summary>
/// The brightness value, ranging from 0 (black) to 255 (white).
/// </summary>
public byte B;
/// <summary>
/// The alpha value (opacity), ranging from 0 (transparent) to 255 (opaque).
/// </summary>
public byte A;
/// <summary>
/// Constructor to load an <see cref="HSBColor" /> struct from hue, saturation and
/// brightness values
/// </summary>
/// <param name="h">The color hue value, ranging from 0 to 255</param>
/// <param name="s">The color saturation (intensity) value, ranging from 0 (gray scale)
/// to 255 (most colored)</param>
/// <param name="b">The brightness value, ranging from 0 (black) to 255 (white)</param>
public HSBColor( int h, int s, int b )
{
this.H = (byte)h;
this.S = (byte)s;
this.B = (byte)b;
this.A = 255;
}
/// <summary>
/// Constructor to load an <see cref="HSBColor" /> struct from hue, saturation,
/// brightness, and alpha values
/// </summary>
/// <param name="h">The color hue value, ranging from 0 to 255</param>
/// <param name="s">The color saturation (intensity) value, ranging from 0 (gray scale)
/// to 255 (most colored)</param>
/// <param name="b">The brightness value, ranging from 0 (black) to 255 (white)</param>
/// <param name="a">The alpha value (opacity), ranging from 0 (transparent) to
/// 255 (opaque)</param>
public HSBColor( int a, int h, int s, int b )
: this( h, s, b )
{
this.A = (byte)a;
}
/// <summary>
/// Constructor to load an <see cref="HSBColor" /> struct from a system
/// <see cref="Color" /> struct.
/// </summary>
/// <param name="color">An rgb <see cref="Color" /> struct containing the equivalent
/// color you want to generate</param>
public HSBColor( Color color )
{
this = FromRGB( color );
}
/// <summary>
/// Implicit conversion operator to convert directly from an <see cref="HSBColor" /> to
/// a <see cref="Color" /> struct.
/// </summary>
/// <param name="hsbColor">The <see cref="HSBColor" /> struct to be converted</param>
/// <returns>An equivalent <see cref="Color" /> struct that can be used in the GDI+
/// graphics library</returns>
public static implicit operator Color( HSBColor hsbColor )
{
return ToRGB( hsbColor );
}
/// <summary>
/// Convert an <see cref="HSBColor" /> value to an equivalent <see cref="Color" /> value.
/// </summary>
/// <remarks>
/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
/// </remarks>
/// <param name="hsbColor">The <see cref="HSBColor" /> struct to be converted</param>
/// <returns>An equivalent <see cref="Color" /> struct, compatible with the GDI+ library</returns>
public static Color ToRGB( HSBColor hsbColor )
{
Color rgbColor = Color.Black;
// Determine which sector of the color wheel contains this hue
// hsbColor.H ranges from 0 to 255, and there are 6 sectors, so 42.5 per sector
int sector = (int) Math.Floor( (double) hsbColor.H / 42.5 );
// Calculate where the hue lies within the sector for interpolation purpose
double fraction = (double) hsbColor.H / 42.5 - (double) sector;
double sFrac = (double) hsbColor.S / 255.0;
byte p = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac ) ) + 0.5);
byte q = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac * fraction ) ) + 0.5);
byte t = (byte) (( (double) hsbColor.B * ( 1.0 - sFrac * ( 1.0 - fraction ) ) ) + 0.5);
switch( sector )
{
case 0: // red - yellow
rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, t, p );
break;
case 1: // yellow - green
rgbColor = Color.FromArgb( hsbColor.A, q, hsbColor.B, p );
break;
case 2: // green - cyan
rgbColor = Color.FromArgb( hsbColor.A, p, hsbColor.B, t );
break;
case 3: // cyan - blue
rgbColor = Color.FromArgb( hsbColor.A, p, q, hsbColor.B );
break;
case 4: // blue - magenta
rgbColor = Color.FromArgb( hsbColor.A, t, p, hsbColor.B );
break;
case 5:
default: // magenta - red
rgbColor = Color.FromArgb( hsbColor.A, hsbColor.B, p, q );
break;
}
return rgbColor;
}
/// <summary>
/// Convert this <see cref="HSBColor" /> value to an equivalent <see cref="Color" /> value.
/// </summary>
/// <remarks>
/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
/// </remarks>
/// <returns>An equivalent <see cref="Color" /> struct, compatible with the GDI+ library</returns>
public Color ToRGB()
{
return ToRGB( this );
}
/// <summary>
/// Convert a <see cref="Color" /> value to an equivalent <see cref="HSBColor" /> value.
/// </summary>
/// <remarks>
/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
/// </remarks>
/// <returns>An equivalent <see cref="HSBColor" /> struct</returns>
public HSBColor FromRGB()
{
return FromRGB( this );
}
/// <summary>
/// Convert a <see cref="Color" /> value to an equivalent <see cref="HSBColor" /> value.
/// </summary>
/// <remarks>
/// This method is based on code from http://www.cs.rit.edu/~ncs/color/ by Eugene Vishnevsky.
/// </remarks>
/// <param name="rgbColor">The <see cref="Color" /> struct to be converted</param>
/// <returns>An equivalent <see cref="HSBColor" /> struct</returns>
public static HSBColor FromRGB( Color rgbColor )
{
double r = (double) rgbColor.R / 255.0;
double g = (double) rgbColor.G / 255.0;
double b = (double) rgbColor.B / 255.0;
double min = Math.Min( Math.Min( r, g ), b );
double max = Math.Max( Math.Max( r, g ), b );
HSBColor hsbColor = new HSBColor( rgbColor.A, 0, 0, 0 );
hsbColor.B = (byte) ( max * 255.0 + 0.5 );
double delta = max - min;
if ( max != 0.0 )
{
hsbColor.S = (byte) ( delta / max * 255.0 + 0.5 );
}
else
{
hsbColor.S = 0;
hsbColor.H = 0;
return hsbColor;
}
double h;
if ( r == max )
h = ( g - b ) / delta; // between yellow & magenta
else if ( g == max )
h = 2 + ( b - r ) / delta; // between cyan & yellow
else
h = 4 + ( r - g ) / delta; // between magenta & cyan
hsbColor.H = (byte) ( h * 42.5 );
if ( hsbColor.H < 0 )
hsbColor.H += 255;
return hsbColor;
}
}
}
|